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/*
* WK - note to self - search for xpmcreate
* XEvil(TM) Copyright (C) 1994,2000 Steve Hardt and Michael Judge
* http://www.xevil.com
* satan@xevil.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program, the file "gpl.txt"; if not, write to the Free
* Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA, or visit http://www.gnu.org.
*/
#ifndef NO_PRAGMAS
#pragma implementation "xdata.h"
#endif
// Include Files
#include "utils.h"
#include "xdata.h"
#include "area.h"
#include <iostream>
#include <X11/Xutil.h>
#include <X11/xpm.h>
#include <X11/Xatom.h>
using namespace std;
// Means always allocate some color, even if it's really, really bad.
#define XPM_CLOSENESS 65535
Window Xvars::create_toplevel_window(int argc,char** argv,
int dpyNum,const Size& size,
const char* title,
long eventMask) {
// Get Size of screen, so we can center Window
XWindowAttributes root_window_attributes;
XGetWindowAttributes(dpy[dpyNum],root[dpyNum], &root_window_attributes);
int left = (root_window_attributes.width - size.width) / 2;
int top = (root_window_attributes.height - size.height) / 3;
// Creates with 0 border width.
Window toplevel =
XCreateSimpleWindow(dpy[dpyNum],root[dpyNum],left,top,
size.width,size.height,
0,windowBorder[dpyNum],
windowBg[dpyNum]);
XSizeHints size_hints;
size_hints.flags = PPosition | PSize | PMinSize | PMaxSize;
size_hints.min_width = size.width;
size_hints.min_height = size.height;
size_hints.max_width = size.width;
size_hints.max_height = size.height;
XTextProperty windowName, iconName;
// Should be safe to cast away const, XStringListToTextProperty doesn't
// mutate the string list argument.
char *window_name = (char*)title; // Will appear on window.
char *icon_name = (char*)title;
Status stat = XStringListToTextProperty(&window_name,1,&windowName);
assert(stat);
stat = XStringListToTextProperty(&icon_name,1,&iconName);
assert(stat);
// Hints to window manager.
XWMHints wm_hints;
wm_hints.initial_state = NormalState;
wm_hints.input = True;
wm_hints.flags = StateHint | InputHint;
// Only set IconPixmap and IconMask hints if the pixmaps loaded
// correctly.
if (iconPixmap[dpyNum]) {
wm_hints.icon_pixmap = iconPixmap[dpyNum];
wm_hints.flags |= IconPixmapHint;
if (iconMask[dpyNum]) {
wm_hints.icon_mask = iconMask[dpyNum];
wm_hints.flags |= IconMaskHint;
}
}
XClassHint class_hints;
class_hints.res_name = argv[0];
static char res_class[] = "XEvil";
class_hints.res_class = res_class;
XSetWMProperties(dpy[dpyNum],toplevel,
&windowName,&iconName,argv,argc,
&size_hints,&wm_hints,&class_hints);
XSelectInput(dpy[dpyNum],toplevel,eventMask);
// Add WM_DELETE_WINDOW protocol
XChangeProperty(dpy[dpyNum],toplevel,
wmProtocols[dpyNum],XA_ATOM,
32,PropModePrepend,
(unsigned char *)&wmDeleteWindow[dpyNum],
1);
return toplevel;
}
Pixel Xvars::alloc_named_color(int dpyNum,const char *name,Pixel def) const {
XColor actual,database;
// Check for monochrome display.
// Hack, not supposed to look at c_class member of visual.
Status status = 1;
if (((visual[dpyNum]->c_class == PseudoColor) ||
(visual[dpyNum]->c_class == StaticColor) ||
(visual[dpyNum]->c_class == DirectColor) ||
(visual[dpyNum]->c_class == TrueColor)) &&
(status =
XAllocNamedColor(dpy[dpyNum],cmap[dpyNum],(char *)name,
&actual,&database))) {
return actual.pixel;
}
else {
if (!status) {
cerr << "Warning:: unable to allocate color " << ((char *)name)
<< "." << endl;
}
return (def == (Pixel)-1) ? white[dpyNum] : def;
}
}
void Xvars::generate_pixmap_from_transform(int dpyNum,
Drawable dest,Drawable src,
const Size& srcSize,
Drawable scratch,
const TransformType* transforms,
int tNum,
int depth) {
// Some cut and paste from the Windows version.
// If we had more powerful graphics abstractions, we could make this
// cross-platform code. Not really worth doing it now.
assert(tNum <= 2);
Size scratchSize;
switch(tNum) {
// Just copy pixels src to dest.
case 0:
// Why doesn't this work??? Gives BadMatch.
#if 0
XCopyArea(dpy[dpyNum],
src,dest,gc[dpyNum],
0,0,srcSize.width,srcSize.height,
0,0);
#endif
// Less efficient workaround.
gen_pix_from_trans(dpyNum,dest,src,srcSize,
TR_NONE,depth);
break;
// Transform from src to dest.
case 1:
gen_pix_from_trans(dpyNum,dest,src,srcSize,
transforms[0],depth);
break;
// Transform from src to scratch, then scratch to dest.
case 2:
gen_pix_from_trans(dpyNum,scratch,src,srcSize,transforms[0],depth);
scratchSize = Transform2D::apply(transforms[0],srcSize);
gen_pix_from_trans(dpyNum,dest,scratch,scratchSize,transforms[1],depth);
break;
default:
assert(0);
}
}
Boolean Xvars::load_pixmap(Drawable* pixmap,Drawable* mask,
int dpyNum, const char** xpmBits) {
return load_pixmap(pixmap,mask,dpyNum,xpmBits,is_stretched());
}
Boolean Xvars::load_pixmap(Drawable* pixmap,Drawable* mask,
int dpyNum, const char** xpmBits,Boolean fullSize) {
// Just load XPM as is.
if (fullSize) {
XpmAttributes attr;
attr.valuemask = XpmCloseness;
attr.closeness = XPM_CLOSENESS;
attr.alloc_close_colors = True;
int val =
XpmCreatePixmapFromData(dpy[dpyNum],root[dpyNum],
const_cast<char **> (xpmBits),
pixmap,mask,
&attr);
XpmFreeAttributes(&attr);
Boolean ret = (val == XpmSuccess);
if (!*pixmap || (mask && !*mask)) {
ret = False;
}
return ret;
}
//// Load image and mask into memory, reduce them and put them up to the
//// display server as a new pixmap and mask
XImage* srcImage;
XImage* srcMask;
Size srcSize;
// Load in src image from supplied data.
XpmAttributes attr;
attr.valuemask = XpmReturnPixels | XpmCloseness;
attr.closeness = XPM_CLOSENESS;
attr.alloc_close_colors = True;
// Perhaps should use XpmReturnAllocPixels, neither gives the transparent
// value.
int val = XpmCreateImageFromData(dpy[dpyNum],
const_cast<char **> (xpmBits),
&srcImage,(mask ? &srcMask : (XImage**)NULL),
&attr);
srcSize.width = attr.width;
srcSize.height = attr.height;
if (val != XpmSuccess) {
XpmFreeAttributes(&attr);
return False;
}
// Must be even size.
assert((srcSize.width % 2 == 0) &&
(srcSize.height % 2 == 0));
int depth = srcImage->depth;
int bitmap_pad = srcImage->bitmap_pad;
// Size of reduced, destination image.
Size destSize;
destSize.set(srcSize.width / 2,srcSize.height / 2);
// Create image for dest data.
char* destData =
new_bytes_for_image(destSize,depth,bitmap_pad);
XImage *destImage =
XCreateImage(dpy[dpyNum],visual[dpyNum],depth,ZPixmap,0,
destData,destSize.width,destSize.height,
bitmap_pad,0);
assert(destImage);
// Create dest mask if needed.
XImage *destMask;
if (mask) {
assert(srcMask->depth == 1);
char* destMaskData =
new_bytes_for_image(destSize,1,bitmap_pad);
destMask =
XCreateImage(dpy[dpyNum],visual[dpyNum],1,ZPixmap,0,
destMaskData,destSize.width,destSize.height,
bitmap_pad,0);
assert(destMask);
}
// Do the pixel reduction.
// unstretch_image(dpyNum,destImage,srcImage,attr.pixels,attr.npixels);
unstretch_image(dpyNum,destImage,srcImage,
attr.pixels,attr.npixels);
if (mask) {
unstretch_image(dpyNum,destMask,srcMask,NULL,0);
}
// Kill src image and mask.
XpmFreeAttributes(&attr);
XDestroyImage(srcImage);
if (mask) {
XDestroyImage(srcMask);
}
// Create dest pixmap and mask
*pixmap = XCreatePixmap(dpy[dpyNum],root[dpyNum],
destSize.width,destSize.height,
depth);
if (!*pixmap) {
// Should do more cleanup.
return False;
}
if (mask) {
*mask = XCreatePixmap(dpy[dpyNum],root[dpyNum],
destSize.width,destSize.height,
1);
if (!*mask) {
// Should do more cleanup.
return False;
}
}
// Put dest image and mask up to the display server.
put_image(dpyNum,*pixmap,destImage,destSize);
if (mask) {
put_image(dpyNum,*mask,destMask,destSize);
}
// Kill dest image and mask
destroy_image(destImage);
if (mask) {
destroy_image(destMask);
}
return True;
}
Area Xvars::stretch_area(const Area& area) {
Area ret(stretch_pos(area.get_pos()),
stretch_size(area.get_size()));
return ret;
}
void Xvars::gen_pix_from_trans(int dpyNum,Drawable dest,Drawable src,
const Size& srcSize,TransformType transform,
int depth) {
// Get source image into client memory.
XImage* srcImage =
XGetImage(dpy[dpyNum],src,0,0,srcSize.width,srcSize.height,
AllPlanes,ZPixmap);
if (!srcImage) {
cerr << "Could not get image in Xvars::gen_pix_from_trans." << endl;
return;
}
// Size of destination image.
Size destSize = Transform2D::apply(transform,srcSize);
// Allocate memory for the image.
char* destData = new_bytes_for_image(destSize,depth,srcImage->bitmap_pad);
// Create XImage for the transformed data.
XImage* destImage =
XCreateImage(dpy[dpyNum],visual[dpyNum],depth,ZPixmap,0,
destData,destSize.width,destSize.height,
srcImage->bitmap_pad,0);
assert(destImage);
assert(destData == destImage->data);
// Traverse coordinates of src, compute corresponding position on
// dest and copy the pixel.
Pos srcPos;
for (srcPos.y = 0; srcPos.y < srcSize.height; srcPos.y++) {
for (srcPos.x = 0; srcPos.x < srcSize.width; srcPos.x++) {
Pos destPos = Transform2D::apply(transform,srcPos,srcSize);
unsigned long pix = XGetPixel(srcImage,srcPos.x,srcPos.y);
XPutPixel(destImage,destPos.x,destPos.y,pix);
}
}
put_image(dpyNum,dest,destImage,destSize);
// Make sure to use new/delete for freeing the memory we allocated.
destroy_image(destImage);
XDestroyImage(srcImage);
}
static void Xvars_unstretch_subsample(XImage* dest,XImage* src) {
// Real simple, sample every other pixel in ever other row.
Pos destPos;
for (destPos.y = 0; destPos.y < dest->height; destPos.y++) {
for (destPos.x = 0; destPos.x < dest->width; destPos.x++) {
unsigned long pix = XGetPixel(src,destPos.x * 2,destPos.y * 2);
XPutPixel(dest,destPos.x,destPos.y,pix);
}
}
}
void Xvars::unstretch_image(int dpyNum,
XImage* dest,XImage* src,
Pixel* pixels,int pixelsNum) {
assert(src->width == 2 * dest->width &&
src->height == 2 * dest->height);
// Don't use color info at all, just subsample the pixels.
//
// Do this if 1) useAveraging is turned off,
// 2) there is no interesting pixel information, i.e. masks.
if (!useAveraging || pixels == NULL) {
Xvars_unstretch_subsample(dest,src);
return;
}
// First get list of RGB values for the available pixels.
// colors[] will be indexed parallel to pixels[].
XColor* colors = new XColor[pixelsNum];
assert(colors);
int n;
for (n = 0; n < pixelsNum; n++) {
colors[n].pixel = pixels[n];
}
XQueryColors(dpy[dpyNum],cmap[dpyNum],colors,pixelsNum);
// Create hashtable to map from pixels to RGB values.
// Safe to put pointers to colors[], since that array is guaranteed to
// live as long as the HashTable.
IDictionary* pixel2RGB = HashTable_factory();
for (n = 0; n < pixelsNum; n++) {
pixel2RGB->put((void*)colors[n].pixel,(void*)&colors[n]);
}
// Real simple, sample every other pixel.
// We could make it look much better with a better algorithm, e.g.
// average every block of four pixels.
Pos destPos;
for (destPos.y = 0; destPos.y < dest->height; destPos.y++) {
for (destPos.x = 0; destPos.x < dest->width; destPos.x++) {
// Use int not XColor, since members of XColor are short.
int r = 0, g = 0, b = 0;
// Search four pixels of src.
Pos srcPos;
for (srcPos.y = 2 * destPos.y;
srcPos.y < 2 * (destPos.y + 1);
srcPos.y++) {
for (srcPos.x = 2 * destPos.x;
srcPos.x < 2 * (destPos.x + 1);
srcPos.x++) {
unsigned long pix = XGetPixel(src,srcPos.x,srcPos.y);
XColor* color = (XColor*)pixel2RGB->get((void*)pix);
// The XImage, src, shouldn't have any pixels that aren't in the
// list of pixels passed in.
if (color) {
r += color->red;
g += color->green;
b += color->blue;
}
else {
if (pix != 0) {
cerr << "Xvars::unstretch_image() found pixel " << pix
<< " that is not in the pixel list." << endl;
}
}
} // x
} // y
// Divide by 4, since we are averaging 4 pixels in the source.
XColor destColor;
destColor.red = (r >> 2);
destColor.green = (g >> 2);
destColor.blue = (b >> 2);
// Find the color in colors closest to the RGB values in destColor.
int destIndex = color_match(&destColor,colors,pixelsNum);
Pixel destPixel = colors[destIndex].pixel;
// Put the pixel in the dest image.
XPutPixel(dest,destPos.x,destPos.y,destPixel);
}
}
delete pixel2RGB;
delete [] colors;
}
// This is a bloody bottleneck, simple linear search. Need something better,
// like a BSP tree of the color space.
int Xvars::color_match(XColor* color,XColor* palette,int paletteNum) {
// Means none found yet.
int ret = -1;
float retFit;
for (int n = 0; n < paletteNum; n++) {
float rDiff = palette[n].red - color->red;
float gDiff = palette[n].green - color->green;
float bDiff = palette[n].blue - color->blue;
float fit = rDiff * rDiff + gDiff * gDiff + bDiff * bDiff;
// Perfect fit, we're done.
if (fit == 0.0f) {
return n;
}
// First checked, or best so far.
if (ret == -1 || fit < retFit) {
ret = n;
retFit = fit;
}
}
assert(ret != -1);
return ret;
}
#if 0
// Round val up to the nearest multiple of unit.
static int Utils_int_ceil(int val,int unit) {
if (val % unit == 0) {
return val;
}
else {
return val + (unit - val % unit);
}
}
#endif
char* Xvars::new_bytes_for_image(const Size& size,int depth,int bitmap_pad) {
// Calc bytes for one row.
int rowBits = size.width * bitmap_pad;
// Now, I originally thought I should have (size.width * depth) rounded up
// to the nearest increment of bitmap_pad. The X documentation sure sounds
// that way. But, crashes in 24 bit mode, e.g. depth==24, bitmap_pad==32.
// So, here I'm allocating bitmap_pad bits for every pixel. May be
// wasteful, but won't crash, goddamn it.
// (We could really afford to be more wasteful here, if we needed to. The
// XImages are always only temporary. And, usually only allocated one or
// two at a time.)
int rowBytes = rowBits / 8;
// Bytes for all rows.
int bytesNum = rowBytes * size.height;
// Allocate data for dest image.
char* data = new char[bytesNum];
assert(data);
return data;
}
void Xvars::destroy_image(XImage* image) {
delete [] image->data;
image->data = NULL;
XDestroyImage(image);
}
void Xvars::put_image(int dpyNum,Drawable dest,XImage* src,const Size& size) {
// Create temp GC to set foreground and background in case we are
// dealing with a mask.
GC gc;
XGCValues values;
values.foreground = 1;
values.background = 0;
gc = XCreateGC(dpy[dpyNum],dest,
GCForeground | GCBackground,&values);
XPutImage(dpy[dpyNum],dest,gc,src,
0,0,0,0,size.width,size.height);
// Kill temp GC.
XFreeGC(dpy[dpyNum],gc);
}
const char *Xvars::humanColorNames[Xvars::HUMAN_COLORS_NUM] = {
"blue",
"brown",
"black",
"purple",
"green4",
"pink3",
};
Boolean Xvars::useAveraging = False;
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