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xpacman 0.11-6
  • links: PTS
  • area: non-free
  • in suites: potato
  • size: 148 kB
  • ctags: 506
  • sloc: ansic: 1,071; makefile: 563; sh: 2
file content (18 lines) | stat: -rw-r--r-- 797 bytes parent folder | download
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Source: xpacman
Section: non-free/games
Priority: optional
Maintainer: Steve McIntyre <stevem@chiark.greenend.org.uk>
Standards-Version: 2.4.1.2

Package: xpacman
Architecture: any
Depends: ${shlibs:Depends}
Description: Basic Pacman
 This is a basic version of pacman. I've tried to concentrate on the
 essentials of the game for now, which means a lot of the original features
 are absent (ie no scores, no fruit, no special items, no lives). When all
 the pills have been cleared from a level, the difficulty level is notched
 up, and a new level is generated. If you collide with a ghost, all the pills
 are replaced, and you restart the current level from scratch. A new feature
 just added is the presence of large red pills that for a short time turn the
 ghosts grey and let you eat them.