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<PRE>
</PRE>
<H2>NAME</H2><PRE>
xlock - Locks the local X display until a password is
entered.
</PRE>
<H2>SYNOPSIS</H2><PRE>
<STRONG>xlock</STRONG> [ -<STRONG>help</STRONG> ] [ -<STRONG>version</STRONG> ] [ -<STRONG>resources</STRONG> ] [ -<STRONG>display</STRONG>
<EM>displayname</EM> ] [ -<STRONG>visual</STRONG> <EM>visualname</EM> ] [ -<STRONG>name</STRONG> <EM>resourcename</EM> ]
[ -<STRONG>mode</STRONG> <EM>modename</EM> ] [ -<STRONG>delay</STRONG> <EM>usecs</EM> ] [ -<STRONG>batchcount</STRONG> <EM>num</EM> ] [
-<STRONG>count</STRONG> <EM>num</EM> ] [ -<STRONG>cycles</STRONG> <EM>num</EM> ] [ -<STRONG>ncolors</STRONG> <EM>num</EM> ] [ -<STRONG>size</STRONG> <EM>num</EM> ]
[ -<STRONG>saturation</STRONG> <EM>value</EM> ] [ -<STRONG>erasemode</STRONG> <EM>modename</EM> ] [ -<STRONG>erasedelay</STRONG>
<EM>usecs</EM> ] [ <STRONG>-/+allowaccess</STRONG> ] [ -<STRONG>vtlock</STRONG> <EM>modename</EM> ] [ <STRONG>-/+nolock</STRONG>
] [ <STRONG>-/+inwindow</STRONG> ] [ <STRONG>-/+inroot</STRONG> ] [ <STRONG>-/+remote</STRONG> ] [ <STRONG>-/+mono</STRONG> ] [
<STRONG>-/+allowroot</STRONG> ] [ <STRONG>-/+debug</STRONG> ] [ <STRONG>-/+description</STRONG> ] [ <STRONG>-/+echokeys</STRONG>
] [ <STRONG>-/+enablesaver</STRONG> ] [ <STRONG>-/+resetsaver</STRONG> ] [ <STRONG>-/+grabmouse</STRONG> ] [ <STRONG>-</STRONG>
<STRONG>/+grabserver</STRONG> ] [ <STRONG>-/+install</STRONG> ] [ <STRONG>-/+mousemotion</STRONG> ] [ <STRONG>-/+sound</STRONG>
] [ <STRONG>-/+timeelapsed</STRONG> ] [ <STRONG>-/+usefirst</STRONG> ] [ <STRONG>-/+verbose</STRONG> ] [ -<STRONG>nice</STRONG>
<EM>level</EM> ] [ -<STRONG>lockdelay</STRONG> <EM>seconds</EM> ] [ -<STRONG>timeout</STRONG> <EM>seconds</EM> ] [ -<STRONG>font</STRONG>
<EM>fontname</EM> ] [ -<STRONG>planfont</STRONG> <EM>fontname</EM> ] [ -<STRONG>bg</STRONG> <EM>color</EM> ] [ -<STRONG>fg</STRONG> <EM>color</EM>
] [ -<STRONG>background</STRONG> <EM>color</EM> ] [ -<STRONG>foreground</STRONG> <EM>color</EM> ] [ -<STRONG>username</STRONG>
<EM>string</EM> ] [ -<STRONG>password</STRONG> <EM>string</EM> ] [ -<STRONG>info</STRONG> <EM>string</EM> ] [ -<STRONG>validate</STRONG>
<EM>string</EM> ] [ -<STRONG>invalid</STRONG> <EM>string</EM> ] [ -<STRONG>geometry</STRONG> <EM>geom</EM> ] [
-<STRONG>icongeometry</STRONG> <EM>geom</EM> ] [ -<STRONG>glgeometry</STRONG> <EM>geom</EM> ] [ <STRONG>-/+wireframe</STRONG> ] [
<STRONG>-/+showfps</STRONG> ] [ -<STRONG>fpsfont</STRONG> <EM>fontname</EM> ] [ <STRONG>-/+fpstop</STRONG> ] [ <STRONG>-/+use3d</STRONG>
] [ -<STRONG>delta3d</STRONG> <EM>value</EM> ] [ -<STRONG>none3d</STRONG> <EM>color</EM> ] [ -<STRONG>right3d</STRONG> <EM>color</EM> ] [
-<STRONG>left3d</STRONG> <EM>color</EM> ] [ -<STRONG>both3d</STRONG> <EM>color</EM> ] [ -<STRONG>program</STRONG> <EM>programname</EM> ] [
-<STRONG>messagesfile</STRONG> <EM>formatted</EM>-<EM>filename</EM> ] [ -<STRONG>messagefile</STRONG> <EM>filename</EM> ]
[ -<STRONG>message</STRONG> <EM>string</EM> ] [ -<STRONG>messagefont</STRONG> <EM>fontname</EM> ] [ -<STRONG>bitmap</STRONG>
<EM>filename</EM> ] [ -<STRONG>cpasswd</STRONG> <EM>crypted</EM>-<EM>password</EM> ] [ -<STRONG>forceLogout</STRONG>
<EM>minutes</EM> ] [ -<STRONG>logoutButtonLabel</STRONG> <EM>textstring</EM> ] [ -<STRONG>logoutBut-</STRONG>
<STRONG>tonHelp</STRONG> <EM>textstring</EM> ] [ -<STRONG>logoutFailedString</STRONG> <EM>textstring</EM> ] [ <STRONG>-</STRONG>
<STRONG>/+dtsaver</STRONG> ] [ -<STRONG>modulepath</STRONG> <EM>path</EM> ] [ -<STRONG>locksound</STRONG> <EM>string</EM> ] [
-<STRONG>infosound</STRONG> <EM>string</EM> ] [ -<STRONG>validsound</STRONG> <EM>string</EM> ] [ -<STRONG>invalidsound</STRONG>
<EM>string</EM> ] [ -<STRONG>startCmd</STRONG> <EM>string</EM> ] [ -<STRONG>endCmd</STRONG> <EM>string</EM> ] [
-<STRONG>logoutCmd</STRONG> <EM>string</EM> ]
</PRE>
<H2>DESCRIPTION</H2><PRE>
<STRONG>xlock</STRONG> locks the X server till the user enters their password
at the keyboard. While <STRONG>xlock</STRONG> is running, all new server
connections are refused. The screen saver is disabled. The
mouse cursor is turned off. The screen is blanked and a
changing pattern is put on the screen. If a key or a mouse
button is pressed then the user is prompted for the password
of the user who started <STRONG>xlock</STRONG>.
If the correct password is typed, then the screen is
unlocked and the X server is restored. When typing the
password Control-U and Control-H are active as kill and
erase respectively. To return to the locked screen, click
in the small icon version of the changing pattern.
In the lower part of the password screen a text is
displayed. This message is taken from the first file of the
following that exists: $HOME/.xlocktext, $HOME/.plan, or
$HOME/.signature.
On systems which support new BSD style authentication, the
password may be prefixed by an authentication style followed
by a colon (i.e. "style:password"). See the login.conf(5)
for more information on authentication styles.
</PRE>
<H2>NOTE ON ETIQUETTE</H2><PRE>
<EM>Xlock</EM> should not be used on public terminals when there is a
high demand for them.
If you find a public terminal that has been locked by
another user and there are no other terminals available, and
the terminal appears to have been left idle for a while
(normally more than 15 minutes), it is fair to try to reset
the session in some manner.
</PRE>
<H2>OPTIONS</H2><PRE>
-<STRONG>help</STRONG>
Print options and a brief description to standard out-
put.
-<STRONG>version</STRONG>
Print version number (if >= 4.00) to standard output.
-<STRONG>resources</STRONG>
Print default resource file to standard output.
-<STRONG>display</STRONG> <EM>displayname</EM>
The <EM>display</EM> option sets the X11 display to lock. <STRONG>xlock</STRONG>
locks all available screens on a given server, and res-
tricts you to locking only a local server such as
<STRONG>unix:0,</STRONG> <STRONG>localhost:0,</STRONG> or <STRONG>:0</STRONG> unless you set the -<STRONG>remote</STRONG>
option.
-<STRONG>visual</STRONG> <EM>visualname</EM>
<EM>visualname</EM> which is one of "StaticGray", "GrayScale",
"StaticColor", "PseudoColor", "TrueColor",
"DirectColor", or "default". default used to set the
screen's default visual (the visual of the root win-
dow).
-<STRONG>name</STRONG> <EM>resourcename</EM>
<EM>resourcename</EM> is used instead of <STRONG>XLock</STRONG> when looking for
resources to configure <STRONG>xlock</STRONG>.
-<STRONG>mode</STRONG> <EM>modename</EM>
As of this writing there are over 90 display modes sup-
ported (plus one more for random selection of one of
these).
<STRONG>ant</STRONG> Shows Langton's and Turk's generalized ants.
<STRONG>apollonian</STRONG>
Shows Apollonian Circles.
<STRONG>atlantis</STRONG>
Shows moving sharks/whales/dolphin. May not be
available depending on how it was configured.
<STRONG>ball</STRONG> Shows bouncing balls.
<STRONG>bat</STRONG> Shows bouncing flying bats.
<STRONG>blot</STRONG> Shows Rorschach's ink blot test.
<STRONG>bouboule</STRONG>
Shows Mimi's bouboule of moving stars.
<STRONG>bounce</STRONG> Shows bouncing footballs.
<STRONG>braid</STRONG> Shows random braids and knots.
<STRONG>bubble</STRONG> Shows popping bubbles.
<STRONG>bubble3d</STRONG>
Shows Richard Jones's GL bubbles. May not be avail-
able depending on how it was configured.
<STRONG>bug</STRONG> Shows Palmiter's bug evolution and a garden of Eden.
<STRONG>clock</STRONG> Shows Packard's oclock.
<STRONG>coral</STRONG> Shows a coral reef.
<STRONG>crystal</STRONG> Shows polygons in 2D plane groups.
<STRONG>daisy</STRONG> Shows a meadow of daisies.
<STRONG>dclock</STRONG> Shows a floating digital clock or message.
<STRONG>deco</STRONG> Shows art as ugly as sin.
<STRONG>demon</STRONG> Shows Griffeath's cellular automata.
<STRONG>dilemma</STRONG> Shows Lloyd's Prisoner's Dilemma simulation.
<STRONG>discrete</STRONG>
Shows various discrete maps.
<STRONG>dragon</STRONG> Shows Deventer's Hexagonal Dragons Maze.
<STRONG>drift</STRONG> Shows cosmic drifting flame fractals.
<STRONG>cage</STRONG> Shows the Impossible Cage, an Escher-like GL scene.
May not be available depending on how it was config-
ured.
<STRONG>euler2d</STRONG> Shows a simulation of 2D incompressible inviscid
fluid.
<STRONG>eyes</STRONG> Shows eyes following a bouncing grelb.
<STRONG>fadeplot</STRONG>
Shows a fading plot of sine squared.
<STRONG>fire</STRONG> Shows a 3D fire-like image. May not be available
depending on how it was configured.
<STRONG>flag</STRONG> Shows a waving flag image. This may be text or a
graphic image. Default text is the hostname and
operating system.
<STRONG>flame</STRONG> Shows cosmic flame fractals.
<STRONG>flow</STRONG> Shows dynamic strange attractors.
<STRONG>forest</STRONG> Shows binary trees of a fractal forest.
<STRONG>galaxy</STRONG> Shows crashing spiral galaxies.
<STRONG>gears</STRONG> Shows GL's gears. May not be available depending on
how it was configured.
<STRONG>glplanet</STRONG>
Animates texture mapped sphere (planet)
<STRONG>goop</STRONG> Shows goop from a lava lamp.
<STRONG>grav</STRONG> Shows orbiting planets.
<STRONG>helix</STRONG> Shows string art.
<STRONG>hop</STRONG> Shows real plane iterated fractals.
<STRONG>hyper</STRONG> Shows spinning n-dimensional hypercubes.
<STRONG>ico</STRONG> Shows a bouncing polyhedron.
<STRONG>ifs</STRONG> Shows a modified iterated function system.
<STRONG>image</STRONG> Shows randomly appearing logos.
<STRONG>juggle</STRONG> Shows a Juggler, juggling.
<STRONG>julia</STRONG> Shows the Julia set.
<STRONG>kaleid</STRONG> Shows Brewster's Kaleidoscope.
<STRONG>kumppa</STRONG> Shows kumppa.
<STRONG>laser</STRONG> Shows spinning lasers.
<STRONG>life</STRONG> Shows Conway's game of life.
<STRONG>life1d</STRONG> Shows Wolfram's game of 1D life.
<STRONG>life3d</STRONG> Shows Bays' game of 3D life.
<STRONG>lightning</STRONG>
Shows Keith's fractal lightning bolts.
<STRONG>lisa</STRONG> Shows animated lissajous loops.
<STRONG>lissie</STRONG> Shows lissajous worms.
<STRONG>loop</STRONG> Shows Langton's self-producing loops.
<STRONG>mandelbrot</STRONG>
Shows mandelbrot sets.
<STRONG>marquee</STRONG> Shows text.
<STRONG>matrix</STRONG> Shows the matrix.
<STRONG>maze</STRONG> Shows a random maze and a depth first search solu-
tion.
<STRONG>moebius</STRONG> Shows the Moebius Strip II, an Escher-like GL scene
with ants. May not be available depending on how it
was configured.
<STRONG>molecule</STRONG>
Draws molecules, based on coordinates from PDB (Pro-
tein Data Base) files.
<STRONG>morph3d</STRONG> Shows GL morphing polyhedra. May not be available
depending on how it was configured.
<STRONG>mountain</STRONG>
Shows Papo's mountain range.
<STRONG>munch</STRONG> Shows munching squares.
<STRONG>nose</STRONG> Shows a man with a big nose runs around spewing out
text.
<STRONG>pacman</STRONG> Shows Pacman(tm).
<STRONG>penrose</STRONG> Shows Penrose's quasiperiodic tilings.
<STRONG>petal</STRONG> Shows various GCD Flowers.
<STRONG>pipes</STRONG> Shows a self-building pipe system. May not be
available depending on how it was configured.
<STRONG>polyominoes</STRONG>
Shows attempts to place polyominoes into a rectan-
gle.
<STRONG>puzzle</STRONG> Shows a puzzle being scrambled and then solved.
<STRONG>pyro</STRONG> Shows fireworks.
<STRONG>qix</STRONG> Shows spinning lines a la Qix(tm).
<STRONG>roll</STRONG> Shows a rolling ball.
<STRONG>rotor</STRONG> Shows Tom's Roto-Rooter.
<STRONG>rubik</STRONG> Shows an auto-solving Rubik's Cube. May not be
available depending on how it was configured.
<STRONG>sballs</STRONG> Shows balls spinning like crazy in GL. May not be
available depending on how it was configured.
<STRONG>scooter</STRONG> Shows a journey through space tunnel and stars.
<STRONG>shape</STRONG> Shows stippled rectangles, ellipses, and triangles.
<STRONG>sierpinski</STRONG>
Shows a Sierpinski's triangle.
<STRONG>sierpinski3d</STRONG>
Shows a Sierpinski's gasket.
<STRONG>slip</STRONG> Shows slipping blits.
<STRONG>solitare</STRONG>
Shows Klondike's game of solitare.
<STRONG>space</STRONG> Shows a journey into deep space.
<STRONG>sphere</STRONG> Shows a bunch of shaded spheres.
<STRONG>spiral</STRONG> Shows a helical locus of points.
<STRONG>spline</STRONG> Shows colorful moving splines.
<STRONG>sproingies</STRONG>
Shows Sproingies! Nontoxic. Safe for pets and
small children. May not be available depending on
how it was configured.
<STRONG>stairs</STRONG> Shows Infinite Stairs, an Escher-like GL scene. May
not be available depending on how it was configured.
<STRONG>star</STRONG> Shows a star field with a twist.
<STRONG>starfish</STRONG>
Shows starfish.
<STRONG>strange</STRONG> Shows strange attractors.
<STRONG>superquadrics</STRONG>
Shows 3D mathematical shapes. May not be available
depending on how it was configured.
<STRONG>swarm</STRONG> Shows a swarm of bees following a wasp.
<STRONG>swirl</STRONG> Shows animated swirling patterns.
<STRONG>t3d</STRONG> Shows a Flying Balls Clock Demo.
<STRONG>tetris</STRONG> Shows an autoplaying tetris game.
<STRONG>text3d</STRONG> Shows 3D moving texts.
<STRONG>thornbird</STRONG>
Shows an animated Bird in a Thorn Bush fractal map.
<STRONG>tik_tak</STRONG> Shows rotating polygons.
<STRONG>triangle</STRONG>
Shows a triangular mountain range.
<STRONG>tube</STRONG> Shows an animated tube.
<STRONG>turtle</STRONG> Shows turtle fractals.
<STRONG>vines</STRONG> Shows fractal-like vines.
<STRONG>voters</STRONG> Shows Dewdney's Voters.
<STRONG>wator</STRONG> Shows Dewdney's Water-Torus planet of fish and
sharks.
<STRONG>wire</STRONG> Shows a random circuit with 2 electrons.
<STRONG>world</STRONG> Shows spinning Earths.
<STRONG>worm</STRONG> Shows wiggly worms.
<STRONG>xjack</STRONG> Shows Jack having one of those days.
<STRONG>xcl</STRONG> Shows a Control Line combat model race
<STRONG>blank</STRONG> Shows nothing but a black screen. Does not show up
in random mode.
<STRONG>bomb</STRONG> Shows a bomb and will autologout after a time. Does
not show up in random mode and may be available
depending on how it was configured.
<STRONG>random</STRONG> Shows a random mode from above except blank (and
bomb).
-<STRONG>delay</STRONG> <EM>usecs</EM>
The <EM>delay</EM> option sets the speed at which a mode will
operate. It simply sets the number of microseconds to
delay between batches of animations. In blank mode, it
is important to set this to some small number of
seconds, because the keyboard and mouse are only
checked after each delay, so you cannot set the delay
too high, but a delay of zero would needlessly consume
cpu checking for mouse and keyboard input in a tight
loop, since blank mode has no work to do.
-<STRONG>count</STRONG> <EM>num</EM>
The <EM>batchcount</EM> option sets number of <EM>things</EM> to do per
batch to <EM>num</EM> .
In ant mode this refers the number of ants.
In apollonian mode it is the number of possible ways to
imbed circles within a circle, all of integer curva-
ture.
In atlantis mode it is the number of sharks.
In ball mode it is the number of balls.
In bat mode it is the number of bats, could be less
because of conflicts.
In blot mode this refers to the number of pixels ren-
dered in the same color.
In bouboule mode it is the number of stars.
In bounce mode it is the number of balls, could be less
because of conflicts.
In braid mode it is the upper bound number of strands.
In bubble mode it is the number of bubbles.
In bubble3d mode it is the number of bubbles.
In bug mode it is the number of bugs, could be less
because of conflicts.
In cage mode it is means nothing.
In clock mode it is the percentage of the screen, but
less than 100%.
In coral mode it is the number of seeds.
In crystal mode it is the number of polygons.
In daisy mode it is the number flowers that make a
meadow.
In dclock mode it means nothing.
In deco mode it is the depth.
In demon mode this refers the number of colors.
In dilemma mode this refers the number of initial
defectors.
In discrete mode it is the number of points.
In drift mode it is the number of levels to recurse
(larger = more complex).
In dragon mode it means nothing.
In euler2d mode it is the number of segments.
In eyes mode it is the number of eyes.
In fadeplot mode it is the number of steps.
In fire mode it is the number of fire particles (set it
to 0 to have rain).
In flag mode it means nothing.
In flame mode it is the number of levels to recurse
(larger = more complex).
In flow mode it is the number of bees.
In forest mode it is the number trees that make a
forest.
In galaxy mode it means the number of galaxies.
In gears mode it is the number of degrees to rotate the
set of gears by.
In glplanet mode it is the number of hundredth degrees
to roll the planet by.
In goop mode it is the number of blobs per plane.
In grav mode it is the number of planets.
In helix mode it means nothing.
In hop mode this refers to the number of pixels ren-
dered in the same color.
In hyper mode it the number of dimensions.
In ico mode it is the ith platonic solid.
In ifs mode it means nothing.
In image mode it means it is the number of logos on
screen at once.
In juggle mode it is speed in milliseconds betewwen a
throw and the next catch.
In julia mode it is the depth of recursion.
In kaleid mode it is the number of pens.
In kumppa mode it means nothing.
In lament mode it means nothing.
In laser mode it is the number lasers.
In life mode it is the number of generations before a
glider is introduced.
In life1d mode it means nothing.
In life3d mode it is the number of generations before a
glider is introduced.
In lisa mode it is the number of loops.
In lissie mode it is the number of worms.
In loop mode it is the number of flaws.
In mandelbrot mode it is the order.
In marquee mode it means nothing.
In matrix mode it means nothing.
In maze mode it means nothing.
In moebius mode it is means nothing.
In molecule mode it means nothing.
In morph3d mode it is the ith platonic solid.
In mountain mode it is the number of mountains.
In munch mode it means nothing.
In nose mode it means nothing.
In qix mode it is the number of points.
In pacman mode it means the number of ghosts.
In penrose mode it means nothing.
In petal mode it the greatest random number of petals.
In pipes mode it shows different joints, 0 random, 1
spherical, 2 bolted elbow, 3 elbow, and 4 alternating.
In polyominoes mode it means nothing.
In puzzle mode it the number of moves.
In pyro mode it is the maximum number flying rockets at
one time.
In roll mode it is the number of points.
In rotor mode it is the number of rotor thingys which
whirr...
In rubik mode it is the number of moves.
In sballs mode it is the number of spheres.
In scooter mode it is the number of doors.
In shape mode it means nothing.
In sierpinski mode it is the number of points.
In slip mode it means nothing.
In solitare mode it means nothing.
In space mode it is the number of stars.
In sphere mode it means nothing.
In spiral mode it is the number of spirals.
In spline mode it is the number of points "splined".
In sproingies mode it is the number of sproingies.
In stairs mode it is means nothing.
In star mode it is the number of stars on the screen at
once.
In starfish mode it means nothing.
In strange mode it means nothing.
In superquadrics mode its the number of horizontal and
vertical lines in the superquadric.
In swirl mode it means the number of "knots".
In swarm mode it is the number of bees.
In t3d mode it means nothing.
In tetris mode it means nothing.
In text3d mode it means nothing.
In thornbird mode it is the number of points.
In triangular mode it is the number of mountains.
In tube mode it is a rectangle (= 1), an ellipse (= 2),
or a polygon if greater.
In turtle mode it means nothing.
In vines mode it is draw a complete vine (= 0) or a
portion (= 1).
In voters mode it means the number of parties, 2 or 3.
In wator mode it means the breed time for the fish.
In wire mode it means the length of the circuit.
In world mode it is the number of worlds.
In worm mode it is the number of worms.
In xcl mode it represents the number of planes.
In xjack mode it means nothing.
In blank mode it means nothing.
In bomb mode it means the number of minutes to autolo-
gout.
A negative <EM>count</EM> allows for randomness. The range from
the minimum allowed nonnegative <EM>count</EM> for a particular
mode to the ABS( <EM>count</EM> ) (or maximum allowed <EM>count</EM> ,
whichever is less).
-<STRONG>batchcount</STRONG> <EM>num</EM>
The <EM>batchcount</EM> option is depreciated but should still
work as <EM>count</EM>.
-<STRONG>cycles</STRONG> <EM>num</EM>
The <EM>cycles</EM> option sets the number of cycles until time
out for ant, apollonian, blot, braid, bug, clock, crys-
tal, daisy, deco, demon, dilemma, discrete, dragon,
eyes, flag, flow, forest, galaxy, helix, hop, hyper,
ico, laser, life, life1d, life3d, lisa, lissie, loop,
mandelbrot, mountain, petal, sierpinski, shape, spline
+erase, t3d, thornbird, triangle, tube, voters, wator,
and wire. For euler2d and worm it is the length of the
lines, for atlantis it is the shark speed, for fade-
plot, julia and spiral it is the length of the trail of
dots, munch it is the minimum size of the squares, for
kaleid it is the % of black, for qix it is the number
of lines, for spline -erase it means the number of
splines * 64 (for compatibility with +erase), for gears
it is the number of degrees to increment the spin of
each gear by, for glplanet it is the number of hun-
dredth degrees to rotate the planet by, for molecule it
is the time in seconds until timeout, for pipes it is
the number of systems to draw before clearing the
screen, for rubik it is the number of steps to complete
a 90 move, for sballs it is the sphere speed value, for
scooter it is the speed, for superquadrics it is the
number of frames it takes to morph from one shape to
another. for text3d it is the number of times drawing
a word before the next one, For others it means noth-
ing.
-<STRONG>size</STRONG> <EM>num</EM>
The <EM>size</EM> option sets the size maximum size of a star in
bouboule, pyro and star, size of ball in ball and
bounce, size of bat in bat, maximum size of bubble in
bubble, size of clock in clock, minimum size of rectan-
gles in deco, size of the polygons in crystal and
tik_tak, size of polyhedron in ico, size of lissie in
lissie, size of dots of flag, for kaleid it is the sym-
metry, width of maze hallway, size of side of penrose
tile, radius of loop in lisa, radius of ball in roll,
number of corners in sierpinski, number of stars in
scooter, size of tube in tube, width of worm in worm,
line width in rotor, size of cells in ant, bug,
dilemma, dragon, life, life1d, pacman, tetris, voters,
wator, and wire. In pipes it is the maximum length of
a system. In atlantis it is the shark size. A nega-
tive number allows for randomness, similar to <EM>count</EM>. In
fire, gears, sballs and sproingies it is the size of
the screen, this is because on many slow systems it
runs too slow when the picture covers the full screen.
-<STRONG>ncolors</STRONG> <EM>num</EM>
The <EM>ncolors</EM> option sets the maximum number of colors to
be used.
-<STRONG>saturation</STRONG> <EM>value</EM>
The <EM>saturation</EM> option sets saturation of the color ramp
used to <EM>value</EM> . 0 is grayscale and 1 is very rich
color. 0.4 is a nice pastel.
-<STRONG>erasemode</STRONG> <EM>modename</EM>
As of this writing there are over 9 erase modes sup-
ported (if its not chosen its assumed random). The
erase modes are random_lines, random_squares, venetian,
triple_wipe, quad_wipe, circle_wipe, three_circle_wipe,
squaretate, no_fade.
-<STRONG>erasedelay</STRONG> <EM>usecs</EM>
The <EM>erasedelay</EM> option sets the number of microseconds
for steps of the <STRONG>erasemode</STRONG> (a setting of 0 and the
<STRONG>erasemode</STRONG> is bypassed).
<STRONG>+/-nolock</STRONG>
The <EM>nolock</EM> option causes <STRONG>xlock</STRONG> to only draw the pat-
terns and not lock the display. A key press or a mouse
click will terminate the screen saver.
<STRONG>-/+inwindow</STRONG>
Runs <STRONG>xlock</STRONG> in a window, so that you can iconify, move,
or resize it and still use your screen for other stuff.
When running in a window, <STRONG>xlock</STRONG> no longer locks your
screen, it just looks good.
<STRONG>-/+inroot</STRONG>
Runs <STRONG>xlock</STRONG> in your root window. Like the <EM>inwindow</EM>
option it no longer locks the screen, it just looks
good.
<STRONG>-/+remote</STRONG>
The <EM>remote</EM> option tells <STRONG>xlock</STRONG> to not stop you from
locking remote X11 servers. This option should be used
with care and is intended mainly to lock X11 terminals
which cannot run <STRONG>xlock</STRONG> locally. If you lock someone
else's workstation, they will have to know <STRONG>your</STRONG> pass-
word to unlock it. Using +<EM>remote</EM> overrides any
resource derived values for <EM>remote</EM> and prevents <STRONG>xlock</STRONG>
from being used to lock other X11 servers. (Use `+'
instead of `-' to override resources for other options
that can take the `+' modifier similarly.)
<STRONG>-/+mono</STRONG>
The <EM>mono</EM> option causes <STRONG>xlock</STRONG> to display monochrome,
(black and white) pixels rather than the default
colored ones on color displays.
<STRONG>-/+allowaccess</STRONG>
This option is required for servers which do not allow
clients to modify the host access control list. It is
also useful if you need to run x clients on a server
which is locked for some reason... When <EM>allowaccess</EM> is
true, the X11 server is left open for clients to attach
and thus lowers the inherent security of this lock
screen. A side effect of using this option is that if
<STRONG>xlock</STRONG> is killed -KILL, the access control list is not
lost.
-<STRONG>vtlock</STRONG> <EM>modename</EM>
This option is used on a XFree86 system to manage VT
switching in [off|noswitch|switch|restore] mode.
<EM>off</EM> means no VT switch locking.
<EM>switch</EM> means VT switch locking + switching to xlock VT
when activated.
<EM>restore</EM> means VT switch locking + switching to xlock VT
when activated + switching back to previous VT
when desactivated.
<EM>noswitch</EM> means VT switch locking only when xlock VT is
active.
<STRONG>-/+allowroot</STRONG>
The <EM>allowroot</EM> option allows the root password to unlock
the server as well as the user who started <STRONG>xlock</STRONG>. May
not be able to turn this on and off depending on your
system and how <STRONG>xlock</STRONG> was configured.
<STRONG>-/+debug</STRONG>
Allows <STRONG>xlock</STRONG> to be debugged by doing all but locking
the screen.
<STRONG>-/+description</STRONG>
The <EM>description</EM> option causes <STRONG>xlock</STRONG> shows a mode
description above password window. The default is to
show this description.
<STRONG>-/+echokeys</STRONG>
The <EM>echokeys</EM> option causes <STRONG>xlock</STRONG> to echo '?' characters
for each key typed into the password prompt. Some con-
sider this a security risk, so the default is to not
echo anything.
<STRONG>-/+enablesaver</STRONG>
By default <STRONG>xlock</STRONG> will disable the normal X server's
screen saver since it is in effect a replacement for
it. Since it is possible to set delay parameters long
enough to cause phosphor burn on some displays, this
option will turn back on the default screen saver which
is very careful to keep most of the screen black.
<STRONG>-/+resetsaver</STRONG>
By default <STRONG>xlock</STRONG> will call XResetScreenSaver. This may
be undesirable with DPMS monitors.
<STRONG>-/+grabmouse</STRONG>
The <EM>grabmouse</EM> option causes <STRONG>xlock</STRONG> to grab the mouse and
keyboard, this is the default. <STRONG>xlock</STRONG> can not lock the
screen without this.
<STRONG>-/+grabserver</STRONG>
The <EM>grabserver</EM> option causes <STRONG>xlock</STRONG> to grab the server.
This is not usually needed but some unsecure X servers
can be defeated without this.
<STRONG>-/+install</STRONG>
Allows <STRONG>xlock</STRONG> to install its own colormap if <STRONG>xlock</STRONG> runs
out of colors. May not work on with some window
managers (fvwm) and does not work with the -inroot
option.
<STRONG>-/+mousemotion</STRONG>
Allows you to turn on and off the sensitivity to the
mouse to bring up the password window.
<STRONG>-/+sound</STRONG>
Allows you to turn on and off sound if installed with
the capability.
<STRONG>-/+timeelapsed</STRONG>
Allows you to find out how long a machine is locked so
you can complain to an administrator that someone is
hogging a machine.
<STRONG>-/+usefirst</STRONG>
The <EM>usefirst</EM> option causes <STRONG>xlock</STRONG> to use the keystroke
which got you to the password screen as the first char-
acter in the password. The default is to ignore the
first key pressed.
<STRONG>-/+verbose</STRONG>
Verbose mode, tells what options it is going to use.
-<STRONG>nice</STRONG> <EM>nicelevel</EM>
The <EM>nice</EM> option sets system nicelevel of the <STRONG>xlock</STRONG> pro-
cess to <EM>nicelevel</EM> .
-<STRONG>lockdelay</STRONG> <EM>seconds</EM>
The <EM>lockdelay</EM> option sets the number of <EM>seconds</EM> before
the screen needs a password to be unlocked. Good for
use with an autolocking mechanism like xautolock(1).
-<STRONG>timeout</STRONG> <EM>seconds</EM>
The <EM>timeout</EM> option sets the number of <EM>seconds</EM> before
the password screen will time out.
-<STRONG>font</STRONG> <EM>fontname</EM>
The <EM>font</EM> option sets the font to be used on the prompt
screen.
-<STRONG>planfont</STRONG> <EM>fontname</EM>
option sets the font to be used for the text that is
displayed in the lower part of the password screen.
-<STRONG>fg</STRONG> <EM>color</EM>
The <EM>fg</EM> option sets the color of the text on the pass-
word screen to <EM>color</EM> .
-<STRONG>bg</STRONG> <EM>color</EM>
The <EM>bg</EM> option sets the color of the background on the
password screen to <EM>color</EM> .
-<STRONG>foreground</STRONG> <EM>color</EM>
The <EM>foreground</EM> option sets the color of the text on the
password screen to <EM>color</EM> .
-<STRONG>background</STRONG> <EM>color</EM>
The <EM>background</EM> option sets the color of the background
on the password screen to <EM>color</EM> .
-<STRONG>username</STRONG> <EM>string</EM>
Text <EM>string</EM> is shown in front of user name, defaults to
"Name: ".
-<STRONG>password</STRONG> <EM>string</EM>
Text <EM>string</EM> is the password prompt string, defaults to
"Password: ".
-<STRONG>info</STRONG> <EM>string</EM>
Text <EM>string</EM> is an informational message to tell the
user what to do, defaults to "Enter password to unlock;
select icon to lock.".
-<STRONG>validate</STRONG> <EM>string</EM>
Text <EM>string</EM> is a message shown while validating the
password, defaults to "Validating login..."
-<STRONG>invalid</STRONG> <EM>string</EM>
Text <EM>string</EM> is a message shown when password is
invalid, defaults to "Invalid login."
-<STRONG>geometry</STRONG> <EM>geom</EM>
The <EM>geometry</EM> option sets <EM>geom</EM> the size and offset of
the lock window (normally the entire screen). The
entire screen format is still used for entering the
password. The purpose is to see the screen even though
it is locked. This should be used with caution since
many of the modes will fail if the windows are far from
square or are too small (size must be greater than
0x0). This should also be used with -enablesaver to
protect screen from phosphor burn.
-<STRONG>icongeometry</STRONG> <EM>geom</EM>
The <EM>icongeometry</EM> option sets <EM>geom</EM> the size of the
iconic screen (normally 64x64) seen when entering the
password. This should be used with caution since many
of the modes will fail if the windows are far from
square or are too small (size must be greater than
0x0). The greatest size is 256x256. There should be
some limit so users could see who has locked the
screen. Position information of icon is ignored.
-<STRONG>glgeometry</STRONG> <EM>geom</EM>
The <EM>glgeometry</EM> option sets <EM>geom</EM> the size of the screen
for gl modes. Not normally available or needed.
<STRONG>-/+wireframe</STRONG>
Turn on/off wireframe, available on atlantis, daisy,
fire, gears, lament, life3d, mountain, sballs, sproin-
gies, superquadrics, and triangle.
<STRONG>-/+showfps</STRONG>
Turn on/off frame per sec display, available on
atlantis, bubble3d, cage, fire, gears, invert, lament,
moebius, morph3d, rubik, sballs, stairs, and superqua-
drics.
<STRONG>-/+fpstop</STRONG>
Turn on/off frame per sec display on top of screen,
used if showfps is on.
-<STRONG>fpsfont</STRONG> <EM>fontname</EM>
The <EM>fpsfont</EM> option sets the font to be used in the
frame per sec display, used if showfps is on.
<STRONG>-/+use3d</STRONG>
Turn on/off 3d view, available on bouboule, pyro, star,
and worm.
-<STRONG>delta3d</STRONG> <EM>value</EM>
Space between the center of your 2 eyes for 3d mode.
-<STRONG>none3d</STRONG> <EM>color</EM>
Color used for empty size in 3d mode.
-<STRONG>right3d</STRONG> <EM>color</EM>
Color used for right eye in 3d mode.
-<STRONG>left3d</STRONG> <EM>color</EM>
Color used for left eye in 3d mode.
-<STRONG>both3d</STRONG> <EM>color</EM>
Color used for overlapping images for left and right
eye in 3d mode.
-<STRONG>program</STRONG> <EM>programname</EM>
The <EM>program</EM> option sets the program to be used as the
fortune generator. Currently used only for marquee and
nose modes.
-<STRONG>messagesfile</STRONG> <EM>formatted</EM>-<EM>filename</EM>
The <EM>messagesfile</EM> option sets the file to be used as the
fortune generator. The first entry is the number of
fortunes, the next line contains the first fortune.
Fortunes begin with a "%%" on a line by itself.
Currently used only for marquee and nose modes. If one
exists, it takes precedence over the fortune program.
-<STRONG>messagefile</STRONG> <EM>filename</EM>
The <EM>messagefile</EM> option sets the file whose contents are
displayed. Currently used only for marquee and nose
modes. If one exists, it takes precedence over the
fortune program and messagesfile.
-<STRONG>message</STRONG> <EM>textstring</EM>
The <EM>message</EM> option sets the text to be displayed in a
mode. Currently used only for flag, marquee and nose
modes. If one exists, it takes precedence over the
fortune program, messagesfile and message.
-<STRONG>messagefont</STRONG> <EM>fontname</EM>
The <EM>messagefont</EM> option sets the font to be used in the
mode. Currently used only for flag, marquee, and nose
modes.
-<STRONG>bitmap</STRONG> <EM>filename</EM>
The <EM>bitmap</EM> option sets the xbm, xpm, or ras file to be
displayed with flag, image, life, life1d, maze, or puz-
zle mode. For eyes and pacman only a xbm file is
accepted. Certain modes reject the bitmap if too big.
/
</PRE>
<H2>MORE OPTIONS (these may not be available)</H2><PRE>
-<STRONG>cpasswd</STRONG> <EM>crypted</EM>-<EM>password</EM>
The <EM>cpasswd</EM> option sets the key to be this text string
to unlock <STRONG>xlock</STRONG> instead of password file.
-<STRONG>forceLogout</STRONG> <EM>minutes</EM>
The <EM>forceLogout</EM> option sets <EM>minutes</EM> to auto-logout.
-<STRONG>logoutButtonLabel</STRONG> <EM>string</EM>
Text <EM>string</EM> is a message shown inside logout button
when logout button is displayed. Defaults to "Logout".
-<STRONG>logoutButtonHelp</STRONG> <EM>string</EM>
Text <EM>string</EM> is a message shown outside logout button
when logout button is displayed. Defaults to "Click
the \"Logout\" button to log out current\n user and
make workstation available."
-<STRONG>logoutFailedString</STRONG> <EM>string</EM>
Text <EM>string</EM> is a message shown when a logout is
attempted and fails. Defaults to "Logout attempt
FAILED.\n Current user could not be automatically
logged out."
<STRONG>-/+dtsaver</STRONG>
Turn on/off CDE Saver Mode. This option is only avail-
able if CDE support was compiled in.
-<STRONG>modulepath</STRONG> <EM>path</EM>
The <EM>modulepath</EM> option sets the <EM>directories</EM> that <STRONG>xlock</STRONG>
searches for mode modules to load. It is a colon
separated list of directories to search. If "%S" is
included in the path, it is replaced by the default
modulepath. To add a private module directory to the
default path, use something like '%S:~/mymoduledir' as
the path. This option is only available if module sup-
port was compiled in.
-<STRONG>locksound</STRONG> <EM>string</EM>
Text <EM>string</EM> references sound to use at lock time.
Default sound, male voice: "Thank you, for your
cooperation."
-<STRONG>infosound</STRONG> <EM>string</EM>
Text <EM>string</EM> references sound to use for information.
Default sound, male voice: "Identify please."
-<STRONG>validsound</STRONG> <EM>string</EM>
Text <EM>string</EM> references sound to when a password is
valid. Default sound, female voice: "Complete."
-<STRONG>invalidsound</STRONG> <EM>string</EM>
Text <EM>string</EM> references sound to when a password is
invalid. Default sound, female voice: "I am not pro-
grammed to give you that information."
-<STRONG>startCmd</STRONG> <EM>string</EM>
Text <EM>string</EM> command to execute when the screen is
locked. Commonly used instructions include: "zaway".
This command, if still running when the screensaver
exist, will be killed.
-<STRONG>endCmd</STRONG> <EM>string</EM>
Text <EM>string</EM> command to execute when the screen is
unlocked.
-<STRONG>logoutCmd</STRONG> <EM>string</EM>
Text <EM>string</EM> command to execute when the program logs
the user out (either via the autologout or by pressing
the logout button).
-<STRONG>mailCmd</STRONG> <EM>string</EM>
Text <EM>string</EM> command to execute when the program to
check mail.
-<STRONG>mailIcon</STRONG> <EM>string</EM>
Text <EM>string</EM> of file for the "mail arrived" bitmap.
-<STRONG>nomailIcon</STRONG> <EM>string</EM>
Text <EM>string</EM> of file for the "no mail" bitmap.
<STRONG>-dpmsstandby</STRONG> <STRONG>seconds</STRONG>
Allows one to set DPMS Standby for monitor (0 is
defined as infinite). (Horizontal sync on, Vertical
sync off, RGB guns off, power supply on, tube filaments
energized, (screen saver mode). Typical 17 inch
screen... 110 out of 120 watts with a 3 sec recovery
time.) This option is only available if DPMS support
was compiled in.
<STRONG>-dpmssuspend</STRONG> <STRONG>seconds</STRONG>
Allows one to set DPMS Suspend for monitor (0 is
defined as infinite). (Horizontal sync off, Vertical
sync on, RGB guns off, power supply off, tube filaments
energized. Typical 17 inch screen ... 15 out of 120
watts with a 3 sec recovery time.) This option is only
available if DPMS support was compiled in.
<STRONG>-dpmsoff</STRONG> <STRONG>seconds</STRONG>
Allows one to set DPMS Power Off for monitor (0 is
defined as infinite). (Horizontal sync off, Vertical
sync off, Small auxiliary circuit stays on to monitor
the HS/VS signals to enable power on when data needs to
be displayed on the screen. Typical 17 inch screen ...
5 out of 120 watts with a 10 sec recovery time.) This
option is only available if DPMS support was compiled
in.
</PRE>
<H2>SPECIAL MODE DEPENDENT OPTIONS</H2><PRE>
-<STRONG>neighbors</STRONG> <EM>num</EM>
The <EM>neighbors</EM> option sets the number of neighbors of a
cell to 3, 4, 6, 9 (may not have real mathematical
meaning), or 12 for several automata modes (<EM>ant</EM>, <EM>bug</EM>,
<EM>demon</EM>, <EM>dilemma</EM>, <EM>life</EM>, <EM>loop</EM>, and <EM>wire</EM>) (<EM>bug</EM> and <EM>loop</EM> do
not span this full range). Setting it to 0 typically
randomizes this, except where bitmaps are used
(<EM>dilemma</EM>, <EM>life</EM>, <EM>voters</EM>, and <EM>wator</EM>).
<STRONG>-/+eyes</STRONG>
Turn on and off eyes for <EM>ant</EM> and <EM>bug</EM>.
<STRONG>-/+cycle</STRONG>
Turn on and off colour cycling in <EM>crystal</EM>, <EM>starfish</EM>,
<EM>tetris</EM>, and <EM>tik</EM>_<EM>tak</EM>.
<STRONG>-/+trackmouse</STRONG>
Turn on and off mouse interaction in <EM>eyes</EM>, <EM>fire</EM>, <EM>julia</EM>,
<EM>solitare</EM>, <EM>sballs</EM>, <EM>swarm</EM>, and <EM>tetris</EM>. For <EM>solitare</EM> and
<EM>tetris</EM> this may not be available depending on how <STRONG>xlock</STRONG>
was configured.
<STRONG>-/+texture</STRONG>
Turn on and off texturing in <EM>fire</EM>, <EM>lament</EM> and <EM>sballs</EM>.
This may not be available depending on how <STRONG>xlock</STRONG> was
configured.
-<STRONG>rule</STRONG> <EM>S</EM><<EM>neighborhood</EM>>/<EM>B</EM><<EM>neighborhood</EM>>
Allows one to set the rule for <EM>life</EM> and <EM>life3d</EM>. Special
parameters: P, picks a random rule from all rules that
have known patterns; G, picks a random rule from all
rules that have known gliders. For <EM>life</EM> a good example
is Conway's rule which is S23/B3. For <EM>life3d</EM> good
examples are Bay's rules which are S45/B5, S567/B6,
S56/B5, and S67/B67.
-<STRONG>lifefile</STRONG> <EM>filename</EM>
The <EM>lifefile</EM> option sets the <EM>life</EM> and <EM>life3d</EM> lifeform.
Only one format is currently supported, similar to the
#P xlife format. For <EM>life3d</EM>, 2 linefeeds in a row are
assumed to advance the depth.
<STRONG>-/+truchet</STRONG>
Turn on and off Truchet lines (trail) in <EM>ant</EM>.
<STRONG>-/+altgeom</STRONG>
Turn on and off alternate geometries (off euclidean
space, on includes spherical and hyperbolic) in <EM>apol-</EM>
<EM>lonian</EM> mode.
<STRONG>-/+label</STRONG>
Turn on and off alternate space and number labeling in
<EM>apollonian</EM> mode.
-<STRONG>whalespeed</STRONG> <EM>num</EM>
Allows one to set the speed of the whales and dolphin
in <EM>atlantis</EM>.
<STRONG>-/+boil</STRONG>
Turn on and off having the bubbles bubble up in <EM>bubble</EM>.
-<STRONG>nx</STRONG> <EM>num</EM>
Allows one to set the number of unit cells in x-
direction in <EM>crystal</EM>.
-<STRONG>ny</STRONG> <EM>num</EM>
Allows one to set the number of unit cells in y-
direction in <EM>crystal</EM>.
<STRONG>-/+centre</STRONG>
Turn on and off the centering on screen in <EM>crystal</EM>.
<STRONG>-/+maxsize</STRONG>
Turn on and off the centering on screen in <EM>crystal</EM>.
<STRONG>-/+cell</STRONG>
Turn on and off the drawing of unit cell in <EM>crystal</EM>.
<STRONG>-/+grid</STRONG>
Turn on and off the drwing of grid of unit cells (if
-cell is on) in <EM>crystal</EM>.
<STRONG>-/+garden</STRONG>
Turn off and on garden look in <EM>daisy</EM>.
<STRONG>-/+popex</STRONG>
Turn on and off the population explosion counter in
<EM>dclock</EM>.
<STRONG>-/+forest</STRONG>
Turn on and off the tropical deforest (hectares/acres)
counter in <EM>dclock</EM>.
<STRONG>-/+hiv</STRONG>
Turn on and off the HIV infection counter in <EM>dclock</EM>.
<STRONG>-/+lab</STRONG>
Turn on and off the Animal Research counter in <EM>dclock</EM>.
<STRONG>-/+veg</STRONG>
Turn on and off the Animal Consumation counter in
<EM>dclock</EM>.
<STRONG>-/+y2k</STRONG>
Turn on and off the Year 2000 countdown in <EM>dclock</EM>.
<STRONG>-/+millennium</STRONG>
Turn on and off the Second Millennium (January 1, 2001)
countdown in <EM>dclock</EM>.
-<STRONG>bonus</STRONG> <EM>value</EM>
Allows one to set the bonus for cheating... between 1.0
and 4.0 in <EM>dilemma</EM>.
<STRONG>-/+conscious</STRONG>
Turn off and on self-awareness in <EM>dilemma</EM>.
<STRONG>-/+grow</STRONG>
Turn on and off growing fractals (else they are
animated) for <EM>drift</EM>.
<STRONG>-/+liss</STRONG>
Turn on and off using lissajous figures to get points
for <EM>drift</EM>.
<STRONG>-/+fog</STRONG>
Turn on and off fog for <EM>fire</EM>.
<STRONG>-/+shadows</STRONG>
Turn on and off shadows for <EM>fire</EM>.
<STRONG>-trees</STRONG> <EM>num</EM>
Validate the displaying of trees for <EM>fire</EM> if greater
than zero.
<STRONG>-/+invert</STRONG>
Turn on and off inverting of the <EM>flag</EM>.
<STRONG>-/+tracks</STRONG>
Turn on and off star tracks in <EM>galaxy</EM>.
<STRONG>-/+light</STRONG>
Turn on and off lighting of the planet for <EM>glplanet</EM>.
<STRONG>-/+bounce</STRONG>
Turn on and off bouncing movement of the planet for
<EM>glplanet</EM>.
-<STRONG>pimage</STRONG> <EM>filename</EM>
Use the named xbm or xpm file for texturing the planet
for <EM>glplanet</EM>. Use BUILTIN as filename for the builtin
image taken from Xearth.
<STRONG>-/+roll</STRONG>
Turn on and off rolling of the planet for <EM>glplanet</EM>.
<STRONG>-/+rotate</STRONG>
Turn on and off rotation of the planet for <EM>glplanet</EM>.
<STRONG>-/+texture</STRONG>
Turn on and off texturing of the planet for <EM>glplanet</EM>.
<STRONG>-/+stars</STRONG>
Turn on and off showing stars in the background for
<EM>glplanet</EM>.
<STRONG>-/+decay</STRONG>
Turn on and off decaying orbits for <EM>grav</EM>.
<STRONG>-/+trail</STRONG>
Turn on and off decaying trail of dots for <EM>grav</EM>.
<STRONG>-/+ellipse</STRONG>
Turn on and off ellipse format in <EM>helix</EM>.
<STRONG>-/+martin</STRONG>
Turn on and off Barry Martin's square root <EM>hop</EM>. <STRONG>-</STRONG>
<STRONG>/+popcorn</STRONG> Turn on and off Clifford A. Pickover's pop-
corn <EM>hop</EM>.
<STRONG>-/+ejk1...ejk6</STRONG>
Turn on and off Ed J. Kubaitis' <EM>hops</EM>.
<STRONG>-/+rr</STRONG>
Turn on and off Renaldo Recuerdo's <EM>hop</EM>.
<STRONG>-/+jong</STRONG>
Turn on and off Jong's <EM>hop</EM>.
<STRONG>-/+sine</STRONG>
Turn on and off Barry Martin's sine <EM>hop</EM>.
-<STRONG>pattern</STRONG> <<EM>pattern</EM>>
Allows one to set the pattern for <EM>juggle</EM>.
-<STRONG>patterntrace</STRONG> <EM>num</EM>
Allows one to see the trails for <EM>juggle</EM>.
<STRONG>-/+solid</STRONG>
Turn off and on solid color (else its a 4 panel look
(half white)) for <EM>juggle</EM>.
<STRONG>-/+planetary</STRONG>
Turn on and off planetary gears in <EM>gears</EM>.
-<STRONG>planetsize</STRONG> <EM>num</EM>
Sets the size of the screen for planetary option in
<EM>gears</EM>. This is for machines with slower CPU. (Set to 0
for full screen).
<STRONG>-/+disconnected</STRONG>
Turn on and off disconnected pen movement in <EM>kaleid</EM>.
<STRONG>-/+serial</STRONG>
Turn on and off sequential allocation of colors in
<EM>kaleid</EM>.
<STRONG>-/+alternate</STRONG>
Turn on and off alternate rotated display mode <EM>kaleid</EM>.
<STRONG>-/+quad</STRONG>
Turn on and off quad mirrored/rotated mode similar to
size 4 in <EM>kaleid</EM>.
<STRONG>-/+oct</STRONG>
Turn on and off oct mirrored/rotated mode similar to
size 8 in <EM>kaleid</EM>.
<STRONG>-/+linear</STRONG>
Turn on and off Cartesian/Polar coordinate mode in
<EM>kaleid</EM>.
<STRONG>-/+callahan</STRONG>
Turn on and off Paul Callahan's S2b34/B2a hexagonal
<EM>life</EM>.
<STRONG>-/+andreen</STRONG>
Turn on and off Bob Andreen's S2a2b4a/B2a3a4b hexagonal
<EM>life</EM>.
<STRONG>-/+totalistic</STRONG>
Turn on and off totalistic rules for <EM>life1d</EM>. If this is
off then it follows rules of the LCAU collection.
These rules may not be symmetric and are more general.
<STRONG>-/+additive</STRONG>
Turn on and off additive functions mode in <EM>lisa</EM>.
<STRONG>-/+noants</STRONG>
Turn off and on ants in <EM>moebius</EM>.
<STRONG>-/+solidmoebius</STRONG>
Turn on and off solid Mobius strip in <EM>moebius</EM>.
<STRONG>-/+atoms</STRONG>
Turn on and off the drawing of spheres for the atoms in
<EM>molecule</EM>.
<STRONG>-/+bbox</STRONG>
Turn on and off showing the molecules in a blue box in
<EM>molecule</EM>.
<STRONG>-/+bonds</STRONG>
Turn on and off the drawing of the atomic bonds in
<EM>molecule</EM>.
-<STRONG>molecule</STRONG> <EM>filename</EM>
Read a molecule structure from a pdb file in <EM>molecule</EM>.
<STRONG>-/+labels</STRONG>
Turn on and off the labeling of the atoms in <EM>molecule</EM>.
-<STRONG>spin</STRONG>{<EM>x</EM>|<EM>y</EM>|<EM>z</EM>}
Set the axis for molecule rotation in <EM>molecule</EM>. The
default is "XYZ".
<STRONG>+spin</STRONG>
Turn off the molecule rotation in <EM>molecule</EM>.
<STRONG>-/+titles</STRONG>
Turn on and off the molecule description in <EM>molecule</EM>.
<STRONG>-/+wander</STRONG>
Turn on and off the moving of the molecule on a sinoid
curve in <EM>molecule</EM>. Turn on and off movements in <EM>fire</EM>.
<STRONG>-/+ammann</STRONG>
Turn on and off lines for <EM>penrose</EM>.
-<STRONG>increment</STRONG> <EM>value</EM>
Allows fine adjustments to order in <EM>mandelbrot</EM>.
<STRONG>-/+erase</STRONG>
Turn on and off erasing for <EM>spline</EM>. If this option is
on, <EM>cycles</EM> is divided by 64 to compute the number of
lines, so as to be compatible when using -fullrandom.
-<STRONG>factory</STRONG> <EM>num</EM>
Number of extra factory parts in <EM>pipes</EM>.
<STRONG>-/+fisheye</STRONG>
Turn on if you want a zoomed-in view of <EM>pipes</EM>.
<STRONG>-/+tightturns</STRONG>
Turn on if you want the <EM>pipes</EM> to bend more often.
<STRONG>-/+rotatepipes</STRONG>
Turn on if you want the pipe system rotated in <EM>pipes</EM>.
<STRONG>-/+complete</STRONG>
Turn on or off complete graph morphing in <EM>qix</EM>.
-<STRONG>size[xyz]</STRONG> <EM>num</EM>
Number represents the number of cubies on the x, y, or
z axis. Negative numbers offer randomness from 2 to
the absolute value of the number. <EM>star</EM>.
<STRONG>-/+hideshuffling</STRONG>
Turn on or off hidden shuffle phase for <EM>rubik</EM>.
<STRONG>-/+border</STRONG>
Turn on or off borders in <EM>shape</EM>.
<STRONG>-/+</STRONG><EM>shape</EM>
Turn on or off shadowing in <EM>shape</EM>.
<STRONG>-/+</STRONG><EM>shape</EM>
Turn on or off stippling in <EM>shape</EM>.
-<STRONG>intensity</STRONG> <EM>value</EM>
Set the brightness (default 2185) of the sierpinski
structure for <EM>sierpinski3d</EM>.
-<STRONG>maxdepth</STRONG> <EM>value</EM>
Set the maximum depth (up to 10) of the sierpinski
structure for <EM>sierpinski3d</EM>.
-<STRONG>speed</STRONG> <EM>value</EM>
Determines after how much steps the depth changes for
<EM>sierpinski3d</EM>.
-<STRONG>trek</STRONG> <EM>num</EM>
If its a high number you will see the space ship all
the time in <EM>star</EM>.
<STRONG>-/+rock</STRONG>
Turn on and off rocks for <EM>star</EM>. If this is off, stars
will be seen instead.
<STRONG>-/+straight</STRONG>
Turn on if <EM>star</EM> gets you motion sick.
-<STRONG>cyclepeed</STRONG> <EM>num</EM>
Set speed of cycling in <EM>starfish</EM>.
-<STRONG>rotation</STRONG> <EM>num</EM>
Set rotation velocity in <EM>starfish</EM>.
-<STRONG>thickness</STRONG> <EM>num</EM>
Set thickness in <EM>starfish</EM>.
<STRONG>-/+rock</STRONG>
Turn on and off blob for <EM>starfish</EM>.
-<STRONG>spinspeed</STRONG> <EM>num</EM>
Set speed of rotation, in degrees per frame for <EM>super-</EM>
<EM>quadrics</EM>.
<STRONG>-/+bonus</STRONG>
Turn on in <EM>tetris</EM> to see 5 square bonus pieces.
<STRONG>-/+well</STRONG>
Turn on in <EM>tetris</EM> to see welltris.
-<STRONG>ttfont</STRONG> <EM>filename</EM>
Sets the True Type font file (or font directory) used
for <EM>text3d</EM>
-<STRONG>extrusion</STRONG> <EM>num</EM>
Sets length of the text extrusion for <EM>text3d</EM>
-<STRONG>rot_amplitude</STRONG> <EM>float</EM>
Sets rotation amplitude value of each letter for <EM>text3d</EM>
-<STRONG>rot_frequency</STRONG> <EM>float</EM>
Sets rotation frequency for <EM>text3d</EM>
<STRONG>-/+no_split</STRONG>
Turn on and off word splitting for <EM>text3d</EM>
-<STRONG>ttanimate</STRONG> <EM>function</EM>_<EM>name</EM>
Sets the animation function used for <EM>text3d</EM>. Currently
one of : Random FullRandom Default Default2 None
Crazy UpDown Extrude RotateXY RotateYZ Frequency
Amplitude
-<STRONG>speed</STRONG> <EM>km</EM>/<EM>h</EM>
The speed for all planes in km/h for <EM>xcl</EM>.
-<STRONG>frametime</STRONG> <EM>microseconds</EM>
The time for one frame on the screen. This time is used
to calculate the delay time and depends on the speed of
the X server for <EM>xcl</EM>.
-<STRONG>line_length</STRONG> <EM>mm</EM>
The distance between the pilot and the plane for <EM>xcl</EM>.
-<STRONG>spectator</STRONG> <EM>mm</EM>
The distance between spectator and pilot. It should be
grater than the line_length and the half wing width of
the plane to be not dangerous for the spectator for
<EM>xcl</EM>.
-<STRONG>viewmodel</STRONG>
Shows an animated view of one model for <EM>xcl</EM>.
<STRONG>-/+oldcolor</STRONG>
Sets the colors for the first two planes fixed to red
and yellow in <EM>xcl</EM>.
-<STRONG>xcldebug</STRONG>
Shows some additional timing information to make sure
that the calibrate procedure goes right in <EM>xcl</EM>.
-<STRONG>automatic</STRONG>
The auto scale for automatic fit into the window is
<EM>De</EM>activated with this option for <EM>xcl</EM>.
-<STRONG>randomstart</STRONG>
Use a random start point for models at startup for <EM>xcl</EM>.
-<STRONG>duration</STRONG> <EM>seconds</EM>
Allows one to set a duration for a mode in <EM>random</EM>.
Duration of 0 is defined as infinite.
<STRONG>-/+fullrandom</STRONG>
Turn on/off randomness options within modes in <EM>random</EM>.
Not implemented for all mode options.
-<STRONG>modelist</STRONG> <EM>textstring</EM>
Allows one to pass a list of files to randomly display
to <EM>random</EM>. "all" will get all files but blank (and bomb
if compiled in). "all,blank" will get all modes.
"all,-image bounce,+blank" will get all modes but image
and bounce. "bug wator" will get only bug and wator.
"allgl" will get only the GL modes if compiled in,
all-allgl will get all but the GL modes, "allnice" will
weed out high cpu usage modes (as well as hackers and
gl modes). "allxpm" will get all modes that use xpm.
"allwrite" will get all modes that take advantage of
writable colormaps (not including xpm). "all3d" will
get all the modes that support this option. "allmouse"
will get all the modes that support mouse interaction.
Similarly, "allautomata" for automata modes, "allfrac-
tal" for fractal modes, "allgeometry" for geometry
modes, "allspace" for space modes. The random mode
itself can not be referenced.
<STRONG>-/+sequential</STRONG>
Turn on non-random <EM>random</EM> option.
</PRE>
<H2>**WARNING**</H2><PRE>
<STRONG>xlock</STRONG> can appear to hang if it is competing with a high-
priority process for the CPU. For example, if <STRONG>xlock</STRONG> is
started after a process with 'nice -20' (high priority),
<STRONG>xlock</STRONG> will take considerable amount of time to respond.
</PRE>
<H2>SHADOW PASSWORDS</H2><PRE>
If the machine is using a shadow password system, then <STRONG>xlock</STRONG>
may not be set up to get the real password and so must be
given one of its own. This can be either on the command
line, via the <STRONG>-cpasswd</STRONG> option, or in the file
<STRONG>$HOME/.xlockrc</STRONG>, with the first taking precedence. In both
cases an encrypted password is expected (see makekey(8)).
If neither is given, then <STRONG>xlock</STRONG> will prompt for a password
and will use that, also storing an encrypted version of it
in <STRONG>$HOME/.xlockrc</STRONG> for future use.
</PRE>
<H2>BUGS</H2><PRE>
"kill -KILL <STRONG>xlock</STRONG> " causes the server that was locked to be
unusable, since all hosts (including localhost) were removed
from the access control list to lock out new X clients, and
since <STRONG>xlock</STRONG> could not catch SIGKILL, it terminated before
restoring the access control list. This will leave the X
server in a state where "<EM>you</EM> <EM>can</EM> <EM>no</EM> <EM>longer</EM> <EM>connect</EM> <EM>to</EM> <EM>that</EM>
<EM>server</EM>, <EM>and</EM> <EM>this</EM> <EM>operation</EM> <EM>cannot</EM> <EM>be</EM> <EM>reversed</EM> <EM>unless</EM> <EM>you</EM>
<EM>reset</EM> <EM>the</EM> <EM>server</EM>." -From the X11R4 Xlib Documen-
tation, Chapter 7.
NCD terminals do not allow xlock to remove all the hosts
from the access control list. Therefore you will need to
use the "-remote" and "-allowaccess" switches. If you hap-
pen to run without "-allowaccess" on an NCD terminal, <STRONG>xlock</STRONG>
will not work and you will need to reboot the terminal, or
simply go into the SETUP menus, under 'Network Parameters',
and turn off TCP/IP access control.
</PRE>
<H2>SEE ALSO</H2><PRE>
X(1), Xlib Documentation.
</PRE>
<H2>AUTHOR</H2><PRE>
Maintained by:
David Albert Bagley, <<EM>bagleyd</EM>@<EM>tux</EM>.<EM>org</EM>>
The latest version is currently at:
<EM>ftp</EM>://<EM>ftp</EM>.<EM>tux</EM>.<EM>org</EM>/<EM>pub</EM>/<EM>tux</EM>/<EM>bagleyd</EM>/<EM>xlockmore</EM>
<EM>ftp</EM>://<EM>ftp</EM>.<EM>x</EM>.<EM>org</EM>/<EM>contrib</EM>/<EM>applications</EM>
Original Author:
Patrick J. Naughton, <<EM>naughton</EM>@<EM>eng</EM>.<EM>sun</EM>.<EM>com</EM>>
Mailstop 21-14
Sun Microsystems Laboratories, Inc.
Mountain View, CA 94043
415/336-1080
with many additional contributors.
</PRE>
<H2>COPYRIGHT</H2><PRE>
Copyright (c) 1988-1991 by Patrick J. Naughton
Copyright (c) 1993-2001 by David A. Bagley
Permission to use, copy, modify, and distribute this
software and its documentation for any purpose and without
fee is hereby granted, provided that the above copyright
notice appear in all copies and that both that copyright
notice and this permission notice appear in supporting docu-
mentation.
The original BSD daemon is Copyright (c) 1988 Marshall Kirk
McKusick. All Rights Reserved.
DEC, HP, IBM, Linux, SCO, SGI, and Sun icons have their
respective copyrights.
</PRE>
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