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/*
* FIG : Facility for Interactive Generation of figures
* Copyright (c) 1985-1988 by Supoj Sutanthavibul
* Parts Copyright (c) 1989-2000 by Brian V. Smith
* Parts Copyright (c) 1991 by Paul King
*
* Any party obtaining a copy of these files is granted, free of charge, a
* full and unrestricted irrevocable, world-wide, paid up, royalty-free,
* nonexclusive right and license to deal in this software and
* documentation files (the "Software"), including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons who receive
* copies from any such party to do so, with the only requirement being
* that this copyright notice remain intact.
*
*/
#include "fig.h"
#include "figx.h"
#include "resources.h"
#include "object.h"
#include "mode.h"
#include "f_read.h"
#include "w_drawprim.h" /* for max_char_height */
#include "w_dir.h"
#include "w_file.h"
#include "w_layers.h"
#include "w_util.h"
#include "w_setup.h"
#include "u_redraw.h"
/* EXPORTS */
/* which layer buttons are active */
Boolean active_layers[MAX_DEPTH +1];
Boolean active_layer();
Boolean any_active_in_compound();
Widget layer_form;
int object_depths[MAX_DEPTH +1]; /* count of objects at each depth */
int saved_depths[MAX_DEPTH +1]; /* saved when delete all is done */
int max_depth_request, min_depth_request;
int LAYER_WD=DEF_LAYER_WD;
int LAYER_HT;
/* LOCALS */
DeclareStaticArgs(12);
static Widget all_active_but, all_inactive_but, toggle_all_but;
static Widget layer_viewp, layer_canvas;
static Widget below;
static XtActionProc toggle_layer();
static XtActionProc sweep_layer();
static XtActionProc leave_layer();
static XtCallbackProc all_active();
static XtCallbackProc all_inactive();
static XtCallbackProc toggle_all();
static XtActionProc layer_exposed();
/* popup message over command button when mouse enters it */
static void layer_balloon_trigger();
static void layer_unballoon();
static void draw_layer_button();
static void draw_layer_buttons();
XtActionsRec layer_actions[] =
{
{"ExposeLayerButtons", (XtActionProc) layer_exposed},
{"ToggleLayerButton", (XtActionProc) toggle_layer},
{"SweepLayerButton", (XtActionProc) sweep_layer},
{"LeaveLayerButton", (XtActionProc) leave_layer},
};
static String layer_translations =
"<Btn1Down>:ToggleLayerButton()\n\
<Btn1Motion>: SweepLayerButton()\n\
<Leave>: LeaveLayerButton()\n\
<Expose>:ExposeLayerButtons()\n";
void
reset_layers()
{
int i;
for (i=0; i<MAX_DEPTH+1; i++) {
active_layers[i] = True;
}
}
void
reset_depths()
{
int i;
for (i=0; i<MAX_DEPTH+1; i++) {
object_depths[i] = 0;
}
}
void
init_depth_panel(parent)
Widget parent;
{
Widget label;
/* MOUSEFUN_HT and ind_panel height aren't known yet */
LAYER_HT = TOPRULER_HT + CANVAS_HT;
/* a form to hold the label and a viewport widget */
FirstArg(XtNfromHoriz, sideruler_sw);
NextArg(XtNdefaultDistance, 1);
NextArg(XtNwidth, LAYER_WD);
NextArg(XtNheight, LAYER_HT);
NextArg(XtNleft, XtChainRight);
NextArg(XtNright, XtChainRight);
layer_form = XtCreateWidget("layer_form",formWidgetClass,
parent, Args, ArgCount);
if (appres.showdepthmanager)
XtManageChild(layer_form);
/* a label */
FirstArg(XtNlabel, "Depths ");
NextArg(XtNtop, XtChainTop);
NextArg(XtNbottom, XtChainTop);
NextArg(XtNleft, XtChainLeft);
NextArg(XtNright, XtChainRight);
label = XtCreateManagedWidget("layer_label", labelWidgetClass, layer_form,
Args, ArgCount);
/* buttons to make all active, all inactive or toggle all */
FirstArg(XtNlabel, "All On ");
NextArg(XtNfromVert, label);
NextArg(XtNtop, XtChainTop);
NextArg(XtNbottom, XtChainTop);
NextArg(XtNleft, XtChainLeft);
NextArg(XtNright, XtChainRight);
below = all_active_but = XtCreateManagedWidget("all_active", commandWidgetClass,
layer_form, Args, ArgCount);
XtAddCallback(below, XtNcallback, (XtCallbackProc)all_active, (XtPointer) NULL);
/* popup when mouse passes over button */
XtAddEventHandler(below, EnterWindowMask, (Boolean) 0,
layer_balloon_trigger, (XtPointer) "Display all depths");
XtAddEventHandler(below, LeaveWindowMask, (Boolean) 0,
layer_unballoon, (XtPointer) NULL);
FirstArg(XtNlabel, "All Off");
NextArg(XtNfromVert, below);
NextArg(XtNtop, XtChainTop);
NextArg(XtNbottom, XtChainTop);
NextArg(XtNleft, XtChainLeft);
NextArg(XtNright, XtChainRight);
below = all_inactive_but = XtCreateManagedWidget("all_inactive", commandWidgetClass,
layer_form, Args, ArgCount);
XtAddCallback(below, XtNcallback, (XtCallbackProc)all_inactive, (XtPointer) NULL);
/* popup when mouse passes over button */
XtAddEventHandler(below, EnterWindowMask, (Boolean) 0,
layer_balloon_trigger, (XtPointer) "Hide all depths");
XtAddEventHandler(below, LeaveWindowMask, (Boolean) 0,
layer_unballoon, (XtPointer) NULL);
FirstArg(XtNlabel, "Toggle ");
NextArg(XtNfromVert, below);
NextArg(XtNtop, XtChainTop);
NextArg(XtNbottom, XtChainTop);
NextArg(XtNleft, XtChainLeft);
NextArg(XtNright, XtChainRight);
below = toggle_all_but = XtCreateManagedWidget("toggle_all", commandWidgetClass,
layer_form, Args, ArgCount);
XtAddCallback(below, XtNcallback, (XtCallbackProc)toggle_all, (XtPointer) NULL);
/* popup when mouse passes over button */
XtAddEventHandler(below, EnterWindowMask, (Boolean) 0,
layer_balloon_trigger, (XtPointer) "Toggle displayed/hidden depths");
XtAddEventHandler(below, LeaveWindowMask, (Boolean) 0,
layer_unballoon, (XtPointer) NULL);
/* viewport to be able to scroll the form with the layer buttons */
FirstArg(XtNborderWidth, 1);
NextArg(XtNwidth, LAYER_WD);
NextArg(XtNallowVert, True);
NextArg(XtNforceBars, True); /* force the vertical scrollbar */
NextArg(XtNfromVert, below);
NextArg(XtNtop, XtChainTop);
NextArg(XtNbottom, XtChainBottom);
NextArg(XtNleft, XtChainLeft);
NextArg(XtNright, XtChainRight);
layer_viewp = XtCreateManagedWidget("layer_viewp", viewportWidgetClass,
layer_form, Args, ArgCount);
/* popup when mouse passes over button */
XtAddEventHandler(layer_viewp, EnterWindowMask, (Boolean) 0,
layer_balloon_trigger, (XtPointer) "Display or hide any depth");
XtAddEventHandler(layer_viewp, LeaveWindowMask, (Boolean) 0,
layer_unballoon, (XtPointer) NULL);
XtAddEventHandler(layer_viewp, StructureNotifyMask, (Boolean) 0,
update_layers, (XtPointer) NULL);
/* canvas (label, actually) to in which to create the buttons */
/* we're not using real commandButtons because of the time to create
potentially hundreds of them depending on the layers in the figure */
FirstArg(XtNleft, XtChainLeft);
NextArg(XtNright, XtChainRight);
NextArg(XtNlabel, "");
layer_canvas = XtCreateManagedWidget("layer_canvas", labelWidgetClass, layer_viewp,
Args, ArgCount);
/* make actions/translations for user to click on a layer "button" and
to redraw buttons on expose */
XtAppAddActions(tool_app, layer_actions, XtNumber(layer_actions));
XtOverrideTranslations(layer_canvas,
XtParseTranslationTable(layer_translations));
}
/* now that the mouse function and indicator panels have been sized
correctly, resize our form */
void
setup_depth_panel()
{
Dimension ind_ht;
/* get height of indicator panel */
FirstArg(XtNheight, &ind_ht);
GetValues(ind_panel);
LAYER_HT = MOUSEFUN_HT + TOPRULER_HT + CANVAS_HT + ind_ht + INTERNAL_BW*4;
XtUnmanageChild(layer_form);
FirstArg(XtNheight, LAYER_HT);
SetValues(layer_form);
XtManageChild(layer_form);
}
#define B_WIDTH 40
#define B_BORDER 2
#define C_SIZE 10
#define TOT_B_HEIGHT (C_SIZE+2*B_BORDER)
/* now make a checkbox for each layer in the figure */
/* get_min_max_depth() must have already been called */
void
update_layers()
{
Window w = XtWindow(layer_canvas);
int i, height;
/* don't update depth panel when previewing or reading in a Fig file */
if (preview_in_progress || defer_update_layers)
return;
XClearWindow(tool_d, w);
if (min_depth < 0) return; /* if no objects, return */
height = B_BORDER * 3;
for (i = min_depth; i <= max_depth; i++) {
if (0 < object_depths[i]) height += TOT_B_HEIGHT;
}
/* set height of canvas for all buttons */
FirstArg(XtNheight, (Dimension)height);
SetValues(layer_canvas);
/* force drawing */
draw_layer_buttons();
}
static void
draw_layer_buttons()
{
Window w = XtWindow(layer_canvas);
int i;
XClearWindow(tool_d, w);
if (min_depth < 0) return; /* if no objects, return */
for (i = min_depth; i <= max_depth; i++) {
if (0 < object_depths[i]) draw_layer_button(w, i);
}
}
#define draw_l(w, x1, y1, x2, y2) \
XDrawLine(tool_d, w, button_gc, x1, y1, x2, y2);
static void
draw_layer_button(win, but)
Window win;
int but;
{
char str[20];
int x, y, w, h, i;
if (object_depths[but] == 0) return; /* no object for the depth */
x = B_BORDER;
w = B_WIDTH;
y = B_BORDER;
for (i = min_depth; i < but; i++) {
if (object_depths[i]) y += TOT_B_HEIGHT;
}
h = TOT_B_HEIGHT;
/* the whole border */
draw_l(win, x, y,x+w, y);
draw_l(win,x+w, y,x+w,y+h);
draw_l(win,x+w,y+h, x,y+h);
draw_l(win,x, y+h, x, y);
/* now the checkbox border */
x=x+B_BORDER; y=y+B_BORDER;
w=C_SIZE;
draw_l(win, x, y,x+w, y);
draw_l(win,x+w, y,x+w,y+w);
draw_l(win,x+w,y+w, x,y+w);
draw_l(win, x,y+w, x, y);
/* draw in the checkmark or a blank */
if (active_layer(but))
XCopyArea(tool_d, sm_check_pm, win, button_gc, 0, 0,
sm_check_width, sm_check_height, x+1, y+1);
else
XCopyArea(tool_d, sm_null_check_pm, win, button_gc, 0, 0,
sm_check_width, sm_check_height, x+1, y+1);
/* now draw in the layer number for the button */
sprintf(str, "%3d", but);
XDrawString(tool_d, win, button_gc, x+w+B_BORDER, y+w, str, strlen(str));
}
/* this is the callback to refresh the layer buttons that have been exposed */
static XtActionProc
layer_exposed(w, event, params, nparams)
Widget w;
XExposeEvent *event;
String *params;
Cardinal *nparams;
{
int y, i;
if (min_depth < 0) return; /* if no objects return */
y = 0;
for (i = min_depth; i <= max_depth; i++) {
if (0 < object_depths[i]) {
y += TOT_B_HEIGHT;
if (event->y <= y && y - TOT_B_HEIGHT <= event->y + event->height)
draw_layer_button(XtWindow(w), i);
}
}
}
/* come here when user toggles layer button */
static int pressed_but = -1;
static int
calculate_pressed_depth(y)
int y;
{
int i, y1;
y1 = TOT_B_HEIGHT;
for (i = min_depth; i <= max_depth; i++) {
if (0 < object_depths[i]) {
if (y < y1) return i;
y1 += TOT_B_HEIGHT;
}
}
return max_depth + 1;
}
static XtActionProc
toggle_layer(w, event, params, nparams)
Widget w;
XButtonEvent *event;
String *params;
Cardinal *nparams;
{
Window win = XtWindow(layer_canvas);
int but;
if (min_depth < 0) return; /* if no objects, return */
but = calculate_pressed_depth(event->y);
if (but < min_depth || max_depth < but) return; /* no such button */
/* yes, toggle visibility and redraw */
active_layers[but] = !active_layers[but];
draw_layer_button(win, but);
redisplay_canvas();
pressed_but = but;
}
static XtActionProc
sweep_layer(w, event, params, nparams)
Widget w;
XButtonEvent *event;
String *params;
Cardinal *nparams;
{
Window win = XtWindow(layer_canvas);
int but;
int i;
Boolean changed = FALSE;
if (min_depth < 0) return;
if (pressed_but < 0) return;
but = calculate_pressed_depth(event->y);
if (but < min_depth) but = min_depth;
if (max_depth < but) but = max_depth;
if (pressed_but < but) {
for (i = pressed_but + 1; i <= but; i++) {
if (0 < object_depths[i]
&& active_layers[i] != active_layers[pressed_but]) {
active_layers[i] = active_layers[pressed_but];
draw_layer_button(win, i);
changed = TRUE;
}
}
} else {
for (i = pressed_but - 1; but <= i; i--) {
if (0 < object_depths[i]
&& active_layers[i] != active_layers[pressed_but]) {
active_layers[i] = active_layers[pressed_but];
draw_layer_button(win, i);
changed = TRUE;
}
}
}
if (changed)
redisplay_canvas();
}
static XtActionProc
leave_layer(w, event, params, nparams)
Widget w;
XButtonEvent *event;
String *params;
Cardinal *nparams;
{
pressed_but = -1;
}
static XtCallbackProc
all_active(w, closure, call_data)
Widget w;
XtPointer closure, call_data;
{
int i;
Boolean changed = False;
if (min_depth < 0) return;
for (i=min_depth; i<=max_depth; i++) {
if (!active_layers[i]) {
active_layers[i] = True;
changed = True;
}
}
/* only redisplay if any of the buttons changed */
if (changed) {
draw_layer_buttons();
redisplay_canvas();
}
}
static XtCallbackProc
all_inactive(w, closure, call_data)
Widget w;
XtPointer closure, call_data;
{
int i;
Boolean changed = False;
if (min_depth < 0) return;
for (i=min_depth; i<=max_depth; i++) {
if (active_layers[i]) {
active_layers[i] = False;
changed = True;
}
}
/* only redisplay if any of the buttons changed */
if (changed) {
draw_layer_buttons();
redisplay_canvas();
}
}
static XtCallbackProc
toggle_all(w, closure, call_data)
Widget w;
XtPointer closure, call_data;
{
int i;
if (min_depth < 0) return;
for (i=min_depth; i<=max_depth; i++) {
active_layers[i] = !active_layers[i];
}
draw_layer_buttons();
redisplay_canvas();
}
Boolean
active_layer(layer)
int layer;
{
return (active_layers[layer]);
}
/* return True if *any* object in the compound is in any active layer */
Boolean
any_active_in_compound(cmpnd)
F_compound *cmpnd;
{
F_ellipse *e;
F_arc *a;
F_line *l;
F_spline *s;
F_text *t;
F_compound *c;
for (a = cmpnd->arcs; a != NULL; a = a->next)
if (active_layer(a->depth))
return True;
for (e = cmpnd->ellipses; e != NULL; e = e->next)
if (active_layer(e->depth))
return True;
for (l = cmpnd->lines; l != NULL; l = l->next)
if (active_layer(l->depth))
return True;
for (s = cmpnd->splines; s != NULL; s = s->next)
if (active_layer(s->depth))
return True;
for (t = cmpnd->texts; t != NULL; t = t->next)
if (active_layer(t->depth))
return True;
for (c = cmpnd->compounds; c != NULL; c = c->next)
if (any_active_in_compound(c))
return True;
return False;
}
static Widget layer_balloon_popup = (Widget) 0;
static XtIntervalId balloon_id = (XtIntervalId) 0;
static Widget balloon_w;
static char *popmsg;
static void layer_balloon();
/* come here when the mouse passes over a button in the depths panel */
static void
layer_balloon_trigger(widget, closure, event, continue_to_dispatch)
Widget widget;
XtPointer closure;
XEvent* event;
Boolean* continue_to_dispatch;
{
if (!appres.showballoons)
return;
balloon_w = widget;
/* save the message to popup */
popmsg = (char *) closure;
/* if an old balloon is still up, destroy it */
if ((balloon_id != 0) || (layer_balloon_popup != (Widget) 0)) {
layer_unballoon((Widget) 0, (XtPointer) 0, (XEvent*) 0, (Boolean*) 0);
}
balloon_id = XtAppAddTimeOut(tool_app, appres.balloon_delay,
(XtTimerCallbackProc) layer_balloon, (XtPointer) widget);
}
/* come here when the timer times out (and the mouse is still over the button) */
static void
layer_balloon(w, closure, call_data)
Widget w;
XtPointer closure;
XtPointer call_data;
{
Position x, y;
Dimension wid, ht;
Widget box, balloon_label;
XtWidgetGeometry xtgeom,comp;
XtTranslateCoords(balloon_w, 0, 0, &x, &y);
FirstArg(XtNx, x);
NextArg(XtNy, y);
layer_balloon_popup = XtCreatePopupShell("layer_balloon_popup",
overrideShellWidgetClass, tool, Args, ArgCount);
FirstArg(XtNborderWidth, 0);
NextArg(XtNhSpace, 0);
NextArg(XtNvSpace, 0);
NextArg(XtNorientation, XtorientVertical);
box = XtCreateManagedWidget("box", boxWidgetClass,
layer_balloon_popup, Args, ArgCount);
/* make label for message */
FirstArg(XtNborderWidth, 0);
NextArg(XtNlabel, popmsg);
balloon_label = XtCreateManagedWidget("label", labelWidgetClass,
box, Args, ArgCount);
/* realize the popup so we can get its size */
XtRealizeWidget(layer_balloon_popup);
/* get width/height */
FirstArg(XtNwidth, &wid);
NextArg(XtNheight, &ht);
GetValues(balloon_label);
/* only change X position of widget */
xtgeom.request_mode = CWX;
/* shift popup left */
xtgeom.x = x-wid-5;
/* if the mouse is in the depth button area, position the y there */
if (w == layer_viewp) {
int wx, wy; /* XTranslateCoordinates wants int, not Position */
get_pointer_win_xy(&wx, &wy);
xtgeom.request_mode |= CWY;
xtgeom.y = y+wy - (int) ht;
}
(void) XtMakeGeometryRequest(layer_balloon_popup, &xtgeom, &comp);
XtPopup(layer_balloon_popup,XtGrabNone);
XtRemoveTimeOut(balloon_id);
balloon_id = (XtIntervalId) 0;
}
/* come here when the mouse leaves a button in the layer panel */
static void
layer_unballoon(widget, closure, event, continue_to_dispatch)
Widget widget;
XtPointer closure;
XEvent* event;
Boolean* continue_to_dispatch;
{
if (balloon_id) {
XtRemoveTimeOut(balloon_id);
}
balloon_id = (XtIntervalId) 0;
if (layer_balloon_popup != (Widget) 0) {
XtDestroyWidget(layer_balloon_popup);
layer_balloon_popup = (Widget) 0;
}
}
/* map/unmap the depth manager on the right side */
void
toggle_show_depths()
{
Dimension wid, b;
appres.showdepthmanager = !appres.showdepthmanager;
/* get actual width of layer form */
FirstArg(XtNwidth, &wid);
NextArg(XtNborderWidth, &b);
GetValues(layer_form);
if (appres.showdepthmanager) {
/* make sure it's the right size */
setup_depth_panel();
/* make canvas smaller to fit depth manager */
resize_all(CANVAS_WD-wid-2*b, CANVAS_HT);
} else {
XtUnmanageChild(layer_form);
/* make canvas larger to fill space where depth manager was */
resize_all(CANVAS_WD+wid+2*b, CANVAS_HT);
}
/* update the View menu */
refresh_view_menu();
/* and redraw the objects */
redisplay_canvas();
}
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