File: text3d.cc

package info (click to toggle)
xlockmore 4.12-4
  • links: PTS
  • area: main
  • in suites: slink
  • size: 6,636 kB
  • ctags: 9,184
  • sloc: ansic: 71,502; makefile: 1,950; sh: 1,609; tcl: 1,403; cpp: 724; java: 277; perl: 179
file content (943 lines) | stat: -rw-r--r-- 25,934 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
/* -*- Mode: C; tab-width: 4 -*- */
/* text3d --- Shows moving 3D texts */

#if !defined( lint ) && !defined( SABER )
static const char sccsid[] = "@(#)text3d.cc	1.0 98/08/18 xlockmore";

#endif

/* Copyright (c) E. Lassauge, 1998. */

/*
 * Permission to use, copy, modify, and distribute this software and its
 * documentation for any purpose and without fee is hereby granted,
 * provided that the above copyright notice appear in all copies and that
 * both that copyright notice and this permission notice appear in
 * supporting documentation.
 *
 * This file is provided AS IS with no warranties of any kind.  The author
 * shall have no liability with respect to the infringement of copyrights,
 * trade secrets or any patents by this file or any part thereof.  In no
 * event will the author be liable for any lost revenue or profits or
 * other special, indirect and consequential damages.
 *
 * This module is based on a demo of the gltt graphics library
 * Copyright (C) 1998 Stephane Rehel.
 *
 * See the gltt Official Site at http://home.worldnet.fr/~rehel/gltt/gltt.html
 *
 * My e-mail address is lassauge@sagem.fr
 *
 * Eric Lassauge  (August-18-1998)
 *
 * REVISION HISTORY:
 *       08/23/98: add better handling of "faulty" fontfile and randomize 
 *                 fontfile if '-ttfont' value is a directory.
 * 
 * TODO : 
 *	 Cut the module in 2 parts: one for "pure C" and the other C++ ?
 *       I've still not really decided how to "move" the 3Dtext. 
 *       Function Animate needs still a lot of work! Help welcome !!
 *       
 */

#ifdef STANDALONE
#define PROGCLASS "Text3d"
#define HACK_INIT init_text3d
#define HACK_DRAW draw_text3d
#define text3d_opts xlockmore_opts
#define DEFAULTS "*delay: 100000 \n" \
 "*ncolors: 64 \n" \
 "*font: \n" \
 "*text: \n" \
 "*filename: \n" \
 "*fortunefile: \n" \
 "*program: \n"

extern "C" {
#include "xlockmore.h"		/* from the xscreensaver distribution */
}
#else /* !STANDALONE */
extern "C" {
#include "xlock.h"		/* from the xlockmore distribution */
}

#endif /* !STANDALONE */

#ifdef USE_GL

#include "FTEngine.h"
#include "FTFace.h"
#include "FTInstance.h"
#include "FTGlyph.h"
#include "FTFont.h"
#include "GLTTOutlineFont.h"
#include "GLTTFont.h"
#include "GLTTGlyphPolygonizer.h"
#include "GLTTGlyphTriangulator.h"

#include "text3d.h"
#include <GL/glu.h>

#define USE_BLANK
#ifdef USE_BLANK	/* if the module cannot create the font struct
			 * then use blank mode instead 
			 */
extern "C" {void init_blank(ModeInfo * mi);}
extern "C" {void draw_blank(ModeInfo * mi);}
extern "C" {void release_blank(ModeInfo * mi);}
extern "C" {void refresh_blank(ModeInfo * mi);}
#endif

/* Yes, it's an ugly mix of 'C' and 'C++' functions */
extern "C" {void init_text3d(ModeInfo * mi);}
extern "C" {void draw_text3d(ModeInfo * mi);}
extern "C" {void change_text3d(ModeInfo * mi);}
extern "C" {void release_text3d(ModeInfo * mi);}
extern "C" {void refresh_text3d(ModeInfo * mi);}

/* Manage Option vars */
#define DEF_FONT "arial.ttf"
#define DEF_EXTRUSION  "25.0"
#define DEF_ROTAMPL  "1.0"
#define DEF_ROTFREQ  "0.001"
#define DEF_FONTSIZE  220
static float  	extrusion;
static float  	rampl;
static float  	rfreq;
static char 	*mode_font;

static XrmOptionDescRec opts[] =
{
     {"-ttfont", ".text3d.ttfont", XrmoptionSepArg, (caddr_t) NULL},
     {"-extrusion", ".text3d.extrusion", XrmoptionSepArg, (caddr_t) NULL},
     {"-rot_amplitude", ".text3d.rot_amplitude", XrmoptionSepArg, (caddr_t) NULL},
     {"-rot_frequency", ".text3d.rot_frequency", XrmoptionSepArg, (caddr_t) NULL}
};

static argtype vars[] =
{
{(caddr_t *) & mode_font, "ttfont", "TTFont", DEF_FONT, t_String},
{(caddr_t *) & extrusion, "extrusion", "Extrusion", DEF_EXTRUSION, t_Float},
{(caddr_t *) & rampl, "rot_amplitude", "RotationAmplitude", DEF_ROTAMPL, t_Float},
{(caddr_t *) & rfreq, "rot_frequency", "RotationFrequency", DEF_ROTFREQ, t_Float},
};

static OptionStruct desc[] =
{
     {"-ttfont filename", "Text3d TrueType font file name"},
     {"-extrusion float", "Text3d extrusion length"},
     {"-rot_amplitude float", "Text3d rotation amplitude"},
     {"-rot_frequency float", "Text3d rotation frequency"}
};

ModeSpecOpt text3d_opts =
{sizeof opts / sizeof opts[0], opts, sizeof vars / sizeof vars[0], vars, desc};

#ifdef USE_MODULES
ModStruct   text3d_description =
{"text3d", "init_text3d", "draw_text3d", "release_text3d",
 "refresh_text3d", "change_text3d", NULL, &text3d_opts,
 100000, 1, 1, 1, 64, 1.0, "",
 "Shows 3D texts", 0, NULL};
#endif

static double camera_dist= 0.0; /* could it be a per screen variable ? */
static double ref_camera_dist= 0.0; /* could it be a per screen variable ? */
static text3dstruct *text3d = NULL;

/* Hacks to use $TOP/xlock/util.c and iostuff.c functions */
extern "C" {char       *getWords(int screen, int screens);}
extern "C" {FILE       *my_fopen(char *filename, char *type);}

#if HAVE_DIRENT_H
#define sel_font	sel_image
/*
#define font_list	image_list
#define fonts_list	images_list
*/

extern "C" {void get_dir(char *fullpath, char *dir, char *filename);}
extern "C" {int  sel_font(struct dirent *name);}
extern "C" {int  scan_dir(const char *directoryname, 
		     struct dirent ***namelist,
                     int (*select) (struct dirent *),
                     int (*compare) (const void *, const void *));}
#endif

/*
 *-----------------------------------------------------------------------------
 *-----------------------------------------------------------------------------
 *    Mode funcs.
 *-----------------------------------------------------------------------------
 *-----------------------------------------------------------------------------
 */

/*
 *-----------------------------------------------------------------------------
 *    Utils.
 *-----------------------------------------------------------------------------
 */

static int
readable(char *filename)
{
        FILE       *fp;

        if ((fp = my_fopen(filename, "r")) == NULL)
                return False;
        (void) fclose(fp);
        return True;
}

#if HAVE_DIRENT_H
static void
randomFileFromList(char *directory,
                   struct dirent **filelist, int numfiles, char *file_local)
{
        int         num;

        num = NRAND(numfiles);
        if (strlen(directory) + strlen(filelist[num]->d_name) + 1 < 256) {
                (void) sprintf(file_local, "%s%s",
                               directory, filelist[num]->d_name);
        }
}

static void
getRandomFontFile(char *randomfile, char *randomfile_local)
{
	/* externs 'stolen' from $TOP/xlock/resource.c and util.c */
        /*extern*/ char directory_r[DIRBUF];
        struct dirent ***fonts_list;
        /*extern*/ struct dirent **font_list = NULL;
        /*extern*/ int  num_list;
        extern char filename_r[MAXNAMLEN];

        get_dir(randomfile, directory_r, filename_r);
/*
        if (font_list != NULL) {
                int         i;

                for (i = 0; i < num_list; i++) {
                        (void) free((void *) font_list[i]);
                        font_list[i] = NULL;
                }
                (void) free((void *) font_list);
                font_list = NULL;
        }
*/
        fonts_list = (struct dirent ***) malloc(sizeof (struct dirent **));

        num_list = scan_dir(directory_r, fonts_list, sel_font, NULL);
        font_list = *fonts_list;
        (void) free((void *) fonts_list);
        if (num_list > 0) {
                randomFileFromList(directory_r, font_list, num_list, randomfile_local);
        }
}
#endif

#ifdef DIFFUSE_COLOR
static void hsv_to_rgb( double h, double s, double v,
                 double* r, double* g, double* b )
{
  double xh = fmod( h*360., 360 ) / 60.0,
          i = floor(xh),
          f = xh - i,
         p1 = v * (1 - s),
         p2 = v * (1 -(s * f)),
         p3 = v * (1 -(s * (1 - f)));

  switch( (int) i )
    {
    case 0: *r=  v; *g= p3; *b= p1; break;
    case 1: *r= p2; *g=  v; *b= p1; break;
    case 2: *r= p1; *g=  v; *b= p3; break;
    case 3: *r= p1; *g= p2; *b=  v; break;
    case 4: *r= p3; *g= p1; *b=  v; break;
    case 5: *r=  v; *g= p1; *b= p2; break;
    }
}
#endif

static void spheric_camera( text3dstruct * tp,
                            float center_x, float center_y, float center_z,
                            float phi, float theta, float radius )
{
  float x= center_x + cos(phi) * cos(theta) * radius;
  float y= center_y + sin(phi) * cos(theta) * radius;
  float z= center_z +            sin(theta) * radius;

  float vx= -cos(phi) * sin(theta) * radius;
  float vy= -sin(phi) * sin(theta) * radius;
  float vz=             cos(theta) * radius;

  glViewport(0, 0, tp->WinW, tp->WinH);
  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  gluPerspective( 60, GLfloat(tp->WinW)/GLfloat(tp->WinH), 10, 10000 );

  glMatrixMode(GL_MODELVIEW);
  glLoadIdentity();
  gluLookAt( x, y, z, center_x, center_y, center_z, vx, vy, vz );
}

class GLTTGlyphTriangles: public GLTTGlyphTriangulator
{
public:
  struct Triangle
    {
    FTGlyphVectorizer::POINT* p1;
    FTGlyphVectorizer::POINT* p2;
    FTGlyphVectorizer::POINT* p3;
    };

  Triangle* triangles;
  int nTriangles;

  GLTTboolean count_them;

  GLTTGlyphTriangles( FTGlyphVectorizer* vectorizer ):
    GLTTGlyphTriangulator(vectorizer)
    {
    triangles= 0;
    nTriangles= 0;
    count_them= GLTT_TRUE;
    }
  virtual ~GLTTGlyphTriangles()
    {
    delete triangles;
    triangles= 0;
    }
  void alloc()
    {
    delete triangles;
    triangles= new Triangle [ nTriangles + 1 ];
    }
  virtual void triangle( FTGlyphVectorizer::POINT* p1,
                         FTGlyphVectorizer::POINT* p2,
                         FTGlyphVectorizer::POINT* p3 )
    {
    if( count_them )
      {
      ++nTriangles;
      return;
      }
    triangles[nTriangles].p1= p1;
    triangles[nTriangles].p2= p2;
    triangles[nTriangles].p3= p3;
    ++nTriangles;
    }
};

/*
 *-----------------------------------------------------------------------------
 *    "Main" local funcs.
 *-----------------------------------------------------------------------------
 */

static void
Reshape(ModeInfo * mi, int width, int height)
{
	text3dstruct *tp = &text3d[MI_SCREEN(mi)];

        glViewport(0, 0, tp->WinW = (GLint) width, tp->WinH = (GLint) height);

        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        gluPerspective(60.0, (GLdouble) width / (GLdouble) height, 10, 10000);
        glMatrixMode(GL_MODELVIEW);
}

static void
Animate(text3dstruct * tp)
{
#ifdef FUNNY_ANIMATE
  	const double angle_speed= 2.5/180.0*M_PI;
	int key = NRAND(32);
  	switch (key)
    	{
    	case 0:case 1: case 2: case 3:
      		tp->theta+= angle_speed;
      		break;
    	case 4: case 5: case 6: case 7:
      		tp->theta-= angle_speed;
      		break;
    	case 8: case 9: case 10 : case 11:
      		tp->phi-= angle_speed;
      		break;
    	case 12: case 13: case 14: case 15:
      		tp->phi+= angle_speed;
		
    	case 16: case 17:
		if (camera_dist / 1.05 > ref_camera_dist)
      			camera_dist /= 1.05;
      		break;
    	case 18: case 19:
		if (camera_dist * 1.05 < (ref_camera_dist * 2.0))
      			camera_dist *= 1.05;
      		break;
    	case 20:
  		if ( (tp->extrusion - 5.0) > 25)
      			tp->extrusion -= 5.0;
      		break;
    	case 21:
  		if ( (tp->extrusion + 5.0) < 75)
      		tp->extrusion += 5.0;
      		break;
    	case 22:case 23:
      		tp->rampl /= 1.15;
      		break;
    	case 24:case 25:
      		tp->rampl *= 1.15;
      		break;
    	case 26:case 27:
      		tp->rfreq *= 1.15;
      		break;
    	case 28:case 29:
      		tp->rfreq /= 1.15;
      		break;
	}
#else
  	const double angle_speed= 2.5/180.0*M_PI;

      	tp->phi-= angle_speed;
      	tp->theta-= angle_speed;
#endif
}

static void
Draw(text3dstruct * tp,
	Display    *display,
	Window      window)
{
  const int text_length= strlen(tp->words);

  GLTTFont font(tp->face);

  if( ! font.create(DEF_FONTSIZE) )
    return;

  FTGlyphVectorizer* vec= new FTGlyphVectorizer [ text_length ];
  GLTTGlyphTriangles** tri= new GLTTGlyphTriangles* [ text_length ];

  int i;
  for( i= 0; i < text_length; ++i )
    tri[i]= new GLTTGlyphTriangles( vec + i );

  if (camera_dist == 0.0)
  	ref_camera_dist = camera_dist = font.getWidth(tp->words) * 0.75;
  double min_y= 1e20;
  double max_y=-1e20;
  double size_x= 0.0;

  for( i= 0; i < text_length; ++i )
    {
    int ch= (unsigned char)tp->words[i];

    FTGlyph* g= font.getFont()->getGlyph(ch);
    if( g == 0 )
      continue;
    FTGlyphVectorizer& v= vec[i];
    v.setPrecision(14.);
    if( ! v.init(g) )
      continue;

    size_x+= v.getAdvance();

    if( ! v.vectorize() )
      continue;

    for( int c= 0; c < v.getNContours(); ++c )
      {
      FTGlyphVectorizer::Contour* contour= v.getContour(c);
      if( contour == 0 )
        continue;
      for( int j= 0; j < contour->nPoints; ++j )
        {
        FTGlyphVectorizer::POINT* point= contour->points + j;
        if( point->y < min_y ) min_y= point->y;
        if( point->y > max_y ) max_y= point->y;
        point->data= (void*) new double [ 6 ];
        }
      }
    GLTTGlyphTriangles* t= tri[i];

    if( ! t->init(g) )
      continue;

    t->count_them= GLTT_TRUE;
    t->nTriangles= 0;
    t->triangulate();

    t->count_them= GLTT_FALSE;
    t->alloc();
    t->nTriangles= 0;
    t->triangulate();
    }

  if( size_x == 0.0 )
  {
    fprintf(stderr,"Please give something to draw !\n");
    return;
  }

  double y_delta= (min_y+max_y)/2. + min_y + 50;
  for( i= 0; i < text_length; ++i )
    {
    FTGlyphVectorizer& v= vec[i];

    for( int c= 0; c < v.getNContours(); ++c )
      {
      FTGlyphVectorizer::Contour* contour= v.getContour(c);
      if( contour == 0 )
        continue;
      for( int j= 0; j < contour->nPoints; ++j )
        {
        FTGlyphVectorizer::POINT* point= contour->points + j;
        point->y -= y_delta;
        }
      }
    }

#define LIGHTY
  float front_emission[4]= { 0.,0.,0.,0 };
  float front_ambient[4]= { 0.2,0.2,0.2,0 };
  float front_diffuse[4]= { 0.95,0.95,0.8,0 };
  float  back_diffuse[4]= { 0.6,0.6,0.95,0 };
  float front_specular[4]= { 0.6,0.6,0.6,0 };
  glMaterialfv(GL_FRONT,GL_EMISSION,front_emission);
  glMaterialfv(GL_FRONT,GL_AMBIENT,front_ambient);
  glMaterialfv(GL_FRONT,GL_DIFFUSE,front_diffuse);
  glMaterialfv(GL_FRONT,GL_SPECULAR,front_specular);
  glMaterialf(GL_FRONT,GL_SHININESS,32.);
#ifdef LIGHTY
  float light1_ambient[4]= { 0.2,0.2,0.2,1 };
  float light1_diffuse[4]= { 0.9,0.9,0.9,1 };	/* A "white" light */
  float light1_specular[4]= { 0.7,0.7,0.7,1 };
  float light1_position[4]= { -1,1,1,0 };
  glLightfv(GL_LIGHT1,GL_AMBIENT,light1_ambient);
  glLightfv(GL_LIGHT1,GL_DIFFUSE,light1_diffuse);
  glLightfv(GL_LIGHT1,GL_SPECULAR,light1_specular);
  glLightfv(GL_LIGHT1,GL_POSITION,light1_position);
  glEnable(GL_LIGHT1);

  float light2_ambient[4]= { 0.1,0.1,0.1,1 };
  float light2_diffuse[4]= { 0.8,0.2,0.2,1 };	/* A "red" light */
  float light2_specular[4]= { 0.5,0.5,0.5,1 };
  float light2_position[4]= { 1,-1,-1,0 };
  glLightfv(GL_LIGHT2,GL_AMBIENT,light2_ambient);
  glLightfv(GL_LIGHT2,GL_DIFFUSE,light2_diffuse);
  glLightfv(GL_LIGHT2,GL_SPECULAR,light2_specular);
  glLightfv(GL_LIGHT2,GL_POSITION,light2_position);
  glEnable(GL_LIGHT2);

#else
  GLfloat pos[4] = { -1.0,1.0,1.0,0.0 };
  glLightfv(GL_LIGHT0, GL_POSITION, pos);
  glEnable(GL_LIGHT0);
#endif

  float  back_color[4]= { 0.2,0.2,0.6,0 };
  glMaterialfv(GL_BACK,GL_DIFFUSE,back_color);
  glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_FALSE);
  glCullFace(GL_BACK);
  glFrontFace(GL_CCW);
  glEnable(GL_CULL_FACE);

  glColorMaterial(GL_FRONT,GL_DIFFUSE);
  glEnable(GL_COLOR_MATERIAL);

  spheric_camera( tp, tp->center_x,
                  tp->center_y + size_x/2.,
                  0,
                  tp->phi, tp->theta+M_PI/2, camera_dist );
  glClearColor(0,0,0,0);
  glEnable(GL_DEPTH_TEST);
  glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );

  glMatrixMode(GL_MODELVIEW);
  glPushMatrix();

  glEnable(GL_LIGHTING);
  glShadeModel(GL_SMOOTH);
  glEnable(GL_NORMALIZE);

  double base_x= 0.;
  for( i= 0; i < text_length; ++i )
    {
    FTGlyphVectorizer& v= vec[i];

    int c;
    for( c= 0; c < v.getNContours(); ++c )
      {
      FTGlyphVectorizer::Contour* contour= v.getContour(c);
      if( contour == 0 )
        continue;

      for( int j= 0; j < contour->nPoints; ++j )
        {
        FTGlyphVectorizer::POINT* point= contour->points + j;
        double cx= -point->y;
        double cy= base_x+point->x;
        double phi= sin(cy*tp->rfreq)* tp->rampl * M_PI/2.;
        double rcx= cx * cos(phi);
        double rcz= cx * sin(phi);

        double* p= (double*) point->data;
        double* n= p + 3;

        p[0]= rcx;
        p[1]= cy;
        p[2]= rcz;

        n[0]= -sin(phi);
        n[1]= 0.;
        n[2]=  cos(phi);
        }
      }

    GLTTGlyphTriangles::Triangle* triangles= tri[i]->triangles;
    int nTriangles= tri[i]->nTriangles;

    glBegin(GL_TRIANGLES);

    for( int j= 0; j < nTriangles; ++j )
      {
      GLTTGlyphTriangles::Triangle& t= triangles[j];

      double* p1= ((double*) t.p1->data);
      double* p2= ((double*) t.p2->data);
      double* p3= ((double*) t.p3->data);
      double* n1= p1 + 3;
      double* n2= p2 + 3;
      double* n3= p3 + 3;

#ifdef LIGHTY
      glColor4fv(front_diffuse);
#endif

      glNormal3dv( n1 );
      glVertex3dv( p1 );
      glNormal3dv( n2 );
      glVertex3dv( p2 );
      glNormal3dv( n3 );
      glVertex3dv( p3 );

      glColor4fv(back_diffuse);

      glNormal3d( -n3[0], 0., -n3[2] );
      glVertex3d( p3[0]-n3[0]*tp->extrusion,
                  p3[1],
                  p3[2]-n3[2]*tp->extrusion );
      glNormal3d( -n2[0], 0., -n2[2] );
      glVertex3d( p2[0]-n2[0]*tp->extrusion,
                  p2[1],
                  p2[2]-n2[2]*tp->extrusion );
      glNormal3d( -n1[0], 0., -n1[2] );
      glVertex3d( p1[0]-n1[0]*tp->extrusion,
                  p1[1],
                  p1[2]-n1[2]*tp->extrusion );
      }
    glEnd();

    for( c= 0; c < v.getNContours(); ++c )
      {
      FTGlyphVectorizer::Contour* contour= v.getContour(c);
      if( contour == 0 )
        continue;
      glBegin(GL_QUAD_STRIP);
      for( int j= 0; j <= contour->nPoints; ++j )
        {
        int j1= (j < contour->nPoints) ? j : 0;
        int j0= (j1==0) ? (contour->nPoints-1) : (j1-1);

        FTGlyphVectorizer::POINT* point0= contour->points + j0;
        FTGlyphVectorizer::POINT* point1= contour->points + j1;
        double* p0= (double*) point0->data;
        double* p1= (double*) point1->data;
        double* e= p0 + 3;
        double vx= p1[0] - p0[0];
        double vy= p1[1] - p0[1];
        double vz= p1[2] - p0[2];
        double nx=           - vy * e[2];
        double ny= e[2] * vx - vz * e[0];
        double nz= e[0] * vy ;

#ifdef DIFFUSE_COLOR
        double u= double( (j*2) % contour->nPoints )
                    / double(contour->nPoints);

        double r, g, b;
        hsv_to_rgb(u,0.7,0.7,&r,&g,&b);

        glColor4f(r,g,b,1); // diffuse color of material
#else
	GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
	glColor4fv(blue);
#endif

        glNormal3f(nx,ny,nz);
        glVertex3f( p0[0]-e[0]*tp->extrusion,
                    p0[1],
                    p0[2]-e[2]*tp->extrusion );
        glNormal3f(nx,ny,nz);
        glVertex3f( p0[0], p0[1], p0[2] );
        }
      glEnd();
      }

    base_x += v.getAdvance();
    }

  glDisable(GL_NORMALIZE);
  glDisable(GL_LIGHTING);
  glShadeModel(GL_FLAT);
  glPopMatrix();

  glXSwapBuffers(display, window);

  for( i= 0; i < text_length; ++i )
    {
    delete tri[i];

    FTGlyphVectorizer& v= vec[i];
    for( int c= 0; c < v.getNContours(); ++c )
      {
      FTGlyphVectorizer::Contour* contour= v.getContour(c);
      if( contour == 0 )
        continue;
      for( int j= 0; j < contour->nPoints; ++j )
        {
        FTGlyphVectorizer::POINT* point= contour->points + j;
        delete point->data;
        point->data= 0;
        }
      }
    }

  delete tri;
  delete [] vec;
}

/*
 *-----------------------------------------------------------------------------
 *-----------------------------------------------------------------------------
 *    Xlock hooks.
 *-----------------------------------------------------------------------------
 *-----------------------------------------------------------------------------
 */

/*
 *-----------------------------------------------------------------------------
 *    Initialize text3d.  Called each time the window changes.
 *-----------------------------------------------------------------------------
 */

void
init_text3d(ModeInfo * mi)
{
	int         	screen = MI_SCREEN(mi);
	text3dstruct 	*tp;
	Display    	*display = MI_DISPLAY(mi);
	Window      	window = MI_WINDOW(mi);
	char 		*fontfile = (char *)NULL;

	if (text3d == NULL) {
		if ((text3d = (text3dstruct *) calloc(MI_NUM_SCREENS(mi),
					   sizeof (text3dstruct))) == NULL)
			return;
	}
	tp = &text3d[screen];
	tp->wire = MI_IS_WIREFRAME(mi);
        tp->extrusion = extrusion;
        tp->rampl = rampl;
        tp->rfreq = rfreq;

	/* Get fontfile from mode_font (it can be a dir name) */
        if (mode_font && strlen(mode_font)) 
	{
                fontfile = (char *) malloc(256);
                (void) strncpy(fontfile, mode_font, 256);
#if HAVE_DIRENT_H
                getRandomFontFile(mode_font, fontfile);
#endif
        }

	/* Check if fontfile exists */
        if (!fontfile || !strlen(fontfile) || (fontfile && !readable(fontfile)))
	{
                (void) fprintf(stderr,
                               "%s: could not read file \"%s\" !\n", MI_NAME(mi),fontfile);
		(void) free((void *) text3d);
		text3d = NULL;
		/* 
		 * Is it possible to use the "2D" text mode in the faulty 
		 * cases ?
		 */
#ifdef USE_BLANK
                (void) fprintf(stderr,
                               "%s: jumping to 'blank' mode.\n", MI_NAME(mi));
		init_blank(mi);
#endif
		return;
	}

        tp->face= new FTFace;
	if( ! tp->face->open(fontfile) )
	{
		fprintf( stderr, "%s: unable to open True Type font %s !\n", MI_NAME(mi), fontfile);
		delete tp->face;
		(void) free((void *) text3d);
		text3d = NULL;
#ifdef USE_BLANK
                (void) fprintf(stderr,
                               "%s: jumping to 'blank' mode.\n", MI_NAME(mi));
		init_blank(mi);
#endif
		return;
	}
        if (MI_IS_DEBUG(mi)) {
                (void) fprintf(stderr,
                               "%s:\n\tfontfile=%s .\n",
                               MI_NAME(mi),
                               fontfile
                        );
	}
	free(fontfile);

	tp->words = getWords(MI_SCREEN(mi), MI_NUM_SCREENS(mi));

	if ((tp->glx_context = init_GL(mi)) != NULL) {

		Reshape(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
		glDrawBuffer(GL_BACK);
        	if (MI_IS_DEBUG(mi)) {
                	(void) fprintf(stderr,
                               "%s:\n\tcamera_dist=%.1f\n\ttheta=%.1f\n\tphi=%.1f\n\textrusion=%.1f\n\trampl=%.1f.\n",
                               MI_NAME(mi),
                               camera_dist,
                               tp->theta,
                               tp->phi,
                               tp->extrusion,
                               tp->rampl
                        );
        	}
		glXSwapBuffers(display, window);

	} else {
		MI_CLEARWINDOW(mi);
	}
}

/*
 *-----------------------------------------------------------------------------
 *    Called by the mainline code periodically to update the display.
 *-----------------------------------------------------------------------------
 */
void
draw_text3d(ModeInfo * mi)
{
	text3dstruct *tp = (text3dstruct *) NULL;

	Display    *display = MI_DISPLAY(mi);
	Window      window = MI_WINDOW(mi);

	MI_IS_DRAWN(mi) = True;

	if (text3d) 
		tp = &text3d[MI_SCREEN(mi)];
#ifdef USE_BLANK
	if (!tp)
	{
		draw_blank(mi);
		return;
	}
#else
	if (!tp || !tp->glx_context)
		return;
#endif
	glXMakeCurrent(display, window, *(tp->glx_context));

	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	glPushMatrix();

	Draw(tp,display,window);
	Animate(tp);
        if (MI_IS_DEBUG(mi)) {
                (void) fprintf(stderr,
                               "%s:\n\tcamera_dist=%.1f\n\ttheta=%.1f\n\tphi=%.1f\n\textrusion=%.1f\n\trampl=%.1f\n",
                               MI_NAME(mi),
                               camera_dist,
                               tp->theta,
                               tp->phi,
                               tp->extrusion,
                               tp->rampl
                        );
        }

	glXSwapBuffers(display, window);
}


/*
 *-----------------------------------------------------------------------------
 *    The display is being taken away from us.  Free up malloc'ed 
 *      memory and X resources that we've alloc'ed.  Only called
 *      once, we must zap everything for every screen.
 *-----------------------------------------------------------------------------
 */

void
release_text3d(ModeInfo * mi)
{
	int         screen;

	if (text3d != NULL) {
                for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
                        text3dstruct *tp = &text3d[screen];

                        if (tp->face)
				delete tp->face;
                }
		(void) free((void *) text3d);
		text3d = NULL;
	}
#ifdef USE_BLANK
	else
		release_blank(mi);
#endif
	FreeAllGL(mi);
}

void
refresh_text3d(ModeInfo * mi)
{
        /* Do nothing, it will refresh by itself :) */
}

void
change_text3d(ModeInfo * mi)
{
	text3dstruct *tp = (text3dstruct *) NULL;

	if (text3d) 
		tp = &text3d[MI_SCREEN(mi)];

#ifdef USE_BLANK
	if (!tp)
	{
		refresh_blank(mi);
		return;
	}
#else
	if (!tp || !tp->glx_context)
		return;
#endif

	glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(tp->glx_context));
}

#endif /* USE_GL */