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/*
* XFrisk - The classic board game for X
* Copyright (C) 1993-1999 Elan Feingold (elan@aetherworks.com)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id: colorEdit.c,v 1.21 2000/01/22 22:11:35 morphy Exp $
*
* $Log: colorEdit.c,v $
* Revision 1.21 2000/01/22 22:11:35 morphy
* Comment changes
*
* Revision 1.20 2000/01/22 22:46:54 tony
* now updates example image when color entered in text inputline
*
* Revision 1.19 2000/01/18 18:55:02 morphy
* Reordered parameters passed to XawScrollbarSetThumb
*
* Revision 1.18 2000/01/16 18:49:29 tony
* scrollbar still screwed
*
* Revision 1.17 2000/01/12 19:33:26 tony
* moving around, commenting, scrollbars,edit box still no good
*
* Revision 1.16 2000/01/10 22:47:40 tony
* made colorstuff more private to colormap.c, only scrollbars get set wrong, rest seems to work ok now
*
* Revision 1.15 2000/01/10 00:19:56 tony
* and one more
*
* Revision 1.14 2000/01/10 00:01:44 tony
* and more..
*
* Revision 1.13 2000/01/09 22:44:12 morphy
* Fixes and optimizations in example image drawing
*
* Revision 1.12 2000/01/09 21:47:48 morphy
* Moved drawing of example country image to separate function
*
* Revision 1.11 2000/01/09 21:20:33 morphy
* Merged in fix for example image background color
*
* Revision 1.10 2000/01/09 21:55:10 tony
* made iCountry static, little fix in scrollbars
*
* Revision 1.9 2000/01/09 20:58:38 tony
* some comment
*
* Revision 1.8 2000/01/05 23:21:35 tony
* changed CARD_ to CARDS_
*
* Revision 1.7 2000/01/04 21:41:53 tony
* removed redundant stuff for jokers
*/
/** \file Change color of player */
#include <X11/X.h>
#include <X11/Intrinsic.h>
#include <X11/StringDefs.h>
#include <X11/Shell.h>
#include <X11/Xaw/Scrollbar.h>
#include <X11/Xaw/Form.h>
#include <X11/Xaw/Command.h>
#include <X11/Xaw/AsciiText.h>
#include "colorEdit.h"
#include "dice.h"
#include "callbacks.h"
#include "colormap.h"
#include "client.h"
#include "utils.h"
#include "cards.h"
#include "riskgame.h"
#include "gui-vars.h"
#include "debug.h"
#include "riskgame.h"
#include "viewStats.h"
/* Local functions */
static void COLEDIT_Cancel(void);
static void COLEDIT_ScrollbarMoved(void);
static void COLEDIT_UpdateExampleImage(Int32 iColor);
/* Action tables */
static XtActionsRec actionTable[] =
{
{ "updateColor", (XtActionProc)COLEDIT_UpdateColorWithInput },
{ "colorEditCancel", (XtActionProc)COLEDIT_Cancel },
{ NULL, NULL }
};
/* Widgets */
static Widget wColorEditShell;
static Widget wColorEditForm;
static Widget wColorEditLabel;
static Widget wRedScrollbar, wBlueScrollbar, wGreenScrollbar;
static Widget wSampleCountryForm;
static Widget wColorInputLabel, wColorInputText;
static Widget wColorOK, wColorCancel;
/* Color editing related things */
#define COLOR_EDIT_OK 1
#define COLOR_EDIT_CANCEL 0
#define COLOR_EDIT_INPROGRESS -1
static Int32 iQueryResult = COLOR_EDIT_OK;
static Pixmap pixSampleImage;/**< sample image */
static XImage *pScaledSample;
Int32 iCountry;/**< index of country clicked on*/
Int32 iglobalColor;/**< index of color */
/**
* \b History:
* \arg 01.22.95 ESF Created.
* \arg 01.24.95 ESF Changed to get coordinates manually.
* \arg 01.25.95 ESF Added check that the country was not empty.
* \arg 12.07.95 ESF Fixed a bug -- don't allow editing of ocean.
*/
void COLEDIT_MapShiftClick(void)
{
Int32 iColor;
Int32 x, y, xRoot, yRoot;
UInt32 uiButtons;
Window winDummy1, winDummy2;
if (!XQueryPointer(hDisplay, hWindow, &winDummy1, &winDummy2,
&xRoot, &yRoot, &x, &y, &uiButtons))
{
/* Pointer has somehow left window */
return;
}
/* Get the coordinates of the mouse */
iColor = XGetPixel(pMapImage, x, y);
iCountry = COLOR_ColorToCountry(iColor);
/* See if there is a player on the country
* no idea why?
*/
if (iCountry<0 || iCountry>=NUM_COUNTRIES ||
RISK_GetOwnerOfCountry(iCountry) == -1 ||
RISK_GetNumArmiesOfCountry(iCountry) == 0)
return;
/* Edit this color */
COLEDIT_EditColor(iColor, TRUE);/* ok here */
}
void COLEDIT_Ok(void) { iQueryResult = COLOR_EDIT_OK; }
void COLEDIT_Cancel(void) { iQueryResult = COLOR_EDIT_CANCEL; }
/**
* Set scrollbars and text input box to given color
*
* \b History:
* \arg 01.22.95 ESF Created.
* \arg 18.08.95 JC Modified to call COLOR_GetColor.
* \arg 18.01.00 MSH Reordered X..SetThumb parameters.
*/
void COLEDIT_InitDialogWithColor (Int32 iColorNum)
{
float f;
UInt16 r, g, b;
char buf[256];
COLOR_GetColor(iColorNum, &r, &g, &b);
f = 1.0 - ((float)r)/65535.0;
XawScrollbarSetThumb(wRedScrollbar, f, 0.05);
f = 1.0 - ((float)g)/65535.0;
XawScrollbarSetThumb(wGreenScrollbar, f, 0.05);
f = 1.0 - ((float)b)/65535.0;
XawScrollbarSetThumb(wBlueScrollbar, f, 0.05);
/* Display the name of the color */
snprintf(buf, sizeof(buf), "#%02x%02x%02x",
r/256, g/256, b/256);
XtVaSetValues(wColorInputText,
XtNstring, buf,
XtNinsertPosition, strlen(buf),
NULL);
}
/**
* Build the X dialog structure. Called from gui.c
*
* \b History:
* \arg 01.21.95 ESF Created.
*/
void COLEDIT_BuildDialog(void)
{
Widget wColorDummy;
/* Add Actions */
XtAppAddActions(appContext, actionTable, XtNumber(actionTable));
wColorEditShell = XtCreatePopupShell("wColorEditShell",
transientShellWidgetClass,
wToplevel, pVisualArgs, iVisualCount);
wColorEditForm = XtCreateManagedWidget("wColorEditForm", formWidgetClass,
wColorEditShell, NULL, 0);
/* The label for the dialog */
wColorEditLabel = XtCreateManagedWidget("wColorEditLabel", labelWidgetClass,
wColorEditForm, NULL, 0);
/* The three (RGB) scrollbars */
wRedScrollbar = XtCreateManagedWidget("wRedScrollbar",
scrollbarWidgetClass,
wColorEditForm, NULL, 0);
XtAddCallback(wRedScrollbar, XtNjumpProc,
(XtCallbackProc)COLEDIT_ScrollbarMoved, NULL);
XawScrollbarSetThumb(wRedScrollbar, 0.0, 0.05);
wGreenScrollbar = XtCreateManagedWidget("wGreenScrollbar",
scrollbarWidgetClass,
wColorEditForm, NULL, 0);
XtAddCallback(wGreenScrollbar, XtNjumpProc,
(XtCallbackProc)COLEDIT_ScrollbarMoved, NULL);
XawScrollbarSetThumb(wGreenScrollbar, 0.0, 0.05);
wBlueScrollbar = XtCreateManagedWidget("wBlueScrollbar",
scrollbarWidgetClass,
wColorEditForm, NULL, 0);
XtAddCallback(wBlueScrollbar, XtNjumpProc,
(XtCallbackProc)COLEDIT_ScrollbarMoved, NULL);
XawScrollbarSetThumb(wBlueScrollbar, 0.0, 0.05);
/* A sample country in the chosen color */
wSampleCountryForm = XtCreateManagedWidget("wSampleCountryForm",
labelWidgetClass,
wColorEditForm, NULL, 0);
/* Input text label */
wColorInputLabel = XtCreateManagedWidget("wColorInputLabel",
labelWidgetClass,
wColorEditForm, NULL, 0);
/* The actual widget for inputting text */
wColorInputText = XtVaCreateManagedWidget("wColorInputText",
asciiTextWidgetClass,
wColorEditForm,
XtNeditType, XawtextEdit, NULL);
/* This is used to align the OK/Cancel buttons */
wColorDummy = XtCreateManagedWidget("wColorDummy", formWidgetClass,
wColorEditForm, NULL, 0);
/* The buttons */
wColorOK = XtCreateManagedWidget("wColorOK",
commandWidgetClass,
wColorEditForm, NULL, 0);
XtAddCallback(wColorOK, XtNcallback, (XtCallbackProc)COLEDIT_Ok, NULL);
wColorCancel = XtCreateManagedWidget("wColorCancel",
commandWidgetClass,
wColorEditForm, NULL, 0);
XtAddCallback(wColorCancel, XtNcallback, (XtCallbackProc)COLEDIT_Cancel,
NULL);
}
/** Cleanup macro for the function COLEDIT_EditColor */
#define COLEDIT_CloseColorDialog() \
UTIL_DisplayError(""); \
XtSetKeyboardFocus(wToplevel, wToplevel); \
XtRemoveGrab(wColorEditShell); \
XtUnrealizeWidget(wColorEditShell);
/**
* Displays the dialog with given color. Called by player add and
* registration routines.
*
* \b History:
* \arg 01.22.95 ESF Created.
* \arg 01.26.95 ESF Fixed last few bugs.
* \arg 23.08.95 JC Use of COLOR_Depth.
* \arg 12.07.95 ESF Made the editable color be the dice color.
*/
String COLEDIT_EditColor(Int32 iColorNum, Flag fStoreColor)
{
XEvent xEvent;
Int32 x, y;
CString strNewColor=NULL;
D_Assert(iColorNum >= COLOR_CountryToColor(0) && iColorNum <= COLOR_DieToColor(3),
"Asked to edit bogus color!");
/* Center the new shell */
UTIL_CenterShell(wColorEditShell, wToplevel, &x, &y);
XtVaSetValues(wColorEditShell,
XtNallowShellResize, False,
XtNx, x,
XtNy, y,
XtNborderWidth, 1,
#ifdef ENGLISH
XtNtitle, "Edit Color",
#endif
#ifdef FRENCH
XtNtitle, "Edition des couleurs",
#endif
NULL);
/* Initialize the scrollbars to represent the right color */
COLEDIT_InitDialogWithColor(iColorNum);
/* TdH looks wrong */
iCountry = COLOR_ColorToCountry(iColorNum);
/* If the country requested was not a valid country, then
* pick a random country for the caller.
*/
if (iCountry >= NUM_COUNTRIES || iCountry < 0)
iCountry = rand() % NUM_COUNTRIES;
/* Hide the dice */
DICE_Hide();
/* Put the country on the sample */
pScaledSample = CARDS_GetCountryImage(iCountry,
iColorNum,
COLOR_CountryToColor(NUM_COUNTRIES));
/* Scale it to the sample country form */
pScaledSample = CARDS_ScaleImage(pScaledSample, 100, 100);
/* Set the initial color of the sample country
* TdH: to check!
*/
COLOR_CopyColor(iColorNum, iColorNum);
/* Dump it on the sample country location */
pixSampleImage = XCreatePixmap(hDisplay, pixMapImage, 140, 140, COLOR_GetDepth());
XSetForeground(hDisplay, hGC, COLOR_QueryColor(COLOR_CountryToColor(NUM_COUNTRIES)));
XFillRectangle(hDisplay, pixSampleImage, hGC, 0, 0, 140, 140);
XtVaSetValues(wSampleCountryForm, XtNbackground,
COLOR_QueryColor(COLOR_CountryToColor(NUM_COUNTRIES)), NULL);
COLEDIT_UpdateExampleImage(iColorNum);
/* Popup the color editing dialog */
XtMapWidget(wColorEditShell);
XtAddGrab(wColorEditShell, True, True);
XtSetKeyboardFocus(wToplevel, wColorEditShell);
XtSetKeyboardFocus(wColorEditShell, wColorInputText);
/* Look until user presses one of the buttons */
iQueryResult = COLOR_EDIT_INPROGRESS;/* TdH: why this read?? */
while (iQueryResult == COLOR_EDIT_INPROGRESS)
{
/* pass events */
XNextEvent(hDisplay, &xEvent);
XtDispatchEvent(&xEvent);
}
if (iQueryResult == COLOR_EDIT_OK)
{
Int32 i;
/* Just in case the player typed a color name in and then hit "Ok"
* update the color in the country in the last second that the dialog
* is up, so that when we copy the color out of there it will be the
* color that the player typed in.
*/
COLEDIT_UpdateColorWithInput();
/* Get the color from the text widget. If the player moved the
* scrollbars, then the color will have been written in here.
* If the player typed something in, it will be in here.
*/
XtVaGetValues(wColorInputText, XtNstring, &strNewColor, NULL);
/* Are we trying to store the color? */
if (fStoreColor) {
/* Sanity check */
if (iCountry < 0 || iCountry >= NUM_COUNTRIES ||
RISK_GetOwnerOfCountry(iCountry) == -1 ||
RISK_GetNumArmiesOfCountry(iCountry) <= 0) {
(void)UTIL_PopupDialog("Error",
"Cannot set new value for color!",
1, "Ok", NULL, NULL);
} else {
Int32 iOwner = RISK_GetOwnerOfCountry(iCountry);
Flag isTrueColor = COLOR_IsTrueColor();
/* And also the actual color for the player */
COLOR_StoreNamedColor(strNewColor, iOwner);
/* Set all the countries that the player owns to be new color */
for (i=0; i!=NUM_COUNTRIES; i++)
if (RISK_GetOwnerOfCountry(i) == iOwner) {
COLOR_CopyColor(COLOR_DieToColor(0),
COLOR_CountryToColor(i));
if (isTrueColor) {
COLOR_ColorCountry(i, iOwner);
UTIL_DarkenCountry(i);
}
}
if (isTrueColor)
STAT_RenderSlot(STAT_PlayerToSlot(iOwner), iOwner);
/* If the player whose color changed is the current
* player, then recolor the current player indicator.
* Also, the dice really need to change color too
* (thanks, Kirsten, for reminding me about this -- who
* says English majors can't program?) For now punt on
* the dice.
*/
if (RISK_GetOwnerOfCountry(iCountry) == iCurrentPlayer)
COLOR_CopyColor(COLOR_DieToColor(0), COLOR_DieToColor(2));
}
}
}
XDestroyImage(pScaledSample);
COLEDIT_CloseColorDialog();
return strNewColor;
}
/**
* Updates color value and text box based on scrollbar movement.
* Called during X event handling from the scrollbar widget.
*
* \b History:
* \arg 01.22.95 ESF Created.
*/
void COLEDIT_ScrollbarMoved(void)
{
float r, g, b;
XColor xColor;
char buf[256];
XtVaGetValues(wRedScrollbar, XtNtopOfThumb, &r, NULL);
XtVaGetValues(wGreenScrollbar, XtNtopOfThumb, &g, NULL);
XtVaGetValues(wBlueScrollbar, XtNtopOfThumb, &b, NULL);
/* Setup the new color */
xColor.red = (Int32)((1.0-r)*65535.0);
xColor.green = (Int32)((1.0-g)*65535.0);
xColor.blue = (Int32)((1.0-b)*65535.0);
/* Color the sample country with the new color
*/
COLOR_StoreColor(COLOR_DieToColor(0), xColor.red, xColor.green, xColor.blue);
COLEDIT_UpdateExampleImage(COLOR_DieToColor(0));
XFlush(hDisplay);
/* Display the name of the color */
snprintf(buf, sizeof(buf), "#%02x%02x%02x",
xColor.red/256, xColor.green/256, xColor.blue/256);
XtVaSetValues(wColorInputText,
XtNstring, buf,
XtNinsertPosition, strlen(buf),
NULL);
}
/**
* Parse value from input box, update scrollbars and example
* country image to reflect change. Uses XParseColor to
* handle named colors listed in rgb.txt
*
* \b History:
* \arg 01.23.95 ESF Created.
*/
void COLEDIT_UpdateColorWithInput(void)
{
CString strColor;
float r, g, b;
XColor xColor1, xColor2;
char buf[256];
/* Get the color from the text widget */
XtVaGetValues(wColorInputText, XtNstring, &strColor, NULL);
/* Also get the color from the scrollbars. */
XtVaGetValues(wRedScrollbar, XtNtopOfThumb, &r, NULL);
XtVaGetValues(wGreenScrollbar, XtNtopOfThumb, &g, NULL);
XtVaGetValues(wBlueScrollbar, XtNtopOfThumb, &b, NULL);
snprintf(buf, sizeof(buf), "#%02x%02x%02x",
(Int32)((1.0-r)*65535.0)/256,
(Int32)((1.0-g)*65535.0)/256,
(Int32)((1.0-b)*65535.0)/256);
/* Adjust for the screen */
xColor1.flags = DoRed | DoGreen | DoBlue;
(void)XParseColor(hDisplay, cmapColormap, buf, &xColor1);
/* Is it a valid color? */
if (XParseColor(hDisplay, cmapColormap, strColor, &xColor2))
{
/* If they match, then take this to mean the same as the "Ok" button. */
if (xColor1.red == xColor2.red &&
xColor1.green == xColor2.green &&
xColor1.blue == xColor2.blue) {
COLEDIT_Ok();
} else {
COLOR_StoreColor(COLOR_DieToColor(0),
xColor2.red, xColor2.green, xColor2.blue);
COLEDIT_InitDialogWithColor(COLOR_DieToColor(0));
COLEDIT_UpdateExampleImage(COLOR_DieToColor(0));
}
} else
#ifdef ENGLISH
(void)UTIL_PopupDialog("Error", "That color does not exist!",
1, "Ok", NULL, NULL);
#endif
#ifdef FRENCH
(void)UTIL_PopupDialog("Erreur", "Cette couleur n'existe pas!",
1, "Ok", NULL, NULL);
#endif
}
/**
* Draw example country image with given color.
*
* \b History:
* \tag 09.01.00 MSH Created.
*/
static void COLEDIT_UpdateExampleImage(Int32 iColor)
{
Int32 x, y;
if (COLOR_IsTrueColor())
{
XSetForeground(hDisplay, hGC, COLOR_QueryColor(iColor));
for (y = 0; y < pScaledSample->height; y++)
for (x = 0; x < pScaledSample->width; x++)
{
if (XGetPixel(pScaledSample, x, y) == NUM_COUNTRIES)
continue;
XDrawPoint(hDisplay, pixSampleImage, hGC,
(140-pScaledSample->width)/2 + x,
(140-pScaledSample->height)/2 + y);
}
}
else
{
XPutImage(hDisplay, pixSampleImage, hGC, pScaledSample, 0, 0,
(140-pScaledSample->width)/2, (140-pScaledSample->height)/2, 140, 140);
}
XtVaSetValues(wSampleCountryForm, XtNbitmap, pixSampleImage, NULL);
}
/* EOF */
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