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#### Makefile for XEvil.
# Steve Hardt
# hardts@mit.edu (valid until Nov. 1996)
# hardts@netscape.com
# hardts@alum.mit.edu
# http://graphics.lcs.mit.edu/~hardts
#### Defines that are applicable to makes on all architectures
SHELL = /bin/sh
TARGETS = xevil #xshow
DEBUG_OPT = -g# #-DPRINT_ERRORS
LINK_OPT = #-O
#SRC_DIR and WORK_DIR are only used for `make workdir`
SRC_DIR = /mit/hardts/src/X/xevil1.4.9
WORK_DIR = /tmp/hardts3
FILES = *README* \
xevil.6 Makefile *.C *.h \
bitmaps NOTES app-defaults CLASSES run
OBJS = physical.o actual.o game.o main.o intel.o locator.o world.o \
ui.o coord.o area.o utils.o
ARCHITECTURES = athena-sun4 athena-sun5 alpha decmips ds decstation \
freebsd hp700 iris4d \
jsc-sun4 i386-linux alpha-linux rsaix sun4 sun5 \
vision-sun4
STRIP = strip
#### Other macros are defined in the Specific Architectures section below.
#### Attempt to guesss the host architecture using the HOSTYPE and hostype
# variables. Then call self with the architecture name.
default:
@if [ $${HOSTTYPE-bob} != bob ] ; then \
archit=$$HOSTTYPE ; \
elif [ $${hosttype-bob} != bob ] ; then \
archit=$$hosttype ; \
else \
archit=unknown ; \
fi ; \
if [ $$archit != unknown ] ; then \
echo Making for $$archit ; \
$(MAKE) $$archit ; \
else \
echo "Could not figure out host architecture." ; \
echo "Type 'make <architecture>' where <architecture> is one of" ; \
echo "{$(ARCHITECTURES)}" ; \
fi ;
#### Specific architectures.
## Feel free to modify one of these to accomodate your machine's configuration.
alpha:
@$(MAKE) CC="g++" LIBS="-lX11 -lm -ldnet_stub" \
CFLAGS="-DUSE_RANDOM -DRANDOM_NEEDS_PROTOTYPES -DPROTECTED_IS_PUBLIC -DSELECT_NEEDS_PROTOTYPES -DMATH_H_IS_CC" \
LINK_FLAGS="-static" \
$(TARGETS)
athena-sun4:
@$(MAKE) CC="g++" LIBS="-lX11 -lm -lsocket -lnsl" \
CFLAGS="-DUSE_RANDOM -DRANDOM_NEEDS_PROTOTYPES -DXEVIL_KEYSET=UIsun4 -DPROTECTED_IS_PUBLIC" \
INCL_DIRS="-I/usr/openwin/include -I/mit/gnu/lib" \
LIBS_DIRS="-L/usr/openwin/lib" \
$(TARGETS)
## NOTE: The -lsocket and -lnsl libraries are not necessary on many systems.
athena-sun5:
@$(MAKE) CC="g++" LIBS="-lX11 -lm -lsocket -lnsl" \
CFLAGS="-DXEVIL_KEYSET=UIsun4 -DPROTECTED_IS_PUBLIC" \
INCL_DIRS="-I/usr/openwin/include -I/mit/gnu/lib" \
LIBS_DIRS="-L/usr/openwin/lib" \
$(TARGETS)
## NOTE: The -lsocket and -lnsl libraries are not necessary on many systems.
decmips:
@$(MAKE) CC="g++" LIBS="-lX11 -lm" \
INCL_DIRS="-I/mit/gnu/lib" \
CFLAGS="-DUSE_RANDOM -DRANDOM_NEEDS_PROTOTYPES -DSELECT_NEEDS_PROTOTYPES" \
$(TARGETS)
decstation:
@$(MAKE) decmips
ds:
@$(MAKE) decmips
# The -DMSEC_PER_CLOCK=8 is kind of a hack, take it out if the game speed of
# XEvil is all screwed up.
freebsd:
@$(MAKE) CC="c++" \
CFLAGS="-DUSE_RANDOM -DPROTECTED_IS_PUBLIC -DMSEC_PER_CLOCK=8" \
INCL_DIRS=-I/usr/X11R6/include LIBS_DIRS=-L/usr/X11R6/lib \
LIBS="-lX11 -lm" $(TARGETS)
hp700:
@$(MAKE) CC="g++" LIBS="-lX11 -lm" INCL_DIRS="" CFLAGS="-DUSE_RANDOM -DRANDOM_NEEDS_PROTOTYPES -DMATH_H_IS_CC -DPROTECTED_IS_PUBLIC" \
$(TARGETS)
iris:
@$(MAKE) CC="CC" CFLAGS="-32 -DXEVIL_KEYSET=UIiris -DNO_PRAGMAS" \
INCL_DIRS="" LIBS_DIRS="" LIBS="-lX11 -lm" LINK_FLAGS="-32" $(TARGETS)
iris4d:
@$(MAKE) iris
jsc-sun4:
@$(MAKE) CC="g++" LIBS="-lX11 -lm" \
CFLAGS="-DUSE_RANDOM -DCLOCKS_PER_SEC=1000000L" \
INCL_DIRS=-I/usr/local/X11R5/sun4/include \
LIBS_DIRS=-L/usr/local/X11R5/sun4/lib $(TARGETS)
debian-linux:
@$(MAKE) DEBUG_OPT="$(DEBUG_OPT)" CC="g++" \
CFLAGS="-DUSE_RANDOM -DPROTECTED_IS_PUBLIC" \
INCL_DIRS="" \
LIBS_DIRS="-L/usr/X11R6/lib" LIBS="-lX11 -lm" $(TARGETS)
i386-linux:
@$(MAKE) CC="g++" CFLAGS="-DUSE_RANDOM -DPROTECTED_IS_PUBLIC" \
INCL_DIRS="" LIBS_DIRS="-L/usr/X11R6/lib" LIBS="-lX11 -lm" $(TARGETS)
alpha-linux:
@$(MAKE) CC="g++" CFLAGS="-DUSE_RANDOM -DPROTECTED_IS_PUBLIC" \
INCL_DIRS="" LIBS_DIRS="-L/usr/X11R6/lib" LIBS="-lX11 -lm" $(TARGETS)
rsaix:
@$(MAKE) CC="g++" CFLAGS="-DUSE_RANDOM -DRANDOM_NEEDS_PROTOTYPES -DUSE_SELECT_H -DXEVIL_KEYSET=UIrsaix -DPROTECTED_IS_PUBLIC" \
LIBS="-lX11 -lm" INCL_DIRS="-I/usr/athena/include -I/mit/gnu/lib" \
LIBS_DIRS="-L/usr/athena/lib/shared" \
$(TARGETS)
sun4:
@$(MAKE) CC="g++" LIBS="-lX11 -lm" \
CFLAGS="-DCLOCKS_PER_SEC=1000000L -DUSE_RANDOM -DRANDOM_NEEDS_PROTOTYPES -DXEVIL_KEYSET=UIsun4 -DPROTECTED_IS_PUBLIC -DSELECT_NEEDS_PROTOTYPES" \
$(TARGETS)
sun5:
@$(MAKE) CC="g++" LIBS="-lX11 -lm" \
CFLAGS="-DUSE_RANDOM -DRANDOM_NEEDS_PROTOTYPES -DXEVIL_KEYSET=UIsun4 -DPROTECTED_IS_PUBLIC" \
INCL_DIRS="-I/usr/openwin/include" LIBS_DIRS="-L/usr/openwin/lib" \
$(TARGETS)
vision-sun4:
@$(MAKE) CC="g++" LIBS="-lX11 -lm" \
CFLAGS="-DCLOCKS_PER_SEC=1000000L -DUSE_RANDOM -DRANDOM_NEEDS_PROTOTYPES -DXEVIL_KEYSET=UIsun4 -DPROTECTED_IS_PUBLIC" \
INCL_DIRS="-I/usr/openwin/include" \
$(TARGETS)
#### Executables
xevil: $(OBJS)
$(CC) $(LINK_FLAGS) $(LINK_OPT) $(LIBS_DIRS) -o xevil $(OBJS) $(LIBS)
# $(STRIP) xevil
# This is a simple program to show a bitmap and mask with arbitrary foreground
# and background colors. I used it to test many of the bitmaps. It is not
# needed to compile or run xevil.
xshow: xshow.C
$(CC) $(DEBUG_OPT) $(CFLAGS) $(INCL_DIRS) $(LIBS_DIRS) -o xshow xshow.C $(LIBS)
#### XEvil modules
utils.o: utils.C utils.h
$(CC) $(DEBUG_OPT) $(CFLAGS) $(INCL_DIRS) -o utils.o -c utils.C
coord.o: coord.C utils.h coord.h
$(CC) $(DEBUG_OPT) $(CFLAGS) $(INCL_DIRS) -o coord.o -c coord.C
area.o: area.C utils.h coord.h area.h
$(CC) $(DEBUG_OPT) $(CFLAGS) $(INCL_DIRS) -o area.o -c area.C
world.o: world.C utils.h coord.h area.h world.h \
bitmaps/world/world.bitmaps
$(CC) $(DEBUG_OPT) $(CFLAGS) $(INCL_DIRS) -o world.o -c world.C
intel.o: intel.C utils.h coord.h area.h world.h id.h intel.h actual.h\
locator.h physical.h
$(CC) $(DEBUG_OPT) $(CFLAGS) $(INCL_DIRS) -o intel.o -c intel.C
locator.o: locator.C utils.h coord.h area.h world.h id.h intel.h \
physical.h locator.h actual.h
$(CC) $(DEBUG_OPT) $(CFLAGS) $(INCL_DIRS) -o locator.o -c locator.C
ui.o: ui.C utils.h coord.h area.h world.h id.h intel.h \
physical.h locator.h ui.h bitmaps/ui/ui.bitmaps
$(CC) $(DEBUG_OPT) $(CFLAGS) $(INCL_DIRS) -o ui.o -c ui.C
physical.o: physical.C utils.h coord.h area.h world.h id.h intel.h \
locator.h physical.h
$(CC) $(DEBUG_OPT) $(CFLAGS) $(INCL_DIRS) -o physical.o -c physical.C
actual.o: actual.C utils.h coord.h area.h world.h id.h intel.h \
locator.h physical.h actual.h \
bitmaps/altar_of_sin/altar_of_sin.bitmaps bitmaps/bomb/bomb.bitmaps \
bitmaps/chainsaw/chainsaw.bitmaps bitmaps/enforcer/enforcer.bitmaps \
bitmaps/f_thrower/f_thrower.bitmaps bitmaps/fireball/fireball.bitmaps \
bitmaps/frog/frog.bitmaps bitmaps/frog_gun/frog_gun.bitmaps \
bitmaps/frog_shell/frog_shell.bitmaps bitmaps/hero/hero.bitmaps \
bitmaps/lance/lance.bitmaps bitmaps/lancer/lancer.bitmaps \
bitmaps/laser/laser.bitmaps \
bitmaps/m_gun/m_gun.bitmaps bitmaps/med_kit/med_kit.bitmaps \
bitmaps/ninja/ninja.bitmaps bitmaps/pistol/pistol.bitmaps \
bitmaps/rock/rock.bitmaps bitmaps/shell/shell.bitmaps \
bitmaps/swap_shell/swap_shell.bitmaps bitmaps/swapper/swapper.bitmaps \
bitmaps/alien/alien.bitmaps \
bitmaps/weight/weight.bitmaps \
bitmaps/launcher/launcher.bitmaps \
bitmaps/missile/missile.bitmaps bitmaps/grenades/grenades.bitmaps \
bitmaps/grenade/grenade.bitmaps \
bitmaps/chopper_boy/chopper_boy.bitmaps \
bitmaps/n_protection/n_protection.bitmaps \
bitmaps/n_shield/n_shield.bitmaps \
bitmaps/t_protection/t_protection.bitmaps \
bitmaps/t_shield/t_shield.bitmaps \
bitmaps/transmogifier/transmogifier.bitmaps bitmaps/xit/xit.bitmaps \
bitmaps/flag/flag.bitmaps bitmaps/doppel/doppel.bitmaps \
bitmaps/home/home.bitmaps bitmaps/trapdoor/trapdoor.bitmaps \
bitmaps/lemming/lemming.bitmaps bitmaps/fire_demon/fire_demon.bitmaps \
bitmaps/stars/stars.bitmaps bitmaps/star/star.bitmaps \
bitmaps/walker/walker.bitmaps bitmaps/hugger/hugger.bitmaps
$(CC) $(DEBUG_OPT) $(CFLAGS) $(INCL_DIRS) -o actual.o -c actual.C
game.o: game.C utils.h coord.h area.h world.h id.h intel.h \
physical.h actual.h locator.h ui.h game.h
$(CC) $(DEBUG_OPT) $(CFLAGS) $(INCL_DIRS) -o game.o -c game.C
# NOTE: Does not need actual.h
main.o: main.C utils.h coord.h area.h world.h id.h intel.h \
physical.h locator.h ui.h game.h
$(CC) $(DEBUG_OPT) $(CFLAGS) $(INCL_DIRS) -o main.o -c main.C
#.SUFFIXES: .C .o
#.C.o: $*.C
# $(CC) $(DEBUG_OPT) $(CFLAGS) $(INCL_DIRS) -o $*.o -c $*.C
## Remove executables and all junk.
clean:
/bin/rm -f $(TARGETS) $(OBJS) core test test.o xshow.o xshow
## Make a distribution file.
dist:
tar chf xevil`date +%m.%d.%y`.tar $(FILES)
compress xevil`date +%m.%d.%y`.tar
## Make a shadow tree for the XEvil source.
workdir:
@if test ! -d $(WORK_DIR); then \
mkdir $(WORK_DIR); \
else \
echo $(WORK_DIR) already exists; \
fi; \
for filee in $(FILES); do \
/bin/rm -f $(WORK_DIR)/$$filee; \
ln -s $(SRC_DIR)/$$filee $(WORK_DIR); \
done
install:
install xevil $(DESTDIR)/usr/games
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