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# Copyright (c) 2000, 2002 Stephen Montgomery-Smith
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# 1. Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# 2. Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# 3. Neither the name of Stephen Montgomery-Smith nor the names of his
# contributors may be used to endorse or promote products derived from
# this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE STEPHEN MONTGOMERY-SMITH AND CONTRIBUTORS
# ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
# TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
# PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL STEPHEN MONTGOMERY-SMITH OR
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
# OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
#C To switch the bell on or off:
bell | b:
MASK_XkbAudibleBellMask enabled_ctrls XkbControlsEnabledMask;
#C To switch one key to autorepeat or not:
repeatkeys %d|r %d:
BIT32 per_key_repeat XkbPerKeyRepeatMask;
#C To send a hex mask for all keys to autorepeat or not
perkeyrepeat %64x:
CHAR_ARRAY32 per_key_repeat XkbPerKeyRepeatMask;
#C To switch autorepeat on or off, and optionally set the delay before
#C the first repeat and the interval between repeats (times in milliseconds):
repeatkeys|r:
MASK_XkbRepeatKeysMask enabled_ctrls XkbControlsEnabledMask {
rate %d:
USHORT repeat_delay XkbRepeatKeysMask {
%d:
USHORT repeat_interval XkbRepeatKeysMask;
}
}
#C To switch mousekeys on or off, and optionally set the default
#C button (whatever that is):
mousekeys | m:
MASK_XkbMouseKeysMask enabled_ctrls XkbControlsEnabledMask {
%d:
UCHAR mk_dflt_btn XkbMouseKeysMask;
}
#C To switch mousekeys acceleration on or off, and optionally set
#C the acceleration characteristics:
mousekeysaccel | ma:
MASK_XkbMouseKeysAccelMask enabled_ctrls XkbControlsEnabledMask {
%d %d %d %d %d:
USHORT mk_delay XkbMouseKeysAccelMask,
USHORT mk_interval XkbMouseKeysAccelMask,
USHORT mk_time_to_max XkbMouseKeysAccelMask,
USHORT mk_max_speed XkbMouseKeysAccelMask,
SHORT mk_curve XkbMouseKeysAccelMask;
}
#C To switch AccessX on (so pressing shift five times starts sticky keys
#C and pressing the shift key down 8 seconds starts slow keys):
accessx | a:
MASK_XkbAccessXKeysMask enabled_ctrls XkbControlsEnabledMask;
#C To switch sticky keys on or off, and optionally set or reset:
#C () two keys pressed at the same time stops sticky keys;
#C () a modifier pressed twice will be locked:
sticky | st:
MASK_XkbStickyKeysMask enabled_ctrls XkbControlsEnabledMask {
twokey:
MASK_XkbAX_TwoKeysMask ax_options XkbStickyKeysMask;
latchlock:
MASK_XkbAX_LatchToLockMask ax_options XkbStickyKeysMask;
}
#C To switch on slowkeys, and optionally set the slow key delay (in
#C milliseconds):
slowkeys | sl:
MASK_XkbSlowKeysMask enabled_ctrls XkbControlsEnabledMask {
%d:
USHORT slow_keys_delay XkbSlowKeysMask;
}
#C To switch on bouncekeys, and optionally set the time (in milliseconds) for
#C which if the key is pressed again in that time it will not work:
bouncekeys | bo:
MASK_XkbBounceKeysMask enabled_ctrls XkbControlsEnabledMask {
%d:
USHORT debounce_delay XkbBounceKeysMask;
}
#C To switch on audible feedback, and optionally set which features
#C cause the feedback (note [-]feature means that switching
#C one of the AccessX features on of off causes feedback):
feedback | f:
MASK_XkbAccessXFeedbackMask enabled_ctrls XkbControlsEnabledMask {
dumbbell:
MASK_XkbAX_DumbBellFBMask ax_options XkbAccessXFeedbackMask;
led:
MASK_XkbAX_IndicatorFBMask ax_options XkbAccessXFeedbackMask;
feature:
MASK_XkbAX_FeatureFBMask ax_options XkbAccessXFeedbackMask;
slowwarn:
MASK_XkbAX_SlowWarnFBMask ax_options XkbAccessXFeedbackMask;
slowpress:
MASK_XkbAX_SKPressFBMask ax_options XkbAccessXFeedbackMask;
slowaccept:
MASK_XkbAX_SKAcceptFBMask ax_options XkbAccessXFeedbackMask;
slowreject:
MASK_XkbAX_SKRejectFBMask ax_options XkbAccessXFeedbackMask;
slowrelease:
MASK_XkbAX_SKReleaseFBMask ax_options XkbAccessXFeedbackMask;
bouncereject:
MASK_XkbAX_BKRejectFBMask ax_options XkbAccessXFeedbackMask;
stickybeep:
MASK_XkbAX_StickyKeysFBMask ax_options XkbAccessXFeedbackMask;
}
#C To switch keyboard overlays 1 or 2 on or off:
overlay1 | ov1:
MASK_XkbOverlay1Mask enabled_ctrls XkbControlsEnabledMask;
overlay2 | ov2:
MASK_XkbOverlay2Mask enabled_ctrls XkbControlsEnabledMask;
#C To select the group wrap type (now what is that)?
groupswrap %e {
redirect = XkbRedirectIntoRange;
clamp = XkbClampIntoRange;
wrap = XkbWrapIntoRange }:
HIGH_NIBBLE_ENUM groups_wrap XkbGroupsWrapMask {
%d:
LOW_NIBBLE groups_wrap XkbGroupsWrapMask;
}
#C What is this?
ignoregrouplock:
MASK_XkbIgnoreGroupLockMask enabled_ctrls XkbControlsEnabledMask;
#C To cause some of the key modifiers (like shift, num-lock=mod2, etc)
#C to not work:
nullify: {
shift:
MASK_ShiftMask "internal.real_mods" XkbInternalModsMask;
lock:
MASK_LockMask "internal.real_mods" XkbInternalModsMask;
control:
MASK_ControlMask "internal.real_mods" XkbInternalModsMask;
mod1:
MASK_Mod1Mask "internal.real_mods" XkbInternalModsMask;
mod2:
MASK_Mod2Mask "internal.real_mods" XkbInternalModsMask;
mod3:
MASK_Mod3Mask "internal.real_mods" XkbInternalModsMask;
mod4:
MASK_Mod4Mask "internal.real_mods" XkbInternalModsMask;
mod5:
MASK_Mod5Mask "internal.real_mods" XkbInternalModsMask;
}
#C What is this?
ignorelock: {
shift:
MASK_ShiftMask "ignore_lock.real_mods" XkbIgnoreLockModsMask;
lock:
MASK_LockMask "ignore_lock.real_mods" XkbIgnoreLockModsMask;
control:
MASK_ControlMask "ignore_lock.real_mods" XkbIgnoreLockModsMask;
mod1:
MASK_Mod1Mask "ignore_lock.real_mods" XkbIgnoreLockModsMask;
mod2:
MASK_Mod2Mask "ignore_lock.real_mods" XkbIgnoreLockModsMask;
mod3:
MASK_Mod3Mask "ignore_lock.real_mods" XkbIgnoreLockModsMask;
mod4:
MASK_Mod4Mask "ignore_lock.real_mods" XkbIgnoreLockModsMask;
mod5:
MASK_Mod5Mask "ignore_lock.real_mods" XkbIgnoreLockModsMask;
}
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