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/*=============================================================================
XMOTO
This file is part of XMOTO.
XMOTO is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
XMOTO is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with XMOTO; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
=============================================================================*/
#include "StateMessageBox.h"
#include "../Game.h"
#include "../drawlib/DrawLib.h"
#include "../GameText.h"
void StateMessageBox::initStateMessageBox(StateMessageBoxReceiver* i_receiver,
const std::string& i_text,
int i_buttons,
bool i_input,
const std::string& i_inputText,
bool i_query,
bool i_verticallyLarge) {
m_receiver = i_receiver;
m_clickedButton = UI_MSGBOX_NOTHING;
m_name = "StateMessageBox";
m_msgbox = NULL;
m_text = i_text;
m_buttons = i_buttons;
m_input = i_input;
m_inputText = i_inputText;
m_query = i_query;
m_verticallyLarge = i_verticallyLarge;
}
StateMessageBox::StateMessageBox(StateMessageBoxReceiver* i_receiver,
const std::string& i_text,
int i_buttons,
bool i_input,
const std::string& i_inputText,
bool i_query,
bool drawStateBehind,
bool updateStatesBehind,
bool i_verticallyLarge):
StateMenu(drawStateBehind,
updateStatesBehind)
{
initStateMessageBox(i_receiver, i_text, i_buttons, i_input, i_inputText, i_query, i_verticallyLarge);
}
StateMessageBox::StateMessageBox(StateMessageBoxReceiver* i_receiver,
std::vector<std::string>& completionList,
const std::string& i_text,
int i_buttons,
bool i_input,
const std::string& i_inputText,
bool i_query,
bool drawStateBehind,
bool updateStatesBehind,
bool i_verticallyLarge) :
StateMenu(drawStateBehind,
updateStatesBehind) {
initStateMessageBox(i_receiver, i_text, i_buttons, i_input, i_inputText, i_query, i_verticallyLarge);
m_completionList = completionList;
}
StateMessageBox::~StateMessageBox()
{
}
void StateMessageBox::makeActiveButton(UIMsgBoxButton i_button) {
if(m_msgbox != NULL) {
m_msgbox->makeActiveButton(i_button);
} else {
throw Exception("Active buttons can be set only once the state is entered");
}
}
void StateMessageBox::enter() {
createGUI();
StateMenu::enter();
}
void StateMessageBox::leave()
{
if(m_receiver != NULL) {
m_receiver->sendFromMessageBox(getMsgBxId(), m_clickedButton, m_msgbox->getTextInput());
} else {
sendFromMessageBox(getMsgBxId(), m_clickedButton, m_msgbox->getTextInput());
}
delete m_GUI;
}
void StateMessageBox::checkEvents() {
UIMsgBoxButton Button = m_msgbox->getClicked();
if(Button == UI_MSGBOX_NOTHING)
return;
m_clickedButton = Button;
m_requestForEnd = true;
}
void StateMessageBox::xmKey(InputEventType i_type, const XMKey& i_xmkey) {
StateMenu::xmKey(i_type, i_xmkey);
}
void StateMessageBox::createGUI() {
DrawLib* drawlib = GameApp::instance()->getDrawLib();
m_GUI = new UIRoot(&m_screen);
m_GUI->setFont(drawlib->getFontSmall());
m_GUI->setPosition(0, 0,
m_screen.getDispWidth(),
m_screen.getDispHeight());
m_msgbox = m_GUI->msgBox(m_text, (UIMsgBoxButton)(m_buttons), m_help, m_custom1, m_custom2, m_input, false, m_verticallyLarge);
if(m_input) {
m_msgbox->setTextInputFont(drawlib->getFontMedium());
m_msgbox->setTextInput(m_inputText);
}
m_msgbox->addCompletionWord(m_completionList);
}
std::string StateMessageBox::getMsgBxId() const {
return m_msgbxid;
}
void StateMessageBox::setMsgBxId(const std::string& i_id) {
m_msgbxid = i_id;
}
void StateMessageBox::setCustom(const std::string& i_custom1, const std::string& i_custom2) {
m_custom1 = i_custom1;
m_custom2 = i_custom2;
}
void StateMessageBox::setHelp(const std::string& i_help) {
m_help = i_help;
}
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