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/* window.c:
*
* display an image in a window
*
* jim frost 10.03.89
*
* Copyright 1989, 1990, 1991 Jim Frost.
* See included file "copyright.h" for complete copyright information.
*/
#include "copyright.h"
#include <ctype.h>
#include "xloadimage.h"
#include <X11/cursorfont.h>
#include <X11/Xatom.h>
#include <signal.h>
#include <errno.h>
#ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif
#ifdef HAVE_SYS_TIME_H
#include <sys/time.h>
#endif
#ifdef HAVE_SELECT
#define ENABLE_TIMEOUT
#include <sys/select.h>
#else /* !HAVE_SELECT */
#ifdef HAS_POLL
#include <poll.h>
#define ENABLE_TIMEOUT
#endif /* !HAS_POLL */
#endif /* !HAVE_SELECT */
/* SUPPRESS 560 */
static Window ImageWindow= 0;
static Window ViewportWin= 0;
static Colormap ImageColormap;
#ifdef ENABLE_TIMEOUT
static int AlarmWentOff = 0;
static void delayAlarmHandler()
{
AlarmWentOff = 1;
}
/* this is a bogus function whose only purpose is to interrupt
* the XNextEvent signal call in imageInWindow().
* This is added to allow automatic cycling through the specified list
* of pictures. The amount of wait time is specified using the -delay
* option, which is the number of seconds to pause between pictures.
* - mfc 90/10/08
*/
static int getNextEventWithTimeout(disp, event)
Display *disp;
XEvent *event;
{
#ifdef HAS_POLL
struct pollfd fds[1];
#else
fd_set rmask;
#endif
/* force any output to occur before we set & spin
*/
XFlush(disp);
/* wait for alarm
*/
while (AlarmWentOff == 0) {
if (XPending(disp)) {
XNextEvent(disp, event);
return(1);
}
#ifdef HAS_POLL
fds[0].fd = ConnectionNumber(disp);
fds[0].events = POLLIN;
if ((poll(fds, 1, 0) == -1) && (errno != EINTR))
perror("poll");
#else /* !HAS_POLL */
FD_ZERO(&rmask);
FD_SET(ConnectionNumber(disp), &rmask);
if ((select(ConnectionNumber(disp)+1, &rmask,
(fd_set *) 0, (fd_set *) 0, /*(struct timeval *)*/0) == -1) &&
(errno != EINTR))
perror("select");
#endif
}
return(0);
}
#endif /* ENABLE_TIMEOUT */
static void setCursor(disp, window, iw, ih, ww, wh, cursor)
Display *disp;
Window window;
unsigned int iw, ih;
unsigned int ww, wh;
Cursor *cursor;
{ XSetWindowAttributes swa;
if ((ww >= iw) && (wh >= ih))
swa.cursor= XCreateFontCursor(disp, XC_icon);
else if ((ww < iw) && (wh >= ih))
swa.cursor= XCreateFontCursor(disp, XC_sb_h_double_arrow);
else if ((ww >= iw) && (wh < ih))
swa.cursor= XCreateFontCursor(disp, XC_sb_v_double_arrow);
else
swa.cursor= XCreateFontCursor(disp, XC_fleur);
XChangeWindowAttributes(disp, window, CWCursor, &swa);
XFreeCursor(disp, *cursor);
*cursor= swa.cursor;
}
/* place an image
*/
static void placeImage(disp, width, height, winwidth, winheight, rx, ry)
Display *disp;
int width, height, winwidth, winheight;
int *rx, *ry; /* supplied and returned */
{ int pixx, pixy;
pixx= *rx;
pixy= *ry;
if (winwidth > width)
pixx= (winwidth - width) / 2;
else {
if ((pixx < 0) && (pixx + width < winwidth))
pixx= winwidth - width;
if (pixx > 0)
pixx= 0;
}
if (winheight > height)
pixy= (winheight - height) / 2;
else {
if ((pixy < 0) && (pixy + height < winheight))
pixy= winheight - height;
if (pixy > 0)
pixy= 0;
}
*rx= pixx;
*ry= pixy;
XMoveWindow(disp, ImageWindow, pixx, pixy);
}
/* blit an image
*/
static void blitImage(ximageinfo, width, height,
x, y, w, h)
XImageInfo *ximageinfo;
unsigned int width, height;
int x, y, w, h;
{
if (w > width)
w= width;
if (h > height)
h= height;
if (x < 0) {
XClearArea(ximageinfo->disp, ximageinfo->drawable, x, y, -x, h, False);
w -= (0 - x);
x= 0;
}
if (y < 0) {
XClearArea(ximageinfo->disp, ximageinfo->drawable, x, y, w, -y, False);
h -= (0 - y);
y= 0;
}
if (x + w > width) {
XClearArea(ximageinfo->disp, ximageinfo->drawable,
x + width, y, x + w - width, h, False);
w -= x + w - width;
}
if (y + h > height) {
XClearArea(ximageinfo->disp, ximageinfo->drawable,
x, y + height, w, y + h - height, False);
h -= y + h - height;
}
sendXImage(ximageinfo, x, y, x, y, w, h);
}
/* clean up static window if we're through with it
*/
void cleanUpWindow(disp)
Display *disp;
{
if (ImageWindow)
XDestroyWindow(disp, ImageWindow);
ImageWindow= 0;
if (ViewportWin)
XDestroyWindow(disp, ViewportWin);
ViewportWin= 0;
}
/* clean up after displaying an image
*/
static void cleanUpImage(disp, scrn, cursor, pixmap, image, ximageinfo)
Display *disp;
int scrn;
Cursor cursor;
Pixmap pixmap;
Image *image;
XImageInfo *ximageinfo;
{
XFreeCursor(disp, cursor);
if (pixmap != None)
XFreePixmap(disp, pixmap);
freeXImage(image, ximageinfo);
}
/* this sets the colormap and WM_COLORMAP_WINDOWS properly for the
* viewport.
*/
void setViewportColormap(disp, scrn, visual)
Display *disp;
int scrn;
Visual *visual;
{ XSetWindowAttributes swa;
static Atom cmap_atom= None;
Window cmap_windows[2];
if (cmap_atom == None)
cmap_atom = XInternAtom(disp, "WM_COLORMAP_WINDOWS", False);
/* if the visual we're using is the same as the default visual (used by
* the viewport window) then we can set the viewport window to use the
* image's colormap. this keeps most window managers happy.
*/
if (visual == DefaultVisual(disp, scrn)) {
swa.colormap= ImageColormap;
XChangeWindowAttributes(disp, ViewportWin, CWColormap, &swa);
XDeleteProperty(disp, ViewportWin, cmap_atom);
}
/* smart window managers can handle it when we use a different colormap
* in our subwindow so long as we set the WM_COLORMAP_WINDOWS property
* ala ICCCM.
*/
else {
cmap_windows[0]= ImageWindow;
cmap_windows[1]= ViewportWin;
XChangeProperty(disp, ViewportWin, cmap_atom, XA_WINDOW, 32,
PropModeReplace, (unsigned char *)cmap_windows, 2);
}
}
/* this attempts to convert an image title into a reasonable icon name
*/
static char *iconName(s)
char *s;
{ static char buf[BUFSIZ];
char *t;
if (!s)
return("Unnamed");
buf[BUFSIZ - 1]= '\0';
strncpy(buf, s, BUFSIZ - 1);
t= index(buf, ' '); /* strip off stuff following 1st word. this strips */
if (t) /* info added by processing functions too. */
*t= '\0';
/* strip off leading path. if you don't use unix-style paths, you might
* want to change this.
*/
if ((t= rindex(buf, '/'))) {
for (s= buf, t++; *t; s++, t++)
*s= *t;
*s= '\0';
}
t= index(buf, '.'); /* look for an extension and strip it off */
if (t)
*t= '\0';
return(buf);
}
/* visual class to name table
*/
static struct visual_class_name {
int class; /* numerical value of class */
char *name; /* actual name of class */
} VisualClassName[] = {
{TrueColor, "TrueColor"},
{DirectColor, "DirectColor"},
{PseudoColor, "PseudoColor"},
{StaticColor, "StaticColor"},
{GrayScale, "GrayScale"},
{StaticGray, "StaticGray"},
{StaticGray, "StaticGrey"},
{-1, NULL}
};
int visualClassFromName(name)
char *name;
{ int a;
char *s1, *s2;
int class= -1;
for (a= 0; VisualClassName[a].name; a++) {
for (s1= VisualClassName[a].name, s2= name; *s1 && *s2; s1++, s2++)
if ((isupper(*s1) ? tolower(*s1) : *s1) !=
(isupper(*s2) ? tolower(*s2) : *s2))
break;
if ((*s1 == '\0') || (*s2 == '\0')) {
/* check for uniqueness. we special-case StaticGray because we have two
* spellings but they are unique if either is found
*/
if ((class != -1) && (class != StaticGray)) {
fprintf(stderr, "%s does not uniquely describe a visual class (ignored)\n", name);
return(-1);
}
class= VisualClassName[a].class;
}
}
if (class == -1)
fprintf(stderr, "%s is not a visual class (ignored)\n", name);
return(class);
}
char *nameOfVisualClass(class)
int class;
{ int a;
for (a= 0; VisualClassName[a].name; a++)
if (VisualClassName[a].class == class)
return(VisualClassName[a].name);
return("[Unknown Visual Class]");
}
/* find the best visual of a particular class with a particular depth
*/
static Visual *bestVisualOfClassAndDepth(disp, scrn, class, depth)
Display *disp;
int scrn;
int class;
unsigned int depth;
{ Visual *best= NULL;
XVisualInfo template, *info;
int nvisuals;
template.screen= scrn;
template.class= class;
template.depth= depth;
if (! (info= XGetVisualInfo(disp, VisualScreenMask | VisualClassMask |
VisualDepthMask, &template, &nvisuals)))
return(NULL); /* no visuals of this depth */
/* not sure what to do if this gives more than one visual of a particular
* class and depth, so just return the first one.
*/
best= info->visual;
XFree((char *)info);
return(best);
}
/* this tries to determine the best available visual to use for a particular
* image
*/
static void bestVisual(disp, scrn, image, rvisual, rdepth)
Display *disp;
int scrn;
Image *image;
Visual **rvisual;
unsigned int *rdepth;
{ unsigned int depth, a;
Screen *screen;
Visual *visual, *default_visual;
/* figure out the best depth the server supports. note that some servers
* (such as the HP 11.3 server) actually say they support some depths but
* have no visuals that support that depth. seems silly to me....
*/
visual = NULL;
depth= 0;
screen= ScreenOfDisplay(disp, scrn);
for (a= 0; a < screen->ndepths; a++) {
if (screen->depths[a].nvisuals &&
((!depth ||
((depth < image->depth) && (screen->depths[a].depth > depth)) ||
((screen->depths[a].depth >= image->depth) &&
(screen->depths[a].depth < depth)))))
depth= screen->depths[a].depth;
}
if (!depth) { /* this shouldn't happen */
printf("bestVisual: didn't find any depths?!?\n");
depth= DefaultDepth(disp, scrn);
}
/* given this depth, find the best possible visual
*/
default_visual= DefaultVisual(disp, scrn);
switch (image->type) {
case ITRUE:
/* if the default visual is DirectColor or TrueColor prioritize such
* that we use the default type if it exists at this depth
*/
if (default_visual->class == TrueColor) {
visual= bestVisualOfClassAndDepth(disp, scrn, TrueColor, depth);
if (!visual)
visual= bestVisualOfClassAndDepth(disp, scrn, DirectColor, depth);
}
else {
visual= bestVisualOfClassAndDepth(disp, scrn, DirectColor, depth);
if (!visual)
visual= bestVisualOfClassAndDepth(disp, scrn, TrueColor, depth);
}
if (!visual || ((depth <= 8) &&
bestVisualOfClassAndDepth(disp, scrn, PseudoColor, depth)))
visual= bestVisualOfClassAndDepth(disp, scrn, PseudoColor, depth);
if (!visual)
visual= bestVisualOfClassAndDepth(disp, scrn, StaticColor, depth);
if (!visual)
visual= bestVisualOfClassAndDepth(disp, scrn, GrayScale, depth);
if (!visual)
visual= bestVisualOfClassAndDepth(disp, scrn, StaticGray, depth);
break;
case IRGB:
/* if it's an RGB image, we want PseudoColor if we can get it
*/
visual= bestVisualOfClassAndDepth(disp, scrn, PseudoColor, depth);
if (!visual)
visual= bestVisualOfClassAndDepth(disp, scrn, DirectColor, depth);
if (!visual)
visual= bestVisualOfClassAndDepth(disp, scrn, TrueColor, depth);
if (!visual)
visual= bestVisualOfClassAndDepth(disp, scrn, StaticColor, depth);
if (!visual)
visual= bestVisualOfClassAndDepth(disp, scrn, GrayScale, depth);
if (!visual)
visual= bestVisualOfClassAndDepth(disp, scrn, StaticGray, depth);
break;
case IBITMAP:
visual= bestVisualOfClassAndDepth(disp, scrn, PseudoColor, depth);
if (!visual)
visual= bestVisualOfClassAndDepth(disp, scrn, StaticColor, depth);
if (!visual)
visual= bestVisualOfClassAndDepth(disp, scrn, GrayScale, depth);
if (!visual)
visual= bestVisualOfClassAndDepth(disp, scrn, StaticGray, depth);
/* it seems pretty wasteful to use a TrueColor or DirectColor visual
* to display a bitmap (2-color) image, so we look for those last
*/
if (!visual)
visual= bestVisualOfClassAndDepth(disp, scrn, DirectColor, depth);
if (!visual)
visual= bestVisualOfClassAndDepth(disp, scrn, TrueColor, depth);
break;
}
if (!visual) { /* this shouldn't happen */
fprintf(stderr, "bestVisual: couldn't find one?!?\n");
depth= DefaultDepth(disp, scrn);
visual= DefaultVisual(disp, scrn);
}
*rvisual= visual;
*rdepth= depth;
}
/* given a visual class, try to find the best visual of that class at
* the best depth. returns a null visual and depth if it couldn't find
* any visual of that type at any depth
*/
void bestVisualOfClass(disp, scrn, image, visual_class, rvisual, rdepth)
Display *disp;
int scrn;
Image *image;
int visual_class;
Visual **rvisual;
unsigned int *rdepth;
{
Visual *visual;
Screen *screen;
unsigned int a, b, depth;
/* loop through depths looking for a visual of a good depth which matches
* our visual class.
*/
screen= ScreenOfDisplay(disp, scrn);
visual= (Visual *)NULL;
depth= 0;
for (a= 0; a < screen->ndepths; a++) {
for (b= 0; b < screen->depths[a].nvisuals; b++) {
if ((screen->depths[a].visuals[b].class == visual_class) &&
(!depth ||
((depth < image->depth) && (screen->depths[a].depth > depth)) ||
((screen->depths[a].depth >= image->depth) &&
(screen->depths[a].depth < depth)))) {
depth= screen->depths[a].depth;
visual= &(screen->depths[a].visuals[b]);
}
}
}
*rvisual= visual;
*rdepth= depth;
}
char imageInWindow(disp, scrn, image, global_options, image_options,
argc, argv, verbose)
Display *disp;
int scrn;
Image *image;
OptionSet *global_options;
OptionSet *image_options;
int argc;
char *argv[];
unsigned int verbose;
{ Pixmap pixmap = None;
XImageInfo *ximageinfo;
Visual *visual;
unsigned int depth;
Window oldimagewindow;
Colormap oldcmap;
XSetWindowAttributes swa_img;
XSetWindowAttributes swa_view;
XClassHint classhint;
unsigned int wa_mask_img;
XSizeHints sh;
XWMHints wmh;
int pixx= -1, pixy= -1;
int lastx, lasty, mousex, mousey;
int paint;
static int old_width= -1, old_height= -1;
static Atom proto_atom= None, delete_atom= None;
union {
XEvent event;
XAnyEvent any;
XButtonEvent button;
XKeyEvent key;
XConfigureEvent configure;
XExposeEvent expose;
XMotionEvent motion;
XResizeRequestEvent resize;
XClientMessageEvent message;
} event;
Option *opt;
unsigned int winx, winy, winwidth, winheight;
unsigned int delay;
unsigned int fullscreen;
unsigned int fit;
unsigned int install;
unsigned int private_cmap;
int visual_class;
oldcmap = 0;
lastx = 0;
/* get values from options that we'll use a lot
*/
fit= (getOption(global_options, FIT) != NULL);
fullscreen= (getOption(global_options, FULLSCREEN) != NULL);
install= (getOption(global_options, INSTALL) != NULL);
private_cmap= (getOption(global_options, PRIVATE) != NULL);
if ((opt= getOption(image_options, DELAY)))
delay= opt->info.delay;
else if ((opt= getOption(global_options, DELAY)))
delay= opt->info.delay;
else
delay= 0;
if ((opt= getOption(image_options, VISUAL)))
visual_class= opt->info.visual;
else
visual_class= -1;
/* figure out the window size. unless specifically requested to do so,
* we will not exceed 90% of display real estate.
*/
opt= getOption(global_options, GEOMETRY);
if (opt == NULL)
winx= winy= winwidth= winheight= 0;
else {
char def_geom[30];
snprintf(def_geom, 29, "%ux%u+0+0", image->width, image->height);
XGeometry(disp, scrn, opt->info.geometry.string, def_geom, 0, 1, 1, 0, 0,
(int *)&winx, (int *)&winy, (int *)&winwidth, (int *)&winheight);
}
if (fullscreen) {
winwidth= DisplayWidth(disp, scrn);
winheight= DisplayHeight(disp, scrn);
}
else {
lastx= (winwidth || winheight); /* user set size flag */
if (!winwidth) {
winwidth= image->width;
if (winwidth > DisplayWidth(disp, scrn) * 0.98)
winwidth= DisplayWidth(disp, scrn) * 0.98;
}
if (!winheight) {
winheight= image->height;
if (winheight > DisplayHeight(disp, scrn) * 0.95)
winheight= DisplayHeight(disp, scrn) * 0.95;
}
}
/* if the user told us to fit the colormap, we must use the default
* visual.
*/
if (fit) {
visual= DefaultVisual(disp, scrn);
depth= DefaultDepth(disp, scrn);
}
else {
visual= (Visual *)NULL;
if (visual_class == -1) {
/* try to pick the best visual for the image.
*/
bestVisual(disp, scrn, image, &visual, &depth);
if (verbose && (visual != DefaultVisual(disp, scrn)))
printf(" Using %s visual\n", nameOfVisualClass(visual->class));
}
else {
/* try to find a visual of the specified class
*/
bestVisualOfClass(disp, scrn, image, visual_class, &visual, &depth);
if (!visual) {
bestVisual(disp, scrn, image, &visual, &depth);
fprintf(stderr, "Server does not support %s visual, using %s\n",
nameOfVisualClass(visual_class),
nameOfVisualClass(visual->class));
}
}
}
/* if we're in slideshow mode and the user told us to fit the colormap,
* free it here.
*/
if (ViewportWin) {
if (fit) {
XDestroyWindow(disp, ImageWindow);
ImageWindow= 0;
ImageColormap= 0;
}
/* for the 1st image we display we can use the default cmap. subsequent
* images use a private colormap (unless they're bitmaps) so we don't get
* color erosion when switching images.
*/
else if (!BITMAPP(image))
private_cmap= 1;
}
if (! (ximageinfo= imageToXImage(disp, scrn, visual, depth, image,
private_cmap, fit, verbose))) {
fprintf(stderr, "Cannot convert Image to XImage\n");
exit(1);
}
swa_view.background_pixel= WhitePixel(disp,scrn);
swa_view.backing_store= NotUseful;
swa_view.cursor= XCreateFontCursor(disp, XC_watch);
swa_view.event_mask= ButtonPressMask | Button1MotionMask | KeyPressMask |
StructureNotifyMask | EnterWindowMask | LeaveWindowMask;
swa_view.save_under= False;
classhint.res_class = "Xloadimage";
classhint.res_name = "xloadimage";
if (!ViewportWin) {
ViewportWin= XCreateWindow(disp, RootWindow(disp, scrn), winx, winy,
winwidth, winheight, 0,
DefaultDepth(disp, scrn), InputOutput,
DefaultVisual(disp, scrn),
CWBackingStore | CWBackPixel | CWCursor |
CWEventMask | CWSaveUnder,
&swa_view);
oldimagewindow= 0;
XSetCommand(disp, ViewportWin, argv, argc);
XSetClassHint(disp,ViewportWin,&classhint);
proto_atom = XInternAtom(disp, "WM_PROTOCOLS", False);
delete_atom = XInternAtom(disp, "WM_DELETE_WINDOW", False);
if ((proto_atom != None) && (delete_atom != None))
XChangeProperty(disp, ViewportWin, proto_atom, XA_ATOM, 32,
PropModeReplace, (unsigned char *)&delete_atom, 1);
paint= 0;
}
else {
oldimagewindow= ImageWindow;
oldcmap= ImageColormap;
paint= 1;
}
/* create image window
*/
swa_img.bit_gravity= NorthWestGravity;
swa_img.save_under= False;
swa_img.colormap= ximageinfo->cmap;
swa_img.border_pixel= 0;
ImageWindow= XCreateWindow(disp, ViewportWin, winx, winy,
image->width, image->height, 0,
ximageinfo->depth, InputOutput, visual,
CWBitGravity | CWColormap | CWSaveUnder |
CWBorderPixel, &swa_img);
ImageColormap= ximageinfo->cmap;
XSetCommand(disp, ImageWindow, argv, argc);
XSetClassHint(disp,ImageWindow,&classhint);
/* decide how we're going to handle repaints. we have three modes:
* use backing-store, use background pixmap, and use exposures.
* if the server supports backing-store, we enable it and use it.
* this really helps servers which are memory constrained. if the
* server does not have backing-store, we try to send the image to
* a pixmap and use that as backing-store. if that fails, we use
* exposures to blit the image (which is ugly but it works).
*
* the "use_pixmap" flag forces background pixmap mode, which may
* improve performance.
*/
ximageinfo->drawable= ImageWindow;
if ((DoesBackingStore(ScreenOfDisplay(disp,scrn)) == NotUseful) ||
getOption(global_options, PIXMAP)) {
if (((pixmap= ximageToPixmap(disp, ImageWindow, ximageinfo)) ==
None) && verbose)
printf(" Cannot create image in server, repaints will be ugly!\n");
}
/* build window attributes for the image window
*/
wa_mask_img= 0;
if (pixmap == None) {
/* No pixmap. Must paint over the wire. Ask for BackingStore
* to cut down on the painting. But, ask for Exposures so we can
* paint both viewables and backingstore.
*/
swa_img.background_pixel= WhitePixel(disp,scrn);
wa_mask_img |= CWBackPixel;
swa_img.event_mask= ExposureMask;
wa_mask_img |= CWEventMask;
swa_img.backing_store= WhenMapped;
wa_mask_img |= CWBackingStore;
}
else {
/* we have a pixmap so tile the window. to move the image we only
* have to move the window and the server should do the rest.
*/
swa_img.background_pixmap= pixmap;
wa_mask_img |= CWBackPixmap;
swa_img.event_mask= 0; /* no exposures please */
wa_mask_img |= CWEventMask;
swa_img.backing_store= NotUseful;
wa_mask_img |= CWBackingStore;
}
XChangeWindowAttributes(disp, ImageWindow, wa_mask_img, &swa_img);
if (image->title)
XStoreName(disp, ViewportWin, image->title);
else
XStoreName(disp, ViewportWin, "Unnamed");
XSetIconName(disp, ViewportWin, iconName(image->title));
sh.width= winwidth;
sh.height= winheight;
if (fullscreen) {
sh.min_width= sh.max_width= winwidth;
sh.min_height= sh.max_height= winheight;
}
else {
sh.min_width= 1;
sh.min_height= 1;
sh.max_width= image->width;
sh.max_height= image->height;
}
sh.width_inc= 1;
sh.height_inc= 1;
sh.flags= PMinSize | PMaxSize | PResizeInc;
if (lastx || fullscreen)
sh.flags |= USSize;
else
sh.flags |= PSize;
if (fullscreen) {
sh.x= sh.y= 0;
sh.flags |= USPosition;
}
else if (winx || winy) {
sh.x= winx;
sh.y= winy;
sh.flags |= USPosition;
}
XSetNormalHints(disp, ViewportWin, &sh);
sh.min_width= sh.max_width;
sh.min_height= sh.max_height;
XSetNormalHints(disp, ImageWindow, &sh); /* Image doesn't shrink */
wmh.input= True;
wmh.flags= InputHint;
XSetWMHints(disp, ViewportWin, &wmh);
setViewportColormap(disp, scrn, visual);
/* map windows and clean up old window if there was one.
*/
XMapWindow(disp, ImageWindow);
XMapWindow(disp, ViewportWin);
if (oldimagewindow) {
if (oldcmap && (oldcmap != DefaultColormap(disp, scrn)))
XFreeColormap(disp, oldcmap);
XDestroyWindow(disp, oldimagewindow);
}
/* start displaying image
*/
placeImage(disp, image->width, image->height, winwidth, winheight, &pixx, &pixy);
if (paint) {
if ((winwidth != old_width) || (winheight != old_height)) {
XResizeWindow(disp, ViewportWin, winwidth, winheight);
}
XResizeWindow(disp, ImageWindow, image->width, image->height);
/* Clear the image window. Ask for exposure if there is no tile. */
XClearArea(disp, ImageWindow, 0, 0, 0, 0, (pixmap == None));
}
old_width= winwidth;
old_height= winheight;
/* flush output. this is so that -delay will be close to what was
* asked for (i.e., do the flushing of output outside of the loop).
*/
XSync(disp,False);
setCursor(disp, ViewportWin, image->width, image->height,
winwidth, winheight, &(swa_view.cursor));
lastx= lasty= -1;
if (delay) {
/* reset alarm to -delay seconds after every event */
#ifdef ENABLE_TIMEOUT
AlarmWentOff = 0;
signal(SIGALRM, delayAlarmHandler);
alarm(delay);
#endif /* ENABLE_TIMEOUT */
}
for (;;) {
#ifdef ENABLE_TIMEOUT
if (delay) {
if (!getNextEventWithTimeout(disp, &event.event)) {
Cursor cursor= swa_view.cursor;
/* timeout expired. clean up and exit.
*/
swa_view.cursor= XCreateFontCursor(disp, XC_watch);
XChangeWindowAttributes(disp, ImageWindow, CWCursor, &swa_view);
XFreeCursor(disp, cursor);
XFlush(disp);
cleanUpImage(disp, scrn, swa_view.cursor, pixmap,
image, ximageinfo);
return('n');
}
}
else
#endif /* ENABLE_TIMEOUT */
XNextEvent(disp, &event.event);
switch (event.any.type) {
case ButtonPress:
switch (event.button.button) {
case 1:
lastx= event.button.x;
lasty= event.button.y;
break;
case 3:
if (delay)
alarm(0);
{
Cursor cursor;
cursor= swa_view.cursor;
swa_view.cursor= XCreateFontCursor(disp, XC_watch);
XChangeWindowAttributes(disp, ViewportWin, CWCursor, &swa_view);
XFreeCursor(disp, cursor);
XFlush(disp);
cleanUpImage(disp, scrn, swa_view.cursor, pixmap,
image, ximageinfo);
}
return(' ');
}
break;
case KeyPress: {
char buf[128];
KeySym ks;
XComposeStatus status;
char ret;
Cursor cursor;
if (XLookupString(&event.key,buf,128,&ks,&status) != 1)
break;
ret= buf[0];
if (isupper(ret))
ret= tolower(ret);
switch (ret) {
case ' ':
case 'n':
case 'p':
case '<':
case '>':
if (delay)
alarm(0);
cursor= swa_view.cursor;
swa_view.cursor= XCreateFontCursor(disp, XC_watch);
XChangeWindowAttributes(disp, ViewportWin, CWCursor, &swa_view);
XFreeCursor(disp, cursor);
XFlush(disp);
cleanUpImage(disp, scrn, swa_view.cursor, pixmap,
image, ximageinfo);
return(ret);
case '\003': /* ^C */
case 'q':
if (delay)
alarm(0);
cleanUpImage(disp, scrn, swa_view.cursor, pixmap,
image, ximageinfo);
return(ret);
}
break;
}
case MotionNotify:
if ((image->width <= winwidth) && (image->height <= winheight))
break; /* we're AT&T */
mousex= event.button.x;
mousey= event.button.y;
/*XSync(disp, False); */
while (XCheckTypedEvent(disp, MotionNotify, (XEvent*)&event) == True) {
mousex= event.button.x;
mousey= event.button.y;
}
pixx -= (lastx - mousex);
pixy -= (lasty - mousey);
lastx= mousex;
lasty= mousey;
placeImage(disp, image->width, image->height, winwidth, winheight,
&pixx, &pixy);
break;
case ConfigureNotify:
winwidth= old_width= event.configure.width;
winheight= old_height= event.configure.height;
placeImage(disp, image->width, image->height, winwidth, winheight,
&pixx, &pixy);
/* configure the cursor to indicate which directions we can drag
*/
setCursor(disp, ViewportWin, image->width, image->height,
winwidth, winheight, &(swa_view.cursor));
break;
case DestroyNotify:
cleanUpImage(disp, scrn, swa_view.cursor, pixmap,
image, ximageinfo);
return('\0');
case Expose:
blitImage(ximageinfo, image->width, image->height,
event.expose.x, event.expose.y,
event.expose.width, event.expose.height);
break;
case EnterNotify:
if (install)
XInstallColormap(disp, ximageinfo->cmap);
break;
case LeaveNotify:
if (install)
XUninstallColormap(disp, ximageinfo->cmap);
break;
case ClientMessage:
/* if we get a client message for the viewport window which has the
* value of the delete atom, it means the window manager wants us to
* die.
*/
if ((event.message.window == ViewportWin) &&
(event.message.data.l[0] == delete_atom)) {
cleanUpImage(disp, scrn, swa_view.cursor, pixmap,
image, ximageinfo);
return('q');
}
break;
}
}
}
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