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FirstZone = {}
SecondZone = {}
ThirdZone = {}
FourthZone = {}
FifthZone = {}
TutorialStage = 0
function Tick()
if TutorialStage < 0 then
-- No messages when we have teleported
return true
end
-- Stages
if TutorialStage == 1 then
if Game.GetTime() > 7 then
TutorialStage = 2
Game.ClearMessages()
Game.Message("The basic idea is that when driving on the rear wheel,\nyour head is lowered quite a lot...")
end
elseif TutorialStage == 2 then
if Game.GetTime() > 17 then
TutorialStage = 3
Game.ClearMessages()
Game.Message("The difficult part is to keep the balance.\nWhen the distance you have to drive is quite short,\nyou don't need to keep the balance.")
end
elseif TutorialStage == 3 then
if Game.GetTime() > 27 then
TutorialStage = 4
Game.ClearMessages()
Game.Message("Accelerate (slowly) to the right with the front wheel raising.\nJust before your head hit the block, make a quick left/right\ncombination, and you should be on the other side.\nTry it...")
end
elseif TutorialStage == 5 then
if (Game.GetTime() - Zone2Time) > 4 then
TutorialStage = 6
Game.ClearMessages()
Game.Message("Now you'll try a bit more difficult one...\nThis time keep your hands off the left and right arrow keys,\nthey're not delicate enough to help you keep balance.")
end
elseif TutorialStage == 6 then
if (Game.GetTime() - Zone2Time) > 13 then
TutorialStage = 7
Game.ClearMessages()
Game.Message("Instead regulate your angle by accelerating and braking.\nTry to drive a bit back and forth on your rear wheel,\nkeeping the bike as steady as possible...")
end
elseif TutorialStage == 7 then
if (Game.GetTime() - Zone2Time) > 23 then
TutorialStage = 8
Game.ClearMessages()
Game.Message("Try getting under the next obstacle when you feel you're ready.")
end
elseif TutorialStage == 10 then
if (Game.GetTime() - Zone4Time) > 24 then
TutorialStage = 11
Game.ClearMessages()
Game.Message("That will cause the rear suspension to increase the\nlength of the jump.\nTry it...")
end
end
return true
end
function TUT3_JumpToPart1()
Game.AddPenaltyTime(10)
x,y = Game.GetEntityPos("Part1")
Game.SetPlayerPosition(x,y,1)
TutorialStage = -1
Game.ClearMessages()
end
function TUT3_JumpToPart2()
Game.AddPenaltyTime(20)
x,y = Game.GetEntityPos("Part2")
Game.SetPlayerPosition(x,y,1)
TutorialStage = -1
Game.ClearMessages()
end
function TUT3_JumpToPart3()
Game.AddPenaltyTime(30)
x,y = Game.GetEntityPos("Part3")
Game.SetPlayerPosition(x,y,1)
TutorialStage = -1
Game.ClearMessages()
end
function TUT3_JumpToPart4()
Game.AddPenaltyTime(40)
x,y = Game.GetEntityPos("Part4")
Game.SetPlayerPosition(x,y,1)
TutorialStage = -1
Game.ClearMessages()
end
function TUT3_JumpToPart5()
Game.AddPenaltyTime(50)
x,y = Game.GetEntityPos("Part5")
Game.SetPlayerPosition(x,y,1)
TutorialStage = -1
Game.ClearMessages()
end
function OnLoad()
-- Set up key hooks (shortcuts to different parts of the tutorial)
Game.SetKeyHook("1","TUT3_JumpToPart1")
Game.SetKeyHook("2","TUT3_JumpToPart2")
Game.SetKeyHook("3","TUT3_JumpToPart3")
Game.SetKeyHook("4","TUT3_JumpToPart4")
Game.SetKeyHook("5","TUT3_JumpToPart5")
return true
end
function FirstZone.OnEnter()
if TutorialStage < 0 then
-- No messages when we have teleported
return
end
if TutorialStage < 1 then
-- First part of tutorial...
TutorialStage = 1
Game.ClearMessages()
Game.Message("This tutorial will teach you to rear-wheel through\nareas where the ceiling is low.\nBeware that this can be pretty difficult :)")
end
end
function FirstZone.OnLeave()
end
function SecondZone.OnEnter()
if TutorialStage < 0 then
-- No messages when we have teleported
return
end
if TutorialStage <= 4 then
-- Second part of tutorial...
TutorialStage = 5
Zone2Time = Game.GetTime()
Game.ClearMessages()
Game.Message("Not that difficult, right?")
end
end
function SecondZone.OnLeave()
end
function ThirdZone.OnEnter()
if TutorialStage < 0 then
-- No messages when we have teleported
return
end
if TutorialStage <= 8 then
-- Third part of tutorial...
TutorialStage = 9
Zone3Time = Game.GetTime()
Game.ClearMessages()
Game.Message("Nice! Now try the next one, it's a bit more difficult...")
end
end
function ThirdZone.OnLeave()
end
function FourthZone.OnEnter()
if TutorialStage < 0 then
-- No messages when we have teleported
return
end
if TutorialStage <= 9 then
-- Fourth part of tutorial...
TutorialStage = 10
Zone4Time = Game.GetTime()
Game.ClearMessages()
Game.Message("Good job! The next one is even more difficult...")
end
end
function FourthZone.OnLeave()
end
function FifthZone.OnEnter()
if TutorialStage < 0 then
-- No messages when we have teleported
return
end
if TutorialStage <= 10 then
-- Last part of tutorial...
TutorialStage = 11
Game.ClearMessages()
Game.Message("Now for the final one... It's not that long, but instead\nthere's even less room for your precious head. Good luck! :)")
end
end
function FifthZone.OnLeave()
end
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