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/*
* XFrisk - The classic board game for X
* Copyright (C) 1993-1999 Elan Feingold (elan@aetherworks.com)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id: language.h,v 1.13 2000/01/17 21:12:45 tony Exp $
*/
#ifndef _LANGUAGE_H
#define _LANGUAGE_H
#ifdef FRENCH
#define HUMAN "Humain"
#define UNKNOWN "Un inconnu"
#define PINK_CREATURE "Crature rose et chevelue avec tendences auto-destructives."
//countries
#define NORTH_AMERICA "Amrique du nord"
#define SOUTH_AMERICA "Amrique du sud"
#define AFRICA "Afrique"
#define AUSTRALIA "Australie"
#define EUROPE "Europe"
#define GREENLAND "Groenland"
#define ICELAND "Islande"
#define SIBERIA "Sibrie"
#define URAL "Oural"
#define ALASKA "Alaska"
#define NORTHWEST "Territoires du nord-ouest"
#define IRKUTSK "Irkutsk"
#define SCANDINAVIA "Scandinavie"
#define UKRAINE "Ukraine"
#define KAMCHATKA "Kamchatka"
#define QUEBEC "Qubec"
#define ONTARIO "Ontario"
#define ALBERTA "Alberta"
#define YAKUTSK "Yakutsk"
#define GREAT_BRITAIN "Grande Bretagne"
#define AFGHANISTAN "Afghanistan"
#define NORTHERN_EUROPE "Europe du nord"
#define WEST_STATES "Ouest des tats-unis "
#define EAST_STATES "Est des tats-unis "
#define WEST_EUROPE "Europe de l'ouest"
#define SOUTH_EUROPE "Europe du sud"
#define MONGOLIA "Mongolie"
#define CHINA "Chine"
#define JAPAN "Japon"
#define MIDDLE_EAST "Moyen-Orient"
#define CENTRAL_AMERICA "Amrique central"
#define NORTH_AFRICA "Afrique du nord"
#define EGYPT "Egypte"
#define INDIA "Inde"
#define SIAM "Siam"
#define EAST_AFRICA "Afrique de l'est"
#define INDONESIA "Indonsie"
#define VENEZUELA "Vnzula"
#define BRASIL "Brsil"
#define PERU "Prou"
#define CONGO "Congo"
#define NEW_GUINEA "Nouvelle Guine"
#define SOUTH_AFRICA "Afrique du sud"
#define WESTERN_AUSTRALIA "Australie occidentale"
#define EASTERN_AUSTRALIA "Est de l'australie"
#define MADAGASCAR "Madagascar"
#define ARGENTINA "Argentine"
//messages
#define CLIENT_MISMATCH "Mauvaise version de client"
#define NEW_CLIENT "Un nouveau client"
#define HAS_REGISTERED "est enregistr."
#define NO_ROOM "Plus de place pour un nouveau client!"
#define ERROR_PROTOCOL "Erreur de protocol"
#define IGNORE_CLIENT "Ignore ce client."
#define SERVER_CONNECT_FAILED "Une connexion choue, le client est perdu..."
#define GAME_OVER "Le jeu est termin: un joueur vivant (ou un client complet) quitte le jeu."
#define SERVER_STARTING "Dmarage de Frisk"
#define FINISHED_REGISTRY "a fini d'enregistrer ses joueurs."
#define HAS_DEREGISTERED "%s a quitt."
#define SERVERNAME "Serveur"
#define CLIENT_DEAD "est considr comme mort (il a mis un mauvais message.)\n"
#define CLIENT "Le client"
#define SERVER_STARTING "SERVEUR: Dmarage de Frisk"
#define ERR_PORT_IN_USE "SERVEUR: Le port de Frisk est utilis. Le serveur est\n dj lanc, ou un serveur est salement plant,\n dans ce cas il faut attendre quelques minutes pour\n que le port soit nouveau disponible. Je quitte.\n"
#define CLIENT "Le client"
#define IS_REGISTERED "est enregistr."
#define NEW_AI "Un nouveau client AI"
#define HELLO_NEW "Bonjour nouveau client, vous tes"
#define BEING_UPDATED "va tre mis jour."
#define BEGINNING "Les clients ont fini de s'enregistrer, le jeu commence."
#define ERR_COMMLINK "CLIENT: Ne peut crer la liaison."
#define ERR_UNKNOWN_HOST "CLIENT: La machine `%s' est inconnue."
#define ERR_COULD_NOT_CONNECT "CLIENT: Impossible de se connecter au serveur Frisk sur `%s'.\n"\
" Quelqu'un doit commencer par lancer `friskserver' \n"\
" sur cette machine.\n"
#define MSG_CONNECTED "CLIENT: Connect au serveur.\n"
#define MSG_WAITING_SRV_ID "CLIENT: Attend que le serveur mette l'ID client..."
#define MSG_DONE "Reu.\n"
#define ERR_SERVER_FULL "CLIENT: Ne peut participer, le serveur est complet! Je suis impressionn..."
#define ERR_PROTOCOL_MISMATCH "CLIENT: Le serveur n'utilise pas le mme protocole!"
#define ERR_SERVER_FAILED "CLIENT: Le server a chou (%s)\n"
#define ERR_NONRECOVERABLE "CLIENT: Impossible de rparer cela, une future version le fera.\n"
#define ERR_OBJECT_FAILURE "chec"
#define ERR_SRV_NONRECOVERABLE "Le server a chou, impossible de rparer."
#define INVALID_MESSAGE "Le serveur a reu un message invalide de ma part."
#define ERR_COMMFAILED "SERVEUR: CommLink operation choue, recupre.\n"
#define TXT_HANDLED_FAILURE "SERVEUR: Rcupration correcte de la perte d'un client.\n"
#define TXT_SEND_FAILED "chec l'mission d'un message."
#define TXT_RECEIVE_FAILED "chec la rception d'un message."
#define TXT_CANT_OPEN "CARDS: Ne peut ouvrir"
#define TXT_CARDS_NUMCOUNTRIES "CARDS: Nombre de pays invalide!"
#define TXT_FATAL_ERROR "Erreur fatale"
#define TXT_ONLY_CURRENT "Seul le joueur courant peut changer des cartes!"
#define TXT_BE_FORTIFIED "va tre fortifi"
#else
/* ENGLISH is default language*/
#define HUMAN "Human"
#define UNKNOWN "Unknown"
#define PINK_CREATURE "Hairless pink creature with self-destructive tendencies."
/*countries*/
#define NORTH_AMERICA "North America"
#define SOUTH_AMERICA "South America"
#define AFRICA "Africa"
#define AUSTRALIA "Australia"
#define ASIA "Asia"
#define EUROPE "Europe"
#define GREENLAND "Greenland"
#define ICELAND "Iceland"
#define SIBERIA "Siberia"
#define URAL "Ural"
#define ALASKA "Alaska"
#define NORTH_WEST "Northwest Territories"
#define IRKUTSK "Irkutsk"
#define SCANDINAVIA "Scandinavia"
#define UKRAINE "Ukraine"
#define KAMCHATKA "Kamchatka"
#define QUEBEC "Quebec"
#define ONTARIO "Ontario"
#define ALBERTA "Alberta"
#define YAKUTSK "Yakutsk"
#define GREAT_BRITAIN "Great Britain"
#define AFGHANISTAN "Afghanistan"
#define NORTHERN_EUROPE "Northern Europe"
#define WEST_STATES "Western United States"
#define EAST_STATES "Eastern United States"
#define WEST_EUROPE "Western Europe"
#define SOUTH_EUROPE "Southern Europe"
#define MONGOLIA "Mongolia"
#define CHINA "China"
#define JAPAN "Japan"
#define MIDDLE_EAST "Middle East"
#define CENTRAL_AMERICA "Central America"
#define NORTH_AFRICA "Northern Africa"
#define EGYPT "Egypt"
#define INDIA "India"
#define SIAM "Siam"
#define EAST_AFRICA "Eastern Africa"
#define INDONESIA "Indonesia"
#define VENEZUELA "Venezuela"
#define BRASIL "Brazil"
#define PERU "Peru"
#define CONGO "Congo"
#define NEW_GUINEA "New Guinea"
#define SOUTH_AFRICA "South Africa"
#define WESTERN_AUSTRALIA "Western Australia"
#define EASTERN_AUSTRALIA "Eastern Australia"
#define MADAGASCAR "Madagascar"
#define ARGENTINA "Argentina"
/*messages*/
#define HELLO_NEW "Hello new client, you are"
#define BEGINNING "Clients have finished registering, beginning game."
#define SERVERNAME "Server"
#define BEING_UPDATED "is being updated."
#define NEW_CLIENT "A new client"
#define NEW_AI "A new AI client"
#define CLIENT "The client"
#define IS_REGISTERED "is registered"
#define CLIENT_MISMATCH "Client version mismatch"
#define ERROR_PROTOCOL "Error in protocol"
#define IGNORE_CLIENT "Ignoring wanna-be client."
#define SERVER_STARTING "Starting Frisk"
#define HAS_DEREGISTERED "has deregistered."
#define HAS_REGISTERED "has registered"
#define NO_ROOM "Unable to allocate room for new client!"
#define GAME_OVER "The game is over: a live player (or an entire client) left the game"
#define FINISHED_REGISTRY "has finished registering players."
/*lame, but the next two belong together :-)*/
#define CLIENT_DEAD "considered dead (it sent a bogus message.)\n"
#define ERR_PORT_IN_USE " is already in use. Perhaps a\n server is already running, or else a server crashed\n badly, in which case you will probably have to wait\n a few minutes till the port clears. I'm exiting.\n"
#define SERVER_CONNECT_FAILED "Connect to client failed, it's lost."
#define ERR_COMMLINK "CLIENT: Cannot create CommLink."
#define ERR_UNKNOWN_HOST "CLIENT: The host `%s' is unknown."
#define ERR_COULD_NOT_CONNECT "CLIENT: Cannot connect to a Frisk server on `%s'.\n"\
" One probably needs to be started by running\n"\
" `friskserver' on the machine.\n"
#define MSG_CONNECTED "CLIENT: Connected to server.\n"
#define MSG_WAITING_SRV_ID "CLIENT: Waiting for server to send client ID..."
#define MSG_DONE "Done.\n"
#define ERR_SERVER_FULL "CLIENT: Can't join, server is full! I'm impressed..."
#define ERR_PROTOCOL_MISMATCH "CLIENT: Server is not following protocol!"
#define ERR_SERVER_FAILED "CLIENT: The server has failed (%s)\n"
#define ERR_NONRECOVERABLE "CLIENT: Cannot recover from this, future version will.\n"
#define ERR_OBJECT_FAILURE "Object Failure"
#define ERR_SRV_NONRECOVERABLE "The server has failed, cannot recover."
#define INVALID_MESSAGE "The server received an invalid message from me."
#define ERR_COMMFAILED "SERVER: CommLink operation failed, recovering.\n"
#define TXT_HANDLED_FAILURE "SERVER: Successfully handled client failure.\n"
#define TXT_SEND_FAILED "SendMessage failed."
#define TXT_RECEIVE_FAILED "ReceiveMessage failed."
#define TXT_CANT_OPEN "CARDS: Cannot open"
#define TXT_CARDS_NUMCOUNTRIES "CARDS: Wrong number of countries!"
#define TXT_FATAL_ERROR "Fatal Error"
#define TXT_ONLY_CURRENT "Only the current player may exchange cards!"
#define TXT_BE_FORTIFIED "will be fortified"
#endif
#endif
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