File: GaussianRandomVariable.tmpl

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@*
GaussianRandomVariable.tmpl

Created by Joe Hope on 2009-08-20.

Copyright (c) 2009-2012, Joe Hope

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

*@
@extends xpdeint.ScriptElement

@def splitNoise($function)
@*doc:
Return the code to generate a new smaller gaussian noise from a previous noise.

The previous noise had a time step of ``old_smallest_step`` a variable available in the C
code, not in the template itself.
*@
  @#
  @set $noiseVector = $parent
  @#
// Split a gaussian noise
  @# Generate a new noise of the appropriate variance
${noiseVector.functions['evaluate'].call(_step = '(_new_step * _old_step)/(_old_step - _new_step)')}

  @# Then add the old noise.
  @# When adding the old noise, the first step is to get a pointer to the old noise itself.
  @# This pointer is called _old_${noiseVector.id}
// Now complete creation of the new noise.

  @# Now do the actual adding. This code creates a loop over the noiseVector
  @# adding the old vector at each point.
${loopOverVectorsWithInnerContentTemplate([$noiseVector], 
"""_active_${vector.id}[$index] += _old_array[$index];
""", basis = noiseVector.initialBasis), autoIndent=True}@slurp

  @#
@end def

@def makeNoises
@* Subclasses can implement makeFixedVarianceNoises and the parent will fix up the noises.
   Alternatively, subclasses may implement makeNoises if they can do the entire thing correctly.
*@
  @set noiseVector = $parent
  @#
const real _var = ${{'complex': 0.5, 'real': 1.0}[noiseVector.type]} / (${noiseVector.spatiallyIndependentVolumeElement}@slurp
  @if not noiseVector.static:
* _step@slurp
  @end if
);

${makeFixedVarianceNoises}@slurp
  @#
  @set nonUniformDimReps = noiseVector.nonUniformDimReps
  @if nonUniformDimReps
    @capture loopString
      @set fixupString = ' * '.join(c'${dimRep.stepSizeArrayName}_invsqrt[${dimRep.index} + ${dimRep.localOffset}]' for dimRep in nonUniformDimReps)
      @for component in noiseVector.components
${component} *= ${fixupString};
      @end for
    @end capture
${loopOverFieldInBasisWithVectorsAndInnerContent(noiseVector.field, noiseVector.initialBasis, [noiseVector], loopString)}@slurp
  @end if
  @#
@end def