1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68
|
#include "Wlib.h"
#include "struct.h"
extern W_Window gal, shellWin, baseWin;
extern char *imagedir;
extern int verbose_image_loading;
extern int forceMono;
extern int xpm, useOR, useClipMask, useBuffered;
extern W_Color backColor;
extern int buttonDown;
extern char *imagedirend;
extern W_Image *playerShip, *playerTorp, *enemyTorp, *shieldImage;
extern int score;
extern int paused;
extern int ships;
extern int shieldsleft;
extern int shieldon;
extern int level, metaLevel;
extern int startLevel;
extern int nextBonus;
extern int gameOver;
extern int getting_name;
extern int counter;
extern int mouseControl;
extern int wantStars;
extern int winwidth;
extern int winheight;
extern int alien_shape[];
extern int weapon;
extern int maxtorps, numtorps;
extern int plx;
extern int pldead;
extern int movespeed;
#ifdef SOUND
extern char *unixSoundPath;
#ifndef NAS_SOUND
extern char *unixSoundDev;
#endif
extern int playSounds;
#endif
extern int plshield;
extern int title_page, pagetimer;
extern int gotlemon;
extern struct alien aliens[];
extern struct js_state js_curstate;
extern int js_device;
|