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<!DOCTYPE html SYSTEM "html.dtd">
<html><head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8"><title>Xmountains site</title></head>
<body>
<style>
div.hidden{
display: none;
}
</style>
<h1> This is the xmountains home page</h1>
<script type="text/javascript" src="https://spbooth.github.io/scriptmountains/index.js"></script>
<script type="text/javascript" src="https://spbooth.github.io/scriptmountains/Uni.js"></script>
<script type="text/javascript" src="https://spbooth.github.io/scriptmountains/Mountains.js"></script>
<script type="text/javascript" src="https://spbooth.github.io/scriptmountains/Artist.js"></script>
<canvas id="mountains" width="1024" height="768" style="border:1px solid #000000;">
<img src="normal.gif" alt="A fractal landscape"/>
</canvas>
<br>
<div id="controls" class="hidden">
<p>This is actually the javascript version but the X version looks pretty much the same.</p>
</div>
<p>
<a href="https://github.com/spbooth/xmountains">Xmountains</a> is a fractal terrain generator written by Stephen Booth
There is also a
<a href="https://spbooth.github.io/javamountains/">
Java version</a>, a <a href="https://github.com/spbooth/AndroidMountains">Android</a> and a <a href="https://spbooth.github.io/scriptmountains/">Javascript version</a> of this code.
</p>
<p>
If you find any bugs send me an <a href="email:s.booth@epcc.ed.ac.uk">Email</a>
</p>
<p>
<a href="about_xmountains.html">
There is a page describing how the program works.</a>
</p>
</body></html>
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