1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299
|
/* -*- Mode: C; tab-width: 4 -*- */
/* penrose --- quasiperiodic tilings */
#if !defined( lint ) && !defined( SABER )
static const char sccsid[] = "@(#)penrose.c 4.07 97/11/24 xlockmore";
#endif
/*-
* Copyright (c) 1996 by Timo Korvola <tkorvola@dopey.hut.fi>
*
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and that
* both that copyright notice and this permission notice appear in
* supporting documentation.
*
* This file is provided AS IS with no warranties of any kind. The author
* shall have no liability with respect to the infringement of copyrights,
* trade secrets or any patents by this file or any part thereof. In no
* event will the author be liable for any lost revenue or profits or
* other special, indirect and consequential damages.
*
* Revision History:
* 10-May-97: Jamie Zawinski <jwz@jwz.org> compatible with xscreensaver
* 09-Sep-96: Written.
*/
/*-
Be careful, this probably still has a few bugs (many of which may only
appear with a very low probability). These are seen with -verbose .
If one of these are hit penrose will reinitialize.
*/
/*-
* See Onoda, Steinhardt, DiVincenzo and Socolar in
* Phys. Rev. Lett. 60, #25, 1988 or
* Strandburg in Computers in Physics, Sep/Oct 1991.
*
* This implementation uses the simpler version of the growth
* algorithm, i.e., if there are no forced vertices, a randomly chosen
* tile is added to a randomly chosen vertex (no preference for those
* 108 degree angles).
*
* There are two essential differences to the algorithm presented in
* the literature: First, we do not allow the tiling to enclose an
* untiled area. Whenever this is in danger of happening, we just
* do not add the tile, hoping for a better random choice the next
* time. Second, when choosing a vertex randomly, we will take
* one that lies withing the viewport if available. If this seems to
* cause enclosures in the forced rule case, we will allow invisible
* vertices to be chosen.
*
* Tiling is restarted whenever one of the following happens: there
* are no incomplete vertices within the viewport or the tiling has
* extended a window's length beyond the edge of the window
* horizontally or vertically or forced rule choice has failed 100
* times due to areas about to become enclosed.
*
*/
#ifdef STANDALONE
#define PROGCLASS "Penrose"
#define HACK_INIT init_penrose
#define HACK_DRAW draw_penrose
#define penrose_opts xlockmore_opts
#define DEFAULTS "*delay: 10000 \n" \
"*size: 40 \n" \
"*ncolors: 64 \n" \
"*fullrandom: True \n" \
"*verbose: False \n"
#include "xlockmore.h" /* from the xscreensaver distribution */
#else /* !STANDALONE */
#include "xlock.h" /* from the xlockmore distribution */
#endif /* !STANDALONE */
#define DEF_AMMANN "False"
static Bool ammann;
static XrmOptionDescRec opts[] =
{
{"-ammann", ".penrose.ammann", XrmoptionNoArg, (caddr_t) "on"},
{"+ammann", ".penrose.ammann", XrmoptionNoArg, (caddr_t) "off"}
};
static argtype vars[] =
{
{(caddr_t *) & ammann, "ammann", "Ammann", DEF_AMMANN, t_Bool}
};
static OptionStruct desc[] =
{
{"-/+ammann", "turn on/off Ammann lines"}
};
ModeSpecOpt penrose_opts =
{sizeof opts / sizeof opts[0], opts, sizeof vars / sizeof vars[0], vars, desc};
#ifdef USE_MODULES
ModStruct penrose_description =
{"penrose", "init_penrose", "draw_penrose", "release_penrose",
"init_penrose", "init_penrose", NULL, &penrose_opts,
10000, 1, 1, -40, 64, 1.0, "",
"Shows Penrose's quasiperiodic tilings", 0, NULL};
#endif
/*-
* Annoyingly the ANSI C library people have reserved all identifiers
* ending with _t for future use. Hence we use _c as a suffix for
* typedefs (c for class, although this is not C++).
*/
#define MINSIZE 5
/*-
* In theory one could fit 10 tiles to a single vertex. However, the
* vertex rules only allow at most seven tiles to meet at a vertex.
*/
#define CELEBRATE 31415 /* This causes a pause, an error occurred. */
#define COMPLETION 3141 /* This causes a pause, tiles filled up screen. */
#define MAX_TILES_PER_VERTEX 7
#define N_VERTEX_RULES 8
#define ALLOC_NODE( type) ((type *)malloc( sizeof( type)))
/*-
* These are used to specify directions. They can also be used in bit
* masks to specify a combination of directions.
*/
#define S_LEFT 1
#define S_RIGHT 2
/*-
* We do not actually maintain objects corresponding to the tiles since
* we do not really need them and they would only consume memory and
* cause additional bookkeeping. Instead we only have vertices, and
* each vertex lists the type of each adjacent tile as well as the
* position of the vertex on the tile (hereafter refered to as
* "corner"). These positions are numbered in counterclockwise order
* so that 0 is where two double arrows meet (see one of the
* articles). The tile type and vertex number are stored in a single
* integer (we use char, and even most of it remains unused).
*
* The primary use of tile objects would be draw traversal, but we do
* not currently do redraws at all (we just start over).
*/
#define VT_CORNER_MASK 0x3
#define VT_TYPE_MASK 0x4
#define VT_THIN 0
#define VT_THICK 0x4
#define VT_BITS 3
#define VT_TOTAL_MASK 0x7
typedef unsigned char vertex_type_c;
/*-
* These allow one to compute the types of the other corners of the tile. If
* you are standing at a vertex of type vt looking towards the middle of the
* tile, VT_LEFT( vt) is the vertex on your left etc.
*/
#define VT_LEFT( vt) ((((vt) - 1) & VT_CORNER_MASK) | (((vt) & VT_TYPE_MASK)))
#define VT_RIGHT( vt) ((((vt) + 1) & VT_CORNER_MASK) | (((vt) & VT_TYPE_MASK)))
#define VT_FAR( vt) ((vt) ^ 2)
/*-
* Since we do not do redraws, we only store the vertices we need. These are
* the ones with still some empty space around them for the growth algorithm
* to fill.
*
* Here we use a doubly chained ring-like structure as vertices often need
* to be removed or inserted (they are kept in geometrical order
* circling the tiled area counterclockwise). The ring is refered to by
* a pointer to one more or less random node. When deleting nodes one
* must make sure that this pointer continues to refer to a valid
* node. A vertex count is maintained to make it easier to pick
* vertices randomly.
*/
typedef struct forced_node forced_node_c;
typedef struct fringe_node {
struct fringe_node *prev;
struct fringe_node *next;
/* These are numbered counterclockwise. The gap, if any, lies
between the last and first tiles. */
vertex_type_c tiles[MAX_TILES_PER_VERTEX];
int n_tiles;
/* A bit mask used to indicate vertex rules that are still applicable for
completing this vertex. Initialize this to (1 << N_VERTEX_RULES) - 1,
i.e., all ones, and the rule matching functions will automatically mask
out rules that no longer match. */
unsigned char rule_mask;
/* If the vertex is on the forced vertex list, this points to the
pointer to the appropriate node in the list. To remove the
vertex from the list just set *list_ptr to the next node,
deallocate and decrement node count. */
struct forced_node **list_ptr;
/* Screen coordinates. */
XPoint loc;
/* We also keep track of 5D coordinates to avoid rounding errors.
These are in units of edge length. */
int fived[5];
/* This is used to quickly check if a vertex is visible. */
unsigned char off_screen;
} fringe_node_c;
typedef struct {
fringe_node_c *nodes;
/* This does not count off-screen nodes. */
int n_nodes;
} fringe_c;
/*-
* The forced vertex pool contains vertices where at least one
* side of the tiled region can only be extended in one way. Note
* that this does not necessarily mean that there would only be one
* applicable rule. forced_sides are specified using S_LEFT and
* S_RIGHT as if looking at the untiled region from the vertex.
*/
struct forced_node {
fringe_node_c *vertex;
unsigned forced_sides;
struct forced_node *next;
};
typedef struct {
forced_node_c *first;
int n_nodes, n_visible;
} forced_pool_c;
/* This is the data related to the tiling of one screen. */
typedef struct {
int width, height;
XPoint origin;
int edge_length;
fringe_c fringe;
forced_pool_c forced;
int done, failures;
unsigned long thick_color, thin_color;
int busyLoop;
Bool ammann;
} tiling_c;
static tiling_c *tilings; /* = {0} */
/* The tiles are listed in counterclockwise order. */
typedef struct {
vertex_type_c tiles[MAX_TILES_PER_VERTEX];
int n_tiles;
} vertex_rule_c;
static vertex_rule_c vertex_rules[N_VERTEX_RULES] =
{
{
{VT_THICK | 2, VT_THICK | 2, VT_THICK | 2, VT_THICK | 2, VT_THICK | 2}, 5},
{
{VT_THICK | 0, VT_THICK | 0, VT_THICK | 0, VT_THICK | 0, VT_THICK | 0}, 5},
{
{VT_THICK | 0, VT_THICK | 0, VT_THICK | 0, VT_THIN | 0}, 4},
{
{VT_THICK | 2, VT_THICK | 2, VT_THIN | 1, VT_THIN | 3, VT_THICK | 2,
VT_THIN | 1, VT_THIN | 3}, 7},
{
{VT_THICK | 2, VT_THICK | 2, VT_THICK | 2, VT_THICK | 2,
VT_THIN | 1, VT_THIN | 3}, 6},
{
{VT_THICK | 1, VT_THICK | 3, VT_THIN | 2}, 3},
{
{VT_THICK | 0, VT_THIN | 0, VT_THIN | 0}, 3},
{
{VT_THICK | 2, VT_THIN | 1, VT_THICK | 3, VT_THICK | 1, VT_THIN | 3}, 5}
};
/* Match information returned by match_rules. */
typedef struct {
int rule;
int pos;
} rule_match_c;
/* Occasionally floating point coordinates are needed. */
typedef struct {
float x, y;
} fcoord_c;
/* All angles are measured in multiples of 36 degrees. */
typedef int angle_c;
static angle_c vtype_angles[] =
{4, 1, 4, 1, 2, 3, 2, 3};
#define vtype_angle( v) (vtype_angles[ v])
/* Direction angle of an edge. */
static angle_c
vertex_dir(ModeInfo * mi, fringe_node_c * vertex, unsigned side)
{
tiling_c *tp = &tilings[MI_SCREEN(mi)];
fringe_node_c *v2 =
(side == S_LEFT ? vertex->next : vertex->prev);
register int i;
for (i = 0; i < 5; i++)
switch (v2->fived[i] - vertex->fived[i]) {
case 1:
return 2 * i;
case -1:
return (2 * i + 5) % 10;
}
tp->done = True;
if (MI_IS_VERBOSE(mi)) {
(void) fprintf(stderr,
"Weirdness in vertex_dir (this has been reported)\n");
for (i = 0; i < 5; i++)
(void) fprintf(stderr, "v2->fived[%d]=%d, vertex->fived[%d]=%d\n",
i, v2->fived[i], i, vertex->fived[i]);
}
tp->busyLoop = CELEBRATE;
return 0;
}
/* Move one step to a given direction. */
static void
add_unit_vec(angle_c dir, int *fived)
{
static int dir2i[] =
{0, 3, 1, 4, 2};
while (dir < 0)
dir += 10;
fived[dir2i[dir % 5]] += (dir % 2 ? -1 : 1);
}
/* For comparing coordinates. */
#define fived_equal( f1, f2) (!memcmp( (f1), (f2), 5 * sizeof( int)))
/*-
* This computes screen coordinates from 5D representation. Note that X
* uses left-handed coordinates (y increases downwards).
*/
static XPoint
fived_to_loc(int fived[], tiling_c * tp)
{
static fcoord_c fived_table[5] =
{
{.0, .0}};
float fifth = 8 * atan(1.) / 5;
register int i;
register float r;
register fcoord_c offset;
XPoint pt = tp->origin;
offset.x = 0.0;
offset.y = 0.0;
if (fived_table[0].x == .0)
for (i = 0; i < 5; i++) {
fived_table[i].x = cos(fifth * i);
fived_table[i].y = sin(fifth * i);
}
for (i = 0; i < 5; i++) {
r = fived[i] * tp->edge_length;
offset.x += r * fived_table[i].x;
offset.y -= r * fived_table[i].y;
}
pt.x += (int) (offset.x + .5);
pt.y += (int) (offset.y + .5);
return pt;
}
/* Mop up dynamic data for one screen. */
static void
release_screen(tiling_c * tp)
{
register fringe_node_c *fp1, *fp2;
register forced_node_c *lp1, *lp2;
if (tp->fringe.nodes == 0)
return;
fp1 = tp->fringe.nodes;
do {
fp2 = fp1;
fp1 = fp1->next;
(void) free((void *) fp2);
} while (fp1 != tp->fringe.nodes);
tp->fringe.nodes = 0;
for (lp1 = tp->forced.first; lp1 != 0;) {
lp2 = lp1;
lp1 = lp1->next;
(void) free((void *) lp2);
}
tp->forced.first = 0;
}
/* Called to init the mode. */
void
init_penrose(ModeInfo * mi)
{
tiling_c *tp;
fringe_node_c *fp;
int i, size;
if (tilings == NULL) {
if ((tilings = (tiling_c *) calloc(MI_NUM_SCREENS(mi),
sizeof (tiling_c))) == NULL)
return;
}
tp = &tilings[MI_SCREEN(mi)];
if (MI_IS_FULLRANDOM(mi))
tp->ammann = (Bool) (LRAND() & 1);
else
tp->ammann = ammann;
tp->done = False;
tp->busyLoop = 0;
tp->failures = 0;
tp->width = MI_WIDTH(mi);
tp->height = MI_HEIGHT(mi);
if (MI_NPIXELS(mi) > 2) {
tp->thick_color = NRAND(MI_NPIXELS(mi));
/* Insure good contrast */
tp->thin_color = (NRAND(2 * MI_NPIXELS(mi) / 3) + tp->thick_color +
MI_NPIXELS(mi) / 6) % MI_NPIXELS(mi);
}
size = MI_SIZE(mi);
if (size < -MINSIZE)
tp->edge_length = NRAND(MIN(-size, MAX(MINSIZE,
MIN(tp->width, tp->height) / 2)) - MINSIZE + 1) + MINSIZE;
else if (size < MINSIZE) {
if (!size)
tp->edge_length = MAX(MINSIZE, MIN(tp->width, tp->height) / 2);
else
tp->edge_length = MINSIZE;
} else
tp->edge_length = MIN(size, MAX(MINSIZE,
MIN(tp->width, tp->height) / 2));
tp->origin.x = (tp->width / 2 + NRAND(tp->width)) / 2;
tp->origin.y = (tp->height / 2 + NRAND(tp->height)) / 2;
tp->fringe.n_nodes = 2;
if (tp->fringe.nodes != 0)
release_screen(tp);
if (tp->fringe.nodes != 0 || tp->forced.first != 0) {
if (MI_IS_VERBOSE(mi)) {
(void) fprintf(stderr, "Weirdness in init_penrose()\n");
(void) fprintf(stderr, "tp->fringe.nodes = 0 && tp->forced.first = 0\n");
}
release_screen(tp); /* Try again */
tp->done = True;
}
tp->forced.n_nodes = tp->forced.n_visible = 0;
fp = tp->fringe.nodes = ALLOC_NODE(fringe_node_c);
if (fp == 0) {
if (MI_IS_VERBOSE(mi)) {
(void) fprintf(stderr, "Weirdness in init_penrose()\n");
(void) fprintf(stderr, "fp = 0\n");
}
fp = tp->fringe.nodes = ALLOC_NODE(fringe_node_c);
tp->done = True;
}
/* First vertex. */
fp->rule_mask = (1 << N_VERTEX_RULES) - 1;
fp->list_ptr = 0;
fp->prev = fp->next = ALLOC_NODE(fringe_node_c);
if (fp->next == 0) {
if (MI_IS_VERBOSE(mi)) {
(void) fprintf(stderr, "Weirdness in init_penrose()\n");
(void) fprintf(stderr, "fp->next = 0\n");
}
fp->prev = fp->next = ALLOC_NODE(fringe_node_c);
tp->done = True;
}
fp->n_tiles = 0;
fp->loc = tp->origin;
fp->off_screen = False;
for (i = 0; i < 5; i++)
fp->fived[i] = 0;
/* Second vertex. */
*(fp->next) = *fp;
fp->next->prev = fp->next->next = fp;
fp = fp->next;
i = NRAND(5);
fp->fived[i] = 2 * NRAND(2) - 1;
fp->loc = fived_to_loc(fp->fived, tp);
/* That's it! We have created our first edge. */
}
/*-
* This attempts to match the configuration of vertex with the vertex
* rules. The return value is a total match count. If matches is
* non-null, it will be used to store information about the matches
* and must be large enough to contain it. To play it absolutely
* safe, allocate room for MAX_TILES_PER_VERTEX * N_VERTEX_RULES
* entries when searching all matches. The rule mask of vertex will
* be applied and rules masked out will not be searched. Only strict
* subsequences match. If first_only is true, the search stops when
* the first match is found. Otherwise all matches will be found and
* the rule_mask of vertex will be updated, which also happens in
* single-match mode if no match is found.
*/
static int
match_rules(fringe_node_c * vertex, rule_match_c * matches, int first_only)
{
/* I will assume that I can fit all the relevant bits in vertex->tiles
into one unsigned long. With 3 bits per element and at most 7
elements this means 21 bits, which should leave plenty of room.
After packing the bits the rest is just integer comparisons and
some bit shuffling. This is essentially Rabin-Karp without
congruence arithmetic. */
register int i, j;
int hits = 0, good_rules[N_VERTEX_RULES], n_good = 0;
unsigned long
vertex_hash = 0, lower_bits_mask = ~(VT_TOTAL_MASK << VT_BITS * (vertex->n_tiles - 1));
unsigned new_rule_mask = 0;
for (i = 0; i < N_VERTEX_RULES; i++)
if (vertex->n_tiles >= vertex_rules[i].n_tiles)
vertex->rule_mask &= ~(1 << i);
else if (vertex->rule_mask & 1 << i)
good_rules[n_good++] = i;
for (i = 0; i < vertex->n_tiles; i++)
vertex_hash |= (unsigned long) vertex->tiles[i] << (VT_BITS * i);
for (j = 0; j < n_good; j++) {
unsigned long rule_hash = 0;
vertex_rule_c *vr = vertex_rules + good_rules[j];
for (i = 0; i < vertex->n_tiles; i++)
rule_hash |= (unsigned long) vr->tiles[i] << (VT_BITS * i);
if (rule_hash == vertex_hash) {
if (matches != 0) {
matches[hits].rule = good_rules[j];
matches[hits].pos = 0;
}
hits++;
if (first_only)
return hits;
else
new_rule_mask |= 1 << good_rules[j];
}
for (i = vr->n_tiles - 1; i > 0; i--) {
rule_hash = vr->tiles[i] | (rule_hash & lower_bits_mask) << VT_BITS;
if (vertex_hash == rule_hash) {
if (matches != 0) {
matches[hits].rule = good_rules[j];
matches[hits].pos = i;
}
hits++;
if (first_only)
return hits;
else
new_rule_mask |= 1 << good_rules[j];
}
}
}
vertex->rule_mask = new_rule_mask;
return hits;
}
/*-
* find_completions finds the possible ways to add a tile to a vertex.
* The return values is the number of such possibilities. You must
* first call match_rules to produce matches and n_matches. sides
* specifies which side of the vertex to extend and can be S_LEFT or
* S_RIGHT. If results is non-null, it should point to an array large
* enough to contain the results, which will be stored there.
* MAX_COMPL elements will always suffice. If first_only is true we
* stop as soon as we find one possibility (NOT USED).
*/
#define MAX_COMPL 2
static int
find_completions(fringe_node_c * vertex, rule_match_c * matches, int n_matches,
unsigned side, vertex_type_c * results /*, int first_only */ )
{
int n_res = 0, cont;
register int i, j;
vertex_type_c buf[MAX_COMPL];
if (results == 0)
results = buf;
if (n_matches <= 0)
return 0;
for (i = 0; i < n_matches; i++) {
vertex_rule_c *rule = vertex_rules + matches[i].rule;
int pos = (matches[i].pos
+ (side == S_RIGHT ? vertex->n_tiles : rule->n_tiles - 1))
% rule->n_tiles;
vertex_type_c vtype = rule->tiles[pos];
cont = 1;
for (j = 0; j < n_res; j++)
if (vtype == results[j]) {
cont = 0;
break;
}
if (cont)
results[n_res++] = vtype;
}
return n_res;
}
/*-
* Draw a tile on the display. Vertices must be given in a
* counterclockwise order. vtype is the vertex type of v1 (and thus
* also gives the tile type).
*/
static void
draw_tile(fringe_node_c * v1, fringe_node_c * v2,
fringe_node_c * v3, fringe_node_c * v4,
vertex_type_c vtype, ModeInfo * mi)
{
Display *display = MI_DISPLAY(mi);
Window window = MI_WINDOW(mi);
GC gc = MI_GC(mi);
tiling_c *tp = &tilings[MI_SCREEN(mi)];
XPoint pts[5];
vertex_type_c corner = vtype & VT_CORNER_MASK;
if (v1->off_screen && v2->off_screen && v3->off_screen && v4->off_screen)
return;
pts[corner] = v1->loc;
pts[VT_RIGHT(corner)] = v2->loc;
pts[VT_FAR(corner)] = v3->loc;
pts[VT_LEFT(corner)] = v4->loc;
pts[4] = pts[0];
if (MI_NPIXELS(mi) > 2) {
if ((vtype & VT_TYPE_MASK) == VT_THICK)
XSetForeground(display, gc, MI_PIXEL(mi, tp->thick_color));
else
XSetForeground(display, gc, MI_PIXEL(mi, tp->thin_color));
} else
XSetForeground(display, gc, MI_WHITE_PIXEL(mi));
XFillPolygon(display, window, gc, pts, 4, Convex, CoordModeOrigin);
XSetForeground(display, gc, MI_BLACK_PIXEL(mi));
XDrawLines(display, window, gc, pts, 5, CoordModeOrigin);
if (tp->ammann) {
/* Draw some Ammann lines for debugging purposes. This will probably
fail miserably on a b&w display. */
if ((vtype & VT_TYPE_MASK) == VT_THICK) {
static float r = .0;
if (r == .0) {
float pi10 = 2 * atan(1.) / 5;
r = 1 - sin(pi10) / (2 * sin(3 * pi10));
}
if (MI_NPIXELS(mi) > 2)
XSetForeground(display, gc, MI_PIXEL(mi, tp->thin_color));
else {
XSetForeground(display, gc, MI_BLACK_PIXEL(mi));
XSetLineAttributes(display, gc, 1, LineOnOffDash, CapNotLast, JoinMiter);
}
XDrawLine(display, window, gc,
(int) (r * pts[3].x + (1 - r) * pts[0].x + .5),
(int) (r * pts[3].y + (1 - r) * pts[0].y + .5),
(int) (r * pts[1].x + (1 - r) * pts[0].x + .5),
(int) (r * pts[1].y + (1 - r) * pts[0].y + .5));
if (MI_NPIXELS(mi) <= 2)
XSetLineAttributes(display, gc, 1, LineSolid, CapNotLast, JoinMiter);
} else {
if (MI_NPIXELS(mi) > 2)
XSetForeground(display, gc, MI_PIXEL(mi, tp->thick_color));
else {
XSetForeground(display, gc, MI_BLACK_PIXEL(mi));
XSetLineAttributes(display, gc, 1, LineOnOffDash, CapNotLast, JoinMiter);
}
XDrawLine(display, window, gc,
(int) ((pts[3].x + pts[2].x) / 2 + .5),
(int) ((pts[3].y + pts[2].y) / 2 + .5),
(int) ((pts[1].x + pts[2].x) / 2 + .5),
(int) ((pts[1].y + pts[2].y) / 2 + .5));
if (MI_NPIXELS(mi) <= 2)
XSetLineAttributes(display, gc, 1, LineSolid, CapNotLast, JoinMiter);
}
}
}
/*-
* Update the status of this vertex on the forced vertex queue. If
* the vertex has become untileable set tp->done. This is supposed
* to detect dislocations -- never call this routine with a completely
* tiled vertex.
*
* Check for untileable vertices in check_vertex and stop tiling as
* soon as one finds one. I don't know if it is possible to run out
* of forced vertices while untileable vertices exist (or will
* cavities inevitably appear). If this can happen, add_random_tile
* might get called with an untileable vertex, causing ( n <= 1).
* (This is what the tp->done checks for).
*
* A delayLoop celebrates the dislocation.
*/
static void
check_vertex(ModeInfo * mi, fringe_node_c * vertex, tiling_c * tp)
{
rule_match_c hits[MAX_TILES_PER_VERTEX * N_VERTEX_RULES];
int n_hits = match_rules(vertex, hits, False);
unsigned forced_sides = 0;
if (vertex->rule_mask == 0) {
tp->done = True;
if (MI_IS_VERBOSE(mi)) {
(void) fprintf(stderr, "Dislocation occurred!\n");
}
tp->busyLoop = CELEBRATE; /* Should be able to recover */
}
if (1 == find_completions(vertex, hits, n_hits, S_LEFT, 0 /*, False */ ))
forced_sides |= S_LEFT;
if (1 == find_completions(vertex, hits, n_hits, S_RIGHT, 0 /*, False */ ))
forced_sides |= S_RIGHT;
if (forced_sides == 0) {
if (vertex->list_ptr != 0) {
forced_node_c *node = *vertex->list_ptr;
*vertex->list_ptr = node->next;
if (node->next != 0)
node->next->vertex->list_ptr = vertex->list_ptr;
(void) free((void *) node);
tp->forced.n_nodes--;
if (!vertex->off_screen)
tp->forced.n_visible--;
vertex->list_ptr = 0;
}
} else {
forced_node_c *node;
if (vertex->list_ptr == 0) {
node = ALLOC_NODE(forced_node_c);
node->vertex = vertex;
node->next = tp->forced.first;
if (tp->forced.first != 0)
tp->forced.first->vertex->list_ptr = &(node->next);
tp->forced.first = node;
vertex->list_ptr = &(tp->forced.first);
tp->forced.n_nodes++;
if (!vertex->off_screen)
tp->forced.n_visible++;
} else
node = *vertex->list_ptr;
node->forced_sides = forced_sides;
}
}
/*-
* Delete this vertex. If the vertex is a member of the forced vertex queue,
* also remove that entry. We assume that the vertex is no longer
* connected to the fringe. Note that tp->fringe.nodes must not point to
* the vertex being deleted.
*/
static void
delete_vertex(ModeInfo * mi, fringe_node_c * vertex, tiling_c * tp)
{
if (tp->fringe.nodes == vertex) {
tp->done = True;
if (MI_IS_VERBOSE(mi)) {
(void) fprintf(stderr, "Weirdness in delete_penrose()\n");
(void) fprintf(stderr, "tp->fringe.nodes == vertex\n");
}
tp->busyLoop = CELEBRATE;
}
if (vertex->list_ptr != 0) {
forced_node_c *node = *vertex->list_ptr;
*vertex->list_ptr = node->next;
if (node->next != 0)
node->next->vertex->list_ptr = vertex->list_ptr;
(void) free((void *) node);
tp->forced.n_nodes--;
if (!vertex->off_screen)
tp->forced.n_visible--;
}
if (!vertex->off_screen)
tp->fringe.n_nodes--;
(void) free((void *) vertex);
}
/*-
* Check whether the addition of a tile of type vtype would completely fill
* the space available at vertex.
*/
static int
fills_vertex(ModeInfo * mi, vertex_type_c vtype, fringe_node_c * vertex)
{
return
(vertex_dir(mi, vertex, S_LEFT) - vertex_dir(mi, vertex, S_RIGHT)
- vtype_angle(vtype)) % 10 == 0;
}
/*-
* If you were to add a tile of type vtype to a specified side of
* vertex, fringe_changes tells you which other vertices it would
* attach to. The addresses of these vertices will be stored in the
* last three arguments. Null is stored if the corresponding vertex
* would need to be allocated.
*
* The function also analyzes which vertices would be swallowed by the tiling
* and thus cut off from the fringe. The result is returned as a bit pattern.
*/
#define FC_BAG 1 /* Total enclosure. Should never occur. */
#define FC_NEW_RIGHT 2
#define FC_NEW_FAR 4
#define FC_NEW_LEFT 8
#define FC_NEW_MASK 0xe
#define FC_CUT_THIS 0x10
#define FC_CUT_RIGHT 0x20
#define FC_CUT_FAR 0x40
#define FC_CUT_LEFT 0x80
#define FC_CUT_MASK 0xf0
#define FC_TOTAL_MASK 0xff
static unsigned
fringe_changes(ModeInfo * mi, fringe_node_c * vertex,
unsigned side, vertex_type_c vtype,
fringe_node_c ** right, fringe_node_c ** far,
fringe_node_c ** left)
{
fringe_node_c *v, *f = NULL;
unsigned result = FC_NEW_FAR; /* We clear this later if necessary. */
if (far)
*far = 0;
if (fills_vertex(mi, vtype, vertex)) {
result |= FC_CUT_THIS;
} else if (side == S_LEFT) {
result |= FC_NEW_RIGHT;
if (right)
*right = 0;
} else {
result |= FC_NEW_LEFT;
if (left)
*left = 0;
}
if (!(result & FC_NEW_LEFT)) {
v = vertex->next;
if (left)
*left = v;
if (fills_vertex(mi, VT_LEFT(vtype), v)) {
result = (result & ~FC_NEW_FAR) | FC_CUT_LEFT;
f = v->next;
if (far)
*far = f;
}
}
if (!(result & FC_NEW_RIGHT)) {
v = vertex->prev;
if (right)
*right = v;
if (fills_vertex(mi, VT_RIGHT(vtype), v)) {
result = (result & ~FC_NEW_FAR) | FC_CUT_RIGHT;
f = v->prev;
if (far)
*far = f;
}
}
if (!(result & FC_NEW_FAR)
&& fills_vertex(mi, VT_FAR(vtype), f)) {
result |= FC_CUT_FAR;
result &= (~FC_NEW_LEFT & ~FC_NEW_RIGHT);
if (right && (result & FC_CUT_LEFT))
*right = f->next;
if (left && (result & FC_CUT_RIGHT))
*left = f->prev;
}
if (((result & FC_CUT_LEFT) && (result & FC_CUT_RIGHT))
|| ((result & FC_CUT_THIS) && (result & FC_CUT_FAR)))
result |= FC_BAG;
return result;
}
/* A couple of lesser helper functions for add_tile. */
static void
add_vtype(fringe_node_c * vertex, unsigned side, vertex_type_c vtype)
{
if (side == S_RIGHT)
vertex->tiles[vertex->n_tiles++] = vtype;
else {
register int i;
for (i = vertex->n_tiles; i > 0; i--)
vertex->tiles[i] = vertex->tiles[i - 1];
vertex->tiles[0] = vtype;
vertex->n_tiles++;
}
}
static fringe_node_c *
alloc_vertex(ModeInfo * mi, angle_c dir, fringe_node_c * from, tiling_c * tp)
{
fringe_node_c *v = ALLOC_NODE(fringe_node_c);
if (v == 0) {
tp->done = True;
if (MI_IS_VERBOSE(mi)) {
(void) fprintf(stderr, "Weirdness in alloc_vertex()\n");
(void) fprintf(stderr, "v = 0\n");
}
tp->busyLoop = CELEBRATE;
}
*v = *from;
add_unit_vec(dir, v->fived);
v->loc = fived_to_loc(v->fived, tp);
if (v->loc.x < 0 || v->loc.y < 0
|| v->loc.x >= tp->width || v->loc.y >= tp->height) {
v->off_screen = True;
if (v->loc.x < -tp->width || v->loc.y < -tp->height
|| v->loc.x >= 2 * tp->width || v->loc.y >= 2 * tp->height)
tp->done = True;
} else {
v->off_screen = False;
tp->fringe.n_nodes++;
}
v->n_tiles = 0;
v->rule_mask = (1 << N_VERTEX_RULES) - 1;
v->list_ptr = 0;
return v;
}
/*-
* Add a tile described by vtype to the side of vertex. This must be
* allowed by the rules -- we do not check it here. New vertices are
* allocated as necessary. The fringe and the forced vertex pool are updated.
* The new tile is drawn on the display.
*
* One thing we do check here is whether the new tile causes an untiled
* area to become enclosed by the tiling. If this would happen, the tile
* is not added. The return value is true iff a tile was added.
*/
static int
add_tile(ModeInfo * mi,
fringe_node_c * vertex, unsigned side, vertex_type_c vtype)
{
tiling_c *tp = &tilings[MI_SCREEN(mi)];
fringe_node_c
* left = 0,
*right = 0,
*far = 0,
*node;
unsigned fc = fringe_changes(mi, vertex, side, vtype, &right, &far, &left);
vertex_type_c
ltype = VT_LEFT(vtype),
rtype = VT_RIGHT(vtype),
ftype = VT_FAR(vtype);
/* By our conventions vertex->next lies to the left of vertex and
vertex->prev to the right. */
/* This should never occur. */
if (fc & FC_BAG) {
tp->done = True;
if (MI_IS_VERBOSE(mi)) {
(void) fprintf(stderr, "Weirdness in add_tile()\n");
(void) fprintf(stderr, "fc = %d, FC_BAG = %d\n", fc, FC_BAG);
}
}
if (side == S_LEFT) {
if (right == 0)
right = alloc_vertex(mi,
vertex_dir(mi, vertex, S_LEFT) - vtype_angle(vtype), vertex, tp);
if (far == 0)
far = alloc_vertex(mi,
vertex_dir(mi, left, S_RIGHT) + vtype_angle(ltype), left, tp);
} else {
if (left == 0)
left = alloc_vertex(mi,
vertex_dir(mi, vertex, S_RIGHT) + vtype_angle(vtype), vertex, tp);
if (far == 0)
far = alloc_vertex(mi,
vertex_dir(mi, right, S_LEFT) - vtype_angle(rtype), right, tp);
}
/* Having allocated the new vertices, but before joining them with
the rest of the fringe, check if vertices with same coordinates
already exist. If any such are found, give up. */
node = tp->fringe.nodes;
do {
if (((fc & FC_NEW_LEFT) && fived_equal(node->fived, left->fived))
|| ((fc & FC_NEW_RIGHT) && fived_equal(node->fived, right->fived))
|| ((fc & FC_NEW_FAR) && fived_equal(node->fived, far->fived))) {
/* Better luck next time. */
if (fc & FC_NEW_LEFT)
delete_vertex(mi, left, tp);
if (fc & FC_NEW_RIGHT)
delete_vertex(mi, right, tp);
if (fc & FC_NEW_FAR)
delete_vertex(mi, far, tp);
return False;
}
node = node->next;
} while (node != tp->fringe.nodes);
/* Rechain. */
if (!(fc & FC_CUT_THIS)) {
if (side == S_LEFT) {
vertex->next = right;
right->prev = vertex;
} else {
vertex->prev = left;
left->next = vertex;
}
}
if (!(fc & FC_CUT_FAR)) {
if (!(fc & FC_CUT_LEFT)) {
far->next = left;
left->prev = far;
}
if (!(fc & FC_CUT_RIGHT)) {
far->prev = right;
right->next = far;
}
}
draw_tile(vertex, right, far, left, vtype, mi);
/* Delete vertices that are no longer on the fringe. Check the others. */
if (fc & FC_CUT_THIS) {
tp->fringe.nodes = far;
delete_vertex(mi, vertex, tp);
} else {
add_vtype(vertex, side, vtype);
check_vertex(mi, vertex, tp);
tp->fringe.nodes = vertex;
}
if (fc & FC_CUT_FAR)
delete_vertex(mi, far, tp);
else {
add_vtype(far, fc & FC_CUT_RIGHT ? S_LEFT : S_RIGHT, ftype);
check_vertex(mi, far, tp);
}
if (fc & FC_CUT_LEFT)
delete_vertex(mi, left, tp);
else {
add_vtype(left, fc & FC_CUT_FAR ? S_LEFT : S_RIGHT, ltype);
check_vertex(mi, left, tp);
}
if (fc & FC_CUT_RIGHT)
delete_vertex(mi, right, tp);
else {
add_vtype(right, fc & FC_CUT_FAR ? S_RIGHT : S_LEFT, rtype);
check_vertex(mi, right, tp);
}
return True;
}
/*-
* Add a forced tile to a given forced vertex. Basically an easy job,
* since we know what to add. But it might fail if adding the tile
* would cause some untiled area to become enclosed. There is also another
* more exotic culprit: we might have a dislocation. Fortunately, they
* are very rare (the PRL article reported that perfect tilings of over
* 2^50 tiles had been generated). There is a version of the algorithm
* that doesn't produce dislocations, but it's a lot hairier than the
* simpler version I used.
*/
static int
add_forced_tile(ModeInfo * mi, forced_node_c * node)
{
tiling_c *tp = &tilings[MI_SCREEN(mi)];
unsigned side;
vertex_type_c vtype;
rule_match_c hits[MAX_TILES_PER_VERTEX * N_VERTEX_RULES];
int n;
if (node->forced_sides == (S_LEFT | S_RIGHT))
side = NRAND(2) ? S_LEFT : S_RIGHT;
else
side = node->forced_sides;
n = match_rules(node->vertex, hits, True);
n = find_completions(node->vertex, hits, n, side, &vtype /*, True */ );
if (n <= 0) {
tp->done = True;
if (MI_IS_VERBOSE(mi)) {
(void) fprintf(stderr, "Weirdness in add_forced_tile()\n");
(void) fprintf(stderr, "n = %d\n", n);
}
}
return add_tile(mi, node->vertex, side, vtype);
}
/*-
* Whether the addition of a tile of vtype on the given side of vertex
* would conform to the rules. The efficient way to do this would be
* to add the new tile and then use the same type of search as in
* match_rules. However, this function is not a performance
* bottleneck (only needed for random tile additions, which are
* relatively infrequent), so I will settle for a simpler implementation.
*/
static int
legal_move(fringe_node_c * vertex, unsigned side, vertex_type_c vtype)
{
rule_match_c hits[MAX_TILES_PER_VERTEX * N_VERTEX_RULES];
vertex_type_c legal_vt[MAX_COMPL];
int n_hits, n_legal, i;
n_hits = match_rules(vertex, hits, False);
n_legal = find_completions(vertex, hits, n_hits, side, legal_vt /*, False */ );
for (i = 0; i < n_legal; i++)
if (legal_vt[i] == vtype)
return True;
return False;
}
/*-
* Add a randomly chosen tile to a given vertex. This requires more checking
* as we must make sure the new tile conforms to the vertex rules at every
* vertex it touches. */
static void
add_random_tile(fringe_node_c * vertex, ModeInfo * mi)
{
fringe_node_c *right, *left, *far;
int i, j, n, n_hits, n_good;
unsigned side, fc, no_good, s;
vertex_type_c vtypes[MAX_COMPL];
rule_match_c hits[MAX_TILES_PER_VERTEX * N_VERTEX_RULES];
tiling_c *tp = &tilings[MI_SCREEN(mi)];
if (MI_NPIXELS(mi) > 2) {
tp->thick_color = NRAND(MI_NPIXELS(mi));
/* Insure good contrast */
tp->thin_color = (NRAND(2 * MI_NPIXELS(mi) / 3) + tp->thick_color +
MI_NPIXELS(mi) / 6) % MI_NPIXELS(mi);
} else
tp->thick_color = tp->thin_color = MI_WHITE_PIXEL(mi);
n_hits = match_rules(vertex, hits, False);
side = NRAND(2) ? S_LEFT : S_RIGHT;
n = find_completions(vertex, hits, n_hits, side, vtypes /*, False */ );
/* One answer would mean a forced tile. */
if (n <= 0) {
tp->done = True;
if (MI_IS_VERBOSE(mi)) {
(void) fprintf(stderr, "Weirdness in add_random_tile()\n");
(void) fprintf(stderr, "n = %d\n", n);
}
}
no_good = 0;
n_good = n;
for (i = 0; i < n; i++) {
fc = fringe_changes(mi, vertex, side, vtypes[i], &right, &far, &left);
if (fc & FC_BAG) {
tp->done = True;
if (MI_IS_VERBOSE(mi)) {
(void) fprintf(stderr, "Weirdness in add_random_tile()\n");
(void) fprintf(stderr, "fc = %d, FC_BAG = %d\n", fc, FC_BAG);
}
}
if (right) {
s = (((fc & FC_CUT_FAR) && (fc & FC_CUT_LEFT)) ? S_RIGHT : S_LEFT);
if (!legal_move(right, s, VT_RIGHT(vtypes[i]))) {
no_good |= (1 << i);
n_good--;
continue;
}
}
if (left) {
s = (((fc & FC_CUT_FAR) && (fc & FC_CUT_RIGHT)) ? S_LEFT : S_RIGHT);
if (!legal_move(left, s, VT_LEFT(vtypes[i]))) {
no_good |= (1 << i);
n_good--;
continue;
}
}
if (far) {
s = ((fc & FC_CUT_LEFT) ? S_RIGHT : S_LEFT);
if (!legal_move(far, s, VT_FAR(vtypes[i]))) {
no_good |= (1 << i);
n_good--;
}
}
}
if (n_good <= 0) {
tp->done = True;
if (MI_IS_VERBOSE(mi)) {
(void) fprintf(stderr, "Weirdness in add_random_tile()\n");
(void) fprintf(stderr, "n_good = %d\n", n_good);
}
}
n = NRAND(n_good);
for (i = j = 0; i <= n; i++, j++)
while (no_good & (1 << j))
j++;
i = add_tile(mi, vertex, side, vtypes[j - 1]);
if (!i) {
tp->done = True;
if (MI_IS_VERBOSE(mi)) {
(void) fprintf(stderr, "Weirdness in add_random_tile()\n");
(void) fprintf(stderr, "i = %d\n", i);
}
}
}
/* One step of the growth algorithm. */
void
draw_penrose(ModeInfo * mi)
{
tiling_c *tp = &tilings[MI_SCREEN(mi)];
int i = 0, n;
forced_node_c *p = tp->forced.first;
MI_IS_DRAWN(mi) = True;
if (tp->busyLoop > 0) {
tp->busyLoop--;
return;
}
if (tp->done || tp->failures >= 100) {
init_penrose(mi);
return;
}
/* Check for the initial "2-gon". */
if (tp->fringe.nodes->prev == tp->fringe.nodes->next) {
vertex_type_c vtype = (unsigned char) (VT_TOTAL_MASK & LRAND());
MI_CLEARWINDOW(mi);
(void) add_tile(mi, tp->fringe.nodes, S_LEFT, vtype);
return;
}
/* No visible nodes left. */
if (tp->fringe.n_nodes == 0) {
tp->done = True;
tp->busyLoop = COMPLETION; /* Just finished drawing */
return;
}
if (tp->forced.n_visible > 0 && tp->failures < 10) {
n = NRAND(tp->forced.n_visible);
for (;;) {
while (p->vertex->off_screen)
p = p->next;
if (i++ < n)
p = p->next;
else
break;
}
} else if (tp->forced.n_nodes > 0) {
n = NRAND(tp->forced.n_nodes);
while (i++ < n)
p = p->next;
} else {
fringe_node_c *p = tp->fringe.nodes;
n = NRAND(tp->fringe.n_nodes);
i = 0;
for (; i <= n; i++)
do {
p = p->next;
} while (p->off_screen);
add_random_tile(p, mi);
tp->failures = 0;
return;
}
if (add_forced_tile(mi, p))
tp->failures = 0;
else
tp->failures++;
}
/* Total clean-up. */
void
release_penrose(ModeInfo * mi)
{
if (tilings != NULL) {
int screen;
for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
tiling_c *tp = &tilings[screen];
release_screen(tp);
}
(void) free((void *) tilings);
tilings = NULL;
}
}
|