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/*
* XEvil(TM) Copyright (C) 1994,2000 Steve Hardt and Michael Judge
* http://www.xevil.com
* satan@xevil.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program, the file "gpl.txt"; if not, write to the Free
* Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA, or visit http://www.gnu.org.
*/
// XEvil.h : main header file for the XEVIL application
//
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CXEvilApp:
// See XEvil.cpp for the implementation of this class
//
class Game;
class CXEvilApp : public CWinApp
{
public:
CXEvilApp();
virtual ~CXEvilApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CXEvilApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CXEvilApp)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
BOOL timeStampcheck();
void prepareCommandLine(const CString &p_commandline,int &p_argc, char **&p_argv);
Game *m_game;
};
/////////////////////////////////////////////////////////////////////////////
extern CXEvilApp theApp;
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