1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165
|
# include <ctype.h>
# include <stdio.h>
typedef char bool;
# define reg register
# define TRUE 1
# define FALSE 0
/*
* @(#)mille.h 1.1 (Berkeley) 4/1/82
*/
/*
* Miscellaneous constants
*/
# define unsgn unsigned
# define CARD short
# ifdef vax
# define ARNOLD 78 /* my uid */
# else
# define ARNOLD 24601 /* my uid */
# endif
# define GURP 28672 /* bad uid */
# define MAXUSERS 35 /* max # of users for startup */
# define HAND_SZ 7 /* number of cards in a hand */
# define DECK_SZ 101 /* number of cards in decks */
# define NUM_SAFE 4 /* number of saftey cards */
# define NUM_MILES 5 /* number of milestones types */
# define NUM_CARDS 20 /* number of types of cards */
# define PLAYER 0
# define COMP 1
# define W_SMALL 0 /* Small (initial) window */
# define W_FULL 1 /* Full (final) window */
/*
* Move types
*/
# define M_DISCARD 0
# define M_DRAW 1
# define M_PLAY 2
# define M_ORDER 3
# define M_REASONABLE 4
/*
* Scores
*/
# define SC_SAFETY 100
# define SC_ALL_SAFE 300
# define SC_COUP 300
# define SC_TRIP 400
# define SC_SAFE 300
# define SC_DELAY 300
# define SC_EXTENSION 200
# define SC_SHUT_OUT 500
/*
* safety descriptions
*/
# define S_UNKNOWN 0 /* location of safety unknown */
# define S_IN_HAND 1 /* safety in player's hand */
# define S_PLAYED 2 /* safety has been played */
# define S_GAS_SAFE 0 /* Gas safety card index */
# define S_SPARE_SAFE 1 /* Tire safety card index */
# define S_DRIVE_SAFE 2 /* Driveing safety card index */
# define S_RIGHT_WAY 3 /* Right-of-Way card index */
# define S_CONV 15 /* conversion from C_ to S_ */
/*
* card numbers
*/
# define C_INIT -1
# define C_25 0
# define C_50 1
# define C_75 2
# define C_100 3
# define C_200 4
# define C_EMPTY 5
# define C_FLAT 6
# define C_CRASH 7
# define C_STOP 8
# define C_LIMIT 9
# define C_GAS 10
# define C_SPARE 11
# define C_REPAIRS 12
# define C_GO 13
# define C_END_LIMIT 14
# define C_GAS_SAFE 15
# define C_SPARE_SAFE 16
# define C_DRIVE_SAFE 17
# define C_RIGHT_WAY 18
typedef struct {
bool coups[NUM_SAFE];
bool can_go;
bool new_battle;
bool new_speed;
short safety[NUM_SAFE];
short nummiles[NUM_MILES];
CARD hand[HAND_SZ];
CARD battle;
CARD speed;
int mileage;
int hand_tot;
int safescore;
int coupscore;
int total;
int games;
} PLAY;
/*
* animation constants
*/
# define ANIMATE
# define ANIMATE_HAND 0
# define ANIMATE_DECK 1
# define ANIMATE_DISC 2
# define ANIMATE_MILES 3
# define ANIMATE_BATTLE 4
# define ANIMATE_SPEED 5
# define ANIMATE_OBATTLE 6
# define ANIMATE_OSPEED 7
# define ANIMATE_SAFETY 8
/*
* macros
*/
# define other(x) (1 - x)
# define nextplay() (Play = other(Play))
# define nextwin(x) (1 - x)
# define opposite(x) (Opposite[x])
# define issafety(x) (x >= C_GAS_SAFE)
/*
* externals
*/
extern bool Debug, Finished, Next, On_exit, Order, Saved;
extern char *C_fmt, **C_name, *Fromfile, Initstr[];
extern int Card_no, End, Handstart, Movetype, Numcards[], Numgos,
Numneed[], Numseen[NUM_CARDS], Play, Value[], WIndow;
extern CARD Deck[DECK_SZ], Discard, Opposite[NUM_CARDS], *Topcard;
extern FILE *outf;
extern PLAY Player[2];
/*
* functions
*/
CARD getcard();
|