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#! /usr/bin/env python3
# encoding: utf-8
# CodeLite Project
# Christian Klein (chrikle@berlios.de)
# Created: Jan 2012
# As templete for this file I used the msvs.py
# I hope this template will work proper
"""
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. The name of the author may not be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
"""
"""
To add this tool to your project:
def options(conf):
opt.load('codelite')
It can be a good idea to add the sync_exec tool too.
To generate solution files:
$ waf configure codelite
To customize the outputs, provide subclasses in your wscript files:
from waflib.extras import codelite
class vsnode_target(codelite.vsnode_target):
def get_build_command(self, props):
# likely to be required
return "waf.bat build"
def collect_source(self):
# likely to be required
...
class codelite_bar(codelite.codelite_generator):
def init(self):
codelite.codelite_generator.init(self)
self.vsnode_target = vsnode_target
The codelite class re-uses the same build() function for reading the targets (task generators),
you may therefore specify codelite settings on the context object:
def build(bld):
bld.codelite_solution_name = 'foo.workspace'
bld.waf_command = 'waf.bat'
bld.projects_dir = bld.srcnode.make_node('')
bld.projects_dir.mkdir()
ASSUMPTIONS:
* a project can be either a directory or a target, project files are written only for targets that have source files
* each project is a vcxproj file, therefore the project uuid needs only to be a hash of the absolute path
"""
import os, re, sys
import uuid # requires python 2.5
from waflib.Build import BuildContext
from waflib import Utils, TaskGen, Logs, Task, Context, Node, Options
HEADERS_GLOB = '**/(*.h|*.hpp|*.H|*.inl)'
PROJECT_TEMPLATE = r'''<?xml version="1.0" encoding="utf-8"?>
<CodeLite_Project Name="${project.name}" InternalType="Library">
<Plugins>
<Plugin Name="qmake">
<![CDATA[00010001N0005Release000000000000]]>
</Plugin>
</Plugins>
<Description/>
<Dependencies/>
<VirtualDirectory Name="src">
${for x in project.source}
${if (project.get_key(x)=="sourcefile")}
<File Name="${x.abspath()}"/>
${endif}
${endfor}
</VirtualDirectory>
<VirtualDirectory Name="include">
${for x in project.source}
${if (project.get_key(x)=="headerfile")}
<File Name="${x.abspath()}"/>
${endif}
${endfor}
</VirtualDirectory>
<Settings Type="Dynamic Library">
<GlobalSettings>
<Compiler Options="" C_Options="">
<IncludePath Value="."/>
</Compiler>
<Linker Options="">
<LibraryPath Value="."/>
</Linker>
<ResourceCompiler Options=""/>
</GlobalSettings>
<Configuration Name="Release" CompilerType="gnu gcc" ReleasegerType="GNU gdb Releaseger" Type="Dynamic Library" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
<Compiler Options="" C_Options="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" UseDifferentPCHFlags="no" PCHFlags="">
<IncludePath Value="."/>
<IncludePath Value="."/>
</Compiler>
<Linker Options="" Required="yes">
<LibraryPath Value=""/>
</Linker>
<ResourceCompiler Options="" Required="no"/>
<General OutputFile="${xml:project.build_properties[0].output_file}" IntermediateDirectory="" Command="" CommandArguments="" PauseExecWhenProcTerminates="yes"/>
<Environment EnvVarSetName="<Use Defaults>" DbgSetName="<Use Defaults>">
<![CDATA[]]>
</Environment>
<Releaseger IsRemote="no" RemoteHostName="" RemoteHostPort="" ReleasegerPath="">
<PostConnectCommands/>
<StartupCommands/>
</Releaseger>
<PreBuild/>
<PostBuild/>
<CustomBuild Enabled="yes">
$b = project.build_properties[0]}
<RebuildCommand>${xml:project.get_rebuild_command(project.build_properties[0])}</RebuildCommand>
<CleanCommand>${xml:project.get_clean_command(project.build_properties[0])}</CleanCommand>
<BuildCommand>${xml:project.get_build_command(project.build_properties[0])}</BuildCommand>
<Target Name="Install">${xml:project.get_install_command(project.build_properties[0])}</Target>
<Target Name="Build and Install">${xml:project.get_build_and_install_command(project.build_properties[0])}</Target>
<Target Name="Build All">${xml:project.get_build_all_command(project.build_properties[0])}</Target>
<Target Name="Rebuild All">${xml:project.get_rebuild_all_command(project.build_properties[0])}</Target>
<Target Name="Clean All">${xml:project.get_clean_all_command(project.build_properties[0])}</Target>
<Target Name="Build and Install All">${xml:project.get_build_and_install_all_command(project.build_properties[0])}</Target>
<PreprocessFileCommand/>
<SingleFileCommand/>
<MakefileGenerationCommand/>
<ThirdPartyToolName>None</ThirdPartyToolName>
<WorkingDirectory/>
</CustomBuild>
<AdditionalRules>
<CustomPostBuild/>
<CustomPreBuild/>
</AdditionalRules>
<Completion>
<ClangCmpFlags/>
<ClangPP/>
<SearchPaths/>
</Completion>
</Configuration>
<Configuration Name="Release" CompilerType="gnu gcc" ReleasegerType="GNU gdb Releaseger" Type="" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
<Compiler Options="" C_Options="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" UseDifferentPCHFlags="no" PCHFlags="">
<IncludePath Value="."/>
</Compiler>
<Linker Options="" Required="yes"/>
<ResourceCompiler Options="" Required="no"/>
<General OutputFile="" IntermediateDirectory="./Release" Command="" CommandArguments="" UseSeparateReleaseArgs="no" ReleaseArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes"/>
<Environment EnvVarSetName="<Use Defaults>" DbgSetName="<Use Defaults>">
<![CDATA[
]]>
</Environment>
<Releaseger IsRemote="no" RemoteHostName="" RemoteHostPort="" ReleasegerPath="">
<PostConnectCommands/>
<StartupCommands/>
</Releaseger>
<PreBuild/>
<PostBuild/>
<CustomBuild Enabled="no">
<RebuildCommand/>
<CleanCommand/>
<BuildCommand/>
<PreprocessFileCommand/>
<SingleFileCommand/>
<MakefileGenerationCommand/>
<ThirdPartyToolName/>
<WorkingDirectory/>
</CustomBuild>
<AdditionalRules>
<CustomPostBuild/>
<CustomPreBuild/>
</AdditionalRules>
<Completion>
<ClangCmpFlags/>
<ClangPP/>
<SearchPaths/>
</Completion>
</Configuration>
</Settings>
</CodeLite_Project>'''
SOLUTION_TEMPLATE = '''<?xml version="1.0" encoding="utf-8"?>
<CodeLite_Workspace Name="${getattr(project, 'codelite_solution_name', None)[:-10]}" Database="./${getattr(project, 'codelite_solution_name', None)[:-10]}.tags">
${for p in project.all_projects}
<Project Name = "${p.name}" Path = "${p.title}" Active="No"/>
${endfor}
<BuildMatrix>
<WorkspaceConfiguration Name="Release" Selected="yes">
${for p in project.all_projects}
<Project Name="${p.name}" ConfigName="Release"/>
${endfor}
</WorkspaceConfiguration>
</BuildMatrix>
</CodeLite_Workspace>'''
COMPILE_TEMPLATE = '''def f(project):
lst = []
def xml_escape(value):
return value.replace("&", "&").replace('"', """).replace("'", "'").replace("<", "<").replace(">", ">")
%s
#f = open('cmd.txt', 'w')
#f.write(str(lst))
#f.close()
return ''.join(lst)
'''
reg_act = re.compile(r"(?P<backslash>\\)|(?P<dollar>\$\$)|(?P<subst>\$\{(?P<code>[^}]*?)\})", re.M)
def compile_template(line):
"""
Compile a template expression into a python function (like jsps, but way shorter)
"""
extr = []
def repl(match):
g = match.group
if g('dollar'):
return "$"
elif g('backslash'):
return "\\"
elif g('subst'):
extr.append(g('code'))
return "<<|@|>>"
return None
line2 = reg_act.sub(repl, line)
params = line2.split('<<|@|>>')
assert(extr)
indent = 0
buf = []
app = buf.append
def app(txt):
buf.append(indent * '\t' + txt)
for x in range(len(extr)):
if params[x]:
app("lst.append(%r)" % params[x])
f = extr[x]
if f.startswith(('if', 'for')):
app(f + ':')
indent += 1
elif f.startswith('py:'):
app(f[3:])
elif f.startswith(('endif', 'endfor')):
indent -= 1
elif f.startswith(('else', 'elif')):
indent -= 1
app(f + ':')
indent += 1
elif f.startswith('xml:'):
app('lst.append(xml_escape(%s))' % f[4:])
else:
#app('lst.append((%s) or "cannot find %s")' % (f, f))
app('lst.append(%s)' % f)
if extr:
if params[-1]:
app("lst.append(%r)" % params[-1])
fun = COMPILE_TEMPLATE % "\n\t".join(buf)
#print(fun)
return Task.funex(fun)
re_blank = re.compile('(\n|\r|\\s)*\n', re.M)
def rm_blank_lines(txt):
txt = re_blank.sub('\r\n', txt)
return txt
BOM = '\xef\xbb\xbf'
try:
BOM = bytes(BOM, 'latin-1') # python 3
except (TypeError, NameError):
pass
def stealth_write(self, data, flags='wb'):
try:
unicode
except NameError:
data = data.encode('utf-8') # python 3
else:
data = data.decode(sys.getfilesystemencoding(), 'replace')
data = data.encode('utf-8')
if self.name.endswith('.project'):
data = BOM + data
try:
txt = self.read(flags='rb')
if txt != data:
raise ValueError('must write')
except (IOError, ValueError):
self.write(data, flags=flags)
else:
Logs.debug('codelite: skipping %r', self)
Node.Node.stealth_write = stealth_write
re_quote = re.compile("[^a-zA-Z0-9-]")
def quote(s):
return re_quote.sub("_", s)
def xml_escape(value):
return value.replace("&", "&").replace('"', """).replace("'", "'").replace("<", "<").replace(">", ">")
def make_uuid(v, prefix = None):
"""
simple utility function
"""
if isinstance(v, dict):
keys = list(v.keys())
keys.sort()
tmp = str([(k, v[k]) for k in keys])
else:
tmp = str(v)
d = Utils.md5(tmp.encode()).hexdigest().upper()
if prefix:
d = '%s%s' % (prefix, d[8:])
gid = uuid.UUID(d, version = 4)
return str(gid).upper()
def diff(node, fromnode):
# difference between two nodes, but with "(..)" instead of ".."
c1 = node
c2 = fromnode
c1h = c1.height()
c2h = c2.height()
lst = []
up = 0
while c1h > c2h:
lst.append(c1.name)
c1 = c1.parent
c1h -= 1
while c2h > c1h:
up += 1
c2 = c2.parent
c2h -= 1
while id(c1) != id(c2):
lst.append(c1.name)
up += 1
c1 = c1.parent
c2 = c2.parent
for i in range(up):
lst.append('(..)')
lst.reverse()
return tuple(lst)
class build_property(object):
pass
class vsnode(object):
"""
Abstract class representing visual studio elements
We assume that all visual studio nodes have a uuid and a parent
"""
def __init__(self, ctx):
self.ctx = ctx # codelite context
self.name = '' # string, mandatory
self.vspath = '' # path in visual studio (name for dirs, absolute path for projects)
self.uuid = '' # string, mandatory
self.parent = None # parent node for visual studio nesting
def get_waf(self):
"""
Override in subclasses...
"""
return '%s/%s' % (self.ctx.srcnode.abspath(), getattr(self.ctx, 'waf_command', 'waf'))
def ptype(self):
"""
Return a special uuid for projects written in the solution file
"""
pass
def write(self):
"""
Write the project file, by default, do nothing
"""
pass
def make_uuid(self, val):
"""
Alias for creating uuid values easily (the templates cannot access global variables)
"""
return make_uuid(val)
class vsnode_vsdir(vsnode):
"""
Nodes representing visual studio folders (which do not match the filesystem tree!)
"""
VS_GUID_SOLUTIONFOLDER = "2150E333-8FDC-42A3-9474-1A3956D46DE8"
def __init__(self, ctx, uuid, name, vspath=''):
vsnode.__init__(self, ctx)
self.title = self.name = name
self.uuid = uuid
self.vspath = vspath or name
def ptype(self):
return self.VS_GUID_SOLUTIONFOLDER
class vsnode_project(vsnode):
"""
Abstract class representing visual studio project elements
A project is assumed to be writable, and has a node representing the file to write to
"""
VS_GUID_VCPROJ = "8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942"
def ptype(self):
return self.VS_GUID_VCPROJ
def __init__(self, ctx, node):
vsnode.__init__(self, ctx)
self.path = node
self.uuid = make_uuid(node.abspath())
self.name = node.name
self.title = self.path.abspath()
self.source = [] # list of node objects
self.build_properties = [] # list of properties (nmake commands, output dir, etc)
def dirs(self):
"""
Get the list of parent folders of the source files (header files included)
for writing the filters
"""
lst = []
def add(x):
if x.height() > self.tg.path.height() and x not in lst:
lst.append(x)
add(x.parent)
for x in self.source:
add(x.parent)
return lst
def write(self):
Logs.debug('codelite: creating %r', self.path)
#print "self.name:",self.name
# first write the project file
template1 = compile_template(PROJECT_TEMPLATE)
proj_str = template1(self)
proj_str = rm_blank_lines(proj_str)
self.path.stealth_write(proj_str)
# then write the filter
#template2 = compile_template(FILTER_TEMPLATE)
#filter_str = template2(self)
#filter_str = rm_blank_lines(filter_str)
#tmp = self.path.parent.make_node(self.path.name + '.filters')
#tmp.stealth_write(filter_str)
def get_key(self, node):
"""
required for writing the source files
"""
name = node.name
if name.endswith(('.cpp', '.c')):
return 'sourcefile'
return 'headerfile'
def collect_properties(self):
"""
Returns a list of triplet (configuration, platform, output_directory)
"""
ret = []
for c in self.ctx.configurations:
for p in self.ctx.platforms:
x = build_property()
x.outdir = ''
x.configuration = c
x.platform = p
x.preprocessor_definitions = ''
x.includes_search_path = ''
# can specify "deploy_dir" too
ret.append(x)
self.build_properties = ret
def get_build_params(self, props):
opt = ''
return (self.get_waf(), opt)
def get_build_command(self, props):
return "%s build %s" % self.get_build_params(props)
def get_clean_command(self, props):
return "%s clean %s" % self.get_build_params(props)
def get_rebuild_command(self, props):
return "%s clean build %s" % self.get_build_params(props)
def get_install_command(self, props):
return "%s install %s" % self.get_build_params(props)
def get_build_and_install_command(self, props):
return "%s build install %s" % self.get_build_params(props)
def get_build_and_install_all_command(self, props):
return "%s build install" % self.get_build_params(props)[0]
def get_clean_all_command(self, props):
return "%s clean" % self.get_build_params(props)[0]
def get_build_all_command(self, props):
return "%s build" % self.get_build_params(props)[0]
def get_rebuild_all_command(self, props):
return "%s clean build" % self.get_build_params(props)[0]
def get_filter_name(self, node):
lst = diff(node, self.tg.path)
return '\\'.join(lst) or '.'
class vsnode_alias(vsnode_project):
def __init__(self, ctx, node, name):
vsnode_project.__init__(self, ctx, node)
self.name = name
self.output_file = ''
class vsnode_build_all(vsnode_alias):
"""
Fake target used to emulate the behaviour of "make all" (starting one process by target is slow)
This is the only alias enabled by default
"""
def __init__(self, ctx, node, name='build_all_projects'):
vsnode_alias.__init__(self, ctx, node, name)
self.is_active = True
class vsnode_install_all(vsnode_alias):
"""
Fake target used to emulate the behaviour of "make install"
"""
def __init__(self, ctx, node, name='install_all_projects'):
vsnode_alias.__init__(self, ctx, node, name)
def get_build_command(self, props):
return "%s build install %s" % self.get_build_params(props)
def get_clean_command(self, props):
return "%s clean %s" % self.get_build_params(props)
def get_rebuild_command(self, props):
return "%s clean build install %s" % self.get_build_params(props)
class vsnode_project_view(vsnode_alias):
"""
Fake target used to emulate a file system view
"""
def __init__(self, ctx, node, name='project_view'):
vsnode_alias.__init__(self, ctx, node, name)
self.tg = self.ctx() # fake one, cannot remove
self.exclude_files = Node.exclude_regs + '''
waf-2*
waf3-2*/**
.waf-2*
.waf3-2*/**
**/*.sdf
**/*.suo
**/*.ncb
**/%s
''' % Options.lockfile
def collect_source(self):
# this is likely to be slow
self.source = self.ctx.srcnode.ant_glob('**', excl=self.exclude_files)
def get_build_command(self, props):
params = self.get_build_params(props) + (self.ctx.cmd,)
return "%s %s %s" % params
def get_clean_command(self, props):
return ""
def get_rebuild_command(self, props):
return self.get_build_command(props)
class vsnode_target(vsnode_project):
"""
CodeLite project representing a targets (programs, libraries, etc) and bound
to a task generator
"""
def __init__(self, ctx, tg):
"""
A project is more or less equivalent to a file/folder
"""
base = getattr(ctx, 'projects_dir', None) or tg.path
node = base.make_node(quote(tg.name) + ctx.project_extension) # the project file as a Node
vsnode_project.__init__(self, ctx, node)
self.name = quote(tg.name)
self.tg = tg # task generator
def get_build_params(self, props):
"""
Override the default to add the target name
"""
opt = ''
if getattr(self, 'tg', None):
opt += " --targets=%s" % self.tg.name
return (self.get_waf(), opt)
def collect_source(self):
tg = self.tg
source_files = tg.to_nodes(getattr(tg, 'source', []))
include_dirs = Utils.to_list(getattr(tg, 'codelite_includes', []))
include_files = []
for x in include_dirs:
if isinstance(x, str):
x = tg.path.find_node(x)
if x:
lst = [y for y in x.ant_glob(HEADERS_GLOB, flat=False)]
include_files.extend(lst)
# remove duplicates
self.source.extend(list(set(source_files + include_files)))
self.source.sort(key=lambda x: x.abspath())
def collect_properties(self):
"""
CodeLite projects are associated with platforms and configurations (for building especially)
"""
super(vsnode_target, self).collect_properties()
for x in self.build_properties:
x.outdir = self.path.parent.abspath()
x.preprocessor_definitions = ''
x.includes_search_path = ''
try:
tsk = self.tg.link_task
except AttributeError:
pass
else:
x.output_file = tsk.outputs[0].abspath()
x.preprocessor_definitions = ';'.join(tsk.env.DEFINES)
x.includes_search_path = ';'.join(self.tg.env.INCPATHS)
class codelite_generator(BuildContext):
'''generates a CodeLite workspace'''
cmd = 'codelite'
fun = 'build'
def init(self):
"""
Some data that needs to be present
"""
if not getattr(self, 'configurations', None):
self.configurations = ['Release'] # LocalRelease, RemoteDebug, etc
if not getattr(self, 'platforms', None):
self.platforms = ['Win32']
if not getattr(self, 'all_projects', None):
self.all_projects = []
if not getattr(self, 'project_extension', None):
self.project_extension = '.project'
if not getattr(self, 'projects_dir', None):
self.projects_dir = self.srcnode.make_node('')
self.projects_dir.mkdir()
# bind the classes to the object, so that subclass can provide custom generators
if not getattr(self, 'vsnode_vsdir', None):
self.vsnode_vsdir = vsnode_vsdir
if not getattr(self, 'vsnode_target', None):
self.vsnode_target = vsnode_target
if not getattr(self, 'vsnode_build_all', None):
self.vsnode_build_all = vsnode_build_all
if not getattr(self, 'vsnode_install_all', None):
self.vsnode_install_all = vsnode_install_all
if not getattr(self, 'vsnode_project_view', None):
self.vsnode_project_view = vsnode_project_view
self.numver = '11.00'
self.vsver = '2010'
def execute(self):
"""
Entry point
"""
self.restore()
if not self.all_envs:
self.load_envs()
self.recurse([self.run_dir])
# user initialization
self.init()
# two phases for creating the solution
self.collect_projects() # add project objects into "self.all_projects"
self.write_files() # write the corresponding project and solution files
def collect_projects(self):
"""
Fill the list self.all_projects with project objects
Fill the list of build targets
"""
self.collect_targets()
#self.add_aliases()
#self.collect_dirs()
default_project = getattr(self, 'default_project', None)
def sortfun(x):
if x.name == default_project:
return ''
return getattr(x, 'path', None) and x.path.abspath() or x.name
self.all_projects.sort(key=sortfun)
def write_files(self):
"""
Write the project and solution files from the data collected
so far. It is unlikely that you will want to change this
"""
for p in self.all_projects:
p.write()
# and finally write the solution file
node = self.get_solution_node()
node.parent.mkdir()
Logs.warn('Creating %r', node)
#a = dir(self.root)
#for b in a:
# print b
#print self.group_names
#print "Hallo2: ",self.root.listdir()
#print getattr(self, 'codelite_solution_name', None)
template1 = compile_template(SOLUTION_TEMPLATE)
sln_str = template1(self)
sln_str = rm_blank_lines(sln_str)
node.stealth_write(sln_str)
def get_solution_node(self):
"""
The solution filename is required when writing the .vcproj files
return self.solution_node and if it does not exist, make one
"""
try:
return self.solution_node
except:
pass
codelite_solution_name = getattr(self, 'codelite_solution_name', None)
if not codelite_solution_name:
codelite_solution_name = getattr(Context.g_module, Context.APPNAME, 'project') + '.workspace'
setattr(self, 'codelite_solution_name', codelite_solution_name)
if os.path.isabs(codelite_solution_name):
self.solution_node = self.root.make_node(codelite_solution_name)
else:
self.solution_node = self.srcnode.make_node(codelite_solution_name)
return self.solution_node
def project_configurations(self):
"""
Helper that returns all the pairs (config,platform)
"""
ret = []
for c in self.configurations:
for p in self.platforms:
ret.append((c, p))
return ret
def collect_targets(self):
"""
Process the list of task generators
"""
for g in self.groups:
for tg in g:
if not isinstance(tg, TaskGen.task_gen):
continue
if not hasattr(tg, 'codelite_includes'):
tg.codelite_includes = tg.to_list(getattr(tg, 'includes', [])) + tg.to_list(getattr(tg, 'export_includes', []))
tg.post()
if not getattr(tg, 'link_task', None):
continue
p = self.vsnode_target(self, tg)
p.collect_source() # delegate this processing
p.collect_properties()
self.all_projects.append(p)
def add_aliases(self):
"""
Add a specific target that emulates the "make all" necessary for Visual studio when pressing F7
We also add an alias for "make install" (disabled by default)
"""
base = getattr(self, 'projects_dir', None) or self.tg.path
node_project = base.make_node('build_all_projects' + self.project_extension) # Node
p_build = self.vsnode_build_all(self, node_project)
p_build.collect_properties()
self.all_projects.append(p_build)
node_project = base.make_node('install_all_projects' + self.project_extension) # Node
p_install = self.vsnode_install_all(self, node_project)
p_install.collect_properties()
self.all_projects.append(p_install)
node_project = base.make_node('project_view' + self.project_extension) # Node
p_view = self.vsnode_project_view(self, node_project)
p_view.collect_source()
p_view.collect_properties()
self.all_projects.append(p_view)
n = self.vsnode_vsdir(self, make_uuid(self.srcnode.abspath() + 'build_aliases'), "build_aliases")
p_build.parent = p_install.parent = p_view.parent = n
self.all_projects.append(n)
def collect_dirs(self):
"""
Create the folder structure in the CodeLite project view
"""
seen = {}
def make_parents(proj):
# look at a project, try to make a parent
if getattr(proj, 'parent', None):
# aliases already have parents
return
x = proj.iter_path
if x in seen:
proj.parent = seen[x]
return
# There is not vsnode_vsdir for x.
# So create a project representing the folder "x"
n = proj.parent = seen[x] = self.vsnode_vsdir(self, make_uuid(x.abspath()), x.name)
n.iter_path = x.parent
self.all_projects.append(n)
# recurse up to the project directory
if x.height() > self.srcnode.height() + 1:
make_parents(n)
for p in self.all_projects[:]: # iterate over a copy of all projects
if not getattr(p, 'tg', None):
# but only projects that have a task generator
continue
# make a folder for each task generator
p.iter_path = p.tg.path
make_parents(p)
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