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/*
* XEvil(TM) Copyright (C) 1994,2000 Steve Hardt and Michael Judge
* http://www.xevil.com
* satan@xevil.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program, the file "gpl.txt"; if not, write to the Free
* Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA, or visit http://www.gnu.org.
*/
// "utils.h" Misc. utilities. to be included by ALL files.
#ifndef UTILS_H
#define UTILS_H
#if X11
#ifndef NO_PRAGMAS
#pragma interface
#endif
#endif
#if WIN32
#define Boolean BOOL
#define False FALSE
#define True TRUE
// Uncomment this to enable modeless dialogs for XEvil.
//#define MODELESS_DIALOGS
#endif
// math.h
#ifdef MATH_CLASS_HACK
// Lame-ass AIX math.h has a function called class()
#define class fakeclass
#endif
#if X11
#ifndef MATH_H_IS_CC
extern "C" {
#endif
#include <math.h>
#ifndef MATH_H_IS_CC
}
#endif
#endif
#ifdef MATH_CLASS_HACK
#undef class
#endif
#if WIN32
#include <math.h>
#endif
// For some odd-ball linux machines, needed before <stdio.h>
#ifdef IO_COOKIE_HACK
#define _IO_cookie_io_functions_t int
#endif
extern "C" {
#include <stdio.h>
#include <stdlib.h> // For exit().
#include <time.h> // For seed to srandom and clock().
#if X11
#include <sys/time.h> // for clock_t and gettimeofday().
#include <X11/X.h>
#include <X11/Xlib.h>
#endif
#if WIN32
#include <sys/utime.h>
#endif
}
#include <assert.h>
#include <sys/types.h> // for u_char, u_int, etc.
#include <string.h>
#include <limits.h>
// Defines
#ifndef MSEC_PER_CLOCK
#define MSEC_PER_CLOCK (1.0e3 / CLOCKS_PER_SEC)
#endif
#ifndef MAX
#define MAX(a,b) (a<b ? b : a)
#endif
#ifndef MIN
#define MIN(a,b) (a>b ? b : a)
#endif
#if X11
typedef char Boolean;
#endif
typedef int ColorNum;
#if X11
typedef struct timeval CMN_TIME;
#endif
#if WIN32
// milliseconds
typedef int CMN_TIME;
#endif
// So we can do "new charP[n]".
typedef char *charP;
typedef const char* constCharP;
// Network stuff.
#if X11
#define CMN_SOCKET int
#define CMN_PORT u_short
#endif
#if WIN32
#define CMN_SOCKET SOCKET
#define CMN_PORT USHORT
#endif
#if X11
#include <netinet/in.h>
#endif
typedef struct sockaddr CMN_SOCKADDR;
typedef struct sockaddr_in CMN_SOCKADDR_IN;
#ifdef RANDOM_NEEDS_PROTOTYPES
extern "C" {
long random();
void srandom(int);
}
#endif
class InStream;
typedef InStream *InStreamP;
class OutStream;
typedef OutStream *OutStreamP;
typedef int GameStyleType;
// Possible values of GameStyleType.
enum {SCENARIOS,LEVELS_ONLY,KILL,DUEL,EXTENDED,TRAINING,LEVELS,NUM_GAME_STYLES};
// Data Structures
class Timer {
public:
Timer() {remaining = maxx = 0;}
// Starts out ready.
Timer(int t) {assert (t >= 0); maxx = t; remaining = 0;}
Boolean ready() {return remaining == 0;}
int get_remaining() {return remaining;}
void set() {remaining = maxx;}
void set(int time) {remaining = time;}
void set_max(int m) {maxx = m; remaining = 0;}
void reset() {remaining = 0;}
void clock() {if (remaining) remaining--;}
private:
int remaining;
int maxx;
};
class Utils {
public:
static void seed_random();
/* REQUIRES: Must be called at startup. */
/* EFFECTS: Seed the random number generator based on the current time. */
static Boolean coin_flip();
/* EFFECTS: Randomly returns True or False; */
static int choose(int x);
/* EFFECTS: Randomly return a number from 0 to x-1. */
static int weighted_choose(int n,int* weights);
/* REQUIRES: weights is an array of length n. Each weight is >= 0. */
/* EFFECTS: Randomly choose a number from 0 to n-1. Probabitly of returning
m is weights[m]/sum(weights). */
static void insertion_sort(int arry[],int numElements);
static void random_list(int arry[],int numElements);
/* EFFECTS: Fills arry the first numElements of arry with the numbers in
{0..(numElements-1)} in a random order. */
static int minimum(int v1,int v2) {return v1 <= v2 ? v1 : v2;}
static int maximum(int v1,int v2) {return v1 >= v2 ? v1 : v2;}
static int minimum(int arry[],int size);
/* EFFECTS: Return the minimum value in the array arry of size size. */
static int minimum(int arry[],Boolean oks[],int size);
/* EFFECTS: Return the minimum value in arry which is ok or -1 if none. */
static Boolean inList(int key,const int list[],int size);
/* EFFECTS: Returns whether key is in list list of size size. */
static void freeif(char *&str);
/* MODIFIES: str */
/* EFFECTS: Free memory of str if non-NULL. Set str to NULL. */
static char *strdup(const char *str);
/* EFFECTS: Copy str, allocating new memory. If str is NULL, return
NULL. */
static int strlen(const char* cs)
{assert(cs); return ::strlen(cs);}
/* REQUIRES: cs is non-NULL */
static int strcmp(const char* str1,const char* str2)
{return ::strcmp(str1,str2);}
/* EFFECTS: Wrapper for C library strcmp(). Return 0 if strings are the
same. */
static const char* strchr(const char* cs,int c)
{return ::strchr(cs,c);}
static const char* strrchr(const char* cs,int c)
{return ::strrchr(cs,c);}
static const char* strstr(const char* cs,const char* ct)
{return ::strstr(cs,ct);}
static void strcpy(char* s,const char* ct)
{::strcpy(s,ct);}
static void strncpy(char* s,const char* ct,int n)
{::strncpy(s,ct,(size_t)n);}
static void strcat(char* s,const char* ct)
{::strcat(s,ct);}
static int atoi(const char*);
static const char* getenv(const char*);
static int mod(int n,int m)
{return (n >= 0) ? (n % m) : (-(-n % m) + m) % m;}
/* EFFECTS: Return (n % m), allowing n to be negative. */
static int div(int n,int m) {if (n >= 0)
return (n / m);
else if (-n % m == 0)
return (n / m);
else
return (n / m) - 1;}
/* EFFECTS: Return (n / m), adjust for negative n. */
static int ceil_div(int n,int m);
/* EFFECTS: Integer division, rounding up. */
static Boolean string_equals_ignore_case(char *str1,char *str2);
/* EFFECTS: Does str1 equal str2 ignoring case. */
static void string_read(InStreamP,char *buffer,int bufLen);
/* EFFECTS: Read character string from InStream, put results in buffer.
buffer will be null-terminated, even if the string read in is truncated.
String will be completely read in from the InStream no matter what. */
static char* string_read(InStreamP in);
/* EFFECTS: Read char string from in, return newly allocated string with
entire message. Use delete to free string when done. Return
empty string if error, never returns NULL. */
static int get_string_write_length(const char *msg);
/* EFFECTS: The amount of bytes necessary to write msg to an output
stream. */
static void string_write(OutStreamP,const char *msg);
/* EFFECTS: Write msg to the output stream. */
static const char* arg_value_check(int& n,int argc,char** argv,
const char* name);
/* MODIFIES: n */
/* EFFECTS: Helper for parsing command line arguments that are of the
form "-name value". Check element n of argv against the supplied
name. If match found, return value, else NULL. If a match is found,
n will be incremented to skip over the value in the command line
list. */
static Boolean arg_name_check(int n,int argc,char** argv,
const char* name);
/* EFFECTS: Helper for parsing Boolean command line switches, of the
form "-name". Check element n of argv against the supplied name. */
// Make X11 versions of these when we need them.
#if WIN32
static Boolean is_dir(const char* fName);
/* EFFECTS: Return True if fName exists on the filesystem and is a
directory. Will work whether fName ends in '\' or not. */
static Boolean mkdir(const char* fName);
/* EFFECTS: Create a new directory. Return whether successful. Will only
create the last component of fName as a new directory. */
/* NOTE: We could make a version that will make all the new directories
necessary for fName. */
#endif
static const char* game_style_to_string(GameStyleType);
/* EFFECTS: Convert GameStyleType to string, return "Unknown" if unknown
or invalid GameStyleType. */
/* NOTE: Is here because the GameStyleType enumeration is here. */
static char* get_OS_info();
/* EFFECTS: Return a platform-dependent string describing the current
operating system. Caller must free returned value with delete. */
private:
static void string_read_body(InStreamP,u_short len,char *buffer,int bufLen);
};
/* A generic untyped growable list. */
typedef void *voidP;
class PtrList {
public:
PtrList();
/* EFFECTS: Create PtrList of zero initial allocation. */
/* NOTE: Guaranteed not to allocate/free any memory if
no elements are ever added. */
PtrList(int);
/* EFFECTS: Create PtrList of given initial allocation. */
/* NOTE: Guaranteed not to allocate/free any memory if this constructor
is called with zero, and no elements are ever added. */
PtrList(void *);
PtrList(void *,void *);
PtrList(void *,void *,void *);
PtrList(void *,void *,void *,void *);
PtrList(void *,void *,void *,void *,void *);
/* EFFECTS: Create a PtrList with length and allocation equal to the number of
arguments. Initialize with the given elements. */
~PtrList();
/* NOTE: Does not delete the elements pointed to by the list. */
PtrList(const PtrList &) {assert(0);}
void operator = (const PtrList &) {assert(0);}
//////// PTRLIST IO NOT TESTED /////////
PtrList(InStreamP);
/* EFFECTS: Create a list from a stream. */
static int get_write_length(int len);
/* EFFECTS: write_length of any list of the given length. */
int get_write_length() const {return get_write_length(len);}
/* EFFECTS: write_length of this list */
void write(OutStreamP) const;
/* EFFECTS: Write to stream. */
void add(void *);
/* EFFECTS: Append new value to the end of list. */
void *get(int) const;
/* EFFECTS: I'll give you one guess. */
Boolean contains(void *el) const;
/* EFFECTS: Is el in the list, using == for comparison. */
int index(void *el) const;
/* EFFECTS: Return the index of the first occurance of el in the list or
-1 if not found. Use == for comparison. */
/* NOTE: Simple linear search. */
void add_unique(void *el) {if (!contains(el)) add(el);}
/* EFFECTS: Add el to the list if it is not there already.
Use == for comparison. */
void set(int i,void *val);
/* EFFECTS: Set indexed element to new value. */
/* REQUIRES: i < length() */
int length() const {return len;}
/* EFFECTS: Number of elements added to list. */
void del(int i);
/* EFFECTS: Delete element i, copy the last element of the list to
element i. */
/* NOTE: Be careful when iterating and deleting elements as del() moves
elements around. */
void clear() {len = 0;}
/* EFFECTS: Empty the list. */
void append(const PtrList &other);
/* EFFECTS: Add all elements of other to the list. Does not check for
duplicates. */
void fill(int n,void *val = NULL);
/* EFFECTS: Append val to the list n times. Useful for initializing a List. */
void set_and_fill(int i,void *val,void *fill = NULL);
/* EFFECTS: Set element i to val. Grow the list as necessary, filling in the
newly created empty element with "fill". */
private:
void commonConstructor(int);
void increaseSize();
int len;
int allc;
void **data;
};
// Iterator over an IDictionary.
class IDictIterator {
public:
virtual ~IDictIterator();
virtual void* next(void*& key) = 0;
/* MODIFIES: key */
/* EFFECTS: Return the next value in the iteration or NULL if done.
Sets key to be the key corresponding to value. */
};
// A key-value lookup system.
class IDictionary {
public:
virtual ~IDictionary();
virtual void* get(void* key) = 0;
/* EFFECTS: Return the value assoicated with key, or NULL if none. */
virtual void *getAtIndex(int index) = 0;
/* REQUIRES: 0 <= index < size() */
/* EFFECTS: Return the value stored at the given index. */
virtual int length() = 0;
/* EFFECTS: Return the number of associations in the dictionary. */
virtual IDictIterator* iterate() = 0;
/* REQUIRES: Don't add new assocations or delete the IDictionary before you
are done with the IDictIterator. You may change the value of an existing
<key,value> association, however. */
/* EFFECTS: Return an iterator for the values of the Dictionary. */
virtual void* put(void* key,void* value) = 0;
/* REQUIRES: Neither key nor value are NULL */
/* EFFECTS: Put (key,value) association into the dictionary. Return the previous
value stored at key if any, else return NULL. */
};
IDictionary* HashTable_factory(int startAlloc = -1,
int (*hashFntn)(void *key,int length) = 0);
/* EFFECTS: Create a HashTable implementation of IDictionary. */
// Print out debug info.
class DebugInfo {
public:
static void initialize();
/* EFFECTS: Call once at startup. */
static Boolean on() {return _on;}
/* EFFECTS: Is printing debug info turned on. */
static void turn_on() {_on = True;}
/* EFFECTS: Enable printing out debug info. */
static void print(const char *);
/* EFFECTS: Print the debug message to the appropriate place if debugging is on. */
private:
static Boolean _on;
};
#endif //UTILS_H
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