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/*
* XEvil(TM) Copyright (C) 1994,2000 Steve Hardt and Michael Judge
* http://www.xevil.com
* satan@xevil.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program, the file "gpl.txt"; if not, write to the Free
* Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA, or visit http://www.gnu.org.
*/
#if X11
#include "gen_xpm/fireball/fireball_4.xpm"
#include "gen_xpm/fireball/fireball_4b.xpm"
#include "gen_xpm/fireball/fireball_4c.xpm"
#endif
#define FIREBALL_TIME 6
#define FIREBALL_HEAT 4
#define FIREBALL_BACKUP_PHYSICAL_DAMAGE 100
Size Fireball::get_size() {
return context.movingContext.sizes[CO_air];
}
PhysicalP Fireball::create(void *,WorldP,LocatorP,const Pos &) {
assert(0);
return NULL;
}
ShotXdata Fireball::xdata;
const ShotContext Fireball::context =
{/** ShotContext **/
0, /* damage */
13, /* speed */
0,
False,
{/** MovingContext **/
#if X11
"",False,
"",False,
#endif
#if WIN32
RGB(0,0,0),FALSE,
RGB(0,0,0),FALSE,
#endif
/* animMax */
{0,0,0,0,3},
/* sizes */
{{0,0},{0,0},{0,0},{0,0},{24,24},},
/* offsets */
{{0,0},{0,0},{0,0},{0,0},{0,0},},
/* pixmapBits */
{{0},{0},{0},{0},
{CMN_ID(fireball_4,IDB_FIREBALL),
CMN_ID(fireball_4b,IDB_FIREBALLB),
CMN_ID(fireball_4c,IDB_FIREBALLC)},
},
/* maskBits */
{{0}},
{/* PhysicalContext */
1, /* health */
0, /* mass */
A_Fireball, /* classId */
"fireball", /* clas */
False, /* transmogifyTarget */
False, /* doppelUser */
False, /* potentialHuman */
False, /* potentialEnemy */
0, /* enemyWeight */
False, /* potentialWeapon */
False, /* potentialOtherItem */
0.0f, /* objectWorldPercent */
0, /* levelMaxTimes */
// If you change the size, you should also do fire_explosion.bitmaps.
{24,24}, /* sizeMax */
Fireball::create, /* create */
False, /* statsCreations */
False, /* statsUses */
False, /* statsDeaths */
NULL, /* get_stats */
NULL, /* arg */
Fireball::init_x, /* init_x */
Fireball::create_from_stream, /* create_from_stream */
},
True, /* hiRes */
0, /* offsetGenerator */
0, /* transformOverride */
True, /* useXPM */
},
};
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