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;;; menubar.el --- Menubar support for XEmacs
;; Copyright (C) 1991-4, 1997-1998 Free Software Foundation, Inc.
;; Copyright (C) 1995 Tinker Systems and INS Engineering Corp.
;; Copyright (C) 1995, 1996 Ben Wing.
;; Maintainer: XEmacs Development Team
;; Keywords: internal, extensions, dumped
;; This file is part of XEmacs.
;; XEmacs is free software; you can redistribute it and/or modify it
;; under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2, or (at your option)
;; any later version.
;; XEmacs is distributed in the hope that it will be useful, but
;; WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
;; General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with XEmacs; see the file COPYING. If not, write to the
;; Free Software Foundation, 59 Temple Place - Suite 330,
;; Boston, MA 02111-1307, USA.
;;; Synched up with: Not in FSF. (Completely divergent from FSF menu-bar.el)
;;; Commentary:
;; This file is dumped with XEmacs (when menubar support is compiled in).
;; Some stuff in FSF menu-bar.el is in menubar-items.el
;;; Code:
(defgroup menu nil
"Input from the menus."
:group 'environment)
(defvar default-menubar nil)
;; this function is considered "part of the lexicon" by many,
;; so we'll leave it here.
(defun kill-this-buffer () ; for the menubar
"Kill the current buffer."
(interactive)
(kill-buffer (current-buffer)))
(defun set-menubar-dirty-flag ()
"Tell XEmacs that the menubar has to be updated.
NOTE: XEmacs now recognizes when you set a different value for
`current-menubar'. You *only* need to call this function if you
destructively modify a part of the menubar and don't set `current-menubar'.
Note that all the functions that modify a menu call this automatically."
(setq-default current-menubar (default-value 'current-menubar)))
;; #### shouldn't this perhaps be `copy-tree'?
(defun set-menubar (menubar)
"Set the default menubar to be MENUBAR.
See `current-menubar' for a description of the syntax of a menubar."
(check-menu-syntax menubar t)
(setq-default current-menubar (copy-sequence menubar)))
(defun set-buffer-menubar (menubar)
"Set the buffer-local menubar to be MENUBAR.
See `current-menubar' for a description of the syntax of a menubar."
(check-menu-syntax menubar t)
(make-local-variable 'current-menubar)
(setq current-menubar (copy-sequence menubar)))
(defun check-menu-syntax (menu &optional menubar-p)
;; The C code does syntax checking on the value of `current-menubar',
;; but it's better to do it early, before things have gotten messed up.
(if menubar-p
nil
(or (stringp (car menu))
(signal 'error
(list "menu name (first element) must be a string" menu)))
;;(or (cdr menu) (signal 'error (list "menu is empty" menu)))
(setq menu (cdr menu)))
(let (menuitem item)
(while (keywordp (setq item (car menu)))
(or (memq item '(:config :included :filter :accelerator))
(signal 'error
(list "menu keyword must be :config, :included, :accelerator or :filter"
item)))
(if (or (not (cdr menu))
(vectorp (nth 1 menu))
(keywordp (nth 1 menu)))
(signal 'error (list "strange keyword value" item (nth 1 menu))))
(setq menu (nthcdr 2 menu)))
(while menu
(setq menuitem (car menu))
(cond
((stringp menuitem)
(and (string-match "^\\(-+\\|=+\\):\\(.*\\)" menuitem)
(setq item (match-string 2 menuitem))
(or (member item '(;; Motif-compatible
"singleLine"
"doubleLine"
"singleDashedLine"
"doubleDashedLine"
"noLine"
"shadowEtchedIn"
"shadowEtchedOut"
"shadowEtchedInDash"
"shadowEtchedOutDash"
;; non-Motif (Lucid menubar widget only)
"shadowDoubleEtchedIn"
"shadowDoubleEtchedOut"
"shadowDoubleEtchedInDash"
"shadowDoubleEtchedOutDash"
))
(signal 'error (list "bogus separator style in menu item" item)))
))
((null menuitem)
(or menubar-p
(signal 'error (list "nil is only permitted in the top level of menubars"))))
((consp menuitem)
(check-menu-syntax menuitem))
((vectorp menuitem)
(let ((L (length menuitem))
plistp)
(and (< L 2)
(signal 'error
(list "button descriptors must be at least 2 long"
menuitem)))
(setq plistp (or (>= L 5)
(and (> L 2) (keywordp (aref menuitem 2)))))
(if plistp
(let ((i 2)
selp
style
item)
(while (< i L)
(setq item (aref menuitem i))
(cond ((not (memq item '(:active :suffix :keys :style
:full :included :selected
:accelerator)))
(signal 'error
(list (if (keywordp item)
"unknown menu item keyword"
"not a keyword")
item menuitem)))
((eq item :style)
(setq style (aref menuitem (1+ i)))
(or (memq style '(nil toggle radio button text))
(signal 'error (list "unknown style" style
menuitem))))
((eq item :selected) (setq selp t))
)
(setq i (+ i (if (eq item :full) 1 2))))
(if (and selp (not (memq style '(toggle button radio))))
(signal 'error
(list
":selected only makes sense with :style toggle, radio, or button"
menuitem)))
)))
)
;; (t (signal 'error (list "unrecognized menu descriptor" menuitem))))
(t (message "unrecognized menu descriptor %s" (prin1-to-string menuitem))))
(setq menu (cdr menu)))))
;;; menu manipulation functions
(defun find-menu-item (menubar item-path-list &optional parent)
"Search MENUBAR for item given by ITEM-PATH-LIST starting from PARENT.
Returns (ITEM . PARENT), where PARENT is the immediate parent of
the item found.
If the item does not exist, the car of the returned value is nil.
If some menu in the ITEM-PATH-LIST does not exist, an error is signalled."
(check-argument-type 'listp item-path-list)
(unless parent
(setq item-path-list (mapcar 'normalize-menu-item-name item-path-list)))
(if (not (consp menubar))
nil
(let ((rest menubar)
result)
(when (stringp (car rest))
(setq rest (cdr rest)))
(while (keywordp (car rest))
(setq rest (cddr rest)))
(while rest
(if (and (car rest)
(equal (car item-path-list)
(normalize-menu-item-name
(cond ((vectorp (car rest))
(aref (car rest) 0))
((stringp (car rest))
(car rest))
(t
(caar rest))))))
(setq result (car rest)
rest nil)
(setq rest (cdr rest))))
(if (cdr item-path-list)
(cond ((consp result)
(find-menu-item (cdr result) (cdr item-path-list) result))
(result
(signal 'error (list (gettext "not a submenu") result)))
(t
(signal 'error (list (gettext "no such submenu")
(car item-path-list)))))
(cons result parent)))))
(defun add-menu-item-1 (leaf-p menu-path new-item before in-menu)
;; This code looks like it could be cleaned up some more
;; Do we really need 6 calls to find-menu-item?
(when before (setq before (normalize-menu-item-name before)))
(let* ((item-name
(cond ((vectorp new-item) (aref new-item 0))
((consp new-item) (car new-item))
(t nil)))
(menubar (or in-menu current-menubar))
(menu (condition-case ()
(car (find-menu-item menubar menu-path))
(error nil)))
(item-found (cond
((null item-name)
nil)
((not (listp menu))
(signal 'error (list (gettext "not a submenu")
menu-path)))
(menu
(find-menu-item (cdr menu) (list item-name)))
(t
(find-menu-item menubar (list item-name)))
)))
(unless menubar
(error "`current-menubar' is nil: can't add menus to it."))
(unless menu ; If we don't have all intervening submenus needed by menu-path, add them.
(let ((rest menu-path)
(so-far menubar))
(while rest
;;; (setq menu (car (find-menu-item (cdr so-far) (list (car rest)))))
(setq menu
(if (eq so-far menubar)
(car (find-menu-item so-far (list (car rest))))
(car (find-menu-item (cdr so-far) (list (car rest))))))
(unless menu
(let ((rest2 so-far))
(while (and (cdr rest2) (car (cdr rest2))) ; Walk rest2 down so-far till rest2 is the last item before divider or end of list.
(setq rest2 (cdr rest2)))
(setcdr rest2
(nconc (list (setq menu (list (car rest))))
(cdr rest2)))))
(setq so-far menu)
(setq rest (cdr rest)))))
(if (and item-found (car item-found))
;; hack the item in place.
(if (or menu (not (eq (car item-found) (car menubar)))) ;If either replacing in submenu, or replacing non-initial top-level item.
;; Isn't it very bad form to use nsubstitute for side effects?
(nsubstitute new-item (car item-found) (or menu menubar))
(setcar menubar new-item))
;; OK, we have to add the whole thing...
;; if BEFORE is specified, try to add it there.
(unless menu (setq menu menubar))
(when before
(setq before (car (find-menu-item menu (list before)))))
(let ((rest menu)
(added-before nil))
(while rest
(if (eq before (car (cdr rest)))
(progn
(setcdr rest (cons new-item (cdr rest)))
(setq rest nil added-before t))
(setq rest (cdr rest))))
(when (not added-before)
;; adding before the first item on the menubar itself is harder
(if (and (eq menu menubar) (eq before (car menu)))
(let ((old-car (cons (car menubar) (cdr menubar))))
(setcar menubar new-item)
(setcdr menubar old-car))
;; otherwise, add the item to the end.
(nconc menu (list new-item))))))
(set-menubar-dirty-flag)
new-item))
(defun add-menu-button (menu-path menu-leaf &optional before in-menu)
"Add a menu item to some menu, creating the menu first if necessary.
If the named item exists already, it is changed.
MENU-PATH identifies the menu under which the new menu item should be inserted.
It is a list of strings; for example, (\"File\") names the top-level \"File\"
menu. (\"File\" \"Foo\") names a hypothetical submenu of \"File\".
MENU-LEAF is a menubar leaf node. See the documentation of `current-menubar'.
BEFORE, if provided, is the name of a menu item before which this item should
be added, if this item is not on the menu already. If the item is already
present, it will not be moved.
IN-MENU, if provided, means use that instead of `current-menubar' as the
menu to change."
;; Note easymenu.el uses the fact that menu-leaf can be a submenu.
(add-menu-item-1 t menu-path menu-leaf before in-menu))
;; I actually liked the old name better, but the interface has changed too
;; drastically to keep it. --Stig
(defun add-submenu (menu-path submenu &optional before in-menu)
"Add a menu to the menubar or one of its submenus.
If the named menu exists already, it is changed.
MENU-PATH identifies the menu under which the new menu should be inserted.
It is a list of strings; for example, (\"File\") names the top-level \"File\"
menu. (\"File\" \"Foo\") names a hypothetical submenu of \"File\".
If MENU-PATH is nil, then the menu will be added to the menubar itself.
SUBMENU is the new menu to add.
See the documentation of `current-menubar' for the syntax.
BEFORE, if provided, is the name of a menu before which this menu should
be added, if this menu is not on its parent already. If the menu is already
present, it will not be moved.
IN-MENU, if provided, means use that instead of `current-menubar' as the
menu to change."
(check-menu-syntax submenu nil)
(add-menu-item-1 nil menu-path submenu before in-menu))
;; purespace is no more, so this function is unnecessary
;(defun purecopy-menubar (x)
; ;; this calls purecopy on the strings, and the contents of the vectors,
; ;; but not on the vectors themselves, or the conses - those must be
; ;; writable.
; (cond ((vectorp x)
; (let ((i (length x)))
; (while (> i 0)
; (aset x (1- i) (purecopy (aref x (1- i))))
; (setq i (1- i))))
; x)
; ((consp x)
; (let ((rest x))
; (while rest
; (setcar rest (purecopy-menubar (car rest)))
; (setq rest (cdr rest))))
; x)
; (t
; (purecopy x))))
(defun delete-menu-item (path &optional from-menu)
"Remove the named menu item from the menu hierarchy.
PATH is a list of strings which identify the position of the menu item
in the menu hierarchy. The documentation of `add-submenu' describes
menu paths.
FROM-MENU, if provided, means use that instead of `current-menubar'
as the menu to change."
(let* ((menubar (or from-menu current-menubar))
(pair (condition-case nil (find-menu-item menubar path)
(error nil)))
(item (car pair))
(parent (or (cdr pair) menubar)))
(if (not item)
nil
(if (eq item (car menubar)) ; Deleting first item from a top-level menubar
(progn
(setcar menubar (car (cdr menubar)))
(setcdr menubar (cdr (cdr menubar))))
(delq item parent))
(set-menubar-dirty-flag)
item)))
(defun relabel-menu-item (path new-name)
"Change the string of the specified menu item.
PATH is a list of strings which identify the position of the menu item in
the menu hierarchy. (\"File\" \"Save\") means the menu item called \"Save\"
under the toplevel \"File\" menu. (\"Menu\" \"Foo\" \"Item\") means the
menu item called \"Item\" under the \"Foo\" submenu of \"Menu\".
NEW-NAME is the string that the menu item will be printed as from now on."
(check-type new-name string)
(let* ((menubar current-menubar)
(pair (find-menu-item menubar path))
(item (car pair))
(menu (cdr pair)))
(or item
(signal 'error (list (if menu (gettext "No such menu item")
(gettext "No such menu"))
path)))
(if (and (consp item)
(stringp (car item)))
(setcar item new-name)
(aset item 0 new-name))
(set-menubar-dirty-flag)
item))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;; these are all bad style. Why in the world would we put evaluable forms
;; into the menubar if we didn't want people to use 'em?
;; x-font-menu.el is the only known offender right now and that ought to be
;; rehashed a bit.
;;
(defun enable-menu-item-1 (path toggle-p on-p)
(let (menu item)
(if (and (vectorp path) (> (length path) 2)) ; limited syntax checking...
(setq item path)
(let* ((menubar current-menubar)
(pair (find-menu-item menubar path)))
(setq item (car pair)
menu (cdr pair))
(or item
(signal 'error (list (if menu
"No such menu item"
"No such menu")
path)))
(if (consp item)
(error "%S is a menu, not a menu item" path))))
(if (or (> (length item) 4)
(and (symbolp (aref item 2))
(= ?: (aref (symbol-name (aref item 2)) 0))))
;; plist-like syntax
(let ((i 2)
(keyword (if toggle-p :selected :active))
(ok nil))
(while (< i (length item))
(cond ((eq (aref item i) keyword)
(aset item (1+ i) on-p)
(setq ok t)))
(setq i (+ i 2)))
(cond (ok nil)
(toggle-p
(signal 'error (list "not a toggle menu item" item)))
(t
;; Need to copy the item to extend it, sigh...
(let ((cons (memq item menu))
(new-item (vconcat item (list keyword on-p))))
(if cons
(setcar cons (setq item new-item))
(if menu
(error "couldn't find %S on its parent?" item)
(error "no %S slot to set: %S" keyword item)))))))
;; positional syntax
(if toggle-p
(signal 'error (list "not a toggle menu item" item))
(aset item 2 on-p)))
(set-menubar-dirty-flag)
item))
(defun enable-menu-item (path)
"Make the named menu item be selectable.
PATH is a list of strings which identify the position of the menu item in
the menu hierarchy. (\"File\" \"Save\") means the menu item called \"Save\"
under the toplevel \"File\" menu. (\"Menu\" \"Foo\" \"Item\") means the
menu item called \"Item\" under the \"Foo\" submenu of \"Menu\"."
(enable-menu-item-1 path nil t))
(defun disable-menu-item (path)
"Make the named menu item be unselectable.
PATH is a list of strings which identify the position of the menu item in
the menu hierarchy. (\"File\" \"Save\") means the menu item called \"Save\"
under the toplevel \"File\" menu. (\"Menu\" \"Foo\" \"Item\") means the
menu item called \"Item\" under the \"Foo\" submenu of \"Menu\"."
(enable-menu-item-1 path nil nil))
(defun select-toggle-menu-item (path)
"Make the named toggle- or radio-style menu item be in the `selected' state.
PATH is a list of strings which identify the position of the menu item in
the menu hierarchy. (\"File\" \"Save\") means the menu item called \"Save\"
under the toplevel \"File\" menu. (\"Menu\" \"Foo\" \"Item\") means the
menu item called \"Item\" under the \"Foo\" submenu of \"Menu\"."
(enable-menu-item-1 path t t))
(defun deselect-toggle-menu-item (path)
"Make the named toggle- or radio-style menu item be in the `unselected' state.
PATH is a list of strings which identify the position of the menu item in
the menu hierarchy. (\"File\" \"Save\") means the menu item called \"Save\"
under the toplevel \"File\" menu. (\"Menu\" \"Foo\" \"Item\") means the
menu item called \"Item\" under the \"Foo\" submenu of \"Menu\"."
(enable-menu-item-1 path t nil))
;;;;;;; popup menus
(defvar global-popup-menu nil
"The global popup menu. This is present in all modes.
See the function `popup-menu' for a description of menu syntax.")
(defvar mode-popup-menu nil
"The mode-specific popup menu. Automatically buffer local.
This is appended to the default items in `global-popup-menu'.
See the function `popup-menu' for a description of menu syntax.")
(make-variable-buffer-local 'mode-popup-menu)
(defvar activate-popup-menu-hook nil
"Function or functions run before a mode-specific popup menu is made visible.
These functions are called with no arguments, and should interrogate and
modify the value of `global-popup-menu' or `mode-popup-menu' as desired.
Note: this hook is only run if you use `popup-mode-menu' for activating the
global and mode-specific commands; if you have your own binding for button3,
this hook won't be run.")
(defvar last-popup-menu-event nil
"The mouse event that invoked the last popup menu.
NOTE: This is EXPERIMENTAL and may change at any time.")
(defun popup-mode-menu (&optional event)
"Pop up a menu of global and mode-specific commands.
The menu is computed by combining `global-popup-menu' and `mode-popup-menu'
with any items derived from the `context-menu' property of the extent where the
button was clicked."
(interactive "_e")
(setq last-popup-menu-event
(or (and event (button-event-p event) event)
(let* ((mouse-pos (mouse-position))
(win (car mouse-pos))
(x (cadr mouse-pos))
(y (cddr mouse-pos))
(edges (window-pixel-edges win))
(winx (first edges))
(winy (second edges))
(x (+ x winx))
(y (+ y winy)))
(make-event 'button-press
`(button 3 x ,x y ,y channel ,(window-frame win)
timestamp ,(current-event-timestamp
(cdfw-console win)))))))
(run-hooks 'activate-popup-menu-hook)
(let* ((context-window (and event (event-window event)))
(context-point (and event (event-point event)))
(context-extents (and context-window
context-point
(extents-at context-point
(window-buffer context-window)
'context-menu)))
(context-menu-items
(apply 'append (mapcar #'(lambda (extent)
(extent-property extent 'context-menu))
context-extents))))
(popup-menu
(progn
;; Merge global-popup-menu and mode-popup-menu
(and mode-popup-menu (check-menu-syntax mode-popup-menu))
(let* ((mode-title (and (stringp (car mode-popup-menu))
(car mode-popup-menu)))
(mode-items (if mode-title (cdr mode-popup-menu)
mode-popup-menu))
(global-title (and (stringp (car global-popup-menu))
(car global-popup-menu)))
(global-items (if global-title (cdr global-popup-menu)
global-popup-menu))
mode-filters)
;; Strip keywords from local menu for attaching them at the top
(while (and mode-items
(keywordp (car mode-items)))
;; Push both keyword and its argument.
(push (pop mode-items) mode-filters)
(push (pop mode-items) mode-filters))
(setq mode-filters (nreverse mode-filters))
;; If mode-filters contains a keyword already present in
;; `global-popup-menu', you will probably lose.
(append (cond ((not popup-menu-titles) (list ""))
(mode-title (list mode-title))
(global-title (list global-title))
(t (list "")))
mode-filters
context-menu-items
(and context-menu-items mode-items '("---"))
mode-items
(and (or context-menu-items mode-items)
global-items '("---" "---"))
(and global-title (list global-title))
global-items
))))
(while (popup-up-p)
(dispatch-event (next-event)))
))
(defun popup-buffer-menu (event)
"Pop up a copy of the Buffers menu (from the menubar) where the mouse is clicked."
(interactive "e")
(let ((window (and (event-over-text-area-p event) (event-window event)))
(bmenu nil))
(or window
(error "Pointer must be in a normal window"))
(select-window window)
(if current-menubar
(setq bmenu (assoc "%_Buffers" current-menubar)))
(if (null bmenu)
(setq bmenu (assoc "%_Buffers" default-menubar)))
(if (null bmenu)
(error "Can't find the Buffers menu"))
(popup-menu bmenu)))
(defun popup-menubar-menu (event)
"Pop up a copy of menu that also appears in the menubar."
(interactive "e")
(let ((window (and (event-over-text-area-p event) (event-window event)))
popup-menubar)
(or window
(error "Pointer must be in a normal window"))
(select-window window)
(and current-menubar (run-hooks 'activate-menubar-hook))
;; #### Instead of having to copy this just to safely get rid of
;; any nil what we should really do is fix up the internal menubar
;; code to just ignore nil if generating a popup menu
(setq popup-menubar (delete nil (copy-sequence (or current-menubar
default-menubar))))
(popup-menu (cons "%_Menubar Menu" popup-menubar))
))
(defun menu-call-at-event (form &optional event default-behavior-fallback)
"Call FORM while temporarily setting point to the position in EVENT.
NOTE: This is EXPERIMENTAL and may change at any time.
FORM is called the way forms in menu specs are: i.e. if a symbol, it's called
with `call-interactively', otherwise with `eval'. EVENT defaults to
`last-popup-menu-event', making this function especially useful in popup
menus. The buffer and point are set temporarily within a `save-excursion'.
If EVENT is not a mouse event, or was not over a buffer, nothing
happens unless DEFAULT-BEHAVIOR-FALLBACK is non-nil, in which case the
FORM is called normally."
(or event (setq event last-popup-menu-event))
(let ((buf (event-buffer event))
(p (event-closest-point event)))
(cond ((and buf p (> p 0))
(save-excursion
(set-buffer buf)
(goto-char p)
(if (symbolp form)
(call-interactively form)
(eval form))))
(default-behavior-fallback
(if (symbolp form)
(call-interactively form)
(eval form))))))
(global-set-key 'button3 'popup-mode-menu)
;; shift button3 and shift button2 are reserved for Hyperbole
(global-set-key '(meta control button3) 'popup-buffer-menu)
;; The following command is way too dangerous with Custom.
;; (global-set-key '(meta shift button3) 'popup-menubar-menu)
;; Here's a test of the cool new menu features (from Stig).
;;(setq mode-popup-menu
;; '("Test Popup Menu"
;; :filter cdr
;; ["this item won't appear because of the menu filter" ding t]
;; "--:singleLine"
;; "singleLine"
;; "--:doubleLine"
;; "doubleLine"
;; "--:singleDashedLine"
;; "singleDashedLine"
;; "--:doubleDashedLine"
;; "doubleDashedLine"
;; "--:noLine"
;; "noLine"
;; "--:shadowEtchedIn"
;; "shadowEtchedIn"
;; "--:shadowEtchedOut"
;; "shadowEtchedOut"
;; "--:shadowDoubleEtchedIn"
;; "shadowDoubleEtchedIn"
;; "--:shadowDoubleEtchedOut"
;; "shadowDoubleEtchedOut"
;; "--:shadowEtchedInDash"
;; "shadowEtchedInDash"
;; "--:shadowEtchedOutDash"
;; "shadowEtchedOutDash"
;; "--:shadowDoubleEtchedInDash"
;; "shadowDoubleEtchedInDash"
;; "--:shadowDoubleEtchedOutDash"
;; "shadowDoubleEtchedOutDash"
;; ))
(defun get-popup-menu-response (menu-desc &optional event)
"Pop up the given menu and wait for a response.
This blocks until the response is received, and returns the misc-user
event that encapsulates the response. To execute it, you can do
(funcall (event-function response) (event-object response))
If no response was received, nil is returned.
MENU-DESC and EVENT are as in the call to `popup-menu'."
;; partially stolen from w3
;; This function is way gross and assumes to much about menu
;; processing that is X specific. Under mswindows popup menus behave
;; in reasonable ways that you can't obstruct.
(let ((echo-keystrokes 0)
new-event)
(popup-menu menu-desc event)
(catch 'popup-done
(while t
(setq new-event (next-command-event new-event))
(cond ((misc-user-event-p new-event)
(throw 'popup-done new-event))
((button-release-event-p new-event);; don't beep twice
nil)
;; It shows how bogus this function is that the event
;; arg could be missing and no-one noticed ...
((event-matches-key-specifier-p new-event (quit-char))
(signal 'quit nil))
;; mswindows has no pop-down processing (selection is
;; atomic) so doing anything more makes no sense. Since
;; popup-up-p is always false under mswindows, this
;; function has been ordered to do essentially X-specifc
;; processing after this check.
((not (popup-up-p))
(setq unread-command-events (cons new-event
unread-command-events))
(throw 'popup-done nil))
;; mswindows never gets here
(t
(beep)
(message "please make a choice from the menu.")))))))
(defun popup-menu-and-execute-in-window (menu-desc event)
"Pop up the given menu and execute its response in EVENT's window.
This blocks until the response is received, temporarily selects
EVENT's window, and executes the command specified in the response.
EVENT can also be a window. See `popup-menu' for the semantics of
MENU-DESC."
(let ((response
(get-popup-menu-response menu-desc
(and (eventp event) event))))
(and (misc-user-event-p response)
(save-selected-window
(select-window (if (windowp event) event
(event-window event)))
(funcall (event-function response)
(event-object response))))))
;; provide default bindings for menu accelerator map
(and (boundp 'menu-accelerator-map)
(keymapp menu-accelerator-map)
(progn
(define-key menu-accelerator-map "\e" 'menu-escape)
(define-key menu-accelerator-map [left] 'menu-left)
(define-key menu-accelerator-map [right] 'menu-right)
(define-key menu-accelerator-map [up] 'menu-up)
(define-key menu-accelerator-map [down] 'menu-down)
(define-key menu-accelerator-map [return] 'menu-select)
(define-key menu-accelerator-map [kp_down] 'menu-down)
(define-key menu-accelerator-map [kp_up] 'menu-down)
(define-key menu-accelerator-map [kp_left] 'menu-left)
(define-key menu-accelerator-map [kp_right] 'menu-right)
(define-key menu-accelerator-map [kp_enter] 'menu-select)
(define-key menu-accelerator-map "\C-g" 'menu-quit)))
(provide 'menubar)
;;; menubar.el ends here
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