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#include "../../utils.h"
#include "../../physical.h"
#include "weight"
#include "weight_mask"
Size Weight::get_size_max()
{
return context.fallingContext.movingContext.sizes[CO_air];
}
PhysicalP Weight::create(WorldP w,LocatorP l,const Pos &pos)
{
PhysicalP ret = new Weight(w,l,pos);
assert(ret);
return ret;
}
HeavyXdata Weight::xdata;
const HeavyContext Weight::context =
{/** HeavyContext **/
225, /* damage */
{/** FallingContext **/
{/** MovingContext **/
"black",False,
"azure",True,
/* animMax */
{0,0,0,0,1},
/* sizes */
{{0,0},{0,0},{0,0},{0,0},{14,16},},
/* offsets */
{{0,0},{0,0},{0,0},{0,0},{0,0},},
/* pixmapBits */
{{0},{0},{0},{0},{(char *)weight_bits},},
/* maskBits */
{{0},{0},{0},{0},{(char *)weight_mask_bits},},
{ /** PhysicalContext **/
300, /* health */
500, /* mass */
A_Weight, /* classId */
"weight", /* clas */
False, /* transmogifyTarget */
False, /* doppelUser */
False, /* potentialHuman */
False, /* potentialEnemy */
0, /* enemyWeight */
False, /* potentialWeapon */
False, /* potentialOtherItem */
0, /* objectWorldPercent */
Weight::get_size_max, /* get_size_max */
Weight::create, /* create */
False, /* statsCreations */
False, /* statsUses */
False, /* statsDeaths */
NULL, /* get_stats */
},
},
},
};
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