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#ifndef XCOMM
#define XCOMM /**/#
#endif
XCOMM @(#)Sub Imakefile xlockmore
XCOMM
#include "../../iconfig.h"
UTILDIR = $(top_srcdir)/xlock/
MODEDIR = $(top_srcdir)/modes/
GLDIR = $(top_srcdir)/modes/glx/
UTILOBJDIR = ../../xlock/
MODEOBJDIR = ../
GLOBJDIR = ./
DM =
DU = $(UTILDIR)
DOU = $(UTILOBJDIR)
DG = $(GLDIR)
DOG = $(GLOBJDIR)
OM = $(O)$(S)$(DM)
OU = $(O)$(S)$(DOU)
OG = $(O)$(S)$(DOG)
CM = $(C) $(DM)
CU = $(C) $(DU)
CG = $(C) $(DG)
XCOMM List of object files
#ifdef GLLibrary
#ifdef XpmLibrary
#ifdef Unstable
XLOCKUNSTABLEGLOBJS = $(DOG)lament$(O)
#endif
#endif
XLOCKGLOBJS = $(DOG)cage$(OG)gears$(O)$(S)\
$(DOG)moebius$(OG)morph3d$(O)$(S)\
$(DOG)rubik$(OG)stairs$(OG)superquadrics$(O)$(S)\
$(DOG)buildlwo$(OG)pipes$(OG)pipeobjs$(O)$(S)\
$(DOG)sproingies$(OG)sproingiewrap$(OG)s1_b$(O)$(S)\
$(DOG)s1_1$(OG)s1_2$(OG)s1_3$(OG)s1_4$(OG)s1_5$(OG)s1_6$(O)$(S)\
$(DOG)atlantis$(OG)dolphin$(OG)shark$(OG)swim$(OG)whale$(O)$(S)\
$(DOG)bubble3d$(OG)b_draw$(OG)b_sphere$(OG)b_lockglue$(O)$(S)\
$(XLOCKUNSTABLEGLOBJS)
#endif
XCOMM default target
all:: $(XLOCKGLOBJS)
DependTarget()
XLOCKINC = -I. -I../../xlock
DependTarget()
LintTarget()
distclean:: clean
$(RM) Makefile config.status config.cache config.log config.h
clean.all:: distclean
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