File: SetDynamicEntitySelfRotation.lvl

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<?xml version="1.0" encoding="utf-8"?>
<level id="SetDynamicEntitySelfRotation">
	<info>
		<name>SetDynamicEntitySelfRotation</name>
		<description></description>
		<author></author>
		<date></date>
		<sky>sky1</sky>
	</info>

<script>
function OnLoad()
  Game.SetDynamicEntitySelfRotation("Strawberry0", 1000, 0, 0);
  return true;
end;
</script>

	<limits left="-40.000000" right="-10.000000" top="-1.875977" bottom="-23.218287"/>
	<block id="Block0">
		<position x="-38.500000" y="-16.000000" />
		<usetexture id="default"/>
		<vertex x="-1.500000" y="7.000000"/>
		<vertex x="1.500000" y="7.000000"/>
		<vertex x="1.500000" y="-7.000000"/>
		<vertex x="-1.500000" y="-7.000000"/>
	</block>

<entity id="Strawberry0" typeid="Strawberry">
<size r="0.4"/>
<position x="-35" y="-9" angle="3.14159265359" />
</entity>

	<entity id="path11222" typeid="Sprite">
		<size r="0.4"/>
		<param name="z" value="-1"/>
		<param name="name" value="palmgrass"/>
		<position y="-9.2018881" x="-30.299284825" angle="0.0001"/>
	</entity>

	<entity id="MyPlayerStart0" typeid="PlayerStart">
		<size r="0.400000"/>
		<position x="-38.353115" y="-8.870203"/>
	</entity>


</level>