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/* -*- Mode: C; tab-width: 4 -*- */
/* star --- flying through an asteroid field */
#if !defined( lint ) && !defined( SABER )
static const char sccsid[] = "@(#)star.c 4.07 97/11/24 xlockmore";
#endif
/*-
* Based on TI Explorer Lisp code by John Nguyen <johnn@hx.lcs.mit.edu>
* Copyright (c) 1992 by Jamie Zawinski
*
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and that
* both that copyright notice and this permission notice appear in
* supporting documentation.
*
* This file is provided AS IS with no warranties of any kind. The author
* shall have no liability with respect to the infringement of copyrights,
* trade secrets or any patents by this file or any part thereof. In no
* event will the author be liable for any lost revenue or profits or
* other special, indirect and consequential damages.
*
* Revision History:
* 10-Oct-96: Renamed from rock. Added trek and rock options.
* Combined with features from star by Heath Rice
* <rice@asl.dl.nec.com>.
* The Enterprise flys by from a few different views.
* Also have one view of a Romulan ship.
* 7-Sep-96: Fixed problems with 3d mode <theiling@coli.uni-sb.de>
* 8-May-96: Blue on left instead of green for 3d. It seems more common
* than green. Use "-left3d Green" if you have the other kind.
* 17-Jan-96: 3D mode for star thanks to <theiling@coli.uni-sb.de>.
* Get out your 3D glasses, Red on right and Blue on left.
* 14-Apr-95: Jeremie PETIT <petit@aurora.unice.fr> added a "move" feature.
* 2-Sep-93: xlock version David Bagley <bagleyd@bigfoot.com>
* 1992: xscreensaver version Jamie Zawinski <jwz@jwz.org>
*/
/*-
* original copyright
* Copyright (c) 1992 by Jamie Zawinski
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation. No representations are made about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*/
#ifdef STANDALONE
#define PROGCLASS "Star"
#define HACK_INIT init_star
#define HACK_DRAW draw_star
#define star_opts xlockmore_opts
#define DEFAULTS "*delay: 40000 \n" \
"*count: 100 \n" \
"*size: 100 \n" \
"*ncolors: 200 \n" \
"*use3d: False \n" \
"*delta3d: 1.5 \n" \
"*right3d: red \n" \
"*left3d: blue \n" \
"*both3d: magenta \n" \
"*none3d: black \n"
#define BRIGHT_COLORS
#include "xlockmore.h" /* in xscreensaver distribution */
#else /* STANDALONE */
#include "xlock.h" /* in xlockmore distribution */
#endif /* STANDALONE */
#define DEF_TREK "50"
#define DEF_ROCK "False"
#define DEF_STRAIGHT "False"
static int trek;
static Bool rock;
static Bool straight;
static XrmOptionDescRec opts[] =
{
{"-trek", ".star.trek", XrmoptionSepArg, (caddr_t) NULL},
{"-rock", ".star.rock", XrmoptionNoArg, (caddr_t) "on"},
{"+rock", ".star.rock", XrmoptionNoArg, (caddr_t) "off"},
{"-straight", ".star.straight", XrmoptionNoArg, (caddr_t) "on"},
{"+straight", ".star.straight", XrmoptionNoArg, (caddr_t) "off"}
};
static argtype vars[] =
{
{(caddr_t *) & trek, "trek", "Trek", DEF_TREK, t_Int},
{(caddr_t *) & rock, "rock", "Rock", DEF_ROCK, t_Bool},
{(caddr_t *) & straight, "straight", "Straight", DEF_STRAIGHT, t_Bool}
};
static OptionStruct desc[] =
{
{"-trek num", "chance of a Star Trek encounter"},
{"-/+rock", "turn on/off rocks"},
{"-/+straight", "turn on/off spin and shifting origin"}
};
ModeSpecOpt star_opts =
{sizeof opts / sizeof opts[0], opts, sizeof vars / sizeof vars[0], vars, desc};
#ifdef USE_MODULES
ModStruct star_description =
{"star", "init_star", "draw_star", "release_star",
"refresh_star", "init_star", NULL, &star_opts,
40000, 100, 1, 100, 64, 0.3, "",
"Shows a star field with a twist", 0, NULL};
#endif
typedef struct _BitmapType {
int direction, width, height;
} BitmapType;
#include "bitmaps/trek-0.xbm" /* Enterprise SOUTH EAST */
#include "bitmaps/trek-1.xbm" /* Enterprise EAST */
#ifdef ROMULAN /* Bitmap looks messed up to me. */
#include "bitmaps/trek-2.xbm" /* Romulan (cloaked?) EAST */
#define TREKIES 3
#else
#define TREKIES 2
#endif
static BitmapType trekie[] =
{
{3, trek0_width, trek0_height},
{2, trek1_width, trek1_height}
#ifdef ROMULAN
,
{2, trek2_width, trek2_height}
#endif
};
/*-
* For 3d effect get some 3D glasses, right lens red, and left lens blue.
* Too bad monitors do not emit polarized light.
*/
#define MIN_STARS 1
#define MIN_DEPTH 2 /* stars disappear when they get this close */
#define MAX_DEPTH 60 /* this is where stars appear */
#define MINSIZE 3 /* how small where pixmaps are not used */
#define MAXSIZE 200 /* how big (in pixels) stars are at depth 1 */
#define DEPTH_SCALE 100 /* how many ticks there are between depths */
#define RESOLUTION 1000
#define MAX_DEP 0.3 /* how far the displacement can be (percents) */
#define DIRECTION_CHANGE_RATE 60
#define MAX_DEP_SPEED 5 /* Maximum speed for movement */
#define MOVE_STYLE 0 /* Only 0 and 1. Distinguishes the fact that
these are the stars that are moving (1)
or the stars source (0). */
#define GETZDIFF(z) \
(MI_DELTA3D(mi)*40.0*(1.0-((MAX_DEPTH*DEPTH_SCALE/2)/(z+20.0*DEPTH_SCALE))))
/* the compiler needs to optimize the calculations here */
/*-
there's not much point in the above being user-customizable, but those
numbers might want to be tweaked for displays with an order of magnitude
higher resolution or compute power.
*/
#define TREKBITS(n,w,h)\
sp->trekPixmaps[sp->init_treks++]=\
XCreateBitmapFromData(display,window,(char *)n,w,h)
typedef struct {
int real_size;
int r;
unsigned long color;
int theta;
int depth;
int size, x, y;
int diff;
} astar;
typedef struct {
XPoint loc, delta, size;
} trekstruct;
typedef struct {
int current_delta; /* observer Z rotation */
int new_delta;
int dchange_tick;
int width, height;
int midx, midy;
int current_dep[2];
int speed_dep[2];
short direction[2];
int rotate_p, speed, nstars;
float max_dep;
int move_p;
int dep_x, dep_y;
int max_star_size;
astar *astars;
Pixmap *pixmaps;
Pixmap trekPixmaps[TREKIES];
int init_treks;
int current_trek;
GC stippledGC;
trekstruct trek;
} starstruct;
static float cos_array[RESOLUTION], sin_array[RESOLUTION];
static float depths[(MAX_DEPTH + 1) * DEPTH_SCALE];
static starstruct *stars = NULL;
static void star_draw(ModeInfo * mi, astar * astars, int draw_p);
static int compute_move(starstruct * sp, int axe);
static void
star_compute(ModeInfo * mi, astar * astars)
{
starstruct *sp = &stars[MI_SCREEN(mi)];
double factor = depths[astars->depth];
double rsize = astars->real_size * factor;
astars->size = (int) (rsize + 0.5);
astars->diff = (int) (int) GETZDIFF(astars->depth);
astars->x = sp->midx + (int) (cos_array[astars->theta] * astars->r * factor);
astars->y = sp->midy + (int) (sin_array[astars->theta] * astars->r * factor);
if (sp->move_p) {
double move_factor = (double) (MOVE_STYLE - (double) astars->depth /
(double) ((MAX_DEPTH + 1) * (double) DEPTH_SCALE));
/* move_factor is 0 when the star is close, 1 when far */
astars->x += (int) ((double) sp->dep_x * move_factor);
astars->y += (int) ((double) sp->dep_y * move_factor);
}
}
static void
star_reset(ModeInfo * mi, astar * astars)
{
starstruct *sp = &stars[MI_SCREEN(mi)];
astars->real_size = sp->max_star_size;
astars->r = (int) (RESOLUTION * 0.7 + NRAND(30 * RESOLUTION));
astars->theta = NRAND(RESOLUTION);
astars->depth = MAX_DEPTH * DEPTH_SCALE;
if (MI_NPIXELS(mi) > 2)
astars->color = MI_PIXEL(mi, NRAND(MI_NPIXELS(mi)));
else
astars->color = MI_WHITE_PIXEL(mi);
star_compute(mi, astars);
star_draw(mi, astars, True);
}
static void
star_tick(ModeInfo * mi, astar * astars, int d)
{
starstruct *sp = &stars[MI_SCREEN(mi)];
if (astars->depth > 0) {
star_draw(mi, astars, False);
astars->depth -= sp->speed;
if (sp->rotate_p)
astars->theta = (astars->theta + d) % RESOLUTION;
while (astars->theta < 0)
astars->theta += RESOLUTION;
if (astars->depth < (MIN_DEPTH * DEPTH_SCALE))
astars->depth = 0;
else {
star_compute(mi, astars);
star_draw(mi, astars, True);
}
} else if (!NRAND(40))
star_reset(mi, astars);
}
static void
move_trek(starstruct * sp, int direction, int width, int height)
{
switch (direction) { /* Format: 0 = N, 1 = NE, etc */
case 2: /* EAST */
sp->trek.loc.x = sp->width;
sp->trek.loc.y = NRAND(sp->height);
sp->trek.delta.x = -(NRAND(3) + 1);
sp->trek.delta.y = NRAND(7) - 4;
sp->trek.size.x = width;
sp->trek.size.y = height;
break;
case 3: /* SOUTH EAST */
if (LRAND() & 1) { /* Top to Right */
sp->trek.loc.x = NRAND(sp->width);
sp->trek.loc.y = -height;
} else { /* Left to Bottom */
sp->trek.loc.x = -width;
sp->trek.loc.y = NRAND(sp->height);
}
sp->trek.delta.x = NRAND(3) + 1;
sp->trek.delta.y = NRAND(3) + 1;
sp->trek.size.x = width;
sp->trek.size.y = height;
break;
case 4: /* SOUTH */
sp->trek.loc.x = NRAND(sp->width);
sp->trek.loc.y = sp->height;
sp->trek.delta.x = NRAND(7) - 4;
sp->trek.delta.y = -(NRAND(3) + 1);
sp->trek.size.x = width;
sp->trek.size.y = height;
break;
default:
(void) printf("not implemented for direction %d", direction);
break;
}
}
static void
draw_trek(ModeInfo * mi)
{
Display *display = MI_DISPLAY(mi);
Window window = MI_WINDOW(mi);
GC gc = MI_GC(mi);
starstruct *sp = &stars[MI_SCREEN(mi)];
int new_one = 0;
if (TREKIES == sp->current_trek)
if (NRAND(10000) < trek) {
sp->current_trek = NRAND(TREKIES);
new_one = 1;
move_trek(sp, trekie[sp->current_trek].direction,
trekie[sp->current_trek].width, trekie[sp->current_trek].height);
}
if (TREKIES != sp->current_trek) {
sp->trek.loc.x += sp->trek.delta.x;
sp->trek.loc.y += sp->trek.delta.y;
if ((sp->trek.loc.x < -sp->trek.size.x) ||
(sp->trek.loc.y < -sp->trek.size.y) ||
(sp->trek.loc.y > sp->height) ||
(sp->trek.loc.x > sp->width)) {
sp->current_trek = TREKIES;
XSetForeground(display, gc, MI_BLACK_PIXEL(mi));
XFillRectangle(display, window, gc,
sp->trek.loc.x - sp->trek.delta.x,
sp->trek.loc.y - sp->trek.delta.y,
sp->trek.size.x, sp->trek.size.y);
} else {
XSetForeground(display, sp->stippledGC, MI_WHITE_PIXEL(mi));
XSetTSOrigin(display, sp->stippledGC, sp->trek.loc.x, sp->trek.loc.y);
XSetStipple(display, sp->stippledGC, sp->trekPixmaps[sp->current_trek]);
XSetFillStyle(display, sp->stippledGC, FillOpaqueStippled);
XFillRectangle(display, window, sp->stippledGC,
sp->trek.loc.x, sp->trek.loc.y,
sp->trek.size.x, sp->trek.size.y);
if (!new_one) {
XSetForeground(display, gc, MI_BLACK_PIXEL(mi));
ERASE_IMAGE(display, window, gc,
sp->trek.loc.x, sp->trek.loc.y,
(sp->trek.loc.x - sp->trek.delta.x),
(sp->trek.loc.y - sp->trek.delta.y),
sp->trek.size.x, sp->trek.size.y);
}
}
}
}
static void
star_draw(ModeInfo * mi, astar * astars, int draw_p)
{
Display *display = MI_DISPLAY(mi);
Window window = MI_WINDOW(mi);
GC gc = MI_GC(mi);
starstruct *sp = &stars[MI_SCREEN(mi)];
if (draw_p) {
if (MI_IS_USE3D(mi)) {
if (MI_IS_INSTALL(mi))
XSetForeground(MI_DISPLAY(mi), gc, MI_NONE_COLOR(mi));
else
XSetForeground(display, gc, MI_BLACK_PIXEL(mi));
} else
XSetForeground(display, gc, astars->color);
} else
XSetForeground(display, gc, MI_BLACK_PIXEL(mi));
if (astars->x <= 0 || astars->y <= 0 ||
astars->x >= sp->width || astars->y >= sp->height) {
/* This means that if a star were to go off the screen at 12:00, but
would have been visible at 3:00, it won't come back once the observer
rotates around so that the star would have been visible again.
Oh well.
*/
if (!sp->move_p)
astars->depth = 0;
return;
}
if (astars->size <= 1) {
if (MI_IS_USE3D(mi)) {
if (draw_p) {
if (MI_IS_INSTALL(mi))
XSetFunction(display, gc, GXor);
XSetForeground(display, gc, MI_LEFT_COLOR(mi));
}
XDrawPoint(display, window, gc, astars->x - astars->diff, astars->y);
if (draw_p)
XSetForeground(display, gc, MI_RIGHT_COLOR(mi));
XDrawPoint(display, window, gc, astars->x + astars->diff, astars->y);
if (draw_p && MI_IS_INSTALL(mi))
XSetFunction(display, gc, GXcopy);
} else
XDrawPoint(display, window, gc, astars->x, astars->y);
} else if (astars->size <= MINSIZE || !draw_p) {
if (MI_IS_USE3D(mi)) {
if (draw_p) {
if (MI_IS_INSTALL(mi))
XSetFunction(display, gc, GXor);
XSetForeground(display, gc, MI_LEFT_COLOR(mi));
}
XFillRectangle(display, window, gc,
astars->x - astars->size / 2 - astars->diff,
astars->y - astars->size / 2,
astars->size, astars->size);
if (draw_p)
XSetForeground(display, gc, MI_RIGHT_COLOR(mi));
XFillRectangle(display, window, gc,
astars->x - astars->size / 2 + astars->diff,
astars->y - astars->size / 2,
astars->size, astars->size);
if (draw_p && MI_IS_INSTALL(mi))
XSetFunction(display, gc, GXcopy);
} else
XFillRectangle(display, window, gc,
astars->x - astars->size / 2, astars->y - astars->size / 2,
astars->size, astars->size);
} else if (astars->size < sp->max_star_size) {
if (MI_IS_USE3D(mi)) {
if (MI_IS_INSTALL(mi))
XSetFunction(display, gc, GXor);
XSetForeground(display, gc, MI_LEFT_COLOR(mi));
XCopyPlane(display, sp->pixmaps[astars->size - MINSIZE], window, gc,
0, 0, astars->size, astars->size,
astars->x - astars->size / 2 - astars->diff,
astars->y - astars->size / 2,
1L);
XSetForeground(display, gc, MI_RIGHT_COLOR(mi));
XCopyPlane(display, sp->pixmaps[astars->size - MINSIZE], window, gc,
0, 0, astars->size, astars->size,
astars->x - astars->size / 2 + astars->diff,
astars->y - astars->size / 2,
1L);
if (MI_IS_INSTALL(mi))
XSetFunction(display, gc, GXcopy);
} else
XCopyPlane(display, sp->pixmaps[astars->size - MINSIZE], window, gc,
0, 0, astars->size, astars->size,
astars->x - astars->size / 2, astars->y - astars->size / 2,
1L);
}
}
static void
init_pixmaps(ModeInfo * mi)
{
Display *display = MI_DISPLAY(mi);
Window window = MI_WINDOW(mi);
starstruct *sp = &stars[MI_SCREEN(mi)];
int size = MI_SIZE(mi);
int i;
XGCValues gcv;
GC fg_gc = 0, bg_gc = 0;
if (size < -MINSIZE)
sp->max_star_size = NRAND(-size - MINSIZE + 1) + MINSIZE;
else if (size < MINSIZE)
sp->max_star_size = MINSIZE;
else
sp->max_star_size = size;
if (sp->max_star_size > MAXSIZE)
sp->max_star_size = MAXSIZE;
sp->pixmaps = (Pixmap *) calloc(sp->max_star_size, sizeof (Pixmap));
for (i = 0; i < sp->max_star_size; i++) {
int h = i + MINSIZE;
Pixmap p;
XPoint points[7];
if (rock)
p = XCreatePixmap(display, window, h, h, 1);
else /* Dunno why this is required */
p = XCreatePixmap(display, window, 2 * h, 2 * h, 1);
sp->pixmaps[i] = p;
if (!p) {
(void) fprintf(stderr, "Could not allocate pixmaps, in star\n");
return;
}
if (!fg_gc) { /* must use drawable of pixmap, not window (fmh) */
gcv.foreground = 1;
gcv.background = 0;
fg_gc = XCreateGC(display, p, GCForeground | GCBackground, &gcv);
}
if (!bg_gc) { /* must use drawable of pixmap, not window (fmh) */
gcv.foreground = 0;
gcv.background = 1;
bg_gc = XCreateGC(display, p, GCForeground | GCBackground, &gcv);
}
XFillRectangle(display, p, bg_gc, 0, 0, h, h);
if (rock) {
points[0].x = (int) ((double) h * 0.15);
points[0].y = (int) ((double) h * 0.85);
points[1].x = (int) ((double) h * 0.00);
points[1].y = (int) ((double) h * 0.20);
points[2].x = (int) ((double) h * 0.30);
points[2].y = (int) ((double) h * 0.00);
points[3].x = (int) ((double) h * 0.40);
points[3].y = (int) ((double) h * 0.10);
points[4].x = (int) ((double) h * 0.90);
points[4].y = (int) ((double) h * 0.10);
points[5].x = (int) ((double) h * 1.00);
points[5].y = (int) ((double) h * 0.55);
points[6].x = (int) ((double) h * 0.45);
points[6].y = (int) ((double) h * 1.00);
XFillPolygon(display, p, fg_gc, points, 7, Nonconvex, CoordModeOrigin);
} else {
XFillArc(display, p, fg_gc, 0, 0, h, h, 0, 23040);
}
}
XFreeGC(display, fg_gc);
XFreeGC(display, bg_gc);
if (!sp->stippledGC) {
gcv.foreground = MI_BLACK_PIXEL(mi);
gcv.background = MI_BLACK_PIXEL(mi);
if ((sp->stippledGC = XCreateGC(display, window,
GCForeground | GCBackground, &gcv)) == None)
return;
}
if (!sp->init_treks && trek) {
/* PURIFY 4.0.1 on SunOS4 reports a 3264 byte memory leak on the next line. *
PURIFY 4.0.1 on Solaris 2 does not report this memory leak. */
TREKBITS(trek0_bits, trek0_width, trek0_height);
TREKBITS(trek1_bits, trek1_width, trek1_height);
#ifdef ROMULAN
TREKBITS(trek2_bits, trek2_width, trek2_height);
#endif
}
}
static void
tick_stars(ModeInfo * mi, int d)
{
starstruct *sp = &stars[MI_SCREEN(mi)];
int i;
if (sp->move_p) {
sp->dep_x = compute_move(sp, 0);
sp->dep_y = compute_move(sp, 1);
}
for (i = 0; i < sp->nstars; i++)
star_tick(mi, &sp->astars[i], d);
}
static int
compute_move(starstruct * sp, int axe)
/* 0 for x, 1 for y */
{
int limit[2];
int change = 0;
limit[0] = sp->midx;
limit[1] = sp->midy;
sp->current_dep[axe] += sp->speed_dep[axe]; /* We adjust the displacement */
if (sp->current_dep[axe] > (int) (limit[axe] * sp->max_dep)) {
if (sp->current_dep[axe] > limit[axe])
sp->current_dep[axe] = limit[axe];
sp->direction[axe] = -1;
} /* This is when we reach the upper screen limit */
if (sp->current_dep[axe] < (int) (-limit[axe] * sp->max_dep)) {
if (sp->current_dep[axe] < -limit[axe])
sp->current_dep[axe] = -limit[axe];
sp->direction[axe] = 1;
} /* This is when we reach the lower screen limit */
if (sp->direction[axe] == 1) /* We adjust the sp->speed_dep */
sp->speed_dep[axe] += 1;
else if (sp->direction[axe] == -1)
sp->speed_dep[axe] -= 1;
if (sp->speed_dep[axe] > MAX_DEP_SPEED)
sp->speed_dep[axe] = MAX_DEP_SPEED;
else if (sp->speed_dep[axe] < -MAX_DEP_SPEED)
sp->speed_dep[axe] = -MAX_DEP_SPEED;
if (!straight && !NRAND(DIRECTION_CHANGE_RATE)) {
/* We change direction */
change = (int) (LRAND() & 1);
if (change != 1) {
if (sp->direction[axe] == 0)
sp->direction[axe] = change - 1; /* 0 becomes either 1 or -1 */
else
sp->direction[axe] = 0; /* -1 or 1 become 0 */
}
}
return (sp->current_dep[axe]);
}
void
init_star(ModeInfo * mi)
{
starstruct *sp;
int i;
static int first = 1;
if (stars == NULL) {
if ((stars = (starstruct *) calloc(MI_NUM_SCREENS(mi),
sizeof (starstruct))) == NULL)
return;
}
sp = &stars[MI_SCREEN(mi)];
sp->width = MI_WIDTH(mi);
sp->height = MI_HEIGHT(mi);
sp->midx = sp->width / 2;
sp->midy = sp->height / 2;
sp->speed = 100;
sp->rotate_p = !straight;
sp->max_dep = (straight) ? 0 : MAX_DEP;
sp->move_p = True;
sp->dep_x = 0;
sp->dep_y = 0;
sp->current_trek = TREKIES;
sp->nstars = MI_COUNT(mi);
if (sp->nstars < -MIN_STARS) {
if (sp->astars) {
(void) free((void *) sp->astars);
sp->astars = NULL;
}
sp->nstars = NRAND(-sp->nstars - MIN_STARS + 1) + MIN_STARS;
} else if (sp->nstars < MIN_STARS)
sp->nstars = MIN_STARS;
if (sp->speed < 1)
sp->speed = 1;
if (sp->speed > 100)
sp->speed = 100;
if (first) {
first = 0;
for (i = 0; i < RESOLUTION; i++) {
sin_array[i] = SINF((((float) i) / (RESOLUTION / 2.0)) * M_PI);
cos_array[i] = COSF((((float) i) / (RESOLUTION / 2.0)) * M_PI);
}
/* We actually only need i/speed of these. Oh well. */
for (i = 1; i < (int) (sizeof (depths) / sizeof (depths[0])); i++)
depths[i] = (float) atan(((double) 0.5) / (((double) i) / DEPTH_SCALE));
depths[0] = M_PI_2; /* avoid division by 0 */
}
if (!sp->astars)
sp->astars = (astar *) calloc(sp->nstars, sizeof (astar));
if (!sp->pixmaps)
init_pixmaps(mi);
/* don't want any exposure events from XCopyPlane */
XSetGraphicsExposures(MI_DISPLAY(mi), MI_GC(mi), False);
if (MI_IS_INSTALL(mi) && MI_IS_USE3D(mi)) {
MI_CLEARWINDOWCOLOR(mi, MI_NONE_COLOR(mi));
} else {
MI_CLEARWINDOW(mi);
}
}
void
draw_star(ModeInfo * mi)
{
starstruct *sp = &stars[MI_SCREEN(mi)];
MI_IS_DRAWN(mi) = True;
if (sp->current_delta != sp->new_delta) {
if (sp->dchange_tick++ == 5) {
sp->dchange_tick = 0;
if (sp->current_delta < sp->new_delta)
sp->current_delta++;
else
sp->current_delta--;
}
} else {
if (!NRAND(50)) {
sp->new_delta = (NRAND(11) - 5);
if (!NRAND(10))
sp->new_delta *= 5;
}
}
tick_stars(mi, sp->current_delta);
draw_trek(mi);
}
void
release_star(ModeInfo * mi)
{
if (stars != NULL) {
int screen;
for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
Display *display = MI_DISPLAY(mi);
starstruct *sp = &stars[screen];
int i;
if (sp->astars != NULL)
(void) free((void *) sp->astars);
if (sp->pixmaps != NULL) {
for (i = 0; i < sp->max_star_size; i++)
XFreePixmap(display, sp->pixmaps[i]);
(void) free((void *) sp->pixmaps);
}
if (sp->stippledGC != NULL)
XFreeGC(display, sp->stippledGC);
for (i = 0; i < sp->init_treks; i++)
XFreePixmap(display, sp->trekPixmaps[i]);
}
(void) free((void *) stars);
stars = NULL;
}
}
void
refresh_star(ModeInfo * mi)
{
if (MI_IS_INSTALL(mi) && MI_IS_USE3D(mi)) {
MI_CLEARWINDOWCOLOR(mi, MI_NONE_COLOR(mi));
} else {
MI_CLEARWINDOW(mi);
}
}
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