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/*
* XKOBO, a video-oriented game
* Copyright (C) 1995,1996 Akira Higuchi
* a-higuti@math.hokudai.ac.jp
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 675 Mass Ave, Cambridge, MA 02139, USA.
*
*/
#include "config.h"
#include "map.h"
#include "random.h"
void _map::init()
{
int i, j;
for (i=0; i<sx; i++)
for (j=0; j<sy; j++)
pos(i, j) = SPACE;
}
void _map::make_maze(int x, int y, int difx, int dify)
{
int i,j;
int vx, vy;
/* clear */
for (i=x-difx; i<=x+difx; i++)
for (j=y-dify; j<=y+dify; j++)
pos(i,j) = SPACE;
pos(x, y) = CORE;
/* push initial sites */
site_max = 0;
if (rand_num.get(8) < 128){
this->maze_push(x-1, y );
this->maze_push(x+1, y );
}
else{
this->maze_push(x , y-1);
this->maze_push(x , y+1);
}
for (;;){
/* get one */
if (this->maze_pop()) break;
vx = sitex[site_max];
vy = sitey[site_max];
int dirs[4];
for (i=0; i<4; i++) dirs[i] = 0;
int dirs_max = 0;
if (this->maze_judge(x, y, difx, dify, vx+2, vy+0))
dirs[dirs_max++] = 1;
if (this->maze_judge(x, y, difx, dify, vx+0, vy+2))
dirs[dirs_max++] = 2;
if (this->maze_judge(x, y, difx, dify, vx-2, vy+0))
dirs[dirs_max++] = 3;
if (this->maze_judge(x, y, difx, dify, vx+0, vy-2))
dirs[dirs_max++] = 4;
if (dirs_max == 0) continue; /* there are no places to go */
i = rand_num.get() % dirs_max;
this->maze_move_and_push(vx, vy, dirs[i]);
this->maze_push(vx, vy);
}
}
int _map::maze_pop()
{
if (site_max == 0) return 1;
int i = rand_num.get() % site_max;
site_max--;
if (i != site_max){
int tmpx = sitex[site_max];
int tmpy = sitey[site_max];
sitex[site_max] = sitex[i];
sitey[site_max] = sitey[i];
sitex[i] = tmpx;
sitey[i] = tmpy;
}
return 0;
}
void _map::maze_push(int x, int y)
{
sitex[site_max] = x;
sitey[site_max++] = y;
pos(x, y) = WALL;
}
void _map::maze_move_and_push(int x, int y, int d)
{
int x1 = x;
int y1 = y;
switch (d){
case 1:{x1 += 2; break;}
case 2:{y1 += 2; break;}
case 3:{x1 -= 2; break;}
case 4:{y1 -= 2; break;}
}
this->maze_push(x1, y1);
pos((x+x1)/2, (y+y1)/2) = WALL;
}
int _map::maze_judge(int cx, int cy, int dx, int dy, int x, int y)
{
if ((x < cx-dx) || (x > cx+dx) || (y < cy-dy) || (y > cy+dy)) return 0;
if (pos(x, y) == WALL) return 0;
return 1;
}
void _map::convert(int ratio)
{
int i, j;
int p = 0;
for (i=0; i<sx; i++)
for (j=0; j<sy; j++){
p = 0;
if (pos(i,j) != WALL) continue;
if ((j > 0 ) && (pos(i , j-1) != SPACE)) p |= U_MASK;
if ((i < sx-1) && (pos(i+1, j ) != SPACE)) p |= R_MASK;
if ((j < sy-1) && (pos(i , j+1) != SPACE)) p |= D_MASK;
if ((i > 0 ) && (pos(i-1, j ) != SPACE)) p |= L_MASK;
if ((p==U_MASK) || (p==R_MASK) || (p==D_MASK) || (p==L_MASK)){
if (rand_num.get(8) < ratio)
p |= HARD;
}
pos(i,j) = p;
}
}
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