1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101
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The inheritence graph of all classes in XEvil.
Parentheses mean that an object has multiple base classes.
<> means an object with Stats
Steve Hardt
hardts@mit.edu (valid until Nov. 1996)
hardts@netscape.com
hardts@alum.mit.edu
http://graphics.lcs.mit.edu/~hardts
7/29/94
7/23/95
6/1/96 (version 1.5)
===============================================================================
Physical
Explosion
Fire
Protection
NProtection
TProtection
Moving
Trapdoor
Home
Shot
Shell <>
SwapShell <>
Lance <>
Laser <>
FrogShell <>
Fireball
Missile <>
Star <>
Falling
Grenade <>
Egg
Touchable
Xit
Flag
Heavy
Rock
Weight
AltarOfSin
Item
AutoUse
Doppel <> 900
Cloak <> 800
Transmogifier <> 90
MedKit <> 8000
Shield
NShield <> 9000
TShield <> 7000
Animated
Bomb <> 80
Weapon
Cutter
Chainsaw 800
Gun
Pistol 5000
MGun 9000
Lancer 7000
FThrower 900
Launcher 8000
Grenades -10
Stars 6000
SingleGun
Swapper -20
FrogGun 700
Creature <>
Grounded
(Enforcer) <>
(Lemming) <>
Suicide
(Enforcer) <>
(Lemming) <>
Hopping
Frog <>
User
(Hero) <>
(Ninja) <>
(ChopperBoy) <>
(Walker) <>
Fighter
(Hero) <>
(Ninja) <>
Walking
(Hero) <>
(Walker) <>
Sticky
(Alien) <>
(Ninja) <>
(RedHugger)
(GreenHugger)
Flying
(ChopperBoy) <>
(FireDemon)
BuiltIn
(FireDemon) 90000
(Walker) <> 5500
Hugger
(RedHugger)
(GreenHugger)
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