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/*
* XEvil(TM) Copyright (C) 1994,2000 Steve Hardt and Michael Judge
* http://www.xevil.com
* satan@xevil.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program, the file "gpl.txt"; if not, write to the Free
* Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA, or visit http://www.gnu.org.
*/
// transform.bitmaps
// Specific transformations used to auto-generate bitmaps.
// E.g. the bitmaps for a Creature walking to the left are
// the same as those walking right, just reflected around
// the X axis.
// TODO: For Ninja, CO_r_DN should be like for CO_r_UP and
// CO_l_DN should be CO_l_UP.
// Map from base directions to all other directions.
// {0} means the direction is a base direction.
// {TR_NONE} means the identity transform.
OneTransform Transform2D::transforms[CO_DIR_MAX] = {
{0}, // CO_center_R
{1,CO_center_R,{TR_RF_X}}, // CO_center_L
{0}, // CO_air_R
{1,CO_air_R,{TR_RF_X}}, // CO_air_L
{0}, // CO_air
{0}, // CO_center
{1,CO_dn,{TR_RT_3}}, // CO_r
{2,CO_dn_R,{TR_RF_X,TR_RT_3}}, // CO_r_DN
{1,CO_dn_R,{TR_RT_3}}, // CO_r_UP
{0}, // CO_dn
{0}, // CO_dn_R
{1,CO_dn_R,{TR_RF_X}}, // CO_dn_L
{1,CO_dn,{TR_RT_1}}, // CO_l
{1,CO_dn_R,{TR_RT_1}}, // CO_l_DN
{2,CO_dn_R,{TR_RF_X,TR_RT_1}}, // CO_l_UP
{2,CO_dn,{TR_RF_X,TR_RT_2}}, // CO_up
{2,CO_dn_R,{TR_RF_X,TR_RT_2}}, // CO_up_R
{1,CO_dn_R,{TR_RT_2}}, // CO_up_L
{0}, // CO_climb
{1,CO_climb_UP,{TR_NONE}}, // CO_climb_DN
{0}, // CO_climb_UP
{1,CO_air,{TR_NONE}}, // CO_air_UP
{1,CO_air,{TR_NONE}}, // CO_air_DN
{0}, // CO_climb_R
{1,CO_climb_R,{TR_RF_X}}, // CO_climb_L
{0}, // CO_R
{2,CO_UP_R_R,{TR_RF_X,TR_RT_2}}, // CO_DN_R_R
{1,CO_UP_R,{TR_RT_1}}, // CO_DN_R
{1,CO_UP_R_R,{TR_RT_1}}, // CO_DN_DN_R
{1,CO_R,{TR_RT_1}}, // CO_DN
{2,CO_UP_R_R,{TR_RF_X,TR_RT_3}}, // CO_DN_DN_L
{2,CO_UP_R,{TR_RF_X,TR_RT_3}}, // CO_DN_L
{1,CO_UP_R_R,{TR_RT_2}}, // CO_DN_L_L
{1,CO_R,{TR_RF_X}}, // CO_L
{1,CO_UP_R_R,{TR_RF_X}}, // CO_UP_L_L
{1,CO_UP_R,{TR_RF_X}}, // CO_UP_L
{1,CO_UP_R_R,{TR_RT_3}}, // CO_UP_UP_L
{2,CO_R,{TR_RF_X,TR_RT_1}}, // CO_UP
{2,CO_UP_R_R,{TR_RF_X,TR_RT_1}}, // CO_UP_UP_R
{0}, // CO_UP_R
{0}, // CO_UP_R_R
};
OneTransform Creature::uprightTransformOverride[CO_DIR_MAX] = {
{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},
{TR_USE_DEFAULT},
{1,CO_center,{TR_RT_3}}, // CO_r
{2,CO_center_R,{TR_RF_X,TR_RT_3}}, // CO_r_DN
{1,CO_center_R,{TR_RT_3}}, // CO_r_UP
{TR_USE_DEFAULT}, // CO_dn
{TR_USE_DEFAULT}, // CO_dn_R
{TR_USE_DEFAULT}, // CO_dn_L
{1,CO_center,{TR_RT_1}}, // CO_l
{1,CO_center_R,{TR_RT_1}}, // CO_l_DN
{2,CO_center_R,{TR_RF_X,TR_RT_1}}, // CO_l_UP
{2,CO_center,{TR_RF_X,TR_RT_2}}, // CO_up
{2,CO_center_R,{TR_RF_X,TR_RT_2}}, // CO_up_R
{1,CO_center_R,{TR_RT_2}}, // CO_up_L
{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},
{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},
{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},
{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},
{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},
};
// CAREFUL!!!
// If you change any of the values between CO_DN_R_R and CO_UP_R in either of
// Fighter::transformOverride or Fighter::uprightTransformOverride, you may have to change
// it in the other as well. Would be better to have some way of composing transformOverrides,
// so they could share the common functionality.
//
// This is the transformOverride that Fighter provides to adjust for
// the way that it uses the CO_DN_R_R...CO_UP_R slots in MovingContext.
//
// Maybe this should be some sort of .bitmaps file like transform.bitmaps.
OneTransform Fighter::transformOverride[CO_DIR_MAX] = {
{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},
{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},
{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},
{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},
{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},
{TR_USE_DEFAULT},
{0}, // CO_DN_R_R -> center_R
{1,CO_DN_R_R,{TR_RF_X}}, // CO_DN_R -> center_L
{0}, // CO_DN_DN_R -> air_R
{1,CO_DN_DN_R,{TR_RF_X}}, // CO_DN -> air_L
{2,CO_DN_L_L,{TR_RF_X,TR_RT_3}}, // CO_DN_DN_L -> r_DN
{1,CO_DN_L_L,{TR_RT_3}}, // CO_DN_L -> r_UP
{0}, // CO_DN_L_L -> dn_R
{1,CO_DN_L_L,{TR_RF_X}}, // CO_L -> dn_L
{1,CO_DN_L_L,{TR_RT_1}}, // CO_UP_L_L -> l_DN
{2,CO_DN_L_L,{TR_RF_X,TR_RT_1}}, // CO_UP_L -> l_UP
{2,CO_DN_L_L,{TR_RF_X,TR_RT_2}}, // CO_UP_UP_L -> up_R
{1,CO_DN_L_L,{TR_RT_2}}, // CO_UP -> up_L
{0}, // CO_UP_UP_R -> air_UP
{0}, // CO_UP_R -> air_DN
{TR_USE_DEFAULT},
};
// This does everything in Fighter::transformOverride plus it adjust so that
// when the Fighter is walking on the walls/ceiling it uses the upright
// bitmaps instead of the crawling bitmaps. E.g. Ninja uses
// Fighter::transformOverride while Hero uses
// Fighter::uprightTransformOverride.
OneTransform Fighter::uprightTransformOverride[CO_DIR_MAX] = {
{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},
{TR_USE_DEFAULT},{TR_USE_DEFAULT},
{1,CO_center,{TR_RT_3}}, // CO_r
{2,CO_center_R,{TR_RF_X,TR_RT_3}}, // CO_r_DN
{1,CO_center_R,{TR_RT_3}}, // CO_r_UP
{TR_USE_DEFAULT}, // CO_dn
{TR_USE_DEFAULT}, // CO_dn_R
{TR_USE_DEFAULT}, // CO_dn_L
{1,CO_center,{TR_RT_1}}, // CO_l
{1,CO_center_R,{TR_RT_1}}, // CO_l_DN
{2,CO_center_R,{TR_RF_X,TR_RT_1}}, // CO_l_UP
{2,CO_center,{TR_RF_X,TR_RT_2}}, // CO_up
{2,CO_center_R,{TR_RF_X,TR_RT_2}}, // CO_up_R
{1,CO_center_R,{TR_RT_2}}, // CO_up_L
{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},
{TR_USE_DEFAULT},{TR_USE_DEFAULT},{TR_USE_DEFAULT},
{0}, // CO_DN_R_R -> center_R
{1,CO_DN_R_R,{TR_RF_X}}, // CO_DN_R -> center_L
{0}, // CO_DN_DN_R -> air_R
{1,CO_DN_DN_R,{TR_RF_X}}, // CO_DN -> air_L
{2,CO_DN_R_R,{TR_RF_X,TR_RT_3}}, // CO_DN_DN_L -> r_DN
{1,CO_DN_R_R,{TR_RT_3}}, // CO_DN_L -> r_UP
{0}, // CO_DN_L_L -> dn_R
{1,CO_DN_L_L,{TR_RF_X}}, // CO_L -> dn_L
{1,CO_DN_R_R,{TR_RT_1}}, // CO_UP_L_L -> l_DN
{2,CO_DN_R_R,{TR_RF_X,TR_RT_1}}, // CO_UP_L -> l_UP
{2,CO_DN_R_R,{TR_RF_X,TR_RT_2}}, // CO_UP_UP_L -> up_R
{1,CO_DN_R_R,{TR_RT_2}}, // CO_UP -> up_L
{0}, // CO_UP_UP_R -> air_UP
{0}, // CO_UP_R -> air_DN
{TR_USE_DEFAULT},
};
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