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/* -*- Mode: C; tab-width: 4 -*- */
/* shape --- basic in your face shapes */
#if !defined( lint ) && !defined( SABER )
static const char sccsid[] = "@(#)shape.c 4.07 97/11/24 xlockmore";
#endif
/*-
* Copyright (c) 1992 by Jamie Zawinski
*
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and that
* both that copyright notice and this permission notice appear in
* supporting documentation.
*
* This file is provided AS IS with no warranties of any kind. The author
* shall have no liability with respect to the infringement of copyrights,
* trade secrets or any patents by this file or any part thereof. In no
* event will the author be liable for any lost revenue or profits or
* other special, indirect and consequential damages.
*
* Revision History:
* 12-Mar-98: Got the idea for shadow from looking at xscreensaver web page.
* 10-May-97: Compatible with xscreensaver
* 03-Nov-95: formerly rect.c
* 11-Aug-95: slight change to initialization of pixmaps
* 27-Jun-95: added ellipses
* 27-Feb-95: patch for VMS
* 29-Sep-94: multidisplay bug fix <epstein_caleb@jpmorgan.com>
* 15-Jul-94: xlock version David Bagley <bagleyd@bigfoot.com>
* 1992: xscreensaver version Jamie Zawinski <jwz@netscape.com>
*/
/*-
* original copyright
* Copyright (c) 1992 by Jamie Zawinski
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation. No representations are made about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*/
#ifdef STANDALONE
#define PROGCLASS "Shape"
#define HACK_INIT init_shape
#define HACK_DRAW draw_shape
#define shape_opts xlockmore_opts
#define DEFAULTS "*delay: 10000 \n" \
"*count: 100 \n" \
"*cycles: 256 \n" \
"*ncolors: 200 \n"
#include "xlockmore.h" /* in xscreensaver distribution */
#else /* STANDALONE */
#include "xlock.h" /* in xlockmore distribution */
#endif /* STANDALONE */
#ifndef STIPPLING
/*-
* For Linux (others, Intel based?) this could be deadly for the client.
* If you have 15/16 bit displays it may want a hard reboot after
* 1 minute. Not true on all systems... may be a XFree86 based problem.
* Also what is it with those corruption lines in some of the shapes?
* 3 degrees for STIPPLING ...
* 0: absolutely not
* 1: if user insists (default for Linux)
* 2: permit (also no warning message) (default for other OS's)
*/
#ifdef __linux__
#if 0
#define STIPPLING 0
#else
#define STIPPLING 1
#endif
#else
#define STIPPLING 2
#endif
#endif
/*-
* "shade" is used over "shadow" because of possible confusion with
* password shadowing
*/
#define DEF_SHADE "True"
#define DEF_BORDER "False"
#if (STIPPLING > 1)
#define DEF_STIPPLE "True"
#else
#define DEF_STIPPLE "False"
#endif
static Bool shade;
static Bool border;
static Bool stipple;
static XrmOptionDescRec opts[] =
{
{"-shade", ".shape.shade", XrmoptionNoArg, (caddr_t) "on"},
{"+shade", ".shape.shade", XrmoptionNoArg, (caddr_t) "off"},
{"-border", ".shape.border", XrmoptionNoArg, (caddr_t) "on"},
{"+border", ".shape.border", XrmoptionNoArg, (caddr_t) "off"},
{"-stipple", ".shape.stipple", XrmoptionNoArg, (caddr_t) "on"},
{"+stipple", ".shape.stipple", XrmoptionNoArg, (caddr_t) "off"}
};
static argtype vars[] =
{
{(caddr_t *) & shade, "shade", "Shade", DEF_SHADE, t_Bool},
{(caddr_t *) & border, "border", "Border", DEF_BORDER, t_Bool},
{(caddr_t *) & stipple, "stipple", "Stipple", DEF_STIPPLE, t_Bool}
};
static OptionStruct desc[] =
{
{"-/+shade", "turn on/off shape's shadows"},
{"-/+border", "turn on/off shape's borders"},
{"-/+stipple", "turn on/off shape's stippling"}
};
ModeSpecOpt shape_opts =
{sizeof opts / sizeof opts[0], opts, sizeof vars / sizeof vars[0], vars, desc};
#ifdef USE_MODULES
ModStruct shape_description =
{"shape", "init_shape", "draw_shape", "release_shape",
"refresh_shape", "init_shape", NULL, &shape_opts,
10000, 100, 256, 1, 64, 1.0, "",
"Shows overlaying rectangles, ellipses, and triangles", 0, NULL};
#endif
#define MAX_SHADE_OFFSET 32
#define MIN_SHADE_OFFSET 2
#define NBITS 12
#include "bitmaps/gray1.xbm"
#include "bitmaps/gray3.xbm"
#include "bitmaps/stipple.xbm"
#include "bitmaps/cross_weave.xbm"
#include "bitmaps/dimple1.xbm"
#include "bitmaps/dimple3.xbm"
#include "bitmaps/flipped_gray.xbm"
#include "bitmaps/hlines2.xbm"
#include "bitmaps/light_gray.xbm"
#include "bitmaps/root_weave.xbm"
#include "bitmaps/vlines2.xbm"
#include "bitmaps/vlines3.xbm"
#define SHAPEBITS(n,w,h)\
sp->pixmaps[sp->init_bits++]=\
XCreateBitmapFromData(display,window,(char *)n,w,h)
typedef struct {
int width;
int height;
int borderx;
int bordery;
int time;
int x, y, w, h;
Bool shade;
Bool border;
Bool stipple;
XPoint shade_offset;
int init_bits;
Pixmap pixmaps[NBITS];
} shapestruct;
static shapestruct *shapes = NULL;
void
init_shape(ModeInfo * mi)
{
shapestruct *sp;
if (shapes == NULL) {
if ((shapes = (shapestruct *) calloc(MI_NUM_SCREENS(mi),
sizeof (shapestruct))) == NULL)
return;
}
sp = &shapes[MI_SCREEN(mi)];
sp->width = MI_WIN_WIDTH(mi);
sp->height = MI_WIN_HEIGHT(mi);
sp->borderx = sp->width / 20;
sp->bordery = sp->height / 20;
sp->time = 0;
if (MI_WIN_IS_FULLRANDOM(mi))
sp->shade = (Bool) (LRAND() & 1);
else
sp->shade = shade;
if (shade) {
sp->shade_offset.x = (NRAND(MAX_SHADE_OFFSET - MIN_SHADE_OFFSET) +
MIN_SHADE_OFFSET) * ((LRAND() & 1) ? 1 : -1);
sp->shade_offset.y = (NRAND(MAX_SHADE_OFFSET - MIN_SHADE_OFFSET) +
MIN_SHADE_OFFSET) * ((LRAND() & 1) ? 1 : -1);
}
if (MI_WIN_IS_FULLRANDOM(mi))
sp->border = (Bool) (LRAND() & 1);
else
sp->border = border;
#if (STIPPLING > 1)
if (MI_WIN_IS_FULLRANDOM(mi))
sp->stipple = (Bool) (LRAND() & 1);
else
sp->stipple = stipple;
#else
#if (STIPPLING < 1)
sp->stipple = False;
#else
sp->stipple = stipple; /* OK if you insist... could be dangerous */
#endif
#endif
if (sp->stipple && !sp->init_bits) {
Display *display = MI_DISPLAY(mi);
Window window = MI_WINDOW(mi);
#if defined( __linux__ ) && ( STIPPLING < 2 )
if ((MI_WIN_IS_VERBOSE(mi) || MI_WIN_IS_DEBUG(mi)) &&
(MI_DEPTH(mi) == 15 || MI_DEPTH(mi) == 16))
(void) fprintf(stderr, "This may cause a LOCKUP in seconds!!!\n");
#endif
SHAPEBITS(gray1_bits, gray1_width, gray1_height);
SHAPEBITS(gray3_bits, gray3_width, gray3_height);
SHAPEBITS(cross_weave_bits, cross_weave_width, cross_weave_height);
SHAPEBITS(dimple1_bits, dimple1_width, dimple1_height);
SHAPEBITS(dimple3_bits, dimple3_width, dimple3_height);
SHAPEBITS(flipped_gray_bits, flipped_gray_width, flipped_gray_height);
SHAPEBITS(vlines3_bits, vlines3_width, vlines3_height);
SHAPEBITS(stipple_bits, stipple_width, stipple_height);
SHAPEBITS(hlines2_bits, hlines2_width, hlines2_height);
SHAPEBITS(light_gray_bits, light_gray_width, light_gray_height);
SHAPEBITS(root_weave_bits, root_weave_width, root_weave_height);
SHAPEBITS(vlines2_bits, vlines2_width, vlines2_height);
}
MI_CLEARWINDOW(mi);
}
void
draw_shape(ModeInfo * mi)
{
Display *display = MI_DISPLAY(mi);
Window window = MI_WINDOW(mi);
GC gc = MI_GC(mi);
shapestruct *sp = &shapes[MI_SCREEN(mi)];
int shape, i;
XPoint shade_offset;
shade_offset.x = shade_offset.y = 0;
if (sp->stipple)
if (!sp->init_bits)
return;
if (sp->stipple) {
XSetBackground(display, gc, (MI_NPIXELS(mi) > 2) ?
MI_PIXEL(mi, NRAND(MI_NPIXELS(mi))) : MI_BLACK_PIXEL(mi));
}
if (sp->border) {
XSetLineAttributes(display, gc, 2, LineSolid, CapNotLast, JoinRound);
}
shape = NRAND(3);
if (sp->shade) {
i = MAX(ABS(sp->shade_offset.x), ABS(sp->shade_offset.y));
shade_offset.x = ((float) NRAND(i) + 2.0) / (1.0 + i) * sp->shade_offset.x;
shade_offset.y = ((float) NRAND(i) + 2.0) / (1.0 + i) * sp->shade_offset.y;
/* This is over-simplistic... it casts the same length shadow over
* different depth objects.
*/
}
if (shape == 2) {
XPoint triangleList[4];
XPoint triangleShade[3];
triangleList[0].x = sp->borderx + NRAND(sp->width - 2 * sp->borderx);
triangleList[0].y = sp->bordery + NRAND(sp->height - 2 * sp->bordery);
triangleList[1].x = sp->borderx + NRAND(sp->width - 2 * sp->borderx);
triangleList[1].y = sp->bordery + NRAND(sp->height - 2 * sp->bordery);
triangleList[2].x = sp->borderx + NRAND(sp->width - 2 * sp->borderx);
triangleList[2].y = sp->bordery + NRAND(sp->height - 2 * sp->bordery);
triangleList[3].x = triangleList[0].x;
triangleList[3].y = triangleList[0].y;
if (sp->shade) {
for (i = 0; i < 3; i++) {
triangleShade[i].x = triangleList[i].x + shade_offset.x;
triangleShade[i].y = triangleList[i].y + shade_offset.y;
}
if (sp->stipple) {
XSetStipple(display, gc, sp->pixmaps[0]);
XSetFillStyle(display, gc, FillStippled);
}
XSetForeground(display, gc, MI_BLACK_PIXEL(mi));
XFillPolygon(display, window, gc, triangleShade, 3,
Convex, CoordModeOrigin);
}
if (sp->stipple) {
XSetStipple(display, gc, sp->pixmaps[NRAND(sp->init_bits)]);
XSetFillStyle(display, gc, FillOpaqueStippled);
}
XSetForeground(display, gc, (MI_NPIXELS(mi) > 2) ?
MI_PIXEL(mi, NRAND(MI_NPIXELS(mi))) : MI_WHITE_PIXEL(mi));
XFillPolygon(display, window, gc, triangleList, 3,
Convex, CoordModeOrigin);
if (sp->border) {
XSetForeground(display, gc, (MI_NPIXELS(mi) > 2) ?
MI_PIXEL(mi, NRAND(MI_NPIXELS(mi))) : MI_BLACK_PIXEL(mi));
XDrawLines(display, window, gc, triangleList, 4, CoordModeOrigin);
}
} else {
sp->w = sp->borderx + NRAND(sp->width - 2 * sp->borderx) *
NRAND(sp->width) / sp->width;
sp->h = sp->bordery + NRAND(sp->height - 2 * sp->bordery) *
NRAND(sp->height) / sp->height;
sp->x = NRAND(sp->width - sp->w);
sp->y = NRAND(sp->height - sp->h);
if (shape) {
if (sp->shade) {
if (sp->stipple) {
XSetStipple(display, gc, sp->pixmaps[0]);
XSetFillStyle(display, gc, FillStippled);
}
XSetForeground(display, gc, MI_BLACK_PIXEL(mi));
XFillArc(display, window, gc,
sp->x + shade_offset.x, sp->y + shade_offset.y,
sp->w, sp->h, 0, 23040);
}
if (sp->stipple) {
XSetStipple(display, gc, sp->pixmaps[NRAND(sp->init_bits)]);
XSetFillStyle(display, gc, FillOpaqueStippled);
}
XSetForeground(display, gc, (MI_NPIXELS(mi) > 2) ?
MI_PIXEL(mi, NRAND(MI_NPIXELS(mi))) : MI_WHITE_PIXEL(mi));
XFillArc(display, window, gc,
sp->x, sp->y, sp->w, sp->h, 0, 23040);
if (sp->border) {
XSetForeground(display, gc, (MI_NPIXELS(mi) > 2) ?
MI_PIXEL(mi, NRAND(MI_NPIXELS(mi))) : MI_BLACK_PIXEL(mi));
XDrawArc(display, window, gc,
sp->x, sp->y, sp->w, sp->h, 0, 23040);
}
} else {
if (sp->shade) {
if (sp->stipple) {
XSetStipple(display, gc, sp->pixmaps[0]);
XSetFillStyle(display, gc, FillStippled);
}
XSetForeground(display, gc, MI_BLACK_PIXEL(mi));
XFillRectangle(display, window, gc,
sp->x + shade_offset.x, sp->y + shade_offset.y, sp->w, sp->h);
}
if (sp->stipple) {
XSetStipple(display, gc, sp->pixmaps[NRAND(sp->init_bits)]);
XSetFillStyle(display, gc, FillOpaqueStippled);
}
XSetForeground(display, gc, (MI_NPIXELS(mi) > 2) ?
MI_PIXEL(mi, NRAND(MI_NPIXELS(mi))) : MI_WHITE_PIXEL(mi));
XFillRectangle(display, window, gc,
sp->x, sp->y, sp->w, sp->h);
if (sp->border) {
XSetForeground(display, gc, (MI_NPIXELS(mi) > 2) ?
MI_PIXEL(mi, NRAND(MI_NPIXELS(mi))) : MI_BLACK_PIXEL(mi));
XDrawRectangle(display, window, gc,
sp->x, sp->y, sp->w, sp->h);
}
}
}
if (sp->border)
XSetLineAttributes(display, gc, 1, LineSolid, CapNotLast, JoinRound);
if (sp->stipple)
XSetFillStyle(display, gc, FillSolid);
XFlush(display);
if (++sp->time > MI_CYCLES(mi))
init_shape(mi);
}
void
release_shape(ModeInfo * mi)
{
if (shapes != NULL) {
int screen;
for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
shapestruct *sp = &shapes[screen];
int bits;
for (bits = 0; bits < sp->init_bits; bits++)
XFreePixmap(MI_DISPLAY(mi), sp->pixmaps[bits]);
}
(void) free((void *) shapes);
shapes = NULL;
}
}
void
refresh_shape(ModeInfo * mi)
{
/* Do nothing, it will refresh by itself */
}
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