1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318
|
#ifndef XCOMM
#define XCOMM /**/#
#endif
XCOMM @(#)Sub Imakefile xlockmore
XCOMM
#include "../iconfig.h"
top_srcdir = ..
BITMAPDIR = $(top_srcdir)/bitmaps/
PIXMAPDIR = $(top_srcdir)/pixmaps/
UTILDIR = ../xlock/
GLDIR = glx/
UTILOBJDIR = ../xlock/
GLOBJDIR = glx/
DM =
DOM =
DU = $(UTILDIR)
DOU = $(UTILOBJDIR)
DG = $(GLDIR)
DOG = $(GLOBJDIR)
OM = $(O)$(S)$(DOM)
OU = $(O)$(S)$(DOU)
OG = $(O)$(S)$(DOG)
CM = $(C) $(DM)
CU = $(C) $(DU)
CG = $(C) $(DG)
XCOMM please define
XCOMM C as the C source code extension
XCOMM O as the object extension
XCOMM S as the separator for object code
XCOMM Here is your chance to override the default icon:
XCOMM TINYBITMAP = $(BITMAPTYPE)
TINYBITMAP = t-x11
SMALLBITMAP = s-$(BITMAPTYPE)
MEDIUMBITMAP = m-$(BITMAPTYPE)
LARGEBITMAP = l-$(BITMAPTYPE)
MEDIUMPIXMAP = m-$(PIXMAPTYPE)
LARGEPIXMAP = l-$(PIXMAPTYPE)
XCOMM EYESBITMAP = $(MEDIUMBITMAP)
EYESBITMAP = m-grelb
FLAGBITMAP = $(MEDIUMBITMAP)
IMAGEBITMAP = $(MEDIUMBITMAP)
XCOMM IMAGEBITMAP = l-bob #Slackware icon
XCOMM IMAGEBITMAP = m-xlock #XLock icon
XCOMM LIFEBITMAP = $(SMALLBITMAP)
LIFEBITMAP = s-grelb
LIFE1DBITMAP = $(TINYBITMAP)
MAZEBITMAP = $(LARGEBITMAP)
XCOMM MAZEBITMAP = m-xlock
XCOMM PACMANBITMAP = $(MEDIUMBITMAP)
PACMANBITMAP = m-ghost
XCOMM PUZZLEBITMAP = $(LARGEBITMAP)
PUZZLEBITMAP = l-xlock
XCOMM PUZZLEBITMAP = l-linux
FLAGPIXMAP = $(MEDIUMPIXMAP)
XCOMM FLAGPIXMAP = m-xlock
IMAGEPIXMAP = $(MEDIUMPIXMAP)
XCOMM IMAGEPIXMAP = m-xlock
MAZEPIXMAP = $(MEDIUMPIXMAP)
XCOMM MAZEPIXMAP = m-xlock
XCOMM PUZZLEPIXMAP = $(LARGEPIXMAP)
PUZZLEPIXMAP = l-xlock
XCOMM PUZZLEPIXMAP = l-linux
XCOMM List of object files
XLOCKUTILOBJS = $(DOU)xlock$(OU)passwd$(OU)resource$(O)$(S)\
$(DOU)util$(OU)logout$(OU)mode$(OU)ras$(OU)xbm$(O)$(S)\
$(DOU)vis$(OU)color$(OU)random$(OU)iostuff$(OU)automata$(O)$(S)\
$(DOU)spline$(OU)erase$(OU)sound$(O)$(S)\
$(DOU)vtlock$(O)
#ifdef Check
XLOCKCHECKOBJS = $(S)memcheck$(O)
#endif
#ifdef Unstable
XLOCKUNSTABLEOBJS =
#endif
XLOCKMODEOBJS = $(DOM)ant$(OM)ball$(OM)bat$(OM)blot$(OM)\
bouboule$(OM)bounce$(OM)braid$(OM)bubble$(OM)bug$(OM)\
clock$(OM)coral$(OM)crystal$(OM)\
daisy$(OM)dclock$(OM)deco$(OM)demon$(OM)\
dilemma$(OM)discrete$(OM)drift$(OM)eyes$(OM)\
fadeplot$(OM)flag$(OM)flame$(OM)flow$(OM)forest$(OM)\
galaxy$(OM)goop$(OM)grav$(OM)\
helix$(OM)hop$(OM)hyper$(OM)\
ico$(OM)ifs$(OM)image$(OM)julia$(OM)kaleid$(OM)kumppa$(OM)\
laser$(OM)life$(OM)life1d$(OM)life3d$(OM)\
lightning$(OM)lisa$(OM)lissie$(OM)loop$(OM)\
mandelbrot$(OM)marquee$(OM)maze$(OM)mountain$(OM)munch$(OM)nose$(OM)\
pacman$(OM)penrose$(OM)petal$(OM)puzzle$(OM)pyro$(OM)\
qix$(OM)roll$(OM)rotor$(OM)\
shape$(OM)sierpinski$(OM)slip$(OM)\
sphere$(OM)spiral$(OM)spline$(OM)\
star$(OM)starfish$(OM)strange$(OM)swarm$(OM)swirl$(OM)\
thornbird$(OM)triangle$(OM)tube$(OM)turtle$(OM)\
vines$(OM)voters$(OM)\
wator$(OM)wire$(OM)world$(OM)worm$(OM)\
$(XLOCKUNSTABLEOBJS)
#ifdef XpmLibrary
XLOCKXPMOBJS = $(DOM)cartoon$(O)
#endif
#ifdef GLLibrary
#ifdef XpmLibrary
#ifdef Unstable
XLOCKUNSTABLEGLOBJS = $(DOG)lament$(O)
#endif
#endif
XLOCKGLOBJS = $(DOG)cage$(OG)gears$(O)$(S)\
$(DOG)moebius$(OG)morph3d$(O)$(S)\
$(DOG)rubik$(OG)stairs$(OG)superquadrics$(O)$(S)\
$(DOG)buildlwo$(OG)pipes$(OG)pipeobjs$(O)$(S)\
$(DOG)sproingies$(OG)sproingiewrap$(OG)s1_b$(O)$(S)\
$(DOG)s1_1$(OG)s1_2$(OG)s1_3$(OG)s1_4$(OG)s1_5$(OG)s1_6$(O)$(S)\
$(DOG)atlantis$(OG)dolphin$(OG)shark$(OG)swim$(OG)whale$(O)$(S)\
$(DOG)bubble3d$(OG)b_draw$(OG)b_sphere$(OG)b_lockglue$(O)$(S)\
$(XLOCKUNSTABLEGLOBJS)
#endif
#if 1
XLOCKBOMBOBJS = $(DOM)bomb$(O)
#endif
XLOCKUTILMODEOBJS = $(XLOCKBOMBOBJS)$(S)$(DOM)blank$(OM)random$(O)
XLOCKALLMODEOBJS = $(XLOCKMODEOBJS)$(S)\
$(XLOCKXPMOBJS)$(S)$(XLOCKGLOBJS)$(S)$(XLOCKUTILMODEOBJS)
XLOCKALLUTILOBJS = $(XLOCKUTILOBJS)$(XLOCKCHECKOBJS)
XLOCKOBJS = $(XLOCKALLUTILOBJS)$(S)$(XLOCKALLMODEOBJS)
XCOMM List of source files
BITMAPS = eyes.xbm flag.xbm ghost.xbm image.xbm life.xbm life1d.xbm \
maze.xbm puzzle.xbm
PIXMAPS = flag.xpm image.xpm maze.xpm puzzle.xpm
XLOCKUTILHDRS = xlock.h mode.h vroot.h ras.h spline.h version.h config.h
XLOCKUTILSRCS = $(DU)xlock$(CU)passwd$(CU)resource$(C) \
$(DU)vis$(CU)color$(CU)random$(CU)iostuff$(CU)automata$(C) \
$(DU)spline$(CU)sound$(C)
XLOCKCHECKSRCS = $(DU)memcheck$(C)
XLOCKMODESRCS = $(DM)ant$(CM)ball$(CM)bat$(CM)blot$(C) \
$(DM)bouboule$(CM)bounce$(CM)braid$(CM)bubble$(CM)bug$(C) \
$(DM)clock$(CM)coral$(CM)crystal$(C) \
$(DM)daisy$(CM)dclock$(CM)deco$(CM)demon$(C) \
$(DM)dilemma$(CM)discrete$(OM)drift$(C) \
$(DM)eyes$(CM)fadeplot$(CM)flag$(CM)flame$(CM)flow$(CM)forest$(C) \
$(DM)galaxy$(CM)goop$(CM)grav$(C) \
$(DM)helix$(CM)hop$(CM)hyper$(C) \
$(DM)ico$(CM)ifs$(CM)image$(CM)julia$(CM)kaleid$(CM)kumppa$(C) \
$(DM)laser$(CM)life$(CM)life1d$(CM)life3d$(C) \
$(DM)lightning$(CM)lisa$(CM)lissie$(CM)loop$(C) \
$(DM)mandelbrot$(CM)marquee$(CM)maze$(CM)mountain$(CM)munch$(CM)nose$(C) \
$(DM)pacman$(CM)penrose$(CM)petal$(CM)puzzle$(CM)pyro$(C) \
$(DM)qix$(CM)roll$(CM)rotor$(C) \
$(DM)shape$(CM)sierpinski$(CM)slip$(C) \
$(DM)sphere$(CM)spiral$(CM)spline$(C) \
$(DM)star$(CM)starfish$(CM)strange$(CM)swarm$(CM)swirl$(C) \
$(DM)thornbird$(CM)triangle$(CM)tube$(CM)turtle$(C) \
$(DM)vines$(CM)voters$(C) \
$(DM)wator$(CM)wire$(CM)world$(CM)worm$(C)
XLOCKXPMSRCS = $(DM)cartoon$(C)
XLOCKGLSRCS = $(DG)cage$(CG)gears$(C) \
$(DG)lament$(CG)moebius$(CG)morph3d$(C) \
$(DG)rubik$(CG)stairs$(CG)superquadrics$(C) \
$(DG)buildlwo$(CG)pipes$(CG)pipeobjs$(C) \
$(DG)sproingies$(CG)sproingiewrap$(CG)s1_b$(C) \
$(DG)s1_1$(CG)s1_2$(CG)s1_3$(CG)s1_4$(CG)s1_5$(CG)s1_6$(C) \
$(DG)atlantis$(CG)dolphin$(CG)shark$(CG)swim$(CG)whale$(C) \
$(DG)bubble3d$(CG)b_draw$(CG)b_sphere$(CG)b_lockglue$(C)
XLOCKBOMBSRCS = $(DM)bomb$(C)
XLOCKUTILMODESRCS = $(XLOCKBOMBSRCS) $(DM)blank$(CM)random$(C)
XLOCKSRCS = $(XLOCKUTILSRCS) $(XLOCKCHECKSRCS) $(XLOCKXPMSRCS) $(XLOCKGLSRCS) \
$(XLOCKMODESRCS) $(XLOCKUTILMODESRCS)
AllTarget($(UTILDIR)xlock)
#ifdef XpmLibrary
depend:: $(BITMAPS) $(PIXMAPS)
#else
depend:: $(BITMAPS)
#endif
MODULES = $(XLOCKALLMODEOBJS:.o=.xlk)
#ifndef Modules
NormalProgramTarget($(UTILDIR)xlock, $(XLOCKOBJS), $(DEPXLIB), $(LOCAL_LIBRARIES), NullParameter)
#else
EXTRA_LDOPTIONS += $(MODULEFLAGS)
AllTarget($(MODULES) $(UTILDIR)xlock)
NormalProgramTarget($(UTILDIR)xlock, $(XLOCKOBJS), $(DEPXLIB), $(LOCAL_LIBRARIES), NullParameter)
InstallMultiple($(MODULES), $(DEF_MODULEPATH))
$(XLOCKALLMODEOBJS) : %.o:%.c
NormalSharedLibObjCompile()
$(MODULES) : %.xlk:%.o
$(RM) $@
$(CCLINK) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $<
clean::
$(RM) $(MODULES)
#endif
DependTarget()
LintTarget()
eyes$(O) : eyes$(C) eyes.xbm
life$(O) : life$(C) life.xbm
life1d$(O) : life1d$(C) life1d.xbm
pacman$(O) : pacman$(C) ghost.xbm
# Do not need xpm files if not using them but not worth figuring out
flag$(O) : flag$(C) flag.xbm flag.xpm
image$(O) : image$(C) image.xbm image.xpm
maze$(O) : maze$(C) maze.xbm maze.xpm
puzzle$(O) : puzzle$(C) puzzle.xbm puzzle.xpm
eyes.xbm : $(BITMAPDIR)$(EYESBITMAP).xbm
$(RM) eyes.xbm ; $(LN_S) $(BITMAPDIR)$(EYESBITMAP).xbm eyes.xbm
flag.xbm : $(BITMAPDIR)$(FLAGBITMAP).xbm
$(RM) flag.xbm ; $(LN_S) $(BITMAPDIR)$(FLAGBITMAP).xbm flag.xbm
image.xbm : $(BITMAPDIR)$(IMAGEBITMAP).xbm
$(RM) image.xbm ; $(LN_S) $(BITMAPDIR)$(IMAGEBITMAP).xbm image.xbm
ghost.xbm : $(BITMAPDIR)$(PACMANBITMAP).xbm
$(RM) ghost.xbm ; $(LN_S) $(BITMAPDIR)$(PACMANBITMAP).xbm ghost.xbm
life.xbm : $(BITMAPDIR)$(LIFEBITMAP).xbm
$(RM) life.xbm ; $(LN_S) $(BITMAPDIR)$(LIFEBITMAP).xbm life.xbm
life1d.xbm : $(BITMAPDIR)$(LIFE1DBITMAP).xbm
$(RM) life1d.xbm ; $(LN_S) $(BITMAPDIR)$(LIFE1DBITMAP).xbm life1d.xbm
maze.xbm : $(BITMAPDIR)$(MAZEBITMAP).xbm
$(RM) maze.xbm ; $(LN_S) $(BITMAPDIR)$(MAZEBITMAP).xbm maze.xbm
puzzle.xbm : $(BITMAPDIR)$(PUZZLEBITMAP).xbm
$(RM) puzzle.xbm ; $(LN_S) $(BITMAPDIR)$(PUZZLEBITMAP).xbm puzzle.xbm
flag.xpm : $(PIXMAPDIR)$(FLAGPIXMAP).xpm
$(RM) flag.xpm ; $(LN_S) $(PIXMAPDIR)$(FLAGPIXMAP).xpm flag.xpm
image.xpm : $(PIXMAPDIR)$(IMAGEPIXMAP).xpm
$(RM) image.xpm ; $(LN_S) $(PIXMAPDIR)$(IMAGEPIXMAP).xpm image.xpm
maze.xpm : $(PIXMAPDIR)$(MAZEPIXMAP).xpm
$(RM) maze.xpm ; $(LN_S) $(PIXMAPDIR)$(MAZEPIXMAP).xpm maze.xpm
puzzle.xpm : $(PIXMAPDIR)$(PUZZLEPIXMAP).xpm
$(RM) puzzle.xpm ; $(LN_S) $(PIXMAPDIR)$(PUZZLEPIXMAP).xpm puzzle.xpm
$(UTILOBJDIR)xlock.o : $(UTILDIR)xlock.c
$(UTILOBJDIR)passwd.o : $(UTILDIR)passwd.c
$(UTILOBJDIR)resource.o : $(UTILDIR)resource.c
$(UTILOBJDIR)util.o : $(UTILDIR)util.c
$(UTILOBJDIR)logout.o : $(UTILDIR)logout.c
$(UTILOBJDIR)mode.o : $(UTILDIR)mode.c
$(UTILOBJDIR)ras.o : $(UTILDIR)ras.c
$(UTILOBJDIR)xbm.o : $(UTILDIR)xbm.c
$(UTILOBJDIR)vis.o : $(UTILDIR)vis.c
$(UTILOBJDIR)color.o : $(UTILDIR)color.c
$(UTILOBJDIR)random.o : $(UTILDIR)random.c
$(UTILOBJDIR)iostuff.o : $(UTILDIR)iostuff.c
$(UTILOBJDIR)automata.o : $(UTILDIR)automata.c
$(UTILOBJDIR)spline.o : $(UTILDIR)spline.c
$(UTILOBJDIR)sound.o : $(UTILDIR)sound.c
$(UTILOBJDIR)vtlock.o : $(UTILDIR)vtlock.c
$(UTILOBJDIR)memcheck.o : $(UTILDIR)memcheck.c
$(XLOCKUTILOBJS) :
cd $(UTILOBJDIR) ; \
$(MAKE) $(@F) CC="$(CC)" CFLAGS="$(CFLAGS)" LDFLAGS="$(LDFLAGS)"
$(GLOBJDIR)cage.o : $(GLDIR)cage.c
$(GLOBJDIR)gears.o : $(GLDIR)gears.c
$(GLOBJDIR)lament.o : $(GLDIR)lament.c
$(GLOBJDIR)moebius.o : $(GLDIR)moebius.c
$(GLOBJDIR)morph3d.o : $(GLDIR)morph3d.c
$(GLOBJDIR)rubik.o : $(GLDIR)rubik.c
$(GLOBJDIR)stairs.o : $(GLDIR)stairs.c
$(GLOBJDIR)superquadrics.o : $(GLDIR)superquadrics.c
$(GLOBJDIR)buildlwo.o : $(GLDIR)buildlwo.c
$(GLOBJDIR)pipes.o : $(GLDIR)pipes.c
$(GLOBJDIR)pipeobjs.o : $(GLDIR)pipeobjs.c
$(GLOBJDIR)sproingies.o : $(GLDIR)sproingies.c
$(GLOBJDIR)sproingiewrap.o : $(GLDIR)sproingiewrap.c
$(GLOBJDIR)s1_b.o : $(GLDIR)s1_b.c
$(GLOBJDIR)s1_1.o : $(GLDIR)s1_1.c
$(GLOBJDIR)s1_2.o : $(GLDIR)s1_2.c
$(GLOBJDIR)s1_3.o : $(GLDIR)s1_3.c
$(GLOBJDIR)s1_4.o : $(GLDIR)s1_4.c
$(GLOBJDIR)s1_5.o : $(GLDIR)s1_5.c
$(GLOBJDIR)s1_6.o : $(GLDIR)s1_6.c
$(GLOBJDIR)atlantis.o : $(GLDIR)atlantis.c
$(GLOBJDIR)swim.o : $(GLDIR)swim.c
$(GLOBJDIR)dolphin.o : $(GLDIR)dolphin.c
$(GLOBJDIR)shark.o : $(GLDIR)shark.c
$(GLOBJDIR)whale.o : $(GLDIR)whale.c
$(GLOBJDIR)bubble3d.o : $(GLDIR)bubble3d.c
$(GLOBJDIR)b_draw.o : $(GLDIR)b_draw.c
$(GLOBJDIR)b_sphere.o : $(GLDIR)b_sphere.c
$(GLOBJDIR)b_lockglue.o : $(GLDIR)b_lockglue.c
$(XLOCKGLOBJS) :
cd $(GLDIR) ; \
$(MAKE) $(@F) CC="$(CC)" CFLAGS="$(CFLAGS)" LDFLAGS="$(LDFLAGS)"
XLOCKINC = -I$(top_srcdir) -I. -I$(UTILDIR) -I../$(UTILDIR)
distclean:: clean
$(RM) Makefile $(BITMAPS) $(PIXMAPS) \
config.status config.cache config.log config.h
clean.all:: distclean
|