File: classes.txt

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xevil 2.02r2-11
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/* 
 * XEvil(TM) Copyright (C) 1994,2000 Steve Hardt and Michael Judge
 * http://www.xevil.com
 * satan@xevil.com
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or (at
 * your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program, the file "gpl.txt"; if not, write to the Free
 * Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA, or visit http://www.gnu.org.
 */


The inheritence graph of all classes in XEvil.

<> means an object with Statistics


===============================================================================

Physical
    Explosion
    Fire
    FireExplosion
    Protection
        NProtection
        TProtection
        XProtection
    Moving
        Trapdoor
        Home
        Shot 
            Shell <>
            SwapShell <>
            Lance <>
            Laser <>
            FrogShell <>
            Fireball
            Missile <>
            Star <>
        Droplet
            Blood
            GreenBlood
            OilDroplet
        Falling
            Grenade <>
            Napalm <>
            Egg
            Touchable
                Xit
                Flag
            Heavy
                AltarOfSin
                Liftable
                    Rock
                    Weight
            Item
                Cloak <>        800
                AutoUse
                    Doppel <>       900
                    Transmogifier <>    90
                    MedKit <>       8000
                    Drugs
                        CrackPipe <>    6000
                        Caffine <>      6500
                        PCP <>          6300
                    Shield 
                        NShield <>  9000
                        TShield <>  7000
                Animated
                    Bomb <>         80
                Weapon
                    Cutter
                        Chainsaw    800
                    Gun
                        Pistol      5000
                        MGun        9000
                        Lancer      7000
                        AutoLancer 11000
                        FThrower    900
                        Launcher    8000
                        Grenades    -10
                        Napalms     -5
                        Stars       6000
                        SingleGun
                            Swapper -20
                            FrogGun 700
                    Whistle
                        DogWhistle 10000 (-30 if no ammo)
                        DemonSummoner 10100 (-25 if no ammo)
        Creature <> 
            Enforcer <>
            Seal <>
            Frog <>
            Hero <>
            Ninja <>
            ChopperBoy <>
            Walker <>
            Dog <>
            Mutt <>
            Alien <>
            RedHugger
            GreenHugger
            FireDemon
            Dragon
            Yeti <>


Ability
    Locomotion
        Grounded
            (Enforcer) <>
            (Seal) <>
        Hopping
            (Frog) <>       
        Walking     
            (Hero) <>
            (Walker) <>
            (Dog) <>
            (Yeti) <>
        Sticky
            (Alien) <>
            (Ninja) <>
            (RedHugger)
            (GreenHugger)
        Flying
            (ChopperBoy) <>
            (FireDemon)
    Holder
        User
            (Hero) <>
            (Ninja) <>
            (ChopperBoy) <>
            (Walker) <>
        Carrier
            (Dog) <>
    Suicide
        (Enforcer) <>
        (Seal) <>
        (Frog) <>
    Fighter
        (Hero) <>
        (Ninja) <>
        (Dog) <>
    BuiltIn
        (FireDemon)         90000
        (Walker) <>         5500
        (Dragon)
    Hugger
        (RedHugger)
        (GreenHugger)
    Prickly
        (Enforcer)
        (Alien)
    (Yeti)
    Healing
        (Hero)
    (Alien)
    Lifter
        (ChopperBoy)
    Morphed
        (Frog)
    AnimTime
        (Seal)
        (Walker)
    OnFire
        (FireDemon)
        (Dragon)
    SwapProtect
        (FireDemon)
    Composite
        Segmented
            (Dragon)
    Sensitive
        (Yeti)  


Modifier
    Crack
    CaffineM
    PCPM
    DoubleSpeed
    DoubleJump
    DoubleHealth



Values for "Dir":

   +---------------CO_up_L<17>-------CO_up<15>-------CO_up_R<16>--------------+
   |                                                                          |
   |                     ||                                                   |
   |                     ||                                                   |
CO_l_UP<14>              ||                                          CO_r_UP<8>
   |                CO_climb_UP<20>                                           |
   |                     ||                                                   |
 CO_l<12>                ||                                             CO_r<6>
   |                     ||                                                   |
   |  CO_climb_L<24>=CO_climb<18>=CO_climb_R<23>   CO_air_UP<21>              |
   |                     ||                              |                    |
   |                     ||               CO_air_L<3>--CO_air<4>--CO_air_R<2> |
   |                     ||                              |                    |
   |                CO_climb_DN<19>                CO_air_DN<22>              |
CO_l_DN<13>              ||                                          CO_r_DN<7>
   |                     ||                                                   |
   |                                                                          |
   |               CO_center_L<1>   CO_center<5>   CO_center_R<0>             |
   +-----------------CO_dn_L<11>-------CO_dn<9>-------CO_dn_R<10>-------------+

  
CO_R<25>...CO_UP_R_R<40> are the "pure" directions, the 16 cardinal directions.