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FirstZone = {}
SecondZone = {}
ThirdZone = {}
TutorialStage = 0
ArrowMode = 0
ArrowX = 0
ArrowY = 0
ArrowAngle = 90
vArrowX = 0
vArrowY = 0
vArrowAngle = 0
TargetArrowX = 0
TargetArrowY = 0
TargetArrowAngle = 90
Zone2Time = 0
function Tick()
-- Stages
if TutorialStage == 1 then
if Game.GetTime() > 6 then
TutorialStage = 2
Game.Message("First let's take a look at the user interface...")
end
elseif TutorialStage == 2 then
if Game.GetTime() > 10 then
TutorialStage = 3
Game.Message("In the upper left corner, you've got your timers")
ArrowMode = 1
end
elseif TutorialStage == 3 then
if Game.GetTime() > 14 then
TutorialStage = 4
Game.Message("The big one is your current time")
ArrowMode = 2
TargetArrowAngle = 45
TargetArrowX = 125
TargetArrowY = 10
end
elseif TutorialStage == 4 then
if Game.GetTime() > 19 then
TutorialStage = 5
Game.Message("The small one to the right is your own best time\nfor the current level...")
ArrowMode = 2
TargetArrowAngle = 135
TargetArrowX = 120
TargetArrowY = 80
end
elseif TutorialStage == 5 then
if Game.GetTime() > 24 then
TutorialStage = 6
Game.Message("... and the one to the left is the best of all\non this computer.")
ArrowMode = 2
TargetArrowAngle = 135
TargetArrowX = 30
TargetArrowY = 80
end
elseif TutorialStage == 6 then
if Game.GetTime() > 29 then
TutorialStage = 7
Game.Message("Down here there's the minimap, which shows the level\naround you, so you know where you're heading.")
ArrowMode = 2
TargetArrowAngle = -20
TargetArrowX = 140
TargetArrowY = 440
end
elseif TutorialStage == 7 then
if Game.GetTime() > 35 then
TutorialStage = 8
Game.Message("Now let's look at your controls.")
ArrowMode = 2
TargetArrowAngle = 200
TargetArrowX = -80
TargetArrowY = 200
end
elseif TutorialStage == 8 then
if Game.GetTime() > 39 then
TutorialStage = 9
DriveControl = Game.GetKeyByAction("Drive")
BrakeControl = Game.GetKeyByAction("Brake")
ChangeDirControl = Game.GetKeyByAction("ChangeDir")
PullBackwardControl = Game.GetKeyByAction("PullBack")
PushForwardControl = Game.GetKeyByAction("PushForward")
if DriveControl=="?" or BrakeControl=="?" or ChangeDirControl=="?" or
PullBackwardControl=="?" or PushForwardControl=="?" then
Game.Message("(You seem to be using a joystick, can't help with that :P)")
else
Game.Message(DriveControl,": Drive forward")
Game.Message(BrakeControl,": Brake")
Game.Message(ChangeDirControl,": Change direction")
Game.Message(PullBackwardControl,": Rotate anti-clockwise")
Game.Message(PushForwardControl,": Rotate clockwise")
end
ArrowMode = 0
end
elseif TutorialStage == 9 then
if Game.GetTime() > 46 then
TutorialStage = 10
Game.Message("Okay. The red dot on your minimap is a strawberry.")
Game.Message("The primary objective of the game is for you\nto collect all of them, and then find the flower.")
end
elseif TutorialStage == 10 then
if Game.GetTime() > 52 then
TutorialStage = 11
Game.Message("The icon to the right of your time,\nindicates how many strawberries still left.")
ArrowMode = 2
TargetArrowAngle = 45
TargetArrowX = 150
TargetArrowY = 10
end
elseif TutorialStage == 11 then
if Game.GetTime() > 56 then
TutorialStage = 12
Game.Message("Drive in its direction...")
ArrowMode = 2
TargetArrowAngle = 200
TargetArrowX = -80
TargetArrowY = 200
end
elseif TutorialStage == 13 then
if (Game.GetTime() - Zone2Time) > 8 then
TutorialStage = 14
Game.Message("When done, head for the flower.\nIt's the purple dot on your minimap.")
ArrowMode = 0
end
end
-- Arrow fun
if ArrowMode == 1 then
t = (Game.GetTime()-10)
ArrowX = 170 + 30 * math.sin(t*2)
ArrowY = 150 + 30 * math.sin(t*2)
Game.PlaceScreenArrow(ArrowX,ArrowY,ArrowAngle)
elseif ArrowMode == 2 then
wx = TargetArrowX - ArrowX
wy = TargetArrowY - ArrowY
wa = TargetArrowAngle - ArrowAngle
if math.abs(wx) > 1 then
vArrowX = wx * 0.015
else
vArrowX = 0
end
if math.abs(wy) > 1 then
vArrowY = wy * 0.015
else
vArrowY = 0
end
if math.abs(wa) > 1 then
vArrowAngle = wa * 0.015
else
vArrowAngle = 0
end
ArrowX = ArrowX + vArrowX
ArrowY = ArrowY + vArrowY
ArrowAngle = ArrowAngle + vArrowAngle
Game.PlaceScreenArrow(ArrowX,ArrowY,ArrowAngle)
end
return true
end
function OnLoad()
return true
end
function FirstZone.OnEnter()
if TutorialStage < 1 then
-- First part of tutorial...
TutorialStage = 1
Game.ClearMessages()
Game.Message("Welcome to X-Moto!")
Game.Message("This level is a short tutorial of\nhow you play the game.")
Game.Message("Please stay put and follow the instructions! :)")
end
end
function FirstZone.OnLeave()
end
function SecondZone.OnEnter()
if TutorialStage < 13 then
-- Second part of tutorial...
TutorialStage = 13
Game.ClearMessages()
Game.Message("Pick up the strawberry by touching it")
Zone2Time = Game.GetTime()
end
end
function SecondZone.OnLeave()
end
function ThirdZone.OnEnter()
if TutorialStage < 15 then
-- Third and last part of tutorial...
TutorialStage = 16
Game.ClearMessages()
Game.Message("Touch it to finish the level. Good luck with the rest :)")
end
end
function ThirdZone.OnLeave()
end
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