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/*
* XEvil(TM) Copyright (C) 1994,2000 Steve Hardt and Michael Judge
* http://www.xevil.com
* satan@xevil.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program, the file "gpl.txt"; if not, write to the Free
* Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA, or visit http://www.gnu.org.
*/
// "sound_cmn.h" Sound code common to Windows and X.
#ifndef CMN_SOUND_H
#define CMN_SOUND_H
#if X11
#ifndef NO_PRAGMAS
#pragma interface
#endif
#endif
#include "utils.h"
#include "coord.h"
#include "streams.h"
#include "id.h"
#include "area.h"
class SoundRequest {
public:
SoundRequest(SoundName s,const Area &area)
{pos = area.get_middle(); soundName = s;}
SoundRequest(){}
void read(InStreamP in);
static int get_write_length();
void write(OutStreamP out) const;
Pos get_pos() {return pos;}
// Use pos instead of Id, so it will still work over the network. */
SoundName get_sound_name() {return soundName;}
private:
Pos pos;
SoundName soundName;
};
class SoundNames {
public:
enum {
SOUNDTRACK = 1, // start at 1, 0 is reserved.
SOUNDTRACK_LEVELS,
SOUNDTRACK_SEAL,
CHAINSAW_SOUND,
FLAMETHROWER,
DEATH,
SEAL_DEATH,
HUGGER_DEATH,
FROG_DEATH,
BREAKDOWN,
BANG,
PISTOL,
MGUN,
LAUNCHER,
EXPLOSION,
DOG_DEATH,
LASER,
HERO_ATTACK,
NINJA_ATTACK,
DOG_ATTACK,
CHOP_DEATH,
DOPPEL_USE,
CLOAK_USE,
TRANS_USE,
SHIELD_USE,
NINJA_DEATH,
FROGGUN,
LANCER,
SWAPPER,
FIRE_SOUNDTRACK,
HIVE_SOUNDTRACK,
KILL_SOUNDTRACK,
SEAL_SOUNDTRACK,
ZEEPEEG_SOUNDTRACK,
NIGHTSKY_SOUNDTRACK,
SWEETDARK_SOUNDTRACK,
// TERRAEXM_SOUNDTRACK,
NEWSONG_SOUNDTRACK,
// Don't change the following.
SOUND_MAX,
SOUND_RANDOM = -1,
};
static unsigned int lookup(SoundName);
/* EFFECTS: Return the platform-specific resource name for the SoundName or 0
if not found. */
private:
#if WIN32
static unsigned int names[SOUND_MAX];
#endif
};
#endif
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