File: xevil.h

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xevil 2.02r2-8
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/* 
 * XEvil(TM) Copyright (C) 1994,2000 Steve Hardt and Michael Judge
 * http://www.xevil.com
 * satan@xevil.com
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or (at
 * your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program, the file "gpl.txt"; if not, write to the Free
 * Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA, or visit http://www.gnu.org.
 */

// XEvil.h : main header file for the XEVIL application
//

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"       // main symbols

/////////////////////////////////////////////////////////////////////////////
// CXEvilApp:
// See XEvil.cpp for the implementation of this class
//
class Game;

class CXEvilApp : public CWinApp
{
public:
	CXEvilApp();
	virtual ~CXEvilApp();
// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CXEvilApp)
	public:
	virtual BOOL InitInstance();
	virtual int ExitInstance();
	//}}AFX_VIRTUAL

// Implementation

	//{{AFX_MSG(CXEvilApp)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
    BOOL timeStampcheck();
    void prepareCommandLine(const CString &p_commandline,int &p_argc, char **&p_argv);
	Game *m_game;
};


/////////////////////////////////////////////////////////////////////////////

extern CXEvilApp theApp;