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/*
* TransSkel - Transportable Macintosh application skeleton
* Release 3.17
*
* Please report problems to Paul DuBois.
*
*
* TransSkel is in the public domain and was originally written by:
*
* Paul DuBois
* Wisconsin Regional Primate Research Center
* 1220 Capitol Court
* Madison, WI 53715-1299 USA
*
* Internet: dubois@primate.wisc.edu
*
* Additional changes were made by:
*
* Owen Hartnett
* OHM Software Company
* 163 Richard Drive
* Tiverton, RI 02878 USA
*
* Internet: omh@cs.brown.edu
* UUCP: uunet!brunix!omh
*
* Owen is also responsible for the port to THINK Pascal.
*
* Bob Schumaker joined the cast between versions 2.0 and 3.0.
*
* Bob Schumaker
* The AMIX Corporation
* 1881 Landings Drive
* Mountain View, CA 94043-0848
*
* Internet: bob@markets.amix.com
* UUCP: {sun, uunet, netcom}!markets!bob
* CIS: 72227,2103
* AOL: BSchumaker
*
* This version of TransSkel is written for THINK C 6.0.1.
* THINK C is a trademark of:
*
* Symantec Corporation
* 10201 Torre Avenue
* Cupertino, CA 95014 USA
*
* Reference key:
* IM Inside Macintosh
* TN Macintosh Technical Notes
* MHIG Macintosh Human Interface Guidelines
* HIN Human Interface Notes
* PGMF Programmer's Guide to MultiFinder (APDA)
* TPN TransSkel Programmer's Notes
*
* Recent history is given below. Earlier change history is in TSHistory.
* If you've been writing applications with an earlier release, READ THAT FILE!
*
* 06 Feb 94 Release 3.10
* - Modified entire library source so that it can be compiled with either
* C-compatible or Pascal-compatible bindings. This allows a binary library
* to be compiled that can be linked into THINK Pascal applications while
* preserving compatibility with existing TransSkel C applications. This
* modification was suggested by Lionel Cons, who also contributed a working
* prototype and the major portion of the Pascal header file.
* - Fixed cast bug in SkelEventLoop().
* 07 Feb 94
* - SkelApple() now takes an empty string or nil to indicate no application item,
* rather than nil only.
* 08 Feb 94
* - SkelPositionWindow() positions windows using the structure rectangle rather
* than the content rectangle now. Give better positioning.
*
* 17 Feb 94 Release 3.11
* - New function SkelTestRectVisible() to check whether or not a
* rectangle is completely contained within the desktop region.
* - SkelAlert() uses SkelTestRectVisible() to check whether an alert will be
* entirely visible when it's supposed to be positioned on the parent window.
* If not, it's positioned on the parent device instead.
* - When position type is skelPositionOnParentWind, SkelGetReferenceRect() now
* returns the structure rectangle rather than the content rectangle.
* - SkelPositionWindow() now accounts for difference between width of structure
* and content rectangle of window to be positioned.
* 20 Feb 94
* - Pascal bindings for the interface functions are now standard. C bindings
* are no longer used.
*
* 14 Apr 94 Release 3.12
* - Added SkelDlogTracksCursor() function.
*
* 22 Apr 94 Release 3.13
* - New function SkelGetWindPropData(). Note caveat in comment preceding
* function definition.
* 23 Apr 94
* - Started adding support for movable modal dialogs.
* - Added variable hasGetWVariant used to tell if GetWVariant() exists
* for determining whether a dialog is a movable modal or not.
* - Standard dialog filter passes command-clicks in drag region of underlying
* windows to TransSkel's event router.
* 25 Apr 94
* - Command-period isn't passed to menu routines any more. Instead the key
* handler is called. The key handler can notice the Cancel and respond
* accordingly if it wants to.
* - All dialog events for modeless and movable modeless dialog are now handled
* in SkelRouteEvent(). (Null events, mouse and key clicks, updates, activates.)
* - Since dialog support is now integrated into the main event routing, the
* old DoDialog() function obsolete.
* - The supportDialogs #define is also obsolete.
* - The dialog event mask is also obsolete, so SkelSetDlogMask() and
* SkelGetDlogMask() are obsolete, too, and have been dropped.
* - Command-clicks in drag region of underlying windows while movable modal
* dialog is frontmost are processed.
* 26 Apr 94
* - New routines SkelIsDlog() and SkelIsMMDlog() for determining whether a
* window is a dialog or movable modal dialog, respectively.
* - Movable modal dialogs can now be registered with SkelDialog(). The property
* added by the routine is now skelWPropModeless or skelWPropMovableModal depending
* on the type of dialog window.
* - Renamed SkelRouteEvent() to RouteEvent(). SkelRouteEvent() is now a call
* to RouteEvent() plus the stuff that used to be in SkelEventLoop() for polling
* window-specific idle-time procedures. The effect is that idle procedures that
* are supposed to run even for windows that are not frontmost no longer freeze
* when a modal dialog came up (if you use SkelDlogFilter()).
* 27 Apr 94
* - Dropped the distinctions between GetWDHandler(), GetDHandler(), and
* GetWHandler(). With more pervasive dialog support, the instances where it
* really matters whether a dialog or non-dialog window is being handled are
* rare. GetWHandler() now suffices everywhere. Renamed DetachWDHandler() and
* oldWDHandler to DetachWHandler() and oldWHandler for consistency.
* - GetWHandler() now returns faster when the argument is nil.
* - Revised the argument structure of SkelDialog() to allow an event filter
* to be specified.
* - Bug fix: SkelAddWindProp() was passing propData as the propType argument
* to SkelGetWindProp() when checking to see if a property of the given type
* already existed.
* 29 Apr 94
* - New routine SkelDlogMapKeyToButton() for helping to map return, enter,
* escape and command-period to default or cancel button in dialogs.
* - Window-specific idle-time routines now run when application is in background.
* 02 May 94 Release 3.14
* Changed the skelResumeProc member of SkelInitParams structure from type
* ResumeProcPtr to type SkelResumeProcPtr. ResumeProcPtr is disappearing from
* Apple's header files, since you're only supposed to pass nil to InitDialogs()
* under System 7 now. This should help TransSkel compile under THINK C 7.
*
* 03 May 94 Release 3.15
* - Fixed bug in SkelDlogFilter.c/ModalFilterYD() causing machine lockup
* if SkelDlogFilterYD() was used.
*
* 04 May 94 Release 3.16
* - Fixed bug in RouteEvent() causing crashes if application idle-time function
* changed the front window.
*
* 15 May 94 Release 3.17
* - Changed references to QuickDraw globals so they're written in terms of the
* qd struct. E.g., thePort -> qd.thePort, gray -> qd.gray.
* - Redid some pattern references so they'll compile whether or not
* dangerousPattern is defined, and if universal headers are used.
* 25 May 94
* - Try to cast the argument to InitDialogs() properly depending on whether or
* not the universal headers are used.
*/
# include <Traps.h>
# include <Gestalt.h>
# include <EPPC.h>
/*
* TransSkel1.h contains defines, typedefs, and public function
* prototypes
*/
# include "TransSkel1.h" /**** use modified header file -- L. Tierney */
/*
* New(TypeName) returns handle to new object, for any TypeName.
* If there is insufficient memory, the result is nil.
*/
# define New(type) (type **) NewHandle ((Size) sizeof (type))
/* -------------- */
/* Internal types */
/* -------------- */
/*
* Private data types for window and menu handlers
*/
typedef struct WHandler WHandler, *WHPtr, **WHHandle;
struct WHandler
{
WindowPtr whWind; /* window/dialog to handle */
SkelWindMouseProcPtr whMouse; /* mouse-click handler */
SkelWindKeyProcPtr whKey; /* key-click handler */
SkelWindUpdateProcPtr whUpdate; /* update handler */
SkelWindActivateProcPtr whActivate; /* activate event handler */
SkelWindCloseProcPtr whClose; /* close "event" handler */
SkelWindClobberProcPtr whClobber; /* window disposal proc */
SkelWindIdleProcPtr whIdle; /* main loop idle proc */
SkelWindZoomProcPtr whZoom; /* zoom proc */
SkelWindSelectProcPtr whSelect; /* item selection proc (dialog) */
ModalFilterProcPtr whFilter; /* event filter proc (dialog) */
Rect whGrow; /* limits on window sizing */
Boolean whSized; /* true = window was resized */
Boolean whFrontOnly; /* idle only when window active */
short whFlags; /* various flags */
SkelWindPropHandle whProperties; /* property list */
WHHandle whNext; /* next window handler */
};
typedef struct MHandler MHandler, *MHPtr, **MHHandle;
struct MHandler
{
short mhID; /* menu id */
SkelMenuSelectProcPtr mhSelect; /* item selection handler */
SkelMenuClobberProcPtr mhClobber; /* menu disposal proc */
Boolean mhSubMenu; /* whether submenu */
MHHandle mhNext; /* next menu handler */
};
/* ------------------------------------------- */
/* Prototypes for internal (private) functions */
/* ------------------------------------------- */
static WHHandle GetWHandler (WindowPtr w);
static void DetachWHandler (WHHandle wh);
static void RouteEvent (EventRecord *evt);
static void DoMenuCommand (long command);
static void DoMenuHook (void);
static void DoMouse (WHHandle h, EventRecord *evt);
static void DoKey (WHHandle h, char ch, unsigned char code, short mods);
static void DoUpdate (EventRecord *evt);
static void DoActivate (EventRecord *evt);
static void DoClose (WHHandle h);
static void DoClobber (WHHandle h);
static void DoDlogEvt (DialogPtr dlog, EventRecord *evt);
static Boolean DoDlogFilter (DialogPtr dlog, EventRecord *evt);
static void DoGrow (WHHandle h, Point startPt);
static void DoZoom (WHHandle h, short partCode);
/* ------------------ */
/* Internal variables */
/* ------------------ */
/*
* Window and menu handler variables.
*
* whList and mhList are the lists of window and menu handlers.
* mhClobOnRmve is true if the menu handler disposal proc
* is to be called when a handler is removed. It is temporarily set
* false when handlers are installed for menus that already
* have handlers - the old handler is removed WITHOUT calling the
* disposal proc. The effect is to replace the handler for the menu
* without destroying the menu itself.
*
* dragRect determines the limits on window dragging. It is set in
* SkelInit() to the bounding box of the desktop region inset by 4 pixels.
*
* growRect contains the default limits on window sizing. It is set in
* SkelInit(). The lower limits on window sizing of 80 pixels both directions
* is sufficient to allow text windows room to draw a grow box and scroll
* bars without having the thumb and arrows overlap. The upper limits are
* determined from the screen size. (Probably incorrectly for the case of > 1
* screen.)
* These default values may be changed if with SkelGrowBounds if they are
* not appropriate.
*
* zoomProc is the default zoom procedure to use if the window does not have
* one of its own. zoomProc may be nil, in which case the default is to zoom
* to just about full window size.
*
* mhDrawBarOnRmve determines whether the menu bar is redrawn by
* SkelRmveMenu() after taking a menu out of the menu bar. Normally
* it's true, but SkelClobber() sets it false temporarily to avoid
* flicker as each menu is removed.
*/
static WHHandle whList = (WHHandle) nil;
static Rect dragRect;
static Rect growRect;
static SkelWindZoomProcPtr zoomProc = (SkelWindZoomProcPtr) nil;
static MHHandle mhList = (MHHandle) nil;
static Boolean mhClobOnRmve = true;
static Boolean mhDrawBarOnRmve = true;
/*
* Miscellaneous
*
* - skelEnv contains SysEnvirons() information.
* - sysVersion contains the system software version.
* - hasGestalt is true if Gestalt() is supported.
* - has64KROM is true if the current machine has the 64K ROM.
* - hasGetWVariant is true if GetWVariant() is supported.
* - mBarHeight is menu bar height. Window sizing, zooming and dragging
* code takes this into account. Initialized in SkelInit(), which see
* for teeth-gnashing over such a simple thing.
* - doneFlag determines when SkelEventLoop() returns. It is set by calling
* SkelStopEventLoop(), which is how the host requests a halt.
* - pIdle points to a background procedure, to be run during event
* processing. Set it with SkelSetIdle(). If nil, there's no
* procedure.
* - pEvent points to an event-inspecting hook, to be run whenever an
* event occurs. Set it with SkelSetEventHook(). If nil, there's no
* procedure.
* - eventMask controls the event types requested by GetNextEvent() or
* WaitNextEvent() in SkelEventLoop().
* - pMenuHook points to a procedure called whenever a menu selection is about
* to be executed. nil if no hook.
* - diskInitPt is the location at which the disk initialization dialog
* appears, if an uninitialized disk is inserted.
* - eventModifiers is the value of the modifiers field of the current event.
* - eventPtr points to the current event (nil if none seen yet).
* - defInitParams contains the default SkelInit() parameters if caller passes
* nil.
*/
static SysEnvRec skelEnv;
static long sysVersion = 0;
static Boolean hasGestalt;
static Boolean has64KROM;
static Boolean hasGetWVariant;
static short mBarHeight;
static short doneFlag;
static short eventMask = everyEvent ^ keyUpMask;
static short eventModifiers = 0;
static EventRecord *eventPtr = (EventRecord *) nil;
static Point diskInitPt = { /* v = */ 120, /* h = */ 100 };
static SkelIdleProcPtr pIdle = (SkelIdleProcPtr) nil;
static SkelEventHookProcPtr pEvent = (SkelEventHookProcPtr) nil;
static SkelMenuHookProcPtr pMenuHook = (SkelMenuHookProcPtr) nil;
static SkelInitParams defInitParams =
{
6, /* no. of times to call MoreMasters() */
(GrowZoneProcPtr) nil, /* GrowZone proc */
(SkelResumeProcPtr) nil, /* resume proc */
0L /* stack adjustment */
};
/*
* Multitasking support stuff
*
* hasWNE is true if WaitNextEvent() is available.
*
* inForeground is true if application is running in foreground (not
* suspended). Initially true, per PGMF 3-1.
*
* getFrontClicks indicates whether the application wants to receive
* content-area clicks that bring it to the foreground.
*
* fgWaitTime and bgWaitTime are WaitNextEvent() times for foreground and
* background states.
*/
static Boolean hasWNE;
static Boolean inForeground = true;
static long fgWaitTime = 6L; /* 0.1 seconds */
static long bgWaitTime = 300L; /* 5.0 seconds */
static Boolean getFrontClicks = false;
static SkelSuspendResumeProcPtr pSuspendResume = (SkelSuspendResumeProcPtr) nil;
static SkelClipCvtProcPtr pClipCvt = (SkelClipCvtProcPtr) nil;
static WindowPtr oldWindow = (WindowPtr) nil;
static WHHandle oldWHandler = (WHHandle) nil;
/*
* Apple Event support
*/
static Boolean hasAppleEvents = 0;
static SkelAEHandlerProcPtr pAEHandler = (SkelAEHandlerProcPtr) nil;
/* --------------------------- */
/* Initialization and shutdown */
/* --------------------------- */
/*
* Initialize the various Macintosh Managers and lots of other stuff.
*
* FlushEvents does NOT toss disk insert events; this is so disks
* inserted while the application is starting up don't result
* in dead drives.
*
* initParams contains initialization parameters:
* - the number of times to call MoreMasters
* - the address of a grow zone procedure to call if memory allocation
* problems occur (nil if none to be used)
* - the address of a resume procedure to pass to InitDialogs()
* (nil if none is to be used)
* - amount to adjust the application stack size by (default 0; no adjustment)
*
* if initParams is nil, defaults are used.
*/
pascal void
SkelInit (SkelInitParamsPtr initParams)
{
EventRecord dummyEvent;
Handle h;
long result;
short i;
if (initParams == (SkelInitParams *) nil)
initParams = &defInitParams;
if (initParams->skelGzProc != (GrowZoneProcPtr) nil)
/* It would be better to deallocate this UPP, but isn't worth the effort */
SetGrowZone (NewGrowZoneProc((ProcPtr) initParams->skelGzProc));
SetApplLimit (GetApplLimit () - initParams->skelStackAdjust);
MaxApplZone ();
for (i = 0; i < initParams->skelMoreMasters; i++)
MoreMasters ();
FlushEvents (everyEvent - diskMask, 0 );
InitGraf (&thePort);
InitFonts ();
InitWindows ();
InitMenus ();
TEInit ();
/*
* Cast argument according to whether or not universal headers are used
*/
InitDialogs (initParams->skelResumeProc);
InitCursor ();
(void) SysEnvirons (1, &skelEnv);
sysVersion = (long) skelEnv.systemVersion;
has64KROM = (skelEnv.machineType == envMac || skelEnv.machineType == envXL);
/*
* If 64K ROM machine, use hard-coded value of 20. Otherwise use
* Script Manager routine GetMBarHeight(). (This assumes, just to be
* safe, that GetMBarHeight() glue doesn't return 20 on 64K ROM systems,
* which it very well may. The low memory variable MBarHeight (0x0BAA)
* isn't used because it doesn't exist on 64K ROM machines (TN OV 4, p.7).
*/
mBarHeight = (has64KROM ? 20 : GetMBarHeight ());
/*
* Determine whether WaitNextEvent() is implemented (TN's OV 16 and TN TB 14)
*/
if (has64KROM)
hasWNE = false;
else
hasWNE = SkelTrapAvailable (_WaitNextEvent);
hasGestalt = SkelTrapAvailable (_Gestalt);
hasAppleEvents = hasGestalt
&& Gestalt (gestaltAppleEventsAttr, &result) == noErr
&& (result & (1 << gestaltAppleEventsPresent));
/*
* Determine whether GetWVariant() exists for checking whether a dialog is
* a movable modal or not. The variant code can be gotten other ways, but
* the existence of trap precedes the existence of movalable modal windows,
* so if the trap doesn't exist, movable modals aren't likely to, either.
*/
hasGetWVariant = SkelTrapAvailable (_GetWVariant);
/*
* Check whether application wants to get "bring to front" clicks.
*/
if ((h = GetResource ('SIZE', -1)) != (Handle) nil)
{
getFrontClicks = (((**(short **) h) & 0x200) != 0);
ReleaseResource (h);
}
/*
* Window dragging limits are determined from bounding box of desktop.
* Upper limits of window sizing are related to that. Both can involve
* multiple monitors, and should allow for menu bar. dragRect is inset
* so as to leave at least 4 pixels of window title bar visible in both
* directions (IM I-289).
*
* GetGrayRgn() bounding box gives desktop extents. On 64K ROM
* machines, GetGrayRgn() might not be present; could use GrayRgn
* bounding box, but use qd.screenBits.bounds - menu bar, to avoid
* low memory access. The two should be equivalent.
*/
if (has64KROM)
{
dragRect = screenBits.bounds;
dragRect.top += mBarHeight;
}
else
{
/* GetGrayRgn () already takes menu bar into account */
dragRect = (**GetGrayRgn ()).rgnBBox;
}
SetRect (&growRect, 80, 80,
dragRect.right - dragRect.left,
dragRect.bottom - dragRect.top);
InsetRect (&dragRect, 4, 4);
/* let application come to front in multitasking environment, TN TB 35, p.8 */
(void) EventAvail (everyEvent, &dummyEvent);
(void) EventAvail (everyEvent, &dummyEvent);
(void) EventAvail (everyEvent, &dummyEvent);
(void) EventAvail (everyEvent, &dummyEvent);
}
/*
* Copy the default initialization parameters into the structure
* pointed to by initParams.
*/
pascal void
SkelGetInitParams (SkelInitParamsPtr initParams)
{
*initParams = defInitParams;
}
/*
* Clobber all the menu, window and dialog handlers. Tell SkelRmveMenu()
* not to redraw menu bar so it doesn't flicker as menus are removed,
* then redraw it manually.
*
* Before removing window handlers, hide all the windows. Do this from
* back to front (more esthetic and speedier). If a window belongs to a DA,
* close the DA. (For early systems (e.g., 4.1), if you leave a DA open,
* the system crashes the next time you try to open that DA.)
*/
pascal void
SkelCleanup (void)
{
Boolean oldFlag;
short theKind;
WindowPeek w;
WindowPtr lastVis;
for (;;)
{
lastVis = (WindowPtr) nil;
for (w = (WindowPeek) FrontWindow (); w != (WindowPeek) nil; w = w->nextWindow)
{
if (w->visible)
lastVis = (WindowPtr) w;
}
if (lastVis == (WindowPtr) nil) /* no more visible windows */
break;
if (lastVis != (WindowPtr) nil)
{
theKind = ((WindowPeek) lastVis)->windowKind;
if (theKind < 0) /* DA, close it */
CloseDeskAcc (theKind);
else
HideWindow (lastVis);
}
}
while (whList != (WHHandle) nil)
SkelRmveWind ((**whList).whWind);
oldFlag = mhDrawBarOnRmve;
mhDrawBarOnRmve = false;
while (mhList != (MHHandle) nil)
SkelRmveMenu (GetMenuHandle((**mhList).mhID));
mhDrawBarOnRmve = oldFlag;
DrawMenuBar ();
}
/* ----------------------------------- */
/* Execution environment interrogation */
/* ----------------------------------- */
#define trapMask 0x0800
static short
NumToolboxTraps (void)
{
if (NGetTrapAddress (_InitGraf, ToolTrap)
== NGetTrapAddress (0xaa6e, ToolTrap))
return (0x200);
return (0x400);
}
static TrapType
GetTrapType (short theTrap)
{
return ((theTrap & trapMask) ? ToolTrap : OSTrap);
}
pascal Boolean
SkelTrapAvailable (short theTrap)
{
TrapType tType;
if ((tType = GetTrapType (theTrap)) == ToolTrap)
{
theTrap &= 0x07ff;
if (theTrap >= NumToolboxTraps ())
theTrap = _Unimplemented;
}
return (NGetTrapAddress (theTrap, tType)
!= NGetTrapAddress (_Unimplemented, ToolTrap));
}
/*
* Query the TransSkel execution environment. Shouldn't be called until
* after SkelInit() has been called. Result is undefined if selector isn't
* legal.
*/
pascal long
SkelQuery (short selector)
{
long result;
Rect r;
RgnHandle rgn;
switch (selector)
{
case skelQVersion:
result = ((long) skelMajorRelease << 16) | skelMinorRelease;
break;
case skelQSysVersion:
result = sysVersion;
break;
case skelQHasWNE:
result = hasWNE ? 1 : 0;
break;
case skelQHas64KROM:
result = has64KROM ? 1 : 0;
break;
case skelQMBarHeight:
result = mBarHeight;
break;
case skelQHasColorQD:
result = skelEnv.hasColorQD ? 1 : 0;
break;
case skelQQDVersion:
/* get QuickDraw version number */
if (!hasGestalt
|| Gestalt (gestaltQuickdrawVersion, &result) != noErr)
result = 0; /* assume original QuickDraw */
break;
case skelQInForeground:
result = inForeground ? 1 : 0;
break;
case skelQHasGestalt:
result = hasGestalt ? 1 : 0;
break;
case skelQHasAppleEvents:
result = hasAppleEvents ? 1 : 0;
break;
case skelQGrayRgn:
rgn = NewRgn ();
if (rgn != (RgnHandle) nil)
{
if (has64KROM)
{
r = screenBits.bounds;
r.top += mBarHeight;
RectRgn (rgn, &r);
}
else
{
/* GetGrayRgn () already takes menu bar into account */
CopyRgn (GetGrayRgn (), rgn);
}
}
result = (long) rgn;
break;
default:
/* result is undefined! */
break;
}
return (result);
}
/* ------------------------------------- */
/* Event loop initiation and termination */
/* ------------------------------------- */
/*
* Main event loop.
*
* - Take care of DA's with SystemTask() if necessary.
* - Get an event.
* - Pass event to event router.
*
* doneFlag is restored to its previous value upon exit. This allows
* SkelEventLoop() to be called recursively.
*/
pascal void
SkelEventLoop (void)
{
EventRecord evt;
Boolean oldDoneFlag;
long waitTime;
oldDoneFlag = doneFlag; /* save in case this is a recursive call */
doneFlag = false; /* set for this call */
while (!doneFlag)
{
if (hasWNE)
{
waitTime = (inForeground ? fgWaitTime : bgWaitTime);
(void) WaitNextEvent (eventMask, &evt, waitTime, nil);
}
else
{
/*
* On some early versions of the system software, it cannot
* be assumed that the event contains a null event if the
* GetNextEvent() return value is false. GetNextEvent() calls
* SystemEvent() to handle some DA events, and returns false
* if the event was handled. However, in such cases the event
* record may still have the event that occurred, *not* a null
* event. To avoid problems later with misinterpreting the
* event as non-null, force it to look like a null event.
*/
SystemTask ();
if (!GetNextEvent (eventMask, &evt))
evt.what = nullEvent;
}
SkelRouteEvent (&evt);
}
doneFlag = oldDoneFlag; /* restore in case this was a recursive call */
}
/*
* Tell current instance of SkelEventLoop() to drop dead
*/
pascal void
SkelStopEventLoop (void)
{
doneFlag = true;
}
/* ----------------- */
/* Event dispatching */
/* ----------------- */
/*
* Route a single event and run window idle procedures.
*
* If the event is a null-event, call the "no-event" handler for the front
* window and for any other windows with idle procedures that are always
* supposed to run. This is done in such a way that it is safe for idle
* procs to remove the window handler for their own window if they want
* (unlikely, but...).
*/
pascal void
SkelRouteEvent (EventRecord *evt)
{
WHHandle wh, wh2;
GrafPtr tmpPort;
WindowPtr w;
SkelWindIdleProcPtr p;
RouteEvent (evt);
/*
* Run applicable window idle procs. Make sure to save and restore
* the port, since idle procs for the non-active window may be run.
*/
if (evt->what == nullEvent)
{
GetPort (&tmpPort);
for (wh = whList; wh != (WHHandle) nil; wh = wh2)
{
wh2 = (**wh).whNext;
w = (**wh).whWind;
if (w == FrontWindow () || !(**wh).whFrontOnly)
{
if ((p = (**wh).whIdle) != (SkelWindIdleProcPtr) nil)
{
if (!hasWNE)
SystemTask ();
SetPort (w);
(*p) ();
}
}
}
SetPort (tmpPort);
}
}
/*
* General event dispatch routine.
*
* If there is an event-handling hook and it handles the event, the
* event is not further processed here. Otherwise, run the application's idle
* time procedure if the event is a null event, then process the event.
*
* Null events are sent through DialogSelect() if a dialog is active. This
* is necessary to make sure the caret blinks if a dialog has any editText
* items.
*
* Network events are not supported as per the deprecation in TN NW 07.
* Application-defined events 1, 2 and 3 are not handled, either.
*/
static void
RouteEvent (EventRecord *evt)
{
Point evtPt;
GrafPtr evtPort;
short evtPart;
short evtMods;
char evtChar;
long evtMsge;
unsigned char evtCode;
WHHandle wh;
WindowPtr frontWind;
Boolean frontIsDlog;
short osMsge;
Boolean osResume;
Boolean osClipCvt;
Rect r1, r2;
WStateData **wdh;
SignedByte state;
/* save values for SkelGetCurrentEvent() and SkelGetModifiers() */
eventPtr = evt;
eventModifiers = evt->modifiers;
/* don't bother handling event below if event hook does so here */
if (pEvent != (SkelEventHookProcPtr) nil && (*pEvent) (evt))
return;
frontWind = FrontWindow ();
frontIsDlog = SkelIsDlog (frontWind);
evtPt = evt->where;
evtMods = evt->modifiers;
evtMsge = evt->message;
switch (evt->what)
{
case nullEvent:
/*
* Run the application idle-time function. If the front window is
* a dialog window, pass the event to the dialog event handler; this
* is necessary to make the caret blink if it has an edit text item.
* Don't use frontWind after calling the idle-time function, since
* the function might change the front window!
*/
if (pIdle != (SkelIdleProcPtr) nil)
(*pIdle) ();
if (SkelIsDlog (FrontWindow ()))
DoDlogEvt (FrontWindow (), evt);
break;
/*
* Mouse click. Get the window in which the click occurred, and
* the part of the window.
*/
case mouseDown:
evtPart = FindWindow (evtPt, &evtPort);
wh = GetWHandler (evtPort);
/*
* Beep if a click occurs outside of a movable modal dialog box.
* Exceptions: allow clicks in menu bar, and command-clicks in
* drag region of underlying windows.
*/
if (SkelIsMMDlog (frontWind)
&& !PtInRgn (evtPt, ((WindowPeek) frontWind)->strucRgn))
{
if (evtPart != inMenuBar
&& !(evtPart == inDrag && evtPort != frontWind && (evtMods & cmdKey)))
{
SysBeep (1);
break;
}
}
switch (evtPart)
{
/*
* Click in desk accessory window. Pass back to the system.
*/
case inSysWindow:
SystemClick (evt, evtPort);
break;
/*
* Click in menu bar. Track the mouse and execute
* selected command, if any.
*/
case inMenuBar:
DoMenuHook ();
DoMenuCommand (MenuSelect (evtPt));
break;
/*
* Click in grow box. Resize window.
*/
case inGrow:
DoGrow (wh, evtPt);
break;
/*
* Click in title bar. Drag the window around.
* Problem fix: DragWindow() seems to call StillDown()
* first, so that clicks in drag regions while machine is
* busy don't otherwise bring window to front if the mouse
* is already up by the time DragWindow() is called. So the
* window is selected first to make sure it's at least
* activated (unless the command key is down, IM I-289).
*
* Also offset the window's userState by the amount of the drag
* (it'd be simpler to set it to the final content rect but the
* window might be in zoomed state rather than user state).
*/
case inDrag:
if (evtPort != frontWind && (evtMods & cmdKey) == 0)
SelectWindow (evtPort);
SkelGetWindContentRect (evtPort, &r1); /* post-drag position */
DragWindow (evtPort, evtPt, &dragRect);
SkelGetWindContentRect (evtPort, &r2); /* post-drag position */
wdh = (WStateData **)(((WindowPeek) evtPort)->dataHandle);
state = HGetState ((Handle) wdh);
HLock ((Handle) wdh);
OffsetRect (&(**wdh).userState, r2.left - r1.left, r2.top - r1.top);
HSetState ((Handle) wdh, state);
break;
/*
* Click in close box. Call the close proc if the window
* has one.
*/
case inGoAway:
if (TrackGoAway (evtPort, evtPt))
DoClose (wh);
break;
/*
* Click in zoom box. Track the click and then zoom the
* window if necessary.
*/
case inZoomIn:
case inZoomOut:
if (TrackBox (evtPort, evtPt, evtPart))
DoZoom (wh, evtPart);
break;
/*
* Click in content region. If the window wasn't frontmost
* (active), just select it, otherwise pass the click to the
* window's mouse click handler. Exception: if the application
* wants to receive content clicks event in non-frontmost windows,
* select the window and "repeat" the click.
*/
case inContent:
if (evtPort != frontWind)
{
SelectWindow (evtPort);
if (!getFrontClicks) /* don't pass click to handler */
break;
SetPort (evtPort);
}
if (frontIsDlog)
DoDlogEvt (evtPort, evt);
else
DoMouse (wh, evt);
break;
}
break; /* mouseDown */
/*
* Key down event. If the command key was down, process as menu
* item selection, otherwise pass the character and the modifiers
* flags to the active window's key handler.
*
* Command-period is not supposed to be used as a menu-item equivalent.
* Consequently, that's noticed as a special case and not passed to
* the menu routines.
*/
case keyDown:
case autoKey:
evtChar = evtMsge & charCodeMask;
evtCode = (evtMsge & keyCodeMask) >> 8; /* hope bit 7 isn't set! */
if ((evtMods & cmdKey) && !SkelCmdPeriod (evt)) /* try menu equivalent */
{
DoMenuHook ();
if (mhList) DoMenuCommand (MenuKey (evtChar));
break;
}
if (frontIsDlog)
DoDlogEvt (frontWind, evt);
else
DoKey (GetWHandler (frontWind), evtChar, evtCode, evtMods);
break;
/*
* Key up event. Key-ups are signified by setting the high bit
* of the key code. This never executes unless the application
* changes the system event mask *and* the TransSkel event mask.
*/
case keyUp:
evtChar = evtMsge & charCodeMask; /* probably 0? */
evtCode = ((evtMsge & keyCodeMask) >> 8) | 0x80;
if (frontIsDlog)
DoDlogEvt (frontWind, evt);
else
DoKey (GetWHandler (frontWind), evtChar, evtCode, evtMods);
break;
/*
* Update a window.
*/
case updateEvt:
DoUpdate (evt);
break;
/*
* Activate or deactivate a window.
*/
case activateEvt:
DoActivate (evt);
break;
/*
* handle inserts of uninitialized disks. Deactivate the frontmost
* window since the disk-init dialog doesn't do anything with
* activate events for other windows.
*/
case diskEvt:
if (HiWord (evtMsge) != noErr)
{
SkelActivate (FrontWindow (), false);
DILoad ();
(void) DIBadMount (diskInitPt, evtMsge);
DIUnload ();
}
break;
case osEvt: /* aka app4Evt aka MultiFinder event */
/* rip the message field into constituent parts */
osMsge = ((evtMsge >> 24) & 0xff); /* high byte */
osResume = (Boolean) ((evtMsge & resumeFlag) != 0);
osClipCvt = (Boolean) ((evtMsge & convertClipboardFlag) != 0);
switch (osMsge)
{
case suspendResumeMessage:
/*
* Tell application it's being suspended or resumed
* Tell application to convert scrap if necessary
*/
inForeground = osResume;
if (pSuspendResume != (SkelSuspendResumeProcPtr) nil)
(*pSuspendResume) (inForeground);
if (!osResume) /* always convert on suspend */
osClipCvt = true;
if (osClipCvt && pClipCvt != (SkelClipCvtProcPtr) nil)
(*pClipCvt) (inForeground);
break;
case mouseMovedMessage:
/* recompute mouse region -- not implemented */
break;
/*
* 0xfd is a child-died event -- not implemented here since it's
* only had limited use, e.g., by certain debuggers. The child pid
* is byte 2 ((evtMsge >> 16) & 0xff)
case 0xfd:
break;
*/
default: /* other OS event */
/* pass event to catch-all handler -- not implemented */
break;
}
break;
case kHighLevelEvent:
if (pAEHandler != (SkelAEHandlerProcPtr) nil)
(*pAEHandler) (evt);
break;
}
}
/*
* Activate or deactivate a window by synthesizing a fake
* activate event and sending it through the event router.
* Useful for activating a window when you don't know its
* activate function.
*/
pascal void
SkelActivate (WindowPtr w, Boolean active)
{
EventRecord evt;
if (w != (WindowPtr) nil)
{
evt.what = activateEvt;
evt.modifiers = active ? activeFlag : 0;
evt.when = TickCount ();
SetPt (&evt.where, 0, 0);
evt.message = (long) w;
SkelRouteEvent (&evt);
}
}
/*
* Call a window's close procedure. Useful for closing a window when you
* don't know its close function.
*
* This function knows how to close Desk Accessories.
*/
pascal void
SkelClose (WindowPtr w)
{
if (w != (WindowPtr) nil)
{
if (((WindowPeek) w)->windowKind < 0) /* DA window */
CloseDeskAcc (((WindowPeek) w)->windowKind);
else
DoClose (GetWHandler (w));
}
}
/*
* Set the TransSkel event mask. Does not have anything to do with the
* system event mask. See TPN 3.
*/
pascal void
SkelSetEventMask (short mask)
{
eventMask = mask;
}
/*
* Return the event mask.
*/
pascal short
SkelGetEventMask (void)
{
return (eventMask);
}
/*
* Install an idle-time task. If p is nil, the current task is
* disabled.
*/
pascal void
SkelSetIdle (SkelIdleProcPtr p)
{
pIdle = p;
}
/*
* Return the current idle-time task. Return nil if none.
*/
pascal SkelIdleProcPtr
SkelGetIdle (void)
{
return (pIdle);
}
/*
* Install an event-inspecting hook. If p is nil, the hook is
* disabled.
*/
pascal void
SkelSetEventHook (SkelEventHookProcPtr p)
{
pEvent = p;
}
/*
* Return the current event-inspecting hook. Return nil if none.
*/
pascal SkelEventHookProcPtr
SkelGetEventHook (void)
{
return (pEvent);
}
pascal void
SkelSetSuspendResume (SkelSuspendResumeProcPtr p)
{
pSuspendResume = p;
}
pascal SkelSuspendResumeProcPtr
SkelGetSuspendResume (void)
{
return (pSuspendResume);
}
pascal void
SkelSetClipCvt (SkelClipCvtProcPtr p)
{
pClipCvt = p;
}
pascal SkelClipCvtProcPtr
SkelGetClipCvt (void)
{
return (pClipCvt);
}
pascal void
SkelSetWaitTimes (long fgTime, long bgTime)
{
fgWaitTime = fgTime;
bgWaitTime = bgTime;
}
pascal void
SkelGetWaitTimes (long *pFgTime, long *pBgTime)
{
if (pFgTime != (long) nil)
*pFgTime = fgWaitTime;
if (pBgTime != (long) nil)
*pBgTime = bgWaitTime;
}
pascal EventRecord *
SkelGetCurrentEvent (void)
{
return (eventPtr);
}
pascal short
SkelGetModifiers (void)
{
return (eventModifiers);
}
pascal void
SkelSetAEHandler (SkelAEHandlerProcPtr p)
{
pAEHandler = p;
}
pascal SkelAEHandlerProcPtr
SkelGetAEHandler (void)
{
return (pAEHandler);
}
/* -------------------------------------------------------------------- */
/* Window-handler event routing routines */
/* */
/* See manual for discussion of port-setting behavior: the current */
/* port is set to a window when it becomes active in DoActivate(). */
/* -------------------------------------------------------------------- */
/*
* Process dialog event. dlog is the dialog to which the event applies.
* Give the filter a chance at the event first. If the filter doesn't
* handle it, pass the event to DialogSelect(). If DialogSelect() selects
* an item, pass the item to the window's item selection function, if
* there is one. This is used to dispose of dialog events that aren't
* handled in some other more direct fashion.
*/
static void
DoDlogEvt (DialogPtr dlog, EventRecord *evt)
{
short item;
WHHandle wh;
SkelWindSelectProcPtr select;
if (DoDlogFilter (dlog, evt))
return;
if (DialogSelect (evt, &dlog, &item)
&& (wh = GetWHandler (dlog)) != (WHHandle) nil
&& (select = (**wh).whSelect) != (SkelWindSelectProcPtr) nil)
{
(*select) (dlog, item);
}
}
/*
* Run a dialog's filter function to give the filter first chance
* at the event.
*
* The filter function returns false if it doesn't handle the event.
* It returns true if it handled the event, in which case it should
* set the item parameter. The item will be passed to the dialog's
* item selection function.
*
* If the filter function returns true, look up the handler again
* just in case the filter function also called SkelRmveDlog().
* If it did, the handler will have become invalid. Looking it
* up again avoids disaster.
*/
static Boolean
DoDlogFilter (DialogPtr dlog, EventRecord *evt)
{
short item;
WHHandle wh;
SkelWindSelectProcPtr select;
ModalFilterProcPtr filter;
Boolean result = false;
if ((wh = GetWHandler (dlog)) != (WHHandle) nil
&& (filter = (**wh).whFilter) != (ModalFilterProcPtr) nil)
{
if ((*filter) (dlog, evt, &item))
{
if ((wh = GetWHandler (dlog)) != (WHHandle) nil
&& (select = (**wh).whSelect) != (SkelWindSelectProcPtr) nil)
(*select) (dlog, item);
result = true;
}
}
return (result);
}
/*
* Pass local mouse coordinates, click time, and the modifiers flag
* word to the handler. Should not be necessary to set the port, as
* the click is passed to the active window's handler.
*/
static void
DoMouse (WHHandle h, EventRecord *evt)
{
Point thePt;
if (h != (WHHandle) nil && (**h).whMouse != (SkelWindMouseProcPtr) nil)
{
SetPort((**h).whWind);
thePt = evt->where; /* make local copy */
GlobalToLocal (&thePt);
(*(**h).whMouse) (thePt, evt->when, evt->modifiers);
}
}
/*
* Pass the character code, key code and the modifiers flag word to
* the handler. Should not be necessary to set the port, as the click
* is passed to the active window's handler.
*/
static void
DoKey (WHHandle h, char c, unsigned char code, short mods)
{
if (h != (WHHandle) nil && (**h).whKey != (SkelWindKeyProcPtr) nil) {
SetPort((**h).whWind);
(*(**h).whKey) ((short) c, (short) code, mods);
}
}
/*
* Call the window updating procedure, passing to it an indicator whether
* the window has been resized or not. Then clear the flag, assuming
* the update proc took whatever action was necessary to respond to
* resizing.
*
* The Begin/EndUpdate stuff is done to clear the update region even if
* the handler doesn't have any update proc. Otherwise the Window
* Manager will keep generating update events for the window, stalling
* updates of other windows.
*
* For dialog windows, UpdtDialog() does the normal item updating. The
* filter procedure can take care of non-item drawing, such as a bold
* outline around a default button.
*
* Saves, sets, and restore the port, since it's not always the
* active window that is updated.
*/
static void
DoUpdate (EventRecord *evt)
{
WHHandle h;
GrafPtr port;
GrafPtr tmpPort;
port = (WindowPtr) evt->message;
GetPort (&tmpPort);
SetPort (port);
BeginUpdate (port);
if (SkelIsDlog (port))
{
if (!DoDlogFilter (port, evt))
UpdateDialog (port, port->visRgn); /* let Dialog Manager finish update */
}
else
{
h = GetWHandler (port);
if (h != (WHHandle) nil)
{
if ((**h).whUpdate != (SkelWindUpdateProcPtr) nil)
(*(**h).whUpdate) ((**h).whSized);
(**h).whSized = false;
}
}
EndUpdate (port);
SetPort (tmpPort);
}
/*
* Pass activate/deactivate notification to handler. On activate,
* set the port to the window coming active. Normally this is done by
* the user clicking in a window.
*
* *** BUT ***
* Under certain conditions, a deactivate may be generated for a window
* that has never had the port set to it by a preceding activate. For
* instance, if an application puts up window A, then window B in front
* of A, then starts processing events, the first events will be a
* deactivate for A and an activate for B. Therefore, since it can't be
* assumed that an activate ever set the port to A, the port needs to be
* set for deactivates as well so drawing occurs in the correct port.
*
* This matters not a whit for the more usual cases that occur. If a
* deactivate for one window is followed by an activate for another, the
* port will still be switched properly to the newly active window. If
* no activate follows the deactivate, the deactivated window is the last
* one, and it doesn't matter what the port ends up set to, anyway.
*
* On deactivate, port is saved and restored in case deactivate is due to
* a modal dialog having been brought in front and port changed to it
* explicitly by the application. The deactivate shouldn't leave the port
* changed away from the dialog!
*
* For dialogs, DoDlogEvt() is called, allowing DialogSelect() to do
* whatever it does for dialog activates. The handler's activate procedure
* is called in addition to this (e.g., to hilite controls or text selections,
* adjust menus).
*/
static void
DoActivate (EventRecord *evt)
{
WHHandle h;
GrafPtr port;
GrafPtr tmpPort;
Boolean active;
active = (evt->modifiers & activeFlag);
port = (WindowPtr) evt->message;
GetPort (&tmpPort); /* save so can restore if deactivate */
SetPort (port);
if (SkelIsDlog (port))
DoDlogEvt (port, evt);
else
{
h = GetWHandler (port);
if (h != (WHHandle) nil)
{
if ((**h).whActivate != (SkelWindActivateProcPtr) nil)
(*(**h).whActivate) (active);
}
}
if (!active)
SetPort (tmpPort);
}
/*
* Execute a window handler's close box proc. The close proc for
* handlers for temp windows that want to remove themselves when the
* window is closed can call SkelRmveWind to dispose of the window
* and remove the handler from the window handler list. Thus, windows
* may be dynamically created and destroyed without filling up the
* handler list with a bunch of invalid handlers.
*
* If the handler doesn't have a close proc, just hide the window.
* The host should provide some way of reopening the window (perhaps
* a menu selection). Otherwise the window will be lost from user
* control if it is hidden, since it won't receive user-initiated
* events.
*
* This is called both for regular and dialog windows.
*
* Normally this is invoked because the close box of the active window
* is clicked, in which case the port will be set to the window. However,
* SkelClose() allows the application to close an aritrary window, not just
* the frontmost one -- so the port is saved and restored.
*/
static void
DoClose (WHHandle h)
{
GrafPtr tmpPort;
if (h != (WHHandle) nil)
{
GetPort (&tmpPort);
SetPort ((**h).whWind);
if ((**h).whClose != (SkelWindCloseProcPtr) nil)
(*(**h).whClose) ();
else
HideWindow ((**h).whWind);
SetPort (tmpPort);
}
}
/*
* Execute a window handler's clobber proc. This is called both
* for regular and dialog windows.
*
* Saves sets, and restores the port, since any window (not just active
* one) may be clobbered at any time.
*
* Don't need to check whether handler is nil, as in other handler
* procedures, since this is only called by SkelRmveWind with a
* known-valid handler.
*/
static void
DoClobber (WHHandle h)
{
GrafPtr tmpPort;
GetPort (&tmpPort);
SetPort ((**h).whWind);
if ((**h).whClobber != (SkelWindClobberProcPtr) nil)
(*(**h).whClobber) ();
SetPort (tmpPort);
}
/*
* Handlers for window events not requiring application handler routines
* to be called.
*/
/*
* Have either zoomed a window or sized it manually. Invalidate
* it to force an update and set the 'resized' flag in the window
* handler true. The port is assumed to be set to the port that changed
* size. Handler is assumed non-nil.
*/
static void
TriggerUpdate (WHHandle h)
{
GrafPtr port = (**h).whWind;
InvalRect (&port->portRect);
(**h).whSized = true;
}
/* Extrnal interface to TriggerUpdate -- L. Tierney */
pascal void SkelTriggerUpdate (WindowPtr w)
{
WHHandle h;
GrafPtr savePort;
GetPort(&savePort);
SetPort(w);
h = GetWHandler(w);
if (h != nil)
TriggerUpdate(h);
SetPort(savePort);
}
/*
* Size a window, using the grow limits in the handler record.
*
* The portRect is invalidated to force an update event. The window's
* update handler procedure should check the parameter passed to it to
* check whether the window has changed size, if it needs to adjust
* itself to the new size. THIS IS A CONVENTION. Update procs must
* notice grow "events", there is no procedure specifically for that.
*
* The clipping rectangle is not reset. If the host application
* keeps the clipping set equal to the portRect or something similar,
* then it will have to arrange to treat window growing with more
* care.
*
* Since the grow region of only the active window may be clicked,
* it should not be necessary to set the port.
*/
static void
DoGrow (WHHandle h, Point startPt)
{
GrafPtr growPort;
Rect growRect;
long growRes;
GrafPtr tmpPort; /* port savig added -- L. Tierney */
if (h != (WHHandle) nil)
{
growPort = (**h).whWind;
growRect = (**h).whGrow;
/* growRes will be zero if the size was not actually changed */
GetPort (&tmpPort); /* save port and set to */
SetPort (growPort); /* window to grow -- L. Tierney */
if (growRes = GrowWindow (growPort, startPt, &growRect))
{
SizeWindow (growPort, LoWord (growRes), HiWord (growRes), false);
TriggerUpdate (h);
}
SetPort (tmpPort); /* restore original port -- L. Tierney */
}
}
/*
* Zoom the current window. Very similar to DoGrow, but window
* is erased before zooming for nicer visual effect (per IM IV-50,
* TN TB 30, p.4).
*
* Normally, since only the active window has a visible zoom box and
* TransSkel sets the port to active window, this routine is triggered
* by user-initiated clicks in zoom box and the port will be set to
* the zoomed window.
*
* However, it is possible for zooms to be software initiated by the
* application itself on any window; for such cases the port needs
* to be saved and set before the zoom and restored afterward.
*/
static void
DoZoom (WHHandle h, short zoomDir)
{
GrafPtr w;
GrafPtr tmpPort;
Rect r, growRect;
if (h != (WHHandle) nil)
{
w = (**h).whWind;
GetPort (&tmpPort); /* save port and set to */
SetPort (w); /* zoomed window */
if ((**h).whZoom != (SkelWindZoomProcPtr) nil)
((**h).whZoom) (w, zoomDir); /* custom zoom proc */
else if (zoomProc != (SkelWindZoomProcPtr) nil)
(*zoomProc) (w, zoomDir); /* custom default zoom proc */
else /* default zooming */
{
EraseRect (&w->portRect);
if (zoomDir == inZoomOut) /* zooming to default state */
{
/*
* Get the usable area of the device containing most of the
* window. (Can ignore the result because the rect is always
* correct. Pass nil for device parameter because it's
* irrelevant.) Then adjust rect for title bar height, and
* inset it slightly.
*/
(void) SkelGetWindowDevice (w, (GDHandle *) nil, &r);
r.top += SkelGetWindTitleHeight (w) - 1;
/* leave 3-pixel border */
InsetRect (&r, 3, 3);
/* clip to grow limits */
growRect = (**h).whGrow;
growRect.left = growRect.top = 0;
OffsetRect (&growRect, r.left, r.top);
SectRect (&r, &growRect, &r);
(**(WStateData **)(((WindowPeek)w)->dataHandle)).stdState = r;
}
ZoomWindow (w, zoomDir, false);
}
SetPort (tmpPort); /* restore original port */
TriggerUpdate (h);
}
}
/* --------------------------------------------------------- */
/* Window handler installation/removal/modification routines */
/* --------------------------------------------------------- */
/*
* Install handler for a window and set current port to it. Remove
* any previous handler for it. Pass the following parameters:
*
* w
* Pointer to the window to be handled. Must be created by host.
* doMouse
* Proc to handle mouse clicks in window. The proc will be
* passed the point (in local coordinates), the time of the
* click, and the modifier flags word.
* doKey
* Proc to handle key clicks in window. The proc will be passed
* the character and the modifier flags word.
* doUpdate
* Proc for updating window. TransSkel brackets calls to update
* procs with calls to BeginUpdate and EndUpdate, so the visRgn
* is set up correctly. A flag is passed indicating whether the
* window was resized or not. BY CONVENTION, the entire portRect
* is invalidated when the window is resized or zoomed. That way,
* the handler's update proc can redraw the entire content region
* without interference from BeginUpdate/EndUpdate. The flag
* is set to false after the update proc is called; the
* assumption is made that the proc will notice the resizing and
* respond appropriately.
* doActivate
* Proc to execute when window is activated or deactivated.
* A boolean is passed to it which is true if the window is
* coming active, false if it's going inactive.
* doClose
* Proc to execute when mouse clicked in close box. Useful
* mainly to temp window handlers that want to know when to
* self-destruct (with SkelRmveWind).
* doClobber
* Proc for disposal of handler's data structures
* doWIdle
* Proc to execute when no events are pending.
* idleFrontOnly
* True if doWIdle should execute on no events only when
* w is frontmost, false if executes all the time. Note
* that if it always goes, everything else may be slowed down!
*
* If a particular procedure is not needed (e.g., key events are
* not processed by a handler), pass nil in place of the appropriate
* procedure address.
*
* Return true if successful, false if no handler could be allocated.
* If false is returned, the port will not have been changed.
*/
pascal Boolean
SkelWindow (WindowPtr w,
SkelWindMouseProcPtr doMouse,
SkelWindKeyProcPtr doKey,
SkelWindUpdateProcPtr doUpdate,
SkelWindActivateProcPtr doActivate,
SkelWindCloseProcPtr doClose,
SkelWindClobberProcPtr doClobber,
SkelWindIdleProcPtr doWIdle,
Boolean idleFrontOnly)
{
WHHandle whNew, whCur;
SkelWindPropHandle wph = (SkelWindPropHandle) nil;
/* Get new handler immediately, fail if can't allocate */
if ((whNew = New (WHandler)) == (WHHandle) nil)
return (false);
/*
* If there's a current handler for the window, remove it, but first
* grab the property list from it so it can be transferred to the new
* handler.
*/
if ((whCur = GetWHandler (w)) != (WHHandle) nil)
{
wph = (**whCur).whProperties;
(**whCur).whProperties = (SkelWindPropHandle) nil;
DetachWHandler (whCur);
}
/*
* Attach new handler to list of handlers. It is attached to the
* beginning of the list, which is simpler; the order is presumably
* irrelevant to the host, anyway.
*
* Then fill in handler fields (including properties attached to any
* previous handler).
*/
(**whNew).whNext = whList;
whList = whNew;
(**whNew).whWind = w;
(**whNew).whMouse = doMouse;
(**whNew).whKey = doKey;
(**whNew).whUpdate = doUpdate;
(**whNew).whActivate = doActivate;
(**whNew).whClose = doClose;
(**whNew).whClobber = doClobber;
(**whNew).whZoom = (SkelWindZoomProcPtr) nil;
(**whNew).whIdle = doWIdle;
(**whNew).whGrow = growRect;
(**whNew).whSized = false;
(**whNew).whFrontOnly = idleFrontOnly;
(**whNew).whFlags = 0;
(**whNew).whProperties = wph;
(**whNew).whSelect = (SkelWindSelectProcPtr) nil;
(**whNew).whFilter = (ModalFilterProcPtr) nil;
SetPort (w);
return (true);
}
/*
* Remove a window handler. This calls the handler's window disposal
* routine and then takes the handler out of the handler list and
* disposes of it (including its property list).
*
* SkelRmveWind is also called by SkelRmveDlog.
*/
pascal void
SkelRmveWind (WindowPtr w)
{
WHHandle h;
if ((h = GetWHandler (w)) == (WHHandle) nil)
return;
DoClobber (h); /* call disposal routine */
SkelRmveWindProp (w, skelWPropAll); /* toss properties */
DetachWHandler (h); /* remove handler for window from list */
}
/*
* Install a handler for a modeless or movable modal dialog window and set
* the port to it. Remove any previous handler for it. SkelDialog calls
* SkelWindow as a subsidiary to install a window handler, then sets
* the event procedure on return. A property is also added to the window
* to indicate that it's a modeless or movable modal dialog.
*
* Pass the following parameters:
*
* dlog
* Pointer to the dialog to be handled. Must be created by host.
* doFilter
* Filter procedure to look at events before they are otherwise
* processed.
* doSelect
* Procedure to execute when an item is "selected" (e.g., a mouse
* click occurs in it).
* doClose
* Procedure to execute when mouse clicked in close box. Useful
* mainly to dialog handlers that want to know when to
* self-destruct (with SkelRmveDlog).
* doClobber
* Procedure for disposal of handler's data structures
*
* If a particular procedure is not needed, pass nil in place of
* the appropriate procedure address.
*
* Return true if successful, false if no handler could be allocated.
* If false is returned, the port will not have been changed.
*/
pascal Boolean
SkelDialog (DialogPtr dlog,
ModalFilterProcPtr doFilter,
SkelWindSelectProcPtr doSelect,
SkelWindCloseProcPtr doClose,
SkelWindClobberProcPtr doClobber)
{
WHHandle wh;
short propType;
if (!SkelWindow (dlog, nil, nil, nil, nil, doClose, doClobber, nil, true))
return (false);
propType = (SkelIsMMDlog (dlog) ? skelWPropMovableModal : skelWPropModeless);
if (!SkelAddWindProp (dlog, propType, (long) 0))
{
SkelRmveDlog (dlog);
return (false);
}
wh = GetWHandler (dlog);
(**wh).whSelect = doSelect;
(**wh).whFilter = doFilter;
return (true);
}
/*
* Remove a dialog and its handler
*/
pascal void
SkelRmveDlog (DialogPtr dlog)
{
SkelRmveWind (dlog);
}
/*
* Override the default sizing limits for a window, or, if w
* is nil, reset the default limits used by SkelWindow.
*/
pascal void
SkelSetGrowBounds (WindowPtr w, short hLo, short vLo, short hHi, short vHi)
{
WHHandle wh;
Rect r;
if (w == (WindowPtr) nil)
SetRect (&growRect, hLo, vLo, hHi, vHi);
else if ((wh = GetWHandler (w)) != (WHHandle) nil)
{
SetRect (&r, hLo, vLo, hHi, vHi);
(**wh).whGrow = r;
}
}
pascal void
SkelSetZoom (WindowPtr w, SkelWindZoomProcPtr pZoom)
{
WHHandle h;
if (w == (WindowPtr) nil)
zoomProc = pZoom;
else if ((h = GetWHandler (w)) != (WHHandle) nil)
(**h).whZoom = pZoom;
}
/*
* Return zoom proc associated with window, nil if there isn't one.
* Return default zoom proc if window is nil.
*/
pascal SkelWindZoomProcPtr
SkelGetZoom (WindowPtr w)
{
WHHandle h;
if (w == (WindowPtr) nil)
return (zoomProc);
if ((h = GetWHandler (w)) != (WHHandle) nil)
return ((**h).whZoom);
return ((SkelWindZoomProcPtr) nil);
}
pascal Boolean
SkelWindowRegistered (WindowPtr w)
{
return ((Boolean) (GetWHandler (w) != (WHHandle) nil));
}
/*
* Routines to determine whether a given window is a dialog, or a movable
* modal dialog. Safe to pass nil.
*/
pascal Boolean
SkelIsDlog (WindowPtr w)
{
return (w != (WindowPtr) nil && ((WindowPeek)w)->windowKind == dialogKind);
}
pascal Boolean
SkelIsMMDlog (WindowPtr w)
{
return (SkelIsDlog (w) && hasGetWVariant && GetWVariant (w) == movableDBoxProc);
}
/* ------------------------ */
/* Handler finders/removers */
/* ------------------------ */
/*
* Get handler associated with a window.
*
* Return nil if window doesn't belong to any known handler.
*
* This routine is absolutely fundamental to TransSkel.
*/
static WHHandle
GetWHandler (WindowPtr w)
{
WHHandle h;
if (w == (WindowPtr) nil)
return ((WHHandle) nil);
if (w == oldWindow)
return (oldWHandler); /* return handler of cached window */
for (h = whList; h != (WHHandle) nil; h = (**h).whNext)
{
if ((**h).whWind == w)
{
oldWindow = w; /* set cached window and handler */
oldWHandler = h;
return (h);
}
}
return ((WHHandle) nil);
}
/*
* Detach a handler from the handler list and destroy it.
*
* Clear window cache variable, just in case it points to the window
* whose hander is being destroyed (and thus has become invalid).
*/
static void
DetachWHandler (WHHandle wh)
{
WHHandle h, h2;
if (whList != (WHHandle) nil) /* if list empty, ignore */
{
if (whList == wh) /* is it the first element? */
{
h2 = whList;
whList = (**whList).whNext;
}
else for (h = whList; h != (WHHandle) nil; h = h2)
{
h2 = (**h).whNext;
if (h2 == (WHHandle) nil)
return; /* handler not in list! (huh?) */
if (h2 == wh) /* found it */
{
(**h).whNext = (**h2).whNext;
break;
}
}
DisposeHandle ((Handle) h2); /* get rid of handler record */
}
oldWindow = (WindowPtr) nil; /* clear window cache variables */
oldWHandler = (WHHandle) nil;
}
/* ------------------------------------------------------- */
/* Menu handler installation/removal/modification routines */
/* ------------------------------------------------------- */
/*
* Install handler for a menu. Remove any previous handler for it.
* Pass the following parameters:
*
* theMenu
* Handle to the menu to be handled. Must be created by host.
* doSelect
* Proc that handles selection of items from menu. If this is
* nil, the menu is installed, but nothing happens when items
* are selected from it.
* doClobber
* Proc for disposal of handler's data structures. Usually
* nil for menus that remain in menu bar until program
* termination.
* subMenu
* True if the menu is a submenu (not installed in menu bar).
* drawBar
* True if menu bar is to be drawn after menu is installed.
* (Ignored if the menu is a submenu.)
*
* Return true if successful, false if no handler could be allocated.
*/
pascal Boolean
SkelMenu (MenuHandle m,
SkelMenuSelectProcPtr doSelect,
SkelMenuClobberProcPtr doClobber,
Boolean subMenu,
Boolean drawBar)
{
MHHandle mh;
Boolean oldFlag;
oldFlag = mhClobOnRmve; /* remove any previous handler for */
mhClobOnRmve = false; /* menu, without redrawing menu bar */
SkelRmveMenu (m);
mhClobOnRmve = oldFlag;
if ((mh = New (MHandler)) != (MHHandle) nil)
{
(**mh).mhNext = mhList;
mhList = mh;
(**mh).mhID = (**m).menuID; /* get menu id number */
(**mh).mhSelect = doSelect; /* install selection handler */
(**mh).mhClobber = doClobber; /* install disposal handler */
(**mh).mhSubMenu = subMenu; /* set submenu flag */
/* install menu in menu bar if not a submenu */
InsertMenu (m, subMenu ? -1 : 0);
}
if (drawBar && !subMenu)
DrawMenuBar ();
return ((Boolean) (mh != (MHHandle) nil));
}
/*
* Remove a menu handler. This calls the handler's menu disposal
* routine and then takes the handler out of the handler list and
* disposes of it. The menu bar is redrawn if the menu was not a
* submenu and the global redraw flag hasn't been cleared.
*
* The menu MUST be deleted from the menu bar before calling the
* clobber proc. Otherwise the menu bar will end up filled with
* garbage if the menu was allocated with NewMenu (IM I-352).
*/
pascal void
SkelRmveMenu (MenuHandle m)
{
short mID;
MHHandle h, h2;
SkelMenuClobberProcPtr p;
mID = (**m).menuID;
if (mhList != (MHHandle) nil) /* if list empty, ignore */
{
if ((**mhList).mhID == mID) /* is it the first element? */
{
h2 = mhList;
mhList = (**mhList).mhNext;
}
else
{
for (h = mhList; h != (MHHandle) nil; h = h2)
{
h2 = (**h).mhNext;
if (h2 == (MHHandle) nil)
return; /* menu not in list! */
if ((**h2).mhID == mID) /* found it */
{
(**h).mhNext = (**h2).mhNext;
break;
}
}
}
DeleteMenu (mID);
if (mhDrawBarOnRmve && !(**h2).mhSubMenu)
DrawMenuBar ();
if (mhClobOnRmve
&& (p = (**h2).mhClobber) != (SkelMenuClobberProcPtr) nil)
(*p) (m); /* call disposal routine */
DisposeHandle ((Handle) h2); /* get rid of handler record */
}
}
/*
* General menu-selection handler. Just passes selection to the handler's
* select routine. If the select routine is nil, selecting items from
* the menu is a nop.
*/
static void
DoMenuCommand (long command)
{
short menu;
short item;
MHHandle mh;
menu = HiWord (command);
item = LoWord (command);
for (mh = mhList; mh != (MHHandle) nil; mh = (**mh).mhNext)
{
if (menu == (**mh).mhID && (**mh).mhSelect != (SkelMenuSelectProcPtr) nil)
{
(*(**mh).mhSelect) (item, menu);
break;
}
}
HiliteMenu (0); /* command done, turn off menu hiliting */
}
/*
* Menu is about to be pulled down or command-key executed. Call menu
* hook if there is one so application can set menus/items appropriately.
*/
static void
DoMenuHook (void)
{
if (pMenuHook != (SkelMenuHookProcPtr) nil)
(*pMenuHook) ();
}
pascal void
SkelSetMenuHook (SkelMenuHookProcPtr p)
{
pMenuHook = p;
}
pascal SkelMenuHookProcPtr
SkelGetMenuHook (void)
{
return (pMenuHook);
}
/* ------------------------ */
/* Window property routines */
/* ------------------------ */
/*
* Add a property to a window. Fail if the window is unregistered
* or can't allocate memory for a new property structure. If the
* window already has such a property, fail.
*
* Returns a handle to the new property for success, nil for failure.
*/
pascal Boolean
SkelAddWindProp (WindowPtr w, short propType, long propData)
{
WHHandle wh;
SkelWindPropHandle ph;
if (propType == skelWPropAll)
return (false);
if ((ph = SkelGetWindProp (w, propType)) != (SkelWindPropHandle) nil)
return (false);
/* if window is unregistered, or can't allocate structure, fail */
if ((wh = GetWHandler (w)) == (WHHandle) nil
|| (ph = New (SkelWindProperty)) == (SkelWindPropHandle) nil)
return (false);
(**ph).skelWPropType = propType;
(**ph).skelWPropData = propData;
(**ph).skelWPropNext = (**wh).whProperties;
(**wh).whProperties = ph;
return (true);
}
/*
* Remove a window property. Does nothing if the window isn't
* registered or if the window doesn't have the given property.
*
* If propType is skelWPropAll, SkelRmveWindProp() calls itself
* recursively to remove all the properties on a window. This
* means that if you put skelWPropAll into the skelWPropType field
* of a property, you'll get an infinite loop here.
*/
pascal void
SkelRmveWindProp (WindowPtr w, short propType)
{
WHHandle wh;
SkelWindPropHandle ph, ph2, pNext;
if ((wh = GetWHandler (w)) == (WHHandle) nil
|| (ph = SkelGetWindProp (w, propType)) == (SkelWindPropHandle) nil)
return;
if (propType == skelWPropAll) /* remove all properties */
{
while ((ph = (**wh).whProperties) != (SkelWindPropHandle) nil)
SkelRmveWindProp (w, (**ph).skelWPropType);
return;
}
/* remove particular property */
if ((ph2 = (**wh).whProperties) == ph) /* remove first in list */
(**wh).whProperties = (**ph).skelWPropNext;
else
{
while ((pNext = (**ph2).skelWPropNext) != (SkelWindPropHandle) nil)
{
if (pNext == ph)
{
(**ph2).skelWPropNext = (**ph).skelWPropNext;
break;
}
ph2 = pNext;
}
}
DisposeHandle ((Handle) ph);
}
/*
* Find the given property for the window. Fail if window is
* unregistered or has no such property.
*/
pascal SkelWindPropHandle
SkelGetWindProp (WindowPtr w, short propType)
{
WHHandle wh;
SkelWindPropHandle ph = (SkelWindPropHandle) nil;
if ((wh = GetWHandler (w)) != (WHHandle) nil)
{
if (propType == skelWPropAll) /* return head of list */
ph = (**wh).whProperties;
else for (ph = (**wh).whProperties; ph != (SkelWindPropHandle) nil; ph = (**ph).skelWPropNext)
{
if ((**ph).skelWPropType == propType)
break;
}
}
return (ph);
}
/*
* Find the data value for a given property for the window. Return 0 if window
* is unregistered or has no such property.
*
* If you need to be able to distinquish an error return from a valid zero-value
* data value, you should call SkelGetWindProp() instead, check for an error,
* and extract the data value if there was no error.
*
* skelWPropAll is not a valid properly type for this call.
*/
pascal long
SkelGetWindPropData (WindowPtr w, short propType)
{
SkelWindPropHandle ph;
ph = SkelGetWindProp (w, propType);
if (ph != (SkelWindPropHandle) nil)
return ((**ph).skelWPropData);
return (0);
}
/*
* SkelCmdPeriod.c -- Figure out, in an internationally compatible way, whether
* an event is a command-period key event.
*
* See TN TE 23, International Cancelling, for the rationale on how this works.
*/
# include <Script.h>
# include "TransSkel1.h"
# define kMaskModifiers 0xfe00
# define kMaskVirtualKey 0x0000ff00
# define kMaskAscii1 0x00ff0000
# define kMaskAscii2 0x000000ff
# define period '.'
pascal Boolean
SkelCmdPeriod (EventRecord *evt)
{
short keyCode;
long virtualKey;
long keyCId;
long keyInfo;
long state;
long lowChar, highChar;
Handle hKCHR;
if (evt->what == keyDown || evt->what == autoKey)
{
if (evt->modifiers & cmdKey) /* cmd key is down */
{
/* find out ASCII equivalent for key */
virtualKey = (evt->message & kMaskVirtualKey) >> 8;
/* "and" out command key, "or" in the virtual key */
keyCode = (evt->modifiers & kMaskModifiers) | virtualKey;
keyCId = GetScriptVariable (GetScriptManagerVariable (smKeyScript), smScriptKeys);
hKCHR = GetResource ('KCHR', keyCId);
if (hKCHR != (Handle) nil)
{
state = 0;
/* don't bother locking because KeyTrans doesn't move memory */
keyInfo = KeyTranslate (*hKCHR, keyCode, (void *) &state);
ReleaseResource (hKCHR);
}
else
keyInfo = evt->message;
lowChar = keyInfo & kMaskAscii2;
highChar = (keyInfo & kMaskAscii1) >> 16;
if (lowChar == period || highChar == period)
return (true);
}
}
return (false);
}
/*
* Get the device containing most of a window's content rectangle and the
* largest usable rectangle on that device. If the device is the main
* device, the rectangle is adjusted not to contain the menu bar area.
*
* The result is used by TransSkel for window zooming. Normally, the
* caller adjusts the top of the rectangle to account for the title bar
* height, then insets it by a few pixels in order to leave a little
* space around the window edges. SkelGetWindowDevice() itself does
* not account for the title bar height. That responsibility is
* left with the caller, which can call SkelGetWindTitleHeight() to
* find this out.
*
* Returns true if the window overlaps some device in its current
* position. False can be returned, for instance, if an application
* saves document window positions and a document is saved while
* positioned on a second monitor, then opened on a system that doesn't
* have a second monitor.
*
* The returned device value will be nil on systems that don't have GDevices
* (i.e.,, that don't support Color QuickDraw), even if the function result
* is true.
*
* If the window does not overlap any device, the device and devRect arguments
* are filled in with the values for the main device. The rectangle can
* be used to position the window so it can be made visible.
*
* If the caller is not interested in the device or rectangle, nil
* can be passed instead of the address of a variable.
*
* References: TN TB 30, HIN 6, HIN 7.
*/
# include "TransSkel1.h"
pascal Boolean
SkelGetWindowDevice (WindowPtr wind, GDHandle *gd, Rect *devRect)
{
Rect r;
Boolean isMain;
Boolean result;
/* get window content rect in global coordinates */
SkelGetWindContentRect (wind, &r);
result = SkelGetRectDevice (&r, gd, devRect, &isMain);
if (isMain && devRect != (Rect *) nil)
devRect->top += SkelQuery (skelQMBarHeight);
return (result);
}
/*
* Determine height of a window's title bar. This is determined as the
* difference between the top of the window's structure and content rects.
*
* This function will not necessarily work for windows with strange shapes
* or that have a title bar on the side.
*/
# include "TransSkel1.h"
pascal short
SkelGetWindTitleHeight (WindowPtr w)
{
Rect content;
Rect structure;
SkelGetWindContentRect (w, &content);
SkelGetWindStructureRect (w, &structure);
return (content.top - structure.top);
}
/*
* Calculate content or structure rectangle for a window. These are
* core routines because they are called by other core routines,
* e.g., SkelGetWindowDevice() and SkelGetWindTitleHeight ().
*/
# include "TransSkel1.h"
# define kTranslate 0x4000
/*
* Get content rectangle and convert it to global coordinates
*/
pascal void
SkelGetWindContentRect (WindowPtr w, Rect *rp)
{
GrafPtr oldPort;
GetPort (&oldPort);
SetPort (w);
*rp = w->portRect;
LocalToGlobal (&topLeft (*rp));
LocalToGlobal (&botRight (*rp));
SetPort (oldPort);
}
/*
* Get structure rectangle. This is already in global coordinates, but the
* tricky part is that it isn't valid if the window is invisible.
*
* If window's visible, the structure region's valid, so get the bounding box.
*
* If the window's not visible, fling it out into space, make it visible, get
* the structure region bounding box, make it invisible again and restore it to
* its normal position. Use ShowHide() for this since it doesn't change the
* window's hiliting or position in the stacking order. The rectangle
* calculated this way has to be moved back, too, since it's obtained when the
* window is in flung position.
*
* I have seen similar code that also saves and restored the window's userState,
* but Inside Macintosh (Toolbox Essentials, p. 4-70) explicitly states that
* the userState isn't modified when you just move a window, so I don't see the
* point.
*/
pascal void
SkelGetWindStructureRect (WindowPtr w, Rect *rp)
{
Rect content;
if (((WindowPeek) w)->visible)
*rp = (**(* (WindowPeek) w).strucRgn).rgnBBox;
else
{
SkelGetWindContentRect (w, &content); /* get upper-left coords */
MoveWindow (w, kTranslate, content.top, false); /* fling window */
ShowHide (w, true);
*rp = (**(* (WindowPeek) w).strucRgn).rgnBBox;
ShowHide (w, false);
MoveWindow (w, content.left, content.top, false); /* unfling window */
OffsetRect (rp, content.left - kTranslate, 0); /* unfling struct rect */
}
}
/*
* Given a rectangle, determine the following values:
* - Which device contains more of the rectangle than any other
* - The device rectangle (this includes the menu bar area if the device
* is the main device)
* - Whether or not the device is the main device
*
* These values are stuffed into the arguments, which are passed as
* variable addresses. If you're not interested in a particular value,
* pass nil for the corresponding argument.
*
* The return value if true if the rectangle overlaps some device,
* false if it lies outside all devices. If the rectangle overlaps no
* device, non-nil arguments are filled in with the main device, the main
* device rect, and true, respectively. This is useful, e.g., for callers
* that may want to reposition a window if its content rectangle isn't
* visible on some monitor.
*
* The returned device value will be nil on systems that don't have GDevices
* (i.e.,, that don't support Color QuickDraw), even if the function result
* is true.
*
* References: TN TB 30.
*/
# include "TransSkel1.h"
pascal Boolean
SkelGetRectDevice (Rect *rp, GDHandle *rGD, Rect *devRect, Boolean *isMain)
{
GDHandle gd, curGD;
Rect gdRect, curRect, iSectRect;
long maxArea, area;
Boolean main = false;
Boolean result;
gd = (GDHandle) nil; /* no device for rectangle known yet */
if (!SkelQuery (skelQHasColorQD))
{
/*
* No Color QuickDraw implies only one screen, which is therefore
* the main device. Test rectangle against full screen, setting
* result true if they intersect.
*/
main = true;
gdRect = screenBits.bounds;
result = SectRect (rp, &gdRect, &iSectRect);
}
else
{
/* determine device having maximal overlap with r */
maxArea = 0;
for (curGD = GetDeviceList (); curGD != (GDHandle) nil; curGD = GetNextDevice (curGD))
{
/* only consider active screen devices */
if (!TestDeviceAttribute (curGD, screenDevice)
|| !TestDeviceAttribute (curGD, screenActive))
continue;
curRect = (**curGD).gdRect;
if (!SectRect (rp, &curRect, &iSectRect))
continue;
area = (long) (iSectRect.right - iSectRect.left)
* (long) (iSectRect.bottom - iSectRect.top);
if (maxArea < area)
{
maxArea = area;
gd = curGD;
gdRect = curRect;
result = true; /* rectangle overlaps some device */
}
}
if (gd == (GDHandle) nil) /* rectangle overlaps no device, use main */
{
gd = GetMainDevice ();
gdRect = (**gd).gdRect;
result = false;
}
main = (gd == GetMainDevice ());
}
/* fill in non-nil arguments */
if (rGD != (GDHandle *) nil)
*rGD = gd;
if (devRect != (Rect *) nil)
*devRect = gdRect;
if (isMain != (Boolean *) nil)
*isMain = main;
return (result);
}
/*
* 09 Jun 92
* - Check whether default button is actually *active* when return/enter
* is typed. Sheesh.
* 11 Jun 92
* - Added flag argument to SkelDlogFilter() allowing caller to determine
* whether or not standard filter should do return/enter processing. Since
* this is now under control of caller, the test is whether the flag is true,
* rather than whether there's a dialog-specific filter or not.
* 04 Nov 93
* - Made the filter function check whether there's an event hook installed
* and pass the event to it if so, before dealing with the event.
* 03 Jan 94
* - Added functions SkelDlogDefaultItem() and SkelDlogCancelItem() for
* specifying which dialog items are the default and cancel items. This
* allows (i) a different item than aDefItem to be used for the OK button
* and (ii) keyboard equivalents for the Cancel item to be handled
* automatically by the standard filter.
* 04 Jan 94
* - Added function SkelDlogFilterYD() for installing filters that can be used
* for calls like the System 7 Standard File dialogs CustomGetFile() and
* CustomPutFile().
* - Changed type of SkelDlogFilter() from SkelDlogFilterProcPtr to
* ModalFilterProcPtr. (They're equivalent, and compiler now treats them
* that way, so there's no need for SkelDlogFilterProcPtr anymore.)
* 07 Jan 94
* - StandardFilter() now only checks keyDown, not autoKey; if the keypress
* is one it would respond to, the dialog will end up being dismissed and there
* is no opportunity for autoKey to occur.
* 12 Jan 94
* - Stopped using CallPascalB(); the compiler's smart enough now to figure out
* when Pascal calling conventions need to be used with (*func)(args) syntax.
* 13 Jan 94
* - Formerly when a key was typed that maps to a button, the standard filter
* checked the button to see if it was active. If so, it flashed the button and
* returned the item. Otherwise it returned false. This leads to the behavior
* that the key ends up in the current edittext item if there is one when the
* button is inactive and not otherwise. Now the filter flashes the button and
* returns true if the button is active, but turns the event into a null event
* if the button's inactive so the key doesn't get processed further.
* 14 Apr 94
* - Added stuff for testing whether the pointer is in an edit field and
* changing the pointer to an I-beam if so. This is enabled/disabled by
* calling SkelDlogTracksCursor().
* - Also remembered to actually initialize the cancelItem field of the
* FilterInfo struct when a new one is pushed on the stack...
* 23 Apr 94
* - Changed stack depth from 10 to 5. No more than 2 alerts/dialogs should
* appear at once, anyway, so even 5 is excessive.
* - Pass mouse click events to regular event router if the click is in the
* drag region of an underlying window and the command-key is down. This
* allows those windows to be dragged around in their current plane under
* modal dialogs. (As per Apple's Human Interface Guidelines.)
* 26 Apr 94
* - Send null events to SkelRouteEvent(), without claiming to have handled
* them. This helps keep window-specific idle procedures running if they're
* supposed to run even when the window isn't frontmost.
* 29 Apr 94
* - Bug fix: TestDlogButton() wasn't checking properly to see whether or not
* a button was disabled. Fixed.
* - Removed TestDlogButton() and key mapping code from StandardFilter() and
* repackaged it at SkelDlogMapKeyToButton() because the key mapping operation
* is one that's useful from modeless and movable modal dialog filters, too.
* - On update or activate, instead of testing whether the window to which the
* event applies is registered with TransSkel, just check whether it's the modal
* being handled. If not, pass the event to the router. Even if the event's
* for another dialog, the router will now handle it correctly, whether the
* window is registered or not.
* 03 May 94
* - Introduced a bug in ModalFilterYD() in release 3.13 by putting an extra
* semicolon at the end of the first "if" line. Resulted in machine lockups.
* Fixed.
*/
# include "TransSkel1.h"
/*
* Filter function stack. Used so that the filter function mechanism
* can be reentrant (multiple simultaneous alerts and dialogs). Maximum
* reentrancy level is controlled by maxStack.
*
* The filter field is a generic pointer because functions of different
* types are assigned to it.
*
* The defaultItem and cancelItem fields are positive to indicate an
* item to which return/enter and cmd-period/escape should be mapped.
* They are zero to indicate no key mapping. defaultItem can be
* negative to indicate that return/enter should be mapped to the
* aDefItem item in the dialog/alert record.
*/
# define maxStack 5
typedef struct FilterInfo FilterInfo;
struct FilterInfo
{
ProcPtr filter;
short defaultItem;
short cancelItem;
Boolean trackCursor;
};
static short top = -1;
static FilterInfo filterStack[maxStack];
/*
* Standard filter function. The regular alert- or dialog-specific filter is
* piggybacked onto this. The standard filter intercepts events that would
* be ignored otherwise (currently this includes OS events, command clicks
* in drag region of underlying windows, and update and activate/deactivate
* events for windows other than the given dialog) and shoves them through
* the normal TransSkel event dispatch mechanism.
*
* The standard filter also performs key-to-button mapping, returning the
* default button when return/enter is typed, and/or the cancel button
* when cmd-period/escape is typed.
*
* Returns false even for an event that's handled, if it doesn't result in
* an item hit, but map the event to a null event so the Dialog Manager doesn't
* try to do anything further with it.
*/
static pascal Boolean
StandardFilter (DialogPtr d, EventRecord *e, short *item)
{
FilterInfo *info;
short what = e->what;
SkelEventHookProcPtr p;
GrafPtr port;
if ((p = SkelGetEventHook ()) != (SkelEventHookProcPtr) nil)
{
if ((*p) (e)) /* call hook, and return if hook handles event */
return (true);
}
info = &filterStack[top];
/*
* If the event is a null event and the filter should make the cursor an
* I-beam when the pointer's in an edit text field, check that.
*/
if (what == nullEvent)
{
if (info->trackCursor)
SkelSetDlogCursor (d);
SkelRouteEvent (e);
return (false);
}
if (what == osEvt) /* MultiFinder event */
{
SkelRouteEvent (e);
e->what = nullEvent;
return (false);
}
/*
* Command clicks in the drag region of underlying windows are processed,
* allowing those windows to be dragged around in their current plane under
* the dialog. This doesn't test whether the port is the same as the dialog
* because modals don't have a drag region.
*/
if (what == mouseDown && (e->modifiers & cmdKey)
&& FindWindow (e->where, &port) == inDrag)
{
SkelRouteEvent (e);
e->what = nullEvent;
return (false);
}
if (what == updateEvt || what == activateEvt)
{
if (d != (DialogPtr) e->message)
{
SkelRouteEvent (e);
e->what = nullEvent;
return (false);
}
}
/*
* If event is a key-press, handle key-to-button mapping if necessay.
*/
if (what == keyDown)
{
if (SkelDlogMapKeyToButton (d, e, item, info->defaultItem, info->cancelItem))
return (true);
}
return (false);
}
/*
* Run ModalDialog()-style filter.
*
* If dialog-specific filter doesn't handle the event, pass it to
* StandardFilter().
*/
static pascal Boolean
ModalFilter (DialogPtr d, EventRecord *e, short *item)
{
FilterInfo *info;
info = &filterStack[top];
if (info->filter != nil
&& (*(ModalFilterProcPtr) info->filter) (d, e, item))
return (true);
if (StandardFilter (d, e, item))
return (true);
return (false);
}
/*
* Run ModalDialog()-style filter that takes a data argument.
*
* If dialog-specific filter doesn't handle the event, pass it to
* StandardFilter().
*/
static pascal Boolean
ModalFilterYD (DialogPtr d, EventRecord *e, short *item, void *data)
{
FilterInfo *info;
info = &filterStack[top];
if (info->filter != nil
&& (*(ModalFilterYDProcPtr) info->filter) (d, e, item, data))
return (true);
if (StandardFilter (d, e, item))
return (true);
return (false);
}
/*
* Install a ModalDialog()-style filter, or a filter that takes a data
* argument.
*
* In each case, remember the filter specified by the caller, so it can be
* invoked later. Return a pointer to a function that invokes the filter
* specified by the caller, and the standard filter if necessary. The caller
* passes the pointer returned to an alert or dialog call that takes a filter
* function argument.
*
* doReturn is true if the standard filter should try to handle return/enter
* key as a synonym for clicking the default button if that button is active.
*/
static void
InstallNewFilter (ProcPtr filter, Boolean doReturn)
{
FilterInfo *info;
info = &filterStack[++top];
info->filter = filter;
info->defaultItem = (doReturn ? -1 : 0);
info->cancelItem = 0;
info->trackCursor = false;
}
static ModalFilterUPP modalFilterUPP = NULL;
pascal ModalFilterUPP
SkelDlogFilter (ModalFilterProcPtr filter, Boolean doReturn)
{
InstallNewFilter ((ProcPtr) filter, doReturn);
if (! modalFilterUPP)
modalFilterUPP = NewModalFilterProc((ProcPtr) ModalFilter);
return (modalFilterUPP);
}
pascal ModalFilterYDProcPtr
SkelDlogFilterYD (ModalFilterYDProcPtr filter, Boolean doReturn)
{
InstallNewFilter ((ProcPtr) filter, doReturn);
return (ModalFilterYD);
}
/*
* Remove the last filter function (which reinstalls the previous one
* as a side effect).
*/
pascal void
SkelRmveDlogFilter (void)
{
--top;
}
/*
* Set default or cancel item for the current filter
*/
pascal void
SkelDlogDefaultItem (short item)
{
if (top >= 0)
filterStack[top].defaultItem = item;
}
pascal void
SkelDlogCancelItem (short item)
{
if (top >= 0)
filterStack[top].cancelItem = item;
}
pascal void
SkelDlogTracksCursor (Boolean track)
{
if (top >= 0)
filterStack[top].trackCursor = track;
}
/*
* SkelDoEvents (mask) - process all pending events of types indicated in mask
* SkelDoUpdates () - process all pending update events
*
* These routines may be called any time subsequent to the call of SkelInit().
*/
# include "TransSkel1.h"
static short sdeMask;
/*
* Make sure any events of proper type are processed before
* proceeding. I.e., wait until there are no more events of the
* type we're waiting for, then terminate SkelDoEvents().
*/
static pascal void
CheckEvents (void)
{
EventRecord event;
if (!EventAvail (sdeMask, &event))
SkelStopEventLoop ();
}
/*
* Process all events of type(s) given in mask. It is possible to call this
* recursively.
* Operation:
* - Save current SkelDoEvents() mask, current TransSkel event mask, and
* current background procedure.
* - Install the new mask into TransSkel and save a copy in a local variable.
* Install a new background procedure that checks whether any events of the
* desired type(s) are available or not.
* - Call SkelMain() to initiate an event loop. The background task calls
* SkelWhoa() to terminate SkelMain() when there are no more events of
* interest available.
* - Restore the previous background procedure and TransSkel mask, and
* previous SkelDoEvents() mask. The latter is necessary in case this is
* a recursive call.
*/
pascal void
SkelDoEvents (short mask) /* can be called recursively */
{
short oldSdeMask;
short oldTSMask;
SkelIdleProcPtr oldIdle;
oldIdle = SkelGetIdle (); /* get current idle proc */
oldTSMask = SkelGetEventMask (); /* and event mask */
oldSdeMask = sdeMask; /* and SkelDoEvents() processing types */
SkelSetIdle (CheckEvents); /* install new idle & mask */
SkelSetEventMask (mask);
sdeMask = mask; /* <- so CheckEvents can find mask */
SkelEventLoop (); /* handle given event types only */
SkelSetIdle (oldIdle); /* restore stuff that was changed */
SkelSetEventMask (oldTSMask);
sdeMask = oldSdeMask;
}
pascal void
SkelDoUpdates (void)
{
SkelDoEvents (updateMask);
}
/*
* SkelDlogMapKeyToButton ()
*
* This routine looks at an event to see whether or not it's a key event
* that should be mapped onto an item hit in a dialog's default or cancel
* button.
*
* defaultItem is 0 if no return/enter mapping should be done, > 0 to
* explicitly specify the item that return/enter map to, < 0 to map
* return/enter to the item specified as the default in the dialog record.
*
* cancelItem is 0 if no escape/cmd-period mapping should be done, > 0 to
* explicitly specify the item that escape/cmd-period map to.
*
* If the key maps to a button item, the button is flashed for visual
* feedback if it is hilited normally (not dimmed). If the button is enabled,
* the item parameter is set to the item number and the function returns true.
* If the key doesn't map to an item or the button is disabled, the function
* returns false.
*
* If the key maps to a button, but the button isn't hilited properly or is
* disabled, the event is mapped to a null event so that nothing else is done
* with it. This is done based on the assumption that if the caller is trying
* to do key mapping, it doesn't want the mapped keys to get into dialog edit
* text items.
*/
# include "TransSkel1.h"
# define returnKey 13
# define enterKey 3
# define escapeKey 27
# define normalHilite 0
# define dimHilite 255
/*
* Function that checks whether a dialog item is a button. If so,
* flash it. In addition, if it's active, return true to indicate an
* item hit. Otherwise return false.
*/
static Boolean
TestDlogButton (DialogPtr d, short item)
{
ControlHandle ctrl;
Handle itemHandle;
short itemType;
Rect itemRect;
GetDialogItem (d, item, &itemType, &itemHandle, &itemRect);
if ((itemType & (ctrlItem + btnCtrl)) == (ctrlItem + btnCtrl))
{
ctrl = (ControlHandle) itemHandle;
if ((**ctrl).contrlHilite == normalHilite)
{
SkelFlashButton (ctrl);
if ((itemType & itemDisable) == 0)
return (true);
}
}
return (false);
}
pascal Boolean
SkelDlogMapKeyToButton (DialogPtr dlog, EventRecord *evt, short *item,
short defaultItem, short cancelItem)
{
char c;
short i;
c = evt->message & charCodeMask;
if (c == returnKey || c == enterKey)
{
i = defaultItem;
if (i != 0)
{
if (i < 0)
i = ((DialogPeek) dlog)->aDefItem;
if (TestDlogButton (dlog, i))
{
*item = i;
return (true);
}
evt->what = nullEvent;
}
}
if (c == escapeKey || SkelCmdPeriod (evt))
{
*item = cancelItem;
if (*item > 0)
{
if (TestDlogButton (dlog, *item))
return (true);
evt->what = nullEvent;
}
}
return (false);
}
/*
* Set cursor to I-beam if it's in an edit text item of the given dialog.
*
* Does nothing if the FindDItem() trap doesn't exist (which it doesn't in
* versions of system software prior to 3.2).
*/
# include <Traps.h>
# include "TransSkel1.h"
pascal void
SkelSetDlogCursor (DialogPtr d)
{
GrafPtr savePort;
Point pt;
short i;
if (SkelTrapAvailable (_FindDItem))
{
/*
* Get cursor local coordinates. One assumes the port will be set
* to the dialog, but you never know...
*/
GetPort (&savePort);
SetPort (d);
GetMouse (&pt);
SetPort (savePort);
i = FindDialogItem (d, pt) + 1;
if (i > 0 && (SkelGetDlogType (d, i) & editText) == 0)
i = 0;
if (i > 0)
SetCursor (*GetCursor (iBeamCursor));
else
InitCursor ();
}
}
/*
* Get type of dialog item.
*/
# include "TransSkel1.h"
pascal short
SkelGetDlogType (DialogPtr d, short item)
{
short type;
Handle h;
Rect r;
GetDialogItem (d, item, &type, &h, &r);
return (type);
}
/*
* Flash a push button to simulate a click in it.
*/
# include "TransSkel1.h"
# define hiliteClicks 8
pascal void
SkelFlashButton (ControlHandle ctrl)
{
short oldHilite;
unsigned long dummy;
oldHilite = (**ctrl).contrlHilite;
HiliteControl (ctrl, kControlButtonPart); /* flash it */
Delay ((long) hiliteClicks, &dummy);
HiliteControl (ctrl, oldHilite);
}
/*
* Position a window according to the given position type, using the
* given positioning ratios.
*
* Position types:
* skelPositionNone -- leave window in current position
* skelPositionOnMainDevice -- position on main device
* skelPositionOnParentWindow -- position on frontmost visible window
* skelPositionOnParentScreen -- position on screen of frontmost visible window
*
* If there's no frontmost window, positions that use it default to
* skelPositionOnMainDevice.
*
* For best results, window should not be visible. Otherwise you'll end
* up moving it while it's visible.
*
* 08 Feb 94
* - Position window using structure rather than content rectangle.
*/
# include "TransSkel1.h"
pascal void
SkelPositionWindow (WindowPtr w, short positionType,
Fixed hRatio, Fixed vRatio)
{
Rect contentRect, structRect, refRect;
short hDiff, vDiff;
if (positionType == skelPositionNone) /* leave window as is */
return;
/* get rect to use as reference against which to position window rect */
SkelGetReferenceRect (&refRect, positionType);
/*
* Use structure rect as the rect to be positioned, but when moving window,
* offset by difference between upper left of structure and content rects,
* since MoveWindow() positions the content rect to the given position.
*/
SkelGetWindContentRect (w, &contentRect);
SkelGetWindStructureRect (w, &structRect);
hDiff = contentRect.left - structRect.left;
vDiff = contentRect.top - structRect.top;
SkelPositionRect (&refRect, &structRect, hRatio, vRatio);
MoveWindow (w,
structRect.left + hDiff,
structRect.top + vDiff,
false);
}
/*
* Get bounding rectangle of a dialog item.
*/
# include "TransSkel1.h"
pascal void
SkelGetDlogRect (DialogPtr d, short item, Rect *r)
{
short type;
Handle h;
GetDialogItem (d, item, &type, &h, r);
}
/*
* Set bounding rectangle of a dialog item.
*/
# include "TransSkel1.h"
pascal void
SkelSetDlogRect (DialogPtr d, short item, Rect *r)
{
short type;
Handle h;
Rect rOld;
GetDialogItem (d, item, &type, &h, &rOld);
SetDialogItem (d, item, type, h, r);
}
/*
* Return a handle to the control associated with a dialog item.
*/
# include "TransSkel1.h"
pascal ControlHandle
SkelGetDlogCtl (DialogPtr d, short item)
{
short type;
Handle h;
Rect r;
GetDialogItem (d, item, &type, &h, &r);
return ((ControlHandle) h);
}
/*
* Associate a button-outlining function with the given item, which should
* be a user item. The item outlined will be the default item, and should
* be a push button. The user item bounding rectangle is positioned and
* sized to surround the default item.
*
* There's a subtle point here -- the outline drawing proc is called when the
* user item rect is becomes invalid, but the drawing proc bases its calculations
* on the rect for the default button item. This works because the rect it
* calculates based on the button rect is identical to that of the user item.
*
* If you change the button's hiliting state, you should make sure the outline
* is redrawn by invalidating its bounding rectangle. You can avoid unnecessary
* redrawing by using SkelSetDlogCtlHilite() like so:
*
* if (SkelSetDlogCtlHilite (dlog, buttonItem, newHilite)
* {
* SkelGetDlogRect (dlog, outlineItem, &r);
* InvalRect (&r);
* }
*/
# include "TransSkel1.h"
/*
* Draw heavy outline around default dialog button.
*/
static pascal void
DrawDlogButtonOutline (DialogPtr d, short item)
{
SkelDrawButtonOutline (SkelGetDlogCtl (d, ((DialogPeek) d)->aDefItem));
}
static ControlActionUPP DrawDlogButtonOutlineUPP = NULL;
pascal void
SkelSetDlogButtonOutliner (DialogPtr d, short item)
{
short type;
Handle h;
Rect r, rJunk;
short defItem;
/* find default item bounding rectangle */
defItem = ((DialogPeek) d)->aDefItem;
GetDialogItem (d, defItem, &type, &h, &r);
/* get user item, position rectangle, and install draw proc using it */
GetDialogItem (d, item, &type, &h, &rJunk);
InsetRect (&r, -4, -4);
if (! DrawDlogButtonOutlineUPP)
DrawDlogButtonOutlineUPP = NewControlActionProc((ProcPtr) DrawDlogButtonOutline);
SetDialogItem (d, item, type, (Handle) DrawDlogButtonOutlineUPP, &r);
}
/*
* Draw a heavy outline around a push button. Draw the outline in black
* unless the button is inactive, in which case draw it gray. When drawing
* gray outlines, use a true RGB gray if the monitor supports it and the button
* belongs to a color GrafPort, and pattern gray otherwise. This matches how
* the Control Manager draws titles in dimmed buttons.
*
* It's absolutely astonishing how much work is necessary to draw a gray
* outline. This is evidenced not only by all the code below, but also by
* the efforted expended in SkelGetRectDevice() to make sure the gray is
* computed using the characteristics of the proper device. It's a wonder
* it doesn't take 10 minutes to draw dimmed outlines.
*/
# include <Palettes.h> /* for GetGray() */
# include "TransSkel1.h"
# define normalHilite 0
# define dimHilite 255
pascal void
SkelDrawButtonOutline (ControlHandle ctrl)
{
GrafPtr oldPort;
PenState penState;
Rect r, r2;
short curvature;
Boolean haveRGBGray;
RGBColor fgColor, newFgColor, bgColor;
GDHandle gDev;
GetPort (&oldPort);
SetPort ((**ctrl).contrlOwner);
GetPenState (&penState);
PenNormal ();
r = (**ctrl).contrlRect;
InsetRect (&r, -4, -4);
curvature = (r.bottom - r.top) / 2 + 2;
PenSize (3, 3);
if ((**ctrl).contrlHilite == normalHilite) /* button active, draw black */
FrameRoundRect (&r, curvature, curvature);
else /* button inactive, draw gray */
{
/*
* Try to get RGB gray value appropriate for the device on which
* the button is displayed if have color GrafPort.
*/
haveRGBGray = false;
if (((CGrafPtr) (**ctrl).contrlOwner)->portVersion & 0xc000)
{
/* convert rect to global coordinates */
r2 = r;
LocalToGlobal (&topLeft (r2));
LocalToGlobal (&botRight (r2));
(void) SkelGetRectDevice (&r2, &gDev, (Rect *) nil, (Boolean *) nil);
/* test unnecessary unless for some reason rect isn't on any device! */
if (gDev != (GDHandle) nil)
{
GetBackColor (&bgColor);
GetForeColor (&fgColor);
newFgColor = fgColor;
haveRGBGray = GetGray (gDev, &bgColor, &newFgColor);
}
}
/*
* Draw using colored gray if possible, else using pattern gray
*/
if (haveRGBGray)
RGBForeColor (&newFgColor);
else
PenPat (&gray);
FrameRoundRect (&r, curvature, curvature);
if (haveRGBGray)
RGBForeColor (&fgColor);
}
SetPenState (&penState);
SetPort (oldPort);
}
/*
* SkelPositionRect()
*
* Position a rectangle relative to reference rectangle so that space above/below
* and to left/right of rectangle that's moved maintains ratio given by hRatio and
* vRatio. This is useful for establishing initial window positions or positioning
* alerts/dialogs.
*
* "inside" isn't quite the right word, since the moved rectangle need not
* actually be smaller than the reference rectangle.
*
* Examples:
*
* Center a rectangle inside the reference rectangle:
* SkelPositionRect (&ref, &r, FixRatio (1, 2), FixRatio (1, 2));
*
* Leave 1/3 of vertical space above positioned rectangle, 2/3 of space below:
* SkelPositionRect (&ref, &r, FixRatio (1, 2), FixRatio (1, 3));
*
* Algorithm may not work correctly if rects have negative coordinates.
*/
# include <FixMath.h>
# include "TransSkel1.h"
pascal void
SkelPositionRect (Rect *refRect, Rect *r, Fixed hRatio, Fixed vRatio)
{
short hOff, vOff;
/* align topleft of rects (simplifies calculations) */
OffsetRect (r, refRect->left - r->left, refRect->top - r->top);
/* calculate offsets in each direction for given ratios */
hOff = Fix2Long (FixMul (Long2Fix ((long) (refRect->right - r->right)), hRatio));
vOff = Fix2Long (FixMul (Long2Fix ((long) (refRect->bottom - r->bottom)), vRatio));
/* move rect by appropriate amount */
OffsetRect (r, hOff, vOff);
}
/*
* Get a reference rectangle for window positioning.
*
* Reference rect for position types:
* skelPositionNone -- no reference rect
* skelPositionOnMainDevice -- usable area on main device
* skelPositionOnParentWindow -- content rect of frontmost visible window
* skelPositionOnParentDevice -- usable area on screen of frontmost visible window
*
* If there's no frontmost window, positions that use it default to
* skelPositionOnMainDevice.
*
* Result for position skelPositionNone is same as for skelPositionOnMainDevice
* just so that result isn't undefined, but caller would be better off to handle
* skelPositionNone case itself.
*
* 18 Feb 94
* - Return structure rect rather than content rect of parent window when
* position type is skelPositionOnParentWindow.
*/
# include "TransSkel1.h"
pascal void
SkelGetReferenceRect (Rect *r, short positionType)
{
WindowPtr frontWind = FrontWindow ();
/*
* Assume default positioning will be with reference to main device.
* This will also be used as the fallback for positionings that use
* FrontWindow() if FrontWindow() is nil.
*/
SkelGetMainDeviceRect (r);
if (positionType == skelPositionNone) /* leave window as is */
return;
/*
* Find frontmost visible window
*/
frontWind = FrontWindow ();
while (frontWind != (WindowPtr) nil && !((WindowPeek) frontWind)->visible)
frontWind = (WindowPtr) ((WindowPeek) frontWind)->nextWindow;
switch (positionType)
{
case skelPositionOnParentWindow:
if (frontWind != (WindowPtr) nil)
SkelGetWindStructureRect (frontWind, r);
break;
case skelPositionOnParentDevice:
if (frontWind != (WindowPtr) nil)
(void) SkelGetWindowDevice (frontWind, (GDHandle *) nil, r);
break;
}
}
/*
* Get usable area on main device. Does not include menu bar; if that's
* of interest, do this:
*
* SkelGetMainDeviceRect (&r);
* r.top -= SkelQuery (skelQMBarHeight);
*/
# include "TransSkel1.h"
pascal void
SkelGetMainDeviceRect (Rect *r)
{
if (!SkelQuery (skelQHasColorQD)) /* no devices, use screenBits */
*r = screenBits.bounds;
else
*r = (**GetMainDevice ()).gdRect;
r->top += SkelQuery (skelQMBarHeight);
}
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