File: README

package info (click to toggle)
xjig 2.4-2.1
  • links: PTS
  • area: main
  • in suites: hamm
  • size: 376 kB
  • ctags: 1,153
  • sloc: cpp: 4,534; makefile: 683
file content (41 lines) | stat: -rw-r--r-- 1,603 bytes parent folder | download | duplicates (7)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
                                  _ _      
                          _  __  (_|_)___ _
                         | |/_/ / / / __ `/
                        _>  <  / / / /_/ / 
                       /_/|_|_/ /_/\__, /    V2.4
                           /___/  /____/   
                       the jigsaw puzzle


 available at ftp.x.org and mirrors as:
                    /contrib/games/xjig-2.4.tgz


 Description:
      XJig is a puzzle, that tries to replicate a jigsaw puzzle on the
      screen as close as possible. Gif-images can be loaded and sliced
      into pieces and as in every jigsaw puzzle, the goal is to
      set the parts together again.

 Special effects:
      - Tiles are freely rotatable with intuitive pointer movement.
      - Tiles can even be flipped to their back (to mirror them).
      - Tiles can be shown as shaped windows on the desktop.


 Restrictions:
 -  The game needs a C++ - compiler (tested with gcc-2.7.0 and HP's CC)
 -  The game works only on color monitors.
 -  For the texture-mapping routines, you might a bit of machine power
    to make them look good (it runs very smooth on my Pentium 90).

 Have fun.

 comments to:

       __  __     __                __     __  __                 _
      / / / /__  / /___ ___  __  __/ /_   / / / /___  ___  ____  (_)___ _
     / /_/ / _ \/ / __ `__ \/ / / / __/  / /_/ / __ \/ _ \/ __ \/ / __ `/
    / __  /  __/ / / / / / / /_/ / /_   / __  / /_/ /  __/ / / / / /_/ /
 _ /_/ /_/\___/_/_/ /_/ /_/\__,_/\__/  /_/ /_/\____/\___/_/ /_/_/\__, /
/__________________________________e-mail: Helmut.Hoenig@hub.de______/