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#include "PieceP.h"
#include "configure.h"
#include "etc.h"
#ifndef DEFAULT_PROBABILITY
#define DEFAULT_PROBABILITY 0.1
#endif
#ifndef DEFAULT_SIZE
#define DEFAULT_SIZE 3
#endif
#ifndef DEFAULT_AIR
#define DEFAULT_AIR 0.05
#endif
#ifndef DEFAULT_GRAVITY
#define DEFAULT_GRAVITY 0.3
#endif
#ifndef DEFAULT_TRANSMISSION
#define DEFAULT_TRANSMISSION 60.0
#endif
#ifndef DEFAULT_AFTER_IMAGE
#define DEFAULT_AFTER_IMAGE 10
#endif
/* x, y, z などの配列を一括確保して,malloc() の数を減らし,負荷を下げる */
#if 1
#ifndef ONE_BUNDLE_ALLOCATE
#define ONE_BUNDLE_ALLOCATE
#endif
#else
#ifdef ONE_BUNDLE_ALLOCATE
#undef ONE_BUNDLE_ALLOCATE
#endif
#endif
/*===========================================================================*/
/* オブジェクトのメンバの取得 */
/*===========================================================================*/
/*---------------------------------------------------------------------------*/
/* PieceClass クラス */
/*---------------------------------------------------------------------------*/
char * PieceClass_GetName(PieceClass piece_class)
{ return (piece_class->name); }
double PieceClass_GetProbability(PieceClass piece_class)
{ return (piece_class->probability); }
ObjList PieceClass_GetGCListList(PieceClass piece_class)
{ return (piece_class->gc_list_list); }
ObjList PieceClass_GetNextList(PieceClass piece_class)
{ return (piece_class->next_list); }
/*---------------------------------------------------------------------------*/
/* PieceNext クラス */
/*---------------------------------------------------------------------------*/
PieceClass PieceNext_GetPieceClass(PieceNext piece_next)
{ return (piece_next->piece_class); }
double PieceNext_GetPower(PieceNext piece_next) { return (piece_next->power); }
int PieceNext_GetNumber(PieceNext piece_next) { return (piece_next->number); }
/*---------------------------------------------------------------------------*/
/* Pieces クラス */
/*---------------------------------------------------------------------------*/
PieceClass Pieces_GetPieceClass(Pieces pieces) {return (pieces->piece_class);}
int Pieces_GetArraySize(Pieces pieces) { return (pieces->array_size); }
int Pieces_GetNumber(Pieces pieces) { return (pieces->number); }
double * Pieces_GetX(Pieces pieces) { return (pieces->x); }
double * Pieces_GetY(Pieces pieces) { return (pieces->y); }
double * Pieces_GetZ(Pieces pieces) { return (pieces->z); }
double * Pieces_GetVx(Pieces pieces) { return (pieces->vx); }
double * Pieces_GetVy(Pieces pieces) { return (pieces->vy); }
double * Pieces_GetVz(Pieces pieces) { return (pieces->vz); }
int Pieces_GetSize(Pieces pieces) { return (pieces->piece_class->size); }
ObjList Pieces_GetGCList(Pieces pieces)
{
return ((ObjList)ObjListData_GetObj(pieces->gc_list));
}
/*===========================================================================*/
/* PieceClass オブジェクトの作成・削除用 */
/*===========================================================================*/
PieceClass PieceClass_Create(char * name,
int size,
double probability,
double air,
double gravity,
double transmission,
int after_image_length,
int fine,
ObjList gc_list_list,
ObjList next_list,
Disp disp)
{
PieceClass piece_class;
int i;
piece_class = (PieceClass)malloc(sizeof(_PieceClass));
if (!piece_class) Error("PieceClass_Create", "Cannot allocate memory.");
if ((name == NULL) || (name[0] == '\0')) name = "Unknown\0";
piece_class->name = (char *)malloc(sizeof(char) * (StringLen(name) + 1));
if (piece_class->name == NULL)
Error("PieceClass_Create", "Cannot allocate memory.");
StringCpy(piece_class->name, name);
piece_class->size = size;
piece_class->probability = probability;
piece_class->air = air;
piece_class->gravity = gravity;
piece_class->transmission = transmission;
piece_class->after_image_length = after_image_length;
if (fine < 1) fine = 1;
piece_class->fine = fine;
piece_class->step = 100.0 / piece_class->fine;
if (gc_list_list) piece_class->gc_list_list = gc_list_list;
else piece_class->gc_list_list = ObjList_Create();
if (next_list) piece_class->next_list = next_list;
else piece_class->next_list = ObjList_Create();
return (piece_class);
}
PieceClass PieceClass_Destroy(PieceClass piece_class)
{
if (!piece_class) return (NULL);
if (piece_class->name) free(piece_class->name);
if (piece_class->gc_list_list)
ObjList_Destroy(piece_class->gc_list_list);
if (piece_class->next_list)
ObjList_Destroy(piece_class->next_list);
free(piece_class);
return (NULL);
}
/*===========================================================================*/
/* PieceNext オブジェクトの作成・削除用 */
/*===========================================================================*/
PieceNext PieceNext_Create(PieceClass piece_class, double power, int n)
{
PieceNext next;
next = (PieceNext)malloc(sizeof(_PieceNext));
if (!next) Error("PieceNext_Create", "Cannot allocate memory.");
next->piece_class = piece_class;
next->power = power;
next->number = n;
return (next);
}
PieceNext PieceNext_Destroy(PieceNext next)
{
if (!next) return (NULL);
free(next);
return (NULL);
}
/*===========================================================================*/
/* 内部で使用する関数 */
/*===========================================================================*/
/*---------------------------------------------------------------------------*/
/* PieceClass の検索 */
/* 見つからなかった場合には,PieceClass オブジェクトを生成し, */
/* リストに追加する. */
/*---------------------------------------------------------------------------*/
static PieceClass PieceClassList_SearchPieceClass(ObjList list,
char * name,
Disp disp,
int default_size,
double default_air,
double default_gravity,
double default_transmission,
int default_after_image,
int fine)
{
ObjListData current;
PieceClass piece_class;
if (!list) Error("PieceClassList_SearchPieceClass",
"PieceClassList has not created.");
for (current = ObjList_GetStart(list);
!ObjList_IsEndEdge(list, current);
current = ObjListData_GetNext(current)) {
piece_class = (PieceClass)ObjListData_GetObj(current);
if (!StringCmp(piece_class->name, name)) {
return (piece_class);
}
}
/* 見つからなかった場合には,作成し,リストに追加する */
piece_class = PieceClass_Create(name,
default_size,
-1.0,
default_air,
default_gravity,
default_transmission,
default_after_image,
fine,
NULL, NULL, disp);
ObjList_InsertObjToEnd(list, piece_class, (ObjDestructor)PieceClass_Destroy);
return (piece_class);
}
/*---------------------------------------------------------------------------*/
/* 単語の取得 */
/*---------------------------------------------------------------------------*/
static char * GetWord(Stream stream)
{
char * word;
word = Stream_GetWord(stream, NULL, 0,
"", /* この文字で切り分ける */
" \t", /* この文字でも切り分ける */
"!#$%", /* コメント行の先頭文字 '#' など */
"\n", /* 行末文字 '\n' など */
"\"\'", /* 引用符文字 '\"' など */
"", /* 文字列先頭の読みとばし文字 */
"" /* 文字列末尾の読みとばし文字 */
);
return (word);
}
static char * GetWord2(Stream stream)
{
char * word;
word = Stream_GetWord(stream, NULL, 0,
"", /* この文字で切り分ける */
" \t", /* この文字でも切り分ける */
"", /* コメント行の先頭文字 '#' など */
"\n", /* 行末文字 '\n' など */
"\"\'", /* 引用符文字 '\"' など */
"", /* 文字列先頭の読みとばし文字 */
"" /* 文字列末尾の読みとばし文字 */
);
return (word);
}
static ObjList ReadNext(ObjList piece_class_list,
char * word,
Disp disp,
int default_size,
double default_air,
double default_gravity,
double default_transmission,
int default_after_image,
int fine,
int next_power_mag,
int next_number_mag)
{
ObjList list;
Stream stream;
char * w1;
char * w2;
char * w3;
PieceClass piece_class;
double power;
int n;
list = ObjList_Create();
if (!word) return (list);
stream = Stream_CreateFromCharacters(word);
if (!stream) return (list);
while ((w1 = GetWord2(stream)) != NULL) {
w2 = w3 = NULL;
piece_class = PieceClassList_SearchPieceClass(piece_class_list, w1, disp,
default_size,
default_air,
default_gravity,
default_transmission,
default_after_image,
fine);
w2 = GetWord2(stream);
if ((w3 = GetWord2(stream)) != NULL) {
power = atof(w2) * next_power_mag * 0.01;
n = atoi(w3);
if (n > 0) {
n = (n * next_number_mag + 50) / 100;
if (n < 1) n = 1;
}
ObjList_InsertObjToEnd(list,
PieceNext_Create(piece_class, power, n),
(ObjDestructor)PieceNext_Destroy);
}
if (w1) free(w1);
if (w2) free(w2);
if (w3) free(w3);
}
Stream_Destroy(stream);
return (list);
}
/*===========================================================================*/
/* データの読み込み */
/*===========================================================================*/
ObjList PieceClassList_CreateFromStream(Disp disp,
ColorGCDatabase database,
Stream stream,
int fine,
int probability_mag,
int size_mag,
int air_mag,
int gravity_mag,
int transmission_mag,
int after_image_mag,
int color_length_mag,
int next_power_mag,
int next_number_mag)
{
ObjList piece_class_list;
PieceClass current = NULL;
char * word;
char * word2;
ObjList color_gc_list;
double default_probability = DEFAULT_PROBABILITY * probability_mag * 0.01;
int default_size = (DEFAULT_SIZE * size_mag + 50) / 100;
double default_air = DEFAULT_AIR * air_mag * 0.01;
double default_gravity = DEFAULT_GRAVITY * gravity_mag * 0.01;
double default_transmission = DEFAULT_TRANSMISSION * transmission_mag * 0.01;
int default_after_image =
(DEFAULT_AFTER_IMAGE * after_image_mag + 50) / 100;
piece_class_list = ObjList_Create();
while ((word = GetWord(stream)) != NULL) {
word2 = NULL;
if (!StringCmp(word, "Name")) {
if ((word2 = GetWord(stream)) != NULL) {
current =
PieceClassList_SearchPieceClass(piece_class_list, word2, disp,
default_size,
default_air,
default_gravity,
default_transmission,
default_after_image,
fine);
}
} else if (!StringCmp(word, "DefaultProbability")) {
if ((word2 = GetWord(stream)) != NULL) {
default_probability = atof(word2) * probability_mag * 0.01;
}
} else if (!StringCmp(word, "DefaultSize")) {
if ((word2 = GetWord(stream)) != NULL) {
default_size = (atoi(word2) * size_mag + 50) / 100;
}
} else if (!StringCmp(word, "DefaultAir")) {
if ((word2 = GetWord(stream)) != NULL) {
default_air = atof(word2) * air_mag * 0.01;
}
} else if (!StringCmp(word, "DefaultGravity")) {
if ((word2 = GetWord(stream)) != NULL) {
default_gravity = atof(word2) * gravity_mag * 0.01;
}
} else if (!StringCmp(word, "DefaultTransmission")) {
if ((word2 = GetWord(stream)) != NULL) {
default_transmission = atof(word2) * transmission_mag * 0.01;
}
} else if (!StringCmp(word, "DefaultAfterImage")) {
if ((word2 = GetWord(stream)) != NULL) {
default_after_image = (atoi(word2) * after_image_mag + 50) / 100;
}
} else {
if (current) {
if (!StringCmp(word, "Size")) {
if ((word2 = GetWord(stream)) != NULL) {
if (!StringCmp(word2, "Default") || !StringCmp(word2, "default"))
current->size = default_size;
else current->size = (atoi(word2) * size_mag + 50) / 100;
}
} else if (!StringCmp(word, "Probability")) {
if ((word2 = GetWord(stream)) != NULL) {
if (!StringCmp(word2, "Default") || !StringCmp(word2, "default"))
current->probability = default_probability;
else if (!StringCmp(word2, "None") || !StringCmp(word2, "none"))
current->probability = -1.0;
else current->probability = atof(word2) * probability_mag * 0.01;
}
} else if (!StringCmp(word, "Air")) {
if ((word2 = GetWord(stream)) != NULL) {
if (!StringCmp(word2, "Default") || !StringCmp(word2, "default"))
current->air = default_air;
else current->air = atof(word2) * air_mag * 0.01;
}
} else if (!StringCmp(word, "Gravity")) {
if ((word2 = GetWord(stream)) != NULL) {
if (!StringCmp(word2, "Default") || !StringCmp(word2, "default"))
current->gravity = default_gravity;
else current->gravity = atof(word2) * gravity_mag * 0.01;
}
} else if (!StringCmp(word, "Transmission")) {
if ((word2 = GetWord(stream)) != NULL) {
if (!StringCmp(word2, "Default") || !StringCmp(word2, "default"))
current->transmission = default_transmission;
else current->transmission = atof(word2) * transmission_mag * 0.01;
}
} else if (!StringCmp(word, "AfterImage")) {
if ((word2 = GetWord(stream)) != NULL) {
if (!StringCmp(word2, "Default") || !StringCmp(word2, "default"))
current->after_image_length = default_after_image;
else current->after_image_length =
(atoi(word2) * after_image_mag + 50) / 100;
}
} else if (!StringCmp(word, "Color")) {
if ((word2 = GetWord(stream)) != NULL) {
if (current->gc_list_list == NULL)
current->gc_list_list = ObjList_Create();
if (!StringEqual(word2, "None") && !StringEqual(word2, "none")) {
color_gc_list =
CreateColorGCListFromCharacters(database,
word2,
current->after_image_length,
fine,
color_length_mag);
ObjList_Concatenate(current->gc_list_list, color_gc_list);
}
}
} else if (!StringCmp(word, "Next")) {
if ((word2 = GetWord(stream)) != NULL) {
if (current->next_list == NULL)
current->next_list = ObjList_Create();
if (!StringEqual(word2, "None") && !StringEqual(word2, "none")) {
ObjList_Concatenate(current->next_list,
ReadNext(piece_class_list, word2, disp,
default_size,
default_air,
default_gravity,
default_transmission,
default_after_image,
fine,
next_power_mag,
next_number_mag));
}
}
} else if (!StringCmp(word, "End")) {
if (word) free(word);
if (word2) free(word2);
return (piece_class_list);
} else {
fprintf(stderr, "Unknown command : %s\n", word);
}
} else {
fprintf(stderr,
"Cannot specify class name. Command was ignored. : %s\n",
word);
}
}
if (word) free(word);
if (word2) free(word2);
}
return (piece_class_list);
}
/*===========================================================================*/
/* Pieces オブジェクトの操作 */
/*===========================================================================*/
/*---------------------------------------------------------------------------*/
/* Pieces オブジェクトの初期化 */
/*---------------------------------------------------------------------------*/
int Pieces_Initialize(Pieces pieces,
PieceClass piece_class, double power,
int number, int n,
double * x, double * y, double * z,
double * vx, double * vy, double * vz,
int x_min, int y_min, int x_max, int y_max,
Calculator calculator)
{
int i, j, a;
int rad, z_rad;
double p, t;
pieces->piece_class = piece_class;
pieces->gc_list = ObjList_GetStartEdge(pieces->piece_class->gc_list_list);
if (n * number > pieces->array_size) return (1);
a = 0;
for (i = 0; i < n; i++) {
for (j = 0; j < number; j++) {
z_rad = Rand(CALCULATOR_DEFAULT_DEGREE);
p = Calculator_GetCos(calculator, z_rad);
rad = Rand(CALCULATOR_DEFAULT_DEGREE);
pieces->x[a] = x[i];
pieces->y[a] = y[i];
pieces->z[a] = z[i];
t = pieces->piece_class->transmission * 0.01;
pieces->vx[a] = Calculator_GetCos(calculator, rad) *power*p+ vx[i] * t;
pieces->vy[a] = Calculator_GetSin(calculator, rad) *power*p+ vy[i] * t;
pieces->vz[a] = Calculator_GetSin(calculator, z_rad) * power + vz[i] * t;
if ( ((pieces->x[a] < x_min) && (pieces->vx[a] < 0.0)) ||
((pieces->x[a] > x_max) && (pieces->vx[a] > 0.0)) ||
((pieces->y[a] > y_max) && (pieces->vy[a] > 0.0)) ) {
/* None */
} else {
a++;
}
}
}
pieces->number = a;
return (0);
}
/*---------------------------------------------------------------------------*/
/* Pieces オブジェクトの生成 */
/*---------------------------------------------------------------------------*/
Pieces Pieces_Create(PieceClass piece_class, double power, int number, int n,
double * x, double * y, double * z,
double * vx, double * vy, double * vz,
int x_min, int y_min, int x_max, int y_max,
Calculator calculator)
{
Pieces pieces;
pieces = (Pieces)malloc(sizeof(_Pieces));
if (!pieces) Error("Pieces_Create", "Cannot allocate memory");
pieces->array_size = number * n;
/* Pieces オブジェクトは使い回しするので,小さいサイズのものは */
/* メモリを無駄に食ってしまうので,メモリの節約のため,あまり小さな */
/* サイズのものは作らないようにする. */
if (pieces->array_size < 30) pieces->array_size = 30;
if (pieces->array_size) {
#ifdef ONE_BUNDLE_ALLOCATE
pieces->x = (double *)malloc(sizeof(double) * pieces->array_size * 6);
if (pieces->x == NULL) Error("Pieces_Create", "Cannot allocate memory");
pieces->y = pieces->x + pieces->array_size * 1;
pieces->z = pieces->x + pieces->array_size * 2;
pieces->vx = pieces->x + pieces->array_size * 3;
pieces->vy = pieces->x + pieces->array_size * 4;
pieces->vz = pieces->x + pieces->array_size * 5;
#else
pieces->x = (double *)malloc(sizeof(double) * pieces->array_size);
if (pieces->x == NULL) Error("Pieces_Create", "Cannot allocate memory");
pieces->y = (double *)malloc(sizeof(double) * pieces->array_size);
if (pieces->y == NULL) Error("Pieces_Create", "Cannot allocate memory");
pieces->z = (double *)malloc(sizeof(double) * pieces->array_size);
if (pieces->z == NULL) Error("Pieces_Create", "Cannot allocate memory");
pieces->vx = (double *)malloc(sizeof(double) * pieces->array_size);
if (pieces->vx == NULL) Error("Pieces_Create", "Cannot allocate memory");
pieces->vy = (double *)malloc(sizeof(double) * pieces->array_size);
if (pieces->vy == NULL) Error("Pieces_Create", "Cannot allocate memory");
pieces->vz = (double *)malloc(sizeof(double) * pieces->array_size);
if (pieces->vz == NULL) Error("Pieces_Create", "Cannot allocate memory");
#endif
} else {
pieces->x = NULL;
pieces->y = NULL;
pieces->z = NULL;
pieces->vx = NULL;
pieces->vy = NULL;
pieces->vz = NULL;
}
Pieces_Initialize(pieces, piece_class, power, number, n,
x, y, z, vx, vy, vz, x_min, y_min, x_max, y_max,
calculator);
return (pieces);
}
/*---------------------------------------------------------------------------*/
/* Piece オブジェクトの削除 */
/*---------------------------------------------------------------------------*/
Pieces Pieces_Destroy(Pieces pieces)
{
if (!pieces) return (NULL);
#ifdef ONE_BUNDLE_ALLOCATE
if (pieces->x ) free(pieces->x );
#else
if (pieces->x ) free(pieces->x );
if (pieces->y ) free(pieces->y );
if (pieces->z ) free(pieces->z );
if (pieces->vx) free(pieces->vx);
if (pieces->vy) free(pieces->vy);
if (pieces->vz) free(pieces->vz);
#endif
free(pieces);
return (NULL);
}
/*---------------------------------------------------------------------------*/
/* Pieces オブジェクトの移動 */
/*---------------------------------------------------------------------------*/
int Pieces_Move(Pieces pieces,
int x_min, int y_min, int x_max, int y_max, int size)
{
int length;
int i, a;
double z;
double step;
double air, g;
double tmp1, tmp2;
if (ObjList_IsEnd(pieces->piece_class->gc_list_list, pieces->gc_list))
return (1);
step = pieces->piece_class->step;
air = 1.0 - pieces->piece_class->air * step;
g = pieces->piece_class->gravity * step;
tmp1 = step * size * 0.001;
a = 0;
for (i = 0; i < pieces->number; i++) {
if (a) {
pieces->x[ i] = pieces->x[ i + a];
pieces->y[ i] = pieces->y[ i + a];
pieces->z[ i] = pieces->z[ i + a];
pieces->vx[i] = pieces->vx[i + a];
pieces->vy[i] = pieces->vy[i + a];
pieces->vz[i] = pieces->vz[i + a];
}
pieces->vy[i] += g;
/* 空気抵抗の計算 */
pieces->vx[i] *= air;
pieces->vy[i] *= air;
pieces->vz[i] *= air;
/* 奥行きの計算 */
pieces->z[i] += pieces->vz[i] * step;
z = 1.0 - pieces->z[i] * (1.0 / 1000.0);
if (z < 0.01) z = 0.01;
tmp2 = z * tmp1;
pieces->x[i] += pieces->vx[i] * tmp2;
pieces->y[i] += pieces->vy[i] * tmp2;
if (((pieces->x[i] < x_min) && (pieces->vx[i] < 0.0)) ||
((pieces->x[i] > x_max) && (pieces->vx[i] > 0.0)) ||
(pieces->y[i] > y_max)) {
i--;
a++;
pieces->number--;
}
}
if (pieces->number == 0) return (1);
pieces->gc_list = ObjListData_GetNext(pieces->gc_list);
return (0);
}
/*****************************************************************************/
/* End of Program */
/*****************************************************************************/
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