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/**
* XFrisk - The classic board game for X
* Copyright (C) 1993-1999 Elan Feingold (elan@aetherworks.com)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id: cards.c,v 1.20 2000/01/12 19:40:41 morphy Exp $
*
* $Log: cards.c,v $
* Revision 1.20 2000/01/12 19:40:41 morphy
* Comment changes, removed note about Argentina card color (not current anymore)
*
* Revision 1.19 2000/01/10 22:47:40 tony
* made colorstuff more private to colormap.c, only scrollbars get set wrong, rest seems to work ok now
*
* Revision 1.18 2000/01/09 16:07:46 tony
* wrong doxygen tags
*
* Revision 1.17 2000/01/08 18:38:03 tony
* oops, even dumped core
*
* Revision 1.16 2000/01/08 17:28:03 tony
* comment added
*
* Revision 1.15 2000/01/08 01:45:34 tony
* color greenland card fixed! ?
*
* Revision 1.13 2000/01/04 21:41:53 tony
* removed redundant stuff for jokers
*
* Revision 1.12 2000/01/04 21:11:06 tony
* a bit more structure by using Cards[]
*
* Revision 1.11 1999/12/25 21:58:02 morphy
* Fixed typo in doxygen file comment
*
* Revision 1.10 1999/12/19 22:51:09 tony
* cl0d fixed greenland card
*
*/
/** \file
* Graphical part of cards handling for client
*/
#include <X11/Xlib.h>
#include <X11/X.h>
#include <X11/Intrinsic.h>
#include <X11/StringDefs.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include "network.h"
#include "gui-vars.h"
#include "riskgame.h"
#include "client.h"
#include "types.h"
#include "utils.h"
#include "cards.h"
#include "colormap.h"
#include "callbacks.h"
#include "debug.h"
#define PICTURE_FRACTION 0.6
/* Private function */
static void _CARDS_ComputeScaleVector(Int32 *piVector, Int32 x0, Int32 y0,
Int32 x1, Int32 y1);
/* Private data */
/** A structure to hold the directory information */
static struct Directory
{
Int32 iWidth, iHeight, iLength;
Int32 lOffset;
} pDirectory[NUM_COUNTRIES];
/** Cards */
static struct {
Pixmap pixmap;
Int32 color;
} Cards[NUM_CARDS];
/** Font structure for card texts */
static XFontStruct *pCardFont;
/**
* Initialize the set of cards, called once on start
*
* \b History:
* \arg 27.10.99 TdH Moved out of CARDS_RenderCard
*/
void CARDS_Init() {
int i;
/* Load the font */
if ((pCardFont=XLoadQueryFont(hDisplay, "*helvetica-b*-r-*12*")) == NULL)
{
(void)UTIL_PopupDialog("Warning",
"Could not open card font (using fixed)\n", 1,
"Ok", NULL, NULL);
/* Assume 'fixed' is always there -- not good. */
pCardFont = XLoadQueryFont(hDisplay, "fixed");
}
/* Init the pixmap cache */
for (i=0; i!=NUM_CARDS; i++) {
Cards[i].pixmap = 0L;
Cards[i].color = -1;
}
}
/**
* Set color of card, create bitmap if not yet there
* \b History:
* \arg 05.01.00 TdH Created
*
* \b Notes:
* Took out of CARDS_RenderCard
*/
void CARDS_SetColor(Int32 iCard, Int32 iColor) {
XImage *pimageCountry;
Int32 iPictureWidth, iPictureHeight, iPictureOffset;
Int32 iFontHeight, iFontWidth;
Int32 blackpixel,whitepixel;
Int32 x, y, c;
char buf[256];
Cards[iCard].color = iColor;/* new color */
whitepixel = WhitePixel(hDisplay, 0);
blackpixel = BlackPixel(hDisplay, 0);
/* Makes life easier */
iPictureWidth = CARD_WIDTH;
iPictureHeight = (double)CARD_HEIGHT * PICTURE_FRACTION;
iPictureOffset = CARD_HEIGHT - iPictureHeight;
/* Check to see if pixmap is in cache. If not, build it */
if (Cards[iCard].pixmap == 0L) {
Cards[iCard].pixmap = XCreatePixmap(hDisplay, pixMapImage,
CARD_WIDTH, CARD_HEIGHT,
COLOR_GetDepth());
/* Fill the card up with white and black */
XSetForeground(hDisplay, hGC, blackpixel);
XFillRectangle(hDisplay, Cards[iCard].pixmap, hGC,
0, 0,
CARD_WIDTH, CARD_HEIGHT);
XSetForeground(hDisplay, hGC, WhitePixel(hDisplay, 0));
XFillRectangle(hDisplay, Cards[iCard].pixmap, hGC,
0, 0,
CARD_WIDTH, iPictureOffset);
}
pimageCountry = CARDS_GetCountryImage(iCard, -1, -1);
/* Compress the card image, being careful about the pointer */
pimageCountry = CARDS_ScaleImage(pimageCountry,
(Int32)(4.0/5.0 * (float)iPictureWidth),
(Int32)(4.0/5.0 * (float)iPictureHeight));
/* Dump image, centered, on lower 2/3 of card */
if (COLOR_IsTrueColor()) {
for (y = 0; y < pimageCountry->height; y++) {
for (x = 0; x < pimageCountry->width; x++) {
c = XGetPixel(pimageCountry, x, y);
if (c != blackpixel) {
c = iColor;
}
XSetForeground(hDisplay, hGC, c);
XDrawPoint(hDisplay, Cards[iCard].pixmap, hGC,
(iPictureWidth - pimageCountry->width)/2 + x,
iPictureOffset + (iPictureHeight - pimageCountry->height)/2 + y);
}
}
} else
XPutImage(hDisplay, Cards[iCard].pixmap, hGC, pimageCountry, 0, 0,
(iPictureWidth - pimageCountry->width)/2,
iPictureOffset +
(iPictureHeight - pimageCountry->height)/2,
pimageCountry->width,
pimageCountry->height);
/* Write the name of the country on the card */
iFontHeight = (pCardFont->max_bounds.ascent
+ pFont->max_bounds.descent);
iFontWidth = XTextWidth(pCardFont,
RISK_GetNameOfCountry(iCard),
strlen(RISK_GetNameOfCountry(iCard)));
/* Set the font */
XSetFont(hDisplay, hGC, pCardFont->fid);
XSetForeground(hDisplay, hGC, whitepixel);
XDrawString(hDisplay, Cards[iCard].pixmap, hGC,
(iPictureWidth - iFontWidth)/2,
iPictureOffset+iFontHeight,
RISK_GetNameOfCountry(iCard),
strlen(RISK_GetNameOfCountry(iCard)));
/* Lose all of the used memory */
XDestroyImage(pimageCountry);
/* Now put the appropriate bitmap there */
#ifdef ENGLISH
snprintf(buf, sizeof(buf), "%s", (iCard%3==0) ? "Cavalry" :
(iCard%3==1) ? "Infantry" : "Artillery");
#endif
#ifdef FRENCH
snprintf(buf, sizeof(buf), "%s", (iCard%3==0) ? "Cavalerie" :
(iCard%3==1) ? "Infanterie" : "Artillerie");
#endif
iFontWidth = XTextWidth(pCardFont, buf, strlen(buf));
XSetForeground(hDisplay, hGC, blackpixel);
XDrawString(hDisplay, Cards[iCard].pixmap, hGC,
(CARD_WIDTH - iFontWidth)/2,
iFontHeight,
buf, strlen(buf));
}
/**
* Create pixmap for joker
*
* \b History:
* \arg 05.01.00 TdH Created
*
* \b Notes:
* Took out of CARDS_RenderCard
*/
void CARDS_GetJoker(Int32 iCard) {
char buf[256];
if (Cards[iCard].pixmap == 0L){
Int32 iFontHeight, iFontWidth;
/* Makes life easier */
Cards[iCard].pixmap = XCreatePixmap(hDisplay, pixMapImage,
CARD_WIDTH, CARD_HEIGHT, COLOR_GetDepth());
/* Jokers are all white */
XSetForeground(hDisplay, hGC, WhitePixel(hDisplay, 0));
XFillRectangle(hDisplay, Cards[iCard].pixmap, hGC,
0, 0,
CARD_WIDTH, CARD_HEIGHT);
/* Set the font */
XSetFont(hDisplay, hGC, pCardFont->fid);
/* It's a joker, put all of the bitmaps there ??*/
snprintf(buf, sizeof(buf), "%s", "Joker");
iFontWidth = XTextWidth(pCardFont, buf, strlen(buf));
iFontHeight = (pCardFont->max_bounds.ascent +
pCardFont->max_bounds.descent);
XSetForeground(hDisplay, hGC, BlackPixel(hDisplay, 0));
XDrawString(hDisplay, Cards[iCard].pixmap, hGC,
(CARD_WIDTH - iFontWidth)/2,
iFontHeight,
buf, strlen(buf));
}
}
/**
* Draw cards
*
* \b History:
* \arg 02.21.94 ESF Created.
* \arg 02.22.94 ESF Fixed positioning bug, made prettier.
* \arg 03.02.94 ESF Added the printing of the country name.
* \arg 03.29.94 ESF Fixed the setup for printing the jokers.
* \arg 04.02.94 ESF Fixed name centering, wasn't XSetFont'ing.
* \arg 05.06.94 ESF Made it more beautiful, took out hacks.
* \arg 06.25.94 ESF Optimized card decompression.
* \arg 09.02.94 ESF Fixed off-by-two bug.
* \arg 23.08.95 JC Use COLOR_Depth.
* \arg 27.10.99 TdH Took out CARDS_Init to get rid of static and check
*/
void CARDS_RenderCard(Int32 iCard, Int32 iPosition) {
Int32 c;
/* Range check */
if (iCard<0 || iCard>=NUM_CARDS || iPosition>=MAX_CARDS || iPosition<0) {
(void)UTIL_PopupDialog("Warning!",
"Bogus request to CARDS_RenderCard()!\n", 1,
"Ok", NULL, NULL);
return;
}
/* Find out which country/image goes with the card */
if (iCard < NUM_COUNTRIES) {
/* Check to see if the color of the card/country has changed
* if card has no pixmap, color will be -1, which is no existing color
*/
c = COLOR_QueryColor(COLOR_CountryToColor(iCard));
if(Cards[iCard].color != c)
CARDS_SetColor(iCard,c);
}
else {/* it's a joker */
if (Cards[iCard].pixmap == 0L)
CARDS_GetJoker(iCard);
}
/* Now it's built, put it in the card's bitmap resource, manage the card */
XtVaSetValues(wCardToggle[iPosition],XtNbitmap, Cards[iCard].pixmap, NULL);
XtManageChild(wCardToggle[iPosition]);
}
/**
* Using Bresenham's algorithm, squish the image passed in to
* a box [x, y]. Return the compressed image. Preserve aspect
* ratio of the image, so find out the MAX of the compression in
* the x and y directions.
* \b History:
* \arg ??.??.93 ESF Created for the XDissolver.
* \arg 02.22.94 ESF Made pretty, changed to work with 8 bit images.
* \arg 11.29.94 ESF Completely rewrote to use true Bresenham algorithm.
* \arg 01.15.95 ESF Fixed off by one error causing memory access errors.
*/
XImage *CARDS_ScaleImage(XImage *pimageInput, Int32 iMaxWidth, Int32 iMaxHeight)
{
XImage *pimageCompressed;
Byte *pbData;
Int32 iOutputWidth, iOutputHeight;
/* Believe it or not, scaling a 2D image is like drawing two lines,
* using Bresenham's algorithm. This algorithm is probably analogous
* to the methods used in games such as Wolfenstein 3D, since one can
* use a similar algorithm for rotating bitmaps in 3D.
*
* The key here is that the first "line" that we use to scale is the
* hypotenuse of a triangle. The base of the triangle is the width of
* the input image, and the other side (vertical) is the width of the
* output image.
*
* The second "line" is similar, except that the dimensions of the sides
* are the heights of the input image and output image.
*
* We proceed to "draw" (i.e. perform the Bresenham algorithm for) the
* two lines, in the structure of a nested loop -- for each pixel of
* the outer line, draw the entire inner line).
*
* The line is going to be in the first quadrant, since the dimensions
* of the images are positive. Thus, the pixels of the line will either
* be drawn "to the right of", "above", or "above and to the right of"
* the anterior pixel (in other words, as we draw the line, the next
* pixel will either go to the right, up, or diagonally up and to the
* right.
*
* Remember, the base of the triangle represents the dimension of the
* _input_ image. As we draw the line, if the pixel that we draw is
* _heigher_ than the last one, we copy a pixel from the source image
* to the destination image. The pixel that we copy is the one that
* falls directly _below_ the pixel we are drawing, and we copy it to
* the location directly to the _right_ of the current pixel.
*
* You should be able to imagine in this fashion scaling a single
* scan-line of an image. The source line was the base of the
* triangle, and the verticle side of the triangle was the
* destination scan-line. Thus, in order to scale a 2D image, we
* simply perform two line drawings, one inside the other, as
* mentioned above.
*
* As for an informal proof of this method, (not like I was ever
* any good at _formal_ proofs), I show that the method works for
* a scan-line at the border conditions, and then, using smoke, magic,
* and poor man's induction, I handwave my way into 2 dimensions.
*
* The easiest scaling to prove is the 1:1 ratio. This will result in
* a completely diagonal line. Since we copy a pixel across whenever
* we go up at all, we will copy across a pixel every time we move,
* since we are moving diagonally all the way. Thus the scan-lines
* will be identical.
*
*/
Int32 *pHorizontalLine, *pVerticalLine;
Int32 iCompression;
Int32 iWidthCompression, iHeightCompression;
Int32 x, y;
/* Calculate the dimensions of the output image, preserving aspect ratio.
* I want to avoid using any floating point, so use a primitive fixed
* point representation here, simply multiply the numbers by 1024 and then
* divide the final result by the same factor. This has two consequences:
*
* a) The accuracy is limited to approximately 3 digits.
* b) The range on the input parameters of the calculation is
* limited to 2^32 >> 10 = 2^22. I don't think there are
* countries larger than this in width or height :)
*/
/* Watch out for negative numbers! */
D_Assert(pimageInput->width >= 0 && pimageInput->height >=0,
"Negative image?");
/*** Scale (encoding) ***/
pimageInput->width <<= 10;
pimageInput->height <<= 10;
iWidthCompression = MAX(pimageInput->width / iMaxWidth, 1<<10);
iHeightCompression = MAX(pimageInput->height / iMaxHeight, 1<<10);
/* To preserve the aspect ratio, choose the larger of
* the compression ratios, and use it in both directions.
*/
iCompression = MAX(iWidthCompression, iHeightCompression);
/* Find out the size of the output image */
iOutputWidth = (pimageInput->width)/iCompression;
iOutputHeight = (pimageInput->height)/iCompression;
/*** Scale (decoding) ***/
pimageInput->width >>= 10;
pimageInput->height >>= 10;
/* After we have done this, do a sanity check on the result */
D_Assert(iOutputWidth <= iMaxWidth && iOutputHeight <= iMaxHeight,
"Scaling algorithm meltdown!");
/* Allocate memory for the lines */
pHorizontalLine = (Int32 *)MEM_Alloc(sizeof(Int32)*iOutputWidth);
pVerticalLine = (Int32 *)MEM_Alloc(sizeof(Int32)*iOutputHeight);
/* We want to draw lines that represent the hypotenuse of triangles
* that have heights of pimageInput->[height | width] pixels and
* widths of iOutput[Width | Height] pixels. Thus, since out lines
* start at (0, 0), we _must_ subtract 1 from the widths and heights
* in order to draw a line or the correct dimensions.
*/
/* First "draw" the line representing the "width" compression */
_CARDS_ComputeScaleVector(pHorizontalLine, 0, 0,
pimageInput->width-1, iOutputWidth-1);
/* Now "draw" the line representing the "height" compression */
_CARDS_ComputeScaleVector(pVerticalLine, 0, 0,
pimageInput->height-1, iOutputHeight-1);
/* This will hold the compressed input data as we're compressing it */
pbData = (Byte *)XtMalloc(sizeof(Byte)*iOutputWidth*iOutputHeight);
pimageCompressed = XCreateImage(hDisplay, pVisual,
8, ZPixmap, 0, (char *)pbData,
iOutputWidth, iOutputHeight, 8,
iOutputWidth);
/* Loop through the scale vectors and compress the image (UNROLL?) */
for (y=0; y!=iOutputHeight; y++)
for (x=0; x!=iOutputWidth; x++)
{
/* CSE hand optimization */
const Int32 xx = pHorizontalLine[x], yy = pVerticalLine[y];
/* Sanity check */
D_Assert(xx>=0 && xx<pimageInput->width, "Bogus horiz. r-pixel.");
D_Assert(yy>=0 && yy<pimageInput->height, "Bogus vert. r-pixel.");
D_Assert(x>=0 && x<pimageCompressed->width, "Bogus horiz. w-pixel.");
D_Assert(y>=0 && y<pimageCompressed->height, "Bogus vert. w-pixel.");
/* Copy a pixel */
XPutPixel(pimageCompressed, x, y, XGetPixel(pimageInput, xx, yy));
}
/* Destroy the old image */
XDestroyImage(pimageInput);
/* Free memory */
MEM_Free(pHorizontalLine);
MEM_Free(pVerticalLine);
/* Return the compressed image */
return(pimageCompressed);
}
/**
* "Draws" a line from (x0, y0) to (x1, y1), including both endpoints,
* which is stored in a vector of function values in which (V[y], y)
* form the point pairs. Caller is reponsible for allocation and
* deallocation of vector.
*
* \b History:
* \arg 12.30.94 ESF Created.
* \arg 01.15.95 ESF Added check that line is in first quadrant.
*
* \par Notes:
* Taken from _Computer Graphics_, by Folen and van Dam et. al.,
* slightly hand optimized, at the cost of clarity -- sorry.
* Remember that the vector must have (y1-y0)+1 elements allocated.
* Also, this algorithm only draws lines in the first quadrant.
*/
static void _CARDS_ComputeScaleVector(Int32 *piVector, Int32 x0, Int32 y0,
Int32 x1, Int32 y1)
{
Int32 dx, dy, incrE, incrNE, d, x, y;
/* Ensure that the line is in the first quadrant */
if (x0>x1 || y0>y1)
{
#ifdef ENGLISH
printf("Error: (_CARDS_ScaleVector) Line not in first quadrant.");
#endif
#ifdef ENGLISH
printf("Erreur: (_CARDS_ScaleVector) La ligne n'est pas dans le premier quadrant.");
#endif
UTIL_ExitProgram(-1);
}
/* Initialize variables, prime the algorithm */
dx = x1 - x0;
dy = y1 - y0;
d = 2*dy - dx;
incrE = 2*dy;
incrNE = 2*(dy-dx);
x = x0;
y = y0;
/* Map one value (like drawing a pixel) */
piVector[y] = x;
while (x < x1)
{
if (d <= 0)
x++, d+=incrE;
else
x++, y++, d+=incrNE;
/* Map one value (like drawing a pixel) */
piVector[y] = x;
}
}
/**
* \b History:
* \arg 01.22.95 ESF Created.
* \arg 06.05.97 DAH Make hFile a local; remember to close it.
* \arg 06.06.97 DAH Actually, it needs to be static.
* \arg 19.12.99 TdH Cl0d suggested this fix, greenland card now shows
*/
XImage *CARDS_GetCountryImage(Int32 iCountry, Int32 iFgColor, Int32 iBgColor)
{
static Flag fDirectoryRead = FALSE;
Int32 iCardColor, iCardBackground, i;
Int32 iNumCountries;
Byte bLength, bColor;
Byte *pbImage, *pTemp, *pTemp2;
Byte *pbBogus, *pbCompressed;
XImage *pimageCountry;
static FILE *hFile;
char buf[256];
const Int32 iCard = iCountry;
if (!fDirectoryRead)
{
fDirectoryRead = TRUE;
/* Open the file */
if ((hFile=UTIL_OpenFile(COUNTRYFILE, "r"))==NULL)
{
#ifdef ENGLISH
snprintf(buf, sizeof(buf), "CARDS: Cannot open %s!\n", COUNTRYFILE);
(void)UTIL_PopupDialog("Fatal Error", buf,
#endif
#ifdef FRENCH
snprintf(buf, sizeof(buf), "CARDS: Ne peut ouvrir %s!\n", COUNTRYFILE);
(void)UTIL_PopupDialog("Erreur fatale", buf,
#endif
1, "Ok", NULL, NULL);
UTIL_ExitProgram(-1);
}
/* Read the directory */
fscanf(hFile, "%d%c", &iNumCountries, (char *)&pbBogus);
if (iNumCountries != NUM_COUNTRIES) /* One is for ocean */
{
#ifdef ENGLISH
(void)UTIL_PopupDialog("Fatal Error",
"CARDS: Wrong number of countries!",
#endif
#ifdef FRENCH
(void)UTIL_PopupDialog("Erreur fatale",
"CARDS: Nombre de pays invalide!",
#endif
1, "Ok", NULL, NULL);
UTIL_ExitProgram(-1);
}
fread(pDirectory, iNumCountries, sizeof(pDirectory[0]), hFile);
/* Hack for now */
iNumCountries = NUM_COUNTRIES;
}
/* Allocate the memory for the card */
pbImage = (Byte *)XtMalloc(pDirectory[iCard].iWidth *
pDirectory[iCard].iHeight);
pbCompressed = (Byte *)MEM_Alloc(pDirectory[iCard].iLength);
/* Go seek the card */
fseek(hFile, pDirectory[iCard].lOffset, SEEK_SET);
/* Read it in from the data file */
fread(pbCompressed, pDirectory[iCard].iLength, 1, hFile);
/* Get the colors of the card. This is an optimization,
* since we should get the color from the compressed card
* bitmap. However, we know what color the card should
* be because of our nice organization of the card ->
* country mapping. If the caller has passed in specific values
* for these, use them instead of the defaults.
*/
/* do NOT ask me why +1 must be used, but it seems to work */
iCardColor = (iFgColor == -1) ? COLOR_CountryToColor(iCard + 1) : iFgColor;
iCardBackground = (iFgColor == -1) ? BlackPixel(hDisplay, 0) : iBgColor;
/* Uncompress the data */
for (i=0,pTemp2=pbCompressed,pTemp=pbImage;
i<pDirectory[iCard].iLength; i+=2)
{
/* Get a color segment */
bLength = *pTemp2++;
bColor = *pTemp2++;
/* Put it in the country image */
if (bColor==BLACK)
memset(pTemp, iCardBackground, bLength);
else
memset(pTemp, iCardColor, bLength);
pTemp += bLength;
}
MEM_Free(pbCompressed);
/* Create the image */
pimageCountry = XCreateImage(hDisplay, pVisual, 8, ZPixmap, 0,
(char *)pbImage,
pDirectory[iCard].iWidth,
pDirectory[iCard].iHeight,
8, pDirectory[iCard].iWidth);
return pimageCountry;
}
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