File: xmacrorec.cpp

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xmacro 0.3pre-20000911-8
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/***************************************************************************** 
 *
 * xmacrorec - a utility for recording X mouse and key events.
 * Portions Copyright (C) 2000 Gabor Keresztfalvi <keresztg@mail.com>
 *
 * The recorded events are emitted to the standard output and can be played
 * with the xmacroplay utility.
 *
 * This program is heavily based on
 * xremote (http://infa.abo.fi/~chakie/xremote/) which is:
 * Copyright (C) 2000 Jan Ekholm <chakie@infa.abo.fi>
 *	
 * This program is free software; you can redistribute it and/or modify it  
 * under the terms of the GNU General Public License as published by the  
 * Free Software Foundation; either version 2 of the License, or (at your 
 * option) any later version.
 *	
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 * or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License 
 * for more details.
 *	
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *	
 ****************************************************************************/

/***************************************************************************** 
 * Do we have config.h?
 ****************************************************************************/
#ifdef HAVE_CONFIG
#include "config.h"
#endif

/***************************************************************************** 
 * Includes
 ****************************************************************************/

#include <iostream>
#include <iomanip>

#include <stdio.h>		
#include <stdlib.h>
#include <X11/Xlibint.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/cursorfont.h>
#include <X11/keysymdef.h>
#include <X11/keysym.h>
#include <X11/extensions/XTest.h>

using namespace std;

#define PROG "xmacrorec"

/***************************************************************************** 
 * The delay in milliseconds when sending events to the remote display
 ****************************************************************************/
const int DefaultDelay = 10;

/***************************************************************************** 
 * The multiplier used fot scaling coordinates before sending them to the
 * remote display. By default we don't scale at all
 ****************************************************************************/
const float DefaultScale = 1.0;

/***************************************************************************** 
 * Globals...
 ****************************************************************************/
int   Delay = DefaultDelay;
float Scale = DefaultScale;
char * Remote;

/***************************************************************************** 
 * Key used for quitting the application.
 ****************************************************************************/
unsigned int QuitKey;
bool HasQuitKey = false;

/****************************************************************************/
/*! Prints the usage, i.e. how the program is used. Exits the application with
    the passed exit-code.

	\arg const int ExitCode - the exitcode to use for exiting.
*/
/****************************************************************************/
void usage (const int exitCode) {

  // print the usage
  cerr << PROG << " " << VERSION << endl;
  cerr << "Usage: " << PROG << " [options] remote_display" << endl;
  cerr << "Options: " << endl;
  cerr << "  -d  DELAY   delay in milliseconds for events sent to remote display." << endl
	   << "              Default: 10ms."
	   << endl
	   << "  -s  FACTOR  scalefactor for coordinates. Default: 1.0." << endl
	   << "  -k  KEYCODE the keycode for the key used for quitting." << endl
	   << "  -v          show version. " << endl
	   << "  -h          this help. " << endl << endl;

  // we're done
  exit ( EXIT_SUCCESS );
}


/****************************************************************************/
/*! Prints the version of the application and exits.
*/
/****************************************************************************/
void version () {

  // print the version
  cerr << PROG << " " << VERSION << endl;
 
  // we're done
  exit ( EXIT_SUCCESS );
}


/****************************************************************************/
/*! Parses the commandline and stores all data in globals (shudder). Exits
    the application with a failed exitcode if a parameter is illegal.

	\arg int argc - number of commandline arguments.
	\arg char * argv[] - vector of the commandline argument strings.
*/
/****************************************************************************/
void parseCommandLine (int argc, char * argv[]) {

  int Index = 1;
  
  // check the number of arguments
  if ( argc < 2 ) {
	// oops, too few arguments, go away
	usage ( EXIT_FAILURE );
  }

  // loop through all arguments except the last, which is assumed to be the
  // name of the display
  while ( Index < argc ) {
	
	// is this '-v'?
	if ( strcmp (argv[Index], "-v" ) == 0 ) {
	  // yep, show version and exit
	  version ();
	}

	// is this '-h'?
	if ( strcmp (argv[Index], "-h" ) == 0 ) {
	  // yep, show usage and exit
	  usage ( EXIT_SUCCESS );
	}

	// is this '-d'?
	else if ( strcmp (argv[Index], "-d" ) == 0 && Index + 1 < argc ) {
	  // yep, and there seems to be a parameter too, interpret it as a
	  // number
	  if ( sscanf ( argv[Index + 1], "%d", &Delay ) != 1 ) {
		// oops, not a valid intereger
		cerr << "Invalid parameter for '-d'." << endl;
		usage ( EXIT_FAILURE );
	  }
	  
	  Index++;
	}

	// is this '-s'?
	else if ( strcmp (argv[Index], "-s" ) == 0 && Index + 1 < argc ) {
	  // yep, and there seems to be a parameter too, interpret it as a
	  // floating point number
	  if ( sscanf ( argv[Index + 1], "%f", &Scale ) != 1 ) {
		// oops, not a valid intereger
		cerr << "Invalid parameter for '-s'." << endl;
		usage ( EXIT_FAILURE );
	  }
	  
	  Index++;
	}

    // is this '-k'?
	else if ( strcmp (argv[Index], "-k" ) == 0 && Index + 1 < argc ) {
	  // yep, and there seems to be a parameter too, interpret it as a
	  // number
	  if ( sscanf ( argv[Index + 1], "%u", &QuitKey ) != 1 ) {
		// oops, not a valid integer
		cerr << "Invalid parameter for '-k'." << QuitKey << endl;
		usage ( EXIT_FAILURE );
	  }

	  // now we have a key for quitting
	  HasQuitKey = true;
	  Index++;
    }
	
	// is this the last parameter?
	else if ( Index == argc - 1 ) {
	  // yep, we assume it's the display, store it
	  Remote = argv [ Index ];
	}

	else {
	  // we got this far, the parameter is no good...
	  cerr << "Invalid parameter '" << argv[Index] << "'." << endl;
	  usage ( EXIT_FAILURE );
	}

	// next value
	Index++;
  }
}


/****************************************************************************/
/*! Connects to the local display. Returns the \c Display or \c 0 if
    no display could be obtained.
*/
/****************************************************************************/
Display * localDisplay () {

  // open the display
  Display * D = XOpenDisplay ( 0 );

  // did we get it?
  if ( ! D ) {
	// nope, so show error and abort
	cerr << PROG << ": could not open display \"" << XDisplayName ( 0 )
		 << "\", aborting." << endl;
	exit ( EXIT_FAILURE );
  }

  // return the display
  return D;
}

/****************************************************************************/
/*! Connects to the desired display. Returns the \c Display or \c 0 if
    no display could be obtained.

	\arg const char * DisplayName - name of the remote display.
*/
/****************************************************************************/
Display * remoteDisplay (const char * DisplayName) {

  int Event, Error;
  int Major, Minor;  

  // open the display
  Display * D = XOpenDisplay ( DisplayName );

  // did we get it?
  if ( ! D ) {
	// nope, so show error and abort
	cerr << PROG << ": could not open display \"" << XDisplayName ( DisplayName )
		 << "\", aborting." << endl;
	exit ( EXIT_FAILURE );
  }

  // does the remote display have the Xtest-extension?
  if ( ! XTestQueryExtension (D, &Event, &Error, &Major, &Minor ) ) {
	// nope, extension not supported
	cerr << PROG << ": XTest extension not supported on server \""
		 << DisplayString(D) << "\"" << endl;

	// close the display and go away
	XCloseDisplay ( D );
	exit ( EXIT_FAILURE );
  }

  // print some information
  cerr << "XTest for server \"" << DisplayString(D) << "\" is version "
	   << Major << "." << Minor << "." << endl << endl;;

  // execute requests even if server is grabbed 
  XTestGrabControl ( D, True ); 

  // sync the server
  XSync ( D,True ); 

  // return the display
  return D;
}


/****************************************************************************/
/*! Function that finds out the key the user wishes to use for quitting the
    application. This must be configurable, as a suitable key is not always
	possible to determine in advance. By letting the user pick a key one that
	does not interfere with the needed applications can be chosen.

	The function grabs the keyboard and waits for a key to be pressed. Returns
	the keycode of the pressed key.

    \arg Display * Dpy - used display.
	\arg int Screen - the used screen.
*/
/****************************************************************************/
int findQuitKey (Display * Dpy, int Screen) { 

  XEvent    Event;
  XKeyEvent EKey;
  Window    Target, Root;
  bool      Loop = true;
  int       Error;
  
  // get the root window and set default target
  Root   = RootWindow ( Dpy, Screen );
  Target = None;

  // grab the keyboard
  Error = XGrabKeyboard ( Dpy, Root, False, GrabModeSync, GrabModeAsync, CurrentTime );

  // did we succeed in grabbing the keyboard?
  if ( Error != GrabSuccess) {
	// nope, abort
	cerr << "Could not grab the keyboard, aborting." << endl;
	exit ( EXIT_FAILURE );
  }

  // print a message to the user informing about what's going on
  cerr << endl
	   << "Press the key you want to use to end the application. "
	   << "This key can be any key, " << endl
	   << "as long as you don't need it while working with the remote display." << endl
	   << "A good choice is Escape." << endl << endl;
 
  // let the user select a window...
  while ( Loop ) {
    // allow one more event
	XAllowEvents ( Dpy, SyncPointer, CurrentTime);	
    XWindowEvent ( Dpy, Root, KeyPressMask, &Event);
	
	// what did we get?
    if ( Event.type == KeyPress ) {
	  // a key was pressed, don't loop more
	  EKey = Event.xkey;
	  Loop = false;
	}
  } 

  // we're done with pointer and keyboard
  XUngrabPointer  ( Dpy, CurrentTime );      
  XUngrabKeyboard ( Dpy, CurrentTime );      

  // show the user what was chosen
  cerr << "The chosen quit-key has the keycode: " << EKey.keycode << endl;
  
  // return the found key
  return EKey.keycode;
}


/****************************************************************************/
/*! Scales the passed coordinate with the given saling factor. the factor is
    either given as a commandline argument or it is 1.0.
*/
/****************************************************************************/
int scale (const int Coordinate) {

  // perform the scaling, all in one ugly line
  return (int)( (float)Coordinate * Scale );
}


/****************************************************************************/
/*! Returns the KeySym of the key code in the XKeyEvent struct.

    \arg XKeyEvent * ev - The struct which contains the key code.
*/
/****************************************************************************/
KeySym getKeySym(XKeyEvent *ev)
{
  KeySym KS;
  char Buffer [64];

  XLookupString ( ev, Buffer, 64, &KS, 0 );
  return(KS);
}

/****************************************************************************/
/*! Sends the key \a Code to the remote display \a RemoteDpy. The keycode is
    converted to a \c KeySym on the local display and then reconverted to
	a \c KeyCode on the remote display. Seems to work quite ok, apart from
	something weird with the Alt key.

    \arg Display * LocalDpy - used display.
	\arg Display * RemoteDpy - used display.
	\arg const unsigned int Code - keycode of pressed key.
	\arg bool Pressed - true if it is a keypress event, false if a keyrelease.
*/
/****************************************************************************/
void sendKey (XKeyEvent * Event, Display * LocalDpy, Display * RemoteDpy,
			  const unsigned int Code, bool Pressed) {

  KeySym KS;
  char Buffer [64];
  KeyCode RemoteKeyCode;

  // perform lookup of the keycode
  XLookupString ( Event, Buffer, 64, &KS, 0 );

  // convert it to a keycode on the remote server
  if ( ( RemoteKeyCode = XKeysymToKeycode ( RemoteDpy, KS ) ) == 0 ) {
  	// no keycode on the remote display for the keysym
  	cerr << "No keycode on remote display found for keysym: " << KS << endl;
  	return;
  }

  // send the event. Check if it's a release or press
  if ( Pressed ) {
	// keypress
	XTestFakeKeyEvent ( RemoteDpy, (unsigned int)RemoteKeyCode, True, Delay );
  }

  else {
	// keyrelease
	XTestFakeKeyEvent ( RemoteDpy,(unsigned int) RemoteKeyCode, False, Delay );
  }
}

/*void getParent(Display *d, Window w)
{
cerr << "XQueryTree
}*/
/****************************************************************************/
/*! Main event-loop of the application. Loops until a key with the keycode
    \a QuitKey is pressed. Sends all mouse- and key-events to the remote
	display.

    \arg Display * LocalDpy - used display.
	\arg Display * RemoteDpy - used display.
	\arg int LocalScreen - the used screen.
	\arg int RemoteScreen - the used screen.
	\arg unsigned int QuitKey - the key when pressed that quits the eventloop.
*/
/****************************************************************************/
void eventLoop (Display * LocalDpy, int LocalScreen,
				Display * RemoteDpy, int RemoteScreen, unsigned int QuitKey) {

  int          Status1, Status2, x=0, y=0;
  bool         Loop = true;
  XEvent       Event;
  Window       Root;
  XButtonEvent EButton;
  XMotionEvent EMotion;
  XKeyEvent    EKey;
  
  // get the root window and set default target
  Root = RootWindow ( LocalDpy, LocalScreen );
  
  // grab the pointer 
  Status1 = XGrabPointer ( LocalDpy, Root, False,
						   PointerMotionMask|ButtonPressMask|ButtonReleaseMask,
						   GrabModeSync, GrabModeAsync, Root, None, CurrentTime );

  // grab the keyboard
  Status2 = XGrabKeyboard ( LocalDpy, Root, False, GrabModeSync, GrabModeAsync, CurrentTime );
  
  // did we succeed in grabbing the pointer?
  if ( Status1 != GrabSuccess) {
	// nope, abort
	cerr << "Could not grab the local mouse, aborting." << endl;
	exit ( EXIT_FAILURE );
  }

  // did we succeed in grabbing the keyboard?
  if ( Status2 != GrabSuccess) {
	// nope, abort
	cerr << "Could not grab the local keyboard, aborting." << endl;
	exit ( EXIT_FAILURE );
  }

  Status2=0;
  Status1=2;
  while ( Loop ) {
    // allow one more event
	XAllowEvents ( LocalDpy, SyncPointer, CurrentTime);	

	// get an event matching the specified mask
	XWindowEvent ( LocalDpy, Root,
				   KeyPressMask|KeyReleaseMask|PointerMotionMask|ButtonPressMask|ButtonReleaseMask,
				   &Event);
	
	if (Status1)
	{
	  Status1--;
	  if (Event.type==KeyRelease)
	  {
		cerr << "Skipping stale KeyRelease event. " << Status1 << endl;
		continue;
	  } else Status1=0;
	}
	// what did we get?
    switch (Event.type) {
    case ButtonPress:
	  // button pressed, create event
	  EButton = Event.xbutton;
#ifdef DEBUG
		cerr << "type: " << Event.xbutton.type << " serial: " << Event.xbutton.serial << endl;
		cerr << "send_event: " << Event.xbutton.send_event << " display_name: " << Event.xbutton.display->display_name << endl;
		cerr << "window:  " << hex << Event.xbutton.window << " root: " << Event.xbutton.root << endl;
		cerr << "subwindow:  " << Event.xbutton.subwindow << " time: " << dec << Event.xbutton.time << endl;
		cerr << "x:  " << Event.xbutton.x << " y: " << Event.xbutton.y << endl;
		cerr << "x_root:  " << Event.xbutton.x_root << " y_root: " << Event.xbutton.y_root << endl;
		cerr << "state:  " << Event.xbutton.state << " button: " << Event.xbutton.button << endl;
		cerr << "same_screen:  " << Event.xbutton.same_screen << endl << "------" << endl;
#endif
	  if (EButton.x!=x || EButton.y!=y)
	  {
		cout << "MotionNotify " << EButton.x << " " << EButton.y << endl;
		x=EButton.x; y=EButton.y;
	  }
	  if (Status2<0) Status2=0;
	  Status2++;
	  cout << "ButtonPress " << EButton.button << endl;
	  XTestFakeButtonEvent ( RemoteDpy, EButton.button, True, Delay );
      break;

    case ButtonRelease:
	  // button released, create event
	  EButton = Event.xbutton;
#ifdef DEBUG
		cerr << "type: " << Event.xbutton.type << " serial: " << Event.xbutton.serial << endl;
		cerr << "send_event: " << Event.xbutton.send_event << " display_name: " << Event.xbutton.display->display_name << endl;
		cerr << "window:  " << hex << Event.xbutton.window << " root: " << Event.xbutton.root << endl;
		cerr << "subwindow:  " << Event.xbutton.subwindow << " time: " << dec << Event.xbutton.time << endl;
		cerr << "x:  " << Event.xbutton.x << " y: " << Event.xbutton.y << endl;
		cerr << "x_root:  " << Event.xbutton.x_root << " y_root: " << Event.xbutton.y_root << endl;
		cerr << "state:  " << Event.xbutton.state << " button: " << Event.xbutton.button << endl;
		cerr << "same_screen:  " << Event.xbutton.same_screen << endl << "------" << endl;
#endif
	  if (EButton.x!=x || EButton.y!=y)
	  {
		cout << "MotionNotify " << EButton.x << " " << EButton.y << endl;
		x=EButton.x; y=EButton.y;
	  }
	  Status2--;
	  if (Status2<0) Status2=0;
	  cout << "ButtonRelease " << EButton.button << endl;
	  XTestFakeButtonEvent ( RemoteDpy, EButton.button, False, Delay );
	  break;

	case MotionNotify:
	  // motion-event, create event
	  EMotion = Event.xmotion;
#ifdef DEBUG
		cerr << "type: " << Event.xmotion.type << " serial: " << Event.xmotion.serial << endl;
		cerr << "send_event: " << Event.xmotion.send_event << " display_name: " << Event.xmotion.display->display_name << endl;
		cerr << "window:  " << hex << Event.xmotion.window << " root: " << Event.xmotion.root << endl;
		cerr << "subwindow:  " << Event.xmotion.subwindow << " time: " << dec << Event.xmotion.time << endl;
		cerr << "x:  " << Event.xmotion.x << " y: " << Event.xmotion.y << endl;
		cerr << "x_root:  " << Event.xmotion.x_root << " y_root: " << Event.xmotion.y_root << endl;
		cerr << "state:  " << Event.xmotion.state << " is_hint: " << Event.xmotion.is_hint << endl;
		cerr << "same_screen:  " << Event.xmotion.same_screen << endl << "------" << endl;
#endif
	  if (Status2>0) cout << "MotionNotify " << EMotion.x << " " << EMotion.y << endl;
	  XTestFakeMotionEvent ( RemoteDpy, RemoteScreen , scale ( EMotion.x ), scale ( EMotion.y ), Delay ); 
	  break;

	case KeyPress:
	  // a key was pressed, don't loop more
	  EKey = Event.xkey;
#ifdef DEBUG
		cerr << "type: " << Event.xkey.type << " serial: " << Event.xkey.serial << endl;
		cerr << "send_event: " << Event.xkey.send_event << " display_name: " << Event.xkey.display->display_name << endl;
		cerr << "window:  " << hex << Event.xkey.window << " root: " << Event.xkey.root << endl;
		cerr << "subwindow:  " << Event.xkey.subwindow << " time: " << dec << Event.xkey.time << endl;
		cerr << "x:  " << Event.xkey.x << " y: " << Event.xkey.y << endl;
		cerr << "x_root:  " << Event.xkey.x_root << " y_root: " << Event.xkey.y_root << endl;
		cerr << "state:  " << Event.xkey.state << " keycode: " << Event.xkey.keycode << endl;
		cerr << "same_screen:  " << Event.xkey.same_screen << endl << "------" << endl;
#endif
	  // should we stop looping, i.e. did the user press the quitkey?
	  if ( EKey.keycode == QuitKey ) {
		// yep, no more loops
		Loop = false;
	  }
	  else {
		// send the keycode to the remote server
		if (EKey.x!=x || EKey.y!=y)
		{
			cout << "MotionNotify " << EKey.x << " " << EKey.y << endl;
			x=EKey.x; y=EKey.y;
		}
		cout << "KeyStrPress " << XKeysymToString(getKeySym(&EKey)) << endl;
		sendKey  ( &EKey, LocalDpy, RemoteDpy, EKey.keycode, true );
	  }
	  break;

	case KeyRelease:
	  // a key was released
	  EKey = Event.xkey;
#ifdef DEBUG
		cerr << "type: " << Event.xkey.type << " serial: " << Event.xkey.serial << endl;
		cerr << "send_event: " << Event.xkey.send_event << " display_name: " << Event.xkey.display->display_name << endl;
		cerr << "window:  " << hex << Event.xkey.window << " root: " << Event.xkey.root << endl;
		cerr << "subwindow:  " << Event.xkey.subwindow << " time: " << dec << Event.xkey.time << endl;
		cerr << "x:  " << Event.xkey.x << " y: " << Event.xkey.y << endl;
		cerr << "x_root:  " << Event.xkey.x_root << " y_root: " << Event.xkey.y_root << endl;
		cerr << "state:  " << Event.xkey.state << " keycode: " << Event.xkey.keycode << endl;
		cerr << "same_screen:  " << Event.xkey.same_screen << endl << "------" << endl;
#endif
	  if (EKey.x!=x || EKey.y!=y)
	  {
		cout << "MotionNotify " << EKey.x << " " << EKey.y << endl;
		x=EKey.x; y=EKey.y;
	  }
	  cout << "KeyStrRelease " << XKeysymToString(getKeySym(&EKey)) << endl;
	  sendKey  ( &EKey, LocalDpy, RemoteDpy, EKey.keycode, false );
	  break;
	}

	// sync the remote server
	XFlush ( RemoteDpy );
  } 

  // we're done with pointer and keyboard
  XUngrabPointer  ( LocalDpy, CurrentTime );      
  XUngrabKeyboard ( LocalDpy, CurrentTime );      
}


/****************************************************************************/
/*! Main function of the application. It expects no commandline arguments.

    \arg int argc - number of commandline arguments.
	\arg char * argv[] - vector of the commandline argument strings.
*/
/****************************************************************************/
int main (int argc, char * argv[]) {

  // parse commandline arguments
  parseCommandLine ( argc, argv );
  
  // open the local display
  Display * LocalDpy = localDisplay ();

  // get the screens too
  int LocalScreen  = DefaultScreen ( LocalDpy );

  // do we already have a quit key? If one was supplied as a commandline
  // argument we use that key
  if ( ! HasQuitKey ) {
	// nope, so find the key that quits the application
	QuitKey = findQuitKey ( LocalDpy, LocalScreen );
  }

  else {
	// show the user which key will be used
	cerr << "The used quit-key has the keycode: " << QuitKey << endl;
  }
  
  // open the remote display or abort
  Display * RemoteDpy = remoteDisplay ( Remote );

  // get the screens too
  int RemoteScreen = DefaultScreen ( RemoteDpy );
  
  // start the main event loop
  eventLoop ( LocalDpy, LocalScreen, RemoteDpy, RemoteScreen, QuitKey );

  // discard and even flush all events on the remote display
  XTestDiscard ( RemoteDpy );
  XFlush ( RemoteDpy ); 

  // we're done with the display
  XCloseDisplay ( RemoteDpy );
  XCloseDisplay ( LocalDpy );

  cerr << PROG << ": pointer and keyboard released. " << endl;
  
  // go away
  exit ( EXIT_SUCCESS );
}