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/* -*- Mode: C++-C -*-
*
* Copyright 1994 Christopher B. Liebman
*
* Permission to use, copy, modify, distribute, and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and that
* both that copyright notice and this permission notice appear in
* supporting documentation, and that the name Christopher B. Liebman not
* be used in advertising or publicity pertaining to distribution of this
* software without specific, written prior permission.
*
* THIS SOFTWARE IS PROVIDED `AS-IS'. CHRISTOPHER B. LIEBMAN, DISCLAIMS
* ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING WITHOUT
* LIMITATION ALL IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE, OR NONINFRINGEMENT. IN NO EVENT SHALL CHRISTOPHER
* B. LIEBMAN, BE LIABLE FOR ANY DAMAGES WHATSOEVER, INCLUDING SPECIAL,
* INCIDENTAL OR CONSEQUENTIAL DAMAGES, INCLUDING LOSS OF USE, DATA, OR
* PROFITS, EVEN IF ADVISED OF THE POSSIBILITY THEREOF, AND REGARDLESS OF
* WHETHER IN AN ACTION IN CONTRACT, TORT OR NEGLIGENCE, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Author : Chris Liebman
* Created On : Tue Jan 11 14:11:30 1994
* Last Modified By: Chris Liebman
* Last Modified On: Sun Feb 13 17:10:53 1994
* Update Count : 30
* Status : Released
*
* HISTORY
* 13-Feb-1994 Chris Liebman
* Last Modified: Tue Feb 1 08:14:16 1994 #29 (Chris Liebman)
* Use shape pixmap from face if available.
*
* 1-Feb-1994 Chris Liebman
* Last Modified: Mon Jan 31 23:07:23 1994 #24 (Chris Liebman)
* Added a hack to handle the case where the mask (an the image pixmap
* are smaller than the widget. In this case the Label widget centers
* the image so we attempt to center the shape mask.
*
* 31-Jan-1994 Chris Liebman
* Last Modified: Mon Jan 31 23:05:49 1994 #21 (Chris Liebman)
* More shape support improvements.
*
* 24-Jan-1994 Chris Liebman
* Last Modified: Sun Jan 23 17:40:55 1994 #12 (Chris Liebman)
* Much improved shape support.
*
* PURPOSE
* Shape the faces window to the combined image masks.
*/
#ifndef lint
static char *RCSid = "$Id: face_shape.c,v 1.10 1994/02/13 22:33:30 liebman Exp $";
#endif
#include "faces.h"
#include <X11/extensions/shape.h>
static Boolean initialized = False;
static GC FaceShapeGC;
static Pixmap FaceShapePixmap;
static void
FaceShapeFace(widget, shape)
Widget widget;
Pixmap shape;
{
Dimension width = 0;
Dimension height = 0;
Dimension borderWidth;
Dimension internalWidth;
Dimension internalHeight;
Position x;
Position y;
int maskX;
int maskY;
Window child;
/*
* Get the origin of this widget.
*/
XtVaGetValues(widget, XtNx, &x, XtNy, &y,
XtNwidth, &width, XtNheight, &height,
XtNborderWidth, &borderWidth,
XtNinternalHeight, &internalHeight,
XtNinternalWidth, &internalWidth,
NULL);
/*
* If we have no shape then we shape the window to inside the borders
* or to inside the internal width and height.
*/
if (shape == None)
{
if (TheFacesResources.shape_borders)
{
x += borderWidth;
y += borderWidth;
if (TheFacesResources.shape_internal)
{
x += internalWidth;
y += internalHeight;
width -= 2 * internalWidth;
height -= 2 * internalHeight;
}
}
else
{
x -= borderWidth;
y -= borderWidth;
width += 2 * borderWidth;
height += 2 * borderWidth;
}
}
else
{
x += borderWidth;
y += borderWidth;
}
/*
* Now convert to choords in terms of the top level shell
* window.
*/
XTranslateCoordinates(XtDisplay(TheTopLevel), XtWindow(TheFrame),
XtWindow(TheTopLevel), x, y, &maskX, &maskY,
&child);
/*
* If this widget has a shape then apply it.
* Otherwise set use the size info to set the shape mask.
*/
if (shape != None)
{
/*
* We need this bit of code until we have a real "tiled" widget
* as the frame.
*/
Window junkroot;
int junkx, junky;
unsigned int junkbw, junkdepth;
unsigned int shapeWidth;
unsigned int shapeHeight;
int width_diff, height_diff;
XGetGeometry(XtDisplay(TheTopLevel), shape,
&junkroot, &junkx, &junky,
&shapeWidth, &shapeHeight,
&junkbw, &junkdepth);
width_diff = width - shapeWidth;
height_diff = height - shapeHeight;
/*
* Note: We only adjust when the widget width is greater than the
* shape width!
*/
if (width_diff > 0)
{
maskX += width_diff / 2;
width = shapeWidth;
}
if (height_diff > 0)
{
maskY += height_diff / 2;
height = shapeHeight;
}
/*
* Copy in this part of the shape.
*/
XCopyArea(XtDisplay(TheTopLevel), shape, FaceShapePixmap,
FaceShapeGC,
0, 0, width, height,
maskX, maskY);
}
else
{
XFillRectangle(XtDisplay(TheTopLevel), FaceShapePixmap,
FaceShapeGC, maskX, maskY, width, height);
}
}
void
FaceShapeCreate()
{
Dimension width = 0;
Dimension height = 0;
XGCValues values;
Face *face;
XWindowAttributes attributes;
if (TheFacesResources.use_shape != True)
{
return;
}
if (FaceShapePixmap != None)
{
XFreePixmap(XtDisplay(TheFrame), FaceShapePixmap);
FaceShapePixmap = None;
}
/*
* We have to get the window attributes as a get values will still get
* old information untill we start processing events!
*/
XGetWindowAttributes(XtDisplay(TheTopLevel), XtWindow(TheTopLevel),
&attributes);
width = attributes.width;
height = attributes.height;
FaceShapePixmap = XCreatePixmap(XtDisplay(TheTopLevel),
XtWindow(TheTopLevel),
width, height, 1);
/*
* If we have not done it yet, create a graphic context.
*/
if (initialized != True)
{
FaceShapeGC = XCreateGC(XtDisplay(TheTopLevel), FaceShapePixmap,
0, &values);
initialized = True;
}
/*
* Set shape mask to all zeros.
*/
XSetForeground(XtDisplay(TheTopLevel), FaceShapeGC, 0);
XFillRectangle(XtDisplay(TheTopLevel), FaceShapePixmap, FaceShapeGC,
0, 0, width, height);
/*
* Now we will use ones to shape the window.
*/
XSetForeground(XtDisplay(TheTopLevel), FaceShapeGC, 1);
/*
* Now go thru the face list and apply any shape masks.
*/
for (face = TheFaceList; face != NULL; face = face->next)
{
FaceShapeFace(face->widget, face->shape);
}
/*
* If there are no faces in the list then set the shape mask
* to all ones.
*/
if (TheFaceList == NULL)
{
FaceShapeFace(NoMailWidget, FaceImageShape(NoMailImage));
}
/*
* Ok, now shape the window, I hope!
*/
XShapeCombineMask(XtDisplay(TheTopLevel), XtWindow(TheTopLevel),
ShapeBounding, 0, 0, FaceShapePixmap, ShapeSet);
}
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