1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482
|
/*
This file includes miscellaneous plot functions and logic
for 3D, used by lorenz.c and line3d.c
By Tim Wegner and Marc Reinig.
*/
/* see Fractint.c for a description of the "include" hierarchy */
#include "port.h"
#include "prototyp.h"
#include "fractype.h"
/* Use these palette indices for red/blue - same on ega/vga */
#define PAL_BLUE 1
#define PAL_RED 2
#define PAL_MAGENTA 3
int whichimage;
int xxadjust1;
int yyadjust1;
int eyeseparation = 0;
int glassestype = 0;
int xshift1;
int yshift1;
int xtrans = 0;
int ytrans = 0;
int red_local_left;
int red_local_right;
int blue_local_left;
int blue_local_right;
int red_crop_left = 4;
int red_crop_right = 0;
int blue_crop_left = 0;
int blue_crop_right = 4;
int red_bright = 80;
int blue_bright = 100;
BYTE T_RED;
/* Bresenham's algorithm for drawing line */
void cdecl draw_line (int X1, int Y1, int X2, int Y2, int color)
{ /* uses Bresenham algorithm to draw a line */
int dX, dY; /* vector components */
int row, col,
final, /* final row or column number */
G, /* used to test for new row or column */
inc1, /* G increment when row or column doesn't change */
inc2; /* G increment when row or column changes */
char pos_slope;
dX = X2 - X1; /* find vector components */
dY = Y2 - Y1;
pos_slope = (char)(dX > 0); /* is slope positive? */
if (dY < 0)
pos_slope = (char)!pos_slope;
if (abs (dX) > abs (dY)) /* shallow line case */
{
if (dX > 0) /* determine start point and last column */
{
col = X1;
row = Y1;
final = X2;
}
else
{
col = X2;
row = Y2;
final = X1;
}
inc1 = 2 * abs (dY); /* determine increments and initial G */
G = inc1 - abs (dX);
inc2 = 2 * (abs (dY) - abs (dX));
if (pos_slope)
while (col <= final) /* step through columns checking for new row */
{
(*plot) (col, row, color);
col++;
if (G >= 0) /* it's time to change rows */
{
row++; /* positive slope so increment through the rows */
G += inc2;
}
else /* stay at the same row */
G += inc1;
}
else
while (col <= final) /* step through columns checking for new row */
{
(*plot) (col, row, color);
col++;
if (G > 0) /* it's time to change rows */
{
row--; /* negative slope so decrement through the rows */
G += inc2;
}
else /* stay at the same row */
G += inc1;
}
} /* if |dX| > |dY| */
else /* steep line case */
{
if (dY > 0) /* determine start point and last row */
{
col = X1;
row = Y1;
final = Y2;
}
else
{
col = X2;
row = Y2;
final = Y1;
}
inc1 = 2 * abs (dX); /* determine increments and initial G */
G = inc1 - abs (dY);
inc2 = 2 * (abs (dX) - abs (dY));
if (pos_slope)
while (row <= final) /* step through rows checking for new column */
{
(*plot) (col, row, color);
row++;
if (G >= 0) /* it's time to change columns */
{
col++; /* positive slope so increment through the columns */
G += inc2;
}
else /* stay at the same column */
G += inc1;
}
else
while (row <= final) /* step through rows checking for new column */
{
(*plot) (col, row, color);
row++;
if (G > 0) /* it's time to change columns */
{
col--; /* negative slope so decrement through the columns */
G += inc2;
}
else /* stay at the same column */
G += inc1;
}
}
} /* draw_line */
#if 0
/* use this for continuous colors later */
void _fastcall plot3dsuperimpose16b(int x,int y,int color)
{
int tmp;
if (color != 0) /* Keeps index 0 still 0 */
{
color = colors - color; /* Reverses color order */
color = color / 4;
if(color == 0)
color = 1;
}
color = 3;
tmp = getcolor(x,y);
/* map to 4 colors */
if(whichimage == 1) /* RED */
{
if(red_local_left < x && x < red_local_right)
{
putcolor(x,y,color|tmp);
if (Targa_Out)
targa_color(x, y, color|tmp);
}
}
else if(whichimage == 2) /* BLUE */
if(blue_local_left < x && x < blue_local_right)
{
color = color <<2;
putcolor(x,y,color|tmp);
if (Targa_Out)
targa_color(x, y, color|tmp);
}
}
#endif
void _fastcall plot3dsuperimpose16(int x,int y,int color)
{
int tmp;
tmp = getcolor(x,y);
if(whichimage == 1) /* RED */
{
color = PAL_RED;
if(tmp > 0 && tmp != color)
color = PAL_MAGENTA;
if(red_local_left < x && x < red_local_right)
{
putcolor(x,y,color);
if (Targa_Out)
targa_color(x, y, color);
}
}
else if(whichimage == 2) /* BLUE */
if(blue_local_left < x && x < blue_local_right)
{
color = PAL_BLUE;
if(tmp > 0 && tmp != color)
color = PAL_MAGENTA;
putcolor(x,y,color);
if (Targa_Out)
targa_color(x, y, color);
}
}
void _fastcall plot3dsuperimpose256(int x,int y,int color)
{
int tmp;
BYTE t_c;
t_c = (BYTE)(255-color);
if (color != 0) /* Keeps index 0 still 0 */
{
color = colors - color; /* Reverses color order */
if (max_colors == 236)
color = 1 + color / 21; /* Maps colors 1-255 to 13 even ranges */
else
color = 1 + color / 18; /* Maps colors 1-255 to 15 even ranges */
}
tmp = getcolor(x,y);
/* map to 16 colors */
if(whichimage == 1) /* RED */
{
if(red_local_left < x && x < red_local_right)
{
/* Overwrite prev Red don't mess w/blue */
putcolor(x,y,color|(tmp&240));
if (Targa_Out)
if (!ILLUMINE)
targa_color(x, y, color|(tmp&240));
else
targa_writedisk (x+sxoffs, y+syoffs, t_c, 0, 0);
}
}
else if(whichimage == 2) /* BLUE */
if(blue_local_left < x && x < blue_local_right)
{
/* Overwrite previous blue, don't mess with existing red */
color = color <<4;
putcolor(x,y,color|(tmp&15));
if (Targa_Out)
if (!ILLUMINE)
targa_color(x, y, color|(tmp&15));
else
{
targa_readdisk (x+sxoffs, y+syoffs, &T_RED, (BYTE *)&tmp, (BYTE *)&tmp);
targa_writedisk (x+sxoffs, y+syoffs, T_RED, 0, t_c);
}
}
}
void _fastcall plotIFS3dsuperimpose256(int x,int y,int color)
{
int tmp;
BYTE t_c;
t_c = (BYTE)(255-color);
if (color != 0) /* Keeps index 0 still 0 */
{
/* my mind is fried - lower indices = darker colors is EASIER! */
color = colors - color; /* Reverses color order */
if (max_colors == 236)
color = 1 + color / 21; /* Maps colors 1-255 to 13 even ranges */
else
color = 1 + color / 18; /* Looks weird but maps colors 1-255 to 15
relatively even ranges */
}
tmp = getcolor(x,y);
/* map to 16 colors */
if(whichimage == 1) /* RED */
{
if(red_local_left < x && x < red_local_right)
{
putcolor(x,y,color|tmp);
if (Targa_Out)
if (!ILLUMINE)
targa_color(x, y, color|tmp);
else
targa_writedisk (x+sxoffs, y+syoffs, t_c, 0, 0);
}
}
else if(whichimage == 2) /* BLUE */
if(blue_local_left < x && x < blue_local_right)
{
color = color <<4;
putcolor(x,y,color|tmp);
if (Targa_Out)
if (!ILLUMINE)
targa_color(x, y, color|tmp);
else
{
targa_readdisk (x+sxoffs, y+syoffs, &T_RED, (BYTE *)&tmp, (BYTE *)&tmp);
targa_writedisk (x+sxoffs, y+syoffs, T_RED, 0, t_c);
}
}
}
void _fastcall plot3dalternate(int x,int y,int color)
{
BYTE t_c;
t_c = (BYTE)(255-color);
/* lorez high color red/blue 3D plot function */
/* if which image = 1, compresses color to lower 128 colors */
/* my mind is STILL fried - lower indices = darker colors is EASIER! */
color = colors - color;
if((whichimage == 1) && !((x+y)&1)) /* - lower half palette */
{
if(red_local_left < x && x < red_local_right)
{
putcolor(x,y,color>>1);
if (Targa_Out)
if (!ILLUMINE)
targa_color(x, y, color>>1);
else
targa_writedisk (x+sxoffs, y+syoffs, t_c, 0, 0);
}
}
else if((whichimage == 2) && ((x+y)&1) ) /* - upper half palette */
{
if(blue_local_left < x && x < blue_local_right)
{
putcolor(x,y,(color>>1)+(colors>>1));
if (Targa_Out)
if (!ILLUMINE)
targa_color(x, y, (color>>1)+(colors>>1));
else
targa_writedisk (x+sxoffs, y+syoffs, T_RED, 0, t_c);
}
}
}
void _fastcall plot3dcrosseyedA(int x,int y,int color)
{
x /= 2;
y /= 2;
if(whichimage == 2)
x += xdots/2;
if(rowcount >= ydots/2)
/* hidden surface kludge */
if(getcolor(x,y) != 0)
return;
putcolor(x,y,color);
}
void _fastcall plot3dcrosseyedB(int x,int y,int color)
{
x /= 2;
y /= 2;
if(whichimage == 2)
x += xdots/2;
putcolor(x,y,color);
}
void _fastcall plot3dcrosseyedC(int x,int y,int color)
{
if(rowcount >= ydots/2)
/* hidden surface kludge */
if(getcolor(x,y) != 0)
return;
putcolor(x,y,color);
}
void plot_setup()
{
double d_red_bright = 0;
double d_blue_bright = 0;
int i;
/* set funny glasses plot function */
switch(glassestype)
{
case 1:
standardplot = plot3dalternate;
break;
case 2:
if(colors == 256)
if (fractype != IFS3D)
standardplot = plot3dsuperimpose256;
else
standardplot = plotIFS3dsuperimpose256;
else
standardplot = plot3dsuperimpose16;
break;
case 4: /* crosseyed mode */
if(sxdots < 2*xdots)
{
if(XROT == 0 && YROT == 0)
standardplot = plot3dcrosseyedA; /* use hidden surface kludge */
else
standardplot = plot3dcrosseyedB;
}
else if(XROT == 0 && YROT == 0)
standardplot = plot3dcrosseyedC; /* use hidden surface kludge */
else
standardplot = putcolor;
break;
default:
standardplot = putcolor;
break;
}
xshift1 = xshift = (int)((XSHIFT * (double)xdots)/100);
yshift1 = yshift = (int)((YSHIFT * (double)ydots)/100);
if(glassestype)
{
red_local_left = (int)((red_crop_left * (double)xdots)/100.0);
red_local_right = (int)(((100 - red_crop_right) * (double)xdots)/100.0);
blue_local_left = (int)((blue_crop_left * (double)xdots)/100.0);
blue_local_right = (int)(((100 - blue_crop_right) * (double)xdots)/100.0);
d_red_bright = (double)red_bright/100.0;
d_blue_bright = (double)blue_bright/100.0;
switch(whichimage)
{
case 1:
xshift += (int)((eyeseparation* (double)xdots)/200);
xxadjust = (int)(((xtrans+xadjust)* (double)xdots)/100);
xshift1 -= (int)((eyeseparation* (double)xdots)/200);
xxadjust1 = (int)(((xtrans-xadjust)* (double)xdots)/100);
if(glassestype == 4 && sxdots >= 2*xdots)
sxoffs = sxdots / 2 - xdots;
break;
case 2:
xshift -= (int)((eyeseparation* (double)xdots)/200);
xxadjust = (int)(((xtrans-xadjust)* (double)xdots)/100);
if(glassestype == 4 && sxdots >= 2*xdots)
sxoffs = sxdots / 2;
break;
}
}
else
xxadjust = (int)((xtrans* (double)xdots)/100);
yyadjust = (int)(-(ytrans* (double)ydots)/100);
if (mapset)
{
ValidateLuts(MAP_name); /* read the palette file */
if(glassestype==1 || glassestype==2)
{
if(glassestype == 2 && colors < 256)
{
dacbox[PAL_RED ][0] = 63;
dacbox[PAL_RED ][1] = 0;
dacbox[PAL_RED ][2] = 0;
dacbox[PAL_BLUE ][0] = 0;
dacbox[PAL_BLUE ][1] = 0;
dacbox[PAL_BLUE ][2] = 63;
dacbox[PAL_MAGENTA][0] = 63;
dacbox[PAL_MAGENTA][1] = 0;
dacbox[PAL_MAGENTA][2] = 63;
}
for (i=0;i<256;i++)
{
dacbox[i][0] = (BYTE)(dacbox[i][0] * d_red_bright);
dacbox[i][2] = (BYTE)(dacbox[i][2] * d_blue_bright);
}
}
spindac(0,1); /* load it, but don't spin */
}
}
|