1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 2420 2421 2422 2423 2424 2425 2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 2438 2439 2440 2441 2442 2443 2444 2445 2446 2447 2448 2449 2450 2451 2452 2453 2454 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 2470 2471 2472 2473 2474 2475 2476 2477 2478 2479 2480 2481 2482 2483 2484 2485 2486 2487 2488 2489 2490 2491 2492 2493 2494 2495 2496 2497 2498 2499 2500 2501 2502 2503 2504 2505 2506 2507 2508 2509 2510 2511 2512 2513 2514 2515 2516 2517 2518 2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548 2549 2550 2551 2552 2553 2554 2555 2556 2557 2558 2559 2560 2561 2562 2563 2564 2565 2566 2567 2568 2569 2570 2571 2572 2573 2574 2575 2576 2577 2578 2579 2580 2581 2582 2583 2584 2585 2586 2587 2588 2589 2590 2591 2592 2593 2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 2624 2625 2626 2627 2628 2629 2630 2631 2632 2633 2634 2635 2636 2637 2638 2639 2640 2641 2642 2643 2644 2645 2646 2647 2648 2649 2650 2651 2652 2653 2654 2655 2656 2657 2658 2659 2660 2661 2662 2663 2664 2665 2666 2667 2668 2669 2670 2671 2672 2673 2674 2675 2676 2677 2678 2679 2680 2681 2682 2683 2684 2685 2686 2687 2688 2689 2690 2691 2692 2693 2694 2695 2696 2697 2698 2699 2700 2701 2702 2703 2704 2705 2706 2707 2708 2709 2710 2711 2712 2713 2714 2715 2716 2717 2718 2719 2720 2721 2722 2723 2724 2725 2726 2727 2728 2729 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 2740 2741 2742 2743 2744 2745 2746 2747 2748 2749 2750 2751 2752 2753 2754 2755 2756 2757 2758 2759 2760 2761 2762 2763 2764 2765 2766 2767 2768 2769 2770 2771 2772 2773 2774 2775 2776 2777 2778 2779 2780 2781 2782 2783 2784 2785 2786 2787 2788 2789 2790 2791 2792 2793 2794 2795 2796 2797 2798 2799 2800 2801 2802 2803 2804 2805 2806 2807 2808 2809 2810 2811 2812 2813 2814 2815 2816 2817 2818 2819 2820 2821 2822 2823 2824 2825 2826 2827 2828 2829 2830 2831 2832 2833 2834 2835 2836 2837 2838 2839 2840 2841 2842 2843 2844 2845 2846 2847 2848 2849 2850 2851 2852 2853 2854 2855 2856 2857 2858 2859 2860 2861 2862 2863 2864 2865 2866 2867 2868 2869 2870 2871 2872 2873 2874 2875 2876 2877 2878 2879 2880 2881 2882 2883 2884 2885 2886 2887 2888 2889 2890 2891 2892 2893 2894 2895 2896 2897 2898 2899 2900 2901 2902 2903 2904 2905 2906 2907 2908 2909 2910 2911 2912 2913 2914 2915 2916 2917 2918 2919 2920 2921 2922 2923 2924 2925 2926 2927 2928 2929 2930 2931 2932 2933 2934 2935 2936 2937 2938 2939 2940 2941 2942 2943 2944 2945 2946 2947 2948 2949 2950 2951 2952 2953 2954 2955 2956 2957 2958 2959 2960 2961 2962 2963 2964 2965 2966 2967 2968 2969 2970 2971 2972 2973 2974 2975 2976 2977 2978 2979 2980 2981 2982 2983 2984 2985 2986 2987 2988 2989 2990 2991 2992 2993 2994 2995 2996 2997 2998 2999 3000 3001 3002 3003 3004 3005 3006 3007 3008 3009 3010 3011 3012 3013 3014 3015 3016 3017 3018 3019 3020 3021 3022 3023 3024 3025 3026 3027 3028 3029 3030 3031 3032 3033 3034 3035 3036 3037 3038 3039 3040 3041 3042 3043 3044 3045 3046 3047 3048 3049 3050 3051 3052 3053 3054 3055 3056 3057 3058 3059 3060 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 3071 3072 3073 3074 3075 3076 3077 3078 3079 3080 3081 3082 3083 3084 3085 3086 3087 3088 3089 3090 3091 3092 3093 3094 3095 3096 3097 3098 3099 3100 3101 3102 3103 3104 3105 3106 3107 3108 3109 3110 3111 3112 3113 3114 3115 3116 3117 3118 3119 3120 3121 3122 3123 3124 3125 3126 3127 3128 3129 3130 3131 3132 3133 3134 3135 3136 3137 3138 3139 3140 3141 3142 3143 3144 3145 3146 3147 3148 3149 3150 3151 3152 3153 3154 3155 3156 3157 3158 3159 3160 3161 3162 3163 3164 3165 3166 3167 3168 3169 3170 3171 3172 3173 3174 3175 3176 3177 3178 3179 3180 3181 3182 3183 3184 3185 3186 3187 3188 3189 3190 3191 3192 3193 3194 3195 3196 3197 3198 3199 3200 3201 3202 3203 3204 3205 3206 3207 3208 3209 3210 3211 3212 3213 3214 3215 3216 3217 3218 3219 3220 3221 3222 3223 3224 3225 3226 3227 3228 3229 3230 3231 3232 3233 3234 3235 3236 3237 3238 3239 3240 3241 3242 3243 3244 3245 3246 3247 3248 3249 3250 3251 3252 3253 3254 3255 3256 3257 3258 3259 3260 3261 3262 3263 3264 3265 3266 3267 3268 3269 3270 3271 3272 3273 3274 3275 3276 3277 3278 3279 3280 3281 3282 3283 3284 3285 3286 3287 3288 3289 3290 3291 3292 3293 3294 3295 3296 3297 3298 3299 3300 3301 3302 3303 3304 3305 3306 3307 3308 3309 3310 3311 3312 3313 3314 3315 3316 3317 3318 3319 3320 3321 3322 3323 3324 3325 3326 3327 3328 3329 3330 3331 3332 3333 3334 3335 3336 3337 3338 3339 3340 3341 3342 3343 3344 3345 3346 3347 3348 3349 3350 3351 3352 3353 3354 3355 3356 3357 3358 3359 3360 3361 3362 3363 3364 3365 3366 3367 3368 3369 3370 3371 3372 3373 3374 3375 3376 3377 3378 3379 3380 3381 3382 3383 3384 3385 3386 3387 3388 3389 3390 3391 3392 3393 3394 3395 3396 3397 3398 3399 3400 3401 3402 3403 3404 3405 3406 3407 3408 3409 3410 3411 3412 3413 3414 3415 3416 3417 3418 3419 3420 3421 3422 3423 3424 3425 3426 3427 3428 3429 3430 3431 3432 3433 3434 3435 3436 3437 3438 3439 3440 3441 3442 3443 3444 3445 3446 3447 3448 3449 3450 3451 3452 3453 3454 3455 3456 3457 3458 3459 3460 3461 3462 3463 3464 3465 3466 3467 3468 3469 3470 3471 3472 3473 3474 3475 3476 3477 3478 3479 3480 3481 3482 3483 3484 3485 3486 3487 3488 3489 3490 3491 3492 3493 3494 3495 3496 3497 3498 3499 3500 3501 3502 3503 3504 3505 3506 3507 3508 3509 3510 3511 3512 3513 3514 3515 3516 3517 3518 3519 3520 3521 3522 3523 3524 3525 3526 3527 3528 3529 3530 3531 3532 3533 3534 3535 3536 3537 3538 3539 3540 3541 3542 3543 3544 3545 3546 3547 3548 3549 3550 3551 3552 3553 3554 3555 3556 3557 3558 3559 3560 3561 3562 3563 3564 3565 3566 3567 3568 3569 3570 3571 3572 3573 3574 3575 3576 3577 3578 3579 3580 3581 3582 3583 3584 3585 3586 3587 3588 3589 3590 3591 3592 3593 3594 3595 3596 3597 3598 3599 3600 3601 3602 3603 3604 3605 3606 3607 3608 3609 3610 3611 3612 3613 3614 3615 3616 3617 3618 3619 3620 3621 3622 3623 3624 3625 3626 3627 3628 3629 3630 3631 3632 3633 3634 3635 3636 3637 3638 3639 3640 3641 3642 3643 3644 3645 3646 3647 3648 3649 3650 3651 3652 3653 3654 3655 3656 3657 3658 3659 3660 3661 3662 3663 3664 3665 3666 3667 3668 3669 3670 3671 3672 3673 3674 3675 3676 3677 3678 3679 3680 3681 3682 3683 3684 3685 3686 3687 3688 3689 3690 3691 3692 3693 3694 3695 3696 3697 3698 3699 3700 3701 3702 3703 3704 3705 3706 3707 3708 3709 3710 3711 3712 3713 3714 3715 3716 3717 3718 3719 3720 3721 3722 3723 3724 3725 3726 3727 3728 3729 3730 3731 3732 3733 3734 3735 3736 3737 3738 3739 3740 3741 3742 3743 3744 3745 3746 3747 3748 3749 3750 3751 3752 3753 3754 3755 3756 3757 3758 3759 3760 3761 3762 3763 3764 3765 3766 3767 3768 3769 3770 3771 3772 3773 3774 3775 3776 3777 3778 3779 3780 3781 3782 3783 3784 3785 3786 3787 3788 3789 3790 3791 3792 3793 3794 3795 3796 3797 3798 3799 3800 3801 3802 3803 3804 3805 3806 3807 3808 3809 3810 3811 3812 3813 3814 3815 3816 3817 3818 3819 3820 3821 3822 3823 3824 3825 3826 3827 3828 3829 3830 3831 3832 3833 3834 3835 3836 3837 3838 3839 3840 3841 3842 3843 3844 3845 3846 3847 3848 3849 3850 3851 3852 3853 3854 3855 3856 3857 3858 3859 3860 3861 3862 3863 3864 3865 3866 3867 3868 3869 3870 3871 3872 3873 3874 3875 3876 3877 3878 3879 3880 3881 3882 3883 3884 3885 3886 3887 3888 3889 3890 3891 3892 3893 3894 3895 3896 3897 3898 3899 3900 3901 3902 3903 3904 3905 3906 3907 3908 3909 3910 3911 3912 3913 3914 3915 3916 3917 3918 3919 3920 3921 3922 3923 3924 3925 3926 3927 3928 3929 3930 3931 3932 3933 3934 3935 3936 3937 3938 3939 3940 3941 3942 3943 3944 3945 3946 3947 3948 3949 3950 3951 3952 3953 3954 3955 3956 3957 3958 3959 3960 3961 3962 3963 3964 3965 3966 3967 3968 3969 3970 3971 3972 3973 3974 3975 3976 3977 3978 3979 3980 3981 3982 3983 3984 3985 3986 3987 3988 3989 3990 3991 3992 3993 3994 3995 3996 3997 3998 3999 4000 4001 4002 4003 4004 4005 4006 4007 4008 4009 4010 4011 4012 4013 4014 4015 4016 4017 4018 4019 4020 4021 4022 4023 4024 4025 4026 4027 4028 4029 4030 4031 4032 4033 4034 4035 4036 4037 4038 4039 4040 4041 4042 4043 4044 4045 4046 4047 4048 4049 4050 4051 4052 4053 4054 4055 4056 4057 4058 4059 4060 4061 4062 4063 4064 4065 4066 4067 4068 4069 4070 4071 4072 4073 4074 4075 4076 4077 4078 4079 4080 4081 4082 4083 4084 4085 4086 4087 4088 4089 4090 4091 4092 4093 4094 4095 4096 4097 4098 4099 4100 4101 4102 4103 4104 4105 4106 4107 4108 4109 4110 4111 4112 4113 4114 4115 4116 4117 4118 4119 4120 4121 4122 4123 4124 4125 4126 4127 4128 4129 4130 4131 4132 4133 4134 4135 4136 4137 4138 4139 4140 4141 4142 4143 4144 4145 4146 4147 4148 4149 4150 4151 4152 4153 4154 4155 4156 4157 4158 4159 4160 4161 4162 4163 4164 4165 4166 4167 4168 4169 4170 4171 4172 4173 4174 4175 4176 4177 4178 4179 4180 4181 4182 4183 4184 4185 4186 4187 4188 4189 4190 4191 4192 4193 4194 4195 4196 4197 4198 4199 4200 4201 4202 4203 4204 4205 4206 4207 4208 4209 4210 4211 4212 4213 4214 4215 4216 4217 4218 4219 4220 4221 4222 4223 4224 4225 4226 4227 4228 4229 4230 4231 4232 4233 4234 4235 4236 4237 4238 4239 4240 4241 4242 4243 4244 4245 4246 4247 4248 4249 4250 4251 4252 4253 4254 4255 4256 4257 4258 4259 4260 4261 4262 4263 4264 4265 4266 4267 4268 4269 4270 4271 4272 4273 4274 4275 4276 4277 4278 4279 4280 4281 4282 4283 4284 4285 4286 4287 4288 4289 4290 4291 4292 4293 4294 4295 4296 4297 4298 4299 4300 4301 4302 4303 4304 4305 4306 4307 4308 4309 4310 4311 4312 4313 4314 4315 4316 4317 4318 4319 4320 4321 4322 4323 4324 4325 4326 4327 4328 4329 4330 4331 4332 4333 4334 4335 4336 4337 4338 4339 4340 4341 4342 4343 4344 4345 4346 4347 4348 4349 4350 4351 4352 4353 4354 4355 4356 4357 4358 4359 4360 4361 4362 4363 4364 4365 4366 4367 4368 4369 4370 4371 4372 4373 4374 4375 4376 4377 4378 4379 4380 4381 4382 4383 4384 4385 4386 4387 4388 4389 4390 4391 4392 4393 4394 4395 4396 4397 4398 4399 4400 4401 4402 4403 4404 4405 4406 4407 4408 4409 4410 4411 4412 4413 4414 4415 4416 4417 4418 4419 4420 4421 4422 4423 4424 4425 4426 4427 4428 4429 4430 4431 4432 4433 4434 4435 4436 4437 4438 4439 4440 4441 4442 4443 4444 4445 4446 4447 4448 4449 4450 4451 4452 4453 4454 4455 4456 4457 4458 4459 4460 4461 4462 4463 4464 4465 4466 4467 4468 4469 4470 4471 4472 4473 4474 4475 4476 4477 4478 4479 4480 4481 4482 4483 4484 4485 4486 4487 4488 4489 4490 4491 4492 4493 4494 4495 4496 4497 4498 4499 4500 4501 4502 4503 4504 4505 4506 4507 4508 4509 4510 4511 4512 4513 4514 4515 4516 4517 4518 4519 4520 4521 4522 4523 4524 4525 4526 4527 4528 4529 4530 4531 4532 4533 4534 4535 4536 4537 4538 4539 4540 4541 4542 4543 4544 4545 4546 4547 4548 4549 4550 4551 4552 4553 4554 4555 4556 4557 4558 4559 4560 4561 4562 4563 4564 4565 4566 4567 4568 4569 4570 4571 4572 4573 4574 4575 4576 4577 4578 4579 4580 4581 4582 4583 4584 4585 4586 4587 4588 4589 4590 4591 4592 4593 4594 4595 4596 4597 4598 4599 4600 4601 4602 4603 4604 4605 4606 4607 4608 4609 4610 4611 4612 4613 4614 4615 4616 4617 4618 4619 4620 4621 4622 4623 4624 4625 4626 4627 4628 4629 4630 4631 4632 4633 4634 4635 4636 4637 4638 4639 4640 4641 4642 4643 4644 4645 4646 4647 4648 4649 4650 4651 4652 4653 4654 4655 4656 4657 4658 4659 4660 4661 4662 4663 4664 4665 4666 4667 4668 4669 4670 4671 4672 4673 4674 4675 4676 4677 4678 4679 4680 4681 4682 4683 4684 4685 4686 4687 4688 4689 4690 4691 4692 4693 4694 4695 4696 4697 4698 4699 4700 4701 4702 4703 4704 4705 4706 4707 4708 4709 4710 4711 4712 4713 4714 4715 4716 4717 4718 4719 4720 4721 4722 4723 4724 4725 4726 4727 4728 4729 4730 4731 4732 4733 4734 4735 4736 4737 4738 4739 4740 4741 4742 4743 4744 4745 4746 4747 4748 4749 4750 4751 4752 4753 4754 4755 4756 4757 4758 4759 4760 4761 4762 4763 4764 4765 4766 4767 4768 4769 4770 4771 4772 4773 4774 4775 4776 4777 4778 4779 4780 4781 4782 4783 4784 4785 4786 4787 4788 4789 4790 4791 4792 4793 4794 4795 4796 4797 4798 4799 4800 4801 4802 4803 4804 4805 4806 4807 4808 4809 4810 4811 4812 4813 4814 4815 4816 4817 4818 4819 4820 4821 4822 4823 4824 4825 4826 4827 4828 4829 4830 4831 4832 4833 4834 4835 4836 4837 4838 4839 4840 4841 4842 4843 4844 4845 4846 4847 4848 4849 4850 4851 4852 4853 4854 4855 4856 4857 4858 4859 4860 4861 4862 4863 4864 4865 4866 4867 4868 4869 4870 4871 4872 4873 4874 4875 4876 4877 4878 4879 4880 4881 4882 4883 4884 4885 4886 4887 4888 4889 4890 4891 4892 4893 4894 4895 4896 4897 4898 4899 4900 4901 4902 4903 4904 4905 4906 4907 4908 4909 4910 4911 4912 4913 4914 4915 4916 4917 4918 4919 4920 4921 4922 4923 4924 4925 4926 4927 4928 4929 4930 4931 4932 4933 4934 4935 4936 4937 4938 4939 4940 4941 4942 4943 4944 4945 4946 4947 4948 4949 4950 4951 4952 4953 4954 4955 4956 4957 4958 4959 4960 4961 4962 4963 4964 4965 4966 4967 4968 4969 4970 4971 4972 4973 4974 4975 4976 4977 4978 4979 4980 4981 4982 4983 4984 4985 4986 4987 4988 4989 4990 4991 4992 4993 4994 4995 4996 4997 4998 4999 5000 5001 5002 5003 5004 5005 5006 5007 5008 5009 5010 5011 5012 5013 5014 5015 5016 5017 5018 5019 5020 5021 5022 5023 5024 5025 5026 5027 5028 5029 5030 5031 5032 5033 5034 5035 5036 5037 5038 5039 5040 5041 5042 5043 5044 5045 5046 5047 5048 5049 5050 5051 5052 5053 5054 5055 5056 5057 5058 5059 5060 5061 5062 5063 5064 5065 5066 5067 5068 5069 5070 5071 5072 5073 5074 5075 5076 5077 5078 5079 5080 5081 5082 5083 5084 5085 5086 5087 5088 5089 5090 5091 5092 5093 5094 5095 5096 5097 5098 5099 5100 5101 5102 5103 5104 5105 5106 5107 5108 5109 5110 5111 5112 5113 5114 5115 5116 5117 5118 5119 5120 5121 5122 5123 5124 5125 5126 5127 5128 5129 5130 5131 5132 5133 5134 5135 5136 5137 5138 5139 5140 5141 5142 5143 5144 5145 5146 5147 5148 5149 5150 5151 5152 5153 5154 5155 5156 5157 5158 5159 5160 5161 5162 5163 5164 5165 5166 5167 5168 5169 5170 5171 5172 5173 5174 5175 5176 5177 5178 5179 5180 5181 5182 5183 5184 5185 5186 5187 5188 5189 5190 5191 5192 5193 5194 5195 5196 5197 5198 5199 5200 5201 5202 5203 5204 5205 5206 5207 5208 5209 5210 5211 5212 5213 5214 5215 5216 5217 5218 5219 5220 5221 5222 5223 5224 5225 5226 5227 5228 5229 5230 5231 5232 5233 5234 5235 5236 5237 5238 5239 5240 5241 5242 5243 5244 5245 5246 5247 5248 5249 5250 5251 5252 5253 5254 5255 5256 5257 5258 5259 5260 5261 5262 5263 5264 5265 5266 5267 5268 5269 5270 5271 5272 5273 5274 5275 5276 5277 5278 5279 5280 5281 5282 5283 5284 5285 5286 5287 5288 5289 5290 5291 5292 5293 5294 5295 5296 5297 5298 5299 5300 5301 5302 5303 5304 5305 5306 5307 5308 5309 5310 5311 5312 5313 5314 5315 5316 5317 5318 5319 5320 5321 5322 5323 5324 5325 5326 5327 5328 5329 5330 5331 5332 5333 5334 5335 5336 5337 5338 5339 5340 5341 5342 5343 5344 5345 5346 5347 5348 5349 5350 5351 5352 5353 5354 5355 5356 5357 5358 5359 5360 5361 5362 5363 5364 5365 5366 5367 5368 5369 5370 5371 5372 5373 5374 5375 5376 5377 5378 5379 5380 5381 5382 5383 5384 5385 5386 5387 5388 5389 5390 5391 5392 5393 5394 5395 5396 5397 5398 5399 5400 5401 5402 5403 5404 5405 5406 5407 5408 5409 5410 5411 5412 5413 5414 5415 5416 5417 5418 5419 5420 5421 5422 5423 5424 5425 5426 5427 5428 5429 5430 5431 5432 5433 5434 5435 5436 5437 5438 5439 5440 5441 5442 5443 5444 5445 5446 5447 5448 5449 5450 5451 5452 5453 5454 5455 5456 5457 5458 5459 5460 5461 5462 5463 5464 5465 5466 5467 5468 5469 5470 5471 5472 5473 5474 5475 5476 5477 5478 5479 5480 5481 5482 5483 5484 5485 5486 5487 5488 5489 5490 5491 5492 5493 5494 5495 5496 5497 5498 5499 5500 5501 5502 5503 5504 5505 5506 5507 5508 5509 5510 5511 5512 5513 5514 5515 5516 5517 5518 5519 5520 5521 5522 5523 5524 5525 5526 5527 5528 5529 5530 5531 5532 5533 5534 5535 5536 5537 5538 5539 5540 5541 5542 5543 5544 5545 5546 5547 5548 5549 5550 5551 5552 5553 5554 5555 5556 5557 5558 5559 5560 5561 5562 5563 5564 5565 5566 5567 5568 5569 5570 5571 5572 5573 5574 5575 5576 5577 5578 5579 5580 5581 5582 5583 5584 5585 5586 5587 5588 5589 5590 5591 5592 5593 5594 5595 5596 5597 5598 5599 5600 5601 5602 5603 5604 5605 5606 5607 5608 5609 5610 5611 5612 5613 5614 5615 5616 5617 5618 5619 5620 5621 5622 5623 5624 5625 5626 5627 5628 5629 5630 5631 5632 5633 5634 5635 5636 5637 5638 5639 5640 5641 5642 5643 5644 5645 5646 5647 5648 5649 5650 5651 5652 5653 5654 5655 5656 5657 5658 5659 5660 5661 5662 5663 5664 5665 5666 5667 5668 5669 5670 5671 5672 5673 5674 5675 5676 5677 5678 5679 5680 5681 5682 5683 5684 5685 5686 5687 5688 5689 5690 5691 5692 5693 5694 5695 5696 5697 5698 5699 5700 5701 5702 5703 5704 5705 5706 5707 5708 5709 5710 5711 5712 5713 5714 5715 5716 5717 5718 5719 5720 5721 5722 5723 5724 5725 5726 5727 5728 5729 5730 5731 5732 5733 5734 5735 5736 5737 5738 5739 5740 5741 5742 5743 5744 5745 5746 5747 5748 5749 5750 5751 5752 5753 5754 5755 5756 5757 5758 5759 5760 5761 5762 5763 5764 5765 5766 5767 5768 5769 5770 5771 5772 5773 5774 5775 5776 5777 5778 5779 5780 5781 5782 5783 5784 5785 5786 5787 5788 5789 5790 5791 5792 5793 5794 5795 5796 5797 5798 5799 5800 5801 5802 5803 5804 5805 5806 5807 5808 5809 5810 5811 5812 5813 5814 5815 5816 5817 5818 5819 5820 5821 5822 5823 5824 5825 5826 5827 5828 5829 5830 5831 5832 5833 5834 5835 5836 5837 5838 5839 5840 5841 5842 5843 5844 5845 5846 5847 5848 5849 5850 5851 5852 5853 5854 5855 5856 5857 5858 5859 5860 5861 5862 5863 5864 5865 5866 5867 5868 5869 5870 5871 5872 5873 5874 5875 5876 5877 5878 5879 5880 5881 5882 5883 5884 5885 5886 5887 5888 5889 5890 5891 5892 5893 5894 5895 5896 5897 5898 5899 5900 5901 5902 5903 5904 5905 5906 5907 5908 5909 5910 5911 5912 5913 5914 5915 5916 5917 5918 5919 5920 5921 5922 5923 5924 5925 5926 5927 5928 5929 5930 5931 5932 5933 5934 5935 5936 5937 5938 5939 5940 5941 5942 5943 5944 5945 5946 5947 5948 5949 5950 5951 5952 5953 5954 5955 5956 5957 5958 5959 5960 5961 5962 5963 5964 5965 5966 5967 5968 5969 5970 5971 5972 5973 5974 5975 5976 5977 5978 5979 5980 5981 5982 5983 5984 5985 5986 5987 5988 5989 5990 5991 5992 5993 5994 5995 5996 5997 5998 5999 6000 6001 6002 6003 6004 6005 6006 6007 6008 6009 6010 6011 6012 6013 6014 6015 6016 6017 6018 6019 6020 6021 6022 6023 6024 6025 6026 6027 6028 6029 6030 6031 6032 6033 6034 6035 6036 6037 6038 6039 6040 6041 6042 6043 6044 6045 6046 6047 6048 6049 6050 6051 6052 6053 6054 6055 6056 6057 6058 6059 6060 6061 6062 6063 6064 6065 6066 6067 6068 6069 6070 6071 6072 6073 6074 6075 6076 6077 6078 6079 6080 6081 6082 6083 6084 6085 6086 6087 6088 6089 6090 6091 6092 6093 6094 6095 6096 6097 6098 6099 6100 6101 6102 6103 6104 6105 6106 6107 6108 6109 6110 6111 6112 6113 6114 6115 6116 6117 6118 6119 6120 6121 6122 6123 6124 6125 6126 6127 6128 6129 6130 6131 6132 6133 6134 6135 6136 6137 6138 6139 6140 6141 6142 6143 6144 6145 6146 6147 6148 6149 6150 6151 6152 6153 6154 6155 6156 6157 6158 6159 6160 6161 6162 6163 6164 6165 6166 6167 6168 6169 6170 6171 6172 6173 6174 6175 6176 6177 6178 6179 6180 6181 6182 6183 6184 6185 6186 6187 6188 6189 6190 6191 6192 6193 6194 6195 6196 6197 6198 6199 6200 6201 6202 6203 6204 6205 6206 6207 6208 6209 6210 6211 6212 6213 6214 6215 6216 6217 6218 6219 6220 6221 6222 6223 6224 6225 6226 6227 6228 6229 6230 6231 6232 6233 6234 6235 6236 6237 6238 6239 6240 6241 6242 6243 6244 6245 6246 6247 6248 6249 6250 6251 6252 6253 6254 6255 6256 6257 6258 6259 6260 6261 6262 6263 6264 6265 6266 6267 6268 6269 6270 6271 6272 6273 6274 6275 6276 6277 6278 6279 6280 6281 6282 6283 6284 6285 6286 6287 6288 6289 6290 6291 6292 6293 6294 6295 6296 6297 6298 6299 6300 6301 6302 6303 6304 6305 6306 6307 6308 6309 6310 6311 6312 6313 6314 6315 6316 6317 6318 6319 6320 6321 6322 6323 6324 6325 6326 6327 6328 6329 6330 6331 6332 6333 6334 6335 6336 6337 6338 6339 6340 6341 6342 6343 6344 6345 6346 6347 6348 6349 6350 6351 6352 6353 6354 6355 6356 6357 6358 6359 6360 6361 6362 6363 6364 6365 6366 6367 6368 6369 6370 6371 6372 6373 6374 6375 6376 6377 6378 6379 6380 6381 6382 6383 6384 6385 6386 6387 6388 6389 6390 6391 6392 6393 6394 6395 6396 6397 6398 6399 6400 6401 6402 6403 6404 6405 6406 6407 6408 6409 6410 6411 6412 6413 6414 6415 6416 6417 6418 6419 6420 6421 6422 6423 6424 6425 6426 6427 6428 6429 6430 6431 6432 6433 6434 6435 6436 6437 6438 6439 6440 6441 6442 6443 6444 6445 6446 6447 6448 6449 6450 6451 6452 6453 6454 6455 6456 6457 6458 6459 6460 6461 6462 6463 6464 6465 6466 6467 6468 6469 6470 6471 6472 6473 6474 6475 6476 6477 6478 6479 6480 6481 6482 6483 6484 6485 6486 6487 6488 6489 6490 6491 6492 6493 6494 6495 6496 6497 6498 6499 6500 6501 6502 6503 6504 6505 6506 6507 6508 6509 6510 6511 6512 6513 6514 6515 6516 6517 6518 6519 6520 6521 6522 6523 6524 6525 6526 6527 6528 6529 6530 6531 6532 6533 6534 6535 6536 6537 6538 6539 6540 6541 6542 6543 6544 6545 6546 6547 6548 6549 6550 6551 6552 6553 6554 6555 6556 6557 6558 6559 6560 6561 6562 6563 6564 6565 6566 6567 6568 6569 6570 6571 6572 6573 6574 6575 6576 6577 6578 6579 6580 6581 6582 6583 6584 6585 6586 6587 6588 6589 6590 6591 6592 6593 6594 6595 6596 6597 6598 6599 6600 6601 6602 6603 6604 6605 6606 6607 6608 6609 6610 6611 6612 6613 6614 6615 6616 6617 6618 6619 6620 6621 6622 6623 6624 6625 6626 6627 6628 6629 6630 6631 6632 6633 6634 6635 6636 6637 6638 6639 6640 6641 6642 6643 6644 6645 6646 6647 6648 6649 6650 6651 6652 6653 6654 6655 6656 6657 6658 6659 6660 6661 6662 6663 6664 6665 6666 6667 6668 6669 6670 6671 6672 6673 6674 6675 6676 6677 6678 6679 6680 6681 6682 6683 6684 6685 6686 6687 6688 6689 6690 6691 6692 6693 6694 6695 6696 6697 6698 6699 6700 6701 6702 6703 6704 6705 6706 6707 6708 6709 6710 6711 6712 6713 6714 6715 6716 6717 6718 6719 6720 6721 6722 6723 6724 6725 6726 6727 6728 6729 6730 6731 6732 6733 6734 6735 6736 6737 6738 6739 6740 6741 6742 6743 6744 6745 6746 6747 6748 6749 6750 6751 6752 6753 6754 6755 6756 6757 6758 6759 6760 6761 6762 6763 6764 6765 6766 6767 6768 6769 6770 6771 6772 6773 6774 6775 6776 6777 6778 6779 6780 6781 6782 6783 6784 6785 6786 6787 6788 6789 6790 6791 6792 6793 6794 6795 6796 6797 6798 6799 6800 6801 6802 6803 6804 6805 6806 6807 6808 6809 6810 6811 6812 6813 6814 6815 6816 6817 6818 6819 6820 6821 6822 6823 6824 6825 6826 6827 6828 6829 6830 6831 6832 6833 6834 6835 6836 6837 6838 6839 6840 6841 6842 6843 6844 6845 6846 6847 6848 6849 6850 6851 6852 6853 6854 6855 6856 6857 6858 6859 6860 6861 6862 6863 6864 6865 6866 6867 6868 6869 6870 6871 6872 6873 6874 6875 6876 6877 6878 6879 6880 6881 6882 6883 6884 6885 6886 6887 6888 6889 6890 6891 6892 6893 6894 6895 6896 6897 6898 6899 6900 6901 6902 6903 6904 6905 6906 6907 6908 6909 6910 6911 6912 6913 6914 6915 6916 6917 6918 6919 6920 6921 6922 6923 6924 6925 6926 6927 6928 6929 6930 6931 6932 6933 6934 6935 6936 6937 6938 6939 6940 6941 6942 6943 6944 6945 6946 6947 6948 6949 6950 6951 6952 6953 6954 6955 6956 6957 6958 6959 6960 6961 6962 6963 6964 6965 6966 6967 6968 6969 6970 6971 6972 6973 6974 6975 6976 6977 6978 6979 6980 6981 6982 6983 6984 6985 6986 6987 6988 6989 6990 6991 6992 6993 6994 6995 6996 6997 6998 6999 7000 7001 7002 7003 7004 7005 7006 7007 7008 7009 7010 7011 7012 7013 7014 7015 7016 7017 7018 7019 7020 7021 7022 7023 7024 7025 7026 7027 7028 7029 7030 7031 7032 7033 7034 7035 7036 7037 7038 7039 7040 7041 7042 7043 7044 7045 7046 7047 7048 7049 7050 7051 7052 7053 7054 7055 7056 7057 7058 7059 7060 7061 7062 7063 7064 7065 7066 7067 7068 7069 7070 7071 7072 7073 7074 7075 7076 7077 7078 7079 7080 7081 7082 7083 7084 7085 7086 7087 7088 7089 7090 7091 7092 7093 7094 7095 7096 7097 7098 7099 7100 7101 7102 7103 7104 7105 7106 7107 7108 7109 7110 7111 7112 7113 7114 7115 7116 7117 7118 7119 7120 7121 7122 7123 7124 7125 7126 7127 7128 7129 7130 7131 7132 7133 7134 7135 7136 7137 7138 7139 7140 7141 7142 7143 7144 7145 7146 7147 7148 7149 7150 7151 7152 7153 7154 7155 7156 7157 7158 7159 7160 7161 7162 7163 7164 7165 7166 7167 7168 7169 7170 7171 7172 7173 7174 7175 7176 7177 7178 7179 7180 7181 7182 7183 7184 7185 7186 7187 7188 7189 7190 7191 7192 7193 7194 7195 7196 7197 7198 7199 7200 7201 7202 7203 7204 7205 7206 7207 7208 7209 7210 7211 7212 7213 7214 7215 7216 7217 7218 7219 7220 7221 7222 7223 7224 7225 7226 7227 7228 7229 7230 7231 7232 7233 7234 7235 7236 7237 7238 7239 7240 7241 7242 7243 7244 7245 7246 7247 7248 7249 7250 7251 7252 7253 7254 7255 7256 7257 7258 7259 7260 7261 7262 7263 7264 7265 7266 7267 7268 7269 7270 7271 7272 7273 7274 7275 7276 7277 7278 7279 7280 7281 7282 7283 7284 7285 7286 7287 7288 7289 7290 7291 7292 7293 7294 7295 7296 7297 7298 7299 7300 7301 7302 7303 7304 7305 7306 7307 7308 7309 7310 7311 7312 7313 7314 7315 7316 7317 7318 7319 7320 7321 7322 7323 7324 7325 7326 7327 7328 7329 7330 7331 7332 7333 7334 7335 7336 7337 7338 7339 7340 7341 7342 7343 7344 7345 7346 7347 7348 7349 7350 7351 7352 7353 7354 7355 7356 7357 7358 7359 7360 7361 7362 7363 7364 7365 7366 7367 7368 7369 7370 7371 7372 7373 7374 7375 7376 7377 7378 7379 7380 7381 7382 7383 7384 7385 7386 7387 7388 7389 7390 7391 7392 7393 7394 7395 7396 7397 7398 7399 7400 7401 7402 7403 7404 7405 7406 7407 7408 7409 7410 7411 7412 7413 7414 7415 7416 7417 7418 7419 7420 7421 7422 7423 7424 7425 7426 7427 7428 7429 7430 7431 7432 7433 7434 7435 7436 7437 7438 7439 7440 7441 7442 7443 7444 7445 7446 7447 7448 7449 7450 7451 7452 7453 7454 7455 7456 7457 7458 7459 7460 7461 7462 7463 7464 7465 7466 7467 7468 7469 7470 7471 7472 7473 7474 7475 7476 7477 7478 7479 7480 7481 7482 7483 7484 7485 7486 7487 7488 7489 7490 7491 7492 7493 7494 7495 7496 7497 7498 7499 7500 7501 7502 7503 7504 7505 7506 7507 7508 7509 7510 7511 7512 7513 7514 7515 7516 7517 7518 7519 7520 7521 7522 7523 7524 7525 7526 7527 7528 7529 7530 7531 7532 7533 7534 7535 7536 7537 7538 7539 7540 7541 7542 7543 7544 7545 7546 7547 7548 7549 7550 7551 7552 7553 7554 7555 7556 7557 7558 7559 7560 7561 7562 7563 7564 7565 7566 7567 7568 7569 7570 7571 7572 7573 7574 7575 7576 7577 7578 7579 7580 7581 7582 7583 7584 7585 7586 7587 7588 7589 7590 7591 7592 7593 7594 7595 7596 7597 7598 7599 7600 7601 7602 7603 7604 7605 7606 7607 7608 7609 7610 7611 7612 7613 7614 7615 7616 7617 7618 7619 7620 7621 7622 7623 7624 7625 7626 7627 7628 7629 7630 7631 7632 7633 7634 7635 7636 7637 7638 7639 7640 7641 7642 7643 7644 7645 7646 7647 7648 7649 7650 7651 7652 7653 7654 7655 7656 7657 7658 7659 7660 7661 7662 7663 7664 7665 7666 7667 7668 7669 7670 7671 7672 7673 7674 7675 7676 7677 7678 7679 7680 7681 7682 7683 7684 7685 7686 7687 7688 7689 7690 7691 7692 7693 7694 7695 7696 7697 7698 7699 7700 7701 7702 7703 7704 7705 7706 7707 7708 7709 7710 7711 7712 7713 7714 7715 7716 7717 7718 7719 7720 7721 7722 7723 7724 7725 7726 7727 7728 7729 7730 7731 7732 7733 7734 7735 7736 7737 7738 7739 7740 7741 7742 7743 7744 7745 7746 7747 7748 7749 7750 7751 7752 7753 7754 7755 7756 7757 7758 7759 7760 7761 7762 7763 7764 7765 7766 7767 7768 7769 7770 7771 7772 7773 7774 7775 7776 7777 7778 7779 7780 7781 7782 7783 7784 7785 7786 7787 7788 7789 7790 7791 7792 7793 7794 7795 7796 7797 7798 7799 7800 7801 7802 7803 7804 7805 7806 7807 7808 7809 7810 7811 7812 7813 7814 7815 7816 7817 7818 7819 7820 7821 7822 7823 7824 7825 7826 7827 7828 7829 7830 7831 7832 7833 7834 7835 7836 7837 7838 7839 7840 7841 7842 7843 7844 7845 7846 7847 7848 7849 7850 7851 7852 7853 7854 7855 7856 7857 7858 7859 7860 7861 7862 7863 7864 7865 7866 7867 7868 7869 7870 7871 7872 7873 7874 7875 7876 7877 7878 7879 7880 7881 7882 7883 7884 7885 7886 7887 7888 7889 7890 7891 7892 7893 7894 7895 7896 7897 7898 7899 7900 7901 7902 7903 7904 7905 7906 7907 7908 7909 7910 7911 7912 7913 7914 7915 7916 7917 7918 7919 7920 7921 7922 7923 7924 7925 7926 7927 7928 7929 7930 7931 7932 7933 7934 7935 7936 7937 7938 7939 7940 7941 7942 7943 7944 7945 7946 7947 7948 7949 7950 7951 7952 7953 7954 7955 7956 7957 7958 7959 7960 7961 7962 7963 7964 7965 7966 7967 7968 7969 7970 7971 7972 7973 7974 7975 7976 7977 7978 7979 7980 7981 7982 7983 7984 7985 7986 7987 7988 7989 7990 7991 7992 7993 7994 7995 7996 7997 7998 7999 8000 8001 8002 8003 8004 8005 8006 8007 8008 8009 8010 8011 8012 8013 8014 8015 8016 8017 8018 8019 8020 8021 8022 8023 8024 8025 8026 8027 8028 8029 8030 8031 8032 8033 8034 8035 8036 8037 8038 8039 8040 8041 8042 8043 8044 8045 8046 8047 8048 8049 8050 8051 8052 8053 8054 8055 8056 8057 8058 8059 8060 8061 8062 8063 8064 8065 8066 8067 8068 8069 8070 8071 8072 8073 8074 8075 8076 8077 8078 8079 8080 8081 8082 8083 8084 8085 8086 8087 8088 8089 8090 8091 8092 8093 8094 8095 8096 8097 8098 8099 8100 8101 8102 8103 8104 8105 8106 8107 8108 8109 8110 8111 8112 8113 8114 8115 8116 8117 8118 8119 8120 8121 8122 8123 8124 8125 8126 8127 8128 8129 8130 8131 8132 8133 8134 8135 8136 8137 8138 8139 8140 8141 8142 8143 8144 8145 8146 8147 8148 8149 8150 8151 8152 8153 8154 8155 8156 8157 8158 8159 8160 8161 8162 8163 8164 8165 8166 8167 8168 8169 8170 8171 8172 8173 8174 8175 8176 8177 8178 8179 8180 8181 8182 8183 8184 8185 8186 8187 8188 8189 8190 8191 8192 8193 8194 8195 8196 8197 8198 8199 8200 8201 8202 8203 8204 8205 8206 8207 8208 8209 8210 8211 8212 8213 8214 8215 8216 8217 8218 8219 8220 8221 8222 8223 8224 8225 8226 8227 8228 8229 8230 8231 8232 8233 8234 8235 8236 8237 8238 8239 8240 8241 8242 8243 8244 8245 8246 8247 8248 8249 8250 8251 8252 8253 8254 8255 8256 8257 8258 8259 8260 8261 8262 8263 8264 8265 8266 8267 8268 8269 8270 8271 8272 8273 8274 8275 8276 8277 8278 8279 8280 8281 8282 8283 8284 8285 8286 8287 8288 8289 8290 8291 8292 8293 8294 8295 8296 8297 8298 8299 8300 8301 8302 8303 8304 8305 8306 8307 8308 8309 8310 8311 8312 8313 8314 8315 8316 8317 8318 8319 8320 8321 8322 8323 8324 8325 8326 8327 8328 8329 8330 8331 8332 8333 8334 8335 8336 8337 8338 8339 8340 8341 8342 8343 8344 8345 8346 8347 8348 8349 8350 8351 8352 8353 8354 8355 8356 8357 8358 8359 8360 8361 8362 8363 8364 8365 8366 8367 8368 8369 8370 8371 8372 8373 8374 8375 8376 8377 8378 8379 8380 8381 8382 8383 8384 8385 8386 8387 8388 8389 8390 8391 8392 8393 8394 8395 8396 8397 8398 8399 8400 8401 8402 8403 8404 8405 8406 8407 8408 8409 8410 8411 8412 8413 8414 8415 8416 8417 8418 8419 8420 8421 8422 8423 8424 8425 8426 8427 8428 8429 8430 8431 8432 8433 8434 8435 8436 8437 8438 8439 8440 8441 8442 8443 8444 8445 8446 8447 8448 8449 8450 8451 8452 8453 8454 8455 8456 8457 8458 8459 8460 8461 8462 8463 8464 8465 8466 8467 8468 8469 8470 8471 8472 8473 8474 8475 8476 8477 8478 8479 8480 8481 8482 8483 8484 8485 8486 8487 8488 8489 8490 8491 8492 8493 8494 8495 8496 8497 8498 8499 8500 8501 8502 8503 8504 8505 8506 8507 8508 8509 8510 8511 8512 8513 8514 8515 8516 8517 8518 8519 8520 8521 8522 8523 8524 8525 8526 8527 8528 8529 8530 8531 8532 8533 8534 8535 8536 8537 8538 8539 8540 8541 8542 8543 8544 8545 8546 8547 8548 8549 8550 8551 8552 8553 8554 8555 8556 8557 8558 8559 8560 8561 8562 8563 8564 8565 8566 8567 8568 8569 8570 8571 8572 8573 8574 8575 8576 8577 8578 8579 8580 8581 8582 8583 8584 8585 8586 8587 8588 8589 8590 8591 8592 8593 8594 8595 8596 8597 8598 8599 8600 8601 8602 8603 8604 8605 8606 8607 8608 8609 8610 8611 8612 8613 8614 8615 8616 8617 8618 8619 8620 8621 8622 8623 8624 8625 8626 8627 8628 8629 8630 8631 8632 8633 8634 8635 8636 8637 8638 8639 8640 8641 8642 8643 8644 8645 8646 8647 8648 8649 8650 8651 8652 8653 8654 8655 8656 8657 8658 8659 8660 8661 8662 8663 8664 8665 8666 8667 8668 8669 8670 8671 8672 8673 8674 8675 8676 8677 8678 8679 8680 8681 8682 8683 8684 8685 8686 8687 8688 8689 8690 8691 8692 8693 8694 8695 8696 8697 8698 8699 8700 8701 8702 8703 8704 8705 8706 8707 8708 8709 8710 8711 8712 8713 8714 8715 8716 8717 8718 8719 8720 8721 8722 8723 8724 8725 8726 8727 8728 8729 8730 8731 8732 8733 8734 8735 8736 8737 8738 8739 8740 8741 8742 8743 8744 8745 8746 8747 8748 8749 8750 8751 8752 8753 8754 8755 8756 8757 8758 8759 8760 8761 8762 8763 8764 8765 8766 8767 8768 8769 8770 8771 8772 8773 8774 8775 8776 8777 8778 8779 8780 8781 8782 8783 8784 8785 8786 8787 8788 8789 8790 8791 8792 8793 8794 8795 8796 8797 8798 8799 8800 8801 8802 8803 8804 8805 8806 8807 8808 8809 8810 8811 8812 8813 8814 8815 8816 8817 8818 8819 8820 8821 8822 8823 8824 8825 8826 8827 8828 8829 8830 8831 8832 8833 8834 8835 8836 8837 8838 8839 8840 8841 8842 8843 8844 8845 8846 8847 8848 8849 8850 8851 8852 8853 8854 8855 8856 8857 8858 8859 8860 8861 8862 8863 8864 8865 8866 8867 8868 8869 8870 8871 8872 8873 8874 8875 8876 8877 8878 8879 8880 8881 8882 8883 8884 8885 8886 8887 8888 8889 8890 8891 8892 8893 8894 8895 8896 8897 8898 8899 8900 8901 8902 8903 8904 8905 8906 8907 8908 8909 8910 8911 8912 8913 8914 8915 8916 8917 8918 8919 8920 8921 8922 8923 8924 8925 8926 8927 8928 8929 8930 8931 8932 8933 8934 8935 8936 8937 8938 8939 8940 8941 8942 8943 8944 8945 8946 8947 8948 8949 8950 8951 8952 8953 8954 8955 8956 8957 8958 8959 8960 8961 8962 8963 8964 8965 8966 8967 8968 8969 8970 8971 8972 8973 8974 8975 8976 8977 8978 8979 8980 8981 8982 8983 8984 8985 8986 8987 8988 8989 8990 8991 8992 8993 8994 8995 8996 8997 8998 8999 9000 9001 9002 9003 9004 9005 9006 9007 9008 9009 9010 9011 9012 9013 9014 9015 9016 9017 9018 9019 9020 9021 9022 9023 9024 9025 9026 9027 9028 9029 9030 9031 9032 9033 9034 9035 9036 9037 9038 9039 9040 9041 9042 9043 9044 9045 9046 9047 9048 9049 9050 9051 9052 9053 9054 9055 9056 9057 9058 9059 9060 9061 9062 9063 9064 9065 9066 9067 9068 9069 9070 9071 9072 9073 9074 9075 9076 9077 9078 9079 9080 9081 9082 9083 9084 9085 9086 9087 9088 9089 9090 9091 9092 9093 9094 9095 9096 9097 9098 9099 9100 9101 9102 9103 9104 9105 9106 9107 9108 9109 9110 9111 9112 9113 9114 9115 9116 9117 9118 9119 9120 9121 9122 9123 9124 9125 9126 9127 9128 9129 9130 9131 9132 9133 9134 9135 9136 9137 9138 9139 9140 9141 9142 9143 9144 9145 9146 9147 9148 9149 9150 9151 9152 9153 9154 9155 9156 9157 9158 9159 9160 9161 9162 9163 9164 9165 9166 9167 9168 9169 9170 9171 9172 9173 9174 9175 9176 9177 9178 9179 9180 9181 9182 9183 9184 9185 9186 9187 9188 9189 9190 9191 9192 9193 9194 9195 9196 9197 9198 9199 9200 9201 9202 9203 9204 9205 9206 9207 9208 9209 9210 9211 9212 9213 9214 9215 9216 9217 9218 9219 9220 9221 9222 9223 9224 9225 9226 9227 9228 9229 9230 9231 9232 9233 9234 9235 9236 9237 9238 9239 9240 9241 9242 9243 9244 9245 9246 9247 9248 9249 9250 9251 9252 9253 9254 9255 9256 9257 9258 9259 9260 9261 9262 9263 9264 9265 9266 9267 9268 9269 9270 9271 9272 9273 9274 9275 9276 9277 9278 9279 9280 9281 9282 9283 9284 9285 9286 9287 9288 9289 9290 9291 9292 9293 9294 9295 9296 9297 9298 9299 9300 9301 9302 9303 9304 9305 9306 9307 9308 9309 9310 9311 9312 9313 9314 9315 9316 9317 9318 9319 9320 9321 9322 9323 9324 9325 9326 9327 9328 9329 9330 9331 9332 9333 9334 9335 9336 9337 9338 9339 9340 9341 9342 9343 9344 9345 9346 9347 9348 9349 9350 9351 9352 9353 9354 9355 9356 9357 9358 9359 9360 9361 9362 9363 9364 9365 9366 9367 9368 9369 9370 9371 9372 9373 9374 9375 9376 9377 9378 9379 9380 9381 9382 9383 9384 9385 9386 9387 9388 9389 9390 9391 9392 9393 9394 9395 9396 9397 9398 9399 9400 9401 9402 9403 9404 9405 9406 9407 9408 9409 9410 9411 9412 9413 9414 9415 9416 9417 9418 9419 9420 9421 9422 9423 9424 9425 9426 9427 9428 9429 9430 9431 9432 9433 9434 9435 9436 9437 9438 9439 9440 9441 9442 9443 9444 9445 9446 9447 9448 9449 9450 9451 9452 9453 9454 9455 9456 9457 9458 9459 9460 9461 9462 9463 9464 9465 9466 9467 9468 9469 9470 9471 9472 9473 9474 9475 9476 9477 9478 9479 9480 9481 9482 9483 9484 9485 9486 9487 9488 9489 9490 9491 9492 9493 9494 9495 9496 9497 9498 9499 9500 9501 9502 9503 9504 9505 9506 9507 9508 9509 9510 9511 9512 9513 9514 9515 9516 9517 9518 9519 9520 9521 9522 9523 9524 9525 9526 9527 9528 9529 9530 9531 9532 9533 9534 9535 9536 9537 9538 9539 9540 9541 9542 9543 9544 9545 9546 9547 9548 9549 9550 9551 9552 9553 9554 9555 9556 9557 9558 9559 9560 9561 9562 9563 9564 9565 9566 9567 9568 9569 9570 9571 9572 9573 9574 9575 9576 9577 9578 9579 9580 9581 9582 9583 9584 9585 9586 9587 9588 9589 9590 9591 9592 9593 9594 9595 9596 9597 9598 9599 9600 9601 9602 9603 9604 9605 9606 9607 9608 9609 9610 9611 9612 9613 9614 9615 9616 9617 9618 9619 9620 9621 9622 9623 9624 9625 9626 9627 9628 9629 9630 9631 9632 9633 9634 9635 9636 9637 9638 9639 9640 9641 9642 9643 9644 9645 9646 9647 9648 9649 9650 9651 9652 9653 9654 9655 9656 9657 9658 9659 9660 9661 9662 9663 9664 9665 9666 9667 9668 9669 9670 9671 9672 9673 9674 9675 9676 9677 9678 9679 9680 9681 9682 9683 9684 9685 9686 9687 9688 9689 9690 9691 9692 9693 9694 9695 9696 9697 9698 9699 9700 9701 9702 9703 9704 9705 9706 9707 9708 9709 9710 9711 9712 9713 9714 9715 9716 9717 9718 9719 9720 9721 9722 9723 9724 9725 9726 9727 9728 9729 9730 9731 9732 9733 9734 9735 9736 9737 9738 9739 9740 9741 9742 9743 9744 9745 9746 9747 9748 9749 9750 9751 9752 9753 9754 9755 9756 9757 9758 9759 9760 9761 9762 9763 9764 9765 9766 9767 9768 9769 9770 9771 9772 9773 9774 9775 9776 9777 9778 9779 9780 9781 9782 9783 9784 9785 9786 9787 9788 9789 9790 9791 9792 9793 9794 9795 9796 9797 9798 9799 9800 9801 9802 9803 9804 9805 9806 9807 9808 9809 9810 9811 9812 9813 9814 9815 9816 9817 9818 9819 9820 9821 9822 9823 9824 9825 9826 9827 9828 9829 9830 9831 9832 9833 9834 9835 9836 9837 9838 9839 9840 9841 9842 9843 9844 9845 9846 9847 9848 9849 9850 9851 9852 9853 9854 9855 9856 9857 9858 9859 9860 9861 9862 9863 9864 9865 9866 9867 9868 9869 9870 9871 9872 9873 9874 9875 9876 9877 9878 9879 9880 9881 9882 9883 9884 9885 9886 9887 9888 9889 9890 9891 9892 9893 9894 9895 9896 9897 9898 9899 9900 9901 9902 9903 9904 9905 9906 9907 9908 9909 9910 9911 9912 9913 9914 9915 9916 9917 9918 9919 9920 9921 9922 9923 9924 9925 9926 9927 9928 9929 9930 9931 9932 9933 9934 9935 9936 9937 9938 9939 9940 9941 9942 9943 9944 9945 9946 9947 9948 9949 9950 9951 9952 9953 9954 9955 9956 9957 9958 9959 9960 9961 9962 9963 9964 9965 9966 9967 9968 9969 9970 9971 9972 9973 9974 9975 9976 9977 9978 9979 9980 9981 9982 9983 9984 9985 9986 9987 9988 9989 9990 9991 9992 9993 9994 9995 9996 9997 9998 9999 10000 10001 10002 10003 10004 10005 10006 10007 10008 10009
|
\input texinfo @c -*-texinfo-*-
@c %**start of header
@setfilename ../../info/internals.info
@settitle XEmacs Internals Manual
@c %**end of header
@ifinfo
@dircategory XEmacs Editor
@direntry
* Internals: (internals). XEmacs Internals Manual.
@end direntry
Copyright @copyright{} 1992 - 1996 Ben Wing.
Copyright @copyright{} 1996, 1997 Sun Microsystems.
Copyright @copyright{} 1994 - 1998, 2002, 2003 Free Software Foundation.
Copyright @copyright{} 1994, 1995 Board of Trustees, University of Illinois.
Permission is granted to make and distribute verbatim copies of this
manual provided the copyright notice and this permission notice are
preserved on all copies.
@ignore
Permission is granted to process this file through TeX and print the
results, provided the printed document carries copying permission notice
identical to this one except for the removal of this paragraph (this
paragraph not being relevant to the printed manual).
@end ignore
Permission is granted to copy and distribute modified versions of this
manual under the conditions for verbatim copying, provided that the
entire resulting derived work is distributed under the terms of a
permission notice identical to this one.
Permission is granted to copy and distribute translations of this manual
into another language, under the above conditions for modified versions,
except that this permission notice may be stated in a translation
approved by the Foundation.
Permission is granted to copy and distribute modified versions of this
manual under the conditions for verbatim copying, provided also that the
section entitled ``GNU General Public License'' is included exactly as
in the original, and provided that the entire resulting derived work is
distributed under the terms of a permission notice identical to this
one.
Permission is granted to copy and distribute translations of this manual
into another language, under the above conditions for modified versions,
except that the section entitled ``GNU General Public License'' may be
included in a translation approved by the Free Software Foundation
instead of in the original English.
@end ifinfo
@c Combine indices.
@synindex cp fn
@syncodeindex vr fn
@syncodeindex ky fn
@syncodeindex pg fn
@syncodeindex tp fn
@setchapternewpage odd
@finalout
@titlepage
@title XEmacs Internals Manual
@subtitle Version 1.4, March 2001
@author Ben Wing
@author Martin Buchholz
@author Hrvoje Niksic
@author Matthias Neubauer
@author Olivier Galibert
@page
@vskip 0pt plus 1fill
@noindent
Copyright @copyright{} 1992 - 1996, 2001 Ben Wing. @*
Copyright @copyright{} 1996, 1997 Sun Microsystems, Inc. @*
Copyright @copyright{} 1994 - 1998 Free Software Foundation. @*
Copyright @copyright{} 1994, 1995 Board of Trustees, University of Illinois.
@sp 2
Version 1.4 @*
March 2001.@*
Permission is granted to make and distribute verbatim copies of this
manual provided the copyright notice and this permission notice are
preserved on all copies.
Permission is granted to copy and distribute modified versions of this
manual under the conditions for verbatim copying, provided also that the
section entitled ``GNU General Public License'' is included
exactly as in the original, and provided that the entire resulting
derived work is distributed under the terms of a permission notice
identical to this one.
Permission is granted to copy and distribute translations of this manual
into another language, under the above conditions for modified versions,
except that the section entitled ``GNU General Public License'' may be
included in a translation approved by the Free Software Foundation
instead of in the original English.
@end titlepage
@page
@node Top, A History of Emacs, (dir), (dir)
@ifinfo
This Info file contains v1.4 of the XEmacs Internals Manual, March 2001.
@end ifinfo
@menu
* A History of Emacs:: Times, dates, important events.
* XEmacs From the Outside:: A broad conceptual overview.
* The Lisp Language:: An overview.
* XEmacs From the Perspective of Building::
* XEmacs From the Inside::
* The XEmacs Object System (Abstractly Speaking)::
* How Lisp Objects Are Represented in C::
* Rules When Writing New C Code::
* Regression Testing XEmacs::
* A Summary of the Various XEmacs Modules::
* Allocation of Objects in XEmacs Lisp::
* Dumping::
* Events and the Event Loop::
* Evaluation; Stack Frames; Bindings::
* Symbols and Variables::
* Buffers and Textual Representation::
* MULE Character Sets and Encodings::
* The Lisp Reader and Compiler::
* Lstreams::
* Consoles; Devices; Frames; Windows::
* The Redisplay Mechanism::
* Extents::
* Faces::
* Glyphs::
* Specifiers::
* Menus::
* Subprocesses::
* Interface to the X Window System::
* Index::
@detailmenu
--- The Detailed Node Listing ---
A History of Emacs
* Through Version 18:: Unification prevails.
* Lucid Emacs:: One version 19 Emacs.
* GNU Emacs 19:: The other version 19 Emacs.
* GNU Emacs 20:: The other version 20 Emacs.
* XEmacs:: The continuation of Lucid Emacs.
Rules When Writing New C Code
* General Coding Rules::
* Writing Lisp Primitives::
* Adding Global Lisp Variables::
* Coding for Mule::
* Techniques for XEmacs Developers::
Coding for Mule
* Character-Related Data Types::
* Working With Character and Byte Positions::
* Conversion to and from External Data::
* General Guidelines for Writing Mule-Aware Code::
* An Example of Mule-Aware Code::
Regression Testing XEmacs
A Summary of the Various XEmacs Modules
* Low-Level Modules::
* Basic Lisp Modules::
* Modules for Standard Editing Operations::
* Editor-Level Control Flow Modules::
* Modules for the Basic Displayable Lisp Objects::
* Modules for other Display-Related Lisp Objects::
* Modules for the Redisplay Mechanism::
* Modules for Interfacing with the File System::
* Modules for Other Aspects of the Lisp Interpreter and Object System::
* Modules for Interfacing with the Operating System::
* Modules for Interfacing with X Windows::
* Modules for Internationalization::
* Modules for Regression Testing::
Allocation of Objects in XEmacs Lisp
* Introduction to Allocation::
* Garbage Collection::
* GCPROing::
* Garbage Collection - Step by Step::
* Integers and Characters::
* Allocation from Frob Blocks::
* lrecords::
* Low-level allocation::
* Cons::
* Vector::
* Bit Vector::
* Symbol::
* Marker::
* String::
* Compiled Function::
Garbage Collection - Step by Step
* Invocation::
* garbage_collect_1::
* mark_object::
* gc_sweep::
* sweep_lcrecords_1::
* compact_string_chars::
* sweep_strings::
* sweep_bit_vectors_1::
Dumping
* Overview::
* Data descriptions::
* Dumping phase::
* Reloading phase::
Dumping phase
* Object inventory::
* Address allocation::
* The header::
* Data dumping::
* Pointers dumping::
Events and the Event Loop
* Introduction to Events::
* Main Loop::
* Specifics of the Event Gathering Mechanism::
* Specifics About the Emacs Event::
* The Event Stream Callback Routines::
* Other Event Loop Functions::
* Converting Events::
* Dispatching Events; The Command Builder::
Evaluation; Stack Frames; Bindings
* Evaluation::
* Dynamic Binding; The specbinding Stack; Unwind-Protects::
* Simple Special Forms::
* Catch and Throw::
Symbols and Variables
* Introduction to Symbols::
* Obarrays::
* Symbol Values::
Buffers and Textual Representation
* Introduction to Buffers:: A buffer holds a block of text such as a file.
* The Text in a Buffer:: Representation of the text in a buffer.
* Buffer Lists:: Keeping track of all buffers.
* Markers and Extents:: Tagging locations within a buffer.
* Bufbytes and Emchars:: Representation of individual characters.
* The Buffer Object:: The Lisp object corresponding to a buffer.
MULE Character Sets and Encodings
* Character Sets::
* Encodings::
* Internal Mule Encodings::
* CCL::
Encodings
* Japanese EUC (Extended Unix Code)::
* JIS7::
Internal Mule Encodings
* Internal String Encoding::
* Internal Character Encoding::
Lstreams
* Creating an Lstream:: Creating an lstream object.
* Lstream Types:: Different sorts of things that are streamed.
* Lstream Functions:: Functions for working with lstreams.
* Lstream Methods:: Creating new lstream types.
Consoles; Devices; Frames; Windows
* Introduction to Consoles; Devices; Frames; Windows::
* Point::
* Window Hierarchy::
* The Window Object::
The Redisplay Mechanism
* Critical Redisplay Sections::
* Line Start Cache::
* Redisplay Piece by Piece::
Extents
* Introduction to Extents:: Extents are ranges over text, with properties.
* Extent Ordering:: How extents are ordered internally.
* Format of the Extent Info:: The extent information in a buffer or string.
* Zero-Length Extents:: A weird special case.
* Mathematics of Extent Ordering:: A rigorous foundation.
* Extent Fragments:: Cached information useful for redisplay.
@end detailmenu
@end menu
@node A History of Emacs, XEmacs From the Outside, Top, Top
@chapter A History of Emacs
@cindex history of Emacs, a
@cindex Emacs, a history of
@cindex Hackers (Steven Levy)
@cindex Levy, Steven
@cindex ITS (Incompatible Timesharing System)
@cindex Stallman, Richard
@cindex RMS
@cindex MIT
@cindex TECO
@cindex FSF
@cindex Free Software Foundation
XEmacs is a powerful, customizable text editor and development
environment. It began as Lucid Emacs, which was in turn derived from
GNU Emacs, a program written by Richard Stallman of the Free Software
Foundation. GNU Emacs dates back to the 1970's, and was modelled
after a package called ``Emacs'', written in 1976, that was a set of
macros on top of TECO, an old, old text editor written at MIT on the
DEC PDP 10 under one of the earliest time-sharing operating systems,
ITS (Incompatible Timesharing System). (ITS dates back well before
Unix.) ITS, TECO, and Emacs were products of a group of people at MIT
who called themselves ``hackers'', who shared an idealistic belief
system about the free exchange of information and were fanatical in
their devotion to and time spent with computers. (The hacker
subculture dates back to the late 1950's at MIT and is described in
detail in Steven Levy's book @cite{Hackers}. This book also includes
a lot of information about Stallman himself and the development of
Lisp, a programming language developed at MIT that underlies Emacs.)
@menu
* Through Version 18:: Unification prevails.
* Lucid Emacs:: One version 19 Emacs.
* GNU Emacs 19:: The other version 19 Emacs.
* GNU Emacs 20:: The other version 20 Emacs.
* XEmacs:: The continuation of Lucid Emacs.
@end menu
@node Through Version 18
@section Through Version 18
@cindex version 18, through
@cindex Gosling, James
@cindex Great Usenet Renaming
Although the history of the early versions of GNU Emacs is unclear,
the history is well-known from the middle of 1985. A time line is:
@itemize @bullet
@item
GNU Emacs version 15 (15.34) was released sometime in 1984 or 1985 and
shared some code with a version of Emacs written by James Gosling (the
same James Gosling who later created the Java language).
@item
GNU Emacs version 16 (first released version was 16.56) was released on
July 15, 1985. All Gosling code was removed due to potential copyright
problems with the code.
@item
version 16.57: released on September 16, 1985.
@item
versions 16.58, 16.59: released on September 17, 1985.
@item
version 16.60: released on September 19, 1985. These later version 16's
incorporated patches from the net, esp. for getting Emacs to work under
System V.
@item
version 17.36 (first official v17 release) released on December 20,
1985. Included a TeX-able user manual. First official unpatched
version that worked on vanilla System V machines.
@item
version 17.43 (second official v17 release) released on January 25,
1986.
@item
version 17.45 released on January 30, 1986.
@item
version 17.46 released on February 4, 1986.
@item
version 17.48 released on February 10, 1986.
@item
version 17.49 released on February 12, 1986.
@item
version 17.55 released on March 18, 1986.
@item
version 17.57 released on March 27, 1986.
@item
version 17.58 released on April 4, 1986.
@item
version 17.61 released on April 12, 1986.
@item
version 17.63 released on May 7, 1986.
@item
version 17.64 released on May 12, 1986.
@item
version 18.24 (a beta version) released on October 2, 1986.
@item
version 18.30 (a beta version) released on November 15, 1986.
@item
version 18.31 (a beta version) released on November 23, 1986.
@item
version 18.32 (a beta version) released on December 7, 1986.
@item
version 18.33 (a beta version) released on December 12, 1986.
@item
version 18.35 (a beta version) released on January 5, 1987.
@item
version 18.36 (a beta version) released on January 21, 1987.
@item
January 27, 1987: The Great Usenet Renaming. net.emacs is now
comp.emacs.
@item
version 18.37 (a beta version) released on February 12, 1987.
@item
version 18.38 (a beta version) released on March 3, 1987.
@item
version 18.39 (a beta version) released on March 14, 1987.
@item
version 18.40 (a beta version) released on March 18, 1987.
@item
version 18.41 (the first ``official'' release) released on March 22,
1987.
@item
version 18.45 released on June 2, 1987.
@item
version 18.46 released on June 9, 1987.
@item
version 18.47 released on June 18, 1987.
@item
version 18.48 released on September 3, 1987.
@item
version 18.49 released on September 18, 1987.
@item
version 18.50 released on February 13, 1988.
@item
version 18.51 released on May 7, 1988.
@item
version 18.52 released on September 1, 1988.
@item
version 18.53 released on February 24, 1989.
@item
version 18.54 released on April 26, 1989.
@item
version 18.55 released on August 23, 1989. This is the earliest version
that is still available by FTP.
@item
version 18.56 released on January 17, 1991.
@item
version 18.57 released late January, 1991.
@item
version 18.58 released ?????.
@item
version 18.59 released October 31, 1992.
@end itemize
@node Lucid Emacs
@section Lucid Emacs
@cindex Lucid Emacs
@cindex Lucid Inc.
@cindex Energize
@cindex Epoch
Lucid Emacs was developed by the (now-defunct) Lucid Inc., a maker of
C++ and Lisp development environments. It began when Lucid decided they
wanted to use Emacs as the editor and cornerstone of their C++
development environment (called ``Energize''). They needed many features
that were not available in the existing version of GNU Emacs (version
18.5something), in particular good and integrated support for GUI
elements such as mouse support, multiple fonts, multiple window-system
windows, etc. A branch of GNU Emacs called Epoch, written at the
University of Illinois, existed that supplied many of these features;
however, Lucid needed more than what existed in Epoch. At the time, the
Free Software Foundation was working on version 19 of Emacs (this was
sometime around 1991), which was planned to have similar features, and
so Lucid decided to work with the Free Software Foundation. Their plan
was to add features that they needed, and coordinate with the FSF so
that the features would get included back into Emacs version 19.
Delays in the release of version 19 occurred, however (resulting in it
finally being released more than a year after what was initially
planned), and Lucid encountered unexpected technical resistance in
getting their changes merged back into version 19, so they decided to
release their own version of Emacs, which became Lucid Emacs 19.0.
@cindex Zawinski, Jamie
@cindex Sexton, Harlan
@cindex Benson, Eric
@cindex Devin, Matthieu
The initial authors of Lucid Emacs were Matthieu Devin, Harlan Sexton,
and Eric Benson, and the work was later taken over by Jamie Zawinski,
who became ``Mr. Lucid Emacs'' for many releases.
A time line for Lucid Emacs is
@itemize @bullet
@item
version 19.0 shipped with Energize 1.0, April 1992.
@item
version 19.1 released June 4, 1992.
@item
version 19.2 released June 19, 1992.
@item
version 19.3 released September 9, 1992.
@item
version 19.4 released January 21, 1993.
@item
version 19.5 was a repackaging of 19.4 with a few bug fixes and
shipped with Energize 2.0. Never released to the net.
@item
version 19.6 released April 9, 1993.
@item
version 19.7 was a repackaging of 19.6 with a few bug fixes and
shipped with Energize 2.1. Never released to the net.
@item
version 19.8 released September 6, 1993.
@item
version 19.9 released January 12, 1994.
@item
version 19.10 released May 27, 1994.
@item
version 19.11 (first XEmacs) released September 13, 1994.
@item
version 19.12 released June 23, 1995.
@item
version 19.13 released September 1, 1995.
@item
version 19.14 released June 23, 1996.
@item
version 20.0 released February 9, 1997.
@item
version 19.15 released March 28, 1997.
@item
version 20.1 (not released to the net) April 15, 1997.
@item
version 20.2 released May 16, 1997.
@item
version 19.16 released October 31, 1997.
@item
version 20.3 (the first stable version of XEmacs 20.x) released November 30,
1997.
@item
version 20.4 released February 28, 1998.
@item
version 21.1.2 released May 14, 1999. (The version naming scheme was
changed at this point: [a] the second version number is odd for stable
versions, even for beta versions; [b] a third version number is added,
replacing the "beta xxx" ending for beta versions and allowing for
periodic maintenance releases for stable versions. Therefore, 21.0 was
never "officially" released; similarly for 21.2, etc.)
@item
version 21.1.3 released June 26, 1999.
@item
version 21.1.4 released July 8, 1999.
@item
version 21.1.6 released August 14, 1999. (There was no 21.1.5.)
@item
version 21.1.7 released September 26, 1999.
@item
version 21.1.8 released November 2, 1999.
@item
version 21.1.9 released February 13, 2000.
@item
version 21.1.10 released May 7, 2000.
@item
version 21.1.10a released June 24, 2000.
@item
version 21.1.11 released July 18, 2000.
@item
version 21.1.12 released August 5, 2000.
@item
version 21.1.13 released January 7, 2001.
@item
version 21.1.14 released January 27, 2001.
@end itemize
@node GNU Emacs 19
@section GNU Emacs 19
@cindex GNU Emacs 19
@cindex Emacs 19, GNU
@cindex version 19, GNU Emacs
@cindex FSF Emacs
About a year after the initial release of Lucid Emacs, the FSF
released a beta of their version of Emacs 19 (referred to here as ``GNU
Emacs''). By this time, the current version of Lucid Emacs was
19.6. (Strangely, the first released beta from the FSF was GNU Emacs
19.7.) A time line for GNU Emacs version 19 is
@itemize @bullet
@item
version 19.8 (beta) released May 27, 1993.
@item
version 19.9 (beta) released May 27, 1993.
@item
version 19.10 (beta) released May 30, 1993.
@item
version 19.11 (beta) released June 1, 1993.
@item
version 19.12 (beta) released June 2, 1993.
@item
version 19.13 (beta) released June 8, 1993.
@item
version 19.14 (beta) released June 17, 1993.
@item
version 19.15 (beta) released June 19, 1993.
@item
version 19.16 (beta) released July 6, 1993.
@item
version 19.17 (beta) released late July, 1993.
@item
version 19.18 (beta) released August 9, 1993.
@item
version 19.19 (beta) released August 15, 1993.
@item
version 19.20 (beta) released November 17, 1993.
@item
version 19.21 (beta) released November 17, 1993.
@item
version 19.22 (beta) released November 28, 1993.
@item
version 19.23 (beta) released May 17, 1994.
@item
version 19.24 (beta) released May 16, 1994.
@item
version 19.25 (beta) released June 3, 1994.
@item
version 19.26 (beta) released September 11, 1994.
@item
version 19.27 (beta) released September 14, 1994.
@item
version 19.28 (first ``official'' release) released November 1, 1994.
@item
version 19.29 released June 21, 1995.
@item
version 19.30 released November 24, 1995.
@item
version 19.31 released May 25, 1996.
@item
version 19.32 released July 31, 1996.
@item
version 19.33 released August 11, 1996.
@item
version 19.34 released August 21, 1996.
@item
version 19.34b released September 6, 1996.
@end itemize
@cindex Mlynarik, Richard
In some ways, GNU Emacs 19 was better than Lucid Emacs; in some ways,
worse. Lucid soon began incorporating features from GNU Emacs 19 into
Lucid Emacs; the work was mostly done by Richard Mlynarik, who had been
working on and using GNU Emacs for a long time (back as far as version
16 or 17).
@node GNU Emacs 20
@section GNU Emacs 20
@cindex GNU Emacs 20
@cindex Emacs 20, GNU
@cindex version 20, GNU Emacs
@cindex FSF Emacs
On February 2, 1997 work began on GNU Emacs to integrate Mule. The first
release was made in September of that year.
A timeline for Emacs 20 is
@itemize @bullet
@item
version 20.1 released September 17, 1997.
@item
version 20.2 released September 20, 1997.
@item
version 20.3 released August 19, 1998.
@end itemize
@node XEmacs
@section XEmacs
@cindex XEmacs
@cindex Sun Microsystems
@cindex University of Illinois
@cindex Illinois, University of
@cindex SPARCWorks
@cindex Andreessen, Marc
@cindex Baur, Steve
@cindex Buchholz, Martin
@cindex Kaplan, Simon
@cindex Wing, Ben
@cindex Thompson, Chuck
@cindex Win-Emacs
@cindex Epoch
@cindex Amdahl Corporation
Around the time that Lucid was developing Energize, Sun Microsystems
was developing their own development environment (called ``SPARCWorks'')
and also decided to use Emacs. They joined forces with the Epoch team
at the University of Illinois and later with Lucid. The maintainer of
the last-released version of Epoch was Marc Andreessen, but he dropped
out and the Epoch project, headed by Simon Kaplan, lured Chuck Thompson
away from a system administration job to become the primary Lucid Emacs
author for Epoch and Sun. Chuck's area of specialty became the
redisplay engine (he replaced the old Lucid Emacs redisplay engine with
a ported version from Epoch and then later rewrote it from scratch).
Sun also hired Ben Wing (the author of Win-Emacs, a port of Lucid Emacs
to Microsoft Windows 3.1) in 1993, for what was initially a one-month
contract to fix some event problems but later became a many-year
involvement, punctuated by a six-month contract with Amdahl Corporation.
@cindex rename to XEmacs
In 1994, Sun and Lucid agreed to rename Lucid Emacs to XEmacs (a name
not favorable to either company); the first release called XEmacs was
version 19.11. In June 1994, Lucid folded and Jamie quit to work for
the newly formed Mosaic Communications Corp., later Netscape
Communications Corp. (co-founded by the same Marc Andreessen, who had
quit his Epoch job to work on a graphical browser for the World Wide
Web). Chuck then become the primary maintainer of XEmacs, and put out
versions 19.11 through 19.14 in conjunction with Ben. For 19.12 and
19.13, Chuck added the new redisplay and many other display improvements
and Ben added MULE support (support for Asian and other languages) and
redesigned most of the internal Lisp subsystems to better support the
MULE work and the various other features being added to XEmacs. After
19.14 Chuck retired as primary maintainer and Steve Baur stepped in.
@cindex MULE merged XEmacs appears
Soon after 19.13 was released, work began in earnest on the MULE
internationalization code and the source tree was divided into two
development paths. The MULE version was initially called 19.20, but was
soon renamed to 20.0. In 1996 Martin Buchholz of Sun Microsystems took
over the care and feeding of it and worked on it in parallel with the
19.14 development that was occurring at the same time. After much work
by Martin, it was decided to release 20.0 ahead of 19.15 in February
1997. The source tree remained divided until 20.2 when the version 19
source was finally retired at version 19.16.
@cindex Baur, Steve
@cindex Buchholz, Martin
@cindex Jones, Kyle
@cindex Niksic, Hrvoje
@cindex XEmacs goes it alone
In 1997, Sun finally dropped all pretense of support for XEmacs and
Martin Buchholz left the company in November. Since then, and mostly
for the previous year, because Steve Baur was never paid to work on
XEmacs, XEmacs has existed solely on the contributions of volunteers
from the Free Software Community. Starting from 1997, Hrvoje Niksic and
Kyle Jones have figured prominently in XEmacs development.
@cindex merging attempts
Many attempts have been made to merge XEmacs and GNU Emacs, but they
have consistently failed.
A more detailed history is contained in the XEmacs About page.
A time line for XEmacs is
@itemize @bullet
@item
version 19.11 (first XEmacs) released September 13, 1994.
@item
version 19.12 released June 23, 1995.
@item
version 19.13 released September 1, 1995.
@item
version 19.14 released June 23, 1996.
@item
version 20.0 released February 9, 1997.
@item
version 19.15 released March 28, 1997.
@item
version 20.1 (not released to the net) April 15, 1997.
@item
version 20.2 released May 16, 1997.
@item
version 19.16 released October 31, 1997.
@item
version 20.3 (the first stable version of XEmacs 20.x) released November 30,
1997.
@item
version 20.4 released February 28, 1998.
@item
version 21.0.60 released December 10, 1998. (The version naming scheme was
changed at this point: [a] the second version number is odd for stable
versions, even for beta versions; [b] a third version number is added,
replacing the "beta xxx" ending for beta versions and allowing for
periodic maintenance releases for stable versions. Therefore, 21.0 was
never "officially" released; similarly for 21.2, etc.)
@item
version 21.0.61 released January 4, 1999.
@item
version 21.0.63 released February 3, 1999.
@item
version 21.0.64 released March 1, 1999.
@item
version 21.0.65 released March 5, 1999.
@item
version 21.0.66 released March 12, 1999.
@item
version 21.0.67 released March 25, 1999.
@item
version 21.1.2 released May 14, 1999. (This is the followup to 21.0.67.
The second version number was bumped to indicate the beginning of the
"stable" series.)
@item
version 21.1.3 released June 26, 1999.
@item
version 21.1.4 released July 8, 1999.
@item
version 21.1.6 released August 14, 1999. (There was no 21.1.5.)
@item
version 21.1.7 released September 26, 1999.
@item
version 21.1.8 released November 2, 1999.
@item
version 21.1.9 released February 13, 2000.
@item
version 21.1.10 released May 7, 2000.
@item
version 21.1.10a released June 24, 2000.
@item
version 21.1.11 released July 18, 2000.
@item
version 21.1.12 released August 5, 2000.
@item
version 21.1.13 released January 7, 2001.
@item
version 21.1.14 released January 27, 2001.
@item
version 21.2.9 released February 3, 1999.
@item
version 21.2.10 released February 5, 1999.
@item
version 21.2.11 released March 1, 1999.
@item
version 21.2.12 released March 5, 1999.
@item
version 21.2.13 released March 12, 1999.
@item
version 21.2.14 released May 14, 1999.
@item
version 21.2.15 released June 4, 1999.
@item
version 21.2.16 released June 11, 1999.
@item
version 21.2.17 released June 22, 1999.
@item
version 21.2.18 released July 14, 1999.
@item
version 21.2.19 released July 30, 1999.
@item
version 21.2.20 released November 10, 1999.
@item
version 21.2.21 released November 28, 1999.
@item
version 21.2.22 released November 29, 1999.
@item
version 21.2.23 released December 7, 1999.
@item
version 21.2.24 released December 14, 1999.
@item
version 21.2.25 released December 24, 1999.
@item
version 21.2.26 released December 31, 1999.
@item
version 21.2.27 released January 18, 2000.
@item
version 21.2.28 released February 7, 2000.
@item
version 21.2.29 released February 16, 2000.
@item
version 21.2.30 released February 21, 2000.
@item
version 21.2.31 released February 23, 2000.
@item
version 21.2.32 released March 20, 2000.
@item
version 21.2.33 released May 1, 2000.
@item
version 21.2.34 released May 28, 2000.
@item
version 21.2.35 released July 19, 2000.
@item
version 21.2.36 released October 4, 2000.
@item
version 21.2.37 released November 14, 2000.
@item
version 21.2.38 released December 5, 2000.
@item
version 21.2.39 released December 31, 2000.
@item
version 21.2.40 released January 8, 2001.
@item
version 21.2.41 released January 17, 2001.
@item
version 21.2.42 released January 20, 2001.
@item
version 21.2.43 released January 26, 2001.
@item
version 21.2.44 released February 8, 2001.
@item
version 21.2.45 released February 23, 2001.
@item
version 21.2.46 released March 21, 2001.
@end itemize
@node XEmacs From the Outside, The Lisp Language, A History of Emacs, Top
@chapter XEmacs From the Outside
@cindex XEmacs from the outside
@cindex outside, XEmacs from the
@cindex read-eval-print
XEmacs appears to the outside world as an editor, but it is really a
Lisp environment. At its heart is a Lisp interpreter; it also
``happens'' to contain many specialized object types (e.g. buffers,
windows, frames, events) that are useful for implementing an editor.
Some of these objects (in particular windows and frames) have
displayable representations, and XEmacs provides a function
@code{redisplay()} that ensures that the display of all such objects
matches their internal state. Most of the time, a standard Lisp
environment is in a @dfn{read-eval-print} loop---i.e. ``read some Lisp
code, execute it, and print the results''. XEmacs has a similar loop:
@itemize @bullet
@item
read an event
@item
dispatch the event (i.e. ``do it'')
@item
redisplay
@end itemize
Reading an event is done using the Lisp function @code{next-event},
which waits for something to happen (typically, the user presses a key
or moves the mouse) and returns an event object describing this.
Dispatching an event is done using the Lisp function
@code{dispatch-event}, which looks up the event in a keymap object (a
particular kind of object that associates an event with a Lisp function)
and calls that function. The function ``does'' what the user has
requested by changing the state of particular frame objects, buffer
objects, etc. Finally, @code{redisplay()} is called, which updates the
display to reflect those changes just made. Thus is an ``editor'' born.
@cindex bridge, playing
@cindex taxes, doing
@cindex pi, calculating
Note that you do not have to use XEmacs as an editor; you could just
as well make it do your taxes, compute pi, play bridge, etc. You'd just
have to write functions to do those operations in Lisp.
@node The Lisp Language, XEmacs From the Perspective of Building, XEmacs From the Outside, Top
@chapter The Lisp Language
@cindex Lisp language, the
@cindex Lisp vs. C
@cindex C vs. Lisp
@cindex Lisp vs. Java
@cindex Java vs. Lisp
@cindex dynamic scoping
@cindex scoping, dynamic
@cindex dynamic types
@cindex types, dynamic
@cindex Java
@cindex Common Lisp
@cindex Gosling, James
Lisp is a general-purpose language that is higher-level than C and in
many ways more powerful than C. Powerful dialects of Lisp such as
Common Lisp are probably much better languages for writing very large
applications than is C. (Unfortunately, for many non-technical
reasons C and its successor C++ have become the dominant languages for
application development. These languages are both inadequate for
extremely large applications, which is evidenced by the fact that newer,
larger programs are becoming ever harder to write and are requiring ever
more programmers despite great increases in C development environments;
and by the fact that, although hardware speeds and reliability have been
growing at an exponential rate, most software is still generally
considered to be slow and buggy.)
The new Java language holds promise as a better general-purpose
development language than C. Java has many features in common with
Lisp that are not shared by C (this is not a coincidence, since
Java was designed by James Gosling, a former Lisp hacker). This
will be discussed more later.
For those used to C, here is a summary of the basic differences between
C and Lisp:
@enumerate
@item
Lisp has an extremely regular syntax. Every function, expression,
and control statement is written in the form
@example
(@var{func} @var{arg1} @var{arg2} ...)
@end example
This is as opposed to C, which writes functions as
@example
func(@var{arg1}, @var{arg2}, ...)
@end example
but writes expressions involving operators as (e.g.)
@example
@var{arg1} + @var{arg2}
@end example
and writes control statements as (e.g.)
@example
while (@var{expr}) @{ @var{statement1}; @var{statement2}; ... @}
@end example
Lisp equivalents of the latter two would be
@example
(+ @var{arg1} @var{arg2} ...)
@end example
and
@example
(while @var{expr} @var{statement1} @var{statement2} ...)
@end example
@item
Lisp is a safe language. Assuming there are no bugs in the Lisp
interpreter/compiler, it is impossible to write a program that ``core
dumps'' or otherwise causes the machine to execute an illegal
instruction. This is very different from C, where perhaps the most
common outcome of a bug is exactly such a crash. A corollary of this is that
the C operation of casting a pointer is impossible (and unnecessary) in
Lisp, and that it is impossible to access memory outside the bounds of
an array.
@item
Programs and data are written in the same form. The
parenthesis-enclosing form described above for statements is the same
form used for the most common data type in Lisp, the list. Thus, it is
possible to represent any Lisp program using Lisp data types, and for
one program to construct Lisp statements and then dynamically
@dfn{evaluate} them, or cause them to execute.
@item
All objects are @dfn{dynamically typed}. This means that part of every
object is an indication of what type it is. A Lisp program can
manipulate an object without knowing what type it is, and can query an
object to determine its type. This means that, correspondingly,
variables and function parameters can hold objects of any type and are
not normally declared as being of any particular type. This is opposed
to the @dfn{static typing} of C, where variables can hold exactly one
type of object and must be declared as such, and objects do not contain
an indication of their type because it's implicit in the variables they
are stored in. It is possible in C to have a variable hold different
types of objects (e.g. through the use of @code{void *} pointers or
variable-argument functions), but the type information must then be
passed explicitly in some other fashion, leading to additional program
complexity.
@item
Allocated memory is automatically reclaimed when it is no longer in use.
This operation is called @dfn{garbage collection} and involves looking
through all variables to see what memory is being pointed to, and
reclaiming any memory that is not pointed to and is thus
``inaccessible'' and out of use. This is as opposed to C, in which
allocated memory must be explicitly reclaimed using @code{free()}. If
you simply drop all pointers to memory without freeing it, it becomes
``leaked'' memory that still takes up space. Over a long period of
time, this can cause your program to grow and grow until it runs out of
memory.
@item
Lisp has built-in facilities for handling errors and exceptions. In C,
when an error occurs, usually either the program exits entirely or the
routine in which the error occurs returns a value indicating this. If
an error occurs in a deeply-nested routine, then every routine currently
called must unwind itself normally and return an error value back up to
the next routine. This means that every routine must explicitly check
for an error in all the routines it calls; if it does not do so,
unexpected and often random behavior results. This is an extremely
common source of bugs in C programs. An alternative would be to do a
non-local exit using @code{longjmp()}, but that is often very dangerous
because the routines that were exited past had no opportunity to clean
up after themselves and may leave things in an inconsistent state,
causing a crash shortly afterwards.
Lisp provides mechanisms to make such non-local exits safe. When an
error occurs, a routine simply signals that an error of a particular
class has occurred, and a non-local exit takes place. Any routine can
trap errors occurring in routines it calls by registering an error
handler for some or all classes of errors. (If no handler is registered,
a default handler, generally installed by the top-level event loop, is
executed; this prints out the error and continues.) Routines can also
specify cleanup code (called an @dfn{unwind-protect}) that will be
called when control exits from a block of code, no matter how that exit
occurs---i.e. even if a function deeply nested below it causes a
non-local exit back to the top level.
Note that this facility has appeared in some recent vintages of C, in
particular Visual C++ and other PC compilers written for the Microsoft
Win32 API.
@item
In Emacs Lisp, local variables are @dfn{dynamically scoped}. This means
that if you declare a local variable in a particular function, and then
call another function, that subfunction can ``see'' the local variable
you declared. This is actually considered a bug in Emacs Lisp and in
all other early dialects of Lisp, and was corrected in Common Lisp. (In
Common Lisp, you can still declare dynamically scoped variables if you
want to---they are sometimes useful---but variables by default are
@dfn{lexically scoped} as in C.)
@end enumerate
For those familiar with Lisp, Emacs Lisp is modelled after MacLisp, an
early dialect of Lisp developed at MIT (no relation to the Macintosh
computer). There is a Common Lisp compatibility package available for
Emacs that provides many of the features of Common Lisp.
The Java language is derived in many ways from C, and shares a similar
syntax, but has the following features in common with Lisp (and different
from C):
@enumerate
@item
Java is a safe language, like Lisp.
@item
Java provides garbage collection, like Lisp.
@item
Java has built-in facilities for handling errors and exceptions, like
Lisp.
@item
Java has a type system that combines the best advantages of both static
and dynamic typing. Objects (except very simple types) are explicitly
marked with their type, as in dynamic typing; but there is a hierarchy
of types and functions are declared to accept only certain types, thus
providing the increased compile-time error-checking of static typing.
@end enumerate
The Java language also has some negative attributes:
@enumerate
@item
Java uses the edit/compile/run model of software development. This
makes it hard to use interactively. For example, to use Java like
@code{bc} it is necessary to write a special purpose, albeit tiny,
application. In Emacs Lisp, a calculator comes built-in without any
effort - one can always just type an expression in the @code{*scratch*}
buffer.
@item
Java tries too hard to enforce, not merely enable, portability, making
ordinary access to standard OS facilities painful. Java has an
@dfn{agenda}. I think this is why @code{chdir} is not part of standard
Java, which is inexcusable.
@end enumerate
Unfortunately, there is no perfect language. Static typing allows a
compiler to catch programmer errors and produce more efficient code, but
makes programming more tedious and less fun. For the foreseeable future,
an Ideal Editing and Programming Environment (and that is what XEmacs
aspires to) will be programmable in multiple languages: high level ones
like Lisp for user customization and prototyping, and lower level ones
for infrastructure and industrial strength applications. If I had my
way, XEmacs would be friendly towards the Python, Scheme, C++, ML,
etc... communities. But there are serious technical difficulties to
achieving that goal.
The word @dfn{application} in the previous paragraph was used
intentionally. XEmacs implements an API for programs written in Lisp
that makes it a full-fledged application platform, very much like an OS
inside the real OS.
@node XEmacs From the Perspective of Building, XEmacs From the Inside, The Lisp Language, Top
@chapter XEmacs From the Perspective of Building
@cindex XEmacs from the perspective of building
@cindex building, XEmacs from the perspective of
The heart of XEmacs is the Lisp environment, which is written in C.
This is contained in the @file{src/} subdirectory. Underneath
@file{src/} are two subdirectories of header files: @file{s/} (header
files for particular operating systems) and @file{m/} (header files for
particular machine types). In practice the distinction between the two
types of header files is blurred. These header files define or undefine
certain preprocessor constants and macros to indicate particular
characteristics of the associated machine or operating system. As part
of the configure process, one @file{s/} file and one @file{m/} file is
identified for the particular environment in which XEmacs is being
built.
XEmacs also contains a great deal of Lisp code. This implements the
operations that make XEmacs useful as an editor as well as just a Lisp
environment, and also contains many add-on packages that allow XEmacs to
browse directories, act as a mail and Usenet news reader, compile Lisp
code, etc. There is actually more Lisp code than C code associated with
XEmacs, but much of the Lisp code is peripheral to the actual operation
of the editor. The Lisp code all lies in subdirectories underneath the
@file{lisp/} directory.
The @file{lwlib/} directory contains C code that implements a
generalized interface onto different X widget toolkits and also
implements some widgets of its own that behave like Motif widgets but
are faster, free, and in some cases more powerful. The code in this
directory compiles into a library and is mostly independent from XEmacs.
The @file{etc/} directory contains various data files associated with
XEmacs. Some of them are actually read by XEmacs at startup; others
merely contain useful information of various sorts.
The @file{lib-src/} directory contains C code for various auxiliary
programs that are used in connection with XEmacs. Some of them are used
during the build process; others are used to perform certain functions
that cannot conveniently be placed in the XEmacs executable (e.g. the
@file{movemail} program for fetching mail out of @file{/var/spool/mail},
which must be setgid to @file{mail} on many systems; and the
@file{gnuclient} program, which allows an external script to communicate
with a running XEmacs process).
The @file{man/} directory contains the sources for the XEmacs
documentation. It is mostly in a form called Texinfo, which can be
converted into either a printed document (by passing it through @TeX{})
or into on-line documentation called @dfn{info files}.
The @file{info/} directory contains the results of formatting the XEmacs
documentation as @dfn{info files}, for on-line use. These files are
used when you enter the Info system using @kbd{C-h i} or through the
Help menu.
The @file{dynodump/} directory contains auxiliary code used to build
XEmacs on Solaris platforms.
The other directories contain various miscellaneous code and information
that is not normally used or needed.
The first step of building involves running the @file{configure} program
and passing it various parameters to specify any optional features you
want and compiler arguments and such, as described in the @file{INSTALL}
file. This determines what the build environment is, chooses the
appropriate @file{s/} and @file{m/} file, and runs a series of tests to
determine many details about your environment, such as which library
functions are available and exactly how they work. The reason for
running these tests is that it allows XEmacs to be compiled on a much
wider variety of platforms than those that the XEmacs developers happen
to be familiar with, including various sorts of hybrid platforms. This
is especially important now that many operating systems give you a great
deal of control over exactly what features you want installed, and allow
for easy upgrading of parts of a system without upgrading the rest. It
would be impossible to pre-determine and pre-specify the information for
all possible configurations.
In fact, the @file{s/} and @file{m/} files are basically @emph{evil},
since they contain unmaintainable platform-specific hard-coded
information. XEmacs has been moving in the direction of having all
system-specific information be determined dynamically by
@file{configure}. Perhaps someday we can @code{rm -rf src/s src/m}.
When configure is done running, it generates @file{Makefile}s and
@file{GNUmakefile}s and the file @file{src/config.h} (which describes
the features of your system) from template files. You then run
@file{make}, which compiles the auxiliary code and programs in
@file{lib-src/} and @file{lwlib/} and the main XEmacs executable in
@file{src/}. The result of compiling and linking is an executable
called @file{temacs}, which is @emph{not} the final XEmacs executable.
@file{temacs} by itself is not intended to function as an editor or even
display any windows on the screen, and if you simply run it, it will
exit immediately. The @file{Makefile} runs @file{temacs} with certain
options that cause it to initialize itself, read in a number of basic
Lisp files, and then dump itself out into a new executable called
@file{xemacs}. This new executable has been pre-initialized and
contains pre-digested Lisp code that is necessary for the editor to
function (this includes most basic editing functions,
e.g. @code{kill-line}, that can be defined in terms of other Lisp
primitives; some initialization code that is called when certain
objects, such as frames, are created; and all of the standard
keybindings and code for the actions they result in). This executable,
@file{xemacs}, is the executable that you run to use the XEmacs editor.
Although @file{temacs} is not intended to be run as an editor, it can,
by using the incantation @code{temacs -batch -l loadup.el run-temacs}.
This is useful when the dumping procedure described above is broken, or
when using certain program debugging tools such as Purify. These tools
get mighty confused by the tricks played by the XEmacs build process,
such as allocation memory in one process, and freeing it in the next.
@node XEmacs From the Inside, The XEmacs Object System (Abstractly Speaking), XEmacs From the Perspective of Building, Top
@chapter XEmacs From the Inside
@cindex XEmacs from the inside
@cindex inside, XEmacs from the
Internally, XEmacs is quite complex, and can be very confusing. To
simplify things, it can be useful to think of XEmacs as containing an
event loop that ``drives'' everything, and a number of other subsystems,
such as a Lisp engine and a redisplay mechanism. Each of these other
subsystems exists simultaneously in XEmacs, and each has a certain
state. The flow of control continually passes in and out of these
different subsystems in the course of normal operation of the editor.
It is important to keep in mind that, most of the time, the editor is
``driven'' by the event loop. Except during initialization and batch
mode, all subsystems are entered directly or indirectly through the
event loop, and ultimately, control exits out of all subsystems back up
to the event loop. This cycle of entering a subsystem, exiting back out
to the event loop, and starting another iteration of the event loop
occurs once each keystroke, mouse motion, etc.
If you're trying to understand a particular subsystem (other than the
event loop), think of it as a ``daemon'' process or ``servant'' that is
responsible for one particular aspect of a larger system, and
periodically receives commands or environment changes that cause it to
do something. Ultimately, these commands and environment changes are
always triggered by the event loop. For example:
@itemize @bullet
@item
The window and frame mechanism is responsible for keeping track of what
windows and frames exist, what buffers are in them, etc. It is
periodically given commands (usually from the user) to make a change to
the current window/frame state: i.e. create a new frame, delete a
window, etc.
@item
The buffer mechanism is responsible for keeping track of what buffers
exist and what text is in them. It is periodically given commands
(usually from the user) to insert or delete text, create a buffer, etc.
When it receives a text-change command, it notifies the redisplay
mechanism.
@item
The redisplay mechanism is responsible for making sure that windows and
frames are displayed correctly. It is periodically told (by the event
loop) to actually ``do its job'', i.e. snoop around and see what the
current state of the environment (mostly of the currently-existing
windows, frames, and buffers) is, and make sure that state matches
what's actually displayed. It keeps lots and lots of information around
(such as what is actually being displayed currently, and what the
environment was last time it checked) so that it can minimize the work
it has to do. It is also helped along in that whenever a relevant
change to the environment occurs, the redisplay mechanism is told about
this, so it has a pretty good idea of where it has to look to find
possible changes and doesn't have to look everywhere.
@item
The Lisp engine is responsible for executing the Lisp code in which most
user commands are written. It is entered through a call to @code{eval}
or @code{funcall}, which occurs as a result of dispatching an event from
the event loop. The functions it calls issue commands to the buffer
mechanism, the window/frame subsystem, etc.
@item
The Lisp allocation subsystem is responsible for keeping track of Lisp
objects. It is given commands from the Lisp engine to allocate objects,
garbage collect, etc.
@end itemize
etc.
The important idea here is that there are a number of independent
subsystems each with its own responsibility and persistent state, just
like different employees in a company, and each subsystem is
periodically given commands from other subsystems. Commands can flow
from any one subsystem to any other, but there is usually some sort of
hierarchy, with all commands originating from the event subsystem.
XEmacs is entered in @code{main()}, which is in @file{emacs.c}. When
this is called the first time (in a properly-invoked @file{temacs}), it
does the following:
@enumerate
@item
It does some very basic environment initializations, such as determining
where it and its directories (e.g. @file{lisp/} and @file{etc/}) reside
and setting up signal handlers.
@item
It initializes the entire Lisp interpreter.
@item
It sets the initial values of many built-in variables (including many
variables that are visible to Lisp programs), such as the global keymap
object and the built-in faces (a face is an object that describes the
display characteristics of text). This involves creating Lisp objects
and thus is dependent on step (2).
@item
It performs various other initializations that are relevant to the
particular environment it is running in, such as retrieving environment
variables, determining the current date and the user who is running the
program, examining its standard input, creating any necessary file
descriptors, etc.
@item
At this point, the C initialization is complete. A Lisp program that
was specified on the command line (usually @file{loadup.el}) is called
(temacs is normally invoked as @code{temacs -batch -l loadup.el dump}).
@file{loadup.el} loads all of the other Lisp files that are needed for
the operation of the editor, calls the @code{dump-emacs} function to
write out @file{xemacs}, and then kills the temacs process.
@end enumerate
When @file{xemacs} is then run, it only redoes steps (1) and (4)
above; all variables already contain the values they were set to when
the executable was dumped, and all memory that was allocated with
@code{malloc()} is still around. (XEmacs knows whether it is being run
as @file{xemacs} or @file{temacs} because it sets the global variable
@code{initialized} to 1 after step (4) above.) At this point,
@file{xemacs} calls a Lisp function to do any further initialization,
which includes parsing the command-line (the C code can only do limited
command-line parsing, which includes looking for the @samp{-batch} and
@samp{-l} flags and a few other flags that it needs to know about before
initialization is complete), creating the first frame (or @dfn{window}
in standard window-system parlance), running the user's init file
(usually the file @file{.emacs} in the user's home directory), etc. The
function to do this is usually called @code{normal-top-level};
@file{loadup.el} tells the C code about this function by setting its
name as the value of the Lisp variable @code{top-level}.
When the Lisp initialization code is done, the C code enters the event
loop, and stays there for the duration of the XEmacs process. The code
for the event loop is contained in @file{cmdloop.c}, and is called
@code{Fcommand_loop_1()}. Note that this event loop could very well be
written in Lisp, and in fact a Lisp version exists; but apparently,
doing this makes XEmacs run noticeably slower.
Notice how much of the initialization is done in Lisp, not in C.
In general, XEmacs tries to move as much code as is possible
into Lisp. Code that remains in C is code that implements the
Lisp interpreter itself, or code that needs to be very fast, or
code that needs to do system calls or other such stuff that
needs to be done in C, or code that needs to have access to
``forbidden'' structures. (One conscious aspect of the design of
Lisp under XEmacs is a clean separation between the external
interface to a Lisp object's functionality and its internal
implementation. Part of this design is that Lisp programs
are forbidden from accessing the contents of the object other
than through using a standard API. In this respect, XEmacs Lisp
is similar to modern Lisp dialects but differs from GNU Emacs,
which tends to expose the implementation and allow Lisp
programs to look at it directly. The major advantage of
hiding the implementation is that it allows the implementation
to be redesigned without affecting any Lisp programs, including
those that might want to be ``clever'' by looking directly at
the object's contents and possibly manipulating them.)
Moving code into Lisp makes the code easier to debug and maintain and
makes it much easier for people who are not XEmacs developers to
customize XEmacs, because they can make a change with much less chance
of obscure and unwanted interactions occurring than if they were to
change the C code.
@node The XEmacs Object System (Abstractly Speaking), How Lisp Objects Are Represented in C, XEmacs From the Inside, Top
@chapter The XEmacs Object System (Abstractly Speaking)
@cindex XEmacs object system (abstractly speaking), the
@cindex object system (abstractly speaking), the XEmacs
At the heart of the Lisp interpreter is its management of objects.
XEmacs Lisp contains many built-in objects, some of which are
simple and others of which can be very complex; and some of which
are very common, and others of which are rarely used or are only
used internally. (Since the Lisp allocation system, with its
automatic reclamation of unused storage, is so much more convenient
than @code{malloc()} and @code{free()}, the C code makes extensive use of it
in its internal operations.)
The basic Lisp objects are
@table @code
@item integer
28 or 31 bits of precision, or 60 or 63 bits on 64-bit machines; the
reason for this is described below when the internal Lisp object
representation is described.
@item float
Same precision as a double in C.
@item cons
A simple container for two Lisp objects, used to implement lists and
most other data structures in Lisp.
@item char
An object representing a single character of text; chars behave like
integers in many ways but are logically considered text rather than
numbers and have a different read syntax. (the read syntax for a char
contains the char itself or some textual encoding of it---for example,
a Japanese Kanji character might be encoded as @samp{^[$(B#&^[(B} using the
ISO-2022 encoding standard---rather than the numerical representation
of the char; this way, if the mapping between chars and integers
changes, which is quite possible for Kanji characters and other extended
characters, the same character will still be created. Note that some
primitives confuse chars and integers. The worst culprit is @code{eq},
which makes a special exception and considers a char to be @code{eq} to
its integer equivalent, even though in no other case are objects of two
different types @code{eq}. The reason for this monstrosity is
compatibility with existing code; the separation of char from integer
came fairly recently.)
@item symbol
An object that contains Lisp objects and is referred to by name;
symbols are used to implement variables and named functions
and to provide the equivalent of preprocessor constants in C.
@item vector
A one-dimensional array of Lisp objects providing constant-time access
to any of the objects; access to an arbitrary object in a vector is
faster than for lists, but the operations that can be done on a vector
are more limited.
@item string
Self-explanatory; behaves much like a vector of chars
but has a different read syntax and is stored and manipulated
more compactly.
@item bit-vector
A vector of bits; similar to a string in spirit.
@item compiled-function
An object containing compiled Lisp code, known as @dfn{byte code}.
@item subr
A Lisp primitive, i.e. a Lisp-callable function implemented in C.
@end table
@cindex closure
Note that there is no basic ``function'' type, as in more powerful
versions of Lisp (where it's called a @dfn{closure}). XEmacs Lisp does
not provide the closure semantics implemented by Common Lisp and Scheme.
The guts of a function in XEmacs Lisp are represented in one of four
ways: a symbol specifying another function (when one function is an
alias for another), a list (whose first element must be the symbol
@code{lambda}) containing the function's source code, a
compiled-function object, or a subr object. (In other words, given a
symbol specifying the name of a function, calling @code{symbol-function}
to retrieve the contents of the symbol's function cell will return one
of these types of objects.)
XEmacs Lisp also contains numerous specialized objects used to implement
the editor:
@table @code
@item buffer
Stores text like a string, but is optimized for insertion and deletion
and has certain other properties that can be set.
@item frame
An object with various properties whose displayable representation is a
@dfn{window} in window-system parlance.
@item window
A section of a frame that displays the contents of a buffer;
often called a @dfn{pane} in window-system parlance.
@item window-configuration
An object that represents a saved configuration of windows in a frame.
@item device
An object representing a screen on which frames can be displayed;
equivalent to a @dfn{display} in the X Window System and a @dfn{TTY} in
character mode.
@item face
An object specifying the appearance of text or graphics; it has
properties such as font, foreground color, and background color.
@item marker
An object that refers to a particular position in a buffer and moves
around as text is inserted and deleted to stay in the same relative
position to the text around it.
@item extent
Similar to a marker but covers a range of text in a buffer; can also
specify properties of the text, such as a face in which the text is to
be displayed, whether the text is invisible or unmodifiable, etc.
@item event
Generated by calling @code{next-event} and contains information
describing a particular event happening in the system, such as the user
pressing a key or a process terminating.
@item keymap
An object that maps from events (described using lists, vectors, and
symbols rather than with an event object because the mapping is for
classes of events, rather than individual events) to functions to
execute or other events to recursively look up; the functions are
described by name, using a symbol, or using lists to specify the
function's code.
@item glyph
An object that describes the appearance of an image (e.g. pixmap) on
the screen; glyphs can be attached to the beginning or end of extents
and in some future version of XEmacs will be able to be inserted
directly into a buffer.
@item process
An object that describes a connection to an externally-running process.
@end table
There are some other, less-commonly-encountered general objects:
@table @code
@item hash-table
An object that maps from an arbitrary Lisp object to another arbitrary
Lisp object, using hashing for fast lookup.
@item obarray
A limited form of hash-table that maps from strings to symbols; obarrays
are used to look up a symbol given its name and are not actually their
own object type but are kludgily represented using vectors with hidden
fields (this representation derives from GNU Emacs).
@item specifier
A complex object used to specify the value of a display property; a
default value is given and different values can be specified for
particular frames, buffers, windows, devices, or classes of device.
@item char-table
An object that maps from chars or classes of chars to arbitrary Lisp
objects; internally char tables use a complex nested-vector
representation that is optimized to the way characters are represented
as integers.
@item range-table
An object that maps from ranges of integers to arbitrary Lisp objects.
@end table
And some strange special-purpose objects:
@table @code
@item charset
@itemx coding-system
Objects used when MULE, or multi-lingual/Asian-language, support is
enabled.
@item color-instance
@itemx font-instance
@itemx image-instance
An object that encapsulates a window-system resource; instances are
mostly used internally but are exposed on the Lisp level for cleanness
of the specifier model and because it's occasionally useful for Lisp
program to create or query the properties of instances.
@item subwindow
An object that encapsulate a @dfn{subwindow} resource, i.e. a
window-system child window that is drawn into by an external process;
this object should be integrated into the glyph system but isn't yet,
and may change form when this is done.
@item tooltalk-message
@itemx tooltalk-pattern
Objects that represent resources used in the ToolTalk interprocess
communication protocol.
@item toolbar-button
An object used in conjunction with the toolbar.
@end table
And objects that are only used internally:
@table @code
@item opaque
A generic object for encapsulating arbitrary memory; this allows you the
generality of @code{malloc()} and the convenience of the Lisp object
system.
@item lstream
A buffering I/O stream, used to provide a unified interface to anything
that can accept output or provide input, such as a file descriptor, a
stdio stream, a chunk of memory, a Lisp buffer, a Lisp string, etc.;
it's a Lisp object to make its memory management more convenient.
@item char-table-entry
Subsidiary objects in the internal char-table representation.
@item extent-auxiliary
@itemx menubar-data
@itemx toolbar-data
Various special-purpose objects that are basically just used to
encapsulate memory for particular subsystems, similar to the more
general ``opaque'' object.
@item symbol-value-forward
@itemx symbol-value-buffer-local
@itemx symbol-value-varalias
@itemx symbol-value-lisp-magic
Special internal-only objects that are placed in the value cell of a
symbol to indicate that there is something special with this variable --
e.g. it has no value, it mirrors another variable, or it mirrors some C
variable; there is really only one kind of object, called a
@dfn{symbol-value-magic}, but it is sort-of halfway kludged into
semi-different object types.
@end table
@cindex permanent objects
@cindex temporary objects
Some types of objects are @dfn{permanent}, meaning that once created,
they do not disappear until explicitly destroyed, using a function such
as @code{delete-buffer}, @code{delete-window}, @code{delete-frame}, etc.
Others will disappear once they are not longer used, through the garbage
collection mechanism. Buffers, frames, windows, devices, and processes
are among the objects that are permanent. Note that some objects can go
both ways: Faces can be created either way; extents are normally
permanent, but detached extents (extents not referring to any text, as
happens to some extents when the text they are referring to is deleted)
are temporary. Note that some permanent objects, such as faces and
coding systems, cannot be deleted. Note also that windows are unique in
that they can be @emph{undeleted} after having previously been
deleted. (This happens as a result of restoring a window configuration.)
@cindex read syntax
Note that many types of objects have a @dfn{read syntax}, i.e. a way of
specifying an object of that type in Lisp code. When you load a Lisp
file, or type in code to be evaluated, what really happens is that the
function @code{read} is called, which reads some text and creates an object
based on the syntax of that text; then @code{eval} is called, which
possibly does something special; then this loop repeats until there's
no more text to read. (@code{eval} only actually does something special
with symbols, which causes the symbol's value to be returned,
similar to referencing a variable; and with conses [i.e. lists],
which cause a function invocation. All other values are returned
unchanged.)
The read syntax
@example
17297
@end example
converts to an integer whose value is 17297.
@example
1.983e-4
@end example
converts to a float whose value is 1.983e-4, or .0001983.
@example
?b
@end example
converts to a char that represents the lowercase letter b.
@example
?^[$(B#&^[(B
@end example
(where @samp{^[} actually is an @samp{ESC} character) converts to a
particular Kanji character when using an ISO2022-based coding system for
input. (To decode this goo: @samp{ESC} begins an escape sequence;
@samp{ESC $ (} is a class of escape sequences meaning ``switch to a
94x94 character set''; @samp{ESC $ ( B} means ``switch to Japanese
Kanji''; @samp{#} and @samp{&} collectively index into a 94-by-94 array
of characters [subtract 33 from the ASCII value of each character to get
the corresponding index]; @samp{ESC (} is a class of escape sequences
meaning ``switch to a 94 character set''; @samp{ESC (B} means ``switch
to US ASCII''. It is a coincidence that the letter @samp{B} is used to
denote both Japanese Kanji and US ASCII. If the first @samp{B} were
replaced with an @samp{A}, you'd be requesting a Chinese Hanzi character
from the GB2312 character set.)
@example
"foobar"
@end example
converts to a string.
@example
foobar
@end example
converts to a symbol whose name is @code{"foobar"}. This is done by
looking up the string equivalent in the global variable
@code{obarray}, whose contents should be an obarray. If no symbol
is found, a new symbol with the name @code{"foobar"} is automatically
created and added to @code{obarray}; this process is called
@dfn{interning} the symbol.
@cindex interning
@example
(foo . bar)
@end example
converts to a cons cell containing the symbols @code{foo} and @code{bar}.
@example
(1 a 2.5)
@end example
converts to a three-element list containing the specified objects
(note that a list is actually a set of nested conses; see the
XEmacs Lisp Reference).
@example
[1 a 2.5]
@end example
converts to a three-element vector containing the specified objects.
@example
#[... ... ... ...]
@end example
converts to a compiled-function object (the actual contents are not
shown since they are not relevant here; look at a file that ends with
@file{.elc} for examples).
@example
#*01110110
@end example
converts to a bit-vector.
@example
#s(hash-table ... ...)
@end example
converts to a hash table (the actual contents are not shown).
@example
#s(range-table ... ...)
@end example
converts to a range table (the actual contents are not shown).
@example
#s(char-table ... ...)
@end example
converts to a char table (the actual contents are not shown).
Note that the @code{#s()} syntax is the general syntax for structures,
which are not really implemented in XEmacs Lisp but should be.
When an object is printed out (using @code{print} or a related
function), the read syntax is used, so that the same object can be read
in again.
The other objects do not have read syntaxes, usually because it does not
really make sense to create them in this fashion (i.e. processes, where
it doesn't make sense to have a subprocess created as a side effect of
reading some Lisp code), or because they can't be created at all
(e.g. subrs). Permanent objects, as a rule, do not have a read syntax;
nor do most complex objects, which contain too much state to be easily
initialized through a read syntax.
@node How Lisp Objects Are Represented in C, Rules When Writing New C Code, The XEmacs Object System (Abstractly Speaking), Top
@chapter How Lisp Objects Are Represented in C
@cindex Lisp objects are represented in C, how
@cindex objects are represented in C, how Lisp
@cindex represented in C, how Lisp objects are
Lisp objects are represented in C using a 32-bit or 64-bit machine word
(depending on the processor; i.e. DEC Alphas use 64-bit Lisp objects and
most other processors use 32-bit Lisp objects). The representation
stuffs a pointer together with a tag, as follows:
@example
[ 3 3 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 ]
[ 1 0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0 ]
<---------------------------------------------------------> <->
a pointer to a structure, or an integer tag
@end example
A tag of 00 is used for all pointer object types, a tag of 10 is used
for characters, and the other two tags 01 and 11 are joined together to
form the integer object type. This representation gives us 31 bit
integers and 30 bit characters, while pointers are represented directly
without any bit masking or shifting. This representation, though,
assumes that pointers to structs are always aligned to multiples of 4,
so the lower 2 bits are always zero.
Lisp objects use the typedef @code{Lisp_Object}, but the actual C type
used for the Lisp object can vary. It can be either a simple type
(@code{long} on the DEC Alpha, @code{int} on other machines) or a
structure whose fields are bit fields that line up properly (actually, a
union of structures is used). The choice of which type to use is
determined by the preprocessor constant @code{USE_UNION_TYPE} which is
defined via the @code{--use-union-type} option to @code{configure}.
Generally the simple integral type is preferable because it ensures that
the compiler will actually use a machine word to represent the object
(some compilers will use more general and less efficient code for unions
and structs even if they can fit in a machine word). The union type,
however, has the advantage of stricter @emph{static} type checking.
Places where a @code{Lisp_Object} is mistakenly passed to a routine
expecting an @code{int} (or vice-versa), or a check is written @samp{if
(foo)} (instead of @samp{if (!NILP (foo))}, will be flagged as errors.
None of these lead to the expected results! @code{Qnil} is not
represented as 0 (so @samp{if (foo)} will *ALWAYS* be true for a
@code{Lisp_Object}), and the representation of an integer as a
@code{Lisp_Object} is not just the integer's numeric value, but usually
2x the integer +/- 1.)
There used to be a claim that the union type simplified debugging.
There may have been a grain of truth to this pre-19.8, when there was no
@samp{lrecord} type and all objects had a separate type appearing in the
tag. Nowadays, however, there is no debugging gain, and in fact
frequent debugging *@emph{loss}*, since many debuggers don't handle
unions very well, and usually there is no way to directly specify a
union from a debugging prompt.
Furthermore, release builds should *@emph{not}* be done with union type
because (a) you may get less efficiency, with compilers that can't
figure out how to optimize the union into a machine word; (b) even
worse, the union type often triggers miscompilation, especially when
combined with Mule and error-checking. This has been the case at
various times when using GCC and MS VC, at least with @samp{--pdump}.
Therefore, be warned!
As of 2002 4Q, miscompilation is known to happen with current versions
of @strong{Microsoft VC++} and @strong{GCC in combination with Mule,
pdump, and KKCC} (no error checking).
Various macros are used to convert between Lisp_Objects and the
corresponding C type. Macros of the form @code{XINT()}, @code{XCHAR()},
@code{XSTRING()}, @code{XSYMBOL()}, do any required bit shifting and/or
masking and cast it to the appropriate type. @code{XINT()} needs to be
a bit tricky so that negative numbers are properly sign-extended. Since
integers are stored left-shifted, if the right-shift operator does an
arithmetic shift (i.e. it leaves the most-significant bit as-is rather
than shifting in a zero, so that it mimics a divide-by-two even for
negative numbers) the shift to remove the tag bit is enough. This is
the case on all the systems we support.
Note that when @code{ERROR_CHECK_TYPECHECK} is defined, the converter
macros become more complicated---they check the tag bits and/or the
type field in the first four bytes of a record type to ensure that the
object is really of the correct type. This is great for catching places
where an incorrect type is being dereferenced---this typically results
in a pointer being dereferenced as the wrong type of structure, with
unpredictable (and sometimes not easily traceable) results.
There are similar @code{XSET@var{TYPE}()} macros that construct a Lisp
object. These macros are of the form @code{XSET@var{TYPE}
(@var{lvalue}, @var{result})}, i.e. they have to be a statement rather
than just used in an expression. The reason for this is that standard C
doesn't let you ``construct'' a structure (but GCC does). Granted, this
sometimes isn't too convenient; for the case of integers, at least, you
can use the function @code{make_int()}, which constructs and
@emph{returns} an integer Lisp object. Note that the
@code{XSET@var{TYPE}()} macros are also affected by
@code{ERROR_CHECK_TYPECHECK} and make sure that the structure is of the
right type in the case of record types, where the type is contained in
the structure.
The C programmer is responsible for @strong{guaranteeing} that a
Lisp_Object is the correct type before using the @code{X@var{TYPE}}
macros. This is especially important in the case of lists. Use
@code{XCAR} and @code{XCDR} if a Lisp_Object is certainly a cons cell,
else use @code{Fcar()} and @code{Fcdr()}. Trust other C code, but not
Lisp code. On the other hand, if XEmacs has an internal logic error,
it's better to crash immediately, so sprinkle @code{assert()}s and
``unreachable'' @code{abort()}s liberally about the source code. Where
performance is an issue, use @code{type_checking_assert},
@code{bufpos_checking_assert}, and @code{gc_checking_assert}, which do
nothing unless the corresponding configure error checking flag was
specified.
@node Rules When Writing New C Code, Regression Testing XEmacs, How Lisp Objects Are Represented in C, Top
@chapter Rules When Writing New C Code
@cindex writing new C code, rules when
@cindex C code, rules when writing new
@cindex code, rules when writing new C
The XEmacs C Code is extremely complex and intricate, and there are many
rules that are more or less consistently followed throughout the code.
Many of these rules are not obvious, so they are explained here. It is
of the utmost importance that you follow them. If you don't, you may
get something that appears to work, but which will crash in odd
situations, often in code far away from where the actual breakage is.
@menu
* A Reader's Guide to XEmacs Coding Conventions::
* General Coding Rules::
* Writing Lisp Primitives::
* Writing Good Comments::
* Adding Global Lisp Variables::
* Proper Use of Unsigned Types::
* Coding for Mule::
* Techniques for XEmacs Developers::
@end menu
@node A Reader's Guide to XEmacs Coding Conventions
@section A Reader's Guide to XEmacs Coding Conventions
@cindex coding conventions
@cindex reader's guide
@cindex coding rules, naming
Of course the low-level implementation language of XEmacs is C, but much
of that uses the Lisp engine to do its work. However, because the code
is ``inside'' of the protective containment shell around the ``reactor
core,'' you'll see lots of complex ``plumbing'' needed to do the work
and ``safety mechanisms,'' whose failure results in a meltdown. This
section provides a quick overview (or review) of the various components
of the implementation of Lisp objects.
Two typographic conventions help to identify C objects that implement
Lisp objects. The first is that capitalized identifiers, especially
beginning with the letters @samp{Q}, @samp{V}, @samp{F}, and @samp{S},
for C variables and functions, and C macros with beginning with the
letter @samp{X}, are used to implement Lisp. The second is that where
Lisp uses the hyphen @samp{-} in symbol names, the corresponding C
identifiers use the underscore @samp{_}. Of course, since XEmacs Lisp
contains interfaces to many external libraries, those external names
will follow the coding conventions their authors chose, and may overlap
the ``XEmacs name space.'' However these cases are usually pretty
obvious.
All Lisp objects are handled indirectly. The @code{Lisp_Object}
type is usually a pointer to a structure, except for a very small number
of types with immediate representations (currently characters and
integers). However, these types cannot be directly operated on in C
code, either, so they can also be considered indirect. Types that do
not have an immediate representation always have a C typedef
@code{Lisp_@var{type}} for a corresponding structure.
@c #### mention l(c)records here?
In older code, it was common practice to pass around pointers to
@code{Lisp_@var{type}}, but this is now deprecated in favor of using
@code{Lisp_Object} for all function arguments and return values that are
Lisp objects. The @code{X@var{type}} macro is used to extract the
pointer and cast it to @code{(Lisp_@var{type} *)} for the desired type.
@strong{Convention}: macros whose names begin with @samp{X} operate on
@code{Lisp_Object}s and do no type-checking. Many such macros are type
extractors, but others implement Lisp operations in C (@emph{e.g.},
@code{XCAR} implements the Lisp @code{car} function). These are unsafe,
and must only be used where types of all data have already been checked.
Such macros are only applied to @code{Lisp_Object}s. In internal
implementations where the pointer has already been converted, the
structure is operated on directly using the C @code{->} member access
operator.
The @code{@var{type}P}, @code{CHECK_@var{type}}, and
@code{CONCHECK_@var{type}} macros are used to test types. The first
returns a Boolean value, and the latter signal errors. (The
@samp{CONCHECK} variety allows execution to be CONtinued under some
circumstances, thus the name.) Functions which expect to be passed user
data invariably call @samp{CHECK} macros on arguments.
There are many types of specialized Lisp objects implemented in C, but
the most pervasive type is the @dfn{symbol}. Symbols are used as
identifiers, variables, and functions.
@strong{Convention}: Global variables whose names begin with @samp{Q}
are constants whose value is a symbol. The name of the variable should
be derived from the name of the symbol using the same rules as for Lisp
primitives. Such variables allow the C code to check whether a
particular @code{Lisp_Object} is equal to a given symbol. Symbols are
Lisp objects, so these variables may be passed to Lisp primitives. (An
alternative to the use of @samp{Q...} variables is to call the
@code{intern} function at initialization in the
@code{vars_of_@var{module}} function, which is hardly less efficient.)
@strong{Convention}: Global variables whose names begin with @samp{V}
are variables that contain Lisp objects. The convention here is that
all global variables of type @code{Lisp_Object} begin with @samp{V}, and
no others do (not even integer and boolean variables that have Lisp
equivalents). Most of the time, these variables have equivalents in
Lisp, which are defined via the @samp{DEFVAR} family of macros, but some
don't. Since the variable's value is a @code{Lisp_Object}, it can be
passed to Lisp primitives.
The implementation of Lisp primitives is more complex.
@strong{Convention}: Global variables with names beginning with @samp{S}
contain a structure that allows the Lisp engine to identify and call a C
function. In modern versions of XEmacs, these identifiers are almost
always completely hidden in the @code{DEFUN} and @code{SUBR} macros, but
you will encounter them if you look at very old versions of XEmacs or at
GNU Emacs. @strong{Convention}: Functions with names beginning with
@samp{F} implement Lisp primitives. Of course all their arguments and
their return values must be Lisp_Objects. (This is hidden in the
@code{DEFUN} macro.)
@node General Coding Rules
@section General Coding Rules
@cindex coding rules, general
The C code is actually written in a dialect of C called @dfn{Clean C},
meaning that it can be compiled, mostly warning-free, with either a C or
C++ compiler. Coding in Clean C has several advantages over plain C.
C++ compilers are more nit-picking, and a number of coding errors have
been found by compiling with C++. The ability to use both C and C++
tools means that a greater variety of development tools are available to
the developer.
Every module includes @file{<config.h>} (angle brackets so that
@samp{--srcdir} works correctly; @file{config.h} may or may not be in
the same directory as the C sources) and @file{lisp.h}. @file{config.h}
must always be included before any other header files (including
system header files) to ensure that certain tricks played by various
@file{s/} and @file{m/} files work out correctly.
When including header files, always use angle brackets, not double
quotes, except when the file to be included is always in the same
directory as the including file. If either file is a generated file,
then that is not likely to be the case. In order to understand why we
have this rule, imagine what happens when you do a build in the source
directory using @samp{./configure} and another build in another
directory using @samp{../work/configure}. There will be two different
@file{config.h} files. Which one will be used if you @samp{#include
"config.h"}?
Almost every module contains a @code{syms_of_*()} function and a
@code{vars_of_*()} function. The former declares any Lisp primitives
you have defined and defines any symbols you will be using. The latter
declares any global Lisp variables you have added and initializes global
C variables in the module. @strong{Important}: There are stringent
requirements on exactly what can go into these functions. See the
comment in @file{emacs.c}. The reason for this is to avoid obscure
unwanted interactions during initialization. If you don't follow these
rules, you'll be sorry! If you want to do anything that isn't allowed,
create a @code{complex_vars_of_*()} function for it. Doing this is
tricky, though: you have to make sure your function is called at the
right time so that all the initialization dependencies work out.
Declare each function of these kinds in @file{symsinit.h}. Make sure
it's called in the appropriate place in @file{emacs.c}. You never need
to include @file{symsinit.h} directly, because it is included by
@file{lisp.h}.
@strong{All global and static variables that are to be modifiable must
be declared uninitialized.} This means that you may not use the
``declare with initializer'' form for these variables, such as @code{int
some_variable = 0;}. The reason for this has to do with some kludges
done during the dumping process: If possible, the initialized data
segment is re-mapped so that it becomes part of the (unmodifiable) code
segment in the dumped executable. This allows this memory to be shared
among multiple running XEmacs processes. XEmacs is careful to place as
much constant data as possible into initialized variables during the
@file{temacs} phase.
@cindex copy-on-write
@strong{Please note:} This kludge only works on a few systems nowadays,
and is rapidly becoming irrelevant because most modern operating systems
provide @dfn{copy-on-write} semantics. All data is initially shared
between processes, and a private copy is automatically made (on a
page-by-page basis) when a process first attempts to write to a page of
memory.
Formerly, there was a requirement that static variables not be declared
inside of functions. This had to do with another hack along the same
vein as what was just described: old USG systems put statically-declared
variables in the initialized data space, so those header files had a
@code{#define static} declaration. (That way, the data-segment remapping
described above could still work.) This fails badly on static variables
inside of functions, which suddenly become automatic variables;
therefore, you weren't supposed to have any of them. This awful kludge
has been removed in XEmacs because
@enumerate
@item
almost all of the systems that used this kludge ended up having
to disable the data-segment remapping anyway;
@item
the only systems that didn't were extremely outdated ones;
@item
this hack completely messed up inline functions.
@end enumerate
The C source code makes heavy use of C preprocessor macros. One popular
macro style is:
@example
#define FOO(var, value) do @{ \
Lisp_Object FOO_value = (value); \
... /* compute using FOO_value */ \
(var) = bar; \
@} while (0)
@end example
The @code{do @{...@} while (0)} is a standard trick to allow FOO to have
statement semantics, so that it can safely be used within an @code{if}
statement in C, for example. Multiple evaluation is prevented by
copying a supplied argument into a local variable, so that
@code{FOO(var,fun(1))} only calls @code{fun} once.
Lisp lists are popular data structures in the C code as well as in
Elisp. There are two sets of macros that iterate over lists.
@code{EXTERNAL_LIST_LOOP_@var{n}} should be used when the list has been
supplied by the user, and cannot be trusted to be acyclic and
@code{nil}-terminated. A @code{malformed-list} or @code{circular-list} error
will be generated if the list being iterated over is not entirely
kosher. @code{LIST_LOOP_@var{n}}, on the other hand, is faster and less
safe, and can be used only on trusted lists.
Related macros are @code{GET_EXTERNAL_LIST_LENGTH} and
@code{GET_LIST_LENGTH}, which calculate the length of a list, and in the
case of @code{GET_EXTERNAL_LIST_LENGTH}, validating the properness of
the list. The macros @code{EXTERNAL_LIST_LOOP_DELETE_IF} and
@code{LIST_LOOP_DELETE_IF} delete elements from a lisp list satisfying some
predicate.
@node Writing Lisp Primitives
@section Writing Lisp Primitives
@cindex writing Lisp primitives
@cindex Lisp primitives, writing
@cindex primitives, writing Lisp
Lisp primitives are Lisp functions implemented in C. The details of
interfacing the C function so that Lisp can call it are handled by a few
C macros. The only way to really understand how to write new C code is
to read the source, but we can explain some things here.
An example of a special form is the definition of @code{prog1}, from
@file{eval.c}. (An ordinary function would have the same general
appearance.)
@cindex garbage collection protection
@smallexample
@group
DEFUN ("prog1", Fprog1, 1, UNEVALLED, 0, /*
Similar to `progn', but the value of the first form is returned.
\(prog1 FIRST BODY...): All the arguments are evaluated sequentially.
The value of FIRST is saved during evaluation of the remaining args,
whose values are discarded.
*/
(args))
@{
/* This function can GC */
REGISTER Lisp_Object val, form, tail;
struct gcpro gcpro1;
val = Feval (XCAR (args));
GCPRO1 (val);
LIST_LOOP_3 (form, XCDR (args), tail)
Feval (form);
UNGCPRO;
return val;
@}
@end group
@end smallexample
Let's start with a precise explanation of the arguments to the
@code{DEFUN} macro. Here is a template for them:
@example
@group
DEFUN (@var{lname}, @var{fname}, @var{min_args}, @var{max_args}, @var{interactive}, /*
@var{docstring}
*/
(@var{arglist}))
@end group
@end example
@table @var
@item lname
This string is the name of the Lisp symbol to define as the function
name; in the example above, it is @code{"prog1"}.
@item fname
This is the C function name for this function. This is the name that is
used in C code for calling the function. The name is, by convention,
@samp{F} prepended to the Lisp name, with all dashes (@samp{-}) in the
Lisp name changed to underscores. Thus, to call this function from C
code, call @code{Fprog1}. Remember that the arguments are of type
@code{Lisp_Object}; various macros and functions for creating values of
type @code{Lisp_Object} are declared in the file @file{lisp.h}.
Primitives whose names are special characters (e.g. @code{+} or
@code{<}) are named by spelling out, in some fashion, the special
character: e.g. @code{Fplus()} or @code{Flss()}. Primitives whose names
begin with normal alphanumeric characters but also contain special
characters are spelled out in some creative way, e.g. @code{let*}
becomes @code{FletX()}.
Each function also has an associated structure that holds the data for
the subr object that represents the function in Lisp. This structure
conveys the Lisp symbol name to the initialization routine that will
create the symbol and store the subr object as its definition. The C
variable name of this structure is always @samp{S} prepended to the
@var{fname}. You hardly ever need to be aware of the existence of this
structure, since @code{DEFUN} plus @code{DEFSUBR} takes care of all the
details.
@item min_args
This is the minimum number of arguments that the function requires. The
function @code{prog1} allows a minimum of one argument.
@item max_args
This is the maximum number of arguments that the function accepts, if
there is a fixed maximum. Alternatively, it can be @code{UNEVALLED},
indicating a special form that receives unevaluated arguments, or
@code{MANY}, indicating an unlimited number of evaluated arguments (the
C equivalent of @code{&rest}). Both @code{UNEVALLED} and @code{MANY}
are macros. If @var{max_args} is a number, it may not be less than
@var{min_args} and it may not be greater than 8. (If you need to add a
function with more than 8 arguments, use the @code{MANY} form. Resist
the urge to edit the definition of @code{DEFUN} in @file{lisp.h}. If
you do it anyways, make sure to also add another clause to the switch
statement in @code{primitive_funcall().})
@item interactive
This is an interactive specification, a string such as might be used as
the argument of @code{interactive} in a Lisp function. In the case of
@code{prog1}, it is 0 (a null pointer), indicating that @code{prog1}
cannot be called interactively. A value of @code{""} indicates a
function that should receive no arguments when called interactively.
@item docstring
This is the documentation string. It is written just like a
documentation string for a function defined in Lisp; in particular, the
first line should be a single sentence. Note how the documentation
string is enclosed in a comment, none of the documentation is placed on
the same lines as the comment-start and comment-end characters, and the
comment-start characters are on the same line as the interactive
specification. @file{make-docfile}, which scans the C files for
documentation strings, is very particular about what it looks for, and
will not properly extract the doc string if it's not in this exact format.
In order to make both @file{etags} and @file{make-docfile} happy, make
sure that the @code{DEFUN} line contains the @var{lname} and
@var{fname}, and that the comment-start characters for the doc string
are on the same line as the interactive specification, and put a newline
directly after them (and before the comment-end characters).
@item arglist
This is the comma-separated list of arguments to the C function. For a
function with a fixed maximum number of arguments, provide a C argument
for each Lisp argument. In this case, unlike regular C functions, the
types of the arguments are not declared; they are simply always of type
@code{Lisp_Object}.
The names of the C arguments will be used as the names of the arguments
to the Lisp primitive as displayed in its documentation, modulo the same
concerns described above for @code{F...} names (in particular,
underscores in the C arguments become dashes in the Lisp arguments).
There is one additional kludge: A trailing `_' on the C argument is
discarded when forming the Lisp argument. This allows C language
reserved words (like @code{default}) or global symbols (like
@code{dirname}) to be used as argument names without compiler warnings
or errors.
A Lisp function with @w{@var{max_args} = @code{UNEVALLED}} is a
@w{@dfn{special form}}; its arguments are not evaluated. Instead it
receives one argument of type @code{Lisp_Object}, a (Lisp) list of the
unevaluated arguments, conventionally named @code{(args)}.
When a Lisp function has no upper limit on the number of arguments,
specify @w{@var{max_args} = @code{MANY}}. In this case its implementation in
C actually receives exactly two arguments: the number of Lisp arguments
(an @code{int}) and the address of a block containing their values (a
@w{@code{Lisp_Object *}}). In this case only are the C types specified
in the @var{arglist}: @w{@code{(int nargs, Lisp_Object *args)}}.
@end table
Within the function @code{Fprog1} itself, note the use of the macros
@code{GCPRO1} and @code{UNGCPRO}. @code{GCPRO1} is used to ``protect''
a variable from garbage collection---to inform the garbage collector
that it must look in that variable and regard the object pointed at by
its contents as an accessible object. This is necessary whenever you
call @code{Feval} or anything that can directly or indirectly call
@code{Feval} (this includes the @code{QUIT} macro!). At such a time,
any Lisp object that you intend to refer to again must be protected
somehow. @code{UNGCPRO} cancels the protection of the variables that
are protected in the current function. It is necessary to do this
explicitly.
The macro @code{GCPRO1} protects just one local variable. If you want
to protect two, use @code{GCPRO2} instead; repeating @code{GCPRO1} will
not work. Macros @code{GCPRO3} and @code{GCPRO4} also exist.
These macros implicitly use local variables such as @code{gcpro1}; you
must declare these explicitly, with type @code{struct gcpro}. Thus, if
you use @code{GCPRO2}, you must declare @code{gcpro1} and @code{gcpro2}.
@cindex caller-protects (@code{GCPRO} rule)
Note also that the general rule is @dfn{caller-protects}; i.e. you are
only responsible for protecting those Lisp objects that you create. Any
objects passed to you as arguments should have been protected by whoever
created them, so you don't in general have to protect them.
In particular, the arguments to any Lisp primitive are always
automatically @code{GCPRO}ed, when called ``normally'' from Lisp code or
bytecode. So only a few Lisp primitives that are called frequently from
C code, such as @code{Fprogn} protect their arguments as a service to
their caller. You don't need to protect your arguments when writing a
new @code{DEFUN}.
@code{GCPRO}ing is perhaps the trickiest and most error-prone part of
XEmacs coding. It is @strong{extremely} important that you get this
right and use a great deal of discipline when writing this code.
@xref{GCPROing, ,@code{GCPRO}ing}, for full details on how to do this.
What @code{DEFUN} actually does is declare a global structure of type
@code{Lisp_Subr} whose name begins with capital @samp{SF} and which
contains information about the primitive (e.g. a pointer to the
function, its minimum and maximum allowed arguments, a string describing
its Lisp name); @code{DEFUN} then begins a normal C function declaration
using the @code{F...} name. The Lisp subr object that is the function
definition of a primitive (i.e. the object in the function slot of the
symbol that names the primitive) actually points to this @samp{SF}
structure; when @code{Feval} encounters a subr, it looks in the
structure to find out how to call the C function.
Defining the C function is not enough to make a Lisp primitive
available; you must also create the Lisp symbol for the primitive (the
symbol is @dfn{interned}; @pxref{Obarrays}) and store a suitable subr
object in its function cell. (If you don't do this, the primitive won't
be seen by Lisp code.) The code looks like this:
@example
DEFSUBR (@var{fname});
@end example
@noindent
Here @var{fname} is the same name you used as the second argument to
@code{DEFUN}.
This call to @code{DEFSUBR} should go in the @code{syms_of_*()} function
at the end of the module. If no such function exists, create it and
make sure to also declare it in @file{symsinit.h} and call it from the
appropriate spot in @code{main()}. @xref{General Coding Rules}.
Note that C code cannot call functions by name unless they are defined
in C. The way to call a function written in Lisp from C is to use
@code{Ffuncall}, which embodies the Lisp function @code{funcall}. Since
the Lisp function @code{funcall} accepts an unlimited number of
arguments, in C it takes two: the number of Lisp-level arguments, and a
one-dimensional array containing their values. The first Lisp-level
argument is the Lisp function to call, and the rest are the arguments to
pass to it. Since @code{Ffuncall} can call the evaluator, you must
protect pointers from garbage collection around the call to
@code{Ffuncall}. (However, @code{Ffuncall} explicitly protects all of
its parameters, so you don't have to protect any pointers passed as
parameters to it.)
The C functions @code{call0}, @code{call1}, @code{call2}, and so on,
provide handy ways to call a Lisp function conveniently with a fixed
number of arguments. They work by calling @code{Ffuncall}.
@file{eval.c} is a very good file to look through for examples;
@file{lisp.h} contains the definitions for important macros and
functions.
@node Writing Good Comments
@section Writing Good Comments
@cindex writing good comments
@cindex comments, writing good
Comments are a lifeline for programmers trying to understand tricky
code. In general, the less obvious it is what you are doing, the more
you need a comment, and the more detailed it needs to be. You should
always be on guard when you're writing code for stuff that's tricky, and
should constantly be putting yourself in someone else's shoes and asking
if that person could figure out without much difficulty what's going
on. (Assume they are a competent programmer who understands the
essentials of how the XEmacs code is structured but doesn't know much
about the module you're working on or any algorithms you're using.) If
you're not sure whether they would be able to, add a comment. Always
err on the side of more comments, rather than less.
Generally, when making comments, there is no need to attribute them with
your name or initials. This especially goes for small,
easy-to-understand, non-opinionated ones. Also, comments indicating
where, when, and by whom a file was changed are @emph{strongly}
discouraged, and in general will be removed as they are discovered.
This is exactly what @file{ChangeLogs} are there for. However, it can
occasionally be useful to mark exactly where (but not when or by whom)
changes are made, particularly when making small changes to a file
imported from elsewhere. These marks help when later on a newer version
of the file is imported and the changes need to be merged. (If
everything were always kept in CVS, there would be no need for this.
But in practice, this often doesn't happen, or the CVS repository is
later on lost or unavailable to the person doing the update.)
When putting in an explicit opinion in a comment, you should
@emph{always} attribute it with your name, and optionally the date.
This also goes for long, complex comments explaining in detail the
workings of something -- by putting your name there, you make it
possible for someone who has questions about how that thing works to
determine who wrote the comment so they can write to them. Preferably,
use your actual name and not your initials, unless your initials are
generally recognized (e.g. @samp{jwz}). You can use only your first
name if it's obvious who you are; otherwise, give first and last name.
If you're not a regular contributor, you might consider putting your
email address in -- it may be in the ChangeLog, but after awhile
ChangeLogs have a tendency of disappearing or getting
muddled. (E.g. your comment may get copied somewhere else or even into
another program, and tracking down the proper ChangeLog may be very
difficult.)
If you come across an opinion that is not or no longer valid, or you
come across any comment that no longer applies but you want to keep it
around, enclose it in @samp{[[ } and @samp{ ]]} marks and add a comment
afterwards explaining why the preceding comment is no longer valid. Put
your name on this comment, as explained above.
Just as comments are a lifeline to programmers, incorrect comments are
death. If you come across an incorrect comment, @strong{immediately}
correct it or flag it as incorrect, as described in the previous
paragraph. Whenever you work on a section of code, @emph{always} make
sure to update any comments to be correct -- or, at the very least, flag
them as incorrect.
To indicate a "todo" or other problem, use four pound signs --
i.e. @samp{####}.
@node Adding Global Lisp Variables
@section Adding Global Lisp Variables
@cindex global Lisp variables, adding
@cindex variables, adding global Lisp
Global variables whose names begin with @samp{Q} are constants whose
value is a symbol of a particular name. The name of the variable should
be derived from the name of the symbol using the same rules as for Lisp
primitives. These variables are initialized using a call to
@code{defsymbol()} in the @code{syms_of_*()} function. (This call
interns a symbol, sets the C variable to the resulting Lisp object, and
calls @code{staticpro()} on the C variable to tell the
garbage-collection mechanism about this variable. What
@code{staticpro()} does is add a pointer to the variable to a large
global array; when garbage-collection happens, all pointers listed in
the array are used as starting points for marking Lisp objects. This is
important because it's quite possible that the only current reference to
the object is the C variable. In the case of symbols, the
@code{staticpro()} doesn't matter all that much because the symbol is
contained in @code{obarray}, which is itself @code{staticpro()}ed.
However, it's possible that a naughty user could do something like
uninterning the symbol out of @code{obarray} or even setting
@code{obarray} to a different value [although this is likely to make
XEmacs crash!].)
@strong{Please note:} It is potentially deadly if you declare a
@samp{Q...} variable in two different modules. The two calls to
@code{defsymbol()} are no problem, but some linkers will complain about
multiply-defined symbols. The most insidious aspect of this is that
often the link will succeed anyway, but then the resulting executable
will sometimes crash in obscure ways during certain operations!
To avoid this problem, declare any symbols with common names (such as
@code{text}) that are not obviously associated with this particular
module in the file @file{general-slots.h}. The ``-slots'' suffix
indicates that this is a file that is included multiple times in
@file{general.c}. Redefinition of preprocessor macros allows the
effects to be different in each context, so this is actually more
convenient and less error-prone than doing it in your module.
Global variables whose names begin with @samp{V} are variables that
contain Lisp objects. The convention here is that all global variables
of type @code{Lisp_Object} begin with @samp{V}, and all others don't
(including integer and boolean variables that have Lisp
equivalents). Most of the time, these variables have equivalents in
Lisp, but some don't. Those that do are declared this way by a call to
@code{DEFVAR_LISP()} in the @code{vars_of_*()} initializer for the
module. What this does is create a special @dfn{symbol-value-forward}
Lisp object that contains a pointer to the C variable, intern a symbol
whose name is as specified in the call to @code{DEFVAR_LISP()}, and set
its value to the symbol-value-forward Lisp object; it also calls
@code{staticpro()} on the C variable to tell the garbage-collection
mechanism about the variable. When @code{eval} (or actually
@code{symbol-value}) encounters this special object in the process of
retrieving a variable's value, it follows the indirection to the C
variable and gets its value. @code{setq} does similar things so that
the C variable gets changed.
Whether or not you @code{DEFVAR_LISP()} a variable, you need to
initialize it in the @code{vars_of_*()} function; otherwise it will end
up as all zeroes, which is the integer 0 (@emph{not} @code{nil}), and
this is probably not what you want. Also, if the variable is not
@code{DEFVAR_LISP()}ed, @strong{you must call} @code{staticpro()} on the
C variable in the @code{vars_of_*()} function. Otherwise, the
garbage-collection mechanism won't know that the object in this variable
is in use, and will happily collect it and reuse its storage for another
Lisp object, and you will be the one who's unhappy when you can't figure
out how your variable got overwritten.
@node Proper Use of Unsigned Types
@section Proper Use of Unsigned Types
@cindex unsigned types, proper use of
@cindex types, proper use of unsigned
Avoid using @code{unsigned int} and @code{unsigned long} whenever
possible. Unsigned types are viral -- any arithmetic or comparisons
involving mixed signed and unsigned types are automatically converted to
unsigned, which is almost certainly not what you want. Many subtle and
hard-to-find bugs are created by careless use of unsigned types. In
general, you should almost @emph{never} use an unsigned type to hold a
regular quantity of any sort. The only exceptions are
@enumerate
@item
When there's a reasonable possibility you will actually need all 32 or
64 bits to store the quantity.
@item
When calling existing API's that require unsigned types. In this case,
you should still do all manipulation using signed types, and do the
conversion at the very threshold of the API call.
@item
In existing code that you don't want to modify because you don't
maintain it.
@item
In bit-field structures.
@end enumerate
Other reasonable uses of @code{unsigned int} and @code{unsigned long}
are representing non-quantities -- e.g. bit-oriented flags and such.
@node Coding for Mule
@section Coding for Mule
@cindex coding for Mule
@cindex Mule, coding for
Although Mule support is not compiled by default in XEmacs, many people
are using it, and we consider it crucial that new code works correctly
with multibyte characters. This is not hard; it is only a matter of
following several simple user-interface guidelines. Even if you never
compile with Mule, with a little practice you will find it quite easy
to code Mule-correctly.
Note that these guidelines are not necessarily tied to the current Mule
implementation; they are also a good idea to follow on the grounds of
code generalization for future I18N work.
@menu
* Character-Related Data Types::
* Working With Character and Byte Positions::
* Conversion to and from External Data::
* General Guidelines for Writing Mule-Aware Code::
* An Example of Mule-Aware Code::
@end menu
@node Character-Related Data Types
@subsection Character-Related Data Types
@cindex character-related data types
@cindex data types, character-related
First, let's review the basic character-related datatypes used by
XEmacs. Note that the separate @code{typedef}s are not mandatory in the
current implementation (all of them boil down to @code{unsigned char} or
@code{int}), but they improve clarity of code a great deal, because one
glance at the declaration can tell the intended use of the variable.
@table @code
@item Emchar
@cindex Emchar
An @code{Emchar} holds a single Emacs character.
Obviously, the equality between characters and bytes is lost in the Mule
world. Characters can be represented by one or more bytes in the
buffer, and @code{Emchar} is the C type large enough to hold any
character.
Without Mule support, an @code{Emchar} is equivalent to an
@code{unsigned char}.
@item Bufbyte
@cindex Bufbyte
The data representing the text in a buffer or string is logically a set
of @code{Bufbyte}s.
XEmacs does not work with the same character formats all the time; when
reading characters from the outside, it decodes them to an internal
format, and likewise encodes them when writing. @code{Bufbyte} (in fact
@code{unsigned char}) is the basic unit of XEmacs internal buffers and
strings format. A @code{Bufbyte *} is the type that points at text
encoded in the variable-width internal encoding.
One character can correspond to one or more @code{Bufbyte}s. In the
current Mule implementation, an ASCII character is represented by the
same @code{Bufbyte}, and other characters are represented by a sequence
of two or more @code{Bufbyte}s.
Without Mule support, there are exactly 256 characters, implicitly
Latin-1, and each character is represented using one @code{Bufbyte}, and
there is a one-to-one correspondence between @code{Bufbyte}s and
@code{Emchar}s.
@item Bufpos
@itemx Charcount
@cindex Bufpos
@cindex Charcount
A @code{Bufpos} represents a character position in a buffer or string.
A @code{Charcount} represents a number (count) of characters.
Logically, subtracting two @code{Bufpos} values yields a
@code{Charcount} value. Although all of these are @code{typedef}ed to
@code{EMACS_INT}, we use them in preference to @code{EMACS_INT} to make
it clear what sort of position is being used.
@code{Bufpos} and @code{Charcount} values are the only ones that are
ever visible to Lisp.
@item Bytind
@itemx Bytecount
@cindex Bytind
@cindex Bytecount
A @code{Bytind} represents a byte position in a buffer or string. A
@code{Bytecount} represents the distance between two positions, in bytes.
The relationship between @code{Bytind} and @code{Bytecount} is the same
as the relationship between @code{Bufpos} and @code{Charcount}.
@item Extbyte
@itemx Extcount
@cindex Extbyte
@cindex Extcount
When dealing with the outside world, XEmacs works with @code{Extbyte}s,
which are equivalent to @code{unsigned char}. Obviously, an
@code{Extcount} is the distance between two @code{Extbyte}s. Extbytes
and Extcounts are not all that frequent in XEmacs code.
@end table
@node Working With Character and Byte Positions
@subsection Working With Character and Byte Positions
@cindex character and byte positions, working with
@cindex byte positions, working with character and
@cindex positions, working with character and byte
Now that we have defined the basic character-related types, we can look
at the macros and functions designed for work with them and for
conversion between them. Most of these macros are defined in
@file{buffer.h}, and we don't discuss all of them here, but only the
most important ones. Examining the existing code is the best way to
learn about them.
@table @code
@item MAX_EMCHAR_LEN
@cindex MAX_EMCHAR_LEN
This preprocessor constant is the maximum number of buffer bytes to
represent an Emacs character in the variable width internal encoding.
It is useful when allocating temporary strings to keep a known number of
characters. For instance:
@example
@group
@{
Charcount cclen;
...
@{
/* Allocate place for @var{cclen} characters. */
Bufbyte *buf = (Bufbyte *)alloca (cclen * MAX_EMCHAR_LEN);
...
@end group
@end example
If you followed the previous section, you can guess that, logically,
multiplying a @code{Charcount} value with @code{MAX_EMCHAR_LEN} produces
a @code{Bytecount} value.
In the current Mule implementation, @code{MAX_EMCHAR_LEN} equals 4.
Without Mule, it is 1.
@item charptr_emchar
@itemx set_charptr_emchar
@cindex charptr_emchar
@cindex set_charptr_emchar
The @code{charptr_emchar} macro takes a @code{Bufbyte} pointer and
returns the @code{Emchar} stored at that position. If it were a
function, its prototype would be:
@example
Emchar charptr_emchar (Bufbyte *p);
@end example
@code{set_charptr_emchar} stores an @code{Emchar} to the specified byte
position. It returns the number of bytes stored:
@example
Bytecount set_charptr_emchar (Bufbyte *p, Emchar c);
@end example
It is important to note that @code{set_charptr_emchar} is safe only for
appending a character at the end of a buffer, not for overwriting a
character in the middle. This is because the width of characters
varies, and @code{set_charptr_emchar} cannot resize the string if it
writes, say, a two-byte character where a single-byte character used to
reside.
A typical use of @code{set_charptr_emchar} can be demonstrated by this
example, which copies characters from buffer @var{buf} to a temporary
string of Bufbytes.
@example
@group
@{
Bufpos pos;
for (pos = beg; pos < end; pos++)
@{
Emchar c = BUF_FETCH_CHAR (buf, pos);
p += set_charptr_emchar (buf, c);
@}
@}
@end group
@end example
Note how @code{set_charptr_emchar} is used to store the @code{Emchar}
and increment the counter, at the same time.
@item INC_CHARPTR
@itemx DEC_CHARPTR
@cindex INC_CHARPTR
@cindex DEC_CHARPTR
These two macros increment and decrement a @code{Bufbyte} pointer,
respectively. They will adjust the pointer by the appropriate number of
bytes according to the byte length of the character stored there. Both
macros assume that the memory address is located at the beginning of a
valid character.
Without Mule support, @code{INC_CHARPTR (p)} and @code{DEC_CHARPTR (p)}
simply expand to @code{p++} and @code{p--}, respectively.
@item bytecount_to_charcount
@cindex bytecount_to_charcount
Given a pointer to a text string and a length in bytes, return the
equivalent length in characters.
@example
Charcount bytecount_to_charcount (Bufbyte *p, Bytecount bc);
@end example
@item charcount_to_bytecount
@cindex charcount_to_bytecount
Given a pointer to a text string and a length in characters, return the
equivalent length in bytes.
@example
Bytecount charcount_to_bytecount (Bufbyte *p, Charcount cc);
@end example
@item charptr_n_addr
@cindex charptr_n_addr
Return a pointer to the beginning of the character offset @var{cc} (in
characters) from @var{p}.
@example
Bufbyte *charptr_n_addr (Bufbyte *p, Charcount cc);
@end example
@end table
@node Conversion to and from External Data
@subsection Conversion to and from External Data
@cindex conversion to and from external data
@cindex external data, conversion to and from
When an external function, such as a C library function, returns a
@code{char} pointer, you should almost never treat it as @code{Bufbyte}.
This is because these returned strings may contain 8bit characters which
can be misinterpreted by XEmacs, and cause a crash. Likewise, when
exporting a piece of internal text to the outside world, you should
always convert it to an appropriate external encoding, lest the internal
stuff (such as the infamous \201 characters) leak out.
The interface to conversion between the internal and external
representations of text are the numerous conversion macros defined in
@file{buffer.h}. There used to be a fixed set of external formats
supported by these macros, but now any coding system can be used with
these macros. The coding system alias mechanism is used to create the
following logical coding systems, which replace the fixed external
formats. The (dontusethis-set-symbol-value-handler) mechanism was
enhanced to make this possible (more work on that is needed - like
remove the @code{dontusethis-} prefix).
@table @code
@item Qbinary
This is the simplest format and is what we use in the absence of a more
appropriate format. This converts according to the @code{binary} coding
system:
@enumerate a
@item
On input, bytes 0--255 are converted into (implicitly Latin-1)
characters 0--255. A non-Mule xemacs doesn't really know about
different character sets and the fonts to display them, so the bytes can
be treated as text in different 1-byte encodings by simply setting the
appropriate fonts. So in a sense, non-Mule xemacs is a multi-lingual
editor if, for example, different fonts are used to display text in
different buffers, faces, or windows. The specifier mechanism gives the
user complete control over this kind of behavior.
@item
On output, characters 0--255 are converted into bytes 0--255 and other
characters are converted into `~'.
@end enumerate
@item Qfile_name
Format used for filenames. This is user-definable via either the
@code{file-name-coding-system} or @code{pathname-coding-system} (now
obsolete) variables.
@item Qnative
Format used for the external Unix environment---@code{argv[]}, stuff
from @code{getenv()}, stuff from the @file{/etc/passwd} file, etc.
Currently this is the same as Qfile_name. The two should be
distinguished for clarity and possible future separation.
@item Qctext
Compound--text format. This is the standard X11 format used for data
stored in properties, selections, and the like. This is an 8-bit
no-lock-shift ISO2022 coding system. This is a real coding system,
unlike Qfile_name, which is user-definable.
@end table
There are two fundamental macros to convert between external and
internal format.
@code{TO_INTERNAL_FORMAT} converts external data to internal format, and
@code{TO_EXTERNAL_FORMAT} converts the other way around. The arguments
each of these receives are a source type, a source, a sink type, a sink,
and a coding system (or a symbol naming a coding system).
A typical call looks like
@example
TO_EXTERNAL_FORMAT (LISP_STRING, str, C_STRING_MALLOC, ptr, Qfile_name);
@end example
which means that the contents of the lisp string @code{str} are written
to a malloc'ed memory area which will be pointed to by @code{ptr}, after
the function returns. The conversion will be done using the
@code{file-name} coding system, which will be controlled by the user
indirectly by setting or binding the variable
@code{file-name-coding-system}.
Some sources and sinks require two C variables to specify. We use some
preprocessor magic to allow different source and sink types, and even
different numbers of arguments to specify different types of sources and
sinks.
So we can have a call that looks like
@example
TO_INTERNAL_FORMAT (DATA, (ptr, len),
MALLOC, (ptr, len),
coding_system);
@end example
The parenthesized argument pairs are required to make the preprocessor
magic work.
Here are the different source and sink types:
@table @code
@item @code{DATA, (ptr, len),}
input data is a fixed buffer of size @var{len} at address @var{ptr}
@item @code{ALLOCA, (ptr, len),}
output data is placed in an alloca()ed buffer of size @var{len} pointed to by @var{ptr}
@item @code{MALLOC, (ptr, len),}
output data is in a malloc()ed buffer of size @var{len} pointed to by @var{ptr}
@item @code{C_STRING_ALLOCA, ptr,}
equivalent to @code{ALLOCA (ptr, len_ignored)} on output.
@item @code{C_STRING_MALLOC, ptr,}
equivalent to @code{MALLOC (ptr, len_ignored)} on output
@item @code{C_STRING, ptr,}
equivalent to @code{DATA, (ptr, strlen (ptr) + 1)} on input
@item @code{LISP_STRING, string,}
input or output is a Lisp_Object of type string
@item @code{LISP_BUFFER, buffer,}
output is written to @code{(point)} in lisp buffer @var{buffer}
@item @code{LISP_LSTREAM, lstream,}
input or output is a Lisp_Object of type lstream
@item @code{LISP_OPAQUE, object,}
input or output is a Lisp_Object of type opaque
@end table
Often, the data is being converted to a '\0'-byte-terminated string,
which is the format required by many external system C APIs. For these
purposes, a source type of @code{C_STRING} or a sink type of
@code{C_STRING_ALLOCA} or @code{C_STRING_MALLOC} is appropriate.
Otherwise, we should try to keep XEmacs '\0'-byte-clean, which means
using (ptr, len) pairs.
The sinks to be specified must be lvalues, unless they are the lisp
object types @code{LISP_LSTREAM} or @code{LISP_BUFFER}.
For the sink types @code{ALLOCA} and @code{C_STRING_ALLOCA}, the
resulting text is stored in a stack-allocated buffer, which is
automatically freed on returning from the function. However, the sink
types @code{MALLOC} and @code{C_STRING_MALLOC} return @code{xmalloc()}ed
memory. The caller is responsible for freeing this memory using
@code{xfree()}.
Note that it doesn't make sense for @code{LISP_STRING} to be a source
for @code{TO_INTERNAL_FORMAT} or a sink for @code{TO_EXTERNAL_FORMAT}.
You'll get an assertion failure if you try.
@node General Guidelines for Writing Mule-Aware Code
@subsection General Guidelines for Writing Mule-Aware Code
@cindex writing Mule-aware code, general guidelines for
@cindex Mule-aware code, general guidelines for writing
@cindex code, general guidelines for writing Mule-aware
This section contains some general guidance on how to write Mule-aware
code, as well as some pitfalls you should avoid.
@table @emph
@item Never use @code{char} and @code{char *}.
In XEmacs, the use of @code{char} and @code{char *} is almost always a
mistake. If you want to manipulate an Emacs character from ``C'', use
@code{Emchar}. If you want to examine a specific octet in the internal
format, use @code{Bufbyte}. If you want a Lisp-visible character, use a
@code{Lisp_Object} and @code{make_char}. If you want a pointer to move
through the internal text, use @code{Bufbyte *}. Also note that you
almost certainly do not need @code{Emchar *}.
@item Be careful not to confuse @code{Charcount}, @code{Bytecount}, and @code{Bufpos}.
The whole point of using different types is to avoid confusion about the
use of certain variables. Lest this effect be nullified, you need to be
careful about using the right types.
@item Always convert external data
It is extremely important to always convert external data, because
XEmacs can crash if unexpected 8bit sequences are copied to its internal
buffers literally.
This means that when a system function, such as @code{readdir}, returns
a string, you may need to convert it using one of the conversion macros
described in the previous chapter, before passing it further to Lisp.
Actually, most of the basic system functions that accept '\0'-terminated
string arguments, like @code{stat()} and @code{open()}, have been
@strong{encapsulated} so that they are they @code{always} do internal to
external conversion themselves. This means you must pass internally
encoded data, typically the @code{XSTRING_DATA} of a Lisp_String to
these functions. This is actually a design bug, since it unexpectedly
changes the semantics of the system functions. A better design would be
to provide separate versions of these system functions that accepted
Lisp_Objects which were lisp strings in place of their current
@code{char *} arguments.
@example
int stat_lisp (Lisp_Object path, struct stat *buf); /* Implement me */
@end example
Also note that many internal functions, such as @code{make_string},
accept Bufbytes, which removes the need for them to convert the data
they receive. This increases efficiency because that way external data
needs to be decoded only once, when it is read. After that, it is
passed around in internal format.
@end table
@node An Example of Mule-Aware Code
@subsection An Example of Mule-Aware Code
@cindex code, an example of Mule-aware
@cindex Mule-aware code, an example of
As an example of Mule-aware code, we will analyze the @code{string}
function, which conses up a Lisp string from the character arguments it
receives. Here is the definition, pasted from @code{alloc.c}:
@example
@group
DEFUN ("string", Fstring, 0, MANY, 0, /*
Concatenate all the argument characters and make the result a string.
*/
(int nargs, Lisp_Object *args))
@{
Bufbyte *storage = alloca_array (Bufbyte, nargs * MAX_EMCHAR_LEN);
Bufbyte *p = storage;
for (; nargs; nargs--, args++)
@{
Lisp_Object lisp_char = *args;
CHECK_CHAR_COERCE_INT (lisp_char);
p += set_charptr_emchar (p, XCHAR (lisp_char));
@}
return make_string (storage, p - storage);
@}
@end group
@end example
Now we can analyze the source line by line.
Obviously, string will be as long as there are arguments to the
function. This is why we allocate @code{MAX_EMCHAR_LEN} * @var{nargs}
bytes on the stack, i.e. the worst-case number of bytes for @var{nargs}
@code{Emchar}s to fit in the string.
Then, the loop checks that each element is a character, converting
integers in the process. Like many other functions in XEmacs, this
function silently accepts integers where characters are expected, for
historical and compatibility reasons. Unless you know what you are
doing, @code{CHECK_CHAR} will also suffice. @code{XCHAR (lisp_char)}
extracts the @code{Emchar} from the @code{Lisp_Object}, and
@code{set_charptr_emchar} stores it to storage, increasing @code{p} in
the process.
Other instructive examples of correct coding under Mule can be found all
over the XEmacs code. For starters, I recommend
@code{Fnormalize_menu_item_name} in @file{menubar.c}. After you have
understood this section of the manual and studied the examples, you can
proceed writing new Mule-aware code.
@node Techniques for XEmacs Developers
@section Techniques for XEmacs Developers
@cindex techniques for XEmacs developers
@cindex developers, techniques for XEmacs
@cindex Purify
@cindex Quantify
To make a purified XEmacs, do: @code{make puremacs}.
To make a quantified XEmacs, do: @code{make quantmacs}.
You simply can't dump Quantified and Purified images (unless using the
portable dumper). Purify gets confused when xemacs frees memory in one
process that was allocated in a @emph{different} process on a different
machine!. Run it like so:
@example
temacs -batch -l loadup.el run-temacs @var{xemacs-args...}
@end example
@cindex error checking
Before you go through the trouble, are you compiling with all
debugging and error-checking off? If not, try that first. Be warned
that while Quantify is directly responsible for quite a few
optimizations which have been made to XEmacs, doing a run which
generates results which can be acted upon is not necessarily a trivial
task.
Also, if you're still willing to do some runs make sure you configure
with the @samp{--quantify} flag. That will keep Quantify from starting
to record data until after the loadup is completed and will shut off
recording right before it shuts down (which generates enough bogus data
to throw most results off). It also enables three additional elisp
commands: @code{quantify-start-recording-data},
@code{quantify-stop-recording-data} and @code{quantify-clear-data}.
If you want to make XEmacs faster, target your favorite slow benchmark,
run a profiler like Quantify, @code{gprof}, or @code{tcov}, and figure
out where the cycles are going. In many cases you can localize the
problem (because a particular new feature or even a single patch
elicited it). Don't hesitate to use brute force techniques like a
global counter incremented at strategic places, especially in
combination with other performance indications (@emph{e.g.}, degree of
buffer fragmentation into extents).
Specific projects:
@itemize @bullet
@item
Make the garbage collector faster. Figure out how to write an
incremental garbage collector.
@item
Write a compiler that takes bytecode and spits out C code.
Unfortunately, you will then need a C compiler and a more fully
developed module system.
@item
Speed up redisplay.
@item
Speed up syntax highlighting. It was suggested that ``maybe moving some
of the syntax highlighting capabilities into C would make a
difference.'' Wrong idea, I think. When processing one 400kB file a
particular low-level routine was being called 40 @emph{million} times
simply for @emph{one} call to @code{newline-and-indent}. Syntax
highlighting needs to be rewritten to use a reliable, fast parser, then
to trust the pre-parsed structure, and only do re-highlighting locally
to a text change. Modern machines are fast enough to implement such
parsers in Lisp; but no machine will ever be fast enough to deal with
quadratic (or worse) algorithms!
@item
Implement tail recursion in Emacs Lisp (hard!).
@end itemize
Unfortunately, Emacs Lisp is slow, and is going to stay slow. Function
calls in elisp are especially expensive. Iterating over a long list is
going to be 30 times faster implemented in C than in Elisp.
Heavily used small code fragments need to be fast. The traditional way
to implement such code fragments in C is with macros. But macros in C
are known to be broken.
@cindex macro hygiene
Macro arguments that are repeatedly evaluated may suffer from repeated
side effects or suboptimal performance.
Variable names used in macros may collide with caller's variables,
causing (at least) unwanted compiler warnings.
In order to solve these problems, and maintain statement semantics, one
should use the @code{do @{ ... @} while (0)} trick while trying to
reference macro arguments exactly once using local variables.
Let's take a look at this poor macro definition:
@example
#define MARK_OBJECT(obj) \
if (!marked_p (obj)) mark_object (obj), did_mark = 1
@end example
This macro evaluates its argument twice, and also fails if used like this:
@example
if (flag) MARK_OBJECT (obj); else do_something();
@end example
A much better definition is
@example
#define MARK_OBJECT(obj) do @{ \
Lisp_Object mo_obj = (obj); \
if (!marked_p (mo_obj)) \
@{ \
mark_object (mo_obj); \
did_mark = 1; \
@} \
@} while (0)
@end example
Notice the elimination of double evaluation by using the local variable
with the obscure name. Writing safe and efficient macros requires great
care. The one problem with macros that cannot be portably worked around
is, since a C block has no value, a macro used as an expression rather
than a statement cannot use the techniques just described to avoid
multiple evaluation.
@cindex inline functions
In most cases where a macro has function semantics, an inline function
is a better implementation technique. Modern compiler optimizers tend
to inline functions even if they have no @code{inline} keyword, and
configure magic ensures that the @code{inline} keyword can be safely
used as an additional compiler hint. Inline functions used in a single
.c files are easy. The function must already be defined to be
@code{static}. Just add another @code{inline} keyword to the
definition.
@example
inline static int
heavily_used_small_function (int arg)
@{
...
@}
@end example
Inline functions in header files are trickier, because we would like to
make the following optimization if the function is @emph{not} inlined
(for example, because we're compiling for debugging). We would like the
function to be defined externally exactly once, and each calling
translation unit would create an external reference to the function,
instead of including a definition of the inline function in the object
code of every translation unit that uses it. This optimization is
currently only available for gcc. But you don't have to worry about the
trickiness; just define your inline functions in header files using this
pattern:
@example
INLINE_HEADER int
i_used_to_be_a_crufty_macro_but_look_at_me_now (int arg);
INLINE_HEADER int
i_used_to_be_a_crufty_macro_but_look_at_me_now (int arg)
@{
...
@}
@end example
The declaration right before the definition is to prevent warnings when
compiling with @code{gcc -Wmissing-declarations}. I consider issuing
this warning for inline functions a gcc bug, but the gcc maintainers disagree.
@cindex inline functions, headers
@cindex header files, inline functions
Every header which contains inline functions, either directly by using
@code{INLINE_HEADER} or indirectly by using @code{DECLARE_LRECORD} must
be added to @file{inline.c}'s includes to make the optimization
described above work. (Optimization note: if all INLINE_HEADER
functions are in fact inlined in all translation units, then the linker
can just discard @code{inline.o}, since it contains only unreferenced code).
To get started debugging XEmacs, take a look at the @file{.gdbinit} and
@file{.dbxrc} files in the @file{src} directory. See the section in the
XEmacs FAQ on How to Debug an XEmacs problem with a debugger.
After making source code changes, run @code{make check} to ensure that
you haven't introduced any regressions. If you want to make xemacs more
reliable, please improve the test suite in @file{tests/automated}.
Did you make sure you didn't introduce any new compiler warnings?
Before submitting a patch, please try compiling at least once with
@example
configure --with-mule --use-union-type --error-checking=all
@end example
Here are things to know when you create a new source file:
@itemize @bullet
@item
All @file{.c} files should @code{#include <config.h>} first. Almost all
@file{.c} files should @code{#include "lisp.h"} second.
@item
Generated header files should be included using the @samp{#include <...>}
syntax, not the @samp{#include "..."} syntax. The generated headers are:
@file{config.h sheap-adjust.h paths.h Emacs.ad.h}
The basic rule is that you should assume builds using @samp{--srcdir}
and the @samp{#include <...>} syntax needs to be used when the
to-be-included generated file is in a potentially different directory
@emph{at compile time}. The non-obvious C rule is that
@samp{#include "..."} means to search for the included file in the same
directory as the including file, @emph{not} in the current directory.
Normally this is not a problem but when building with @samp{--srcdir},
@file{make} will search the @samp{VPATH} for you, while the C compiler
knows nothing about it.
@item
Header files should @emph{not} include @samp{<config.h>} and
@samp{"lisp.h"}. It is the responsibility of the @file{.c} files that
use it to do so.
@end itemize
@cindex Lisp object types, creating
@cindex creating Lisp object types
@cindex object types, creating Lisp
Here is a checklist of things to do when creating a new lisp object type
named @var{foo}:
@enumerate
@item
create @var{foo}.h
@item
create @var{foo}.c
@item
add definitions of @code{syms_of_@var{foo}}, etc. to @file{@var{foo}.c}
@item
add declarations of @code{syms_of_@var{foo}}, etc. to @file{symsinit.h}
@item
add calls to @code{syms_of_@var{foo}}, etc. to @file{emacs.c}
@item
add definitions of macros like @code{CHECK_@var{FOO}} and
@code{@var{FOO}P} to @file{@var{foo}.h}
@item
add the new type index to @code{enum lrecord_type}
@item
add a DEFINE_LRECORD_IMPLEMENTATION call to @file{@var{foo}.c}
@item
add an INIT_LRECORD_IMPLEMENTATION call to @code{syms_of_@var{foo}.c}
@end enumerate
@node Regression Testing XEmacs, A Summary of the Various XEmacs Modules, Rules When Writing New C Code, Top
@chapter Regression Testing XEmacs
@cindex testing, regression
The source directory @file{tests/automated} contains XEmacs' automated
test suite. The usual way of running all the tests is running
@code{make check} from the top-level source directory.
The test suite is unfinished and it's still lacking some essential
features. It is nevertheless recommended that you run the tests to
confirm that XEmacs behaves correctly.
If you want to run a specific test case, you can do it from the
command-line like this:
@example
$ xemacs -batch -l test-harness.elc -f batch-test-emacs TEST-FILE
@end example
If something goes wrong, you can run the test suite interactively by
loading @file{test-harness.el} into a running XEmacs and typing
@kbd{M-x test-emacs-test-file RET <filename> RET}. You will see a log of
passed and failed tests, which should allow you to investigate the
source of the error and ultimately fix the bug.
Adding a new test file is trivial: just create a new file here and it
will be run. There is no need to byte-compile any of the files in
this directory---the test-harness will take care of any necessary
byte-compilation.
Look at the existing test cases for the examples of coding test cases.
It all boils down to your imagination and judicious use of the macros
@code{Assert}, @code{Check-Error}, @code{Check-Error-Message}, and
@code{Check-Message}.
Here's a simple example checking case-sensitive and case-insensitive
comparisons from @file{case-tests.el}.
@example
(with-temp-buffer
(insert "Test Buffer")
(let ((case-fold-search t))
(goto-char (point-min))
(Assert (eq (search-forward "test buffer" nil t) 12))
(goto-char (point-min))
(Assert (eq (search-forward "Test buffer" nil t) 12))
(goto-char (point-min))
(Assert (eq (search-forward "Test Buffer" nil t) 12))
(setq case-fold-search nil)
(goto-char (point-min))
(Assert (not (search-forward "test buffer" nil t)))
(goto-char (point-min))
(Assert (not (search-forward "Test buffer" nil t)))
(goto-char (point-min))
(Assert (eq (search-forward "Test Buffer" nil t) 12))))
@end example
This example could be inserted in a file in @file{tests/automated}, and
it would be a complete test, automatically executed when you run
@kbd{make check} after building XEmacs. More complex tests may require
substantial temporary scaffolding to create the environment that elicits
the bugs, but the top-level Makefile and @file{test-harness.el} handle
the running and collection of results from the @code{Assert},
@code{Check-Error}, @code{Check-Error-Message}, and @code{Check-Message}
macros.
In general, you should avoid using functionality from packages in your
tests, because you can't be sure that everyone will have the required
package. However, if you've got a test that works, by all means add it.
Simply wrap the test in an appropriate test, add a notice that the test
was skipped, and update the @code{skipped-test-reasons} hashtable.
Here's an example from @file{syntax-tests.el}:
@example
;; Test forward-comment at buffer boundaries
(with-temp-buffer
;; try to use exactly what you need: featurep, boundp, fboundp
(if (not (fboundp 'c-mode))
;; We should provide a standard function for this boilerplate,
;; probably called `Skip-Test' -- check for that API with C-h f
(let* ((reason "c-mode unavailable")
(count (gethash reason skipped-test-reasons)))
(puthash reason (if (null count) 1 (1+ count))
skipped-test-reasons)
(Print-Skip "comment and parse-partial-sexp tests" reason))
;; and here's the test code
(c-mode)
(insert "// comment\n")
(forward-comment -2)
(Assert (eq (point) (point-min)))
(let ((point (point)))
(insert "/* comment */")
(goto-char point)
(forward-comment 2)
(Assert (eq (point) (point-max)))
(parse-partial-sexp point (point-max)))))
@end example
@code{Skip-Test} is intended for use with features that are normally
present in typical configurations. For truly optional features, or
tests that apply to one of several alternative implementations (eg, to
GTK widgets, but not Athena, Motif, MS Windows, or Carbon), simply
silently omit the test.
@node A Summary of the Various XEmacs Modules, Allocation of Objects in XEmacs Lisp, Regression Testing XEmacs, Top
@chapter A Summary of the Various XEmacs Modules
@cindex modules, a summary of the various XEmacs
This is accurate as of XEmacs 20.0.
@menu
* Low-Level Modules::
* Basic Lisp Modules::
* Modules for Standard Editing Operations::
* Editor-Level Control Flow Modules::
* Modules for the Basic Displayable Lisp Objects::
* Modules for other Display-Related Lisp Objects::
* Modules for the Redisplay Mechanism::
* Modules for Interfacing with the File System::
* Modules for Other Aspects of the Lisp Interpreter and Object System::
* Modules for Interfacing with the Operating System::
* Modules for Interfacing with X Windows::
* Modules for Internationalization::
* Modules for Regression Testing::
@end menu
@node Low-Level Modules
@section Low-Level Modules
@cindex low-level modules
@cindex modules, low-level
@example
config.h
@end example
This is automatically generated from @file{config.h.in} based on the
results of configure tests and user-selected optional features and
contains preprocessor definitions specifying the nature of the
environment in which XEmacs is being compiled.
@example
paths.h
@end example
This is automatically generated from @file{paths.h.in} based on supplied
configure values, and allows for non-standard installed configurations
of the XEmacs directories. It's currently broken, though.
@example
emacs.c
signal.c
@end example
@file{emacs.c} contains @code{main()} and other code that performs the most
basic environment initializations and handles shutting down the XEmacs
process (this includes @code{kill-emacs}, the normal way that XEmacs is
exited; @code{dump-emacs}, which is used during the build process to
write out the XEmacs executable; @code{run-emacs-from-temacs}, which can
be used to start XEmacs directly when temacs has finished loading all
the Lisp code; and emergency code to handle crashes [XEmacs tries to
auto-save all files before it crashes]).
Low-level code that directly interacts with the Unix signal mechanism,
however, is in @file{signal.c}. Note that this code does not handle system
dependencies in interfacing to signals; that is handled using the
@file{syssignal.h} header file, described in section J below.
@example
unexaix.c
unexalpha.c
unexapollo.c
unexconvex.c
unexec.c
unexelf.c
unexelfsgi.c
unexencap.c
unexenix.c
unexfreebsd.c
unexfx2800.c
unexhp9k3.c
unexhp9k800.c
unexmips.c
unexnext.c
unexsol2.c
unexsunos4.c
@end example
These modules contain code dumping out the XEmacs executable on various
different systems. (This process is highly machine-specific and
requires intimate knowledge of the executable format and the memory map
of the process.) Only one of these modules is actually used; this is
chosen by @file{configure}.
@example
ecrt0.c
lastfile.c
pre-crt0.c
@end example
These modules are used in conjunction with the dump mechanism. On some
systems, an alternative version of the C startup code (the actual code
that receives control from the operating system when the process is
started, and which calls @code{main()}) is required so that the dumping
process works properly; @file{crt0.c} provides this.
@file{pre-crt0.c} and @file{lastfile.c} should be the very first and
very last file linked, respectively. (Actually, this is not really true.
@file{lastfile.c} should be after all Emacs modules whose initialized
data should be made constant, and before all other Emacs files and all
libraries. In particular, the allocation modules @file{gmalloc.c},
@file{alloca.c}, etc. are normally placed past @file{lastfile.c}, and
all of the files that implement Xt widget classes @emph{must} be placed
after @file{lastfile.c} because they contain various structures that
must be statically initialized and into which Xt writes at various
times.) @file{pre-crt0.c} and @file{lastfile.c} contain exported symbols
that are used to determine the start and end of XEmacs' initialized
data space when dumping.
@example
alloca.c
free-hook.c
getpagesize.h
gmalloc.c
malloc.c
mem-limits.h
ralloc.c
vm-limit.c
@end example
These handle basic C allocation of memory. @file{alloca.c} is an emulation of
the stack allocation function @code{alloca()} on machines that lack
this. (XEmacs makes extensive use of @code{alloca()} in its code.)
@file{gmalloc.c} and @file{malloc.c} are two implementations of the standard C
functions @code{malloc()}, @code{realloc()} and @code{free()}. They are
often used in place of the standard system-provided @code{malloc()}
because they usually provide a much faster implementation, at the
expense of additional memory use. @file{gmalloc.c} is a newer implementation
that is much more memory-efficient for large allocations than @file{malloc.c},
and should always be preferred if it works. (At one point, @file{gmalloc.c}
didn't work on some systems where @file{malloc.c} worked; but this should be
fixed now.)
@cindex relocating allocator
@file{ralloc.c} is the @dfn{relocating allocator}. It provides
functions similar to @code{malloc()}, @code{realloc()} and @code{free()}
that allocate memory that can be dynamically relocated in memory. The
advantage of this is that allocated memory can be shuffled around to
place all the free memory at the end of the heap, and the heap can then
be shrunk, releasing the memory back to the operating system. The use
of this can be controlled with the configure option @code{--rel-alloc};
if enabled, memory allocated for buffers will be relocatable, so that if
a very large file is visited and the buffer is later killed, the memory
can be released to the operating system. (The disadvantage of this
mechanism is that it can be very slow. On systems with the
@code{mmap()} system call, the XEmacs version of @file{ralloc.c} uses
this to move memory around without actually having to block-copy it,
which can speed things up; but it can still cause noticeable performance
degradation.)
@file{free-hook.c} contains some debugging functions for checking for invalid
arguments to @code{free()}.
@file{vm-limit.c} contains some functions that warn the user when memory is
getting low. These are callback functions that are called by @file{gmalloc.c}
and @file{malloc.c} at appropriate times.
@file{getpagesize.h} provides a uniform interface for retrieving the size of a
page in virtual memory. @file{mem-limits.h} provides a uniform interface for
retrieving the total amount of available virtual memory. Both are
similar in spirit to the @file{sys*.h} files described in section J, below.
@example
blocktype.c
blocktype.h
dynarr.c
@end example
These implement a couple of basic C data types to facilitate memory
allocation. The @code{Blocktype} type efficiently manages the
allocation of fixed-size blocks by minimizing the number of times that
@code{malloc()} and @code{free()} are called. It allocates memory in
large chunks, subdivides the chunks into blocks of the proper size, and
returns the blocks as requested. When blocks are freed, they are placed
onto a linked list, so they can be efficiently reused. This data type
is not much used in XEmacs currently, because it's a fairly new
addition.
@cindex dynamic array
The @code{Dynarr} type implements a @dfn{dynamic array}, which is
similar to a standard C array but has no fixed limit on the number of
elements it can contain. Dynamic arrays can hold elements of any type,
and when you add a new element, the array automatically resizes itself
if it isn't big enough. Dynarrs are extensively used in the redisplay
mechanism.
@example
inline.c
@end example
This module is used in connection with inline functions (available in
some compilers). Often, inline functions need to have a corresponding
non-inline function that does the same thing. This module is where they
reside. It contains no actual code, but defines some special flags that
cause inline functions defined in header files to be rendered as actual
functions. It then includes all header files that contain any inline
function definitions, so that each one gets a real function equivalent.
@example
debug.c
debug.h
@end example
These functions provide a system for doing internal consistency checks
during code development. This system is not currently used; instead the
simpler @code{assert()} macro is used along with the various checks
provided by the @samp{--error-check-*} configuration options.
@example
universe.h
@end example
This is not currently used.
@node Basic Lisp Modules
@section Basic Lisp Modules
@cindex Lisp modules, basic
@cindex modules, basic Lisp
@example
lisp-disunion.h
lisp-union.h
lisp.h
lrecord.h
symsinit.h
@end example
These are the basic header files for all XEmacs modules. Each module
includes @file{lisp.h}, which brings the other header files in.
@file{lisp.h} contains the definitions of the structures and extractor
and constructor macros for the basic Lisp objects and various other
basic definitions for the Lisp environment, as well as some
general-purpose definitions (e.g. @code{min()} and @code{max()}).
@file{lisp.h} includes either @file{lisp-disunion.h} or
@file{lisp-union.h}, depending on whether @code{USE_UNION_TYPE} is
defined. These files define the typedef of the Lisp object itself (as
described above) and the low-level macros that hide the actual
implementation of the Lisp object. All extractor and constructor macros
for particular types of Lisp objects are defined in terms of these
low-level macros.
As a general rule, all typedefs should go into the typedefs section of
@file{lisp.h} rather than into a module-specific header file even if the
structure is defined elsewhere. This allows function prototypes that
use the typedef to be placed into other header files. Forward structure
declarations (i.e. a simple declaration like @code{struct foo;} where
the structure itself is defined elsewhere) should be placed into the
typedefs section as necessary.
@file{lrecord.h} contains the basic structures and macros that implement
all record-type Lisp objects---i.e. all objects whose type is a field
in their C structure, which includes all objects except the few most
basic ones.
@file{lisp.h} contains prototypes for most of the exported functions in
the various modules. Lisp primitives defined using @code{DEFUN} that
need to be called by C code should be declared using @code{EXFUN}.
Other function prototypes should be placed either into the appropriate
section of @code{lisp.h}, or into a module-specific header file,
depending on how general-purpose the function is and whether it has
special-purpose argument types requiring definitions not in
@file{lisp.h}.) All initialization functions are prototyped in
@file{symsinit.h}.
@example
alloc.c
@end example
The large module @file{alloc.c} implements all of the basic allocation and
garbage collection for Lisp objects. The most commonly used Lisp
objects are allocated in chunks, similar to the Blocktype data type
described above; others are allocated in individually @code{malloc()}ed
blocks. This module provides the foundation on which all other aspects
of the Lisp environment sit, and is the first module initialized at
startup.
Note that @file{alloc.c} provides a series of generic functions that are
not dependent on any particular object type, and interfaces to
particular types of objects using a standardized interface of
type-specific methods. This scheme is a fundamental principle of
object-oriented programming and is heavily used throughout XEmacs. The
great advantage of this is that it allows for a clean separation of
functionality into different modules---new classes of Lisp objects, new
event interfaces, new device types, new stream interfaces, etc. can be
added transparently without affecting code anywhere else in XEmacs.
Because the different subsystems are divided into general and specific
code, adding a new subtype within a subsystem will in general not
require changes to the generic subsystem code or affect any of the other
subtypes in the subsystem; this provides a great deal of robustness to
the XEmacs code.
@example
eval.c
backtrace.h
@end example
This module contains all of the functions to handle the flow of control.
This includes the mechanisms of defining functions, calling functions,
traversing stack frames, and binding variables; the control primitives
and other special forms such as @code{while}, @code{if}, @code{eval},
@code{let}, @code{and}, @code{or}, @code{progn}, etc.; handling of
non-local exits, unwind-protects, and exception handlers; entering the
debugger; methods for the subr Lisp object type; etc. It does
@emph{not} include the @code{read} function, the @code{print} function,
or the handling of symbols and obarrays.
@file{backtrace.h} contains some structures related to stack frames and the
flow of control.
@example
lread.c
@end example
This module implements the Lisp reader and the @code{read} function,
which converts text into Lisp objects, according to the read syntax of
the objects, as described above. This is similar to the parser that is
a part of all compilers.
@example
print.c
@end example
This module implements the Lisp print mechanism and the @code{print}
function and related functions. This is the inverse of the Lisp reader
-- it converts Lisp objects to a printed, textual representation.
(Hopefully something that can be read back in using @code{read} to get
an equivalent object.)
@example
general.c
symbols.c
symeval.h
@end example
@file{symbols.c} implements the handling of symbols, obarrays, and
retrieving the values of symbols. Much of the code is devoted to
handling the special @dfn{symbol-value-magic} objects that define
special types of variables---this includes buffer-local variables,
variable aliases, variables that forward into C variables, etc. This
module is initialized extremely early (right after @file{alloc.c}),
because it is here that the basic symbols @code{t} and @code{nil} are
created, and those symbols are used everywhere throughout XEmacs.
@file{symeval.h} contains the definitions of symbol structures and the
@code{DEFVAR_LISP()} and related macros for declaring variables.
@example
data.c
floatfns.c
fns.c
@end example
These modules implement the methods and standard Lisp primitives for all
the basic Lisp object types other than symbols (which are described
above). @file{data.c} contains all the predicates (primitives that return
whether an object is of a particular type); the integer arithmetic
functions; and the basic accessor and mutator primitives for the various
object types. @file{fns.c} contains all the standard predicates for working
with sequences (where, abstractly speaking, a sequence is an ordered set
of objects, and can be represented by a list, string, vector, or
bit-vector); it also contains @code{equal}, perhaps on the grounds that
bulk of the operation of @code{equal} is comparing sequences.
@file{floatfns.c} contains methods and primitives for floats and floating-point
arithmetic.
@example
bytecode.c
bytecode.h
@end example
@file{bytecode.c} implements the byte-code interpreter and
compiled-function objects, and @file{bytecode.h} contains associated
structures. Note that the byte-code @emph{compiler} is written in Lisp.
@node Modules for Standard Editing Operations
@section Modules for Standard Editing Operations
@cindex modules for standard editing operations
@cindex editing operations, modules for standard
@example
buffer.c
buffer.h
bufslots.h
@end example
@file{buffer.c} implements the @dfn{buffer} Lisp object type. This
includes functions that create and destroy buffers; retrieve buffers by
name or by other properties; manipulate lists of buffers (remember that
buffers are permanent objects and stored in various ordered lists);
retrieve or change buffer properties; etc. It also contains the
definitions of all the built-in buffer-local variables (which can be
viewed as buffer properties). It does @emph{not} contain code to
manipulate buffer-local variables (that's in @file{symbols.c}, described
above); or code to manipulate the text in a buffer.
@file{buffer.h} defines the structures associated with a buffer and the various
macros for retrieving text from a buffer and special buffer positions
(e.g. @code{point}, the default location for text insertion). It also
contains macros for working with buffer positions and converting between
their representations as character offsets and as byte offsets (under
MULE, they are different, because characters can be multi-byte). It is
one of the largest header files.
@file{bufslots.h} defines the fields in the buffer structure that correspond to
the built-in buffer-local variables. It is its own header file because
it is included many times in @file{buffer.c}, as a way of iterating over all
the built-in buffer-local variables.
@example
insdel.c
insdel.h
@end example
@file{insdel.c} contains low-level functions for inserting and deleting text in
a buffer, keeping track of changed regions for use by redisplay, and
calling any before-change and after-change functions that may have been
registered for the buffer. It also contains the actual functions that
convert between byte offsets and character offsets.
@file{insdel.h} contains associated headers.
@example
marker.c
@end example
This module implements the @dfn{marker} Lisp object type, which
conceptually is a pointer to a text position in a buffer that moves
around as text is inserted and deleted, so as to remain in the same
relative position. This module doesn't actually move the markers around
-- that's handled in @file{insdel.c}. This module just creates them and
implements the primitives for working with them. As markers are simple
objects, this does not entail much.
Note that the standard arithmetic primitives (e.g. @code{+}) accept
markers in place of integers and automatically substitute the value of
@code{marker-position} for the marker, i.e. an integer describing the
current buffer position of the marker.
@example
extents.c
extents.h
@end example
This module implements the @dfn{extent} Lisp object type, which is like
a marker that works over a range of text rather than a single position.
Extents are also much more complex and powerful than markers and have a
more efficient (and more algorithmically complex) implementation. The
implementation is described in detail in comments in @file{extents.c}.
The code in @file{extents.c} works closely with @file{insdel.c} so that
extents are properly moved around as text is inserted and deleted.
There is also code in @file{extents.c} that provides information needed
by the redisplay mechanism for efficient operation. (Remember that
extents can have display properties that affect [sometimes drastically,
as in the @code{invisible} property] the display of the text they
cover.)
@example
editfns.c
@end example
@file{editfns.c} contains the standard Lisp primitives for working with
a buffer's text, and calls the low-level functions in @file{insdel.c}.
It also contains primitives for working with @code{point} (the default
buffer insertion location).
@file{editfns.c} also contains functions for retrieving various
characteristics from the external environment: the current time, the
process ID of the running XEmacs process, the name of the user who ran
this XEmacs process, etc. It's not clear why this code is in
@file{editfns.c}.
@example
callint.c
cmds.c
commands.h
@end example
@cindex interactive
These modules implement the basic @dfn{interactive} commands,
i.e. user-callable functions. Commands, as opposed to other functions,
have special ways of getting their parameters interactively (by querying
the user), as opposed to having them passed in a normal function
invocation. Many commands are not really meant to be called from other
Lisp functions, because they modify global state in a way that's often
undesired as part of other Lisp functions.
@file{callint.c} implements the mechanism for querying the user for
parameters and calling interactive commands. The bulk of this module is
code that parses the interactive spec that is supplied with an
interactive command.
@file{cmds.c} implements the basic, most commonly used editing commands:
commands to move around the current buffer and insert and delete
characters. These commands are implemented using the Lisp primitives
defined in @file{editfns.c}.
@file{commands.h} contains associated structure definitions and prototypes.
@example
regex.c
regex.h
search.c
@end example
@file{search.c} implements the Lisp primitives for searching for text in
a buffer, and some of the low-level algorithms for doing this. In
particular, the fast fixed-string Boyer-Moore search algorithm is
implemented in @file{search.c}. The low-level algorithms for doing
regular-expression searching, however, are implemented in @file{regex.c}
and @file{regex.h}. These two modules are largely independent of
XEmacs, and are similar to (and based upon) the regular-expression
routines used in @file{grep} and other GNU utilities.
@example
doprnt.c
@end example
@file{doprnt.c} implements formatted-string processing, similar to
@code{printf()} command in C.
@example
undo.c
@end example
This module implements the undo mechanism for tracking buffer changes.
Most of this could be implemented in Lisp.
@node Editor-Level Control Flow Modules
@section Editor-Level Control Flow Modules
@cindex control flow modules, editor-level
@cindex modules, editor-level control flow
@example
event-Xt.c
event-msw.c
event-stream.c
event-tty.c
events-mod.h
gpmevent.c
gpmevent.h
events.c
events.h
@end example
These implement the handling of events (user input and other system
notifications).
@file{events.c} and @file{events.h} define the @dfn{event} Lisp object
type and primitives for manipulating it.
@file{event-stream.c} implements the basic functions for working with
event queues, dispatching an event by looking it up in relevant keymaps
and such, and handling timeouts; this includes the primitives
@code{next-event} and @code{dispatch-event}, as well as related
primitives such as @code{sit-for}, @code{sleep-for}, and
@code{accept-process-output}. (@file{event-stream.c} is one of the
hairiest and trickiest modules in XEmacs. Beware! You can easily mess
things up here.)
@file{event-Xt.c} and @file{event-tty.c} implement the low-level
interfaces onto retrieving events from Xt (the X toolkit) and from TTY's
(using @code{read()} and @code{select()}), respectively. The event
interface enforces a clean separation between the specific code for
interfacing with the operating system and the generic code for working
with events, by defining an API of basic, low-level event methods;
@file{event-Xt.c} and @file{event-tty.c} are two different
implementations of this API. To add support for a new operating system
(e.g. NeXTstep), one merely needs to provide another implementation of
those API functions.
Note that the choice of whether to use @file{event-Xt.c} or
@file{event-tty.c} is made at compile time! Or at the very latest, it
is made at startup time. @file{event-Xt.c} handles events for
@emph{both} X and TTY frames; @file{event-tty.c} is only used when X
support is not compiled into XEmacs. The reason for this is that there
is only one event loop in XEmacs: thus, it needs to be able to receive
events from all different kinds of frames.
@example
keymap.c
keymap.h
@end example
@file{keymap.c} and @file{keymap.h} define the @dfn{keymap} Lisp object
type and associated methods and primitives. (Remember that keymaps are
objects that associate event descriptions with functions to be called to
``execute'' those events; @code{dispatch-event} looks up events in the
relevant keymaps.)
@example
cmdloop.c
@end example
@file{cmdloop.c} contains functions that implement the actual editor
command loop---i.e. the event loop that cyclically retrieves and
dispatches events. This code is also rather tricky, just like
@file{event-stream.c}.
@example
macros.c
macros.h
@end example
These two modules contain the basic code for defining keyboard macros.
These functions don't actually do much; most of the code that handles keyboard
macros is mixed in with the event-handling code in @file{event-stream.c}.
@example
minibuf.c
@end example
This contains some miscellaneous code related to the minibuffer (most of
the minibuffer code was moved into Lisp by Richard Mlynarik). This
includes the primitives for completion (although filename completion is
in @file{dired.c}), the lowest-level interface to the minibuffer (if the
command loop were cleaned up, this too could be in Lisp), and code for
dealing with the echo area (this, too, was mostly moved into Lisp, and
the only code remaining is code to call out to Lisp or provide simple
bootstrapping implementations early in temacs, before the echo-area Lisp
code is loaded).
@node Modules for the Basic Displayable Lisp Objects
@section Modules for the Basic Displayable Lisp Objects
@cindex modules for the basic displayable Lisp objects
@cindex displayable Lisp objects, modules for the basic
@cindex Lisp objects, modules for the basic displayable
@cindex objects, modules for the basic displayable Lisp
@example
console-msw.c
console-msw.h
console-stream.c
console-stream.h
console-tty.c
console-tty.h
console-x.c
console-x.h
console.c
console.h
@end example
These modules implement the @dfn{console} Lisp object type. A console
contains multiple display devices, but only one keyboard and mouse.
Most of the time, a console will contain exactly one device.
Consoles are the top of a lisp object inclusion hierarchy. Consoles
contain devices, which contain frames, which contain windows.
@example
device-msw.c
device-tty.c
device-x.c
device.c
device.h
@end example
These modules implement the @dfn{device} Lisp object type. This
abstracts a particular screen or connection on which frames are
displayed. As with Lisp objects, event interfaces, and other
subsystems, the device code is separated into a generic component that
contains a standardized interface (in the form of a set of methods) onto
particular device types.
The device subsystem defines all the methods and provides method
services for not only device operations but also for the frame, window,
menubar, scrollbar, toolbar, and other displayable-object subsystems.
The reason for this is that all of these subsystems have the same
subtypes (X, TTY, NeXTstep, Microsoft Windows, etc.) as devices do.
@example
frame-msw.c
frame-tty.c
frame-x.c
frame.c
frame.h
@end example
Each device contains one or more frames in which objects (e.g. text) are
displayed. A frame corresponds to a window in the window system;
usually this is a top-level window but it could potentially be one of a
number of overlapping child windows within a top-level window, using the
MDI (Multiple Document Interface) protocol in Microsoft Windows or a
similar scheme.
The @file{frame-*} files implement the @dfn{frame} Lisp object type and
provide the generic and device-type-specific operations on frames
(e.g. raising, lowering, resizing, moving, etc.).
@example
window.c
window.h
@end example
@cindex window (in Emacs)
@cindex pane
Each frame consists of one or more non-overlapping @dfn{windows} (better
known as @dfn{panes} in standard window-system terminology) in which a
buffer's text can be displayed. Windows can also have scrollbars
displayed around their edges.
@file{window.c} and @file{window.h} implement the @dfn{window} Lisp
object type and provide code to manage windows. Since windows have no
associated resources in the window system (the window system knows only
about the frame; no child windows or anything are used for XEmacs
windows), there is no device-type-specific code here; all of that code
is part of the redisplay mechanism or the code for particular object
types such as scrollbars.
@node Modules for other Display-Related Lisp Objects
@section Modules for other Display-Related Lisp Objects
@cindex modules for other display-related Lisp objects
@cindex display-related Lisp objects, modules for other
@cindex Lisp objects, modules for other display-related
@example
faces.c
faces.h
@end example
@example
bitmaps.h
glyphs-eimage.c
glyphs-msw.c
glyphs-msw.h
glyphs-widget.c
glyphs-x.c
glyphs-x.h
glyphs.c
glyphs.h
@end example
@example
objects-msw.c
objects-msw.h
objects-tty.c
objects-tty.h
objects-x.c
objects-x.h
objects.c
objects.h
@end example
@example
menubar-msw.c
menubar-msw.h
menubar-x.c
menubar.c
menubar.h
@end example
@example
scrollbar-msw.c
scrollbar-msw.h
scrollbar-x.c
scrollbar-x.h
scrollbar.c
scrollbar.h
@end example
@example
toolbar-msw.c
toolbar-x.c
toolbar.c
toolbar.h
@end example
@example
font-lock.c
@end example
This file provides C support for syntax highlighting---i.e.
highlighting different syntactic constructs of a source file in
different colors, for easy reading. The C support is provided so that
this is fast.
As of 21.4.10, bugs introduced at the very end of the 21.2 series in the
``syntax properties'' code were fixed, and highlighting is acceptably
quick again. However, presumably more improvements are possible, and
the places to look are probably here, in the defun-traversing code, and
in @file{syntax.c}, in the comment-traversing code.
@example
dgif_lib.c
gif_err.c
gif_lib.h
gifalloc.c
@end example
These modules decode GIF-format image files, for use with glyphs.
These files were removed due to Unisys patent infringement concerns.
@node Modules for the Redisplay Mechanism
@section Modules for the Redisplay Mechanism
@cindex modules for the redisplay mechanism
@cindex redisplay mechanism, modules for the
@example
redisplay-output.c
redisplay-msw.c
redisplay-tty.c
redisplay-x.c
redisplay.c
redisplay.h
@end example
These files provide the redisplay mechanism. As with many other
subsystems in XEmacs, there is a clean separation between the general
and device-specific support.
@file{redisplay.c} contains the bulk of the redisplay engine. These
functions update the redisplay structures (which describe how the screen
is to appear) to reflect any changes made to the state of any
displayable objects (buffer, frame, window, etc.) since the last time
that redisplay was called. These functions are highly optimized to
avoid doing more work than necessary (since redisplay is called
extremely often and is potentially a huge time sink), and depend heavily
on notifications from the objects themselves that changes have occurred,
so that redisplay doesn't explicitly have to check each possible object.
The redisplay mechanism also contains a great deal of caching to further
speed things up; some of this caching is contained within the various
displayable objects.
@file{redisplay-output.c} goes through the redisplay structures and converts
them into calls to device-specific methods to actually output the screen
changes.
@file{redisplay-x.c} and @file{redisplay-tty.c} are two implementations
of these redisplay output methods, for X frames and TTY frames,
respectively.
@example
indent.c
@end example
This module contains various functions and Lisp primitives for
converting between buffer positions and screen positions. These
functions call the redisplay mechanism to do most of the work, and then
examine the redisplay structures to get the necessary information. This
module needs work.
@example
termcap.c
terminfo.c
tparam.c
@end example
These files contain functions for working with the termcap (BSD-style)
and terminfo (System V style) databases of terminal capabilities and
escape sequences, used when XEmacs is displaying in a TTY.
@example
cm.c
cm.h
@end example
These files provide some miscellaneous TTY-output functions and should
probably be merged into @file{redisplay-tty.c}.
@node Modules for Interfacing with the File System
@section Modules for Interfacing with the File System
@cindex modules for interfacing with the file system
@cindex interfacing with the file system, modules for
@cindex file system, modules for interfacing with the
@example
lstream.c
lstream.h
@end example
These modules implement the @dfn{stream} Lisp object type. This is an
internal-only Lisp object that implements a generic buffering stream.
The idea is to provide a uniform interface onto all sources and sinks of
data, including file descriptors, stdio streams, chunks of memory, Lisp
buffers, Lisp strings, etc. That way, I/O functions can be written to
the stream interface and can transparently handle all possible sources
and sinks. (For example, the @code{read} function can read data from a
file, a string, a buffer, or even a function that is called repeatedly
to return data, without worrying about where the data is coming from or
what-size chunks it is returned in.)
@cindex lstream
Note that in the C code, streams are called @dfn{lstreams} (for ``Lisp
streams'') to distinguish them from other kinds of streams, e.g. stdio
streams and C++ I/O streams.
Similar to other subsystems in XEmacs, lstreams are separated into
generic functions and a set of methods for the different types of
lstreams. @file{lstream.c} provides implementations of many different
types of streams; others are provided, e.g., in @file{file-coding.c}.
@example
fileio.c
@end example
This implements the basic primitives for interfacing with the file
system. This includes primitives for reading files into buffers,
writing buffers into files, checking for the presence or accessibility
of files, canonicalizing file names, etc. Note that these primitives
are usually not invoked directly by the user: There is a great deal of
higher-level Lisp code that implements the user commands such as
@code{find-file} and @code{save-buffer}. This is similar to the
distinction between the lower-level primitives in @file{editfns.c} and
the higher-level user commands in @file{commands.c} and
@file{simple.el}.
@example
filelock.c
@end example
This file provides functions for detecting clashes between different
processes (e.g. XEmacs and some external process, or two different
XEmacs processes) modifying the same file. (XEmacs can optionally use
the @file{lock/} subdirectory to provide a form of ``locking'' between
different XEmacs processes.) This module is also used by the low-level
functions in @file{insdel.c} to ensure that, if the first modification
is being made to a buffer whose corresponding file has been externally
modified, the user is made aware of this so that the buffer can be
synched up with the external changes if necessary.
@example
filemode.c
@end example
This file provides some miscellaneous functions that construct a
@samp{rwxr-xr-x}-type permissions string (as might appear in an
@file{ls}-style directory listing) given the information returned by the
@code{stat()} system call.
@example
dired.c
ndir.h
@end example
These files implement the XEmacs interface to directory searching. This
includes a number of primitives for determining the files in a directory
and for doing filename completion. (Remember that generic completion is
handled by a different mechanism, in @file{minibuf.c}.)
@file{ndir.h} is a header file used for the directory-searching
emulation functions provided in @file{sysdep.c} (see section J below),
for systems that don't provide any directory-searching functions. (On
those systems, directories can be read directly as files, and parsed.)
@example
realpath.c
@end example
This file provides an implementation of the @code{realpath()} function
for expanding symbolic links, on systems that don't implement it or have
a broken implementation.
@node Modules for Other Aspects of the Lisp Interpreter and Object System
@section Modules for Other Aspects of the Lisp Interpreter and Object System
@cindex modules for other aspects of the Lisp interpreter and object system
@cindex Lisp interpreter and object system, modules for other aspects of the
@cindex interpreter and object system, modules for other aspects of the Lisp
@cindex object system, modules for other aspects of the Lisp interpreter and
@example
elhash.c
elhash.h
hash.c
hash.h
@end example
These files provide two implementations of hash tables. Files
@file{hash.c} and @file{hash.h} provide a generic C implementation of
hash tables which can stand independently of XEmacs. Files
@file{elhash.c} and @file{elhash.h} provide a separate implementation of
hash tables that can store only Lisp objects, and knows about Lispy
things like garbage collection, and implement the @dfn{hash-table} Lisp
object type.
@example
specifier.c
specifier.h
@end example
This module implements the @dfn{specifier} Lisp object type. This is
primarily used for displayable properties, and allows for values that
are specific to a particular buffer, window, frame, device, or device
class, as well as a default value existing. This is used, for example,
to control the height of the horizontal scrollbar or the appearance of
the @code{default}, @code{bold}, or other faces. The specifier object
consists of a number of specifications, each of which maps from a
buffer, window, etc. to a value. The function @code{specifier-instance}
looks up a value given a window (from which a buffer, frame, and device
can be derived).
@example
chartab.c
chartab.h
casetab.c
@end example
@file{chartab.c} and @file{chartab.h} implement the @dfn{char table}
Lisp object type, which maps from characters or certain sorts of
character ranges to Lisp objects. The implementation of this object
type is optimized for the internal representation of characters. Char
tables come in different types, which affect the allowed object types to
which a character can be mapped and also dictate certain other
properties of the char table.
@cindex case table
@file{casetab.c} implements one sort of char table, the @dfn{case
table}, which maps characters to other characters of possibly different
case. These are used by XEmacs to implement case-changing primitives
and to do case-insensitive searching.
@example
syntax.c
syntax.h
@end example
@cindex scanner
This module implements @dfn{syntax tables}, another sort of char table
that maps characters into syntax classes that define the syntax of these
characters (e.g. a parenthesis belongs to a class of @samp{open}
characters that have corresponding @samp{close} characters and can be
nested). This module also implements the Lisp @dfn{scanner}, a set of
primitives for scanning over text based on syntax tables. This is used,
for example, to find the matching parenthesis in a command such as
@code{forward-sexp}, and by @file{font-lock.c} to locate quoted strings,
comments, etc.
@c #### Break this out into a separate node somewhere!
Syntax codes are implemented as bitfields in an int. Bits 0-6 contain
the syntax code itself, bit 7 is a special prefix flag used for Lisp,
and bits 16-23 contain comment syntax flags. From the Lisp programmer's
point of view, there are 11 flags: 2 styles X 2 characters X @{start,
end@} flags for two-character comment delimiters, 2 style flags for
one-character comment delimiters, and the prefix flag.
Internally, however, the characters used in multi-character delimiters
will have non-comment-character syntax classes (@emph{e.g.}, the
@samp{/} in C's @samp{/*} comment-start delimiter has ``punctuation''
(here meaning ``operator-like'') class in C modes). Thus in a mixed
comment style, such as C++'s @samp{//} to end of line, is represented by
giving @samp{/} the ``punctuation'' class and the ``style b first
character of start sequence'' and ``style b second character of start
sequence'' flags. The fact that class is @emph{not} punctuation allows
the syntax scanner to recognize that this is a multi-character
delimiter. The @samp{newline} character is given (single-character)
``comment-end'' @emph{class} and the ``style b first character of end
sequence'' @emph{flag}. The ``comment-end'' class allows the scanner to
determine that no second character is needed to terminate the comment.
There used to be a syntax class @samp{Sextword}. A character of
@samp{Sextword} class is a word-constituent but a word boundary may
exist between two such characters. Ken'ichi HANDA <handa@@etl.go.jp>
explains the purpose of the Sextword syntax category:
@quotation
Japanese words are not separated by spaces, which makes finding word
boundaries very difficult. Theoretically it's impossible without
using natural language processing techniques. But, by defining
pseudo-words as below (much simplified for letting you understand it
easily) for Japanese, we can have a convenient forward-word function
for Japanese.
@display
A Japanese word is a sequence of characters that consists of
zero or more Kanji characters followed by zero or more
Hiragana characters.
@end display
Then, the problem is that now we can't say that a sequence of
word-constituents makes up a word. For instance, both Hiragana "A"
and Kanji "KAN" are word-constituents but the sequence of these two
letters can't be a single word.
So, we introduced Sextword for Japanese letters.
@end quotation
There seems to have been some controversy about this category, as it has
been removed, readded, and removed again. Currently neither GNU Emacs
(21.3.99) nor XEmacs (21.5.17) seems to use it.
@example
casefiddle.c
@end example
This module implements various Lisp primitives for upcasing, downcasing
and capitalizing strings or regions of buffers.
@example
rangetab.c
@end example
This module implements the @dfn{range table} Lisp object type, which
provides for a mapping from ranges of integers to arbitrary Lisp
objects.
@example
opaque.c
opaque.h
@end example
This module implements the @dfn{opaque} Lisp object type, an
internal-only Lisp object that encapsulates an arbitrary block of memory
so that it can be managed by the Lisp allocation system. To create an
opaque object, you call @code{make_opaque()}, passing a pointer to a
block of memory. An object is created that is big enough to hold the
memory, which is copied into the object's storage. The object will then
stick around as long as you keep pointers to it, after which it will be
automatically reclaimed.
@cindex mark method
Opaque objects can also have an arbitrary @dfn{mark method} associated
with them, in case the block of memory contains other Lisp objects that
need to be marked for garbage-collection purposes. (If you need other
object methods, such as a finalize method, you should just go ahead and
create a new Lisp object type---it's not hard.)
@example
abbrev.c
@end example
This function provides a few primitives for doing dynamic abbreviation
expansion. In XEmacs, most of the code for this has been moved into
Lisp. Some C code remains for speed and because the primitive
@code{self-insert-command} (which is executed for all self-inserting
characters) hooks into the abbrev mechanism. (@code{self-insert-command}
is itself in C only for speed.)
@example
doc.c
@end example
This function provides primitives for retrieving the documentation
strings of functions and variables. These documentation strings contain
certain special markers that get dynamically expanded (e.g. a
reverse-lookup is performed on some named functions to retrieve their
current key bindings). Some documentation strings (in particular, for
the built-in primitives and pre-loaded Lisp functions) are stored
externally in a file @file{DOC} in the @file{lib-src/} directory and
need to be fetched from that file. (Part of the build stage involves
building this file, and another part involves constructing an index for
this file and embedding it into the executable, so that the functions in
@file{doc.c} do not have to search the entire @file{DOC} file to find
the appropriate documentation string.)
@example
md5.c
@end example
This function provides a Lisp primitive that implements the MD5 secure
hashing scheme, used to create a large hash value of a string of data such that
the data cannot be derived from the hash value. This is used for
various security applications on the Internet.
@node Modules for Interfacing with the Operating System
@section Modules for Interfacing with the Operating System
@cindex modules for interfacing with the operating system
@cindex interfacing with the operating system, modules for
@cindex operating system, modules for interfacing with the
@example
callproc.c
process.c
process.h
@end example
These modules allow XEmacs to spawn and communicate with subprocesses
and network connections.
@cindex synchronous subprocesses
@cindex subprocesses, synchronous
@file{callproc.c} implements (through the @code{call-process}
primitive) what are called @dfn{synchronous subprocesses}. This means
that XEmacs runs a program, waits till it's done, and retrieves its
output. A typical example might be calling the @file{ls} program to get
a directory listing.
@cindex asynchronous subprocesses
@cindex subprocesses, asynchronous
@file{process.c} and @file{process.h} implement @dfn{asynchronous
subprocesses}. This means that XEmacs starts a program and then
continues normally, not waiting for the process to finish. Data can be
sent to the process or retrieved from it as it's running. This is used
for the @code{shell} command (which provides a front end onto a shell
program such as @file{csh}), the mail and news readers implemented in
XEmacs, etc. The result of calling @code{start-process} to start a
subprocess is a process object, a particular kind of object used to
communicate with the subprocess. You can send data to the process by
passing the process object and the data to @code{send-process}, and you
can specify what happens to data retrieved from the process by setting
properties of the process object. (When the process sends data, XEmacs
receives a process event, which says that there is data ready. When
@code{dispatch-event} is called on this event, it reads the data from
the process and does something with it, as specified by the process
object's properties. Typically, this means inserting the data into a
buffer or calling a function.) Another property of the process object is
called the @dfn{sentinel}, which is a function that is called when the
process terminates.
@cindex network connections
Process objects are also used for network connections (connections to a
process running on another machine). Network connections are started
with @code{open-network-stream} but otherwise work just like
subprocesses.
@example
sysdep.c
sysdep.h
@end example
These modules implement most of the low-level, messy operating-system
interface code. This includes various device control (ioctl) operations
for file descriptors, TTY's, pseudo-terminals, etc. (usually this stuff
is fairly system-dependent; thus the name of this module), and emulation
of standard library functions and system calls on systems that don't
provide them or have broken versions.
@example
sysdir.h
sysfile.h
sysfloat.h
sysproc.h
syspwd.h
syssignal.h
systime.h
systty.h
syswait.h
@end example
These header files provide consistent interfaces onto system-dependent
header files and system calls. The idea is that, instead of including a
standard header file like @file{<sys/param.h>} (which may or may not
exist on various systems) or having to worry about whether all system
provide a particular preprocessor constant, or having to deal with the
four different paradigms for manipulating signals, you just include the
appropriate @file{sys*.h} header file, which includes all the right
system header files, defines and missing preprocessor constants,
provides a uniform interface onto system calls, etc.
@file{sysdir.h} provides a uniform interface onto directory-querying
functions. (In some cases, this is in conjunction with emulation
functions in @file{sysdep.c}.)
@file{sysfile.h} includes all the necessary header files for standard
system calls (e.g. @code{read()}), ensures that all necessary
@code{open()} and @code{stat()} preprocessor constants are defined, and
possibly (usually) substitutes sugared versions of @code{read()},
@code{write()}, etc. that automatically restart interrupted I/O
operations.
@file{sysfloat.h} includes the necessary header files for floating-point
operations.
@file{sysproc.h} includes the necessary header files for calling
@code{select()}, @code{fork()}, @code{execve()}, socket operations, and
the like, and ensures that the @code{FD_*()} macros for descriptor-set
manipulations are available.
@file{syspwd.h} includes the necessary header files for obtaining
information from @file{/etc/passwd} (the functions are emulated under
VMS).
@file{syssignal.h} includes the necessary header files for
signal-handling and provides a uniform interface onto the different
signal-handling and signal-blocking paradigms.
@file{systime.h} includes the necessary header files and provides
uniform interfaces for retrieving the time of day, setting file
access/modification times, getting the amount of time used by the XEmacs
process, etc.
@file{systty.h} buffers against the infinitude of different ways of
controlling TTY's.
@file{syswait.h} provides a uniform way of retrieving the exit status
from a @code{wait()}ed-on process (some systems use a union, others use
an int).
@example
hpplay.c
libsst.c
libsst.h
libst.h
linuxplay.c
nas.c
sgiplay.c
sound.c
sunplay.c
@end example
These files implement the ability to play various sounds on some types
of computers. You have to configure your XEmacs with sound support in
order to get this capability.
@file{sound.c} provides the generic interface. It implements various
Lisp primitives and variables that let you specify which sounds should
be played in certain conditions. (The conditions are identified by
symbols, which are passed to @code{ding} to make a sound. Various
standard functions call this function at certain times; if sound support
does not exist, a simple beep results.
@cindex native sound
@cindex sound, native
@file{sgiplay.c}, @file{sunplay.c}, @file{hpplay.c}, and
@file{linuxplay.c} interface to the machine's speaker for various
different kind of machines. This is called @dfn{native} sound.
@cindex sound, network
@cindex network sound
@cindex NAS
@file{nas.c} interfaces to a computer somewhere else on the network
using the NAS (Network Audio Server) protocol, playing sounds on that
machine. This allows you to run XEmacs on a remote machine, with its
display set to your local machine, and have the sounds be made on your
local machine, provided that you have a NAS server running on your local
machine.
@file{libsst.c}, @file{libsst.h}, and @file{libst.h} provide some
additional functions for playing sound on a Sun SPARC but are not
currently in use.
@example
tooltalk.c
tooltalk.h
@end example
These two modules implement an interface to the ToolTalk protocol, which
is an interprocess communication protocol implemented on some versions
of Unix. ToolTalk is a high-level protocol that allows processes to
register themselves as providers of particular services; other processes
can then request a service without knowing or caring exactly who is
providing the service. It is similar in spirit to the DDE protocol
provided under Microsoft Windows. ToolTalk is a part of the new CDE
(Common Desktop Environment) specification and is used to connect the
parts of the SPARCWorks development environment.
@example
getloadavg.c
@end example
This module provides the ability to retrieve the system's current load
average. (The way to do this is highly system-specific, unfortunately,
and requires a lot of special-case code.)
@example
sunpro.c
@end example
This module provides a small amount of code used internally at Sun to
keep statistics on the usage of XEmacs.
@example
broken-sun.h
strcmp.c
strcpy.c
sunOS-fix.c
@end example
These files provide replacement functions and prototypes to fix numerous
bugs in early releases of SunOS 4.1.
@example
hftctl.c
@end example
This module provides some terminal-control code necessary on versions of
AIX prior to 4.1.
@node Modules for Interfacing with X Windows
@section Modules for Interfacing with X Windows
@cindex modules for interfacing with X Windows
@cindex interfacing with X Windows, modules for
@cindex X Windows, modules for interfacing with
@example
Emacs.ad.h
@end example
A file generated from @file{Emacs.ad}, which contains XEmacs-supplied
fallback resources (so that XEmacs has pretty defaults).
@example
EmacsFrame.c
EmacsFrame.h
EmacsFrameP.h
@end example
These modules implement an Xt widget class that encapsulates a frame.
This is for ease in integrating with Xt. The EmacsFrame widget covers
the entire X window except for the menubar; the scrollbars are
positioned on top of the EmacsFrame widget.
@strong{Warning:} Abandon hope, all ye who enter here. This code took
an ungodly amount of time to get right, and is likely to fall apart
mercilessly at the slightest change. Such is life under Xt.
@example
EmacsManager.c
EmacsManager.h
EmacsManagerP.h
@end example
These modules implement a simple Xt manager (i.e. composite) widget
class that simply lets its children set whatever geometry they want.
It's amazing that Xt doesn't provide this standardly, but on second
thought, it makes sense, considering how amazingly broken Xt is.
@example
EmacsShell-sub.c
EmacsShell.c
EmacsShell.h
EmacsShellP.h
@end example
These modules implement two Xt widget classes that are subclasses of
the TopLevelShell and TransientShell classes. This is necessary to deal
with more brokenness that Xt has sadistically thrust onto the backs of
developers.
@example
xgccache.c
xgccache.h
@end example
These modules provide functions for maintenance and caching of GC's
(graphics contexts) under the X Window System. This code is junky and
needs to be rewritten.
@example
select-msw.c
select-x.c
select.c
select.h
@end example
@cindex selections
This module provides an interface to the X Window System's concept of
@dfn{selections}, the standard way for X applications to communicate
with each other.
@example
xintrinsic.h
xintrinsicp.h
xmmanagerp.h
xmprimitivep.h
@end example
These header files are similar in spirit to the @file{sys*.h} files and buffer
against different implementations of Xt and Motif.
@itemize @bullet
@item
@file{xintrinsic.h} should be included in place of @file{<Intrinsic.h>}.
@item
@file{xintrinsicp.h} should be included in place of @file{<IntrinsicP.h>}.
@item
@file{xmmanagerp.h} should be included in place of @file{<XmManagerP.h>}.
@item
@file{xmprimitivep.h} should be included in place of @file{<XmPrimitiveP.h>}.
@end itemize
@example
xmu.c
xmu.h
@end example
These files provide an emulation of the Xmu library for those systems
(i.e. HPUX) that don't provide it as a standard part of X.
@example
ExternalClient-Xlib.c
ExternalClient.c
ExternalClient.h
ExternalClientP.h
ExternalShell.c
ExternalShell.h
ExternalShellP.h
extw-Xlib.c
extw-Xlib.h
extw-Xt.c
extw-Xt.h
@end example
@cindex external widget
These files provide the @dfn{external widget} interface, which allows an
XEmacs frame to appear as a widget in another application. To do this,
you have to configure with @samp{--external-widget}.
@file{ExternalShell*} provides the server (XEmacs) side of the
connection.
@file{ExternalClient*} provides the client (other application) side of
the connection. These files are not compiled into XEmacs but are
compiled into libraries that are then linked into your application.
@file{extw-*} is common code that is used for both the client and server.
Don't touch this code; something is liable to break if you do.
@node Modules for Internationalization
@section Modules for Internationalization
@cindex modules for internationalization
@cindex internationalization, modules for
@example
mule-canna.c
mule-ccl.c
mule-charset.c
mule-charset.h
file-coding.c
file-coding.h
mule-mcpath.c
mule-mcpath.h
mule-wnnfns.c
mule.c
@end example
These files implement the MULE (Asian-language) support. Note that MULE
actually provides a general interface for all sorts of languages, not
just Asian languages (although they are generally the most complicated
to support). This code is still in beta.
@file{mule-charset.*} and @file{file-coding.*} provide the heart of the
XEmacs MULE support. @file{mule-charset.*} implements the @dfn{charset}
Lisp object type, which encapsulates a character set (an ordered one- or
two-dimensional set of characters, such as US ASCII or JISX0208 Japanese
Kanji).
@file{file-coding.*} implements the @dfn{coding-system} Lisp object
type, which encapsulates a method of converting between different
encodings. An encoding is a representation of a stream of characters,
possibly from multiple character sets, using a stream of bytes or words,
and defines (e.g.) which escape sequences are used to specify particular
character sets, how the indices for a character are converted into bytes
(sometimes this involves setting the high bit; sometimes complicated
rearranging of the values takes place, as in the Shift-JIS encoding),
etc.
@file{mule-ccl.c} provides the CCL (Code Conversion Language)
interpreter. CCL is similar in spirit to Lisp byte code and is used to
implement converters for custom encodings.
@file{mule-canna.c} and @file{mule-wnnfns.c} implement interfaces to
external programs used to implement the Canna and WNN input methods,
respectively. This is currently in beta.
@file{mule-mcpath.c} provides some functions to allow for pathnames
containing extended characters. This code is fragmentary, obsolete, and
completely non-working. Instead, @code{pathname-coding-system} is used
to specify conversions of names of files and directories. The standard
C I/O functions like @samp{open()} are wrapped so that conversion occurs
automatically.
@file{mule.c} contains a few miscellaneous things. It currently seems
to be unused and probably should be removed.
@example
intl.c
@end example
This provides some miscellaneous internationalization code for
implementing message translation and interfacing to the Ximp input
method. None of this code is currently working.
@example
iso-wide.h
@end example
This contains leftover code from an earlier implementation of
Asian-language support, and is not currently used.
@node Modules for Regression Testing
@section Modules for Regression Testing
@cindex modules for regression testing
@cindex regression testing, modules for
@example
test-harness.el
base64-tests.el
byte-compiler-tests.el
case-tests.el
ccl-tests.el
c-tests.el
database-tests.el
extent-tests.el
hash-table-tests.el
lisp-tests.el
md5-tests.el
mule-tests.el
regexp-tests.el
symbol-tests.el
syntax-tests.el
tag-tests.el
@end example
@file{test-harness.el} defines the macros @code{Assert},
@code{Check-Error}, @code{Check-Error-Message}, and
@code{Check-Message}. The other files are test files, testing various
XEmacs modules.
@node Allocation of Objects in XEmacs Lisp, Dumping, A Summary of the Various XEmacs Modules, Top
@chapter Allocation of Objects in XEmacs Lisp
@cindex allocation of objects in XEmacs Lisp
@cindex objects in XEmacs Lisp, allocation of
@cindex Lisp objects, allocation of in XEmacs
@menu
* Introduction to Allocation::
* Garbage Collection::
* GCPROing::
* Garbage Collection - Step by Step::
* Integers and Characters::
* Allocation from Frob Blocks::
* lrecords::
* Low-level allocation::
* Cons::
* Vector::
* Bit Vector::
* Symbol::
* Marker::
* String::
* Compiled Function::
@end menu
@node Introduction to Allocation
@section Introduction to Allocation
@cindex allocation, introduction to
Emacs Lisp, like all Lisps, has garbage collection. This means that
the programmer never has to explicitly free (destroy) an object; it
happens automatically when the object becomes inaccessible. Most
experts agree that garbage collection is a necessity in a modern,
high-level language. Its omission from C stems from the fact that C was
originally designed to be a nice abstract layer on top of assembly
language, for writing kernels and basic system utilities rather than
large applications.
Lisp objects can be created by any of a number of Lisp primitives.
Most object types have one or a small number of basic primitives
for creating objects. For conses, the basic primitive is @code{cons};
for vectors, the primitives are @code{make-vector} and @code{vector}; for
symbols, the primitives are @code{make-symbol} and @code{intern}; etc.
Some Lisp objects, especially those that are primarily used internally,
have no corresponding Lisp primitives. Every Lisp object, though,
has at least one C primitive for creating it.
Recall from section (VII) that a Lisp object, as stored in a 32-bit or
64-bit word, has a few tag bits, and a ``value'' that occupies the
remainder of the bits. We can separate the different Lisp object types
into three broad categories:
@itemize @bullet
@item
(a) Those for whom the value directly represents the contents of the
Lisp object. Only two types are in this category: integers and
characters. No special allocation or garbage collection is necessary
for such objects. Lisp objects of these types do not need to be
@code{GCPRO}ed.
@end itemize
In the remaining two categories, the type is stored in the object
itself. The tag for all such objects is the generic @dfn{lrecord}
(Lisp_Type_Record) tag. The first bytes of the object's structure are an
integer (actually a char) characterising the object's type and some
flags, in particular the mark bit used for garbage collection. A
structure describing the type is accessible thru the
lrecord_implementation_table indexed with said integer. This structure
includes the method pointers and a pointer to a string naming the type.
@itemize @bullet
@item
(b) Those lrecords that are allocated in frob blocks (see above). This
includes the objects that are most common and relatively small, and
includes conses, strings, subrs, floats, compiled functions, symbols,
extents, events, and markers. With the cleanup of frob blocks done in
19.12, it's not terribly hard to add more objects to this category, but
it's a bit trickier than adding an object type to type (c) (esp. if the
object needs a finalization method), and is not likely to save much
space unless the object is small and there are many of them. (In fact,
if there are very few of them, it might actually waste space.)
@item
(c) Those lrecords that are individually @code{malloc()}ed. These are
called @dfn{lcrecords}. All other types are in this category. Adding a
new type to this category is comparatively easy, and all types added
since 19.8 (when the current allocation scheme was devised, by Richard
Mlynarik), with the exception of the character type, have been in this
category.
@end itemize
Note that bit vectors are a bit of a special case. They are
simple lrecords as in category (b), but are individually @code{malloc()}ed
like vectors. You can basically view them as exactly like vectors
except that their type is stored in lrecord fashion rather than
in directly-tagged fashion.
@node Garbage Collection
@section Garbage Collection
@cindex garbage collection
@cindex mark and sweep
Garbage collection is simple in theory but tricky to implement.
Emacs Lisp uses the oldest garbage collection method, called
@dfn{mark and sweep}. Garbage collection begins by starting with
all accessible locations (i.e. all variables and other slots where
Lisp objects might occur) and recursively traversing all objects
accessible from those slots, marking each one that is found.
We then go through all of memory and free each object that is
not marked, and unmarking each object that is marked. Note
that ``all of memory'' means all currently allocated objects.
Traversing all these objects means traversing all frob blocks,
all vectors (which are chained in one big list), and all
lcrecords (which are likewise chained).
Garbage collection can be invoked explicitly by calling
@code{garbage-collect} but is also called automatically by @code{eval},
once a certain amount of memory has been allocated since the last
garbage collection (according to @code{gc-cons-threshold}).
@node GCPROing
@section @code{GCPRO}ing
@cindex @code{GCPRO}ing
@cindex garbage collection protection
@cindex protection, garbage collection
@code{GCPRO}ing is one of the ugliest and trickiest parts of Emacs
internals. The basic idea is that whenever garbage collection
occurs, all in-use objects must be reachable somehow or
other from one of the roots of accessibility. The roots
of accessibility are:
@enumerate
@item
All objects that have been @code{staticpro()}d or
@code{staticpro_nodump()}ed. This is used for any global C variables
that hold Lisp objects. A call to @code{staticpro()} happens implicitly
as a result of any symbols declared with @code{defsymbol()} and any
variables declared with @code{DEFVAR_FOO()}. You need to explicitly
call @code{staticpro()} (in the @code{vars_of_foo()} method of a module)
for other global C variables holding Lisp objects. (This typically
includes internal lists and such things.). Use
@code{staticpro_nodump()} only in the rare cases when you do not want
the pointed variable to be saved at dump time but rather recompute it at
startup.
Note that @code{obarray} is one of the @code{staticpro()}d things.
Therefore, all functions and variables get marked through this.
@item
Any shadowed bindings that are sitting on the @code{specpdl} stack.
@item
Any objects sitting in currently active (Lisp) stack frames,
catches, and condition cases.
@item
A couple of special-case places where active objects are
located.
@item
Anything currently marked with @code{GCPRO}.
@end enumerate
Marking with @code{GCPRO} is necessary because some C functions (quite
a lot, in fact), allocate objects during their operation. Quite
frequently, there will be no other pointer to the object while the
function is running, and if a garbage collection occurs and the object
needs to be referenced again, bad things will happen. The solution is
to mark those objects with @code{GCPRO}. Unfortunately this is easy to
forget, and there is basically no way around this problem. Here are
some rules, though:
@enumerate
@item
For every @code{GCPRO@var{n}}, there have to be declarations of
@code{struct gcpro gcpro1, gcpro2}, etc.
@item
You @emph{must} @code{UNGCPRO} anything that's @code{GCPRO}ed, and you
@emph{must not} @code{UNGCPRO} if you haven't @code{GCPRO}ed. Getting
either of these wrong will lead to crashes, often in completely random
places unrelated to where the problem lies.
@item
The way this actually works is that all currently active @code{GCPRO}s
are chained through the @code{struct gcpro} local variables, with the
variable @samp{gcprolist} pointing to the head of the list and the nth
local @code{gcpro} variable pointing to the first @code{gcpro} variable
in the next enclosing stack frame. Each @code{GCPRO}ed thing is an
lvalue, and the @code{struct gcpro} local variable contains a pointer to
this lvalue. This is why things will mess up badly if you don't pair up
the @code{GCPRO}s and @code{UNGCPRO}s---you will end up with
@code{gcprolist}s containing pointers to @code{struct gcpro}s or local
@code{Lisp_Object} variables in no-longer-active stack frames.
@item
It is actually possible for a single @code{struct gcpro} to
protect a contiguous array of any number of values, rather than
just a single lvalue. To effect this, call @code{GCPRO@var{n}} as usual on
the first object in the array and then set @code{gcpro@var{n}.nvars}.
@item
@strong{Strings are relocated.} What this means in practice is that the
pointer obtained using @code{XSTRING_DATA()} is liable to change at any
time, and you should never keep it around past any function call, or
pass it as an argument to any function that might cause a garbage
collection. This is why a number of functions accept either a
``non-relocatable'' @code{char *} pointer or a relocatable Lisp string,
and only access the Lisp string's data at the very last minute. In some
cases, you may end up having to @code{alloca()} some space and copy the
string's data into it.
@item
By convention, if you have to nest @code{GCPRO}'s, use @code{NGCPRO@var{n}}
(along with @code{struct gcpro ngcpro1, ngcpro2}, etc.), @code{NNGCPRO@var{n}},
etc. This avoids compiler warnings about shadowed locals.
@item
It is @emph{always} better to err on the side of extra @code{GCPRO}s
rather than too few. The extra cycles spent on this are
almost never going to make a whit of difference in the
speed of anything.
@item
The general rule to follow is that caller, not callee, @code{GCPRO}s.
That is, you should not have to explicitly @code{GCPRO} any Lisp objects
that are passed in as parameters.
One exception from this rule is if you ever plan to change the parameter
value, and store a new object in it. In that case, you @emph{must}
@code{GCPRO} the parameter, because otherwise the new object will not be
protected.
So, if you create any Lisp objects (remember, this happens in all sorts
of circumstances, e.g. with @code{Fcons()}, etc.), you are responsible
for @code{GCPRO}ing them, unless you are @emph{absolutely sure} that
there's no possibility that a garbage-collection can occur while you
need to use the object. Even then, consider @code{GCPRO}ing.
@item
A garbage collection can occur whenever anything calls @code{Feval}, or
whenever a QUIT can occur where execution can continue past
this. (Remember, this is almost anywhere.)
@item
If you have the @emph{least smidgeon of doubt} about whether
you need to @code{GCPRO}, you should @code{GCPRO}.
@item
Beware of @code{GCPRO}ing something that is uninitialized. If you have
any shade of doubt about this, initialize all your variables to @code{Qnil}.
@item
Be careful of traps, like calling @code{Fcons()} in the argument to
another function. By the ``caller protects'' law, you should be
@code{GCPRO}ing the newly-created cons, but you aren't. A certain
number of functions that are commonly called on freshly created stuff
(e.g. @code{nconc2()}, @code{Fsignal()}), break the ``caller protects''
law and go ahead and @code{GCPRO} their arguments so as to simplify
things, but make sure and check if it's OK whenever doing something like
this.
@item
Once again, remember to @code{GCPRO}! Bugs resulting from insufficient
@code{GCPRO}ing are intermittent and extremely difficult to track down,
often showing up in crashes inside of @code{garbage-collect} or in
weirdly corrupted objects or even in incorrect values in a totally
different section of code.
@end enumerate
If you don't understand whether to @code{GCPRO} in a particular
instance, ask on the mailing lists. A general hint is that @code{prog1}
is the canonical example.
@cindex garbage collection, conservative
@cindex conservative garbage collection
Given the extremely error-prone nature of the @code{GCPRO} scheme, and
the difficulties in tracking down, it should be considered a deficiency
in the XEmacs code. A solution to this problem would involve
implementing so-called @dfn{conservative} garbage collection for the C
stack. That involves looking through all of stack memory and treating
anything that looks like a reference to an object as a reference. This
will result in a few objects not getting collected when they should, but
it obviates the need for @code{GCPRO}ing, and allows garbage collection
to happen at any point at all, such as during object allocation.
@node Garbage Collection - Step by Step
@section Garbage Collection - Step by Step
@cindex garbage collection - step by step
@menu
* Invocation::
* garbage_collect_1::
* mark_object::
* gc_sweep::
* sweep_lcrecords_1::
* compact_string_chars::
* sweep_strings::
* sweep_bit_vectors_1::
@end menu
@node Invocation
@subsection Invocation
@cindex garbage collection, invocation
The first thing that anyone should know about garbage collection is:
when and how the garbage collector is invoked. One might think that this
could happen every time new memory is allocated, e.g. new objects are
created, but this is @emph{not} the case. Instead, we have the following
situation:
The entry point of any process of garbage collection is an invocation
of the function @code{garbage_collect_1} in file @code{alloc.c}. The
invocation can occur @emph{explicitly} by calling the function
@code{Fgarbage_collect} (in addition this function provides information
about the freed memory), or can occur @emph{implicitly} in four different
situations:
@enumerate
@item
In function @code{main_1} in file @code{emacs.c}. This function is called
at each startup of xemacs. The garbage collection is invoked after all
initial creations are completed, but only if a special internal error
checking-constant @code{ERROR_CHECK_GC} is defined.
@item
In function @code{disksave_object_finalization} in file
@code{alloc.c}. The only purpose of this function is to clear the
objects from memory which need not be stored with xemacs when we dump out
an executable. This is only done by @code{Fdump_emacs} or by
@code{Fdump_emacs_data} respectively (both in @code{emacs.c}). The
actual clearing is accomplished by making these objects unreachable and
starting a garbage collection. The function is only used while building
xemacs.
@item
In function @code{Feval / eval} in file @code{eval.c}. Each time the
well known and often used function eval is called to evaluate a form,
one of the first things that could happen, is a potential call of
@code{garbage_collect_1}. There exist three global variables,
@code{consing_since_gc} (counts the created cons-cells since the last
garbage collection), @code{gc_cons_threshold} (a specified threshold
after which a garbage collection occurs) and @code{always_gc}. If
@code{always_gc} is set or if the threshold is exceeded, the garbage
collection will start.
@item
In function @code{Ffuncall / funcall} in file @code{eval.c}. This
function evaluates calls of elisp functions and works according to
@code{Feval}.
@end enumerate
The upshot is that garbage collection can basically occur everywhere
@code{Feval}, respectively @code{Ffuncall}, is used - either directly or
through another function. Since calls to these two functions are hidden
in various other functions, many calls to @code{garbage_collect_1} are
not obviously foreseeable, and therefore unexpected. Instances where
they are used that are worth remembering are various elisp commands, as
for example @code{or}, @code{and}, @code{if}, @code{cond}, @code{while},
@code{setq}, etc., miscellaneous @code{gui_item_...} functions,
everything related to @code{eval} (@code{Feval_buffer}, @code{call0},
...) and inside @code{Fsignal}. The latter is used to handle signals, as
for example the ones raised by every @code{QUIT}-macro triggered after
pressing Ctrl-g.
@node garbage_collect_1
@subsection @code{garbage_collect_1}
@cindex @code{garbage_collect_1}
We can now describe exactly what happens after the invocation takes
place.
@enumerate
@item
There are several cases in which the garbage collector is left immediately:
when we are already garbage collecting (@code{gc_in_progress}), when
the garbage collection is somehow forbidden
(@code{gc_currently_forbidden}), when we are currently displaying something
(@code{in_display}) or when we are preparing for the armageddon of the
whole system (@code{preparing_for_armageddon}).
@item
Next the correct frame in which to put
all the output occurring during garbage collecting is determined. In
order to be able to restore the old display's state after displaying the
message, some data about the current cursor position has to be
saved. The variables @code{pre_gc_cursor} and @code{cursor_changed} take
care of that.
@item
The state of @code{gc_currently_forbidden} must be restored after
the garbage collection, no matter what happens during the process. We
accomplish this by @code{record_unwind_protect}ing the suitable function
@code{restore_gc_inhibit} together with the current value of
@code{gc_currently_forbidden}.
@item
If we are concurrently running an interactive xemacs session, the next step
is simply to show the garbage collector's cursor/message.
@item
The following steps are the intrinsic steps of the garbage collector,
therefore @code{gc_in_progress} is set.
@item
For debugging purposes, it is possible to copy the current C stack
frame. However, this seems to be a currently unused feature.
@item
Before actually starting to go over all live objects, references to
objects that are no longer used are pruned. We only have to do this for events
(@code{clear_event_resource}) and for specifiers
(@code{cleanup_specifiers}).
@item
Now the mark phase begins and marks all accessible elements. In order to
start from
all slots that serve as roots of accessibility, the function
@code{mark_object} is called for each root individually to go out from
there to mark all reachable objects. All roots that are traversed are
shown in their processed order:
@itemize @bullet
@item
all constant symbols and static variables that are registered via
@code{staticpro}@ in the dynarr @code{staticpros}.
@xref{Adding Global Lisp Variables}.
@item
all Lisp objects that are created in C functions and that must be
protected from freeing them. They are registered in the global
list @code{gcprolist}.
@xref{GCPROing}.
@item
all local variables (i.e. their name fields @code{symbol} and old
values @code{old_values}) that are bound during the evaluation by the Lisp
engine. They are stored in @code{specbinding} structs pushed on a stack
called @code{specpdl}.
@xref{Dynamic Binding; The specbinding Stack; Unwind-Protects}.
@item
all catch blocks that the Lisp engine encounters during the evaluation
cause the creation of structs @code{catchtag} inserted in the list
@code{catchlist}. Their tag (@code{tag}) and value (@code{val} fields
are freshly created objects and therefore have to be marked.
@xref{Catch and Throw}.
@item
every function application pushes new structs @code{backtrace}
on the call stack of the Lisp engine (@code{backtrace_list}). The unique
parts that have to be marked are the fields for each function
(@code{function}) and all their arguments (@code{args}).
@xref{Evaluation}.
@item
all objects that are used by the redisplay engine that must not be freed
are marked by a special function called @code{mark_redisplay} (in
@code{redisplay.c}).
@item
all objects created for profiling purposes are allocated by C functions
instead of using the lisp allocation mechanisms. In order to receive the
right ones during the sweep phase, they also have to be marked
manually. That is done by the function @code{mark_profiling_info}
@end itemize
@item
Hash tables in XEmacs belong to a kind of special objects that
make use of a concept often called 'weak pointers'.
To make a long story short, these kind of pointers are not followed
during the estimation of the live objects during garbage collection.
Any object referenced only by weak pointers is collected
anyway, and the reference to it is cleared. In hash tables there are
different usage patterns of them, manifesting in different types of hash
tables, namely 'non-weak', 'weak', 'key-weak' and 'value-weak'
(internally also 'key-car-weak' and 'value-car-weak') hash tables, each
clearing entries depending on different conditions. More information can
be found in the documentation to the function @code{make-hash-table}.
Because there are complicated dependency rules about when and what to
mark while processing weak hash tables, the standard @code{marker}
method is only active if it is marking non-weak hash tables. As soon as
a weak component is in the table, the hash table entries are ignored
while marking. Instead their marking is done each separately by the
function @code{finish_marking_weak_hash_tables}. This function iterates
over each hash table entry @code{hentries} for each weak hash table in
@code{Vall_weak_hash_tables}. Depending on the type of a table, the
appropriate action is performed.
If a table is acting as @code{HASH_TABLE_KEY_WEAK}, and a key already marked,
everything reachable from the @code{value} component is marked. If it is
acting as a @code{HASH_TABLE_VALUE_WEAK} and the value component is
already marked, the marking starts beginning only from the
@code{key} component.
If it is a @code{HASH_TABLE_KEY_CAR_WEAK} and the car
of the key entry is already marked, we mark both the @code{key} and
@code{value} components.
Finally, if the table is of the type @code{HASH_TABLE_VALUE_CAR_WEAK}
and the car of the value components is already marked, again both the
@code{key} and the @code{value} components get marked.
Again, there are lists with comparable properties called weak
lists. There exist different peculiarities of their types called
@code{simple}, @code{assoc}, @code{key-assoc} and
@code{value-assoc}. You can find further details about them in the
description to the function @code{make-weak-list}. The scheme of their
marking is similar: all weak lists are listed in @code{Qall_weak_lists},
therefore we iterate over them. The marking is advanced until we hit an
already marked pair. Then we know that during a former run all
the rest has been marked completely. Again, depending on the special
type of the weak list, our jobs differ. If it is a @code{WEAK_LIST_SIMPLE}
and the elem is marked, we mark the @code{cons} part. If it is a
@code{WEAK_LIST_ASSOC} and not a pair or a pair with both marked car and
cdr, we mark the @code{cons} and the @code{elem}. If it is a
@code{WEAK_LIST_KEY_ASSOC} and not a pair or a pair with a marked car of
the elem, we mark the @code{cons} and the @code{elem}. Finally, if it is
a @code{WEAK_LIST_VALUE_ASSOC} and not a pair or a pair with a marked
cdr of the elem, we mark both the @code{cons} and the @code{elem}.
Since, by marking objects in reach from weak hash tables and weak lists,
other objects could get marked, this perhaps implies further marking of
other weak objects, both finishing functions are redone as long as
yet unmarked objects get freshly marked.
@item
After completing the special marking for the weak hash tables and for the weak
lists, all entries that point to objects that are going to be swept in
the further process are useless, and therefore have to be removed from
the table or the list.
The function @code{prune_weak_hash_tables} does the job for weak hash
tables. Totally unmarked hash tables are removed from the list
@code{Vall_weak_hash_tables}. The other ones are treated more carefully
by scanning over all entries and removing one as soon as one of
the components @code{key} and @code{value} is unmarked.
The same idea applies to the weak lists. It is accomplished by
@code{prune_weak_lists}: An unmarked list is pruned from
@code{Vall_weak_lists} immediately. A marked list is treated more
carefully by going over it and removing just the unmarked pairs.
@item
The function @code{prune_specifiers} checks all listed specifiers held
in @code{Vall_specifiers} and removes the ones from the lists that are
unmarked.
@item
All syntax tables are stored in a list called
@code{Vall_syntax_tables}. The function @code{prune_syntax_tables} walks
through it and unlinks the tables that are unmarked.
@item
Next, we will attack the complete sweeping - the function
@code{gc_sweep} which holds the predominance.
@item
First, all the variables with respect to garbage collection are
reset. @code{consing_since_gc} - the counter of the created cells since
the last garbage collection - is set back to 0, and
@code{gc_in_progress} is not @code{true} anymore.
@item
In case the session is interactive, the displayed cursor and message are
removed again.
@item
The state of @code{gc_inhibit} is restored to the former value by
unwinding the stack.
@item
A small memory reserve is always held back that can be reached by
@code{breathing_space}. If nothing more is left, we create a new reserve
and exit.
@end enumerate
@node mark_object
@subsection @code{mark_object}
@cindex @code{mark_object}
The first thing that is checked while marking an object is whether the
object is a real Lisp object @code{Lisp_Type_Record} or just an integer
or a character. Integers and characters are the only two types that are
stored directly - without another level of indirection, and therefore they
don't have to be marked and collected.
@xref{How Lisp Objects Are Represented in C}.
The second case is the one we have to handle. It is the one when we are
dealing with a pointer to a Lisp object. But, there exist also three
possibilities, that prevent us from doing anything while marking: The
object is read only which prevents it from being garbage collected,
i.e. marked (@code{C_READONLY_RECORD_HEADER}). The object in question is
already marked, and need not be marked for the second time (checked by
@code{MARKED_RECORD_HEADER_P}). If it is a special, unmarkable object
(@code{UNMARKABLE_RECORD_HEADER_P}, apparently, these are objects that
sit in some const space, and can therefore not be marked, see
@code{this_one_is_unmarkable} in @code{alloc.c}).
Now, the actual marking is feasible. We do so by once using the macro
@code{MARK_RECORD_HEADER} to mark the object itself (actually the
special flag in the lrecord header), and calling its special marker
"method" @code{marker} if available. The marker method marks every
other object that is in reach from our current object. Note, that these
marker methods should not call @code{mark_object} recursively, but
instead should return the next object from where further marking has to
be performed.
In case another object was returned, as mentioned before, we reiterate
the whole @code{mark_object} process beginning with this next object.
@node gc_sweep
@subsection @code{gc_sweep}
@cindex @code{gc_sweep}
The job of this function is to free all unmarked records from memory. As
we know, there are different types of objects implemented and managed, and
consequently different ways to free them from memory.
@xref{Introduction to Allocation}.
We start with all objects stored through @code{lcrecords}. All
bulkier objects are allocated and handled using that scheme of
@code{lcrecords}. Each object is @code{malloc}ed separately
instead of placing it in one of the contiguous frob blocks. All types
that are currently stored
using @code{lcrecords}'s @code{alloc_lcrecord} and
@code{make_lcrecord_list} are the types: vectors, buffers,
char-table, char-table-entry, console, weak-list, database, device,
ldap, hash-table, command-builder, extent-auxiliary, extent-info, face,
coding-system, frame, image-instance, glyph, popup-data, gui-item,
keymap, charset, color_instance, font_instance, opaque, opaque-list,
process, range-table, specifier, symbol-value-buffer-local,
symbol-value-lisp-magic, symbol-value-varalias, toolbar-button,
tooltalk-message, tooltalk-pattern, window, and window-configuration. We
take care of them in the fist place
in order to be able to handle and to finalize items stored in them more
easily. The function @code{sweep_lcrecords_1} as described below is
doing the whole job for us.
For a description about the internals: @xref{lrecords}.
Our next candidates are the other objects that behave quite differently
than everything else: the strings. They consists of two parts, a
fixed-size portion (@code{struct Lisp_String}) holding the string's
length, its property list and a pointer to the second part, and the
actual string data, which is stored in string-chars blocks comparable to
frob blocks. In this block, the data is not only freed, but also a
compression of holes is made, i.e. all strings are relocated together.
@xref{String}. This compacting phase is performed by the function
@code{compact_string_chars}, the actual sweeping by the function
@code{sweep_strings} is described below.
After that, the other types are swept step by step using functions
@code{sweep_conses}, @code{sweep_bit_vectors_1},
@code{sweep_compiled_functions}, @code{sweep_floats},
@code{sweep_symbols}, @code{sweep_extents}, @code{sweep_markers} and
@code{sweep_extents}. They are the fixed-size types cons, floats,
compiled-functions, symbol, marker, extent, and event stored in
so-called "frob blocks", and therefore we can basically do the same on
every type objects, using the same macros, especially defined only to
handle everything with respect to fixed-size blocks. The only fixed-size
type that is not handled here are the fixed-size portion of strings,
because we took special care of them earlier.
The only big exceptions are bit vectors stored differently and
therefore treated differently by the function @code{sweep_bit_vectors_1}
described later.
At first, we need some brief information about how
these fixed-size types are managed in general, in order to understand
how the sweeping is done. They have all a fixed size, and are therefore
stored in big blocks of memory - allocated at once - that can hold a
certain amount of objects of one type. The macro
@code{DECLARE_FIXED_TYPE_ALLOC} creates the suitable structures for
every type. More precisely, we have the block struct
(holding a pointer to the previous block @code{prev} and the
objects in @code{block[]}), a pointer to current block
(@code{current_..._block)}) and its last index
(@code{current_..._block_index}), and a pointer to the free list that
will be created. Also a macro @code{FIXED_TYPE_FROM_BLOCK} plus some
related macros exists that are used to obtain a new object, either from
the free list @code{ALLOCATE_FIXED_TYPE_1} if there is an unused object
of that type stored or by allocating a completely new block using
@code{ALLOCATE_FIXED_TYPE_FROM_BLOCK}.
The rest works as follows: all of them define a
macro @code{UNMARK_...} that is used to unmark the object. They define a
macro @code{ADDITIONAL_FREE_...} that defines additional work that has
to be done when converting an object from in use to not in use (so far,
only markers use it in order to unchain them). Then, they all call
the macro @code{SWEEP_FIXED_TYPE_BLOCK} instantiated with their type name
and their struct name.
This call in particular does the following: we go over all blocks
starting with the current moving towards the oldest.
For each block, we look at every object in it. If the object already
freed (checked with @code{FREE_STRUCT_P} using the first pointer of the
object), or if it is
set to read only (@code{C_READONLY_RECORD_HEADER_P}, nothing must be
done. If it is unmarked (checked with @code{MARKED_RECORD_HEADER_P}), it
is put in the free list and set free (using the macro
@code{FREE_FIXED_TYPE}, otherwise it stays in the block, but is unmarked
(by @code{UNMARK_...}). While going through one block, we note if the
whole block is empty. If so, the whole block is freed (using
@code{xfree}) and the free list state is set to the state it had before
handling this block.
@node sweep_lcrecords_1
@subsection @code{sweep_lcrecords_1}
@cindex @code{sweep_lcrecords_1}
After nullifying the complete lcrecord statistics, we go over all
lcrecords two separate times. They are all chained together in a list with
a head called @code{all_lcrecords}.
The first loop calls for each object its @code{finalizer} method, but only
in the case that it is not read only
(@code{C_READONLY_RECORD_HEADER_P)}, it is not already marked
(@code{MARKED_RECORD_HEADER_P}), it is not already in a free list (list of
freed objects, field @code{free}) and finally it owns a finalizer
method.
The second loop actually frees the appropriate objects again by iterating
through the whole list. In case an object is read only or marked, it
has to persist, otherwise it is manually freed by calling
@code{xfree}. During this loop, the lcrecord statistics are kept up to
date by calling @code{tick_lcrecord_stats} with the right arguments,
@node compact_string_chars
@subsection @code{compact_string_chars}
@cindex @code{compact_string_chars}
The purpose of this function is to compact all the data parts of the
strings that are held in so-called @code{string_chars_block}, i.e. the
strings that do not exceed a certain maximal length.
The procedure with which this is done is as follows. We are keeping two
positions in the @code{string_chars_block}s using two pointer/integer
pairs, namely @code{from_sb}/@code{from_pos} and
@code{to_sb}/@code{to_pos}. They stand for the actual positions, from
where to where, to copy the actually handled string.
While going over all chained @code{string_char_block}s and their held
strings, staring at @code{first_string_chars_block}, both pointers
are advanced and eventually a string is copied from @code{from_sb} to
@code{to_sb}, depending on the status of the pointed at strings.
More precisely, we can distinguish between the following actions.
@itemize @bullet
@item
The string at @code{from_sb}'s position could be marked as free, which
is indicated by an invalid pointer to the pointer that should point back
to the fixed size string object, and which is checked by
@code{FREE_STRUCT_P}. In this case, the @code{from_sb}/@code{from_pos}
is advanced to the next string, and nothing has to be copied.
@item
Also, if a string object itself is unmarked, nothing has to be
copied. We likewise advance the @code{from_sb}/@code{from_pos}
pair as described above.
@item
In all other cases, we have a marked string at hand. The string data
must be moved from the from-position to the to-position. In case
there is not enough space in the actual @code{to_sb}-block, we advance
this pointer to the beginning of the next block before copying. In case the
from and to positions are different, we perform the
actual copying using the library function @code{memmove}.
@end itemize
After compacting, the pointer to the current
@code{string_chars_block}, sitting in @code{current_string_chars_block},
is reset on the last block to which we moved a string,
i.e. @code{to_block}, and all remaining blocks (we know that they just
carry garbage) are explicitly @code{xfree}d.
@node sweep_strings
@subsection @code{sweep_strings}
@cindex @code{sweep_strings}
The sweeping for the fixed sized string objects is essentially exactly
the same as it is for all other fixed size types. As before, the freeing
into the suitable free list is done by using the macro
@code{SWEEP_FIXED_SIZE_BLOCK} after defining the right macros
@code{UNMARK_string} and @code{ADDITIONAL_FREE_string}. These two
definitions are a little bit special compared to the ones used
for the other fixed size types.
@code{UNMARK_string} is defined the same way except some additional code
used for updating the bookkeeping information.
For strings, @code{ADDITIONAL_FREE_string} has to do something in
addition: in case, the string was not allocated in a
@code{string_chars_block} because it exceeded the maximal length, and
therefore it was @code{malloc}ed separately, we know also @code{xfree}
it explicitly.
@node sweep_bit_vectors_1
@subsection @code{sweep_bit_vectors_1}
@cindex @code{sweep_bit_vectors_1}
Bit vectors are also one of the rare types that are @code{malloc}ed
individually. Consequently, while sweeping, all further needless
bit vectors must be freed by hand. This is done, as one might imagine,
the expected way: since they are all registered in a list called
@code{all_bit_vectors}, all elements of that list are traversed,
all unmarked bit vectors are unlinked by calling @code{xfree} and all of
them become unmarked.
In addition, the bookkeeping information used for garbage
collector's output purposes is updated.
@node Integers and Characters
@section Integers and Characters
@cindex integers and characters
@cindex characters, integers and
Integer and character Lisp objects are created from integers using the
macros @code{XSETINT()} and @code{XSETCHAR()} or the equivalent
functions @code{make_int()} and @code{make_char()}. (These are actually
macros on most systems.) These functions basically just do some moving
of bits around, since the integral value of the object is stored
directly in the @code{Lisp_Object}.
@code{XSETINT()} and the like will truncate values given to them that
are too big; i.e. you won't get the value you expected but the tag bits
will at least be correct.
@node Allocation from Frob Blocks
@section Allocation from Frob Blocks
@cindex allocation from frob blocks
@cindex frob blocks, allocation from
The uninitialized memory required by a @code{Lisp_Object} of a particular type
is allocated using
@code{ALLOCATE_FIXED_TYPE()}. This only occurs inside of the
lowest-level object-creating functions in @file{alloc.c}:
@code{Fcons()}, @code{make_float()}, @code{Fmake_byte_code()},
@code{Fmake_symbol()}, @code{allocate_extent()},
@code{allocate_event()}, @code{Fmake_marker()}, and
@code{make_uninit_string()}. The idea is that, for each type, there are
a number of frob blocks (each 2K in size); each frob block is divided up
into object-sized chunks. Each frob block will have some of these
chunks that are currently assigned to objects, and perhaps some that are
free. (If a frob block has nothing but free chunks, it is freed at the
end of the garbage collection cycle.) The free chunks are stored in a
free list, which is chained by storing a pointer in the first four bytes
of the chunk. (Except for the free chunks at the end of the last frob
block, which are handled using an index which points past the end of the
last-allocated chunk in the last frob block.)
@code{ALLOCATE_FIXED_TYPE()} first tries to retrieve a chunk from the
free list; if that fails, it calls
@code{ALLOCATE_FIXED_TYPE_FROM_BLOCK()}, which looks at the end of the
last frob block for space, and creates a new frob block if there is
none. (There are actually two versions of these macros, one of which is
more defensive but less efficient and is used for error-checking.)
@node lrecords
@section lrecords
@cindex lrecords
[see @file{lrecord.h}]
All lrecords have at the beginning of their structure a @code{struct
lrecord_header}. This just contains a type number and some flags,
including the mark bit. All builtin type numbers are defined as
constants in @code{enum lrecord_type}, to allow the compiler to generate
more efficient code for @code{@var{type}P}. The type number, thru the
@code{lrecord_implementation_table}, gives access to a @code{struct
lrecord_implementation}, which is a structure containing method pointers
and such. There is one of these for each type, and it is a global,
constant, statically-declared structure that is declared in the
@code{DEFINE_LRECORD_IMPLEMENTATION()} macro.
Simple lrecords (of type (b) above) just have a @code{struct
lrecord_header} at their beginning. lcrecords, however, actually have a
@code{struct lcrecord_header}. This, in turn, has a @code{struct
lrecord_header} at its beginning, so sanity is preserved; but it also
has a pointer used to chain all lcrecords together, and a special ID
field used to distinguish one lcrecord from another. (This field is used
only for debugging and could be removed, but the space gain is not
significant.)
Simple lrecords are created using @code{ALLOCATE_FIXED_TYPE()}, just
like for other frob blocks. The only change is that the implementation
pointer must be initialized correctly. (The implementation structure for
an lrecord, or rather the pointer to it, is named @code{lrecord_float},
@code{lrecord_extent}, @code{lrecord_buffer}, etc.)
lcrecords are created using @code{alloc_lcrecord()}. This takes a
size to allocate and an implementation pointer. (The size needs to be
passed because some lcrecords, such as window configurations, are of
variable size.) This basically just @code{malloc()}s the storage,
initializes the @code{struct lcrecord_header}, and chains the lcrecord
onto the head of the list of all lcrecords, which is stored in the
variable @code{all_lcrecords}. The calls to @code{alloc_lcrecord()}
generally occur in the lowest-level allocation function for each lrecord
type.
Whenever you create an lrecord, you need to call either
@code{DEFINE_LRECORD_IMPLEMENTATION()} or
@code{DEFINE_LRECORD_SEQUENCE_IMPLEMENTATION()}. This needs to be
specified in a @file{.c} file, at the top level. What this actually
does is define and initialize the implementation structure for the
lrecord. (And possibly declares a function @code{error_check_foo()} that
implements the @code{XFOO()} macro when error-checking is enabled.) The
arguments to the macros are the actual type name (this is used to
construct the C variable name of the lrecord implementation structure
and related structures using the @samp{##} macro concatenation
operator), a string that names the type on the Lisp level (this may not
be the same as the C type name; typically, the C type name has
underscores, while the Lisp string has dashes), various method pointers,
and the name of the C structure that contains the object. The methods
are used to encapsulate type-specific information about the object, such
as how to print it or mark it for garbage collection, so that it's easy
to add new object types without having to add a specific case for each
new type in a bunch of different places.
The difference between @code{DEFINE_LRECORD_IMPLEMENTATION()} and
@code{DEFINE_LRECORD_SEQUENCE_IMPLEMENTATION()} is that the former is
used for fixed-size object types and the latter is for variable-size
object types. Most object types are fixed-size; some complex
types, however (e.g. window configurations), are variable-size.
Variable-size object types have an extra method, which is called
to determine the actual size of a particular object of that type.
(Currently this is only used for keeping allocation statistics.)
For the purpose of keeping allocation statistics, the allocation
engine keeps a list of all the different types that exist. Note that,
since @code{DEFINE_LRECORD_IMPLEMENTATION()} is a macro that is
specified at top-level, there is no way for it to initialize the global
data structures containing type information, like
@code{lrecord_implementations_table}. For this reason a call to
@code{INIT_LRECORD_IMPLEMENTATION} must be added to the same source file
containing @code{DEFINE_LRECORD_IMPLEMENTATION}, but instead of to the
top level, to one of the init functions, typically
@code{syms_of_@var{foo}.c}. @code{INIT_LRECORD_IMPLEMENTATION} must be
called before an object of this type is used.
The type number is also used to index into an array holding the number
of objects of each type and the total memory allocated for objects of
that type. The statistics in this array are computed during the sweep
stage. These statistics are returned by the call to
@code{garbage-collect}.
Note that for every type defined with a @code{DEFINE_LRECORD_*()}
macro, there needs to be a @code{DECLARE_LRECORD_IMPLEMENTATION()}
somewhere in a @file{.h} file, and this @file{.h} file needs to be
included by @file{inline.c}.
Furthermore, there should generally be a set of @code{XFOOBAR()},
@code{FOOBARP()}, etc. macros in a @file{.h} (or occasionally @file{.c})
file. To create one of these, copy an existing model and modify as
necessary.
@strong{Please note:} If you define an lrecord in an external
dynamically-loaded module, you must use @code{DECLARE_EXTERNAL_LRECORD},
@code{DEFINE_EXTERNAL_LRECORD_IMPLEMENTATION}, and
@code{DEFINE_EXTERNAL_LRECORD_SEQUENCE_IMPLEMENTATION} instead of the
non-EXTERNAL forms. These macros will dynamically add new type numbers
to the global enum that records them, whereas the non-EXTERNAL forms
assume that the programmer has already inserted the correct type numbers
into the enum's code at compile-time.
The various methods in the lrecord implementation structure are:
@enumerate
@item
@cindex mark method
A @dfn{mark} method. This is called during the marking stage and passed
a function pointer (usually the @code{mark_object()} function), which is
used to mark an object. All Lisp objects that are contained within the
object need to be marked by applying this function to them. The mark
method should also return a Lisp object, which should be either @code{nil} or
an object to mark. (This can be used in lieu of calling
@code{mark_object()} on the object, to reduce the recursion depth, and
consequently should be the most heavily nested sub-object, such as a
long list.)
@strong{Please note:} When the mark method is called, garbage collection
is in progress, and special precautions need to be taken when accessing
objects; see section (B) above.
If your mark method does not need to do anything, it can be
@code{NULL}.
@item
A @dfn{print} method. This is called to create a printed representation
of the object, whenever @code{princ}, @code{prin1}, or the like is
called. It is passed the object, a stream to which the output is to be
directed, and an @code{escapeflag} which indicates whether the object's
printed representation should be @dfn{escaped} so that it is
readable. (This corresponds to the difference between @code{princ} and
@code{prin1}.) Basically, @dfn{escaped} means that strings will have
quotes around them and confusing characters in the strings such as
quotes, backslashes, and newlines will be backslashed; and that special
care will be taken to make symbols print in a readable fashion
(e.g. symbols that look like numbers will be backslashed). Other
readable objects should perhaps pass @code{escapeflag} on when
sub-objects are printed, so that readability is preserved when necessary
(or if not, always pass in a 1 for @code{escapeflag}). Non-readable
objects should in general ignore @code{escapeflag}, except that some use
it as an indication that more verbose output should be given.
Sub-objects are printed using @code{print_internal()}, which takes
exactly the same arguments as are passed to the print method.
Literal C strings should be printed using @code{write_c_string()},
or @code{write_string_1()} for non-null-terminated strings.
Functions that do not have a readable representation should check the
@code{print_readably} flag and signal an error if it is set.
If you specify NULL for the print method, the
@code{default_object_printer()} will be used.
@item
A @dfn{finalize} method. This is called at the beginning of the sweep
stage on lcrecords that are about to be freed, and should be used to
perform any extra object cleanup. This typically involves freeing any
extra @code{malloc()}ed memory associated with the object, releasing any
operating-system and window-system resources associated with the object
(e.g. pixmaps, fonts), etc.
The finalize method can be NULL if nothing needs to be done.
WARNING #1: The finalize method is also called at the end of the dump
phase; this time with the for_disksave parameter set to non-zero. The
object is @emph{not} about to disappear, so you have to make sure to
@emph{not} free any extra @code{malloc()}ed memory if you're going to
need it later. (Also, signal an error if there are any operating-system
and window-system resources here, because they can't be dumped.)
Finalize methods should, as a rule, set to zero any pointers after
they've been freed, and check to make sure pointers are not zero before
freeing. Although I'm pretty sure that finalize methods are not called
twice on the same object (except for the @code{for_disksave} proviso),
we've gotten nastily burned in some cases by not doing this.
WARNING #2: The finalize method is @emph{only} called for
lcrecords, @emph{not} for simply lrecords. If you need a
finalize method for simple lrecords, you have to stick
it in the @code{ADDITIONAL_FREE_foo()} macro in @file{alloc.c}.
WARNING #3: Things are in an @emph{extremely} bizarre state
when @code{ADDITIONAL_FREE_foo()} is called, so you have to
be incredibly careful when writing one of these functions.
See the comment in @code{gc_sweep()}. If you ever have to add
one of these, consider using an lcrecord or dealing with
the problem in a different fashion.
@item
An @dfn{equal} method. This compares the two objects for similarity,
when @code{equal} is called. It should compare the contents of the
objects in some reasonable fashion. It is passed the two objects and a
@dfn{depth} value, which is used to catch circular objects. To compare
sub-Lisp-objects, call @code{internal_equal()} and bump the depth value
by one. If this value gets too high, a @code{circular-object} error
will be signaled.
If this is NULL, objects are @code{equal} only when they are @code{eq},
i.e. identical.
@item
A @dfn{hash} method. This is used to hash objects when they are to be
compared with @code{equal}. The rule here is that if two objects are
@code{equal}, they @emph{must} hash to the same value; i.e. your hash
function should use some subset of the sub-fields of the object that are
compared in the ``equal'' method. If you specify this method as
@code{NULL}, the object's pointer will be used as the hash, which will
@emph{fail} if the object has an @code{equal} method, so don't do this.
To hash a sub-Lisp-object, call @code{internal_hash()}. Bump the
depth by one, just like in the ``equal'' method.
To convert a Lisp object directly into a hash value (using
its pointer), use @code{LISP_HASH()}. This is what happens when
the hash method is NULL.
To hash two or more values together into a single value, use
@code{HASH2()}, @code{HASH3()}, @code{HASH4()}, etc.
@item
@dfn{getprop}, @dfn{putprop}, @dfn{remprop}, and @dfn{plist} methods.
These are used for object types that have properties. I don't feel like
documenting them here. If you create one of these objects, you have to
use different macros to define them,
i.e. @code{DEFINE_LRECORD_IMPLEMENTATION_WITH_PROPS()} or
@code{DEFINE_LRECORD_SEQUENCE_IMPLEMENTATION_WITH_PROPS()}.
@item
A @dfn{size_in_bytes} method, when the object is of variable-size.
(i.e. declared with a @code{_SEQUENCE_IMPLEMENTATION} macro.) This should
simply return the object's size in bytes, exactly as you might expect.
For an example, see the methods for window configurations and opaques.
@end enumerate
@node Low-level allocation
@section Low-level allocation
@cindex low-level allocation
@cindex allocation, low-level
Memory that you want to allocate directly should be allocated using
@code{xmalloc()} rather than @code{malloc()}. This implements
error-checking on the return value, and once upon a time did some more
vital stuff (i.e. @code{BLOCK_INPUT}, which is no longer necessary).
Free using @code{xfree()}, and realloc using @code{xrealloc()}. Note
that @code{xmalloc()} will do a non-local exit if the memory can't be
allocated. (Many functions, however, do not expect this, and thus XEmacs
will likely crash if this happens. @strong{This is a bug.} If you can,
you should strive to make your function handle this OK. However, it's
difficult in the general circumstance, perhaps requiring extra
unwind-protects and such.)
Note that XEmacs provides two separate replacements for the standard
@code{malloc()} library function. These are called @dfn{old GNU malloc}
(@file{malloc.c}) and @dfn{new GNU malloc} (@file{gmalloc.c}),
respectively. New GNU malloc is better in pretty much every way than
old GNU malloc, and should be used if possible. (It used to be that on
some systems, the old one worked but the new one didn't. I think this
was due specifically to a bug in SunOS, which the new one now works
around; so I don't think the old one ever has to be used any more.) The
primary difference between both of these mallocs and the standard system
malloc is that they are much faster, at the expense of increased space.
The basic idea is that memory is allocated in fixed chunks of powers of
two. This allows for basically constant malloc time, since the various
chunks can just be kept on a number of free lists. (The standard system
malloc typically allocates arbitrary-sized chunks and has to spend some
time, sometimes a significant amount of time, walking the heap looking
for a free block to use and cleaning things up.) The new GNU malloc
improves on things by allocating large objects in chunks of 4096 bytes
rather than in ever larger powers of two, which results in ever larger
wastage. There is a slight speed loss here, but it's of doubtful
significance.
NOTE: Apparently there is a third-generation GNU malloc that is
significantly better than the new GNU malloc, and should probably
be included in XEmacs.
There is also the relocating allocator, @file{ralloc.c}. This actually
moves blocks of memory around so that the @code{sbrk()} pointer shrunk
and virtual memory released back to the system. On some systems,
this is a big win. On all systems, it causes a noticeable (and
sometimes huge) speed penalty, so I turn it off by default.
@file{ralloc.c} only works with the new GNU malloc in @file{gmalloc.c}.
There are also two versions of @file{ralloc.c}, one that uses @code{mmap()}
rather than block copies to move data around. This purports to
be faster, although that depends on the amount of data that would
have had to be block copied and the system-call overhead for
@code{mmap()}. I don't know exactly how this works, except that the
relocating-allocation routines are pretty much used only for
the memory allocated for a buffer, which is the biggest consumer
of space, esp. of space that may get freed later.
Note that the GNU mallocs have some ``memory warning'' facilities.
XEmacs taps into them and issues a warning through the standard
warning system, when memory gets to 75%, 85%, and 95% full.
(On some systems, the memory warnings are not functional.)
Allocated memory that is going to be used to make a Lisp object
is created using @code{allocate_lisp_storage()}. This just calls
@code{xmalloc()}. It used to verify that the pointer to the memory can
fit into a Lisp word, before the current Lisp object representation was
introduced. @code{allocate_lisp_storage()} is called by
@code{alloc_lcrecord()}, @code{ALLOCATE_FIXED_TYPE()}, and the vector
and bit-vector creation routines. These routines also call
@code{INCREMENT_CONS_COUNTER()} at the appropriate times; this keeps
statistics on how much memory is allocated, so that garbage-collection
can be invoked when the threshold is reached.
@node Cons
@section Cons
@cindex cons
Conses are allocated in standard frob blocks. The only thing to
note is that conses can be explicitly freed using @code{free_cons()}
and associated functions @code{free_list()} and @code{free_alist()}. This
immediately puts the conses onto the cons free list, and decrements
the statistics on memory allocation appropriately. This is used
to good effect by some extremely commonly-used code, to avoid
generating extra objects and thereby triggering GC sooner.
However, you have to be @emph{extremely} careful when doing this.
If you mess this up, you will get BADLY BURNED, and it has happened
before.
@node Vector
@section Vector
@cindex vector
As mentioned above, each vector is @code{malloc()}ed individually, and
all are threaded through the variable @code{all_vectors}. Vectors are
marked strangely during garbage collection, by kludging the size field.
Note that the @code{struct Lisp_Vector} is declared with its
@code{contents} field being a @emph{stretchy} array of one element. It
is actually @code{malloc()}ed with the right size, however, and access
to any element through the @code{contents} array works fine.
@node Bit Vector
@section Bit Vector
@cindex bit vector
@cindex vector, bit
Bit vectors work exactly like vectors, except for more complicated
code to access an individual bit, and except for the fact that bit
vectors are lrecords while vectors are not. (The only difference here is
that there's an lrecord implementation pointer at the beginning and the
tag field in bit vector Lisp words is ``lrecord'' rather than
``vector''.)
@node Symbol
@section Symbol
@cindex symbol
Symbols are also allocated in frob blocks. Symbols in the awful
horrible obarray structure are chained through their @code{next} field.
Remember that @code{intern} looks up a symbol in an obarray, creating
one if necessary.
@node Marker
@section Marker
@cindex marker
Markers are allocated in frob blocks, as usual. They are kept
in a buffer unordered, but in a doubly-linked list so that they
can easily be removed. (Formerly this was a singly-linked list,
but in some cases garbage collection took an extraordinarily
long time due to the O(N^2) time required to remove lots of
markers from a buffer.) Markers are removed from a buffer in
the finalize stage, in @code{ADDITIONAL_FREE_marker()}.
@node String
@section String
@cindex string
As mentioned above, strings are a special case. A string is logically
two parts, a fixed-size object (containing the length, property list,
and a pointer to the actual data), and the actual data in the string.
The fixed-size object is a @code{struct Lisp_String} and is allocated in
frob blocks, as usual. The actual data is stored in special
@dfn{string-chars blocks}, which are 8K blocks of memory.
Currently-allocated strings are simply laid end to end in these
string-chars blocks, with a pointer back to the @code{struct Lisp_String}
stored before each string in the string-chars block. When a new string
needs to be allocated, the remaining space at the end of the last
string-chars block is used if there's enough, and a new string-chars
block is created otherwise.
There are never any holes in the string-chars blocks due to the string
compaction and relocation that happens at the end of garbage collection.
During the sweep stage of garbage collection, when objects are
reclaimed, the garbage collector goes through all string-chars blocks,
looking for unused strings. Each chunk of string data is preceded by a
pointer to the corresponding @code{struct Lisp_String}, which indicates
both whether the string is used and how big the string is, i.e. how to
get to the next chunk of string data. Holes are compressed by
block-copying the next string into the empty space and relocating the
pointer stored in the corresponding @code{struct Lisp_String}.
@strong{This means you have to be careful with strings in your code.}
See the section above on @code{GCPRO}ing.
Note that there is one situation not handled: a string that is too big
to fit into a string-chars block. Such strings, called @dfn{big
strings}, are all @code{malloc()}ed as their own block. (#### Although it
would make more sense for the threshold for big strings to be somewhat
lower, e.g. 1/2 or 1/4 the size of a string-chars block. It seems that
this was indeed the case formerly---indeed, the threshold was set at
1/8---but Mly forgot about this when rewriting things for 19.8.)
Note also that the string data in string-chars blocks is padded as
necessary so that proper alignment constraints on the @code{struct
Lisp_String} back pointers are maintained.
Finally, strings can be resized. This happens in Mule when a
character is substituted with a different-length character, or during
modeline frobbing. (You could also export this to Lisp, but it's not
done so currently.) Resizing a string is a potentially tricky process.
If the change is small enough that the padding can absorb it, nothing
other than a simple memory move needs to be done. Keep in mind,
however, that the string can't shrink too much because the offset to the
next string in the string-chars block is computed by looking at the
length and rounding to the nearest multiple of four or eight. If the
string would shrink or expand beyond the correct padding, new string
data needs to be allocated at the end of the last string-chars block and
the data moved appropriately. This leaves some dead string data, which
is marked by putting a special marker of 0xFFFFFFFF in the @code{struct
Lisp_String} pointer before the data (there's no real @code{struct
Lisp_String} to point to and relocate), and storing the size of the dead
string data (which would normally be obtained from the now-non-existent
@code{struct Lisp_String}) at the beginning of the dead string data gap.
The string compactor recognizes this special 0xFFFFFFFF marker and
handles it correctly.
@node Compiled Function
@section Compiled Function
@cindex compiled function
@cindex function, compiled
Not yet documented.
@node Dumping, Events and the Event Loop, Allocation of Objects in XEmacs Lisp, Top
@chapter Dumping
@cindex dumping
@section What is dumping and its justification
@cindex dumping and its justification, what is
The C code of XEmacs is just a Lisp engine with a lot of built-in
primitives useful for writing an editor. The editor itself is written
mostly in Lisp, and represents around 100K lines of code. Loading and
executing the initialization of all this code takes a bit a time (five
to ten times the usual startup time of current xemacs) and requires
having all the lisp source files around. Having to reload them each
time the editor is started would not be acceptable.
The traditional solution to this problem is called dumping: the build
process first creates the lisp engine under the name @file{temacs}, then
runs it until it has finished loading and initializing all the lisp
code, and eventually creates a new executable called @file{xemacs}
including both the object code in @file{temacs} and all the contents of
the memory after the initialization.
This solution, while working, has a huge problem: the creation of the
new executable from the actual contents of memory is an extremely
system-specific process, quite error-prone, and which interferes with a
lot of system libraries (like malloc). It is even getting worse
nowadays with libraries using constructors which are automatically
called when the program is started (even before main()) which tend to
crash when they are called multiple times, once before dumping and once
after (IRIX 6.x libz.so pulls in some C++ image libraries thru
dependencies which have this problem). Writing the dumper is also one
of the most difficult parts of porting XEmacs to a new operating system.
Basically, `dumping' is an operation that is just not officially
supported on many operating systems.
The aim of the portable dumper is to solve the same problem as the
system-specific dumper, that is to be able to reload quickly, using only
a small number of files, the fully initialized lisp part of the editor,
without any system-specific hacks.
@menu
* Overview::
* Data descriptions::
* Dumping phase::
* Reloading phase::
* Remaining issues::
@end menu
@node Overview
@section Overview
@cindex dumping overview
The portable dumping system has to:
@enumerate
@item
At dump time, write all initialized, non-quickly-rebuildable data to a
file [Note: currently named @file{xemacs.dmp}, but the name will
change], along with all informations needed for the reloading.
@item
When starting xemacs, reload the dump file, relocate it to its new
starting address if needed, and reinitialize all pointers to this
data. Also, rebuild all the quickly rebuildable data.
@end enumerate
@node Data descriptions
@section Data descriptions
@cindex dumping data descriptions
The more complex task of the dumper is to be able to write lisp objects
(lrecords) and C structs to disk and reload them at a different address,
updating all the pointers they include in the process. This is done by
using external data descriptions that give information about the layout
of the structures in memory.
The specification of these descriptions is in lrecord.h. A description
of an lrecord is an array of struct lrecord_description. Each of these
structs include a type, an offset in the structure and some optional
parameters depending on the type. For instance, here is the string
description:
@example
static const struct lrecord_description string_description[] = @{
@{ XD_BYTECOUNT, offsetof (Lisp_String, size) @},
@{ XD_OPAQUE_DATA_PTR, offsetof (Lisp_String, data), XD_INDIRECT(0, 1) @},
@{ XD_LISP_OBJECT, offsetof (Lisp_String, plist) @},
@{ XD_END @}
@};
@end example
The first line indicates a member of type Bytecount, which is used by
the next, indirect directive. The second means "there is a pointer to
some opaque data in the field @code{data}". The length of said data is
given by the expression @code{XD_INDIRECT(0, 1)}, which means "the value
in the 0th line of the description (welcome to C) plus one". The third
line means "there is a Lisp_Object member @code{plist} in the Lisp_String
structure". @code{XD_END} then ends the description.
This gives us all the information we need to move around what is pointed
to by a structure (C or lrecord) and, by transitivity, everything that
it points to. The only missing information for dumping is the size of
the structure. For lrecords, this is part of the
lrecord_implementation, so we don't need to duplicate it. For C
structures we use a struct struct_description, which includes a size
field and a pointer to an associated array of lrecord_description.
@node Dumping phase
@section Dumping phase
@cindex dumping phase
Dumping is done by calling the function pdump() (in dumper.c) which is
invoked from Fdump_emacs (in emacs.c). This function performs a number
of tasks.
@menu
* Object inventory::
* Address allocation::
* The header::
* Data dumping::
* Pointers dumping::
@end menu
@node Object inventory
@subsection Object inventory
@cindex dumping object inventory
The first task is to build the list of the objects to dump. This
includes:
@itemize @bullet
@item lisp objects
@item C structures
@end itemize
We end up with one @code{pdump_entry_list_elmt} per object group (arrays
of C structs are kept together) which includes a pointer to the first
object of the group, the per-object size and the count of objects in the
group, along with some other information which is initialized later.
These entries are linked together in @code{pdump_entry_list} structures
and can be enumerated thru either:
@enumerate
@item
the @code{pdump_object_table}, an array of @code{pdump_entry_list}, one
per lrecord type, indexed by type number.
@item
the @code{pdump_opaque_data_list}, used for the opaque data which does
not include pointers, and hence does not need descriptions.
@item
the @code{pdump_struct_table}, which is a vector of
@code{struct_description}/@code{pdump_entry_list} pairs, used for
non-opaque C structures.
@end enumerate
This uses a marking strategy similar to the garbage collector. Some
differences though:
@enumerate
@item
We do not use the mark bit (which does not exist for C structures
anyway); we use a big hash table instead.
@item
We do not use the mark function of lrecords but instead rely on the
external descriptions. This happens essentially because we need to
follow pointers to C structures and opaque data in addition to
Lisp_Object members.
@end enumerate
This is done by @code{pdump_register_object()}, which handles Lisp_Object
variables, and @code{pdump_register_struct()} which handles C structures,
which both delegate the description management to @code{pdump_register_sub()}.
The hash table doubles as a map object to pdump_entry_list_elmt (i.e.
allows us to look up a pdump_entry_list_elmt with the object it points
to). Entries are added with @code{pdump_add_entry()} and looked up with
@code{pdump_get_entry()}. There is no need for entry removal. The hash
value is computed quite simply from the object pointer by
@code{pdump_make_hash()}.
The roots for the marking are:
@enumerate
@item
the @code{staticpro}'ed variables (there is a special @code{staticpro_nodump()}
call for protected variables we do not want to dump).
@item
the variables registered via @code{dump_add_root_object}
(@code{staticpro()} is equivalent to @code{staticpro_nodump()} +
@code{dump_add_root_object()}).
@item
the variables registered via @code{dump_add_root_struct_ptr}, each of
which points to a C structure.
@end enumerate
This does not include the GCPRO'ed variables, the specbinds, the
catchtags, the backlist, the redisplay or the profiling info, since we
do not want to rebuild the actual chain of lisp calls which end up to
the dump-emacs call, only the global variables.
Weak lists and weak hash tables are dumped as if they were their
non-weak equivalent (without changing their type, of course). This has
not yet been a problem.
@node Address allocation
@subsection Address allocation
@cindex dumping address allocation
The next step is to allocate the offsets of each of the objects in the
final dump file. This is done by @code{pdump_allocate_offset()} which
is called indirectly by @code{pdump_scan_by_alignment()}.
The strategy to deal with alignment problems uses these facts:
@enumerate
@item
real world alignment requirements are powers of two.
@item
the C compiler is required to adjust the size of a struct so that you
can have an array of them next to each other. This means you can have an
upper bound of the alignment requirements of a given structure by
looking at which power of two its size is a multiple.
@item
the non-variant part of variable size lrecords has an alignment
requirement of 4.
@end enumerate
Hence, for each lrecord type, C struct type or opaque data block the
alignment requirement is computed as a power of two, with a minimum of
2^2 for lrecords. @code{pdump_scan_by_alignment()} then scans all the
@code{pdump_entry_list_elmt}'s, the ones with the highest requirements
first. This ensures the best packing.
The maximum alignment requirement we take into account is 2^8.
@code{pdump_allocate_offset()} only has to do a linear allocation,
starting at offset 256 (this leaves room for the header and keeps the
alignments happy).
@node The header
@subsection The header
@cindex dumping, the header
The next step creates the file and writes a header with a signature and
some random information in it. The @code{reloc_address} field, which
indicates at which address the file should be loaded if we want to avoid
post-reload relocation, is set to 0. It then seeks to offset 256 (base
offset for the objects).
@node Data dumping
@subsection Data dumping
@cindex data dumping
@cindex dumping, data
The data is dumped in the same order as the addresses were allocated by
@code{pdump_dump_data()}, called from @code{pdump_scan_by_alignment()}.
This function copies the data to a temporary buffer, relocates all
pointers in the object to the addresses allocated in step Address
Allocation, and writes it to the file. Using the same order means that,
if we are careful with lrecords whose size is not a multiple of 4, we
are ensured that the object is always written at the offset in the file
allocated in step Address Allocation.
@node Pointers dumping
@subsection Pointers dumping
@cindex pointers dumping
@cindex dumping, pointers
A bunch of tables needed to reassign properly the global pointers are
then written. They are:
@enumerate
@item
the pdump_root_struct_ptrs dynarr
@item
the pdump_opaques dynarr
@item
a vector of all the offsets to the objects in the file that include a
description (for faster relocation at reload time)
@item
the pdump_root_objects and pdump_weak_object_chains dynarrs.
@end enumerate
For each of the dynarrs we write both the pointer to the variables and
the relocated offset of the object they point to. Since these variables
are global, the pointers are still valid when restarting the program and
are used to regenerate the global pointers.
The @code{pdump_weak_object_chains} dynarr is a special case. The
variables it points to are the head of weak linked lists of lisp objects
of the same type. Not all objects of this list are dumped so the
relocated pointer we associate with them points to the first dumped
object of the list, or Qnil if none is available. This is also the
reason why they are not used as roots for the purpose of object
enumeration.
Some very important information like the @code{staticpros} and
@code{lrecord_implementations_table} are handled indirectly using
@code{dump_add_opaque} or @code{dump_add_root_struct_ptr}.
This is the end of the dumping part.
@node Reloading phase
@section Reloading phase
@cindex reloading phase
@cindex dumping, reloading phase
@subsection File loading
@cindex dumping, file loading
The file is mmap'ed in memory (which ensures a PAGESIZE alignment, at
least 4096), or if mmap is unavailable or fails, a 256-bytes aligned
malloc is done and the file is loaded.
Some variables are reinitialized from the values found in the header.
The difference between the actual loading address and the reloc_address
is computed and will be used for all the relocations.
@subsection Putting back the pdump_opaques
@cindex dumping, putting back the pdump_opaques
The memory contents are restored in the obvious and trivial way.
@subsection Putting back the pdump_root_struct_ptrs
@cindex dumping, putting back the pdump_root_struct_ptrs
The variables pointed to by pdump_root_struct_ptrs in the dump phase are
reset to the right relocated object addresses.
@subsection Object relocation
@cindex dumping, object relocation
All the objects are relocated using their description and their offset
by @code{pdump_reloc_one}. This step is unnecessary if the
reloc_address is equal to the file loading address.
@subsection Putting back the pdump_root_objects and pdump_weak_object_chains
@cindex dumping, putting back the pdump_root_objects and pdump_weak_object_chains
Same as Putting back the pdump_root_struct_ptrs.
@subsection Reorganize the hash tables
@cindex dumping, reorganize the hash tables
Since some of the hash values in the lisp hash tables are
address-dependent, their layout is now wrong. So we go through each of
them and have them resorted by calling @code{pdump_reorganize_hash_table}.
@node Remaining issues
@section Remaining issues
@cindex dumping, remaining issues
The build process will have to start a post-dump xemacs, ask it the
loading address (which will, hopefully, be always the same between
different xemacs invocations) and relocate the file to the new address.
This way the object relocation phase will not have to be done, which
means no writes in the objects and that, because of the use of mmap, the
dumped data will be shared between all the xemacs running on the
computer.
Some executable signature will be necessary to ensure that a given dump
file is really associated with a given executable, or random crashes
will occur. Maybe a random number set at compile or configure time thru
a define. This will also allow for having differently-compiled xemacsen
on the same system (mule and no-mule comes to mind).
The DOC file contents should probably end up in the dump file.
@node Events and the Event Loop, Evaluation; Stack Frames; Bindings, Dumping, Top
@chapter Events and the Event Loop
@cindex events and the event loop
@cindex event loop, events and the
@menu
* Introduction to Events::
* Main Loop::
* Specifics of the Event Gathering Mechanism::
* Specifics About the Emacs Event::
* The Event Stream Callback Routines::
* Other Event Loop Functions::
* Converting Events::
* Dispatching Events; The Command Builder::
@end menu
@node Introduction to Events
@section Introduction to Events
@cindex events, introduction to
An event is an object that encapsulates information about an
interesting occurrence in the operating system. Events are
generated either by user action, direct (e.g. typing on the
keyboard or moving the mouse) or indirect (moving another
window, thereby generating an expose event on an Emacs frame),
or as a result of some other typically asynchronous action happening,
such as output from a subprocess being ready or a timer expiring.
Events come into the system in an asynchronous fashion (typically
through a callback being called) and are converted into a
synchronous event queue (first-in, first-out) in a process that
we will call @dfn{collection}.
Note that each application has its own event queue. (It is
immaterial whether the collection process directly puts the
events in the proper application's queue, or puts them into
a single system queue, which is later split up.)
The most basic level of event collection is done by the
operating system or window system. Typically, XEmacs does
its own event collection as well. Often there are multiple
layers of collection in XEmacs, with events from various
sources being collected into a queue, which is then combined
with other sources to go into another queue (i.e. a second
level of collection), with perhaps another level on top of
this, etc.
XEmacs has its own types of events (called @dfn{Emacs events}),
which provides an abstract layer on top of the system-dependent
nature of the most basic events that are received. Part of the
complex nature of the XEmacs event collection process involves
converting from the operating-system events into the proper
Emacs events---there may not be a one-to-one correspondence.
Emacs events are documented in @file{events.h}; I'll discuss them
later.
@node Main Loop
@section Main Loop
@cindex main loop
@cindex events, main loop
The @dfn{command loop} is the top-level loop that the editor is always
running. It loops endlessly, calling @code{next-event} to retrieve an
event and @code{dispatch-event} to execute it. @code{dispatch-event} does
the appropriate thing with non-user events (process, timeout,
magic, eval, mouse motion); this involves calling a Lisp handler
function, redrawing a newly-exposed part of a frame, reading
subprocess output, etc. For user events, @code{dispatch-event}
looks up the event in relevant keymaps or menubars; when a
full key sequence or menubar selection is reached, the appropriate
function is executed. @code{dispatch-event} may have to keep state
across calls; this is done in the ``command-builder'' structure
associated with each console (remember, there's usually only
one console), and the engine that looks up keystrokes and
constructs full key sequences is called the @dfn{command builder}.
This is documented elsewhere.
The guts of the command loop are in @code{command_loop_1()}. This
function doesn't catch errors, though---that's the job of
@code{command_loop_2()}, which is a condition-case (i.e. error-trapping)
wrapper around @code{command_loop_1()}. @code{command_loop_1()} never
returns, but may get thrown out of.
When an error occurs, @code{cmd_error()} is called, which usually
invokes the Lisp error handler in @code{command-error}; however, a
default error handler is provided if @code{command-error} is @code{nil}
(e.g. during startup). The purpose of the error handler is simply to
display the error message and do associated cleanup; it does not need to
throw anywhere. When the error handler finishes, the condition-case in
@code{command_loop_2()} will finish and @code{command_loop_2()} will
reinvoke @code{command_loop_1()}.
@code{command_loop_2()} is invoked from three places: from
@code{initial_command_loop()} (called from @code{main()} at the end of
internal initialization), from the Lisp function @code{recursive-edit},
and from @code{call_command_loop()}.
@code{call_command_loop()} is called when a macro is started and when
the minibuffer is entered; normal termination of the macro or minibuffer
causes a throw out of the recursive command loop. (To
@code{execute-kbd-macro} for macros and @code{exit} for minibuffers.
Note also that the low-level minibuffer-entering function,
@code{read-minibuffer-internal}, provides its own error handling and
does not need @code{command_loop_2()}'s error encapsulation; so it tells
@code{call_command_loop()} to invoke @code{command_loop_1()} directly.)
Note that both read-minibuffer-internal and recursive-edit set up a
catch for @code{exit}; this is why @code{abort-recursive-edit}, which
throws to this catch, exits out of either one.
@code{initial_command_loop()}, called from @code{main()}, sets up a
catch for @code{top-level} when invoking @code{command_loop_2()},
allowing functions to throw all the way to the top level if they really
need to. Before invoking @code{command_loop_2()},
@code{initial_command_loop()} calls @code{top_level_1()}, which handles
all of the startup stuff (creating the initial frame, handling the
command-line options, loading the user's @file{.emacs} file, etc.). The
function that actually does this is in Lisp and is pointed to by the
variable @code{top-level}; normally this function is
@code{normal-top-level}. @code{top_level_1()} is just an error-handling
wrapper similar to @code{command_loop_2()}. Note also that
@code{initial_command_loop()} sets up a catch for @code{top-level} when
invoking @code{top_level_1()}, just like when it invokes
@code{command_loop_2()}.
@node Specifics of the Event Gathering Mechanism
@section Specifics of the Event Gathering Mechanism
@cindex event gathering mechanism, specifics of the
Here is an approximate diagram of the collection processes
at work in XEmacs, under TTY's (TTY's are simpler than X
so we'll look at this first):
@noindent
@example
asynch. asynch. asynch. asynch. [Collectors in
kbd events kbd events process process the OS]
| | output output
| | | |
| | | | SIGINT, [signal handlers
| | | | SIGQUIT, in XEmacs]
V V V V SIGWINCH,
file file file file SIGALRM
desc. desc. desc. desc. |
(TTY) (TTY) (pipe) (pipe) |
| | | | fake timeouts
| | | | file |
| | | | desc. |
| | | | (pipe) |
| | | | | |
| | | | | |
| | | | | |
V V V V V V
------>-----------<----------------<----------------
|
|
| [collected using select() in emacs_tty_next_event()
| and converted to the appropriate Emacs event]
|
|
V (above this line is TTY-specific)
Emacs -----------------------------------------------
event (below this line is the generic event mechanism)
|
|
was there if not, call
a SIGINT? emacs_tty_next_event()
| |
| |
| |
V V
--->------<----
|
| [collected in event_stream_next_event();
| SIGINT is converted using maybe_read_quit_event()]
V
Emacs
event
|
\---->------>----- maybe_kbd_translate() ---->---\
|
|
|
command event queue |
if not from command
(contains events that were event queue, call
read earlier but not processed, event_stream_next_event()
typically when waiting in a |
sit-for, sleep-for, etc. for |
a particular event to be received) |
| |
| |
V V
---->------------------------------------<----
|
| [collected in
| next_event_internal()]
|
unread- unread- event from |
command- command- keyboard else, call
events event macro next_event_internal()
| | | |
| | | |
| | | |
V V V V
--------->----------------------<------------
|
| [collected in `next-event', which may loop
| more than once if the event it gets is on
| a dead frame, device, etc.]
|
|
V
feed into top-level event loop,
which repeatedly calls `next-event'
and then dispatches the event
using `dispatch-event'
@end example
Notice the separation between TTY-specific and generic event mechanism.
When using the Xt-based event loop, the TTY-specific stuff is replaced
but the rest stays the same.
It's also important to realize that only one different kind of
system-specific event loop can be operating at a time, and must be able
to receive all kinds of events simultaneously. For the two existing
event loops (implemented in @file{event-tty.c} and @file{event-Xt.c},
respectively), the TTY event loop @emph{only} handles TTY consoles,
while the Xt event loop handles @emph{both} TTY and X consoles. This
situation is different from all of the output handlers, where you simply
have one per console type.
Here's the Xt Event Loop Diagram (notice that below a certain point,
it's the same as the above diagram):
@example
asynch. asynch. asynch. asynch. [Collectors in
kbd kbd process process the OS]
events events output output
| | | |
| | | | asynch. asynch. [Collectors in the
| | | | X X OS and X Window System]
| | | | events events
| | | | | |
| | | | | |
| | | | | | SIGINT, [signal handlers
| | | | | | SIGQUIT, in XEmacs]
| | | | | | SIGWINCH,
| | | | | | SIGALRM
| | | | | | |
| | | | | | |
| | | | | | | timeouts
| | | | | | | |
| | | | | | | |
| | | | | | V |
V V V V V V fake |
file file file file file file file |
desc. desc. desc. desc. desc. desc. desc. |
(TTY) (TTY) (pipe) (pipe) (socket) (socket) (pipe) |
| | | | | | | |
| | | | | | | |
| | | | | | | |
V V V V V V V V
--->----------------------------------------<---------<------
| | |
| | |[collected using select() in
| | | _XtWaitForSomething(), called
| | | from XtAppProcessEvent(), called
| | | in emacs_Xt_next_event();
| | | dispatched to various callbacks]
| | |
| | |
emacs_Xt_ p_s_callback(), | [popup_selection_callback]
event_handler() x_u_v_s_callback(),| [x_update_vertical_scrollbar_
| x_u_h_s_callback(),| callback]
| search_callback() | [x_update_horizontal_scrollbar_
| | | callback]
| | |
| | |
enqueue_Xt_ signal_special_ |
dispatch_event() Xt_user_event() |
[maybe multiple | |
times, maybe 0 | |
times] | |
| enqueue_Xt_ |
| dispatch_event() |
| | |
| | |
V V |
-->----------<-- |
| |
| |
dispatch Xt_what_callback()
event sets flags
queue |
| |
| |
| |
| |
---->-----------<--------
|
|
| [collected and converted as appropriate in
| emacs_Xt_next_event()]
|
|
V (above this line is Xt-specific)
Emacs ------------------------------------------------
event (below this line is the generic event mechanism)
|
|
was there if not, call
a SIGINT? emacs_Xt_next_event()
| |
| |
| |
V V
--->-------<----
|
| [collected in event_stream_next_event();
| SIGINT is converted using maybe_read_quit_event()]
V
Emacs
event
|
\---->------>----- maybe_kbd_translate() -->-----\
|
|
|
command event queue |
if not from command
(contains events that were event queue, call
read earlier but not processed, event_stream_next_event()
typically when waiting in a |
sit-for, sleep-for, etc. for |
a particular event to be received) |
| |
| |
V V
---->----------------------------------<------
|
| [collected in
| next_event_internal()]
|
unread- unread- event from |
command- command- keyboard else, call
events event macro next_event_internal()
| | | |
| | | |
| | | |
V V V V
--------->----------------------<------------
|
| [collected in `next-event', which may loop
| more than once if the event it gets is on
| a dead frame, device, etc.]
|
|
V
feed into top-level event loop,
which repeatedly calls `next-event'
and then dispatches the event
using `dispatch-event'
@end example
@node Specifics About the Emacs Event
@section Specifics About the Emacs Event
@cindex event, specifics about the Lisp object
@node The Event Stream Callback Routines
@section The Event Stream Callback Routines
@cindex event stream callback routines, the
@cindex callback routines, the event stream
@node Other Event Loop Functions
@section Other Event Loop Functions
@cindex event loop functions, other
@code{detect_input_pending()} and @code{input-pending-p} look for
input by calling @code{event_stream->event_pending_p} and looking in
@code{[V]unread-command-event} and the @code{command_event_queue} (they
do not check for an executing keyboard macro, though).
@code{discard-input} cancels any command events pending (and any
keyboard macros currently executing), and puts the others onto the
@code{command_event_queue}. There is a comment about a ``race
condition'', which is not a good sign.
@code{next-command-event} and @code{read-char} are higher-level
interfaces to @code{next-event}. @code{next-command-event} gets the
next @dfn{command} event (i.e. keypress, mouse event, menu selection,
or scrollbar action), calling @code{dispatch-event} on any others.
@code{read-char} calls @code{next-command-event} and uses
@code{event_to_character()} to return the character equivalent. With
the right kind of input method support, it is possible for (read-char)
to return a Kanji character.
@node Converting Events
@section Converting Events
@cindex converting events
@cindex events, converting
@code{character_to_event()}, @code{event_to_character()},
@code{event-to-character}, and @code{character-to-event} convert between
characters and keypress events corresponding to the characters. If the
event was not a keypress, @code{event_to_character()} returns -1 and
@code{event-to-character} returns @code{nil}. These functions convert
between character representation and the split-up event representation
(keysym plus mod keys).
@node Dispatching Events; The Command Builder
@section Dispatching Events; The Command Builder
@cindex dispatching events; the command builder
@cindex events; the command builder, dispatching
@cindex command builder, dispatching events; the
Not yet documented.
@node Evaluation; Stack Frames; Bindings, Symbols and Variables, Events and the Event Loop, Top
@chapter Evaluation; Stack Frames; Bindings
@cindex evaluation; stack frames; bindings
@cindex stack frames; bindings, evaluation;
@cindex bindings, evaluation; stack frames;
@menu
* Evaluation::
* Dynamic Binding; The specbinding Stack; Unwind-Protects::
* Simple Special Forms::
* Catch and Throw::
@end menu
@node Evaluation
@section Evaluation
@cindex evaluation
@code{Feval()} evaluates the form (a Lisp object) that is passed to
it. Note that evaluation is only non-trivial for two types of objects:
symbols and conses. A symbol is evaluated simply by calling
@code{symbol-value} on it and returning the value.
Evaluating a cons means calling a function. First, @code{eval} checks
to see if garbage-collection is necessary, and calls
@code{garbage_collect_1()} if so. It then increases the evaluation
depth by 1 (@code{lisp_eval_depth}, which is always less than
@code{max_lisp_eval_depth}) and adds an element to the linked list of
@code{struct backtrace}'s (@code{backtrace_list}). Each such structure
contains a pointer to the function being called plus a list of the
function's arguments. Originally these values are stored unevalled, and
as they are evaluated, the backtrace structure is updated. Garbage
collection pays attention to the objects pointed to in the backtrace
structures (garbage collection might happen while a function is being
called or while an argument is being evaluated, and there could easily
be no other references to the arguments in the argument list; once an
argument is evaluated, however, the unevalled version is not needed by
eval, and so the backtrace structure is changed).
At this point, the function to be called is determined by looking at
the car of the cons (if this is a symbol, its function definition is
retrieved and the process repeated). The function should then consist
of either a @code{Lisp_Subr} (built-in function written in C), a
@code{Lisp_Compiled_Function} object, or a cons whose car is one of the
symbols @code{autoload}, @code{macro} or @code{lambda}.
If the function is a @code{Lisp_Subr}, the lisp object points to a
@code{struct Lisp_Subr} (created by @code{DEFUN()}), which contains a
pointer to the C function, a minimum and maximum number of arguments
(or possibly the special constants @code{MANY} or @code{UNEVALLED}), a
pointer to the symbol referring to that subr, and a couple of other
things. If the subr wants its arguments @code{UNEVALLED}, they are
passed raw as a list. Otherwise, an array of evaluated arguments is
created and put into the backtrace structure, and either passed whole
(@code{MANY}) or each argument is passed as a C argument.
If the function is a @code{Lisp_Compiled_Function},
@code{funcall_compiled_function()} is called. If the function is a
lambda list, @code{funcall_lambda()} is called. If the function is a
macro, [..... fill in] is done. If the function is an autoload,
@code{do_autoload()} is called to load the definition and then eval
starts over [explain this more].
When @code{Feval()} exits, the evaluation depth is reduced by one, the
debugger is called if appropriate, and the current backtrace structure
is removed from the list.
Both @code{funcall_compiled_function()} and @code{funcall_lambda()} need
to go through the list of formal parameters to the function and bind
them to the actual arguments, checking for @code{&rest} and
@code{&optional} symbols in the formal parameters and making sure the
number of actual arguments is correct.
@code{funcall_compiled_function()} can do this a little more
efficiently, since the formal parameter list can be checked for sanity
when the compiled function object is created.
@code{funcall_lambda()} simply calls @code{Fprogn} to execute the code
in the lambda list.
@code{funcall_compiled_function()} calls the real byte-code interpreter
@code{execute_optimized_program()} on the byte-code instructions, which
are converted into an internal form for faster execution.
When a compiled function is executed for the first time by
@code{funcall_compiled_function()}, or during the dump phase of building
XEmacs, the byte-code instructions are converted from a
@code{Lisp_String} (which is inefficient to access, especially in the
presence of MULE) into a @code{Lisp_Opaque} object containing an array
of unsigned char, which can be directly executed by the byte-code
interpreter. At this time the byte code is also analyzed for validity
and transformed into a more optimized form, so that
@code{execute_optimized_program()} can really fly.
Here are some of the optimizations performed by the internal byte-code
transformer:
@enumerate
@item
References to the @code{constants} array are checked for out-of-range
indices, so that the byte interpreter doesn't have to.
@item
References to the @code{constants} array that will be used as a Lisp
variable are checked for being correct non-constant (i.e. not @code{t},
@code{nil}, or @code{keywordp}) symbols, so that the byte interpreter
doesn't have to.
@item
The maximum number of variable bindings in the byte-code is
pre-computed, so that space on the @code{specpdl} stack can be
pre-reserved once for the whole function execution.
@item
All byte-code jumps are relative to the current program counter instead
of the start of the program, thereby saving a register.
@item
One-byte relative jumps are converted from the byte-code form of unsigned
chars offset by 127 to machine-friendly signed chars.
@end enumerate
Of course, this transformation of the @code{instructions} should not be
visible to the user, so @code{Fcompiled_function_instructions()} needs
to know how to convert the optimized opaque object back into a Lisp
string that is identical to the original string from the @file{.elc}
file. (Actually, the resulting string may (rarely) contain slightly
different, yet equivalent, byte code.)
@code{Ffuncall()} implements Lisp @code{funcall}. @code{(funcall fun
x1 x2 x3 ...)} is equivalent to @code{(eval (list fun (quote x1) (quote
x2) (quote x3) ...))}. @code{Ffuncall()} contains its own code to do
the evaluation, however, and is very similar to @code{Feval()}.
From the performance point of view, it is worth knowing that most of the
time in Lisp evaluation is spent executing @code{Lisp_Subr} and
@code{Lisp_Compiled_Function} objects via @code{Ffuncall()} (not
@code{Feval()}).
@code{Fapply()} implements Lisp @code{apply}, which is very similar to
@code{funcall} except that if the last argument is a list, the result is the
same as if each of the arguments in the list had been passed separately.
@code{Fapply()} does some business to expand the last argument if it's a
list, then calls @code{Ffuncall()} to do the work.
@code{apply1()}, @code{call0()}, @code{call1()}, @code{call2()}, and
@code{call3()} call a function, passing it the argument(s) given (the
arguments are given as separate C arguments rather than being passed as
an array). @code{apply1()} uses @code{Fapply()} while the others use
@code{Ffuncall()} to do the real work.
@node Dynamic Binding; The specbinding Stack; Unwind-Protects
@section Dynamic Binding; The specbinding Stack; Unwind-Protects
@cindex dynamic binding; the specbinding stack; unwind-protects
@cindex binding; the specbinding stack; unwind-protects, dynamic
@cindex specbinding stack; unwind-protects, dynamic binding; the
@cindex unwind-protects, dynamic binding; the specbinding stack;
@example
struct specbinding
@{
Lisp_Object symbol;
Lisp_Object old_value;
Lisp_Object (*func) (Lisp_Object); /* for unwind-protect */
@};
@end example
@code{struct specbinding} is used for local-variable bindings and
unwind-protects. @code{specpdl} holds an array of @code{struct specbinding}'s,
@code{specpdl_ptr} points to the beginning of the free bindings in the
array, @code{specpdl_size} specifies the total number of binding slots
in the array, and @code{max_specpdl_size} specifies the maximum number
of bindings the array can be expanded to hold. @code{grow_specpdl()}
increases the size of the @code{specpdl} array, multiplying its size by
2 but never exceeding @code{max_specpdl_size} (except that if this
number is less than 400, it is first set to 400).
@code{specbind()} binds a symbol to a value and is used for local
variables and @code{let} forms. The symbol and its old value (which
might be @code{Qunbound}, indicating no prior value) are recorded in the
specpdl array, and @code{specpdl_size} is increased by 1.
@code{record_unwind_protect()} implements an @dfn{unwind-protect},
which, when placed around a section of code, ensures that some specified
cleanup routine will be executed even if the code exits abnormally
(e.g. through a @code{throw} or quit). @code{record_unwind_protect()}
simply adds a new specbinding to the @code{specpdl} array and stores the
appropriate information in it. The cleanup routine can either be a C
function, which is stored in the @code{func} field, or a @code{progn}
form, which is stored in the @code{old_value} field.
@code{unbind_to()} removes specbindings from the @code{specpdl} array
until the specified position is reached. Each specbinding can be one of
three types:
@enumerate
@item
an unwind-protect with a C cleanup function (@code{func} is not 0, and
@code{old_value} holds an argument to be passed to the function);
@item
an unwind-protect with a Lisp form (@code{func} is 0, @code{symbol}
is @code{nil}, and @code{old_value} holds the form to be executed with
@code{Fprogn()}); or
@item
a local-variable binding (@code{func} is 0, @code{symbol} is not
@code{nil}, and @code{old_value} holds the old value, which is stored as
the symbol's value).
@end enumerate
@node Simple Special Forms
@section Simple Special Forms
@cindex special forms, simple
@code{or}, @code{and}, @code{if}, @code{cond}, @code{progn},
@code{prog1}, @code{prog2}, @code{setq}, @code{quote}, @code{function},
@code{let*}, @code{let}, @code{while}
All of these are very simple and work as expected, calling
@code{Feval()} or @code{Fprogn()} as necessary and (in the case of
@code{let} and @code{let*}) using @code{specbind()} to create bindings
and @code{unbind_to()} to undo the bindings when finished.
Note that, with the exception of @code{Fprogn}, these functions are
typically called in real life only in interpreted code, since the byte
compiler knows how to convert calls to these functions directly into
byte code.
@node Catch and Throw
@section Catch and Throw
@cindex catch and throw
@cindex throw, catch and
@example
struct catchtag
@{
Lisp_Object tag;
Lisp_Object val;
struct catchtag *next;
struct gcpro *gcpro;
jmp_buf jmp;
struct backtrace *backlist;
int lisp_eval_depth;
int pdlcount;
@};
@end example
@code{catch} is a Lisp function that places a catch around a body of
code. A catch is a means of non-local exit from the code. When a catch
is created, a tag is specified, and executing a @code{throw} to this tag
will exit from the body of code caught with this tag, and its value will
be the value given in the call to @code{throw}. If there is no such
call, the code will be executed normally.
Information pertaining to a catch is held in a @code{struct catchtag},
which is placed at the head of a linked list pointed to by
@code{catchlist}. @code{internal_catch()} is passed a C function to
call (@code{Fprogn()} when Lisp @code{catch} is called) and arguments to
give it, and places a catch around the function. Each @code{struct
catchtag} is held in the stack frame of the @code{internal_catch()}
instance that created the catch.
@code{internal_catch()} is fairly straightforward. It stores into the
@code{struct catchtag} the tag name and the current values of
@code{backtrace_list}, @code{lisp_eval_depth}, @code{gcprolist}, and the
offset into the @code{specpdl} array, sets a jump point with @code{_setjmp()}
(storing the jump point into the @code{struct catchtag}), and calls the
function. Control will return to @code{internal_catch()} either when
the function exits normally or through a @code{_longjmp()} to this jump
point. In the latter case, @code{throw} will store the value to be
returned into the @code{struct catchtag} before jumping. When it's
done, @code{internal_catch()} removes the @code{struct catchtag} from
the catchlist and returns the proper value.
@code{Fthrow()} goes up through the catchlist until it finds one with
a matching tag. It then calls @code{unbind_catch()} to restore
everything to what it was when the appropriate catch was set, stores the
return value in the @code{struct catchtag}, and jumps (with
@code{_longjmp()}) to its jump point.
@code{unbind_catch()} removes all catches from the catchlist until it
finds the correct one. Some of the catches might have been placed for
error-trapping, and if so, the appropriate entries on the handlerlist
must be removed (see ``errors''). @code{unbind_catch()} also restores
the values of @code{gcprolist}, @code{backtrace_list}, and
@code{lisp_eval}, and calls @code{unbind_to()} to undo any specbindings
created since the catch.
@node Symbols and Variables, Buffers and Textual Representation, Evaluation; Stack Frames; Bindings, Top
@chapter Symbols and Variables
@cindex symbols and variables
@cindex variables, symbols and
@menu
* Introduction to Symbols::
* Obarrays::
* Symbol Values::
@end menu
@node Introduction to Symbols
@section Introduction to Symbols
@cindex symbols, introduction to
A symbol is basically just an object with four fields: a name (a
string), a value (some Lisp object), a function (some Lisp object), and
a property list (usually a list of alternating keyword/value pairs).
What makes symbols special is that there is usually only one symbol with
a given name, and the symbol is referred to by name. This makes a
symbol a convenient way of calling up data by name, i.e. of implementing
variables. (The variable's value is stored in the @dfn{value slot}.)
Similarly, functions are referenced by name, and the definition of the
function is stored in a symbol's @dfn{function slot}. This means that
there can be a distinct function and variable with the same name. The
property list is used as a more general mechanism of associating
additional values with particular names, and once again the namespace is
independent of the function and variable namespaces.
@node Obarrays
@section Obarrays
@cindex obarrays
The identity of symbols with their names is accomplished through a
structure called an obarray, which is just a poorly-implemented hash
table mapping from strings to symbols whose name is that string. (I say
``poorly implemented'' because an obarray appears in Lisp as a vector
with some hidden fields rather than as its own opaque type. This is an
Emacs Lisp artifact that should be fixed.)
Obarrays are implemented as a vector of some fixed size (which should
be a prime for best results), where each ``bucket'' of the vector
contains one or more symbols, threaded through a hidden @code{next}
field in the symbol. Lookup of a symbol in an obarray, and adding a
symbol to an obarray, is accomplished through standard hash-table
techniques.
The standard Lisp function for working with symbols and obarrays is
@code{intern}. This looks up a symbol in an obarray given its name; if
it's not found, a new symbol is automatically created with the specified
name, added to the obarray, and returned. This is what happens when the
Lisp reader encounters a symbol (or more precisely, encounters the name
of a symbol) in some text that it is reading. There is a standard
obarray called @code{obarray} that is used for this purpose, although
the Lisp programmer is free to create his own obarrays and @code{intern}
symbols in them.
Note that, once a symbol is in an obarray, it stays there until
something is done about it, and the standard obarray @code{obarray}
always stays around, so once you use any particular variable name, a
corresponding symbol will stay around in @code{obarray} until you exit
XEmacs.
Note that @code{obarray} itself is a variable, and as such there is a
symbol in @code{obarray} whose name is @code{"obarray"} and which
contains @code{obarray} as its value.
Note also that this call to @code{intern} occurs only when in the Lisp
reader, not when the code is executed (at which point the symbol is
already around, stored as such in the definition of the function).
You can create your own obarray using @code{make-vector} (this is
horrible but is an artifact) and intern symbols into that obarray.
Doing that will result in two or more symbols with the same name.
However, at most one of these symbols is in the standard @code{obarray}:
You cannot have two symbols of the same name in any particular obarray.
Note that you cannot add a symbol to an obarray in any fashion other
than using @code{intern}: i.e. you can't take an existing symbol and put
it in an existing obarray. Nor can you change the name of an existing
symbol. (Since obarrays are vectors, you can violate the consistency of
things by storing directly into the vector, but let's ignore that
possibility.)
Usually symbols are created by @code{intern}, but if you really want,
you can explicitly create a symbol using @code{make-symbol}, giving it
some name. The resulting symbol is not in any obarray (i.e. it is
@dfn{uninterned}), and you can't add it to any obarray. Therefore its
primary purpose is as a symbol to use in macros to avoid namespace
pollution. It can also be used as a carrier of information, but cons
cells could probably be used just as well.
You can also use @code{intern-soft} to look up a symbol but not create
a new one, and @code{unintern} to remove a symbol from an obarray. This
returns the removed symbol. (Remember: You can't put the symbol back
into any obarray.) Finally, @code{mapatoms} maps over all of the symbols
in an obarray.
@node Symbol Values
@section Symbol Values
@cindex symbol values
@cindex values, symbol
The value field of a symbol normally contains a Lisp object. However,
a symbol can be @dfn{unbound}, meaning that it logically has no value.
This is internally indicated by storing a special Lisp object, called
@dfn{the unbound marker} and stored in the global variable
@code{Qunbound}. The unbound marker is of a special Lisp object type
called @dfn{symbol-value-magic}. It is impossible for the Lisp
programmer to directly create or access any object of this type.
@strong{You must not let any ``symbol-value-magic'' object escape to
the Lisp level.} Printing any of these objects will cause the message
@samp{INTERNAL EMACS BUG} to appear as part of the print representation.
(You may see this normally when you call @code{debug_print()} from the
debugger on a Lisp object.) If you let one of these objects escape to
the Lisp level, you will violate a number of assumptions contained in
the C code and make the unbound marker not function right.
When a symbol is created, its value field (and function field) are set
to @code{Qunbound}. The Lisp programmer can restore these conditions
later using @code{makunbound} or @code{fmakunbound}, and can query to
see whether the value of function fields are @dfn{bound} (i.e. have a
value other than @code{Qunbound}) using @code{boundp} and
@code{fboundp}. The fields are set to a normal Lisp object using
@code{set} (or @code{setq}) and @code{fset}.
Other symbol-value-magic objects are used as special markers to
indicate variables that have non-normal properties. This includes any
variables that are tied into C variables (setting the variable magically
sets some global variable in the C code, and likewise for retrieving the
variable's value), variables that magically tie into slots in the
current buffer, variables that are buffer-local, etc. The
symbol-value-magic object is stored in the value cell in place of
a normal object, and the code to retrieve a symbol's value
(i.e. @code{symbol-value}) knows how to do special things with them.
This means that you should not just fetch the value cell directly if you
want a symbol's value.
The exact workings of this are rather complex and involved and are
well-documented in comments in @file{buffer.c}, @file{symbols.c}, and
@file{lisp.h}.
@node Buffers and Textual Representation, MULE Character Sets and Encodings, Symbols and Variables, Top
@chapter Buffers and Textual Representation
@cindex buffers and textual representation
@cindex textual representation, buffers and
@menu
* Introduction to Buffers:: A buffer holds a block of text such as a file.
* The Text in a Buffer:: Representation of the text in a buffer.
* Buffer Lists:: Keeping track of all buffers.
* Markers and Extents:: Tagging locations within a buffer.
* Bufbytes and Emchars:: Representation of individual characters.
* The Buffer Object:: The Lisp object corresponding to a buffer.
@end menu
@node Introduction to Buffers
@section Introduction to Buffers
@cindex buffers, introduction to
A buffer is logically just a Lisp object that holds some text.
In this, it is like a string, but a buffer is optimized for
frequent insertion and deletion, while a string is not. Furthermore:
@enumerate
@item
Buffers are @dfn{permanent} objects, i.e. once you create them, they
remain around, and need to be explicitly deleted before they go away.
@item
Each buffer has a unique name, which is a string. Buffers are
normally referred to by name. In this respect, they are like
symbols.
@item
Buffers have a default insertion position, called @dfn{point}.
Inserting text (unless you explicitly give a position) goes at point,
and moves point forward past the text. This is what is going on when
you type text into Emacs.
@item
Buffers have lots of extra properties associated with them.
@item
Buffers can be @dfn{displayed}. What this means is that there
exist a number of @dfn{windows}, which are objects that correspond
to some visible section of your display, and each window has
an associated buffer, and the current contents of the buffer
are shown in that section of the display. The redisplay mechanism
(which takes care of doing this) knows how to look at the
text of a buffer and come up with some reasonable way of displaying
this. Many of the properties of a buffer control how the
buffer's text is displayed.
@item
One buffer is distinguished and called the @dfn{current buffer}. It is
stored in the variable @code{current_buffer}. Buffer operations operate
on this buffer by default. When you are typing text into a buffer, the
buffer you are typing into is always @code{current_buffer}. Switching
to a different window changes the current buffer. Note that Lisp code
can temporarily change the current buffer using @code{set-buffer} (often
enclosed in a @code{save-excursion} so that the former current buffer
gets restored when the code is finished). However, calling
@code{set-buffer} will NOT cause a permanent change in the current
buffer. The reason for this is that the top-level event loop sets
@code{current_buffer} to the buffer of the selected window, each time
it finishes executing a user command.
@end enumerate
Make sure you understand the distinction between @dfn{current buffer}
and @dfn{buffer of the selected window}, and the distinction between
@dfn{point} of the current buffer and @dfn{window-point} of the selected
window. (This latter distinction is explained in detail in the section
on windows.)
@node The Text in a Buffer
@section The Text in a Buffer
@cindex text in a buffer, the
@cindex buffer, the text in a
The text in a buffer consists of a sequence of zero or more
characters. A @dfn{character} is an integer that logically represents
a letter, number, space, or other unit of text. Most of the characters
that you will typically encounter belong to the ASCII set of characters,
but there are also characters for various sorts of accented letters,
special symbols, Chinese and Japanese ideograms (i.e. Kanji, Katakana,
etc.), Cyrillic and Greek letters, etc. The actual number of possible
characters is quite large.
For now, we can view a character as some non-negative integer that
has some shape that defines how it typically appears (e.g. as an
uppercase A). (The exact way in which a character appears depends on the
font used to display the character.) The internal type of characters in
the C code is an @code{Emchar}; this is just an @code{int}, but using a
symbolic type makes the code clearer.
Between every character in a buffer is a @dfn{buffer position} or
@dfn{character position}. We can speak of the character before or after
a particular buffer position, and when you insert a character at a
particular position, all characters after that position end up at new
positions. When we speak of the character @dfn{at} a position, we
really mean the character after the position. (This schizophrenia
between a buffer position being ``between'' a character and ``on'' a
character is rampant in Emacs.)
Buffer positions are numbered starting at 1. This means that
position 1 is before the first character, and position 0 is not
valid. If there are N characters in a buffer, then buffer
position N+1 is after the last one, and position N+2 is not valid.
The internal makeup of the Emchar integer varies depending on whether
we have compiled with MULE support. If not, the Emchar integer is an
8-bit integer with possible values from 0 - 255. 0 - 127 are the
standard ASCII characters, while 128 - 255 are the characters from the
ISO-8859-1 character set. If we have compiled with MULE support, an
Emchar is a 19-bit integer, with the various bits having meanings
according to a complex scheme that will be detailed later. The
characters numbered 0 - 255 still have the same meanings as for the
non-MULE case, though.
Internally, the text in a buffer is represented in a fairly simple
fashion: as a contiguous array of bytes, with a @dfn{gap} of some size
in the middle. Although the gap is of some substantial size in bytes,
there is no text contained within it: From the perspective of the text
in the buffer, it does not exist. The gap logically sits at some buffer
position, between two characters (or possibly at the beginning or end of
the buffer). Insertion of text in a buffer at a particular position is
always accomplished by first moving the gap to that position
(i.e. through some block moving of text), then writing the text into the
beginning of the gap, thereby shrinking the gap. If the gap shrinks
down to nothing, a new gap is created. (What actually happens is that a
new gap is ``created'' at the end of the buffer's text, which requires
nothing more than changing a couple of indices; then the gap is
``moved'' to the position where the insertion needs to take place by
moving up in memory all the text after that position.) Similarly,
deletion occurs by moving the gap to the place where the text is to be
deleted, and then simply expanding the gap to include the deleted text.
(@dfn{Expanding} and @dfn{shrinking} the gap as just described means
just that the internal indices that keep track of where the gap is
located are changed.)
Note that the total amount of memory allocated for a buffer text never
decreases while the buffer is live. Therefore, if you load up a
20-megabyte file and then delete all but one character, there will be a
20-megabyte gap, which won't get any smaller (except by inserting
characters back again). Once the buffer is killed, the memory allocated
for the buffer text will be freed, but it will still be sitting on the
heap, taking up virtual memory, and will not be released back to the
operating system. (However, if you have compiled XEmacs with rel-alloc,
the situation is different. In this case, the space @emph{will} be
released back to the operating system. However, this tends to result in a
noticeable speed penalty.)
Astute readers may notice that the text in a buffer is represented as
an array of @emph{bytes}, while (at least in the MULE case) an Emchar is
a 19-bit integer, which clearly cannot fit in a byte. This means (of
course) that the text in a buffer uses a different representation from
an Emchar: specifically, the 19-bit Emchar becomes a series of one to
four bytes. The conversion between these two representations is complex
and will be described later.
In the non-MULE case, everything is very simple: An Emchar
is an 8-bit value, which fits neatly into one byte.
If we are given a buffer position and want to retrieve the
character at that position, we need to follow these steps:
@enumerate
@item
Pretend there's no gap, and convert the buffer position into a @dfn{byte
index} that indexes to the appropriate byte in the buffer's stream of
textual bytes. By convention, byte indices begin at 1, just like buffer
positions. In the non-MULE case, byte indices and buffer positions are
identical, since one character equals one byte.
@item
Convert the byte index into a @dfn{memory index}, which takes the gap
into account. The memory index is a direct index into the block of
memory that stores the text of a buffer. This basically just involves
checking to see if the byte index is past the gap, and if so, adding the
size of the gap to it. By convention, memory indices begin at 1, just
like buffer positions and byte indices, and when referring to the
position that is @dfn{at} the gap, we always use the memory position at
the @emph{beginning}, not at the end, of the gap.
@item
Fetch the appropriate bytes at the determined memory position.
@item
Convert these bytes into an Emchar.
@end enumerate
In the non-Mule case, (3) and (4) boil down to a simple one-byte
memory access.
Note that we have defined three types of positions in a buffer:
@enumerate
@item
@dfn{buffer positions} or @dfn{character positions}, typedef @code{Bufpos}
@item
@dfn{byte indices}, typedef @code{Bytind}
@item
@dfn{memory indices}, typedef @code{Memind}
@end enumerate
All three typedefs are just @code{int}s, but defining them this way makes
things a lot clearer.
Most code works with buffer positions. In particular, all Lisp code
that refers to text in a buffer uses buffer positions. Lisp code does
not know that byte indices or memory indices exist.
Finally, we have a typedef for the bytes in a buffer. This is a
@code{Bufbyte}, which is an unsigned char. Referring to them as
Bufbytes underscores the fact that we are working with a string of bytes
in the internal Emacs buffer representation rather than in one of a
number of possible alternative representations (e.g. EUC-encoded text,
etc.).
@node Buffer Lists
@section Buffer Lists
@cindex buffer lists
Recall earlier that buffers are @dfn{permanent} objects, i.e. that
they remain around until explicitly deleted. This entails that there is
a list of all the buffers in existence. This list is actually an
assoc-list (mapping from the buffer's name to the buffer) and is stored
in the global variable @code{Vbuffer_alist}.
The order of the buffers in the list is important: the buffers are
ordered approximately from most-recently-used to least-recently-used.
Switching to a buffer using @code{switch-to-buffer},
@code{pop-to-buffer}, etc. and switching windows using
@code{other-window}, etc. usually brings the new current buffer to the
front of the list. @code{switch-to-buffer}, @code{other-buffer},
etc. look at the beginning of the list to find an alternative buffer to
suggest. You can also explicitly move a buffer to the end of the list
using @code{bury-buffer}.
In addition to the global ordering in @code{Vbuffer_alist}, each frame
has its own ordering of the list. These lists always contain the same
elements as in @code{Vbuffer_alist} although possibly in a different
order. @code{buffer-list} normally returns the list for the selected
frame. This allows you to work in separate frames without things
interfering with each other.
The standard way to look up a buffer given a name is
@code{get-buffer}, and the standard way to create a new buffer is
@code{get-buffer-create}, which looks up a buffer with a given name,
creating a new one if necessary. These operations correspond exactly
with the symbol operations @code{intern-soft} and @code{intern},
respectively. You can also force a new buffer to be created using
@code{generate-new-buffer}, which takes a name and (if necessary) makes
a unique name from this by appending a number, and then creates the
buffer. This is basically like the symbol operation @code{gensym}.
@node Markers and Extents
@section Markers and Extents
@cindex markers and extents
@cindex extents, markers and
Among the things associated with a buffer are things that are
logically attached to certain buffer positions. This can be used to
keep track of a buffer position when text is inserted and deleted, so
that it remains at the same spot relative to the text around it; to
assign properties to particular sections of text; etc. There are two
such objects that are useful in this regard: they are @dfn{markers} and
@dfn{extents}.
A @dfn{marker} is simply a flag placed at a particular buffer
position, which is moved around as text is inserted and deleted.
Markers are used for all sorts of purposes, such as the @code{mark} that
is the other end of textual regions to be cut, copied, etc.
An @dfn{extent} is similar to two markers plus some associated
properties, and is used to keep track of regions in a buffer as text is
inserted and deleted, and to add properties (e.g. fonts) to particular
regions of text. The external interface of extents is explained
elsewhere.
The important thing here is that markers and extents simply contain
buffer positions in them as integers, and every time text is inserted or
deleted, these positions must be updated. In order to minimize the
amount of shuffling that needs to be done, the positions in markers and
extents (there's one per marker, two per extent) are stored in Meminds.
This means that they only need to be moved when the text is physically
moved in memory; since the gap structure tries to minimize this, it also
minimizes the number of marker and extent indices that need to be
adjusted. Look in @file{insdel.c} for the details of how this works.
One other important distinction is that markers are @dfn{temporary}
while extents are @dfn{permanent}. This means that markers disappear as
soon as there are no more pointers to them, and correspondingly, there
is no way to determine what markers are in a buffer if you are just
given the buffer. Extents remain in a buffer until they are detached
(which could happen as a result of text being deleted) or the buffer is
deleted, and primitives do exist to enumerate the extents in a buffer.
@node Bufbytes and Emchars
@section Bufbytes and Emchars
@cindex Bufbytes and Emchars
@cindex Emchars, Bufbytes and
Not yet documented.
@node The Buffer Object
@section The Buffer Object
@cindex buffer object, the
@cindex object, the buffer
Buffers contain fields not directly accessible by the Lisp programmer.
We describe them here, naming them by the names used in the C code.
Many are accessible indirectly in Lisp programs via Lisp primitives.
@table @code
@item name
The buffer name is a string that names the buffer. It is guaranteed to
be unique. @xref{Buffer Names,,, lispref, XEmacs Lisp Reference
Manual}.
@item save_modified
This field contains the time when the buffer was last saved, as an
integer. @xref{Buffer Modification,,, lispref, XEmacs Lisp Reference
Manual}.
@item modtime
This field contains the modification time of the visited file. It is
set when the file is written or read. Every time the buffer is written
to the file, this field is compared to the modification time of the
file. @xref{Buffer Modification,,, lispref, XEmacs Lisp Reference
Manual}.
@item auto_save_modified
This field contains the time when the buffer was last auto-saved.
@item last_window_start
This field contains the @code{window-start} position in the buffer as of
the last time the buffer was displayed in a window.
@item undo_list
This field points to the buffer's undo list. @xref{Undo,,, lispref,
XEmacs Lisp Reference Manual}.
@item syntax_table_v
This field contains the syntax table for the buffer. @xref{Syntax
Tables,,, lispref, XEmacs Lisp Reference Manual}.
@item downcase_table
This field contains the conversion table for converting text to lower
case. @xref{Case Tables,,, lispref, XEmacs Lisp Reference Manual}.
@item upcase_table
This field contains the conversion table for converting text to upper
case. @xref{Case Tables,,, lispref, XEmacs Lisp Reference Manual}.
@item case_canon_table
This field contains the conversion table for canonicalizing text for
case-folding search. @xref{Case Tables,,, lispref, XEmacs Lisp
Reference Manual}.
@item case_eqv_table
This field contains the equivalence table for case-folding search.
@xref{Case Tables,,, lispref, XEmacs Lisp Reference Manual}.
@item display_table
This field contains the buffer's display table, or @code{nil} if it
doesn't have one. @xref{Display Tables,,, lispref, XEmacs Lisp
Reference Manual}.
@item markers
This field contains the chain of all markers that currently point into
the buffer. Deletion of text in the buffer, and motion of the buffer's
gap, must check each of these markers and perhaps update it.
@xref{Markers,,, lispref, XEmacs Lisp Reference Manual}.
@item backed_up
This field is a flag that tells whether a backup file has been made for
the visited file of this buffer.
@item mark
This field contains the mark for the buffer. The mark is a marker,
hence it is also included on the list @code{markers}. @xref{The Mark,,,
lispref, XEmacs Lisp Reference Manual}.
@item mark_active
This field is non-@code{nil} if the buffer's mark is active.
@item local_var_alist
This field contains the association list describing the variables local
in this buffer, and their values, with the exception of local variables
that have special slots in the buffer object. (Those slots are omitted
from this table.) @xref{Buffer-Local Variables,,, lispref, XEmacs Lisp
Reference Manual}.
@item modeline_format
This field contains a Lisp object which controls how to display the mode
line for this buffer. @xref{Modeline Format,,, lispref, XEmacs Lisp
Reference Manual}.
@item base_buffer
This field holds the buffer's base buffer (if it is an indirect buffer),
or @code{nil}.
@end table
@node MULE Character Sets and Encodings, The Lisp Reader and Compiler, Buffers and Textual Representation, Top
@chapter MULE Character Sets and Encodings
@cindex Mule character sets and encodings
@cindex character sets and encodings, Mule
@cindex encodings, Mule character sets and
Recall that there are two primary ways that text is represented in
XEmacs. The @dfn{buffer} representation sees the text as a series of
bytes (Bufbytes), with a variable number of bytes used per character.
The @dfn{character} representation sees the text as a series of integers
(Emchars), one per character. The character representation is a cleaner
representation from a theoretical standpoint, and is thus used in many
cases when lots of manipulations on a string need to be done. However,
the buffer representation is the standard representation used in both
Lisp strings and buffers, and because of this, it is the ``default''
representation that text comes in. The reason for using this
representation is that it's compact and is compatible with ASCII.
@menu
* Character Sets::
* Encodings::
* Internal Mule Encodings::
* CCL::
@end menu
@node Character Sets
@section Character Sets
@cindex character sets
A character set (or @dfn{charset}) is an ordered set of characters. A
particular character in a charset is indexed using one or more
@dfn{position codes}, which are non-negative integers. The number of
position codes needed to identify a particular character in a charset is
called the @dfn{dimension} of the charset. In XEmacs/Mule, all charsets
have dimension 1 or 2, and the size of all charsets (except for a few
special cases) is either 94, 96, 94 by 94, or 96 by 96. The range of
position codes used to index characters from any of these types of
character sets is as follows:
@example
Charset type Position code 1 Position code 2
------------------------------------------------------------
94 33 - 126 N/A
96 32 - 127 N/A
94x94 33 - 126 33 - 126
96x96 32 - 127 32 - 127
@end example
Note that in the above cases position codes do not start at an
expected value such as 0 or 1. The reason for this will become clear
later.
For example, Latin-1 is a 96-character charset, and JISX0208 (the
Japanese national character set) is a 94x94-character charset.
[Note that, although the ranges above define the @emph{valid} position
codes for a charset, some of the slots in a particular charset may in
fact be empty. This is the case for JISX0208, for example, where (e.g.)
all the slots whose first position code is in the range 118 - 127 are
empty.]
There are three charsets that do not follow the above rules. All of
them have one dimension, and have ranges of position codes as follows:
@example
Charset name Position code 1
------------------------------------
ASCII 0 - 127
Control-1 0 - 31
Composite 0 - some large number
@end example
(The upper bound of the position code for composite characters has not
yet been determined, but it will probably be at least 16,383).
ASCII is the union of two subsidiary character sets: Printing-ASCII
(the printing ASCII character set, consisting of position codes 33 -
126, like for a standard 94-character charset) and Control-ASCII (the
non-printing characters that would appear in a binary file with codes 0
- 32 and 127).
Control-1 contains the non-printing characters that would appear in a
binary file with codes 128 - 159.
Composite contains characters that are generated by overstriking one
or more characters from other charsets.
Note that some characters in ASCII, and all characters in Control-1,
are @dfn{control} (non-printing) characters. These have no printed
representation but instead control some other function of the printing
(e.g. TAB or 8 moves the current character position to the next tab
stop). All other characters in all charsets are @dfn{graphic}
(printing) characters.
When a binary file is read in, the bytes in the file are assigned to
character sets as follows:
@example
Bytes Character set Range
--------------------------------------------------
0 - 127 ASCII 0 - 127
128 - 159 Control-1 0 - 31
160 - 255 Latin-1 32 - 127
@end example
This is a bit ad-hoc but gets the job done.
@node Encodings
@section Encodings
@cindex encodings, Mule
@cindex Mule encodings
An @dfn{encoding} is a way of numerically representing characters from
one or more character sets. If an encoding only encompasses one
character set, then the position codes for the characters in that
character set could be used directly. This is not possible, however, if
more than one character set is to be used in the encoding.
For example, the conversion detailed above between bytes in a binary
file and characters is effectively an encoding that encompasses the
three character sets ASCII, Control-1, and Latin-1 in a stream of 8-bit
bytes.
Thus, an encoding can be viewed as a way of encoding characters from a
specified group of character sets using a stream of bytes, each of which
contains a fixed number of bits (but not necessarily 8, as in the common
usage of ``byte'').
Here are descriptions of a couple of common
encodings:
@menu
* Japanese EUC (Extended Unix Code)::
* JIS7::
@end menu
@node Japanese EUC (Extended Unix Code)
@subsection Japanese EUC (Extended Unix Code)
@cindex Japanese EUC (Extended Unix Code)
@cindex EUC (Extended Unix Code), Japanese
@cindex Extended Unix Code, Japanese EUC
This encompasses the character sets Printing-ASCII, Japanese-JISX0201,
and Japanese-JISX0208-Kana (half-width katakana, the right half of
JISX0201). It uses 8-bit bytes.
Note that Printing-ASCII and Japanese-JISX0201-Kana are 94-character
charsets, while Japanese-JISX0208 is a 94x94-character charset.
The encoding is as follows:
@example
Character set Representation (PC=position-code)
------------- --------------
Printing-ASCII PC1
Japanese-JISX0201-Kana 0x8E | PC1 + 0x80
Japanese-JISX0208 PC1 + 0x80 | PC2 + 0x80
Japanese-JISX0212 PC1 + 0x80 | PC2 + 0x80
@end example
@node JIS7
@subsection JIS7
@cindex JIS7
This encompasses the character sets Printing-ASCII,
Japanese-JISX0201-Roman (the left half of JISX0201; this character set
is very similar to Printing-ASCII and is a 94-character charset),
Japanese-JISX0208, and Japanese-JISX0201-Kana. It uses 7-bit bytes.
Unlike Japanese EUC, this is a @dfn{modal} encoding, which
means that there are multiple states that the encoding can
be in, which affect how the bytes are to be interpreted.
Special sequences of bytes (called @dfn{escape sequences})
are used to change states.
The encoding is as follows:
@example
Character set Representation (PC=position-code)
------------- --------------
Printing-ASCII PC1
Japanese-JISX0201-Roman PC1
Japanese-JISX0201-Kana PC1
Japanese-JISX0208 PC1 PC2
Escape sequence ASCII equivalent Meaning
--------------- ---------------- -------
0x1B 0x28 0x4A ESC ( J invoke Japanese-JISX0201-Roman
0x1B 0x28 0x49 ESC ( I invoke Japanese-JISX0201-Kana
0x1B 0x24 0x42 ESC $ B invoke Japanese-JISX0208
0x1B 0x28 0x42 ESC ( B invoke Printing-ASCII
@end example
Initially, Printing-ASCII is invoked.
@node Internal Mule Encodings
@section Internal Mule Encodings
@cindex internal Mule encodings
@cindex Mule encodings, internal
@cindex encodings, internal Mule
In XEmacs/Mule, each character set is assigned a unique number, called a
@dfn{leading byte}. This is used in the encodings of a character.
Leading bytes are in the range 0x80 - 0xFF (except for ASCII, which has
a leading byte of 0), although some leading bytes are reserved.
Charsets whose leading byte is in the range 0x80 - 0x9F are called
@dfn{official} and are used for built-in charsets. Other charsets are
called @dfn{private} and have leading bytes in the range 0xA0 - 0xFF;
these are user-defined charsets.
More specifically:
@example
Character set Leading byte
------------- ------------
ASCII 0
Composite 0x80
Dimension-1 Official 0x81 - 0x8D
(0x8E is free)
Control-1 0x8F
Dimension-2 Official 0x90 - 0x99
(0x9A - 0x9D are free;
0x9E and 0x9F are reserved)
Dimension-1 Private 0xA0 - 0xEF
Dimension-2 Private 0xF0 - 0xFF
@end example
There are two internal encodings for characters in XEmacs/Mule. One is
called @dfn{string encoding} and is an 8-bit encoding that is used for
representing characters in a buffer or string. It uses 1 to 4 bytes per
character. The other is called @dfn{character encoding} and is a 19-bit
encoding that is used for representing characters individually in a
variable.
(In the following descriptions, we'll ignore composite characters for
the moment. We also give a general (structural) overview first,
followed later by the exact details.)
@menu
* Internal String Encoding::
* Internal Character Encoding::
@end menu
@node Internal String Encoding
@subsection Internal String Encoding
@cindex internal string encoding
@cindex string encoding, internal
@cindex encoding, internal string
ASCII characters are encoded using their position code directly. Other
characters are encoded using their leading byte followed by their
position code(s) with the high bit set. Characters in private character
sets have their leading byte prefixed with a @dfn{leading byte prefix},
which is either 0x9E or 0x9F. (No character sets are ever assigned these
leading bytes.) Specifically:
@example
Character set Encoding (PC=position-code, LB=leading-byte)
------------- --------
ASCII PC-1 |
Control-1 LB | PC1 + 0xA0 |
Dimension-1 official LB | PC1 + 0x80 |
Dimension-1 private 0x9E | LB | PC1 + 0x80 |
Dimension-2 official LB | PC1 + 0x80 | PC2 + 0x80 |
Dimension-2 private 0x9F | LB | PC1 + 0x80 | PC2 + 0x80
@end example
The basic characteristic of this encoding is that the first byte
of all characters is in the range 0x00 - 0x9F, and the second and
following bytes of all characters is in the range 0xA0 - 0xFF.
This means that it is impossible to get out of sync, or more
specifically:
@enumerate
@item
Given any byte position, the beginning of the character it is
within can be determined in constant time.
@item
Given any byte position at the beginning of a character, the
beginning of the next character can be determined in constant
time.
@item
Given any byte position at the beginning of a character, the
beginning of the previous character can be determined in constant
time.
@item
Textual searches can simply treat encoded strings as if they
were encoded in a one-byte-per-character fashion rather than
the actual multi-byte encoding.
@end enumerate
None of the standard non-modal encodings meet all of these
conditions. For example, EUC satisfies only (2) and (3), while
Shift-JIS and Big5 (not yet described) satisfy only (2). (All
non-modal encodings must satisfy (2), in order to be unambiguous.)
@node Internal Character Encoding
@subsection Internal Character Encoding
@cindex internal character encoding
@cindex character encoding, internal
@cindex encoding, internal character
One 19-bit word represents a single character. The word is
separated into three fields:
@example
Bit number: 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
<------------> <------------------> <------------------>
Field: 1 2 3
@end example
Note that fields 2 and 3 hold 7 bits each, while field 1 holds 5 bits.
@example
Character set Field 1 Field 2 Field 3
------------- ------- ------- -------
ASCII 0 0 PC1
range: (00 - 7F)
Control-1 0 1 PC1
range: (00 - 1F)
Dimension-1 official 0 LB - 0x80 PC1
range: (01 - 0D) (20 - 7F)
Dimension-1 private 0 LB - 0x80 PC1
range: (20 - 6F) (20 - 7F)
Dimension-2 official LB - 0x8F PC1 PC2
range: (01 - 0A) (20 - 7F) (20 - 7F)
Dimension-2 private LB - 0xE1 PC1 PC2
range: (0F - 1E) (20 - 7F) (20 - 7F)
Composite 0x1F ? ?
@end example
Note that character codes 0 - 255 are the same as the ``binary encoding''
described above.
@node CCL
@section CCL
@cindex CCL
@example
CCL PROGRAM SYNTAX:
CCL_PROGRAM := (CCL_MAIN_BLOCK
[ CCL_EOF_BLOCK ])
CCL_MAIN_BLOCK := CCL_BLOCK
CCL_EOF_BLOCK := CCL_BLOCK
CCL_BLOCK := STATEMENT | (STATEMENT [STATEMENT ...])
STATEMENT :=
SET | IF | BRANCH | LOOP | REPEAT | BREAK
| READ | WRITE
SET := (REG = EXPRESSION) | (REG SELF_OP EXPRESSION)
| INT-OR-CHAR
EXPRESSION := ARG | (EXPRESSION OP ARG)
IF := (if EXPRESSION CCL_BLOCK CCL_BLOCK)
BRANCH := (branch EXPRESSION CCL_BLOCK [CCL_BLOCK ...])
LOOP := (loop STATEMENT [STATEMENT ...])
BREAK := (break)
REPEAT := (repeat)
| (write-repeat [REG | INT-OR-CHAR | string])
| (write-read-repeat REG [INT-OR-CHAR | string | ARRAY]?)
READ := (read REG) | (read REG REG)
| (read-if REG ARITH_OP ARG CCL_BLOCK CCL_BLOCK)
| (read-branch REG CCL_BLOCK [CCL_BLOCK ...])
WRITE := (write REG) | (write REG REG)
| (write INT-OR-CHAR) | (write STRING) | STRING
| (write REG ARRAY)
END := (end)
REG := r0 | r1 | r2 | r3 | r4 | r5 | r6 | r7
ARG := REG | INT-OR-CHAR
OP := + | - | * | / | % | & | '|' | ^ | << | >> | <8 | >8 | //
| < | > | == | <= | >= | !=
SELF_OP :=
+= | -= | *= | /= | %= | &= | '|=' | ^= | <<= | >>=
ARRAY := '[' INT-OR-CHAR ... ']'
INT-OR-CHAR := INT | CHAR
MACHINE CODE:
The machine code consists of a vector of 32-bit words.
The first such word specifies the start of the EOF section of the code;
this is the code executed to handle any stuff that needs to be done
(e.g. designating back to ASCII and left-to-right mode) after all
other encoded/decoded data has been written out. This is not used for
charset CCL programs.
REGISTER: 0..7 -- referred by RRR or rrr
OPERATOR BIT FIELD (27-bit): XXXXXXXXXXXXXXX RRR TTTTT
TTTTT (5-bit): operator type
RRR (3-bit): register number
XXXXXXXXXXXXXXXX (15-bit):
CCCCCCCCCCCCCCC: constant or address
000000000000rrr: register number
AAAA: 00000 +
00001 -
00010 *
00011 /
00100 %
00101 &
00110 |
00111 ~
01000 <<
01001 >>
01010 <8
01011 >8
01100 //
01101 not used
01110 not used
01111 not used
10000 <
10001 >
10010 ==
10011 <=
10100 >=
10101 !=
OPERATORS: TTTTT RRR XX..
SetCS: 00000 RRR C...C RRR = C...C
SetCL: 00001 RRR ..... RRR = c...c
c.............c
SetR: 00010 RRR ..rrr RRR = rrr
SetA: 00011 RRR ..rrr RRR = array[rrr]
C.............C size of array = C...C
c.............c contents = c...c
Jump: 00100 000 c...c jump to c...c
JumpCond: 00101 RRR c...c if (!RRR) jump to c...c
WriteJump: 00110 RRR c...c Write1 RRR, jump to c...c
WriteReadJump: 00111 RRR c...c Write1, Read1 RRR, jump to c...c
WriteCJump: 01000 000 c...c Write1 C...C, jump to c...c
C...C
WriteCReadJump: 01001 RRR c...c Write1 C...C, Read1 RRR,
C.............C and jump to c...c
WriteSJump: 01010 000 c...c WriteS, jump to c...c
C.............C
S.............S
...
WriteSReadJump: 01011 RRR c...c WriteS, Read1 RRR, jump to c...c
C.............C
S.............S
...
WriteAReadJump: 01100 RRR c...c WriteA, Read1 RRR, jump to c...c
C.............C size of array = C...C
c.............c contents = c...c
...
Branch: 01101 RRR C...C if (RRR >= 0 && RRR < C..)
c.............c branch to (RRR+1)th address
Read1: 01110 RRR ... read 1-byte to RRR
Read2: 01111 RRR ..rrr read 2-byte to RRR and rrr
ReadBranch: 10000 RRR C...C Read1 and Branch
c.............c
...
Write1: 10001 RRR ..... write 1-byte RRR
Write2: 10010 RRR ..rrr write 2-byte RRR and rrr
WriteC: 10011 000 ..... write 1-char C...CC
C.............C
WriteS: 10100 000 ..... write C..-byte of string
C.............C
S.............S
...
WriteA: 10101 RRR ..... write array[RRR]
C.............C size of array = C...C
c.............c contents = c...c
...
End: 10110 000 ..... terminate the execution
SetSelfCS: 10111 RRR C...C RRR AAAAA= C...C
..........AAAAA
SetSelfCL: 11000 RRR ..... RRR AAAAA= c...c
c.............c
..........AAAAA
SetSelfR: 11001 RRR ..Rrr RRR AAAAA= rrr
..........AAAAA
SetExprCL: 11010 RRR ..Rrr RRR = rrr AAAAA c...c
c.............c
..........AAAAA
SetExprR: 11011 RRR ..rrr RRR = rrr AAAAA Rrr
............Rrr
..........AAAAA
JumpCondC: 11100 RRR c...c if !(RRR AAAAA C..) jump to c...c
C.............C
..........AAAAA
JumpCondR: 11101 RRR c...c if !(RRR AAAAA rrr) jump to c...c
............rrr
..........AAAAA
ReadJumpCondC: 11110 RRR c...c Read1 and JumpCondC
C.............C
..........AAAAA
ReadJumpCondR: 11111 RRR c...c Read1 and JumpCondR
............rrr
..........AAAAA
@end example
@node The Lisp Reader and Compiler, Lstreams, MULE Character Sets and Encodings, Top
@chapter The Lisp Reader and Compiler
@cindex Lisp reader and compiler, the
@cindex reader and compiler, the Lisp
@cindex compiler, the Lisp reader and
Not yet documented.
@node Lstreams, Consoles; Devices; Frames; Windows, The Lisp Reader and Compiler, Top
@chapter Lstreams
@cindex lstreams
An @dfn{lstream} is an internal Lisp object that provides a generic
buffering stream implementation. Conceptually, you send data to the
stream or read data from the stream, not caring what's on the other end
of the stream. The other end could be another stream, a file
descriptor, a stdio stream, a fixed block of memory, a reallocating
block of memory, etc. The main purpose of the stream is to provide a
standard interface and to do buffering. Macros are defined to read or
write characters, so the calling functions do not have to worry about
blocking data together in order to achieve efficiency.
@menu
* Creating an Lstream:: Creating an lstream object.
* Lstream Types:: Different sorts of things that are streamed.
* Lstream Functions:: Functions for working with lstreams.
* Lstream Methods:: Creating new lstream types.
@end menu
@node Creating an Lstream
@section Creating an Lstream
@cindex lstream, creating an
Lstreams come in different types, depending on what is being interfaced
to. Although the primitive for creating new lstreams is
@code{Lstream_new()}, generally you do not call this directly. Instead,
you call some type-specific creation function, which creates the lstream
and initializes it as appropriate for the particular type.
All lstream creation functions take a @var{mode} argument, specifying
what mode the lstream should be opened as. This controls whether the
lstream is for input and output, and optionally whether data should be
blocked up in units of MULE characters. Note that some types of
lstreams can only be opened for input; others only for output; and
others can be opened either way. #### Richard Mlynarik thinks that
there should be a strict separation between input and output streams,
and he's probably right.
@var{mode} is a string, one of
@table @code
@item "r"
Open for reading.
@item "w"
Open for writing.
@item "rc"
Open for reading, but ``read'' never returns partial MULE characters.
@item "wc"
Open for writing, but never writes partial MULE characters.
@end table
@node Lstream Types
@section Lstream Types
@cindex lstream types
@cindex types, lstream
@table @asis
@item stdio
@item filedesc
@item lisp-string
@item fixed-buffer
@item resizing-buffer
@item dynarr
@item lisp-buffer
@item print
@item decoding
@item encoding
@end table
@node Lstream Functions
@section Lstream Functions
@cindex lstream functions
@deftypefun {Lstream *} Lstream_new (Lstream_implementation *@var{imp}, const char *@var{mode})
Allocate and return a new Lstream. This function is not really meant to
be called directly; rather, each stream type should provide its own
stream creation function, which creates the stream and does any other
necessary creation stuff (e.g. opening a file).
@end deftypefun
@deftypefun void Lstream_set_buffering (Lstream *@var{lstr}, Lstream_buffering @var{buffering}, int @var{buffering_size})
Change the buffering of a stream. See @file{lstream.h}. By default the
buffering is @code{STREAM_BLOCK_BUFFERED}.
@end deftypefun
@deftypefun int Lstream_flush (Lstream *@var{lstr})
Flush out any pending unwritten data in the stream. Clear any buffered
input data. Returns 0 on success, -1 on error.
@end deftypefun
@deftypefn Macro int Lstream_putc (Lstream *@var{stream}, int @var{c})
Write out one byte to the stream. This is a macro and so it is very
efficient. The @var{c} argument is only evaluated once but the @var{stream}
argument is evaluated more than once. Returns 0 on success, -1 on
error.
@end deftypefn
@deftypefn Macro int Lstream_getc (Lstream *@var{stream})
Read one byte from the stream. This is a macro and so it is very
efficient. The @var{stream} argument is evaluated more than once. Return
value is -1 for EOF or error.
@end deftypefn
@deftypefn Macro void Lstream_ungetc (Lstream *@var{stream}, int @var{c})
Push one byte back onto the input queue. This will be the next byte
read from the stream. Any number of bytes can be pushed back and will
be read in the reverse order they were pushed back---most recent
first. (This is necessary for consistency---if there are a number of
bytes that have been unread and I read and unread a byte, it needs to be
the first to be read again.) This is a macro and so it is very
efficient. The @var{c} argument is only evaluated once but the @var{stream}
argument is evaluated more than once.
@end deftypefn
@deftypefun int Lstream_fputc (Lstream *@var{stream}, int @var{c})
@deftypefunx int Lstream_fgetc (Lstream *@var{stream})
@deftypefunx void Lstream_fungetc (Lstream *@var{stream}, int @var{c})
Function equivalents of the above macros.
@end deftypefun
@deftypefun ssize_t Lstream_read (Lstream *@var{stream}, void *@var{data}, size_t @var{size})
Read @var{size} bytes of @var{data} from the stream. Return the number
of bytes read. 0 means EOF. -1 means an error occurred and no bytes
were read.
@end deftypefun
@deftypefun ssize_t Lstream_write (Lstream *@var{stream}, void *@var{data}, size_t @var{size})
Write @var{size} bytes of @var{data} to the stream. Return the number
of bytes written. -1 means an error occurred and no bytes were written.
@end deftypefun
@deftypefun void Lstream_unread (Lstream *@var{stream}, void *@var{data}, size_t @var{size})
Push back @var{size} bytes of @var{data} onto the input queue. The next
call to @code{Lstream_read()} with the same size will read the same
bytes back. Note that this will be the case even if there is other
pending unread data.
@end deftypefun
@deftypefun int Lstream_close (Lstream *@var{stream})
Close the stream. All data will be flushed out.
@end deftypefun
@deftypefun void Lstream_reopen (Lstream *@var{stream})
Reopen a closed stream. This enables I/O on it again. This is not
meant to be called except from a wrapper routine that reinitializes
variables and such---the close routine may well have freed some
necessary storage structures, for example.
@end deftypefun
@deftypefun void Lstream_rewind (Lstream *@var{stream})
Rewind the stream to the beginning.
@end deftypefun
@node Lstream Methods
@section Lstream Methods
@cindex lstream methods
@deftypefn {Lstream Method} ssize_t reader (Lstream *@var{stream}, unsigned char *@var{data}, size_t @var{size})
Read some data from the stream's end and store it into @var{data}, which
can hold @var{size} bytes. Return the number of bytes read. A return
value of 0 means no bytes can be read at this time. This may be because
of an EOF, or because there is a granularity greater than one byte that
the stream imposes on the returned data, and @var{size} is less than
this granularity. (This will happen frequently for streams that need to
return whole characters, because @code{Lstream_read()} calls the reader
function repeatedly until it has the number of bytes it wants or until 0
is returned.) The lstream functions do not treat a 0 return as EOF or
do anything special; however, the calling function will interpret any 0
it gets back as EOF. This will normally not happen unless the caller
calls @code{Lstream_read()} with a very small size.
This function can be @code{NULL} if the stream is output-only.
@end deftypefn
@deftypefn {Lstream Method} ssize_t writer (Lstream *@var{stream}, const unsigned char *@var{data}, size_t @var{size})
Send some data to the stream's end. Data to be sent is in @var{data}
and is @var{size} bytes. Return the number of bytes sent. This
function can send and return fewer bytes than is passed in; in that
case, the function will just be called again until there is no data left
or 0 is returned. A return value of 0 means that no more data can be
currently stored, but there is no error; the data will be squirreled
away until the writer can accept data. (This is useful, e.g., if you're
dealing with a non-blocking file descriptor and are getting
@code{EWOULDBLOCK} errors.) This function can be @code{NULL} if the
stream is input-only.
@end deftypefn
@deftypefn {Lstream Method} int rewinder (Lstream *@var{stream})
Rewind the stream. If this is @code{NULL}, the stream is not seekable.
@end deftypefn
@deftypefn {Lstream Method} int seekable_p (Lstream *@var{stream})
Indicate whether this stream is seekable---i.e. it can be rewound.
This method is ignored if the stream does not have a rewind method. If
this method is not present, the result is determined by whether a rewind
method is present.
@end deftypefn
@deftypefn {Lstream Method} int flusher (Lstream *@var{stream})
Perform any additional operations necessary to flush the data in this
stream.
@end deftypefn
@deftypefn {Lstream Method} int pseudo_closer (Lstream *@var{stream})
@end deftypefn
@deftypefn {Lstream Method} int closer (Lstream *@var{stream})
Perform any additional operations necessary to close this stream down.
May be @code{NULL}. This function is called when @code{Lstream_close()}
is called or when the stream is garbage-collected. When this function
is called, all pending data in the stream will already have been written
out.
@end deftypefn
@deftypefn {Lstream Method} Lisp_Object marker (Lisp_Object @var{lstream}, void (*@var{markfun}) (Lisp_Object))
Mark this object for garbage collection. Same semantics as a standard
@code{Lisp_Object} marker. This function can be @code{NULL}.
@end deftypefn
@node Consoles; Devices; Frames; Windows, The Redisplay Mechanism, Lstreams, Top
@chapter Consoles; Devices; Frames; Windows
@cindex consoles; devices; frames; windows
@cindex devices; frames; windows, consoles;
@cindex frames; windows, consoles; devices;
@cindex windows, consoles; devices; frames;
@menu
* Introduction to Consoles; Devices; Frames; Windows::
* Point::
* Window Hierarchy::
* The Window Object::
@end menu
@node Introduction to Consoles; Devices; Frames; Windows
@section Introduction to Consoles; Devices; Frames; Windows
@cindex consoles; devices; frames; windows, introduction to
@cindex devices; frames; windows, introduction to consoles;
@cindex frames; windows, introduction to consoles; devices;
@cindex windows, introduction to consoles; devices; frames;
A window-system window that you see on the screen is called a
@dfn{frame} in Emacs terminology. Each frame is subdivided into one or
more non-overlapping panes, called (confusingly) @dfn{windows}. Each
window displays the text of a buffer in it. (See above on Buffers.) Note
that buffers and windows are independent entities: Two or more windows
can be displaying the same buffer (potentially in different locations),
and a buffer can be displayed in no windows.
A single display screen that contains one or more frames is called
a @dfn{display}. Under most circumstances, there is only one display.
However, more than one display can exist, for example if you have
a @dfn{multi-headed} console, i.e. one with a single keyboard but
multiple displays. (Typically in such a situation, the various
displays act like one large display, in that the mouse is only
in one of them at a time, and moving the mouse off of one moves
it into another.) In some cases, the different displays will
have different characteristics, e.g. one color and one mono.
XEmacs can display frames on multiple displays. It can even deal
simultaneously with frames on multiple keyboards (called @dfn{consoles} in
XEmacs terminology). Here is one case where this might be useful: You
are using XEmacs on your workstation at work, and leave it running.
Then you go home and dial in on a TTY line, and you can use the
already-running XEmacs process to display another frame on your local
TTY.
Thus, there is a hierarchy console -> display -> frame -> window.
There is a separate Lisp object type for each of these four concepts.
Furthermore, there is logically a @dfn{selected console},
@dfn{selected display}, @dfn{selected frame}, and @dfn{selected window}.
Each of these objects is distinguished in various ways, such as being the
default object for various functions that act on objects of that type.
Note that every containing object remembers the ``selected'' object
among the objects that it contains: e.g. not only is there a selected
window, but every frame remembers the last window in it that was
selected, and changing the selected frame causes the remembered window
within it to become the selected window. Similar relationships apply
for consoles to devices and devices to frames.
@node Point
@section Point
@cindex point
Recall that every buffer has a current insertion position, called
@dfn{point}. Now, two or more windows may be displaying the same buffer,
and the text cursor in the two windows (i.e. @code{point}) can be in
two different places. You may ask, how can that be, since each
buffer has only one value of @code{point}? The answer is that each window
also has a value of @code{point} that is squirreled away in it. There
is only one selected window, and the value of ``point'' in that buffer
corresponds to that window. When the selected window is changed
from one window to another displaying the same buffer, the old
value of @code{point} is stored into the old window's ``point'' and the
value of @code{point} from the new window is retrieved and made the
value of @code{point} in the buffer. This means that @code{window-point}
for the selected window is potentially inaccurate, and if you
want to retrieve the correct value of @code{point} for a window,
you must special-case on the selected window and retrieve the
buffer's point instead. This is related to why @code{save-window-excursion}
does not save the selected window's value of @code{point}.
@node Window Hierarchy
@section Window Hierarchy
@cindex window hierarchy
@cindex hierarchy of windows
If a frame contains multiple windows (panes), they are always created
by splitting an existing window along the horizontal or vertical axis.
Terminology is a bit confusing here: to @dfn{split a window
horizontally} means to create two side-by-side windows, i.e. to make a
@emph{vertical} cut in a window. Likewise, to @dfn{split a window
vertically} means to create two windows, one above the other, by making
a @emph{horizontal} cut.
If you split a window and then split again along the same axis, you
will end up with a number of panes all arranged along the same axis.
The precise way in which the splits were made should not be important,
and this is reflected internally. Internally, all windows are arranged
in a tree, consisting of two types of windows, @dfn{combination} windows
(which have children, and are covered completely by those children) and
@dfn{leaf} windows, which have no children and are visible. Every
combination window has two or more children, all arranged along the same
axis. There are (logically) two subtypes of windows, depending on
whether their children are horizontally or vertically arrayed. There is
always one root window, which is either a leaf window (if the frame
contains only one window) or a combination window (if the frame contains
more than one window). In the latter case, the root window will have
two or more children, either horizontally or vertically arrayed, and
each of those children will be either a leaf window or another
combination window.
Here are some rules:
@enumerate
@item
Horizontal combination windows can never have children that are
horizontal combination windows; same for vertical.
@item
Only leaf windows can be split (obviously) and this splitting does one
of two things: (a) turns the leaf window into a combination window and
creates two new leaf children, or (b) turns the leaf window into one of
the two new leaves and creates the other leaf. Rule (1) dictates which
of these two outcomes happens.
@item
Every combination window must have at least two children.
@item
Leaf windows can never become combination windows. They can be deleted,
however. If this results in a violation of (3), the parent combination
window also gets deleted.
@item
All functions that accept windows must be prepared to accept combination
windows, and do something sane (e.g. signal an error if so).
Combination windows @emph{do} escape to the Lisp level.
@item
All windows have three fields governing their contents:
these are @dfn{hchild} (a list of horizontally-arrayed children),
@dfn{vchild} (a list of vertically-arrayed children), and @dfn{buffer}
(the buffer contained in a leaf window). Exactly one of
these will be non-@code{nil}. Remember that @dfn{horizontally-arrayed}
means ``side-by-side'' and @dfn{vertically-arrayed} means
@dfn{one above the other}.
@item
Leaf windows also have markers in their @code{start} (the
first buffer position displayed in the window) and @code{pointm}
(the window's stashed value of @code{point}---see above) fields,
while combination windows have @code{nil} in these fields.
@item
The list of children for a window is threaded through the
@code{next} and @code{prev} fields of each child window.
@item
@strong{Deleted windows can be undeleted}. This happens as a result of
restoring a window configuration, and is unlike frames, displays, and
consoles, which, once deleted, can never be restored. Deleting a window
does nothing except set a special @code{dead} bit to 1 and clear out the
@code{next}, @code{prev}, @code{hchild}, and @code{vchild} fields, for
GC purposes.
@item
Most frames actually have two top-level windows---one for the
minibuffer and one (the @dfn{root}) for everything else. The modeline
(if present) separates these two. The @code{next} field of the root
points to the minibuffer, and the @code{prev} field of the minibuffer
points to the root. The other @code{next} and @code{prev} fields are
@code{nil}, and the frame points to both of these windows.
Minibuffer-less frames have no minibuffer window, and the @code{next}
and @code{prev} of the root window are @code{nil}. Minibuffer-only
frames have no root window, and the @code{next} of the minibuffer window
is @code{nil} but the @code{prev} points to itself. (#### This is an
artifact that should be fixed.)
@end enumerate
@node The Window Object
@section The Window Object
@cindex window object, the
@cindex object, the window
Windows have the following accessible fields:
@table @code
@item frame
The frame that this window is on.
@item mini_p
Non-@code{nil} if this window is a minibuffer window.
@item buffer
The buffer that the window is displaying. This may change often during
the life of the window.
@item dedicated
Non-@code{nil} if this window is dedicated to its buffer.
@item pointm
@cindex window point internals
This is the value of point in the current buffer when this window is
selected; when it is not selected, it retains its previous value.
@item start
The position in the buffer that is the first character to be displayed
in the window.
@item force_start
If this flag is non-@code{nil}, it says that the window has been
scrolled explicitly by the Lisp program. This affects what the next
redisplay does if point is off the screen: instead of scrolling the
window to show the text around point, it moves point to a location that
is on the screen.
@item last_modified
The @code{modified} field of the window's buffer, as of the last time
a redisplay completed in this window.
@item last_point
The buffer's value of point, as of the last time
a redisplay completed in this window.
@item left
This is the left-hand edge of the window, measured in columns. (The
leftmost column on the screen is @w{column 0}.)
@item top
This is the top edge of the window, measured in lines. (The top line on
the screen is @w{line 0}.)
@item height
The height of the window, measured in lines.
@item width
The width of the window, measured in columns.
@item next
This is the window that is the next in the chain of siblings. It is
@code{nil} in a window that is the rightmost or bottommost of a group of
siblings.
@item prev
This is the window that is the previous in the chain of siblings. It is
@code{nil} in a window that is the leftmost or topmost of a group of
siblings.
@item parent
Internally, XEmacs arranges windows in a tree; each group of siblings has
a parent window whose area includes all the siblings. This field points
to a window's parent.
Parent windows do not display buffers, and play little role in display
except to shape their child windows. Emacs Lisp programs usually have
no access to the parent windows; they operate on the windows at the
leaves of the tree, which actually display buffers.
@item hscroll
This is the number of columns that the display in the window is scrolled
horizontally to the left. Normally, this is 0.
@item use_time
This is the last time that the window was selected. The function
@code{get-lru-window} uses this field.
@item display_table
The window's display table, or @code{nil} if none is specified for it.
@item update_mode_line
Non-@code{nil} means this window's mode line needs to be updated.
@item base_line_number
The line number of a certain position in the buffer, or @code{nil}.
This is used for displaying the line number of point in the mode line.
@item base_line_pos
The position in the buffer for which the line number is known, or
@code{nil} meaning none is known.
@item region_showing
If the region (or part of it) is highlighted in this window, this field
holds the mark position that made one end of that region. Otherwise,
this field is @code{nil}.
@end table
@node The Redisplay Mechanism, Extents, Consoles; Devices; Frames; Windows, Top
@chapter The Redisplay Mechanism
@cindex redisplay mechanism, the
The redisplay mechanism is one of the most complicated sections of
XEmacs, especially from a conceptual standpoint. This is doubly so
because, unlike for the basic aspects of the Lisp interpreter, the
computer science theories of how to efficiently handle redisplay are not
well-developed.
When working with the redisplay mechanism, remember the Golden Rules
of Redisplay:
@enumerate
@item
It Is Better To Be Correct Than Fast.
@item
Thou Shalt Not Run Elisp From Within Redisplay.
@item
It Is Better To Be Fast Than Not To Be.
@end enumerate
@menu
* Critical Redisplay Sections::
* Line Start Cache::
* Redisplay Piece by Piece::
@end menu
@node Critical Redisplay Sections
@section Critical Redisplay Sections
@cindex redisplay sections, critical
@cindex critical redisplay sections
Within this section, we are defenseless and assume that the
following cannot happen:
@enumerate
@item
garbage collection
@item
Lisp code evaluation
@item
frame size changes
@end enumerate
We ensure (3) by calling @code{hold_frame_size_changes()}, which
will cause any pending frame size changes to get put on hold
till after the end of the critical section. (1) follows
automatically if (2) is met. #### Unfortunately, there are
some places where Lisp code can be called within this section.
We need to remove them.
If @code{Fsignal()} is called during this critical section, we
will @code{abort()}.
If garbage collection is called during this critical section,
we simply return. #### We should abort instead.
#### If a frame-size change does occur we should probably
actually be preempting redisplay.
@node Line Start Cache
@section Line Start Cache
@cindex line start cache
The traditional scrolling code in Emacs breaks in a variable height
world. It depends on the key assumption that the number of lines that
can be displayed at any given time is fixed. This led to a complete
separation of the scrolling code from the redisplay code. In order to
fully support variable height lines, the scrolling code must actually be
tightly integrated with redisplay. Only redisplay can determine how
many lines will be displayed on a screen for any given starting point.
What is ideally wanted is a complete list of the starting buffer
position for every possible display line of a buffer along with the
height of that display line. Maintaining such a full list would be very
expensive. We settle for having it include information for all areas
which we happen to generate anyhow (i.e. the region currently being
displayed) and for those areas we need to work with.
In order to ensure that the cache accurately represents what redisplay
would actually show, it is necessary to invalidate it in many
situations. If the buffer changes, the starting positions may no longer
be correct. If a face or an extent has changed then the line heights
may have altered. These events happen frequently enough that the cache
can end up being constantly disabled. With this potentially constant
invalidation when is the cache ever useful?
Even if the cache is invalidated before every single usage, it is
necessary. Scrolling often requires knowledge about display lines which
are actually above or below the visible region. The cache provides a
convenient light-weight method of storing this information for multiple
display regions. This knowledge is necessary for the scrolling code to
always obey the First Golden Rule of Redisplay.
If the cache already contains all of the information that the scrolling
routines happen to need so that it doesn't have to go generate it, then
we are able to obey the Third Golden Rule of Redisplay. The first thing
we do to help out the cache is to always add the displayed region. This
region had to be generated anyway, so the cache ends up getting the
information basically for free. In those cases where a user is simply
scrolling around viewing a buffer there is a high probability that this
is sufficient to always provide the needed information. The second
thing we can do is be smart about invalidating the cache.
TODO---Be smart about invalidating the cache. Potential places:
@itemize @bullet
@item
Insertions at end-of-line which don't cause line-wraps do not alter the
starting positions of any display lines. These types of buffer
modifications should not invalidate the cache. This is actually a large
optimization for redisplay speed as well.
@item
Buffer modifications frequently only affect the display of lines at and
below where they occur. In these situations we should only invalidate
the part of the cache starting at where the modification occurs.
@end itemize
In case you're wondering, the Second Golden Rule of Redisplay is not
applicable.
@node Redisplay Piece by Piece
@section Redisplay Piece by Piece
@cindex redisplay piece by piece
As you can begin to see redisplay is complex and also not well
documented. Chuck no longer works on XEmacs so this section is my take
on the workings of redisplay.
Redisplay happens in three phases:
@enumerate
@item
Determine desired display in area that needs redisplay.
Implemented by @code{redisplay.c}
@item
Compare desired display with current display
Implemented by @code{redisplay-output.c}
@item
Output changes Implemented by @code{redisplay-output.c},
@code{redisplay-x.c}, @code{redisplay-msw.c} and @code{redisplay-tty.c}
@end enumerate
Steps 1 and 2 are device-independent and relatively complex. Step 3 is
mostly device-dependent.
Determining the desired display
Display attributes are stored in @code{display_line} structures. Each
@code{display_line} consists of a set of @code{display_block}'s and each
@code{display_block} contains a number of @code{rune}'s. Generally
dynarr's of @code{display_line}'s are held by each window representing
the current display and the desired display.
The @code{display_line} structures are tightly tied to buffers which
presents a problem for redisplay as this connection is bogus for the
modeline. Hence the @code{display_line} generation routines are
duplicated for generating the modeline. This means that the modeline
display code has many bugs that the standard redisplay code does not.
The guts of @code{display_line} generation are in
@code{create_text_block}, which creates a single display line for the
desired locale. This incrementally parses the characters on the current
line and generates redisplay structures for each.
Gutter redisplay is different. Because the data to display is stored in
a string we cannot use @code{create_text_block}. Instead we use
@code{create_text_string_block} which performs the same function as
@code{create_text_block} but for strings. Many of the complexities of
@code{create_text_block} to do with cursor handling and selective
display have been removed.
@node Extents, Faces, The Redisplay Mechanism, Top
@chapter Extents
@cindex extents
@menu
* Introduction to Extents:: Extents are ranges over text, with properties.
* Extent Ordering:: How extents are ordered internally.
* Format of the Extent Info:: The extent information in a buffer or string.
* Zero-Length Extents:: A weird special case.
* Mathematics of Extent Ordering:: A rigorous foundation.
* Extent Fragments:: Cached information useful for redisplay.
@end menu
@node Introduction to Extents
@section Introduction to Extents
@cindex extents, introduction to
Extents are regions over a buffer, with a start and an end position
denoting the region of the buffer included in the extent. In
addition, either end can be closed or open, meaning that the endpoint
is or is not logically included in the extent. Insertion of a character
at a closed endpoint causes the character to go inside the extent;
insertion at an open endpoint causes the character to go outside.
Extent endpoints are stored using memory indices (see @file{insdel.c}),
to minimize the amount of adjusting that needs to be done when
characters are inserted or deleted.
(Formerly, extent endpoints at the gap could be either before or
after the gap, depending on the open/closedness of the endpoint.
The intent of this was to make it so that insertions would
automatically go inside or out of extents as necessary with no
further work needing to be done. It didn't work out that way,
however, and just ended up complexifying and buggifying all the
rest of the code.)
@node Extent Ordering
@section Extent Ordering
@cindex extent ordering
Extents are compared using memory indices. There are two orderings
for extents and both orders are kept current at all times. The normal
or @dfn{display} order is as follows:
@example
Extent A is ``less than'' extent B,
that is, earlier in the display order,
if: A-start < B-start,
or if: A-start = B-start, and A-end > B-end
@end example
So if two extents begin at the same position, the larger of them is the
earlier one in the display order (@code{EXTENT_LESS} is true).
For the e-order, the same thing holds:
@example
Extent A is ``less than'' extent B in e-order,
that is, later in the buffer,
if: A-end < B-end,
or if: A-end = B-end, and A-start > B-start
@end example
So if two extents end at the same position, the smaller of them is the
earlier one in the e-order (@code{EXTENT_E_LESS} is true).
The display order and the e-order are complementary orders: any
theorem about the display order also applies to the e-order if you swap
all occurrences of ``display order'' and ``e-order'', ``less than'' and
``greater than'', and ``extent start'' and ``extent end''.
@node Format of the Extent Info
@section Format of the Extent Info
@cindex extent info, format of the
An extent-info structure consists of a list of the buffer or string's
extents and a @dfn{stack of extents} that lists all of the extents over
a particular position. The stack-of-extents info is used for
optimization purposes---it basically caches some info that might
be expensive to compute. Certain otherwise hard computations are easy
given the stack of extents over a particular position, and if the
stack of extents over a nearby position is known (because it was
calculated at some prior point in time), it's easy to move the stack
of extents to the proper position.
Given that the stack of extents is an optimization, and given that
it requires memory, a string's stack of extents is wiped out each
time a garbage collection occurs. Therefore, any time you retrieve
the stack of extents, it might not be there. If you need it to
be there, use the @code{_force} version.
Similarly, a string may or may not have an extent_info structure.
(Generally it won't if there haven't been any extents added to the
string.) So use the @code{_force} version if you need the extent_info
structure to be there.
A list of extents is maintained as a double gap array: one gap array
is ordered by start index (the @dfn{display order}) and the other is
ordered by end index (the @dfn{e-order}). Note that positions in an
extent list should logically be conceived of as referring @emph{to} a
particular extent (as is the norm in programs) rather than sitting
between two extents. Note also that callers of these functions should
not be aware of the fact that the extent list is implemented as an
array, except for the fact that positions are integers (this should be
generalized to handle integers and linked list equally well).
@node Zero-Length Extents
@section Zero-Length Extents
@cindex zero-length extents
@cindex extents, zero-length
Extents can be zero-length, and will end up that way if their endpoints
are explicitly set that way or if their detachable property is @code{nil}
and all the text in the extent is deleted. (The exception is open-open
zero-length extents, which are barred from existing because there is
no sensible way to define their properties. Deletion of the text in
an open-open extent causes it to be converted into a closed-open
extent.) Zero-length extents are primarily used to represent
annotations, and behave as follows:
@enumerate
@item
Insertion at the position of a zero-length extent expands the extent
if both endpoints are closed; goes after the extent if it is closed-open;
and goes before the extent if it is open-closed.
@item
Deletion of a character on a side of a zero-length extent whose
corresponding endpoint is closed causes the extent to be detached if
it is detachable; if the extent is not detachable or the corresponding
endpoint is open, the extent remains in the buffer, moving as necessary.
@end enumerate
Note that closed-open, non-detachable zero-length extents behave
exactly like markers and that open-closed, non-detachable zero-length
extents behave like the ``point-type'' marker in Mule.
@node Mathematics of Extent Ordering
@section Mathematics of Extent Ordering
@cindex mathematics of extent ordering
@cindex extent mathematics
@cindex extent ordering
@cindex display order of extents
@cindex extents, display order
The extents in a buffer are ordered by ``display order'' because that
is that order that the redisplay mechanism needs to process them in.
The e-order is an auxiliary ordering used to facilitate operations
over extents. The operations that can be performed on the ordered
list of extents in a buffer are
@enumerate
@item
Locate where an extent would go if inserted into the list.
@item
Insert an extent into the list.
@item
Remove an extent from the list.
@item
Map over all the extents that overlap a range.
@end enumerate
(4) requires being able to determine the first and last extents
that overlap a range.
NOTE: @dfn{overlap} is used as follows:
@itemize @bullet
@item
two ranges overlap if they have at least one point in common.
Whether the endpoints are open or closed makes a difference here.
@item
a point overlaps a range if the point is contained within the
range; this is equivalent to treating a point @math{P} as the range
@math{[P, P]}.
@item
In the case of an @emph{extent} overlapping a point or range, the extent
is normally treated as having closed endpoints. This applies
consistently in the discussion of stacks of extents and such below.
Note that this definition of overlap is not necessarily consistent with
the extents that @code{map-extents} maps over, since @code{map-extents}
sometimes pays attention to whether the endpoints of an extents are open
or closed. But for our purposes, it greatly simplifies things to treat
all extents as having closed endpoints.
@end itemize
First, define @math{>}, @math{<}, @math{<=}, etc. as applied to extents
to mean comparison according to the display order. Comparison between
an extent @math{E} and an index @math{I} means comparison between
@math{E} and the range @math{[I, I]}.
Also define @math{e>}, @math{e<}, @math{e<=}, etc. to mean comparison
according to the e-order.
For any range @math{R}, define @math{R(0)} to be the starting index of
the range and @math{R(1)} to be the ending index of the range.
For any extent @math{E}, define @math{E(next)} to be the extent directly
following @math{E}, and @math{E(prev)} to be the extent directly
preceding @math{E}. Assume @math{E(next)} and @math{E(prev)} can be
determined from @math{E} in constant time. (This is because we store
the extent list as a doubly linked list.)
Similarly, define @math{E(e-next)} and @math{E(e-prev)} to be the
extents directly following and preceding @math{E} in the e-order.
Now:
Let @math{R} be a range.
Let @math{F} be the first extent overlapping @math{R}.
Let @math{L} be the last extent overlapping @math{R}.
Theorem 1: @math{R(1)} lies between @math{L} and @math{L(next)},
i.e. @math{L <= R(1) < L(next)}.
This follows easily from the definition of display order. The
basic reason that this theorem applies is that the display order
sorts by increasing starting index.
Therefore, we can determine @math{L} just by looking at where we would
insert @math{R(1)} into the list, and if we know @math{F} and are moving
forward over extents, we can easily determine when we've hit @math{L} by
comparing the extent we're at to @math{R(1)}.
@example
Theorem 2: @math{F(e-prev) e< [1, R(0)] e<= F}.
@end example
This is the analog of Theorem 1, and applies because the e-order
sorts by increasing ending index.
Therefore, @math{F} can be found in the same amount of time as
operation (1), i.e. the time that it takes to locate where an extent
would go if inserted into the e-order list.
If the lists were stored as balanced binary trees, then operation (1)
would take logarithmic time, which is usually quite fast. However,
currently they're stored as simple doubly-linked lists, and instead we
do some caching to try to speed things up.
Define a @dfn{stack of extents} (or @dfn{SOE}) as the set of extents
(ordered in the display order) that overlap an index @math{I}, together
with the SOE's @dfn{previous} extent, which is an extent that precedes
@math{I} in the e-order. (Hopefully there will not be very many extents
between @math{I} and the previous extent.)
Now:
Let @math{I} be an index, let @math{S} be the stack of extents on
@math{I}, let @math{F} be the first extent in @math{S}, and let @math{P}
be @math{S}'s previous extent.
Theorem 3: The first extent in @math{S} is the first extent that overlaps
any range @math{[I, J]}.
Proof: Any extent that overlaps @math{[I, J]} but does not include
@math{I} must have a start index @math{> I}, and thus be greater than
any extent in @math{S}.
Therefore, finding the first extent that overlaps a range @math{R} is
the same as finding the first extent that overlaps @math{R(0)}.
Theorem 4: Let @math{I2} be an index such that @math{I2 > I}, and let
@math{F2} be the first extent that overlaps @math{I2}. Then, either
@math{F2} is in @math{S} or @math{F2} is greater than any extent in
@math{S}.
Proof: If @math{F2} does not include @math{I} then its start index is
greater than @math{I} and thus it is greater than any extent in
@math{S}, including @math{F}. Otherwise, @math{F2} includes @math{I}
and thus is in @math{S}, and thus @math{F2 >= F}.
@node Extent Fragments
@section Extent Fragments
@cindex extent fragments
@cindex fragments, extent
Imagine that the buffer is divided up into contiguous, non-overlapping
@dfn{runs} of text such that no extent starts or ends within a run
(extents that abut the run don't count).
An extent fragment is a structure that holds data about the run that
contains a particular buffer position (if the buffer position is at the
junction of two runs, the run after the position is used)---the
beginning and end of the run, a list of all of the extents in that run,
the @dfn{merged face} that results from merging all of the faces
corresponding to those extents, the begin and end glyphs at the
beginning of the run, etc. This is the information that redisplay needs
in order to display this run.
Extent fragments have to be very quick to update to a new buffer
position when moving linearly through the buffer. They rely on the
stack-of-extents code, which does the heavy-duty algorithmic work of
determining which extents overly a particular position.
@node Faces, Glyphs, Extents, Top
@chapter Faces
@cindex faces
Not yet documented.
@node Glyphs, Specifiers, Faces, Top
@chapter Glyphs
@cindex glyphs
Glyphs are graphical elements that can be displayed in XEmacs buffers or
gutters. We use the term graphical element here in the broadest possible
sense since glyphs can be as mundane as text or as arcane as a native
tab widget.
In XEmacs, glyphs represent the uninstantiated state of graphical
elements, i.e. they hold all the information necessary to produce an
image on-screen but the image need not exist at this stage, and multiple
screen images can be instantiated from a single glyph.
@c #### find a place for this discussion
@c The decision to make image specifiers a separate type is debatable.
@c In fact, the design decision to create a separate image specifier
@c type, rather than make glyphs themselves be specifiers, is
@c debatable---the other properties of glyphs are rarely used and could
@c conceivably have been incorporated into the glyph's instantiator.
@c The rarely used glyph types (buffer, pointer, icon) could also have
@c been incorporated into the instantiator.
Glyphs are lazily instantiated by calling one of the glyph
functions. This usually occurs within redisplay when
@code{Fglyph_height} is called. Instantiation causes an image-instance
to be created and cached. This cache is on a per-device basis for all glyphs
except widget-glyphs, and on a per-window basis for widgets-glyphs. The
caching is done by @code{image_instantiate} and is necessary because it
is generally possible to display an image-instance in multiple
domains. For instance if we create a Pixmap, we can actually display
this on multiple windows - even though we only need a single Pixmap
instance to do this. If caching wasn't done then it would be necessary
to create image-instances for every displayable occurrence of a glyph -
and every usage - and this would be extremely memory and cpu intensive.
Widget-glyphs (a.k.a native widgets) are not cached in this way. This is
because widget-glyph image-instances on screen are toolkit windows, and
thus cannot be reused in multiple XEmacs domains. Thus widget-glyphs are
cached on an XEmacs window basis.
Any action on a glyph first consults the cache before actually
instantiating a widget.
@section Glyph Instantiation
@cindex glyph instantiation
@cindex instantiation, glyph
Glyph instantiation is a hairy topic and requires some explanation. The
guts of glyph instantiation is contained within
@code{image_instantiate}. A glyph contains an image which is a
specifier. When a glyph function - for instance @code{Fglyph_height} -
asks for a property of the glyph that can only be determined from its
instantiated state, then the glyph image is instantiated and an image
instance created. The instantiation process is governed by the specifier
code and goes through a series of steps:
@itemize @bullet
@item
Validation. Instantiation of image instances happens dynamically - often
within the guts of redisplay. Thus it is often not feasible to catch
instantiator errors at instantiation time. Instead the instantiator is
validated at the time it is added to the image specifier. This function
is defined by @code{image_validate} and at a simple level validates
keyword value pairs.
@item
Duplication. The specifier code by default takes a copy of the
instantiator. This is reasonable for most specifiers but in the case of
widget-glyphs can be problematic, since some of the properties in the
instantiator - for instance callbacks - could cause infinite recursion
in the copying process. Thus the image code defines a function -
@code{image_copy_instantiator} - which will selectively copy values.
This is controlled by the way that a keyword is defined either using
@code{IIFORMAT_VALID_KEYWORD} or
@code{IIFORMAT_VALID_NONCOPY_KEYWORD}. Note that the image caching and
redisplay code relies on instantiator copying to ensure that current and
new instantiators are actually different rather than referring to the
same thing.
@item
Normalization. Once the instantiator has been copied it must be
converted into a form that is viable at instantiation time. This can
involve no changes at all, but typically involves things like converting
file names to the actual data. This function is defined by
@code{image_going_to_add} and @code{normalize_image_instantiator}.
@item
Instantiation. When an image instance is actually required for display
it is instantiated using @code{image_instantiate}. This involves calling
instantiate methods that are specific to the type of image being
instantiated.
@end itemize
The final instantiation phase also involves a number of steps. In order
to understand these we need to describe a number of concepts.
An image is instantiated in a @dfn{domain}, where a domain can be any
one of a device, frame, window or image-instance. The domain gives the
image-instance context and identity and properties that affect the
appearance of the image-instance may be different for the same glyph
instantiated in different domains. An example is the face used to
display the image-instance.
Although an image is instantiated in a particular domain the
instantiation domain is not necessarily the domain in which the
image-instance is cached. For example a pixmap can be instantiated in a
window be actually be cached on a per-device basis. The domain in which
the image-instance is actually cached is called the
@dfn{governing-domain}. A governing-domain is currently either a device
or a window. Widget-glyphs and text-glyphs have a window as a
governing-domain, all other image-instances have a device as the
governing-domain. The governing domain for an image-instance is
determined using the governing_domain image-instance method.
@section Widget-Glyphs
@cindex widget-glyphs
@section Widget-Glyphs in the MS-Windows Environment
@cindex widget-glyphs in the MS-Windows environment
@cindex MS-Windows environment, widget-glyphs in the
To Do
@section Widget-Glyphs in the X Environment
@cindex widget-glyphs in the X environment
@cindex X environment, widget-glyphs in the
Widget-glyphs under X make heavy use of lwlib (@pxref{Lucid Widget
Library}) for manipulating the native toolkit objects. This is primarily
so that different toolkits can be supported for widget-glyphs, just as
they are supported for features such as menubars etc.
Lwlib is extremely poorly documented and quite hairy so here is my
understanding of what goes on.
Lwlib maintains a set of widget_instances which mirror the hierarchical
state of Xt widgets. I think this is so that widgets can be updated and
manipulated generically by the lwlib library. For instance
update_one_widget_instance can cope with multiple types of widget and
multiple types of toolkit. Each element in the widget hierarchy is updated
from its corresponding widget_instance by walking the widget_instance
tree recursively.
This has desirable properties such as lw_modify_all_widgets which is
called from @file{glyphs-x.c} and updates all the properties of a widget
without having to know what the widget is or what toolkit it is from.
Unfortunately this also has hairy properties such as making the lwlib
code quite complex. And of course lwlib has to know at some level what
the widget is and how to set its properties.
@node Specifiers, Menus, Glyphs, Top
@chapter Specifiers
@cindex specifiers
Not yet documented.
@node Menus, Subprocesses, Specifiers, Top
@chapter Menus
@cindex menus
A menu is set by setting the value of the variable
@code{current-menubar} (which may be buffer-local) and then calling
@code{set-menubar-dirty-flag} to signal a change. This will cause the
menu to be redrawn at the next redisplay. The format of the data in
@code{current-menubar} is described in @file{menubar.c}.
Internally the data in current-menubar is parsed into a tree of
@code{widget_value's} (defined in @file{lwlib.h}); this is accomplished
by the recursive function @code{menu_item_descriptor_to_widget_value()},
called by @code{compute_menubar_data()}. Such a tree is deallocated
using @code{free_widget_value()}.
@code{update_screen_menubars()} is one of the external entry points.
This checks to see, for each screen, if that screen's menubar needs to
be updated. This is the case if
@enumerate
@item
@code{set-menubar-dirty-flag} was called since the last redisplay. (This
function sets the C variable menubar_has_changed.)
@item
The buffer displayed in the screen has changed.
@item
The screen has no menubar currently displayed.
@end enumerate
@code{set_screen_menubar()} is called for each such screen. This
function calls @code{compute_menubar_data()} to create the tree of
widget_value's, then calls @code{lw_create_widget()},
@code{lw_modify_all_widgets()}, and/or @code{lw_destroy_all_widgets()}
to create the X-Toolkit widget associated with the menu.
@code{update_psheets()}, the other external entry point, actually
changes the menus being displayed. It uses the widgets fixed by
@code{update_screen_menubars()} and calls various X functions to ensure
that the menus are displayed properly.
The menubar widget is set up so that @code{pre_activate_callback()} is
called when the menu is first selected (i.e. mouse button goes down),
and @code{menubar_selection_callback()} is called when an item is
selected. @code{pre_activate_callback()} calls the function in
activate-menubar-hook, which can change the menubar (this is described
in @file{menubar.c}). If the menubar is changed,
@code{set_screen_menubars()} is called.
@code{menubar_selection_callback()} enqueues a menu event, putting in it
a function to call (either @code{eval} or @code{call-interactively}) and
its argument, which is the callback function or form given in the menu's
description.
@node Subprocesses, Interface to the X Window System, Menus, Top
@chapter Subprocesses
@cindex subprocesses
The fields of a process are:
@table @code
@item name
A string, the name of the process.
@item command
A list containing the command arguments that were used to start this
process.
@item filter
A function used to accept output from the process instead of a buffer,
or @code{nil}.
@item sentinel
A function called whenever the process receives a signal, or @code{nil}.
@item buffer
The associated buffer of the process.
@item pid
An integer, the Unix process @sc{id}.
@item childp
A flag, non-@code{nil} if this is really a child process.
It is @code{nil} for a network connection.
@item mark
A marker indicating the position of the end of the last output from this
process inserted into the buffer. This is often but not always the end
of the buffer.
@item kill_without_query
If this is non-@code{nil}, killing XEmacs while this process is still
running does not ask for confirmation about killing the process.
@item raw_status_low
@itemx raw_status_high
These two fields record 16 bits each of the process status returned by
the @code{wait} system call.
@item status
The process status, as @code{process-status} should return it.
@item tick
@itemx update_tick
If these two fields are not equal, a change in the status of the process
needs to be reported, either by running the sentinel or by inserting a
message in the process buffer.
@item pty_flag
Non-@code{nil} if communication with the subprocess uses a @sc{pty};
@code{nil} if it uses a pipe.
@item infd
The file descriptor for input from the process.
@item outfd
The file descriptor for output to the process.
@item subtty
The file descriptor for the terminal that the subprocess is using. (On
some systems, there is no need to record this, so the value is
@code{-1}.)
@item tty_name
The name of the terminal that the subprocess is using,
or @code{nil} if it is using pipes.
@end table
@node Interface to the X Window System, Index, Subprocesses, Top
@chapter Interface to the X Window System
@cindex X Window System, interface to the
Mostly undocumented.
@menu
* Lucid Widget Library:: An interface to various widget sets.
@end menu
@node Lucid Widget Library
@section Lucid Widget Library
@cindex Lucid Widget Library
@cindex widget library, Lucid
@cindex library, Lucid Widget
Lwlib is extremely poorly documented and quite hairy. The author(s)
blame that on X, Xt, and Motif, with some justice, but also sufficient
hypocrisy to avoid drawing the obvious conclusion about their own work.
The Lucid Widget Library is composed of two more or less independent
pieces. The first, as the name suggests, is a set of widgets. These
widgets are intended to resemble and improve on widgets provided in the
Motif toolkit but not in the Athena widgets, including menubars and
scrollbars. Recent additions by Andy Piper integrate some ``modern''
widgets by Edward Falk, including checkboxes, radio buttons, progress
gauges, and index tab controls (aka notebooks).
The second piece of the Lucid widget library is a generic interface to
several toolkits for X (including Xt, the Athena widget set, and Motif,
as well as the Lucid widgets themselves) so that core XEmacs code need
not know which widget set has been used to build the graphical user
interface.
@menu
* Generic Widget Interface:: The lwlib generic widget interface.
* Scrollbars::
* Menubars::
* Checkboxes and Radio Buttons::
* Progress Bars::
* Tab Controls::
@end menu
@node Generic Widget Interface
@subsection Generic Widget Interface
@cindex widget interface, generic
In general in any toolkit a widget may be a composite object. In Xt,
all widgets have an X window that they manage, but typically a complex
widget will have widget children, each of which manages a subwindow of
the parent widget's X window. These children may themselves be
composite widgets. Thus a widget is actually a tree or hierarchy of
widgets.
For each toolkit widget, lwlib maintains a tree of @code{widget_values}
which mirror the hierarchical state of Xt widgets (including Motif,
Athena, 3D Athena, and Falk's widget sets). Each @code{widget_value}
has @code{contents} member, which points to the head of a linked list of
its children. The linked list of siblings is chained through the
@code{next} member of @code{widget_value}.
@example
+-----------+
| composite |
+-----------+
|
| contents
V
+-------+ next +-------+ next +-------+
| child |----->| child |----->| child |
+-------+ +-------+ +-------+
|
| contents
V
+-------------+ next +-------------+
| grand child |----->| grand child |
+-------------+ +-------------+
The @code{widget_value} hierarchy of a composite widget with two simple
children and one composite child.
@end example
The @code{widget_instance} structure maintains the inverse view of the
tree. As for the @code{widget_value}, siblings are chained through the
@code{next} member. However, rather than naming children, the
@code{widget_instance} tree links to parents.
@example
+-----------+
| composite |
+-----------+
A
| parent
|
+-------+ next +-------+ next +-------+
| child |----->| child |----->| child |
+-------+ +-------+ +-------+
A
| parent
|
+-------------+ next +-------------+
| grand child |----->| grand child |
+-------------+ +-------------+
The @code{widget_value} hierarchy of a composite widget with two simple
children and one composite child.
@end example
This permits widgets derived from different toolkits to be updated and
manipulated generically by the lwlib library. For instance
@code{update_one_widget_instance} can cope with multiple types of widget
and multiple types of toolkit. Each element in the widget hierarchy is
updated from its corresponding @code{widget_value} by walking the
@code{widget_value} tree. This has desirable properties. For example,
@code{lw_modify_all_widgets} is called from @file{glyphs-x.c} and
updates all the properties of a widget without having to know what the
widget is or what toolkit it is from. Unfortunately this also has its
hairy properties; the lwlib code quite complex. And of course lwlib has
to know at some level what the widget is and how to set its properties.
The @code{widget_instance} structure also contains a pointer to the root
of its tree. Widget instances are further confi
@node Scrollbars
@subsection Scrollbars
@cindex scrollbars
@node Menubars
@subsection Menubars
@cindex menubars
@node Checkboxes and Radio Buttons
@subsection Checkboxes and Radio Buttons
@cindex checkboxes and radio buttons
@cindex radio buttons, checkboxes and
@cindex buttons, checkboxes and radio
@node Progress Bars
@subsection Progress Bars
@cindex progress bars
@cindex bars, progress
@node Tab Controls
@subsection Tab Controls
@cindex tab controls
@include index.texi
@c Print the tables of contents
@summarycontents
@contents
@c That's all
@bye
|