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#include "mille.h"
#include <sys/types.h>
#include <sys/stat.h>
#include <time.h>
#include <errno.h>
#include <string.h>
#include <stdlib.h>
# ifdef attron
# include <term.h>
# define _tty cur_term->Nttyb
# endif
/*
* @(#)save.c 1.4 (Berkeley) 7/3/83
*/
typedef struct stat Stat;
char *ctime();
int read(), write();
char* GetpromptedInput( char* );
/*
* This routine saves the current game for use at a later date
*/
extern int errno;
/* extern char *sys_errlist[]; */
save() {
reg char *sp;
reg int outf;
reg time_t *tp;
char buf[80];
time_t tme;
Stat junk;
tp = &tme;
if (Fromfile && getyn("Same file? "))
strncpy(buf, Fromfile,sizeof(buf));
else {
strncpy (buf, GetpromptedInput ("file: "), sizeof(buf));
sp = buf + strlen (buf);
}
/*
* check for existing files, and confirm overwrite if needed
*/
if (sp == buf || (!Fromfile && stat(buf, &junk) > -1
&& getyn("Overwrite File? ") == FALSE))
return FALSE;
if ((outf = creat(buf, 0644)) < 0) {
/* error(sys_errlist[errno]); */
strerror(errno);
return FALSE;
}
Error (buf);
time(tp); /* get current time */
strncpy(buf, ctime(tp), sizeof(buf));
for (sp = buf; *sp != '\n'; sp++)
continue;
*sp = '\0';
varpush(outf, write);
close(outf);
return TRUE;
}
/*
* This does the actual restoring. It returns TRUE if the
* backup was made on exiting, in which case certain things must
* be cleaned up before the game starts.
*/
rest_f(file)
reg char *file; {
reg char *sp;
reg int inf;
char buf[80];
Stat sbuf;
if ((inf = open(file, 0)) < 0) {
perror(file);
exit(1);
}
if (fstat(inf, &sbuf) < 0) { /* get file stats */
perror(file);
exit(1);
}
varpush(inf, read);
close(inf);
strncpy(buf, ctime(&sbuf.st_mtime),sizeof(buf));
for (sp = buf; *sp != '\n'; sp++)
continue;
*sp = '\0';
/*
* initialize some necessary values
*/
sprintf(Initstr, "%s [%s]\n", file, buf);
Fromfile = file;
return !On_exit;
}
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