File: fire.bitmaps~

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xevil 1.5.1e-2.2
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#include "../../utils.h"
#include "../../coord.h"
#include "../../physical.h"


// Defines
#define FIRE_HEAT 4
#define FIRE_DAMAGE 3
#define FIRE_DIAMETER_INIT  21
#define FIRE_RADIUS_DELTA 2
#define FIRE_VEL_Y -8


Size Fire::get_size_max() 
{
  Size ret;
  ret.width = FIRE_DIAMETER_INIT;
  ret.height = FIRE_DIAMETER_INIT;
  return ret;
}



PhysicalP Fire::create(WorldP w,LocatorP l,const Pos &pos)
{
  // Take this out if you need to.  
  // Remember, here pos is the middle, not upper-left.
  assert(0);

  PhysicalP ret = new Fire(w,l,pos);
  assert(ret);
  return ret;
}



const PhysicalContext Fire::context = 
{/** PhysicalContext **/
  0, /* health */
  0, /* mass */
  A_Fire, /* classId */
  "fire", /* clas */
};