1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104
|
# include "mille.h"
/*
* @(#)extern.c 1.1 (Berkeley) 4/1/82
*/
bool Debug, /* set if debugging code on */
Finished, /* set if current hand is finished */
Next, /* set if changing players */
On_exit, /* set if game saved on exiting */
Order, /* set if hand should be sorted */
Saved; /* set if game just saved */
char *Fromfile = NULL; /* startup file for game */
int Card_no, /* Card number for current move */
End, /* End value for current hand */
Handstart = COMP, /* Player who starts hand */
Movetype, /* Current move type */
Play, /* Current player */
Numgos, /* Number of Go cards used by computer */
WIndow = W_SMALL, /* Current window wanted */
Numseen[NUM_CARDS], /* Number of cards seen in current hand */
Value[NUM_MILES] = { /* Value of mileage cards */
25, 50, 75, 100, 200
},
Numcards[NUM_CARDS] = { /* Number of cards in deck */
10, /* C_25 */
10, /* C_50 */
10, /* C_75 */
12, /* C_100 */
4, /* C_200 */
2, /* C_EMPTY */
2, /* C_FLAT */
2, /* C_CRASH */
4, /* C_STOP */
3, /* C_LIMIT */
6, /* C_GAS */
6, /* C_SPARE */
6, /* C_REPAIRS */
14, /* C_GO */
6, /* C_END_LIMIT */
1, /* C_GAS_SAFE */
1, /* C_SPARE_SAFE */
1, /* C_DRIVE_SAFE */
1, /* C_RIGHT_WAY */
0 /* C_INIT */
},
Numneed[NUM_CARDS] = { /* number of cards needed per hand */
0, /* C_25 */
0, /* C_50 */
0, /* C_75 */
0, /* C_100 */
0, /* C_200 */
2, /* C_EMPTY */
2, /* C_FLAT */
2, /* C_CRASH */
4, /* C_STOP */
3, /* C_LIMIT */
2, /* C_GAS */
2, /* C_SPARE */
2, /* C_REPAIRS */
10, /* C_GO */
3, /* C_END_LIMIT */
1, /* C_GAS_SAFE */
1, /* C_SPARE_SAFE */
1, /* C_DRIVE_SAFE */
1, /* C_RIGHT_WAY */
0 /* C_INIT */
};
CARD Discard, /* Top of discard pile */
*Topcard, /* Pointer to next card to be picked */
Opposite[NUM_CARDS] = { /* Opposites of each card */
C_25, C_50, C_75, C_100, C_200, C_GAS, C_SPARE,
C_REPAIRS, C_GO, C_END_LIMIT, C_EMPTY, C_FLAT, C_CRASH,
C_STOP, C_LIMIT, C_EMPTY, C_FLAT, C_CRASH, C_STOP, C_INIT
},
Deck[DECK_SZ] = { /* Current deck */
C_25, C_25, C_25, C_25, C_25, C_25, C_25, C_25, C_25, C_25,
C_50, C_50, C_50, C_50, C_50, C_50, C_50, C_50, C_50, C_50,
C_75, C_75, C_75, C_75, C_75, C_75, C_75, C_75, C_75, C_75,
C_100, C_100, C_100, C_100, C_100, C_100, C_100, C_100, C_100,
C_100, C_100, C_100,
C_200, C_200, C_200, C_200,
C_EMPTY, C_EMPTY,
C_FLAT, C_FLAT,
C_CRASH, C_CRASH,
C_STOP, C_STOP, C_STOP, C_STOP,
C_LIMIT, C_LIMIT, C_LIMIT,
C_GAS, C_GAS, C_GAS, C_GAS, C_GAS, C_GAS,
C_SPARE, C_SPARE, C_SPARE, C_SPARE, C_SPARE, C_SPARE,
C_REPAIRS, C_REPAIRS, C_REPAIRS, C_REPAIRS, C_REPAIRS,
C_REPAIRS,
C_END_LIMIT, C_END_LIMIT, C_END_LIMIT, C_END_LIMIT, C_END_LIMIT,
C_END_LIMIT,
C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO,
C_GO, C_GO, C_GO, C_GO,
C_GAS_SAFE, C_SPARE_SAFE, C_DRIVE_SAFE, C_RIGHT_WAY
};
FILE *outf;
PLAY Player[2]; /* Player descriptions */
|