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/*****
* paint.c : XmHTML rendering routines
*
* This file Version $Revision: 1.19 $
*
* Creation date: Fri Dec 6 19:50:20 GMT+0100 1996
* Last modification: $Date: 1998/04/27 07:02:05 $
* By: $Author: newt $
* Current State: $State: Exp $
*
* Author: newt
* (C)Copyright 1995-1996 Ripley Software Development
* All Rights Reserved
*
* This file is part of the XmHTML Widget Library.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
*****/
/*****
* ChangeLog
* $Log: paint.c,v $
* Revision 1.19 1998/04/27 07:02:05 newt
* A few bugfixes in anchor painting + tka stuff
*
* Revision 1.18 1998/04/04 06:28:17 newt
* XmHTML Beta 1.1.3
*
* Revision 1.17 1997/10/23 00:25:06 newt
* XmHTML Beta 1.1.0 release
*
* Revision 1.16 1997/08/31 17:37:20 newt
* log edit
*
* Revision 1.15 1997/08/30 01:17:29 newt
* Text layout for <PRE></PRE> is now properly handled.
* Added anchor highlighting support.
* Generalized anchor button rendering.
* Added support for colored <HR>.
*
* Revision 1.14 1997/08/01 13:05:28 newt
* Lots of bugfixes: baseline adjustment of images, forms components or large
* fonts, animated gif disposal handling. Reduced data storage.
*
* Revision 1.13 1997/05/28 01:52:43 newt
* Bugfix 05/26/97-01. Form layout changes.
*
* Revision 1.12 1997/04/29 14:30:19 newt
* Bugfix 04/26/97-01. Fixed SetText to use dimensions of baseline word when
* updating the object data.
*
* Revision 1.11 1997/04/03 05:40:21 newt
* Anchor and word rendering of mixed fonts finally works. Fixed anchor
* transparency for documents with a body images. Fixed image anchor scrolling
* problem.
*
* Revision 1.10 1997/03/28 07:18:37 newt
* Alignment bugfix: now only done with a positive offset.
* Bugfix in frame disposal: index was one frame too early.
* Bugfix in image anchor rendering: now done before checking exposure region.
*
* Revision 1.9 1997/03/20 08:12:38 newt
* SetText: images now use their vertical alignment specs for baseline
* adjustment.
*
* Revision 1.8 1997/03/11 19:57:04 newt
* SetText now does both text and image layout.
* DrawImage now does animated gifs and transparent images
*
* Revision 1.7 1997/03/04 18:48:52 newt
* Animation stuff. Fixed a spacing bug in SetText
*
* Revision 1.6 1997/03/04 01:00:55 newt
* ?
*
* Revision 1.5 1997/03/02 23:20:31 newt
* Added setting and rendering of images. image-related changes to SetText.
* SetText now also ``glues'' words together properly
*
* Revision 1.4 1997/02/11 02:09:28 newt
* Fair amount of changes: text layout has been completely changed
*
* Revision 1.3 1997/01/09 06:55:47 newt
* expanded copyright marker
*
* Revision 1.2 1997/01/09 06:46:39 newt
* lots of changes: painting now divided in a layout en rendering part.
*
* Revision 1.1 1996/12/19 02:17:12 newt
* Initial Revision
*
*****/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdlib.h>
#include <stdio.h>
#include <X11/Xlib.h>
#ifdef HAVE_XFT
#include <X11/Xft/Xft.h>
#endif
#include "toolkit.h"
#include XmHTMLPrivateHeader
/*** External Function Prototype Declarations ***/
/*** Public Variable Declarations ***/
/*** Private Datatype Declarations ****/
/*** Private Function Prototype Declarations ****/
/* main rendering routines */
static void DrawText(XmHTMLWidget html, XmHTMLObjectTableElement data);
static void DrawAnchor(XmHTMLWidget html, XmHTMLObjectTableElement data);
static void DrawImageAnchor(XmHTMLWidget html, XmHTMLObjectTableElement data);
static void DrawRule(XmHTMLWidget html, XmHTMLObjectTableElement data);
static void DrawBullet(XmHTMLWidget html, XmHTMLObjectTableElement data);
static XmHTMLObjectTableElement DrawTable(XmHTMLWidget html,
XmHTMLObjectTableElement data, XmHTMLObjectTableElement data_end, Bool inNestedTable);
/* various helper routines */
static void DrawAnchorButton(ToolkitAbstraction *tka, int x, int y,
Dimension width, Dimension height, GC top, GC bottom);
static void DrawFrame(XmHTMLWidget html, XmHTMLImage *image, int xs, int ys);
static void DrawTableBorder(XmHTMLWidget html, XmHTMLTable *table);
static void DrawCellFrame(XmHTMLWidget html, TableCell *cell);
static void DrawCellContent(XmHTMLWidget html, XmHTMLObjectTableElement start,
XmHTMLObjectTableElement end, Bool inNestedTable);
static void TimerCB(XtPointer data, XtIntervalId *id);
/*** Private Variable Declarations ***/
#define DRAW_TOP CELL_TOP
#define DRAW_BOTTOM CELL_BOTTOM
#define DRAW_LEFT CELL_LEFT
#define DRAW_RIGHT CELL_RIGHT
#define DRAW_BOX CELL_BOX
#define DRAW_NONE CELL_NONE
/*****
* Same note as for anchor width adjustment applies here to, except that we
* _must_ do this locally instead of adjusting the width field of a word
* directly. The width field is used by the line breaking algorithm in SetText,
* so modifying it will make the words wider every time the widget is resized.
* Luckily this is only required for underlined/striked words.
*****/
#define AdjustWordWidth { \
width = words[i].width; \
if(i < nwords-1 && words[i].line == words[i+1].line) { \
width = words[i+1].x - words[i].x; \
} \
}
/********
**** Private paint functions (display independent)
********/
/*****
* Name: DrawText
* Return Type: void
* Description: main text rendering engine.
* In:
* html: XmHTMLWidget id;
* data: element to be painted;
* Returns:
* nothing.
* Note:
* Used for both regular and preformatted text.
*****/
static void
DrawText(XmHTMLWidget html, XmHTMLObjectTableElement data)
{
int width, ys, xs, nwords = data->n_words;
XmHTMLWord *words = data->words;
GC gc = HTML_ATTR(gc);
ToolkitAbstraction *tka = HTML_ATTR(tka);
register int i;
register XmHTMLWord *tmp;
if(!nwords)
return;
/* only need to set this once */
tka->SetForeground(tka->dpy, gc, data->fg);
for(i = 0 ; i < nwords; i++)
{
tmp = &words[i];
/*
* When any of the two cases below is true, the text at the current
* position is outside the exposed area. Not doing this check would
* cause a visible flicker of the screen when scrolling: the entire
* line would be repainted, even the invisible text.
* And we sure don't want to render any linebreaks, looks pretty ugly.
* (this test is a lot cheaper than doing ``invisible'' rendering)
*/
if((HTML_ATTR(paint_y) > tmp->y + tmp->height ||
HTML_ATTR(paint_height) < tmp->y) ||
(HTML_ATTR(paint_x) > tmp->x + tmp->width ||
HTML_ATTR(paint_width) < tmp->x) || tmp->type == OBJ_BLOCK)
{
#ifdef DEBUG
if(HTML_ATTR(paint_y) > tmp->y + tmp->height ||
HTML_ATTR(paint_height) < tmp->y)
_XmHTMLDebug(16, ("paint.c: DrawText, skipping %s, outside "
"vertical range.\n", tmp->word));
else if(tmp->type != OBJ_BLOCK)
_XmHTMLDebug(16, ("paint.c: DrawText, skipping %s, outside "
"horizontal range.\n", tmp->word));
else
_XmHTMLDebug(16, ("paint.c: DrawText, skipping break.\n"));
#endif
continue;
}
xs = tmp->x - HTML_ATTR(scroll_x);
ys = tmp->y - HTML_ATTR(scroll_y);
tka->DrawString(tka, words[0].font, gc, xs, ys,
tmp->word, tmp->len);
if(tmp->line_data & LINE_UNDER)
{
int dy;
/*
* vertical position for underline, barely connects with the
* underside of the ``deepest'' character.
*/
dy = ys + tmp->base->font->ul_offset;
AdjustWordWidth;
tka->SetLineAttributes(tka->dpy, gc,
tmp->base->font->ul_thickness,
(tmp->line_data & LINE_SOLID ?
tka->line_style[GC_LINE_SOLID] :
tka->line_style[GC_LINE_DOUBLE_DASH]),
tka->cap_style[GC_CAP_BUTT],
tka->join_style[GC_JOIN_BEVEL]);
tka->DrawLine(tka->dpy, tka->win, gc, xs, dy, xs + width, dy);
if(tmp->line_data & LINE_DOUBLE)
tka->DrawLine(tka->dpy, tka->win, gc, xs, dy+2, xs + width,
dy+2);
}
if(tmp->line_data & LINE_STRIKE)
{
int dy;
/* strikeout line is somewhere near the middle of a line */
dy = ys - tmp->base->font->st_offset;
AdjustWordWidth;
tka->SetLineAttributes(tka->dpy, gc,
tmp->base->font->st_thickness,
tka->line_style[GC_LINE_SOLID],
tka->cap_style[GC_CAP_BUTT],
tka->join_style[GC_JOIN_BEVEL]);
tka->DrawLine(tka->dpy, tka->win, gc, xs, dy, xs + width, dy);
}
}
}
/*****
* Name: DrawAnchor
* Return Type: void
* Description: main text anchor renderer.
* In:
* html: XmHTMLWidget id;
* data: anchor to be painted;
* Returns:
* nothing.
* Note:
* This routine handles all textual anchor stuff. It paints anchors according
* to the selected anchor style and (optionally) performs anchor highlighting.
* Image anchors are rendered by DrawImageAnchor.
*****/
static void
DrawAnchor(XmHTMLWidget html, XmHTMLObjectTableElement data)
{
int x, xs, y, ys, width, start, nwords = 0;
GC gc = HTML_ATTR(gc);
GC hiGC, topGC, bottomGC;
XmHTMLfont *font;
register int i, j;
XmHTMLWord **all_words = NULL, *words = NULL, *tmp;
XmHTMLObjectTableElement a_start, a_end, temp;
ToolkitAbstraction *tka = HTML_ATTR(tka);
/* pick up the real start of this anchor */
for(a_start = data; a_start && a_start->anchor == data->anchor;
a_start = a_start->prev);
/* sanity, should never happen */
if(a_start == NULL)
{
_XmHTMLWarning(__WFUNC__(html, "DrawAnchor"), XMHTML_MSG_90);
return;
}
/* previous loop always walks back one to many */
a_start = a_start->next;
/* pick up the real end of this anchor and count the words */
for(a_end = a_start, nwords = 0;
a_end != NULL && a_end->anchor == a_start->anchor; a_end = a_end->next)
{
/* ignore image words, they get handled by DrawImageAnchor. */
if(!(a_end->text_data & TEXT_IMAGE) &&
!(a_end->text_data & TEXT_BREAK))
nwords += a_end->n_words;
}
_XmHTMLDebug(16, ("paint.c: DrawAnchor, anchor contains %i words\n",
nwords));
/* sanity check */
if(!nwords)
return; /* fix 01/30/97-01, kdh */
/*
* put all anchor words into an array if this anchor spans multiple
* objects (as can be the case with font changes within an anchor)
* If this isn't the case, just use the words of the current data
* object.
*/
if(a_start->next != a_end)
{
_XmHTMLDebug(16, ("paint.c: DrawAnchor, allocating a word array for "
"%i words\n", nwords));
all_words = (XmHTMLWord**)calloc(nwords, sizeof(XmHTMLWord*));
i = 0;
for(temp = a_start; temp != a_end; temp = temp->next)
{
/* ignore image words, they get handled by DrawImageAnchor. */
if(!(temp->text_data & TEXT_IMAGE) &&
!(temp->text_data & TEXT_BREAK))
{
for(j = 0 ; j < temp->n_words; j++)
all_words[i++] = &(temp->words[j]);
}
}
words = NULL;
}
else
{
_XmHTMLDebug(16, ("paint.c: DrawAnchor, not allocating a word array, "
"all words belong to the same object.\n"));
words = data->words;
}
/*
* this is used for drawing the bounding rectangle of an anchor.
* When an anchor is encountered, width is used to compute the total
* width of a rectangle surrounding all anchor words on the same line.
* The bounding rectangle drawn extends a little bit to the left and
* right of the anchor.
*/
width = (words ? words[0].width : all_words[0]->width);
/* extend to the left */
x = (words ? words[0].x : all_words[0]->x) - HTML_ATTR(scroll_x) - 2;
y = (words ? words[0].y : all_words[0]->y) - HTML_ATTR(scroll_y);
i = start = 0;
do
{
tmp = (words ? &words[i] : all_words[i]);
/* anchors are always painted */
ys = tmp->y - HTML_ATTR(scroll_y);
xs = tmp->x - HTML_ATTR(scroll_x);
/* baseline font */
font = tmp->base->font;
_XmHTMLFullDebug(16, ("paint.c: painting anchor, x = %i, y = %i\n",
tmp->x, tmp->y));
/* compute total width of all words on this line */
if(ys == y)
width = xs + tmp->width - x;
/* extend to the right if this word has a trailing space */
width += (tmp->posbits & TEXT_SPACE_TRAIL ? 2 : 1);
if(ys != y || i == nwords-1)
{
/*****
* Anchor painting. We first make the distinction between documents
* with and without a body image.
* Then we check if we need to paint the anchors as pushbuttons
* and then we check if we are to perform anchor highlighting.
*****/
if(HTML_ATTR(body_image) == NULL)
{
/*****
* No body image present.
* Check if we are to paint the anchors as pushbuttons.
*****/
if(HTML_ATTR(anchor_buttons))
{
if(data->anchor_state == ANCHOR_INSELECT &&
HTML_ATTR(highlight_on_enter))
{
/* can only happen if XmNhighlightOnEnter is set */
hiGC = MGR_ATTR(highlight_GC);
topGC = MGR_ATTR(top_shadow_GC);
bottomGC = MGR_ATTR(bottom_shadow_GC);
}
else if(data->anchor_state == ANCHOR_SELECTED)
{
hiGC = MGR_ATTR(highlight_GC);
topGC = MGR_ATTR(bottom_shadow_GC);
bottomGC = MGR_ATTR(top_shadow_GC);
}
else /* button is unselected */
{
/* use object's background */
tka->SetForeground(tka->dpy, gc, data->bg);
hiGC = gc;
topGC = MGR_ATTR(top_shadow_GC);
bottomGC = MGR_ATTR(bottom_shadow_GC);
}
if(HTML_ATTR(highlight_on_enter))
{
/* paint button highlighting */
tka->FillRectangle(tka->dpy, tka->win, hiGC, x,
y - font->ascent, width, font->lineheight);
}
/* and draw as requested */
DrawAnchorButton(tka, x, y - font->ascent,
width, font->lineheight, topGC, bottomGC);
}
else
{
/*****
* No anchor buttons. Determine which color to use to paint
* the bounding box around the anchor.
* Note: without a body image, anchor highlighting is
* achieved by painting the bounding box in the highlight
* color.
*****/
if(data->anchor_state == ANCHOR_INSELECT)
tka->SetForeground(tka->dpy, gc,
MGR_ATTR(highlight_color));
else if(data->anchor_state == ANCHOR_SELECTED)
tka->SetForeground(tka->dpy, gc,
HTML_ATTR(anchor_activated_bg));
else
tka->SetForeground(tka->dpy, gc, data->bg);
tka->FillRectangle(tka->dpy, tka->win, gc, x,
y - font->ascent, width, font->lineheight);
}
/* set appropriate foreground color */
tka->SetForeground(tka->dpy, gc,
data->anchor_state == ANCHOR_SELECTED ?
HTML_ATTR(anchor_activated_fg) : data->fg);
}
else
{
/*****
* We have a body image. Painting the buttons as above would
* obliterate the part of the image under the anchor, so
* if we are to perform button highlighting, we paint the
* anchor's *text* in the highlight color.
*****/
if(HTML_ATTR(anchor_buttons))
{
if(data->anchor_state == ANCHOR_SELECTED)
{
topGC = MGR_ATTR(bottom_shadow_GC),
bottomGC = MGR_ATTR(top_shadow_GC);
}
else /* button is unselected or being selected */
{
topGC = MGR_ATTR(top_shadow_GC),
bottomGC = MGR_ATTR(bottom_shadow_GC);
}
/* draw as requested */
DrawAnchorButton(tka, x, y - font->ascent,
width, font->lineheight, topGC, bottomGC);
}
/*****
* no special stuff for anchor bounding box if we aren't
* painting the anchors as buttons.
*****/
/* set appropriate foreground color */
if(data->anchor_state == ANCHOR_INSELECT)
tka->SetForeground(tka->dpy, gc,
MGR_ATTR(highlight_color));
else if(data->anchor_state == ANCHOR_SELECTED)
tka->SetForeground(tka->dpy, gc,
HTML_ATTR(anchor_activated_fg));
else
tka->SetForeground(tka->dpy, gc, data->fg);
}
/*
* paint all text. Need to do it here since the XFillRect call
* would obliterate any text painted before it.
*/
if(words)
{
for(j = start; j < i+1; j++)
{
tka->DrawString(tka, words[j].font, gc,
words[j].x - HTML_ATTR(scroll_x),
words[j].y - HTML_ATTR(scroll_y),
words[j].word, words[j].len);
}
}
else
{
for(j = start; j < i+1; j++)
{
tka->DrawString(tka, all_words[j]->font, gc,
all_words[j]->x - HTML_ATTR(scroll_x),
all_words[j]->y - HTML_ATTR(scroll_y),
all_words[j]->word, all_words[j]->len);
}
}
/* Anchor buttons are never underlined, it looks ugly */
if(!HTML_ATTR(anchor_buttons) &&
(tmp->line_data & LINE_SOLID || tmp->line_data & LINE_DASHED))
{
int dy = y + font->ul_offset;
tka->SetLineAttributes(tka->dpy, gc, 1,
(tmp->line_data & LINE_SOLID ?
tka->line_style[GC_LINE_SOLID] :
tka->line_style[GC_LINE_DOUBLE_DASH]),
tka->cap_style[GC_CAP_BUTT],
tka->join_style[GC_JOIN_BEVEL]);
tka->DrawLine(tka->dpy, tka->win, gc, x+2, dy, x+width, dy);
/* draw another line if requested */
if(tmp->line_data & LINE_DOUBLE)
tka->DrawLine(tka->dpy, tka->win, gc, x + 2, dy + 2,
x + width, dy + 2);
}
if(tmp->line_data & LINE_STRIKE)
{
int dy = y - font->st_offset;
tka->SetLineAttributes(tka->dpy, gc, 1,
tka->line_style[GC_LINE_SOLID],
tka->cap_style[GC_CAP_BUTT],
tka->join_style[GC_JOIN_BEVEL]);
tka->DrawLine(tka->dpy, tka->win, gc, x+2, dy,
x + width - 2, dy);
}
/* stupid hack to get the last word of a broken anchor right */
if(ys != y && i == nwords-1)
i--;
/* next word starts on another line */
width = tmp->width;
start = i;
x = xs-2;
y = ys;
}
i++;
}
while(i != nwords);
if(words == NULL)
{
_XmHTMLDebug(16, ("paint.c: DrawAnchor, freeing allocated word "
"array.\n"));
free(all_words); /* fix 05/26/97-01, kdh */
/*****
* adjust current object data as we have now updated a number of
* objects in one go. We must use prev as _XmHTMLPaint will advance
* to a_end itself.
*****/
data = (a_end ? a_end->prev : data);
}
/* flush out referrering hyperlink if we have a DrawAnchorData function */
if(tka->DrawAnchorData)
{
nwords = data->n_words - 1;
/*****
* compute position for footnote marker: at the end of the last word
* in this hyperlink. Currently only used by postscript output.
*****/
x = data->words[nwords].x + data->words[nwords].width;
y = data->words[nwords].y;
/* store */
tka->DrawAnchorData(tka->dpy, tka->win, HTML_ATTR(gc), x, y, data);
}
}
static void
DrawImageAnchor(XmHTMLWidget html, XmHTMLObjectTableElement data)
{
int x, y, width, height;
GC gc = HTML_ATTR(gc);
ToolkitAbstraction *tka = HTML_ATTR(tka);
/*
* this is used for drawing the bounding rectangle of an anchor.
* When an anchor is encountered, width is used to compute the total
* width of a rectangle surrounding all anchor words on the same line.
* The bounding rectangle drawn extends a little bit to the left and
* right of the anchor.
*/
width = data->words->width + 2;
height = data->words->height + 2;
/* extend to the left */
x = data->words->x - HTML_ATTR(scroll_x) - 1;
/* and to the top */
y = data->words->y - HTML_ATTR(scroll_y) - 1;
if(data->words->image->border)
{
/* add border offsets as well */
x -= data->words->image->border;
y -= data->words->image->border;
_XmHTMLFullDebug(16, ("paint.c: painting image anchor, x = %i, "
"y = %i\n", data->x, data->y));
if(HTML_ATTR(anchor_buttons))
{
GC top, bottom;
if(HTML_ATTR(highlight_on_enter))
{
/* can only happen if XmNhighlightOnEnter is set */
if(data->anchor_state == ANCHOR_INSELECT)
{
/* paint button highlighting */
if(HTML_ATTR(body_image) == NULL &&
data->words->image->clip != None)
tka->FillRectangle(tka->dpy, tka->win,
MGR_ATTR(highlight_GC), x, y , width, height);
/* and draw as unselected */
top = MGR_ATTR(top_shadow_GC);
bottom = MGR_ATTR(bottom_shadow_GC);
}
else if(data->anchor_state == ANCHOR_SELECTED)
{
/* paint button highlighting */
if(HTML_ATTR(body_image) == NULL &&
data->words->image->clip != None)
tka->FillRectangle(tka->dpy, tka->win,
MGR_ATTR(highlight_GC), x, y, width, height);
/* and draw as selected */
top = MGR_ATTR(bottom_shadow_GC);
bottom = MGR_ATTR(top_shadow_GC);
}
else /* button is unselected */
{
/* restore correct background */
if(HTML_ATTR(body_image) == NULL &&
data->words->image->clip != None)
{
tka->SetForeground(tka->dpy, gc, HTML_ATTR(body_bg));
tka->FillRectangle(tka->dpy, tka->win, gc, x, y,
width, height);
tka->SetForeground(tka->dpy, gc, HTML_ATTR(body_fg));
}
/* and draw as unselected */
top = MGR_ATTR(top_shadow_GC);
bottom = MGR_ATTR(bottom_shadow_GC);
}
}
else /* either selected or unselected */
{
if(data->anchor_state == ANCHOR_SELECTED)
{
top = MGR_ATTR(bottom_shadow_GC);
bottom = MGR_ATTR(top_shadow_GC);
}
else
{
bottom = MGR_ATTR(bottom_shadow_GC);
top = MGR_ATTR(top_shadow_GC);
}
}
DrawAnchorButton(tka, x, y, width, height, top, bottom);
}
else
{
/* set line attribs */
tka->SetLineAttributes(tka->dpy, gc, data->words->image->border,
tka->line_style[GC_LINE_SOLID],
tka->cap_style[GC_CAP_BUTT],
tka->join_style[GC_JOIN_BEVEL]);
/* draw background */
/* fix 04/03/97-01, kdh */
if(HTML_ATTR(body_image) == NULL)
{
if(data->anchor_state == ANCHOR_INSELECT)
tka->SetForeground(tka->dpy, gc,
MGR_ATTR(highlight_color));
else if(data->anchor_state == ANCHOR_SELECTED)
tka->SetForeground(tka->dpy, gc,
HTML_ATTR(anchor_activated_bg));
else
tka->SetForeground(tka->dpy, gc, HTML_ATTR(body_bg));
tka->FillRectangle(tka->dpy, tka->win, gc, x, y,
width, height);
}
/* draw lines */
tka->SetForeground(tka->dpy, gc,
data->anchor_state == ANCHOR_SELECTED ?
HTML_ATTR(anchor_activated_fg) : HTML_ATTR(anchor_fg));
tka->DrawRectangle(tka->dpy, tka->win, gc, x, y, width, height);
}
}
/* paint the alt text if images are disabled */
if(!HTML_ATTR(images_enabled))
{
tka->SetForeground(tka->dpy, gc,
data->anchor_state == ANCHOR_SELECTED ?
HTML_ATTR(anchor_activated_fg) : HTML_ATTR(anchor_fg));
/* put text inside bounding rectangle */
x += data->words->image->width + 4;
y += data->words->image->height/2 + 4;
tka->DrawString(tka, data->words->font, gc, x, y,
data->words->word, data->words->len);
}
}
/*
* To prevent racing conditions, we must first remove an
* existing timeout proc before we add a new one.
*/
#define REMOVE_TIMEOUTPROC(IMG) { \
if(IMG->proc_id) \
{ \
_XmHTMLDebug(16, ("paint.c: DrawImage, removing animation %s " \
"timeout\n", IMG->url)); \
tka->RemoveTimeOut(IMG->proc_id); \
IMG->proc_id = None; \
} \
}
/*****
* Name: TimerCB
* Return Type: void
* Description: Xt timer callback procedure. Used by animations
* In:
* data: animation for which this timeout has been called;
* id: id of timer used to activate this function.
* Returns:
* nothing.
*****/
static void
TimerCB(XtPointer data, XtIntervalId *id)
{
XmHTMLImage *image = (XmHTMLImage*)data;
/* freeze animation at current frame */
if(image->html->html.freeze_animations)
{
ToolkitAbstraction *tka = image->html->html.tka;
REMOVE_TIMEOUTPROC(image);
return;
}
image->options |= IMG_FRAMEREFRESH;
_XmHTMLDrawImage(image->html, image->owner, 0, True);
}
#define RESET_GC(MYGC) { \
tka->SetClipOriginAndMask(tka, MYGC, 0, 0, None); \
}
#define GET_TILE_OFFSETS(TSX,TSY) { \
int tile_width, tile_height, x_dist, y_dist; \
int ntiles_x, ntiles_y; \
int x_offset, y_offset, xd, yd; \
/* adjust for logical screen offsets */ \
xd = xs + fx; /* x-pos relative to upper-left screen corner */ \
yd = ys + fy; /* y-pos relative to upper-left screen corner */ \
tile_width = HTML_ATTR(body_image)->width; \
tile_height = HTML_ATTR(body_image)->height; \
x_dist = HTML_ATTR(scroll_x) + xd; /* total distance covered so far */ \
y_dist = HTML_ATTR(scroll_y) + yd; /* total distance covered so far */ \
ntiles_x = (int)(x_dist/tile_width); /* no of horizontal tiles */ \
ntiles_y = (int)(y_dist/tile_height); /* no of vertical tiles */ \
x_offset = x_dist - (ntiles_x * tile_width); \
y_offset = y_dist - (ntiles_y * tile_height); \
TSX = xd - x_offset; \
TSY = yd - y_offset; \
}
/*****
* Name: DrawFrame
* Return Type: void
* Description: animation driver, does frame disposal and renders a new
* frame
* In:
* w: XmHTMLWidget id
* image: image data
* xs: absolute screen x-coordinate
* ys: absolute screen y-coordinate
* Returns:
* nothing
* Note:
* Complex animations
* ------------------
* Instead of drawing into the window directly, we draw into an internal
* pixmap and blit this pixmap to the screen when all required processing
* has been done, which is a lot faster than drawing on the screen directly.
* Another advantage of this approach is that we always have a current state
* available which can be used when an animation is scrolled on and off
* screen (frame dimensions differ from logical screen dimensions or a
* disposal method other than XmIMAGE_DISPOSE_NONE is to be used).
*
* Easy animations
* ---------------
* Each frame is blitted to screen directly, only processing done is using a
* possible clipmask (frame dimensions equal to logical screen dimensions and
* a disposal method of XmIMAGE_DISPOSE_NONE).
*****/
static void
DrawFrame(XmHTMLWidget html, XmHTMLImage *image, int xs, int ys)
{
int idx, width = 0, height = 0, fx, fy;
GC gc = HTML_ATTR(gc);
ToolkitAbstraction *tka = HTML_ATTR(tka);
_XmHTMLDebug(16, ("paint.c: DrawFrame, animation %s, frame %i, "
"(x = %i, y = %i)\n", image->url, image->current_frame, xs, ys));
/* first reset the gc */
RESET_GC(gc);
/*
* First check if we are running this animation internally. If we aren't
* we have a simple animation of which each frame has the same size and
* no disposal method has been specified. This type of animations are blit
* to screen directly.
*/
if(!ImageHasState(image))
{
/* index of current frame */
idx = image->current_frame;
width = image->frames[idx].w;
height = image->frames[idx].h;
/* can happen when a frame falls outside the logical screen area */
if(image->frames[idx].pixmap != None)
{
/* plug in the clipmask */
if(image->frames[idx].clip)
{
tka->SetClipOriginAndMask(tka, gc, xs, ys, image->frames[idx].clip);
}
/* blit frame to screen */
tka->CopyArea(tka->dpy, image->frames[idx].pixmap, tka->win,
gc, 0, 0, width, height, xs, ys);
}
/*
* Jump to frame updating when we are not triggered
* by an exposure, otherwise just return.
*/
if(ImageFrameRefresh(image))
goto nextframe;
return;
}
/*
* If DrawFrame was triggered by an exposure, just blit current animation
* state to screen and return immediatly.
*/
if(!ImageFrameRefresh(image))
{
tka->DrawImage(html, image, gc, 0, 0, image->width, image->height,
xs, ys);
return;
}
/*****
* If we get here we are running the animation internally. First check the
* disposal method and update the current state accordingly *before*
* putting the next frame on the display.
* Pixmap can be None if a frame falls outside the logical screen area.
* idx is the index of the previous frame (the frame that is currently
* being displayed).
*****/
idx = image->current_frame ? image->current_frame - 1 : image->nframes - 1;
if(image->frames[idx].pixmap != None)
{
fx = image->frames[idx].x;
fy = image->frames[idx].y;
width = image->frames[idx].w;
height = image->frames[idx].h;
if(image->frames[idx].dispose == XmIMAGE_DISPOSE_BY_BACKGROUND)
{
_XmHTMLDebug(16, ("paint.c: DrawFrame, %s, disposing frame %i "
"by background, x = %i, y = %i, %ix%i\n", image->url, idx,
xs + fx, ys + fy, width, height));
/* we have a body image; get proper background tile offsets. */
if(HTML_ATTR(body_image))
{
/* we have a body image, compute correct tile offsets */
int tsx, tsy;
GET_TILE_OFFSETS(tsx,tsy);
_XmHTMLDebug(16, ("paint.c: DrawFrame: background disposal "
"uses a tile with origin at (%i,%i)\n", tsx, tsy));
tka->SetFillStyle(tka->dpy, HTML_ATTR(bg_gc),
tka->fill_style[GC_FILL_TILED]);
tka->SetTile(tka->dpy, HTML_ATTR(bg_gc),
HTML_ATTR(body_image)->pixmap);
tka->SetTSOrigin(tka->dpy, HTML_ATTR(bg_gc),
tsx - xs, tsy - ys);
/* paint it. */
tka->FillRectangle(tka->dpy, image->pixmap, HTML_ATTR(bg_gc),
fx, fy, width, height);
}
/*
* No body image, do a fillrect in background color. clipmasks
* are ignored since we are already restoring to background!
*/
else
{
tka->SetForeground(tka->dpy, gc, HTML_ATTR(body_bg));
tka->FillRectangle(tka->dpy, image->pixmap, gc, fx, fy, width,
height);
tka->SetForeground(tka->dpy, gc, HTML_ATTR(body_fg));
}
}
/*
* no disposal method but we have a clipmask. Need to plug in
* the background image or color. As we are completely overlaying
* the current image with the new image, we can safely erase
* the entire contents of the current state with the wanted
* background, after which we use the clipmask to copy the requested
* parts of the image on screen.
*
* Please note that this is *only* done for the very first frame
* of such an animation. All other animations, whether they have a
* clipmask or not, are put on top of this frame. Doing it for
* other frames as well would lead to unwanted results as the
* underlying portions of the animation would be replaced with the
* current background, and thereby violating the none disposal
* method logic.
*/
else if(image->frames[idx].dispose == XmIMAGE_DISPOSE_NONE &&
idx == 0 && image->frames[idx].clip != None)
{
/* we have a body image, compute correct tile offsets */
if(HTML_ATTR(body_image))
{
int tsx, tsy;
GET_TILE_OFFSETS(tsx,tsy);
_XmHTMLDebug(16, ("paint.c: DrawFrame: background disposal "
"uses a tile with origin at (%i,%i)\n", tsx, tsy));
/* update gc values */
tka->SetFillStyle(tka->dpy, HTML_ATTR(bg_gc),
tka->fill_style[GC_FILL_TILED]);
tka->SetTile(tka->dpy, HTML_ATTR(bg_gc),
HTML_ATTR(body_image)->pixmap);
tka->SetTSOrigin(tka->dpy, HTML_ATTR(bg_gc),
tsx - xs, tsy - ys);
/* do a fillrect to render the background image */
tka->FillRectangle(tka->dpy, image->pixmap, HTML_ATTR(bg_gc),
fx, fy, width, height);
/*
* no need to reset the background gc, its only used for
* overall background rendering.
*/
}
else
{
/* do a plain fillrect in current background color */
tka->SetForeground(tka->dpy, gc, HTML_ATTR(body_bg));
tka->FillRectangle(tka->dpy, image->pixmap, gc, fx, fy, width,
height);
tka->SetForeground(tka->dpy, gc, HTML_ATTR(body_fg));
}
/* now plug in the clipmask */
tka->SetClipOriginAndMask(tka, gc, fx, fy, image->frames[idx].clip);
/* paint it. Use full image dimensions */
tka->CopyArea(tka->dpy, image->frames[idx].pixmap, image->pixmap,
gc, 0, 0, width, height, fx, fy);
}
/* dispose by previous (the only one to have a prev_state) */
else if(image->frames[idx].prev_state != None)
{
/* plug in the clipmask */
if(image->frames[idx].clip)
{
/* set gc values */
tka->SetClipOriginAndMask(tka, gc, fx, fy, image->frames[idx].clip);
}
/* put previous screen state on current state */
tka->CopyArea(tka->dpy, image->frames[idx].prev_state,
image->pixmap, gc, 0, 0, width, height, fx, fy);
}
}
/* reset gc */
RESET_GC(gc);
/* index of current frame */
idx = image->current_frame;
/* can happen when a frame falls outside the logical screen area */
if(image->frames[idx].pixmap != None)
{
fx = image->frames[idx].x;
fy = image->frames[idx].y;
width = image->frames[idx].w;
height = image->frames[idx].h;
/*
* get current screen state if we are to dispose of this frame by the
* previous state. The previous state is given by the current pixmap,
* so we just create a new pixmap and copy the current one into it.
* This is about the fastest method I can think of.
*/
if(image->frames[idx].dispose == XmIMAGE_DISPOSE_BY_PREVIOUS &&
image->frames[idx].prev_state == None)
{
Pixmap prev_state;
GC tmpGC;
/* create pixmap that is to receive the image */
prev_state = tka->CreatePixmap(tka->dpy, tka->win, width, height,
XCCGetDepth(HTML_ATTR(xcc)));
/* copy it */
tmpGC = tka->CreateGC(tka, prev_state, 0, 0);
tka->SetFunction(tka->dpy, tmpGC, tka->gc_func[GC_GXcopy]);
tka->CopyArea(tka->dpy, image->pixmap, prev_state, tmpGC,
fx, fy, width, height, 0, 0);
/* and save it */
image->frames[idx].prev_state = prev_state;
/* free and destroy */
tka->FreeGC(tka->dpy, tmpGC);
}
if(image->frames[idx].clip)
{
tka->SetClipOriginAndMask(tka, gc, fx, fy, image->frames[idx].clip);
}
tka->CopyArea(tka->dpy, image->frames[idx].pixmap, image->pixmap,
gc, 0, 0, width, height, fx, fy);
/* reset gc */
RESET_GC(gc);
/* blit current state to screen */
tka->CopyArea(tka->dpy, image->pixmap, tka->win, gc, 0, 0,
image->width, image->height, xs, ys);
}
nextframe:
image->current_frame++;
/* will get set again by TimerCB */
image->options &= ~(IMG_FRAMEREFRESH);
if(image->current_frame == image->nframes)
{
image->current_frame = 0;
/*
* Sigh, when an animation is running forever (loop_count == 0) and
* some sucker is keeping XmHTML up forever, chances are that we *can*
* exceed INT_MAX. Since some systems don't wrap their integers properly
* when their value exceeds INT_MAX, we can't keep increasing the
* current loop count forever since this *can* lead to a crash (which
* is a potential security hole). To prevent this from happening, we
* *only* increase current_loop when run this animation a limited
* number of times.
*/
if(image->loop_count)
{
image->current_loop++;
/*
* If the current loop count matches the total loop count, depromote
* the animation to a regular image so the next time the timer
* callback is activated we will enter normal image processing.
*/
if(image->current_loop == image->loop_count)
image->options &= ~(IMG_ISANIM);
}
}
/*
* To prevent racing conditions, we must first remove an existing
* timeout proc before adding a new one.
*/
REMOVE_TIMEOUTPROC(image);
image->proc_id = tka->AddTimeOut(image->context,
image->frames[idx].timeout, TimerCB, image);
_XmHTMLDebug(16, ("paint.c: DrawFrame end\n"));
}
/*****
* Name: DrawRule
* Return Type: void
* Description: paints a horizontal rule.
* In:
* html: XmHTMLWidget id;
* data: element data;
* Returns:
* nothing.
* Note:
* Rules that had their noshade attribute set are identiefied by having
* a non-zero y_offset field in the data. We support a color attribute
* in this case as well, so colored rules are possible. They are also
* possible if a hr is in the proper context: one of the extensions
* supported by XmHTML is a color attribute on the DIV tag.
*****/
static void
DrawRule(XmHTMLWidget html, XmHTMLObjectTableElement data)
{
int dy;
GC gc;
int xs, ys;
ToolkitAbstraction *tka = HTML_ATTR(tka);
/*
* recompute rule layout if we are auto-sizing.
* Needs to be done since the formatted_width is only known once
* the entire document has been laid out.
*/
if(HTML_ATTR(resize_width))
{
int x;
int width = HTML_ATTR(work_width) - HTML_ATTR(margin_width);
/* horizontal offset */
x = HTML_ATTR(margin_width) + data->ident;
/* See if we have an width specification */
if(data->len != 0)
{
if(data->len < 0) /* % spec */
width *= (float)(-1*data->len/100.);
else /* pixel spec, cut if wider than available */
width = (data->len > width ? width : data->len);
/* alignment is only honored if there is a width spec */
switch(data->halign)
{
case XmHALIGN_RIGHT:
x = HTML_ATTR(margin_width) + HTML_ATTR(work_width) - width;
break;
case XmHALIGN_CENTER:
x = HTML_ATTR(margin_width) +
(HTML_ATTR(work_width) - width - HTML_ATTR(margin_width))/2;
default: /* shutup compiler */
break;
}
}
/* Save updated position and width */
data->x = x;
data->width = width;
}
xs = data->x - HTML_ATTR(scroll_x);
/* vertical offset */
dy = 0;
ys = data->y - HTML_ATTR(scroll_y);
if(data->height)
{
if(data->y_offset) /* noshade */
{
gc = HTML_ATTR(gc);
tka->SetLineAttributes(tka->dpy, gc, 1,
tka->line_style[GC_LINE_SOLID],
tka->cap_style[GC_CAP_BUTT],
tka->join_style[GC_JOIN_BEVEL]);
tka->SetForeground(tka->dpy, gc, data->fg);
tka->FillRectangle(tka->dpy, tka->win, gc, xs, ys + dy,
data->width, data->height);
}
else
{
if(data->fg != HTML_ATTR(body_fg))
XmHTMLTkaRecomputeShadowColors(html, data->fg);
tka->DrawShadows(tka->dpy, tka->win, MGR_ATTR(top_shadow_GC),
MGR_ATTR(bottom_shadow_GC), xs, ys + dy, data->width,
data->height, 1, XmSHADOW_IN);
if(data->fg != HTML_ATTR(body_fg))
XmHTMLTkaRecomputeShadowColors(html, HTML_ATTR(body_bg));
}
}
else
{
if(data->y_offset) /* noshade */
{
gc = HTML_ATTR(gc);
tka->SetLineAttributes(tka->dpy, gc, 1,
tka->line_style[GC_LINE_SOLID],
tka->cap_style[GC_CAP_BUTT],
tka->join_style[GC_JOIN_BEVEL]);
tka->SetForeground(tka->dpy, gc, data->fg);
tka->DrawLine(tka->dpy, tka->win, gc, xs, ys + dy,
xs + data->width, ys + dy);
tka->DrawLine(tka->dpy, tka->win, gc, xs, ys + dy + 1,
xs + data->width, ys + dy + 1);
}
else
{
if(data->fg != HTML_ATTR(body_fg))
XmHTMLTkaRecomputeShadowColors(html, data->fg);
tka->DrawShadows(tka->dpy, tka->win, MGR_ATTR(top_shadow_GC),
MGR_ATTR(bottom_shadow_GC), xs, ys + dy, data->width, 2,
1, XmSHADOW_IN);
if(data->fg != HTML_ATTR(body_fg))
XmHTMLTkaRecomputeShadowColors(html, HTML_ATTR(body_bg));
}
}
}
static void
DrawBullet(XmHTMLWidget html, XmHTMLObjectTableElement data)
{
GC gc = HTML_ATTR(gc);
int ys, xs;
ToolkitAbstraction *tka = HTML_ATTR(tka);
/* reset colors, an anchor might have been drawn before */
tka->SetForeground(tka->dpy, gc, data->fg);
tka->SetLineAttributes(tka->dpy, gc, 1,
tka->line_style[GC_LINE_SOLID],
tka->cap_style[GC_CAP_BUTT],
tka->join_style[GC_JOIN_BEVEL]);
xs = data->x - HTML_ATTR(scroll_x);
ys = data->y - HTML_ATTR(scroll_y);
switch(data->marker)
{
case XmMARKER_DISC:
tka->FillArc(tka->dpy, tka->win, gc,
xs - 2*data->width, ys - data->height,
data->width, data->width, 0, 23040);
break;
case XmMARKER_SQUARE:
tka->DrawRectangle(tka->dpy, tka->win, gc,
xs - 2*data->width, ys - data->height,
data->width, data->width);
break;
case XmMARKER_CIRCLE:
tka->DrawArc(tka->dpy, tka->win, gc,
xs - 2*data->width, ys - data->height,
data->width, data->width, 0, 23040);
break;
default:
/* Textual markers are right-aligned. */
tka->DrawString(tka, HTML_ATTR(default_font), gc,
xs - data->width, ys, data->text, data->len);
break;
}
}
/*****
* Name: DrawAnchorButton
* Return Type: void
* Description: render an anchor as a button.
* In:
* tka: paint functions
* x,y: position of top-left origin;
* width: width of button;
* height: height of buttom;
* top_sha..: top shadow color to use;
* bottom_..: bottom shadow color to use;
* Returns:
*
*****/
static void
DrawAnchorButton(ToolkitAbstraction *tka, int x, int y, Dimension width,
Dimension height, GC top_shadow_GC, GC bottom_shadow_GC)
{
tka->DrawShadows(tka->dpy, tka->win, top_shadow_GC, bottom_shadow_GC,
x, y, width, height, 1, XmSHADOW_OUT);
}
/*****
* Name: DrawTable
* Return Type: XmHTMLObjectTableElement
* Description: render a table.
* In:
* html: XmHTMLWidget id;
* start: starting object;
* data_end: ending object
* Returns:
* last element of the table or NULL.
*****/
static XmHTMLObjectTableElement
DrawTable(XmHTMLWidget html, XmHTMLObjectTableElement start,
XmHTMLObjectTableElement data_end, Bool inNestedTable)
{
XmHTMLTable *table;
TableRow *row = NULL;
TableCell *cell = NULL;
int nrows, i, j;
/* pick up table data */
table = start->table;
_XmHTMLDebug(16, ("paint.c: DrawTable, table_start: x = %i, "
"y = %i\n", start->x, start->y));
if(table == NULL)
return(start);
/*****
* The first table in a stack of tables contains all data for all
* table childs it contains. The first table child is the master
* table itself. So when a table doesn't have a child table it *is*
* a child table itself and thus we should add the left offset
* to the initial horizontal position.
*****/
if(table->childs)
table = &(table->childs[0]);
#if 0
/* only render table border if we have to */
if(table->props->framing != TFRAME_VOID)
DrawTableBorder(html, table);
#endif
nrows = table->nrows;
for(i = 0; i < nrows; i++)
{
row = &(table->rows[i]);
for(j = 0; j < row->ncells; j++)
{
cell = &(row->cells[j]);
/* only draw something if it falls in the exposure area */
if((HTML_ATTR(paint_y) > cell->owner->y + cell->owner->height ||
HTML_ATTR(paint_height) < cell->owner->y) ||
(HTML_ATTR(paint_x) > cell->owner->x + cell->owner->width ||
HTML_ATTR(paint_width) < cell->owner->x))
continue;
/*****
* Render the cell if it has a background color/image or when
* we have to draw borders.
*****/
/* check if we have to draw a border */
if(HTML_ATTR(body_image) ||
cell->props->bg != HTML_ATTR(body_bg) ||
cell->props->bg_image != NULL ||
cell->props->ruling != TRULE_NONE)
DrawCellFrame(html, cell);
DrawCellContent(html, cell->start, cell->end, inNestedTable);
}
}
/* only render table border if we have to */
if(table->props->framing != TFRAME_VOID)
DrawTableBorder(html, table);
/* sanity */
if(table->end && data_end)
return(table->end->y < data_end->y ? table->end->prev : data_end->prev);
return(table->end ? table->end->prev : data_end);
}
/*****
* Name: DrawCellContent
* Return Type: void
* Description: render the contents of a single cell
* In:
* html: XmHTMLWidget id;
* start: starting object;
* end: ending object
* Returns:
* nothing.
*****/
static void
DrawCellContent(XmHTMLWidget html, XmHTMLObjectTableElement start,
XmHTMLObjectTableElement end, Bool inNestedTable)
{
XmHTMLObjectTableElement temp;
temp = start;
_XmHTMLDebug(16, ("paint.c: DrawCellContent, table_start: x = %i, "
"y = %i\n", start->x, start->y));
while(temp && temp != end)
{
_XmHTMLDebug(16, ("paint.c: DrawCellContent, checking object %s\n",
temp->object ? temp->object->element : "<dummy element>"));
switch(temp->object_type)
{
case OBJ_TEXT:
case OBJ_PRE_TEXT:
/*
* First check if this is an image. DrawImage will render
* an image as an anchor if required.
*/
if(temp->text_data & TEXT_IMAGE)
_XmHTMLDrawImage(html, temp, 0, False);
else
{
/* form scrolling gets handled by formScroll in XmHTML.c */
if(temp->text_data & TEXT_FORM)
break;
else
{
if(temp->text_data & TEXT_ANCHOR)
DrawAnchor(html, temp);
else if ( !inNestedTable ) /* text in nested tables is already drawn when processing the master table. Anti-aliased fonts look ugly when drawn multiple times, therefore we avoid that with that if-condition. */
DrawText(html, temp);
}
}
break;
case OBJ_BULLET:
DrawBullet(html, temp);
break;
case OBJ_HRULE:
DrawRule(html, temp);
break;
case OBJ_TABLE:
/* nested tables, hehehe */
(void)DrawTable(html, temp, end, /* inNestedTable = */ True);
break;
case OBJ_TABLE_FRAME:
case OBJ_IMG:
case OBJ_APPLET:
case OBJ_BLOCK:
case OBJ_NONE:
_XmHTMLDebug(16, ("paint.c: DrawTable, skipping undrawable "
"object %s\n",
temp->object ? temp->object->element : "<dummy element>"));
break;
default:
_XmHTMLWarning(__WFUNC__(html, "DrawTable"), XMHTML_MSG_78);
}
temp = temp->next;
}
_XmHTMLDebug(16, ("paint.c: DrawCellContent End\n"));
}
/*****
* Name: DrawCellFrame
* Return Type: void
* Description: renders a frame around a table cell. Optionally fills it
* with a background color or image.
* In:
* html: XmHTMLWidget id;
* cell: cell to be framed;
* Returns:
* nothing.
*****/
static void
DrawCellFrame(XmHTMLWidget html, TableCell *cell)
{
XmHTMLObjectTableElement data = cell->owner;
int xs, ys, width, height;
int rx, ry, rw, rh; /* cell background region coordinates */
Byte rule = DRAW_BOX;
ToolkitAbstraction *tka = HTML_ATTR(tka);
/* which sides do we have to render? */
switch(cell->props->ruling)
{
case TRULE_NONE: /* no rules, only bg color/image will be done */
rule = DRAW_NONE;
break;
case TRULE_GROUPS: /* only horizontal rules */
case TRULE_ROWS: /* only horizontal rules */
rule = DRAW_LEFT | DRAW_RIGHT;
break;
case TRULE_COLS: /* only vertical rules */
rule = DRAW_TOP | DRAW_BOTTOM;
break;
case TRULE_ALL: /* all rules */
break;
}
/* width & height of the box to be drawn */
rw = width = data->width;
rh = height = data->height;
/*****
* Initial, absolute, positions.
* Painting uses upper-left coordinates.
******/
rx = xs = data->x;
ry = ys = data->y;
/*****
* Correct absolute positions for updating only the exposed region of
* a cell's *background*
* Not doing this would repaint the background of an entire cell while
* it's contents are only redrawn for the exposed region.
*****/
if(rx < HTML_ATTR(paint_x))
{
/* origin too far left */
rw -= (HTML_ATTR(paint_x) - rx);
rx = HTML_ATTR(paint_x);
}
if(rx + rw > HTML_ATTR(paint_width))
{
/* width too far right */
rw = HTML_ATTR(paint_width) - rx;
}
if(ry < HTML_ATTR(paint_y))
{
/* origin too high */
rh -= (HTML_ATTR(paint_y) - ry);
ry = HTML_ATTR(paint_y);
}
if(ry + rh > HTML_ATTR(paint_height))
{
/* height too low */
rh = HTML_ATTR(paint_height) - ry;
}
if(rh <= 0 || rw <= 0)
return;
/*****
* Translate absolute coordinates to relative ones by substracting
* the region that has been scrolled.
*****/
xs -= HTML_ATTR(scroll_x);
ys -= HTML_ATTR(scroll_y);
rx -= HTML_ATTR(scroll_x);
ry -= HTML_ATTR(scroll_y);
/* Do we have a unique background color? */
if(HTML_ATTR(body_image) || cell->owner->bg != HTML_ATTR(body_bg))
{
tka->SetForeground(tka->dpy, HTML_ATTR(gc), data->bg);
tka->FillRectangle(tka->dpy, tka->win, HTML_ATTR(gc), rx, ry, rw, rh);
}
/* Do we have a background image? */
if(cell->props->bg_image != NULL)
{
int tile_width, tile_height, x_dist, y_dist;
int ntiles_x, ntiles_y, tsx, tsy;
int x_offset, y_offset;
XmHTMLImage *bg_image = cell->props->bg_image;
tile_width = bg_image->width;
tile_height = bg_image->height;
/* total distance covered so far */
x_dist = HTML_ATTR(scroll_x) + rx;
y_dist = HTML_ATTR(scroll_y) + ry;
/* no of horizontal tiles */
ntiles_x = (int)(x_dist/tile_width);
ntiles_y = (int)(y_dist/tile_height);
x_offset = x_dist - (ntiles_x * tile_width);
y_offset = y_dist - (ntiles_y * tile_height);
tsx = rx - x_offset;
tsy = ry - y_offset;
/* set gc values */
tka->SetFillStyle(tka->dpy, HTML_ATTR(bg_gc),
tka->fill_style[GC_FILL_TILED]);
tka->SetTile(tka->dpy, HTML_ATTR(bg_gc), bg_image->pixmap);
tka->SetTSOrigin(tka->dpy, HTML_ATTR(bg_gc),
tsx - rx, tsy - ry);
/* paint it. */
tka->FillRectangle(tka->dpy, tka->win, HTML_ATTR(bg_gc), rx, ry,
rw, rh);
}
/* no border drawing if we don't have to */
if(cell->props->border == 0)
return;
/* draw an entire box and return */
if(DRAW_BOX == (rule & DRAW_BOX))
{
tka->DrawShadows(tka->dpy, tka->win, MGR_ATTR(top_shadow_GC),
MGR_ATTR(bottom_shadow_GC), xs, ys - 1, width, height,
1, XmSHADOW_IN);
return;
}
/* top border */
if(rule & DRAW_TOP)
tka->DrawShadows(tka->dpy, tka->win, MGR_ATTR(top_shadow_GC),
MGR_ATTR(bottom_shadow_GC), xs, ys - 1, width, 2,
1, XmSHADOW_OUT);
/* left border */
if(rule & DRAW_LEFT)
tka->DrawShadows(tka->dpy, tka->win, MGR_ATTR(top_shadow_GC),
MGR_ATTR(bottom_shadow_GC), xs, ys, 2, height,
1, XmSHADOW_OUT);
/* bottom border */
if(rule & DRAW_BOTTOM)
tka->DrawShadows(tka->dpy, tka->win, MGR_ATTR(top_shadow_GC),
MGR_ATTR(bottom_shadow_GC), xs, ys + height - 1, width, 2,
1, XmSHADOW_OUT);
/* right border */
if(rule & DRAW_RIGHT)
tka->DrawShadows(tka->dpy, tka->win, MGR_ATTR(top_shadow_GC),
MGR_ATTR(bottom_shadow_GC), xs + width, ys, 2, height,
1, XmSHADOW_OUT);
}
/*****
* Name: DrawTableBorder
* Return Type: void
* Description: renders a frame around a table.
* In:
* html: XmHTMLWidget id;
* table: table for which a frame must be rendered;
* Returns:
* nothing.
*****/
static void
DrawTableBorder(XmHTMLWidget html, XmHTMLTable *table)
{
int xs, ys;
XmHTMLObjectTableElement data = table->owner;
int bwidth, width, height;
Byte rule = DRAW_BOX;
ToolkitAbstraction *tka = HTML_ATTR(tka);
bwidth = table->props->border;
width = data->width;
height = data->height;
/* horizontal offset, taking scrolling into account */
xs = data->x - HTML_ATTR(scroll_x);
/* vertical offset, taking scrolling into account */
ys = data->y - HTML_ATTR(scroll_y);
_XmHTMLDebug(16, ("Drawing table border: x = %i, y = %i, width = %i, "
"height = %i\n", xs, ys, width, height));
/* which sides do we have to render? */
switch(table->props->framing)
{
case TFRAME_VOID:
return;
break;
case TFRAME_ABOVE:
rule = DRAW_TOP;
break;
case TFRAME_BELOW:
rule = DRAW_BOTTOM;
break;
case TFRAME_LEFT:
rule = DRAW_LEFT;
break;
case TFRAME_RIGHT:
rule = DRAW_RIGHT;
break;
case TFRAME_HSIDES:
rule = DRAW_LEFT|DRAW_RIGHT;
break;
case TFRAME_VSIDES:
rule = DRAW_TOP|DRAW_BOTTOM;
break;
case TFRAME_BOX:
case TFRAME_BORDER:
break;
}
/* draw an entire box and return */
if(DRAW_BOX == (rule & DRAW_BOX))
{
tka->DrawShadows(tka->dpy, tka->win, MGR_ATTR(top_shadow_GC),
MGR_ATTR(bottom_shadow_GC), xs, ys - 1, width + 1, height + 1,
bwidth, XmSHADOW_OUT);
return;
}
/* top border */
if(rule & DRAW_TOP)
tka->DrawShadows(tka->dpy, tka->win, MGR_ATTR(top_shadow_GC),
MGR_ATTR(bottom_shadow_GC), xs, ys, width, table->vmargin,
bwidth, XmSHADOW_OUT);
/* left border */
if(rule & DRAW_LEFT)
tka->DrawShadows(tka->dpy, tka->win, MGR_ATTR(top_shadow_GC),
MGR_ATTR(bottom_shadow_GC), xs, ys, table->hmargin, height,
bwidth, XmSHADOW_OUT);
/* bottom border */
if(rule & DRAW_BOTTOM)
tka->DrawShadows(tka->dpy, tka->win, MGR_ATTR(top_shadow_GC),
MGR_ATTR(bottom_shadow_GC), xs, ys + height, width, table->vmargin,
bwidth, XmSHADOW_IN);
/* right border */
if(rule & DRAW_RIGHT)
tka->DrawShadows(tka->dpy, tka->win, MGR_ATTR(top_shadow_GC),
MGR_ATTR(bottom_shadow_GC), xs + width, ys, table->hmargin, height,
bwidth, XmSHADOW_IN);
}
/********
**** Private exported paint functions
********/
/*****
* Name: _XmHTMLPaint
* Return Type: void
* Description: re-paints the given amount of data.
* In:
* w: widget to paint text to
* start: start item
* end: end item
* Returns:
* nothing.
*****/
void
_XmHTMLPaint(XmHTMLWidget html, XmHTMLObjectTable *start,
XmHTMLObjectTable *end)
{
XmHTMLObjectTableElement temp;
_XmHTMLDebug(16, ("paint.c: _XmHTMLPaint Start, paint_start: x = %i, "
"y = %i, paint_end: x = %i, y = %i\n", start->x, start->y,
end ? end->x : -1, end ? end->y : -1));
temp = start;
while(temp && temp != end)
{
_XmHTMLDebug(16, ("paint.c: _XmHTMLPaint, painting object %p with name \"%s\" with type %i, and pos (%i, %i)\n",
(void*)temp, temp->object ? temp->object->element : "<dummy element>", temp->object_type, temp->x, temp->y));
switch(temp->object_type)
{
case OBJ_TEXT:
case OBJ_PRE_TEXT:
/*
* First check if this is an image. DrawImage will render
* an image as an anchor if required.
*/
if(temp->text_data & TEXT_IMAGE)
_XmHTMLDrawImage(html, temp, 0, False);
else
{
/* form scrolling gets handled by formScroll in XmHTML.c */
if(temp->text_data & TEXT_FORM)
break;
else
{
if(temp->text_data & TEXT_ANCHOR)
DrawAnchor(html, temp);
else
DrawText(html, temp);
}
}
break;
case OBJ_BULLET:
DrawBullet(html, temp);
break;
case OBJ_HRULE:
DrawRule(html, temp);
break;
case OBJ_IMG:
_XmHTMLWarning(__WFUNC__(html, "_XmHTMLPaint"), XMHTML_MSG_89);
break;
case OBJ_TABLE:
case OBJ_TABLE_FRAME:
temp = DrawTable(html, temp, end, /* inNestedTable = */ False);
break;
case OBJ_APPLET:
case OBJ_BLOCK:
case OBJ_NONE:
break;
default:
_XmHTMLWarning(__WFUNC__(html, "_XmHTMLPaint"), XMHTML_MSG_78);
}
_XmHTMLDebug(16, ("paint.c: after processing object: temp = %p\n", temp ));
if ( temp && temp != end ) {
temp = temp->next;
}
}
_XmHTMLDebug(16, ("paint.c: _XmHTMLPaint End\n"));
return;
}
/*****
* Name: _XmHTMLRestartAnimations
* Return Type: void
* Description: restarts all animations. Called by SetValues when the
* value of the XmNfreezeAnimations resource switches from
* True to False.
* In:
* html: XmHTMLWidget id
* Returns:
* nothing.
*****/
void
_XmHTMLRestartAnimations(XmHTMLWidget html)
{
XmHTMLImage *tmp;
for(tmp = HTML_ATTR(images); tmp != NULL; tmp = tmp->next)
{
if(ImageIsAnim(tmp))
{
tmp->options |= IMG_FRAMEREFRESH;
_XmHTMLDrawImage(html, tmp->owner, 0, False);
}
}
}
/*****
* Name: _XmHTMLDrawImage
* Return Type: void
* Description: image refresher.
* In:
* w: XmHTMLWidget id
* data: Object data.
* y_offset: vertical offset for screen copying;
* from_timerCB: true when called from the timeout proc.
* Returns:
* nothing
* Note:
* this is a funny routine: it does plain images as well as
* animations. Animations with a loop count of zero will loop
* forever. Other animations will loop their counts and when that
* has been reached they are depromoted to regular images.
* The only way to restore animations with a loop count to animations
* again is to reload them (XmHTMLImageUpdate).
*****/
void
_XmHTMLDrawImage(XmHTMLWidget html, XmHTMLObjectTableElement data, int y_offset,
Boolean from_timerCB)
{
int xs, ys;
XmHTMLImage *image;
GC gc;
ToolkitAbstraction *tka = HTML_ATTR(tka);
/* sanity check */
if((image = data->words->image) == NULL)
return;
gc = (ImageIsProgressive(image) ? HTML_ATTR(plc_gc) : HTML_ATTR(gc));
/* compute correct image offsets */
xs = data->words->x - HTML_ATTR(scroll_x);
ys = data->words->y - HTML_ATTR(scroll_y);
_XmHTMLDebug(16, ("paint.c: DrawImage start, x = %i, y = %i\n",
data->x, data->y));
/*
* animation frames should be repainted if the animation is somewhere
* in the visible area.
*/
if(ImageFrameRefresh(image))
{
if(xs + image->width < 0 || xs > HTML_ATTR(work_width) ||
ys + image->height < 0 || ys > HTML_ATTR(work_height))
{
_XmHTMLDebug(16, ("paint.c: DrawImage end, animation %s not in "
"visible area.\n", image->url));
REMOVE_TIMEOUTPROC(image);
return;
}
}
/*
* Only do this when we are repainting this image as a result of an
* exposure.
*/
if(!from_timerCB)
{
/* anchors are always repainted if they are visible */
/* fix 03/25/97-01, kdh */
if(data->text_data & TEXT_ANCHOR)
{
if(xs + image->width > 0 && xs < HTML_ATTR(work_width) &&
ys + image->height > 0 && ys < HTML_ATTR(work_height))
DrawImageAnchor(html, data);
}
else
{
/*
* When any of the two cases below is true, the image is not in the
* exposed screen area. Not doing this check would cause a visible
* flicker of the screen when scrolling: the entire image would be
* repainted even if it is not visible.
*/
if(HTML_ATTR(paint_y) > data->words->y + image->height ||
HTML_ATTR(paint_height) < data->words->y)
{
_XmHTMLDebug(16, ("paint.c: DrawImage end, out of vertical "
"range.\n"));
return;
}
if(HTML_ATTR(paint_x) > data->words->x + image->width ||
HTML_ATTR(paint_width) < data->words->x)
{
_XmHTMLDebug(16, ("paint.c: DrawImage end, out of horizontal "
"range.\n"));
return;
}
}
}
/*
* If this is an animation, paint next frame or restore current
* state when we are scrolling this animation on and off screen.
*/
if(ImageIsAnim(image))
DrawFrame(html, image, xs, ys);
else if(image->pixmap != None)
{
/* put in clipmask */
if(image->clip)
{
/* set gc values */
tka->SetClipOriginAndMask(tka, gc, xs, ys, image->clip);
}
/* copy to screen */
tka->DrawImage(html, image, gc, 0, y_offset, image->width,
image->height, xs, ys + y_offset);
}
/* reset gc */
RESET_GC(gc);
/*****
* Paint the alt text if images are disabled or when this image is
* delayed.
*****/
if((!HTML_ATTR(images_enabled) ||
(image->html_image && ImageInfoDelayed(image->html_image))) &&
!(data->text_data & TEXT_ANCHOR))
{
tka->SetForeground(tka->dpy, gc, HTML_ATTR(body_fg));
/* put text inside bounding rectangle */
xs += image->width + 4;
ys += image->height/2 + 4;
tka->DrawString(tka, data->words->font, gc, xs, ys,
data->words->word, data->words->len);
}
/* check if we have to draw the imagemap bounding boxes */
if(image->map_type == XmMAP_CLIENT && HTML_ATTR(imagemap_draw))
_XmHTMLDrawImagemapSelection(html, image);
_XmHTMLDebug(16, ("paint.c: DrawImage end\n"));
}
/*****
* Name: _XmHTMLPaintAnchorUnselected
* Return Type: void
* Description: paints the currently active anchor in an unactivated state.
* _XmHTMLPaint will do the proper rendering.
* In:
* w: HTML widget of which to unset the current anchor
* Returns:
* nothing.
*****/
void
_XmHTMLPaintAnchorUnSelected(XmHTMLWidget html)
{
XmHTMLObjectTable *start, *end;
start = HTML_ATTR(current_anchor);
/* pick up the anchor end. An anchor ends when the raw worddata changes. */
for(end = start; end != NULL && end->object == start->object;
end = end->next)
end->anchor_state = ANCHOR_UNSELECTED;
_XmHTMLFullDebug(1, ("XmHTML.c: _XmHTMLPaintAnchorUnselected, unselecting "
"anchor: %s\n", start->anchor->href));
/* paint it... */
_XmHTMLPaint(html, start, end);
/* ...and invalidate current selection */
HTML_ATTR(current_anchor) = NULL;
}
/*****
* Name: _XmHTMLPaintAnchorSelected
* Return Type: void
* Description: paints the current active in an activated state.
* _XmHTMLPaint will do the proper rendering.
* In:
* html: HTML widget of which to set the current anchor
* Returns:
* nothing.
*****/
void
_XmHTMLPaintAnchorSelected(XmHTMLWidget html, XmHTMLWord *anchor)
{
XmHTMLObjectTable *start, *end;
/* save as the current active anchor */
start = HTML_ATTR(current_anchor) = anchor->owner;
/* pick up anchor end. */
for(end = start; end != NULL && end->object == start->object;
end = end->next)
end->anchor_state = ANCHOR_SELECTED;
_XmHTMLFullDebug(1, ("XmHTML.c: _XmHTMLPaintAnchorSelected, selecting "
"anchor: %s\n", start->anchor->href));
/* paint it */
_XmHTMLPaint(html, start, end);
}
/*****
* Name: _XmHTMLPaintAnchorLeave
* Return Type: void
* Description: remove anchor highlighting.
* In:
* html: HTML widget of which to set the current anchor
* Returns:
* nothing.
*****/
void
_XmHTMLPaintAnchorLeave(XmHTMLWidget html)
{
XmHTMLObjectTable *start, *end;
/* save as the current active anchor */
start = HTML_ATTR(armed_anchor);
/* pick up the anchor end. */
for(end = start; end != NULL && end->object == start->object;
end = end->next)
end->anchor_state = ANCHOR_UNSELECTED;
_XmHTMLFullDebug(1, ("XmHTML.c: _XmHTMLPaintAnchorLeave, leaving "
"anchor: %s\n", start->anchor->href));
/* paint it */
_XmHTMLPaint(html, start, end);
HTML_ATTR(armed_anchor) = NULL;
}
/*****
* Name: _XmHTMLPaintAnchorEntry
* Return Type: void
* Description: paints a highlight on the given anchor.
* In:
* html: XmHTMLWidget id;
* anchor: anchor to receive highlighting.
* Returns:
* nothing.
*****/
void
_XmHTMLPaintAnchorEntry(XmHTMLWidget html, XmHTMLObjectTable *anchor)
{
XmHTMLObjectTable *start, *end;
/* save as the current active anchor */
start = HTML_ATTR(armed_anchor) = anchor;
/* pick up anchor end */
for(end = start; end != NULL && end->object == start->object;
end = end->next)
end->anchor_state = ANCHOR_INSELECT;
_XmHTMLFullDebug(1, ("XmHTML.c: _XmHTMLPaintAnchorEntry, entering "
"anchor: %s\n", start->anchor->href));
/* paint it */
_XmHTMLPaint(html, start, end);
}
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