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<?xml version="1.0" encoding="utf-8"?>
<level id="SetDynamicBlockSelfRotation">
<info>
<name>SetDynamicBlockSelfRotation</name>
<description></description>
<author></author>
<date></date>
<sky>sky1</sky>
</info>
<script>
function OnLoad()
Game.SetBlockCenter("Block2", -2.5, -19.0);
Game.SetDynamicBlockSelfRotation("Block2", 1000, 0, 0);
return true;
end;
</script>
<limits left="-40.000000" right="-10.000000" top="-1.875977" bottom="-23.218287"/>
<block id="Block0">
<position x="-38.500000" y="-16.000000" />
<usetexture id="default"/>
<vertex x="-1.500000" y="7.000000"/>
<vertex x="1.500000" y="7.000000"/>
<vertex x="1.500000" y="-7.000000"/>
<vertex x="-1.500000" y="-7.000000"/>
</block>
<block id="Block2">
<position x="-29.000000" y="10.008610" dynamic="true" />
<usetexture id="default"/>
<vertex x="-5.000000" y="-17.950809"/>
<vertex x="-0.068520" y="-17.991394"/>
<vertex x="-0.068520" y="-20.915951"/>
<vertex x="-5.000000" y="-20.875366"/>
</block>
<entity id="MyPlayerStart0" typeid="PlayerStart">
<size r="0.400000"/>
<position x="-38.353115" y="-8.870203"/>
</entity>
</level>
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