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<?xml version="1.0" encoding="utf-8"?>
<level id="SetDynamicEntitySelfRotation">
<info>
<name>SetDynamicEntitySelfRotation</name>
<description></description>
<author></author>
<date></date>
<sky>sky1</sky>
</info>
<script>
function OnLoad()
Game.SetDynamicEntitySelfRotation("Strawberry0", 1000, 0, 0);
return true;
end;
</script>
<limits left="-40.000000" right="-10.000000" top="-1.875977" bottom="-23.218287"/>
<block id="Block0">
<position x="-38.500000" y="-16.000000" />
<usetexture id="default"/>
<vertex x="-1.500000" y="7.000000"/>
<vertex x="1.500000" y="7.000000"/>
<vertex x="1.500000" y="-7.000000"/>
<vertex x="-1.500000" y="-7.000000"/>
</block>
<entity id="Strawberry0" typeid="Strawberry">
<size r="0.4"/>
<position x="-35" y="-9" angle="3.14159265359" />
</entity>
<entity id="path11222" typeid="Sprite">
<size r="0.4"/>
<param name="z" value="-1"/>
<param name="name" value="palmgrass"/>
<position y="-9.2018881" x="-30.299284825" angle="0.0001"/>
</entity>
<entity id="MyPlayerStart0" typeid="PlayerStart">
<size r="0.400000"/>
<position x="-38.353115" y="-8.870203"/>
</entity>
</level>
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