1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169
|
/*
Copyright (C) 2001, 2002, 2004, 2005 Matthew P. Hodges
This file is part of XMakemol.
XMakemol is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
XMakemol is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with XMakemol; see the file COPYING. If not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <Xm/Xm.h>
#include "globals.h"
#include "bbox.h"
static int crystal_origin_set = 0;
static int crystal_vector_set[3] = {0, 0, 0};
static int crystal_images_set = 0;
static double crystal_origin[3];
static double crystal_vector[9];
static int crystal_images[3];
void set_crystal_origin (double *x)
{
int i;
for (i = 0; i < 3; i++)
{
crystal_origin[i] = x[i];
}
crystal_origin_set = 1;
}
void set_crystal_vector (int i, double *x)
{
int j;
for (j = 0; j < 3; j++)
{
crystal_vector[((i - 1) * 3) + j] = x[j];
}
crystal_vector_set[i - 1] = 1;
}
double * get_crystal_vector (void)
{
return (crystal_vector);
}
void set_crystal_images (int *p)
{
int i;
for (i = 0; i < 3; i++)
{
crystal_images[i] = p[i];
}
crystal_images_set = 1;
}
int * get_crystal_images (void)
{
return (crystal_images);
}
int crystal_p (void)
{
if (crystal_origin_set
&& crystal_images_set
&& crystal_vector_set[0]
&& crystal_vector_set[1]
&& crystal_vector_set[2])
{
return (1);
}
else
{
return (0);
}
}
void reset_crystal_status (void)
{
crystal_origin_set = 0;
crystal_images_set = 0;
crystal_vector_set[0] = 0;
crystal_vector_set[1] = 0;
crystal_vector_set[2] = 0;
}
void update_crystal_bbox (bounding_box *bbox)
{
double get_angle_axis (double *);
void rotate (double *);
void set_rotate_axis (double *);
void set_rotate_angle (double);
void set_rotate_origin (double *);
int i, j;
double axis[3], phi, rotated_vector[9];
/* Copy the vectors */
for (i = 0; i < 9; i++)
{
rotated_vector[i] = crystal_vector[i];
}
/* Set up rotation */
for (i = 0; i < 3; i++)
{
for (j = 0; j < 3; j++)
{
angle_axis_matrix[i][j] = global_matrix[i][j];
}
}
phi = get_angle_axis (axis);
set_rotate_axis (axis);
set_rotate_angle (phi);
set_rotate_origin (NULL);
/* Rotate the vectors */
rotate (rotated_vector);
rotate (rotated_vector + 3);
rotate (rotated_vector + 6);
/* Build the bounding box */
/* TODO: this won't work if we don't have the crystal origin
coincident with the first atom */
bbox->v[2][0] = atoms[0].x;
bbox->v[2][1] = atoms[0].y;
bbox->v[2][2] = atoms[0].z;
for (i = 0; i < 3; i++)
{
bbox->v[3][i] = bbox->v[2][i] + rotated_vector[i];
bbox->v[6][i] = bbox->v[2][i] + rotated_vector[3 + i];
bbox->v[7][i] = bbox->v[6][i] + rotated_vector[i];
bbox->v[0][i] = bbox->v[2][i] + rotated_vector[6 + i];
bbox->v[1][i] = bbox->v[0][i] + rotated_vector[i];
bbox->v[4][i] = bbox->v[0][i] + rotated_vector[3 + i];
bbox->v[5][i] = bbox->v[4][i] + rotated_vector[i];
}
}
|