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#include "gfxinterface.h"
#include "instance.h"
#include <cmath>
#include <cstdlib>
#include <stdexcept>
#include <vector>
/*
* Coord
*/
// Implementations of conversions from pixels distances to relative distances.
inline int Rel(int dist, int scale)
{ return (dist * RCoord::max + scale / 2) / scale; }
inline int UnRel(int r, int scale)
{ return (r * scale + RCoord::max / 2) / RCoord::max; }
Coord::Coord(RCoord rc)
{
x = UnRel(rc.x, X11::Inst().WindowWidth());
y = UnRel(rc.y, X11::Inst().WindowHeight());
}
RCoord Coord::ToRCoord() const
{
return RCoord(Rel(x, X11::Inst().WindowWidth()),
Rel(y, X11::Inst().WindowHeight()));
}
double Coord::Length() const
{
return std::sqrt(static_cast<double>(x * x + y * y));
}
Coord & Coord::operator*=(double rhs)
{
x = static_cast<short>(std::floor(x * rhs + 0.5));
y = static_cast<short>(std::floor(y * rhs + 0.5));
return *this;
}
Coord & Coord::operator/=(double rhs)
{
x = static_cast<short>(std::floor(x / rhs + 0.5));
y = static_cast<short>(std::floor(y / rhs + 0.5));
return *this;
}
/*
* X11
*/
X11 * X11::singleton_ (0);
unsigned X11::default_window_width_ (640);
unsigned X11::default_window_height_ (480);
void X11::CreateInstance()
{
if (!singleton_) {
singleton_ = new X11;
InstancesManager::Instance().Push(DestroyInstance);
}
}
X11::X11()
: window_width_ (default_window_width_)
, window_height_(default_window_height_)
{
display_ = XOpenDisplay(0);
if (!display_) throw std::runtime_error ("Cannot open display");
screen_ = DefaultScreen(display_);
visual_ = DefaultVisual(display_, screen_);
colormap_ = DefaultColormap(display_, screen_);
gc_ = DefaultGC(display_, screen_);
const Color black (BlackPixel(display_, screen_));
window_ = XCreateSimpleWindow(display_, DefaultRootWindow(display_),
0, 0, window_width_, window_height_,
0, black, black);
XSelectInput(display_, window_, StructureNotifyMask);
XMapWindow(display_, window_);
XEvent e;
do XNextEvent(display_, &e); while (e.type != MapNotify);
XSelectInput(display_, window_, KeyPressMask | KeyReleaseMask);
}
X11::~X11()
{
XDestroyWindow(display_, window_);
XCloseDisplay(display_);
}
void X11::SetWindowTitle(const std::string & title) const
{
const char *const list_ptr (title.c_str());
XTextProperty property;
if (XStringListToTextProperty(const_cast<char**>(&list_ptr), 1, &property)) {
XSetWMName(display_, window_, &property);
XFree(property.value);
} // Do nothing if out of memory.
}
Status X11::GetWindowAttributes(XWindowAttributes * attrs)
{
XWindowAttributes attrs2;
if (!attrs) attrs = &attrs2;
const Status s (XGetWindowAttributes(display_, window_, attrs));
if (s != 0) {
window_width_ = attrs->width;
window_height_ = attrs->height;
}
return s;
}
void X11::ResizeWindow(unsigned width, unsigned height)
{
GetWindowAttributes();
if (width != window_width_ || height != window_height_) {
XEvent e;
XSelectInput(display_, window_, StructureNotifyMask);
XResizeWindow(display_, window_, width, height);
do XNextEvent(display_, &e); while (e.type != ConfigureNotify);
XSelectInput(display_, window_, KeyPressMask | KeyReleaseMask);
window_width_ = width;
window_height_ = height;
}
}
inline unsigned ColorDistance(const XColor & c1, const XColor & c2)
{
return std::abs(c1.red - c2.red ) +
std::abs(c1.green - c2.green) +
std::abs(c1.blue - c2.blue );
}
void X11::AllocColorAlways(XColor * color) const
{
if (AllocColor(color)) return;
std::vector<XColor> colors (visual_->map_entries);
for (std::vector<XColor>::size_type i (0); i < colors.size(); ++i) {
colors[i].pixel = i;
}
XQueryColors(display_, colormap_, &colors[0], colors.size());
unsigned min_dist (3*65535 + 1);
std::vector<XColor>::size_type best_index (0);
for (std::vector<XColor>::size_type i (0); i < colors.size(); ++i) {
const unsigned dist (ColorDistance(colors[i], *color));
if (dist < min_dist) {
min_dist = dist;
best_index = i;
}
}
// This allocation may fail because the colormap is not locked (and
// X Window color management is crap).
// But it looks like it is 1) rare enough 2) quite benign 3) hard to
// work around, so let it silently fail.
*color = colors[best_index];
AllocColor(color);
}
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