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/*
* XEvil(TM) Copyright (C) 1994,2000 Steve Hardt and Michael Judge
* http://www.xevil.com
* satan@xevil.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program, the file "gpl.txt"; if not, write to the Free
* Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA, or visit http://www.gnu.org.
*/
// "main.cpp"
// Include Files
#include "utils.h"
extern "C" {
#include <stdlib.h>
#include <X11/Xutil.h>
#ifdef OPENWOUND_XOS_STRLEN_HACK
#define _strings_h
#endif
#include <X11/Xos.h>
}
#include <iostream>
#include "utils.h"
#include "neth.h"
#include "game.h"
GameP g_game;
class TurnStarter: public ITurnStarter {
public:
TurnStarter(struct timeval *timer)
: m_timer(timer) {
}
/* EFFECTS: Set timer to be the start time for the turn when
startTurn() is called. */
virtual void start_turn() {
if (gettimeofday(m_timer,NULL) != 0) {
cerr << "Error with gettimeofday()." << endl;
}
}
private:
struct timeval *m_timer;
};
// main's job is very simple.
// Create the Game, then run the outer loop, one iteration per turn.
// Empty the event queue and feed it to Game every turn.
int main(int argc, char **argv) {
Utils::seed_random();
GameP game = new Game(&argc,argv);
g_game = game;
// assert (clock() != -1);
long total = 0;
long events = 0;
// TurnStarter exists so Game::yield() can decide when to start timing
// the next turn.
struct timeval startTime;
TurnStarter turnStarter(&startTime);
// Start the first turn.
turnStarter.start_turn();
while (True) {
Quanta quanta = game->get_quanta();
// Clock the game
total++;
game->pre_clock();
if (game->has_ui()) {
for (int dpyNum = 0; dpyNum < game->get_dpy_max(); dpyNum++) {
int eventsNum;
if (eventsNum =
XEventsQueued(game->get_dpy(dpyNum),QueuedAfterReading))
for (int m = 0; m < eventsNum; m++) {
XEvent event;
XNextEvent(game->get_dpy(dpyNum),&event);
game->process_event(dpyNum,&event);
events++;
}
}
}
game->post_clock();
if (game->show_stats() && !(total % Game::REPORT_TIME))
cout << "total:" << total << " events:" << events <<
" percent:" << ((float)events / (float) total) << endl;
// This should be the only place exit() is called.
// (But it isn't, ui.cpp calls if license agreement is rejected
// and game.cpp calls if "xevil -info".)
if (game->quit_game()) {
delete game;
exit(1);
}
// Let game decide how to throw time away.
game->yield(startTime,quanta,&turnStarter);
}
// Never gets here.
return 0;
}
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